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extended support for explosion settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
game_em
/
graphics.c
2022-07-21
Holger Schemel
added using globally predefined X/Y arrays
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2020-12-30
Holger Schemel
fixed bug with playing team mode tapes with changed...
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2020-12-01
Holger Schemel
fixed wrap-around with entering EM style door (gate...
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2020-09-25
Holger Schemel
added full compatibility for wrap-around levels in...
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2020-05-19
Holger Schemel
fixed centering screen to active player(s) at game...
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2020-05-19
Holger Schemel
added drawing player twice when wrapping-around in...
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2020-05-19
Holger Schemel
renamed and removed some variables
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2020-05-19
Holger Schemel
fixed keeping vertical player position when wrapping...
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2020-05-19
Holger Schemel
renamed some variables to better describe their purpose
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2020-05-19
Holger Schemel
fixed broken screen blitting if cave is smaller than...
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2020-05-19
Holger Schemel
cleanup of code to blit screen bitmap to target bitmap...
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2020-05-19
Holger Schemel
renamed constant
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2020-05-19
Holger Schemel
removed repeated code
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2020-05-19
Holger Schemel
changed function interface
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2020-05-19
Holger Schemel
changed frame counter for EM engine counting upward...
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2020-05-19
Holger Schemel
renamed variable
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2020-05-19
Holger Schemel
moved global variables for graphic info to graphics...
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2020-05-19
Holger Schemel
added fast player relocation for level wrap-around...
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2020-05-19
Holger Schemel
changed function from public to static
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2020-05-19
Holger Schemel
removed needless delay when relocating the player
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2020-05-19
Holger Schemel
fixed using cave buffer offsets in EM engine graphics
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2020-05-19
Holger Schemel
increased cave buffer offset (and adjusted graphics...
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2020-05-19
Holger Schemel
added separate playfield and buffer sizes for EM engine...
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2020-05-19
Holger Schemel
cleanup of EM engine cave size definition names
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2020-05-19
Holger Schemel
moved cave arrays and pointers for EM engine to level...
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2020-05-19
Holger Schemel
swapped x and y dimensions in EM engine cave arrays
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2019-02-16
Holger Schemel
fixed bug with using too large scroll delay value on...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-02-24
Holger Schemel
fixed bug with not updating screen scroll position...
4.0.1.3
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2018-02-06
Holger Schemel
added some performance tuning for "autotest" and warp...
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2016-11-07
Holger Schemel
minor cleanup
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2016-11-07
Holger Schemel
added functions to get level position (tile) from scree...
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2016-10-07
Holger Schemel
fixed drawing of crumbled borders for 64x64 sized game...
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2015-05-16
Holger Schemel
small code cleanup of screen redraw functions (EM)
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2015-05-15
Holger Schemel
removed obsolete code for single-tile playfield redraw
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2015-05-15
Holger Schemel
removed unused code for single-tile playfield redraw
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2015-02-11
Holger Schemel
fixed bug not updating game panel values in visible...
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2014-10-17
Holger Schemel
removed some remaining unused X11 stuff
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2014-09-16
Holger Schemel
major cleanup of preprocessor hell
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2014-08-30
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