fixed replicator animation definition for native BD engine
[rocksndiamonds.git] / src / game_em / convert.c
2023-11-24 Holger Schemeladded random push delay for rocks, nuts and bombs to...
2020-09-25 Holger Schemeladded full compatibility for wrap-around levels in...
2020-09-24 Holger Schemelfixed support for wrap-around levels in EM engine
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-10 Holger Schemeladded handling 64-bit random value bug with old tapes...
2020-09-01 Holger Schemelchanged constant number of eater arrays to variable...
2020-08-26 Holger Schemeladded missing cave buffer offsets to robot wheel position
2020-08-25 Holger Schemelfixed pushed objects going into acid in EM engine for...
2020-08-25 Holger Schemelfixed handling of pushed objects in EM engine for old...
2020-08-25 Holger Schemelfixed handling of androids in EM engine for old tapes
2020-08-23 Holger Schemelfixed support for initially moving spring in EM game...
2020-08-20 Holger Schemelfixed support for wrap-around levels in EM engine for... 4.2.0.1
2020-05-19 Holger Schemelfixed bug with playing EM level with inactive player
2020-05-19 Holger Schemelmoved removing inactive players to separate loop
2020-05-19 Holger Schemelchanged type of some variables
2020-05-19 Holger Schemelrenamed some variables and changed some initializations
2020-05-19 Holger Schemelminor change of initialization for EM engine caves
2020-05-19 Holger Schemelrenamed and removed some variables
2020-05-19 Holger Schemeladded flags for test mode, teamwork mode and infinite...
2020-05-19 Holger Schemelimproved error handling code when mapping EM engine...
2020-05-19 Holger Schemelrenamed constant
2020-05-19 Holger Schemeladded using separate constants for tiles in EM engine...
2020-05-19 Holger Schemelchanged handling of chain explosions in EM engine
2020-05-19 Holger Schemelrenamed field in level structure for EM engine
2020-05-19 Holger Schemelrenamed some fields in level structure for EM engine
2020-05-19 Holger Schemelcompleted setting runtime from initial level structure...
2020-05-19 Holger Schemelchanged setting runtime from initial level structure...
2020-05-19 Holger Schemeladded using separate level structures (initial and...
2020-05-19 Holger Schemelmoved initial cave data to level structure for EM engine
2020-05-19 Holger Schemelmoved initial player position to level structure for...
2020-05-19 Holger Schemelmoved setting android clone data back to previous function
2020-05-19 Holger Schemelmoved setting android clone data to different function
2020-05-19 Holger Schemelmoved function to different source file
2020-05-19 Holger Schemelmoved cave handling code for EM engine to new source...
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemeladded support for wrap-around levels in EM engine
2020-05-19 Holger Schemeladded using cave buffer offsets in EM level conversion...
2020-05-19 Holger Schemeladded cave buffer offsets to level structure in EM...
2020-05-19 Holger Schemelchanged storing native EM cave without internal border...
2020-05-19 Holger Schemeladded separate playfield and buffer sizes for EM engine...
2020-05-19 Holger Schemelcleanup of EM engine cave size definition names
2020-05-19 Holger Schemelmoved cave arrays and pointers for EM engine to level...
2020-05-19 Holger Schemelswapped x and y dimensions in EM engine cave arrays
2020-05-19 Holger Schemelremoved options to prevent initial rolling objects...
2020-05-19 Holger Schemelupdated various names of EM engine specific definitions
2018-10-30 Holger Schemeladded flags for "level solved" and "game over" to EM...
2018-06-18 Holger Schemeldeactivated some debug messages
2018-02-04 Holger Schemelfixed broken tapes caused by a bugfix (with TAS snap...
2018-02-04 Holger Schemelfixed bug with overwriting version-specific engine...
2017-09-23 Holger Schemelfixed bug in single button handling causing broken...
2017-09-08 Holger Schemeladded using single button for snap and drop when using...
2015-03-24 Holger Schemeladded step-based engine snapshots to undo/redo game...
2014-09-16 Holger Schemelmajor cleanup of preprocessor hell
2014-08-30 Holger Schemelrnd-20140218-2-src
2014-08-30 Holger Schemelrnd-20140218-1-src
2014-08-30 Holger Schemelrnd-20060820-2-src
2014-08-30 Holger Schemelrnd-20060723-1-src
2014-08-30 Holger Schemelrnd-20060407-1-src
2014-08-30 Holger Schemelrnd-20060403-1-src
2014-08-30 Holger Schemelrnd-20060330-1-src
2014-08-30 Holger Schemelrnd-20060319-2-src
2014-08-30 Holger Schemelrnd-20060313-1-src
2014-08-30 Holger Schemelrnd-20060310-1-src
2014-08-30 Holger Schemelrnd-20060304-1-src
2014-08-30 Holger Schemelrnd-20060226-1-src
2014-08-30 Holger Schemelrnd-20060216-1-src
2014-08-30 Holger Schemelrnd-20060207-1-src
2014-08-30 Holger Schemelrnd-20060112-1-src
2014-08-30 Holger Schemelrocksndiamonds-3.1.2
2014-08-30 Holger Schemelrnd-20060110-1-src
2014-08-30 Holger Schemelrnd-20051228-2-src
2014-08-30 Holger Schemelrnd-20051215-1-src
2014-08-30 Holger Schemelrnd-20050807-1-src
2014-08-30 Holger Schemelrnd-20050314-1-src
2014-08-30 Holger Schemelrnd-20050307-1-src
2014-08-30 Holger Schemelrnd-20050220-1-src
2014-08-30 Holger Schemelrnd-20050219-1-src
2014-08-30 Holger Schemelrnd-20050122-1-src
2014-08-30 Holger Schemelrnd-20050115-1-src
2014-08-30 Holger Schemelrnd-20041017-2-src
2014-08-30 Holger Schemelrnd-20041017-1-src
2014-08-30 Holger Schemelrnd-20041004-1-src
2014-08-30 Holger Schemelrnd-20040927-2-src
2014-08-30 Holger Schemelrnd-20040921-1-src
2014-08-30 Holger Schemelrnd-20040917-1-src
2014-08-30 Holger Schemelrnd-20040916-1-src
2014-08-30 Holger Schemelrnd-20040821-4-src
2014-08-30 Holger Schemelrnd-20040820-1-src