fixed support for wrap-around levels in EM engine
authorHolger Schemel <info@artsoft.org>
Thu, 24 Sep 2020 23:59:21 +0000 (01:59 +0200)
committerHolger Schemel <info@artsoft.org>
Thu, 24 Sep 2020 23:59:21 +0000 (01:59 +0200)
commit0674fef44ec688158f1501b51371d53983ac96bb
treedfc86008478b54873185d770b021a3362a6a9704
parent438a173a61e0b6b62a5dbdda881e9c920df17165
fixed support for wrap-around levels in EM engine

Fixed initializing wrap-around levels in the EM game engine; this was
done when loading the cave, but using a run-time flag, which is not
set until starting the game.

This is a regression bug of commit 04c0f302.
src/game_em/convert.c
src/game_em/emerald.h
src/game_em/reademc.c