moved setting android clone data back to previous function
authorHolger Schemel <info@artsoft.org>
Wed, 12 Feb 2020 22:17:55 +0000 (23:17 +0100)
committerHolger Schemel <info@artsoft.org>
Tue, 19 May 2020 16:19:18 +0000 (18:19 +0200)
commitb6cfe769d172581822288020f19adf32b28cce42
treed5b6eb64acd97bbcab0afedcd07db05bd87aa551
parent6ae8e6bc0ec9e83d16f41583034f8e86a069513f
moved setting android clone data back to previous function

This commit effectively revokes commit ccae7930.

(The old behaviour is needed when splitting the EM level structure
into static level data and runtime game data, because levels converted
from R'n'D to EM allow for more android clone elements than the
original EM engine would handle, so the android clone data array must
be part of the upcoming level data structure.)
src/game_em/convert.c
src/game_em/emerald.h
src/game_em/reademc.c