removed options to prevent initial rolling objects in native EM levels
authorHolger Schemel <info@artsoft.org>
Sun, 19 Jan 2020 13:02:51 +0000 (14:02 +0100)
committerHolger Schemel <info@artsoft.org>
Tue, 19 May 2020 16:12:55 +0000 (18:12 +0200)
commit98a8e95036df3ed4440cf9742b9aabd7e9e0e7e3
tree93e080150421596866942e5d58269acd17befaff
parent71bb7080aef5de1597ce5e26f65ad07d9deba7a3
removed options to prevent initial rolling objects in native EM levels

When reading, converting and playing native Emerald Mine levels,
always allow initial rolling objects now. Compile-time switches
to deactivate this behaviour have been removed now. (A special
switch to handle rolling springs when playing has been kept.)
src/game_em/convert.c
src/game_em/emerald.h
src/game_em/synchro_2.c
src/game_em/tab_generate.c
src/tools.c