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added separate custom artwork sub-tree for dedicated custom artwork
[rocksndiamonds.git]
/
src
/
game_em
/
convert.c
2020-09-25
Holger Schemel
added full compatibility for wrap-around levels in...
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2020-09-24
Holger Schemel
fixed support for wrap-around levels in EM engine
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-10
Holger Schemel
added handling 64-bit random value bug with old tapes...
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2020-09-01
Holger Schemel
changed constant number of eater arrays to variable...
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2020-08-26
Holger Schemel
added missing cave buffer offsets to robot wheel position
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2020-08-25
Holger Schemel
fixed pushed objects going into acid in EM engine for...
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2020-08-25
Holger Schemel
fixed handling of pushed objects in EM engine for old...
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2020-08-25
Holger Schemel
fixed handling of androids in EM engine for old tapes
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2020-08-23
Holger Schemel
fixed support for initially moving spring in EM game...
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2020-08-20
Holger Schemel
fixed support for wrap-around levels in EM engine for...
4.2.0.1
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2020-05-19
Holger Schemel
fixed bug with playing EM level with inactive player
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2020-05-19
Holger Schemel
moved removing inactive players to separate loop
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2020-05-19
Holger Schemel
changed type of some variables
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2020-05-19
Holger Schemel
renamed some variables and changed some initializations
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2020-05-19
Holger Schemel
minor change of initialization for EM engine caves
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2020-05-19
Holger Schemel
renamed and removed some variables
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2020-05-19
Holger Schemel
added flags for test mode, teamwork mode and infinite...
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2020-05-19
Holger Schemel
improved error handling code when mapping EM engine...
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2020-05-19
Holger Schemel
renamed constant
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2020-05-19
Holger Schemel
added using separate constants for tiles in EM engine...
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2020-05-19
Holger Schemel
changed handling of chain explosions in EM engine
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2020-05-19
Holger Schemel
renamed field in level structure for EM engine
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2020-05-19
Holger Schemel
renamed some fields in level structure for EM engine
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2020-05-19
Holger Schemel
completed setting runtime from initial level structure...
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2020-05-19
Holger Schemel
changed setting runtime from initial level structure...
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2020-05-19
Holger Schemel
added using separate level structures (initial and...
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2020-05-19
Holger Schemel
moved initial cave data to level structure for EM engine
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2020-05-19
Holger Schemel
moved initial player position to level structure for...
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2020-05-19
Holger Schemel
moved setting android clone data back to previous function
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2020-05-19
Holger Schemel
moved setting android clone data to different function
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2020-05-19
Holger Schemel
moved function to different source file
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2020-05-19
Holger Schemel
moved cave handling code for EM engine to new source...
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
added support for wrap-around levels in EM engine
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2020-05-19
Holger Schemel
added using cave buffer offsets in EM level conversion...
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2020-05-19
Holger Schemel
added cave buffer offsets to level structure in EM...
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2020-05-19
Holger Schemel
changed storing native EM cave without internal border...
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2020-05-19
Holger Schemel
added separate playfield and buffer sizes for EM engine...
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2020-05-19
Holger Schemel
cleanup of EM engine cave size definition names
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2020-05-19
Holger Schemel
moved cave arrays and pointers for EM engine to level...
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2020-05-19
Holger Schemel
swapped x and y dimensions in EM engine cave arrays
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2020-05-19
Holger Schemel
removed options to prevent initial rolling objects...
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2020-05-19
Holger Schemel
updated various names of EM engine specific definitions
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2018-10-30
Holger Schemel
added flags for "level solved" and "game over" to EM...
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2018-06-18
Holger Schemel
deactivated some debug messages
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2018-02-04
Holger Schemel
fixed broken tapes caused by a bugfix (with TAS snap...
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2018-02-04
Holger Schemel
fixed bug with overwriting version-specific engine...
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2017-09-23
Holger Schemel
fixed bug in single button handling causing broken...
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2017-09-08
Holger Schemel
added using single button for snap and drop when using...
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2015-03-24
Holger Schemel
added step-based engine snapshots to undo/redo game...
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2014-09-16
Holger Schemel
major cleanup of preprocessor hell
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2014-08-30
Holger Schemel
rnd-20140218-2-src
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2014-08-30
Holger Schemel
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2014-08-30
Holger Schemel
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2014-08-30
Holger Schemel
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2014-08-30
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2014-08-30
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2014-08-30
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rocksndiamonds-3.1.2
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