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added level value to use time score for 1 or 10 seconds left (not used yet)
[rocksndiamonds.git]
/
src
/
game.h
2021-01-04
Holger Schemel
changed triggering CE actions by digging or collecting
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2021-01-03
Holger Schemel
fixed single step mode for R'n'D game engine when used...
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2020-12-21
Holger Schemel
added variable to store if request dialog is active...
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-05-19
Holger Schemel
replaced bitmask for game/tape key/mouse actions by...
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2020-05-19
Holger Schemel
replaced flag for game/tape mouse actions by bitmask
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2020-05-19
Holger Schemel
moved flag for mouse click events from level to game...
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2020-05-19
Holger Schemel
renamed some variables and changed some initializations
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2020-05-19
Holger Schemel
renamed some variables to better describe their purpose
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2020-05-19
Holger Schemel
added fast player relocation for level wrap-around...
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2019-09-19
Holger Schemel
added overlay touch buttons for in-game "stop" and...
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2019-09-18
Holger Schemel
fixed updating multiple pause button gadgets when toggl...
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2019-01-24
Holger Schemel
removed unused variable
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2019-01-24
Holger Schemel
fixed bug with player moving when releasing one of...
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2018-11-15
Holger Schemel
fixed bug with asking to play again after game over...
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2018-11-14
Holger Schemel
moved (and renamed) global variables to game structure...
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2018-11-14
Holger Schemel
moved (and renamed) global variables to game structure...
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2018-11-14
Holger Schemel
moved (and renamed) global variable to game structure...
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2018-11-05
Holger Schemel
moved game values for score and health from player...
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2018-11-05
Holger Schemel
moved flag for "game over" from player to game structure
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2018-11-05
Holger Schemel
moved game values for things still needed from player...
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2018-10-30
Holger Schemel
moved flags and values for "level solved" from player...
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2018-10-28
Holger Schemel
fixed unexpected behaviour with solving levels with...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-12
Holger Schemel
added request dialog to play again after game is over...
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2018-10-12
Holger Schemel
added functions to check if game is over (and solved...
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2018-10-12
Holger Schemel
fixed bug with handling networking packets if request...
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2018-10-12
Holger Schemel
moved flag for active/inactive game panel from player...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-16
Holger Schemel
removed unused fields from structure definition
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2018-08-17
Holger Schemel
added counter of players that still have to enter an...
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2018-05-18
Holger Schemel
fixed network games, part 1: separate locally and netwo...
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2018-03-23
Holger Schemel
added asking for restart after game was lost (MM game...
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2018-03-23
Holger Schemel
added game-panel-only buttons for stop/play/pause and...
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2018-03-23
Holger Schemel
added counting remaining health to score after solved...
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2018-03-23
Holger Schemel
fixed bug with using last mouse actions when tape finis...
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2018-03-23
Holger Schemel
fixed sound for charging level time (energy) for MM...
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2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
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2018-03-23
Holger Schemel
added graphical panel values for time and health (mainl...
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2018-03-23
Holger Schemel
added basic game engine integration for Mirror Magic...
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2017-09-23
Holger Schemel
fixed and improved single step mode for all game engines
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2016-11-23
Holger Schemel
added function to get the size of a player's inventory...
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2016-11-07
Holger Schemel
added functions to get current player position for...
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2016-09-17
Holger Schemel
fixed saving game engine snapshots (save after game...
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2016-09-17
Holger Schemel
replaced local static variables with variables stored...
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-23
Holger Schemel
added collecting-based engine snapshot mode to step...
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2015-11-25
Holger Schemel
changed engine snapshots mode to be deactivated by...
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2015-10-14
Holger Schemel
added graphics configuration option for graphics engine...
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2015-05-31
Holger Schemel
added setup option to enable/disable (now optional...
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2015-05-17
Holger Schemel
changed redraw system to prevent unneeded screen updates
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2015-03-30
Holger Schemel
replaced stop/play buttons in game panel with save...
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2015-03-30
Holger Schemel
added setting engine snapshot mode to setup screen...
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2015-03-30
Holger Schemel
added movement-based engine snapshot mode to step-based...
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2015-03-24
Holger Schemel
added step-based engine snapshots to undo/redo game...
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2015-02-05
Holger Schemel
added configurability of editor control buttons (toolbo...
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2014-09-16
Holger Schemel
major cleanup of preprocessor hell
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2014-09-14
Holger Schemel
updated contact info in source file headers
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2014-08-30
Holger Schemel
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