added setting engine snapshot mode to setup screen and file
authorHolger Schemel <info@artsoft.org>
Mon, 30 Mar 2015 13:08:16 +0000 (15:08 +0200)
committerHolger Schemel <info@artsoft.org>
Mon, 30 Mar 2015 13:08:16 +0000 (15:08 +0200)
src/files.c
src/game.c
src/game.h
src/libgame/snapshot.c
src/libgame/snapshot.h
src/libgame/system.h
src/screens.c
src/tape.c

index e17322d6d114396d7f51ab1bf1e3e20ed59d0f60..4dab81954d6e630fb6686dba0294531ad7efe0dc 100644 (file)
@@ -7892,41 +7892,42 @@ void SaveScore(int nr)
 #define SETUP_TOKEN_TOONS                      5
 #define SETUP_TOKEN_SCROLL_DELAY               6
 #define SETUP_TOKEN_SCROLL_DELAY_VALUE         7
-#define SETUP_TOKEN_SOFT_SCROLLING             8
-#define SETUP_TOKEN_FADE_SCREENS               9
-#define SETUP_TOKEN_AUTORECORD                 10
-#define SETUP_TOKEN_SHOW_TITLESCREEN           11
-#define SETUP_TOKEN_QUICK_DOORS                        12
-#define SETUP_TOKEN_TEAM_MODE                  13
-#define SETUP_TOKEN_HANDICAP                   14
-#define SETUP_TOKEN_SKIP_LEVELS                        15
-#define SETUP_TOKEN_TIME_LIMIT                 16
-#define SETUP_TOKEN_FULLSCREEN                 17
-#define SETUP_TOKEN_FULLSCREEN_MODE            18
-#define SETUP_TOKEN_WINDOW_SCALING_PERCENT     19
-#define SETUP_TOKEN_WINDOW_SCALING_QUALITY     20
-#define SETUP_TOKEN_ASK_ON_ESCAPE              21
-#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       22
-#define SETUP_TOKEN_QUICK_SWITCH               23
-#define SETUP_TOKEN_INPUT_ON_FOCUS             24
-#define SETUP_TOKEN_PREFER_AGA_GRAPHICS                25
-#define SETUP_TOKEN_GAME_FRAME_DELAY           26
-#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS    27
-#define SETUP_TOKEN_SMALL_GAME_GRAPHICS                28
-#define SETUP_TOKEN_GRAPHICS_SET               29
-#define SETUP_TOKEN_SOUNDS_SET                 30
-#define SETUP_TOKEN_MUSIC_SET                  31
-#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    32
-#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      33
-#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       34
-#define SETUP_TOKEN_VOLUME_SIMPLE              35
-#define SETUP_TOKEN_VOLUME_LOOPS               36
-#define SETUP_TOKEN_VOLUME_MUSIC               37
-#define SETUP_TOKEN_TOUCH_CONTROL_TYPE         38
-#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE                39
-#define SETUP_TOKEN_TOUCH_DROP_DISTANCE                40
-
-#define NUM_GLOBAL_SETUP_TOKENS                        41
+#define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE       8
+#define SETUP_TOKEN_SOFT_SCROLLING             9
+#define SETUP_TOKEN_FADE_SCREENS               10
+#define SETUP_TOKEN_AUTORECORD                 11
+#define SETUP_TOKEN_SHOW_TITLESCREEN           12
+#define SETUP_TOKEN_QUICK_DOORS                        13
+#define SETUP_TOKEN_TEAM_MODE                  14
+#define SETUP_TOKEN_HANDICAP                   15
+#define SETUP_TOKEN_SKIP_LEVELS                        16
+#define SETUP_TOKEN_TIME_LIMIT                 17
+#define SETUP_TOKEN_FULLSCREEN                 18
+#define SETUP_TOKEN_FULLSCREEN_MODE            19
+#define SETUP_TOKEN_WINDOW_SCALING_PERCENT     20
+#define SETUP_TOKEN_WINDOW_SCALING_QUALITY     21
+#define SETUP_TOKEN_ASK_ON_ESCAPE              22
+#define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR       23
+#define SETUP_TOKEN_QUICK_SWITCH               24
+#define SETUP_TOKEN_INPUT_ON_FOCUS             25
+#define SETUP_TOKEN_PREFER_AGA_GRAPHICS                26
+#define SETUP_TOKEN_GAME_FRAME_DELAY           27
+#define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS    28
+#define SETUP_TOKEN_SMALL_GAME_GRAPHICS                29
+#define SETUP_TOKEN_GRAPHICS_SET               30
+#define SETUP_TOKEN_SOUNDS_SET                 31
+#define SETUP_TOKEN_MUSIC_SET                  32
+#define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS    33
+#define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS      34
+#define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC       35
+#define SETUP_TOKEN_VOLUME_SIMPLE              36
+#define SETUP_TOKEN_VOLUME_LOOPS               37
+#define SETUP_TOKEN_VOLUME_MUSIC               38
+#define SETUP_TOKEN_TOUCH_CONTROL_TYPE         39
+#define SETUP_TOKEN_TOUCH_MOVE_DISTANCE                40
+#define SETUP_TOKEN_TOUCH_DROP_DISTANCE                41
+
+#define NUM_GLOBAL_SETUP_TOKENS                        42
 
 /* editor setup */
 #define SETUP_TOKEN_EDITOR_EL_BOULDERDASH      0
@@ -8044,6 +8045,7 @@ static struct TokenInfo global_setup_tokens[] =
   { TYPE_SWITCH, &si.toons,                   "toons"                  },
   { TYPE_SWITCH, &si.scroll_delay,            "scroll_delay"           },
   { TYPE_INTEGER,&si.scroll_delay_value,      "scroll_delay_value"     },
+  { TYPE_STRING, &si.engine_snapshot_mode,    "engine_snapshot_mode"   },
   { TYPE_SWITCH, &si.soft_scrolling,          "soft_scrolling"         },
   { TYPE_SWITCH, &si.fade_screens,            "fade_screens"           },
   { TYPE_SWITCH, &si.autorecord,              "automatic_tape_recording"},
@@ -8204,6 +8206,7 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
   si->toons = TRUE;
   si->scroll_delay = TRUE;
   si->scroll_delay_value = STD_SCROLL_DELAY;
+  si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
   si->soft_scrolling = TRUE;
   si->fade_screens = TRUE;
   si->autorecord = TRUE;
index eeb12767d1a042edb8c334c194e205ea7302501a..82931d3f3bc55fb9888fbc314604685c6ae700f9 100644 (file)
@@ -3039,7 +3039,11 @@ static void InitGameEngine()
   for (i = 0; i < MAX_PLAYERS; i++)
     game.snapshot.last_action[i] = 0;
   game.snapshot.changed_action = FALSE;
-  game.snapshot.mode = SNAPSHOT_MODE_MOVE;
+  game.snapshot.mode =
+    (strEqual(setup.engine_snapshot_mode, STR_SNAPSHOT_MODE_EVERY_STEP) ?
+     SNAPSHOT_MODE_EVERY_STEP :
+     strEqual(setup.engine_snapshot_mode, STR_SNAPSHOT_MODE_EVERY_MOVE) ?
+     SNAPSHOT_MODE_EVERY_MOVE : SNAPSHOT_MODE_OFF);
 
   FreeEngineSnapshotList();
 }
@@ -14752,13 +14756,13 @@ boolean SaveEngineSnapshotToList()
 {
   boolean save_snapshot =
     (FrameCounter == 0 ||
-     (game.snapshot.mode == SNAPSHOT_MODE_STEP) ||
-     (game.snapshot.mode == SNAPSHOT_MODE_MOVE &&
+     (game.snapshot.mode == SNAPSHOT_MODE_EVERY_STEP) ||
+     (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE &&
       game.snapshot.changed_action));
 
   game.snapshot.changed_action = FALSE;
 
-  if (!save_snapshot)
+  if (game.snapshot.mode == SNAPSHOT_MODE_OFF || !save_snapshot)
     return FALSE;
 
   ListNode *buffers = SaveEngineSnapshotBuffers();
@@ -14802,12 +14806,17 @@ void LoadEngineSnapshot_Redo(int steps)
   LoadEngineSnapshotValues();
 }
 
-boolean CheckEngineSnapshot()
+boolean CheckEngineSnapshotSingle()
 {
   return (strEqual(snapshot_level_identifier, leveldir_current->identifier) &&
          snapshot_level_nr == level_nr);
 }
 
+boolean CheckEngineSnapshotList()
+{
+  return CheckSnapshotList();
+}
+
 
 /* ---------- new game button stuff ---------------------------------------- */
 
@@ -15019,7 +15028,7 @@ void GameUndoRedoExt()
 
 void GameUndo(int steps)
 {
-  if (!CheckEngineSnapshot())
+  if (!CheckEngineSnapshotList())
     return;
 
   LoadEngineSnapshot_Undo(steps);
@@ -15029,7 +15038,7 @@ void GameUndo(int steps)
 
 void GameRedo(int steps)
 {
-  if (!CheckEngineSnapshot())
+  if (!CheckEngineSnapshotList())
     return;
 
   LoadEngineSnapshot_Redo(steps);
index ae0a1cc19ec93bfe4da257cec54d1ce30af1be61..e334dcc608e1b9aec60ccf319aad6ff9b276e6fb 100644 (file)
 /* (not included here due to collisions with Emerald Mine engine definitions) */
 /* #include "main.h" */
 
-#define MAX_INVENTORY_SIZE     1000
+#define MAX_INVENTORY_SIZE             1000
 
-#define STD_NUM_KEYS           4
-#define MAX_NUM_KEYS           8
+#define STD_NUM_KEYS                   4
+#define MAX_NUM_KEYS                   8
 
-#define NUM_BELTS              4
-#define NUM_BELT_PARTS         3
+#define NUM_BELTS                      4
+#define NUM_BELT_PARTS                 3
 
-#define NUM_PANEL_INVENTORY    8
-#define NUM_PANEL_GRAPHICS     8
-#define NUM_PANEL_ELEMENTS     8
-#define NUM_PANEL_CE_SCORE     8
+#define NUM_PANEL_INVENTORY            8
+#define NUM_PANEL_GRAPHICS             8
+#define NUM_PANEL_ELEMENTS             8
+#define NUM_PANEL_CE_SCORE             8
 
-#define SNAPSHOT_MODE_STEP     0
-#define SNAPSHOT_MODE_MOVE     1
+#define STR_SNAPSHOT_MODE_OFF          "off"
+#define STR_SNAPSHOT_MODE_EVERY_STEP   "every_step"
+#define STR_SNAPSHOT_MODE_EVERY_MOVE   "every_move"
+#define STR_SNAPSHOT_MODE_DEFAULT      STR_SNAPSHOT_MODE_EVERY_MOVE
+
+#define SNAPSHOT_MODE_OFF              0
+#define SNAPSHOT_MODE_EVERY_STEP       1
+#define SNAPSHOT_MODE_EVERY_MOVE       2
+#define SNAPSHOT_MODE_DEFAULT          SNAPSHOT_MODE_EVERY_MOVE
 
 
 struct GamePanelInfo
@@ -369,7 +376,7 @@ void FreeEngineSnapshotList();
 void LoadEngineSnapshotSingle();
 void SaveEngineSnapshotSingle();
 boolean SaveEngineSnapshotToList();
-boolean CheckEngineSnapshot();
+boolean CheckEngineSnapshotSingle();
 
 void CreateGameButtons();
 void FreeGameButtons();
index e05a998c76d5e78aba5163aa6c09c2807059d04a..43a42c34d50920813717c73314337aba168a6ad8 100644 (file)
@@ -86,7 +86,7 @@ void FreeSnapshotBuffers(ListNode *snapshot_buffers)
 }
 
 // -----------------------------------------------------------------------------
-// functions for handling one of several snapshots
+// functions for handling single shapshot or list of snapshots
 // -----------------------------------------------------------------------------
 
 static void FreeSnapshot(void *snapshot_buffers_ptr)
@@ -167,7 +167,7 @@ boolean LoadSnapshotSingle()
 
 boolean LoadSnapshotFromList_Older(int steps)
 {
-  if (snapshot_current->next)
+  if (snapshot_current && snapshot_current->next)
   {
     while (snapshot_current->next && steps--)
       snapshot_current = snapshot_current->next;
@@ -186,7 +186,7 @@ boolean LoadSnapshotFromList_Older(int steps)
 
 boolean LoadSnapshotFromList_Newer(int steps)
 {
-  if (snapshot_current->prev)
+  if (snapshot_current && snapshot_current->prev)
   {
     while (snapshot_current->prev && steps--)
       snapshot_current = snapshot_current->prev;
@@ -202,3 +202,8 @@ boolean LoadSnapshotFromList_Newer(int steps)
 
   return FALSE;
 }
+
+boolean CheckSnapshotList()
+{
+  return (snapshot_list ? TRUE : FALSE);
+}
index 40b85938f46bd77bd595c3e26f6089b861cb6c8f..ef114dd43605eb843a62824ea10fef67132e76b8 100644 (file)
@@ -36,6 +36,7 @@ void SaveSnapshotToList();
 boolean LoadSnapshotSingle();
 boolean LoadSnapshotFromList_Older();
 boolean LoadSnapshotFromList_Newer();
+boolean CheckSnapshotList();
 void FreeSnapshotSingle();
 void FreeSnapshotList();
 
index 617fc5730c1112525b9da861caf61b632d356fb3..eff5452583bbe16db554dbe8c49e7ab8707930de 100644 (file)
@@ -948,6 +948,7 @@ struct SetupInfo
   boolean toons;
   boolean scroll_delay;
   boolean scroll_delay_value;
+  char *engine_snapshot_mode;
   boolean soft_scrolling;
   boolean fade_screens;
   boolean autorecord;
index ccf4e8f4d5495d24b893ab45ef89074c1bcd91f5..6757061efb78766868ebd0b08f354ca4073d4aca 100644 (file)
 /* sub-screens on the setup screen (specific) */
 #define SETUP_MODE_CHOOSE_GAME_SPEED   16
 #define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
-#define SETUP_MODE_CHOOSE_SCREEN_MODE  18
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE  19
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 20
-#define SETUP_MODE_CHOOSE_GRAPHICS     21
-#define SETUP_MODE_CHOOSE_SOUNDS       22
-#define SETUP_MODE_CHOOSE_MUSIC                23
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE        24
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL        27
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE        28
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE        29
-
-#define MAX_SETUP_MODES                        30
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE        18
+#define SETUP_MODE_CHOOSE_SCREEN_MODE  19
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE  20
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 21
+#define SETUP_MODE_CHOOSE_GRAPHICS     22
+#define SETUP_MODE_CHOOSE_SOUNDS       23
+#define SETUP_MODE_CHOOSE_MUSIC                24
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE        25
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL        28
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE        29
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE        30
+
+#define MAX_SETUP_MODES                        31
 
 /* for input setup functions */
 #define SETUPINPUT_SCREEN_POS_START    0
@@ -201,6 +202,9 @@ static TreeInfo *scaling_type_current = NULL;
 static TreeInfo *scroll_delays = NULL;
 static TreeInfo *scroll_delay_current = NULL;
 
+static TreeInfo *snapshot_modes = NULL;
+static TreeInfo *snapshot_mode_current = NULL;
+
 static TreeInfo *game_speeds = NULL;
 static TreeInfo *game_speed_current = NULL;
 
@@ -310,6 +314,19 @@ static struct
   {    -1,     NULL                            },
 };
 
+static struct
+{
+  char *value;
+  char *text;
+} snapshot_modes_list[] =
+{
+  {    STR_SNAPSHOT_MODE_OFF,          "Off"           },
+  {    STR_SNAPSHOT_MODE_EVERY_STEP,   "Every Step"    },
+  {    STR_SNAPSHOT_MODE_EVERY_MOVE,   "Every Move"    },
+
+  {    NULL,                           NULL            },
+};
+
 static struct
 {
   int value;
@@ -3504,7 +3521,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
     else if (game_status == GAME_MODE_SETUP)
     {
       if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
-         setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+         setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+         setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
        execSetupGame();
       else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
               setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
@@ -3596,7 +3614,6 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
                                  ti->cl_first, ti);
       }
 
-
       return;
     }
 
@@ -3702,7 +3719,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
        if (game_status == GAME_MODE_SETUP)
        {
          if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
-             setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+             setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+             setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
            execSetupGame();
          else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
                   setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
@@ -3965,6 +3983,7 @@ static char *screen_mode_text;
 static char *window_size_text;
 static char *scaling_type_text;
 static char *scroll_delay_text;
+static char *snapshot_mode_text;
 static char *game_speed_text;
 static char *graphics_set_name;
 static char *sounds_set_name;
@@ -4083,10 +4102,61 @@ static void execSetupGame_setScrollDelays()
   scroll_delay_text = scroll_delay_current->name;
 }
 
+static void execSetupGame_setSnapshotModes()
+{
+  if (snapshot_modes == NULL)
+  {
+    int i;
+
+    for (i = 0; snapshot_modes_list[i].value != NULL; i++)
+    {
+      TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+      char identifier[32], name[32];
+      char *value = snapshot_modes_list[i].value;
+      char *text = snapshot_modes_list[i].text;
+
+      ti->node_top = &snapshot_modes;
+      ti->sort_priority = i;
+
+      sprintf(identifier, "%s", value);
+      sprintf(name, "%s", text);
+
+      setString(&ti->identifier, identifier);
+      setString(&ti->name, name);
+      setString(&ti->name_sorting, name);
+      setString(&ti->infotext, "Snapshot Mode");
+
+      pushTreeInfo(&snapshot_modes, ti);
+    }
+
+    /* sort snapshot mode values to start with lowest snapshot mode value */
+    sortTreeInfo(&snapshot_modes);
+
+    /* set current snapshot mode value to configured snapshot mode value */
+    snapshot_mode_current =
+      getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
+
+    /* if that fails, set current snapshot mode to reliable default value */
+    if (snapshot_mode_current == NULL)
+      snapshot_mode_current =
+       getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
+
+    /* if that also fails, set current snapshot mode to first available value */
+    if (snapshot_mode_current == NULL)
+      snapshot_mode_current = snapshot_modes;
+  }
+
+  setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+  /* needed for displaying snapshot mode text instead of identifier */
+  snapshot_mode_text = snapshot_mode_current->name;
+}
+
 static void execSetupGame()
 {
   execSetupGame_setGameSpeeds();
   execSetupGame_setScrollDelays();
+  execSetupGame_setSnapshotModes();
 
   setup_mode = SETUP_MODE_GAME;
 
@@ -4107,6 +4177,13 @@ static void execSetupChooseScrollDelay()
   DrawSetupScreen();
 }
 
+static void execSetupChooseSnapshotMode()
+{
+  setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+  DrawSetupScreen();
+}
+
 static void execSetupEditor()
 {
   setup_mode = SETUP_MODE_EDITOR;
@@ -4920,6 +4997,8 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_ENTER_LIST,   execSetupChooseScrollDelay, "Scroll Delay:"     },
   { TYPE_STRING,       &scroll_delay_text,     ""                      },
 #endif
+  { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
+  { TYPE_STRING,       &snapshot_mode_text,    ""                      },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -6435,6 +6514,8 @@ void DrawSetupScreen()
     DrawChooseTree(&game_speed_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
     DrawChooseTree(&scroll_delay_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+    DrawChooseTree(&snapshot_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
     DrawChooseTree(&screen_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
@@ -6486,6 +6567,8 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
     HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
     HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
+  else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+    HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
     HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
   else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
index ded004fc2a16eb33227a455383fa9f47aa754dee..896a8721eaff5f718963918948264dea974ee839 100644 (file)
@@ -739,15 +739,18 @@ void TapeTogglePause(boolean toggle_manual)
 
       TapeAppendRecording();
 
-      if (!CheckEngineSnapshot())
+      if (!CheckEngineSnapshotSingle())
        SaveEngineSnapshotSingle();
     }
   }
 
-  if (tape.pausing)
-    MapUndoRedoButtons();
-  else if (!tape.single_step)
-    MapStopPlayButtons();
+  if (CheckEngineSnapshotList())
+  {
+    if (tape.pausing)
+      MapUndoRedoButtons();
+    else if (!tape.single_step)
+      MapStopPlayButtons();
+  }
 }
 
 void TapeStartPlaying()
@@ -1032,7 +1035,7 @@ void TapeQuickLoad()
   if (game_status != GAME_MODE_PLAYING && game_status != GAME_MODE_MAIN)
     return;
 
-  if (CheckEngineSnapshot())
+  if (CheckEngineSnapshotSingle())
   {
     TapeStartGamePlaying();