improved step-based engine snapshots for single-step mode
authorHolger Schemel <info@artsoft.org>
Mon, 30 Mar 2015 11:02:40 +0000 (13:02 +0200)
committerHolger Schemel <info@artsoft.org>
Mon, 30 Mar 2015 11:02:40 +0000 (13:02 +0200)
src/game.c
src/tape.c

index 02861925e981cb2510b22c683f206a60cdef1afa..eeb12767d1a042edb8c334c194e205ea7302501a 100644 (file)
@@ -15011,6 +15011,8 @@ void GameUndoRedoExt()
   DrawCompleteVideoDisplay();
   DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
   DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter);
+  DrawVideoDisplay((tape.single_step ? VIDEO_STATE_1STEP_ON :
+                   VIDEO_STATE_1STEP_OFF), 0);
 
   BackToFront();
 }
index a14690d3b23daaf4c7bf1c5150699ff945ef66c3..ded004fc2a16eb33227a455383fa9f47aa754dee 100644 (file)
@@ -746,7 +746,7 @@ void TapeTogglePause(boolean toggle_manual)
 
   if (tape.pausing)
     MapUndoRedoButtons();
-  else
+  else if (!tape.single_step)
     MapStopPlayButtons();
 }