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changed using improved pseudo-random number generator for UUID generation
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
2021-11-11
Holger Schemel
improved handling of failed tape uploads to score server
4.3.0.1
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2021-10-31
Holger Schemel
added asking before uploading scores and tapes for...
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2021-10-30
Holger Schemel
added counting active API threads
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2021-10-25
Holger Schemel
extended setup option to also offer showing server...
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2021-09-29
Holger Schemel
moved new score server setup values to separate setup...
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2021-09-16
Holger Schemel
added command line options for level identifier/nr...
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2021-09-12
Holger Schemel
added definitions for using test score server
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2021-09-06
Holger Schemel
renamed setup option for using score server
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2021-09-06
Holger Schemel
added setup file option to toggle setup menu option...
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2021-09-05
Holger Schemel
added setup option to ask for uploading tapes to score...
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2021-08-21
Holger Schemel
added command line option for anonymous player name...
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2021-08-16
Holger Schemel
added renaming player also on score server
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2021-08-10
Holger Schemel
removed storing and sending system UUID again
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2021-08-08
Holger Schemel
added setup values to store system and player UUID
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2021-07-10
Holger Schemel
renamed setup option for showing load/save snapshot...
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2021-07-10
Holger Schemel
added setup option for showing (only) undo/redo game...
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2021-06-29
Holger Schemel
added option to write tape log file (for high score...
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2021-06-24
Holger Schemel
added support for optional password for score server...
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2021-05-30
Holger Schemel
added command line function to write element collecting...
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2021-05-14
Holger Schemel
changed variable and preprocessor definition names...
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2021-05-14
Holger Schemel
removed unused code for writable game data directory
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2021-05-14
Holger Schemel
removed support for global (common/system-wide) scores...
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2021-05-14
Holger Schemel
added setup option to force showing local scores only
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2021-05-03
Holger Schemel
added runtime flag to store if high score server is...
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2021-05-02
Holger Schemel
added setup option to enable or disable using high...
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2021-05-01
Holger Schemel
added loading high scores from score server
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2021-05-01
Holger Schemel
added saving high scores to score server
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2021-05-01
Holger Schemel
moved filesystem code for Emscripten platform to separa...
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2021-02-25
Holger Schemel
added marking nodes in "last played level sets" sub...
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2021-02-19
Holger Schemel
added setup options to disable asking on quit game...
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2021-02-15
Holger Schemel
added persistent personal game data for Emscripten...
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2021-02-10
Holger Schemel
changed sorting and coloring in level sets and custom...
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2021-02-02
Holger Schemel
added support for setup menu as top tree node
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2021-02-02
Holger Schemel
replaced string texts with predefined string constants
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2021-01-20
Holger Schemel
added "last played level sets" sub-menu to level set...
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2021-01-20
Holger Schemel
added setup option to disable counting score after...
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2021-01-20
Holger Schemel
inverted logic of boolean setup option (to show scores...
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2021-01-08
Holger Schemel
added option to disable warning about read-only levels...
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2020-12-21
Holger Schemel
added style value for key arrangement on game panel...
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2020-12-21
Holger Schemel
added setup option to show dynamite and keys in game...
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2020-12-14
Holger Schemel
increased maximum number of players/teams
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2020-12-14
Holger Schemel
merged player name and team tree types
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2020-12-13
Holger Schemel
added basic support for user name selection screen...
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2020-12-13
Holger Schemel
added support for loading and saving number of currentl...
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2020-12-13
Holger Schemel
added support for multiple user game data directories
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2020-12-13
Holger Schemel
added user structure for upcoming multiple user support
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2020-12-13
Holger Schemel
added setup option for upcoming new name selection...
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2020-12-13
Holger Schemel
improved code to set or change current artwork
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2020-12-13
Holger Schemel
added setup values for tile selection cursor for MM...
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2020-12-12
Holger Schemel
improved tile selection cursor for MM game engine
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2020-11-26
Holger Schemel
added Emscripten support for running R'n'D in a web...
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2020-11-26
Holger Schemel
removed unused definition
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2020-10-31
Holger Schemel
moved setting overlay grid size and buttons to separate...
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2020-09-18
Holger Schemel
moved variables for network server thread to network...
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2020-09-16
Holger Schemel
added option to limit debug output to specific debug...
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2020-09-05
Holger Schemel
added macros for converting vsync mode string and integ...
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2020-09-03
Holger Schemel
added option for setting hint for render driver to...
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-07-14
Holger Schemel
fixed text event handling for newer SDL versions on...
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2020-06-18
Holger Schemel
added pre-processor directive to set if platform has...
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2020-06-08
Holger Schemel
added setup option to select default or low-pass sounds...
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2020-06-07
Holger Schemel
moved game engine settings to separate setup menu screen
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2020-05-19
Holger Schemel
added option to generally set global animations to...
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2020-05-19
Holger Schemel
added option to swap game elements in EM caves using...
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2020-05-19
Holger Schemel
added setup option to force scroll delay when using...
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2020-05-19
Holger Schemel
fixed wrong variable type
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2019-05-25
Holger Schemel
added new option "create_user_levelset" (setup file...
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2019-05-24
Holger Schemel
added new screen fading option ".auto_delay_unit" ...
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2019-05-24
Holger Schemel
added video frame counter (currently not used)
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2019-04-22
Holger Schemel
added pumping events when waiting for screen redraw
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2019-04-04
Holger Schemel
added function to update the mouse position when changi...
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2019-04-04
Holger Schemel
added SDL event filter to track mouse position from...
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2019-04-03
Holger Schemel
improved global animation class "pointer" for animation...
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2019-03-23
Holger Schemel
added global animation actions executed after init...
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2019-03-21
Holger Schemel
added generic support for handling user events
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2019-03-20
Holger Schemel
cleanup of obsolete client message event from SDL 1.2
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2019-03-18
Holger Schemel
added fields to graphics info structure to store curren...
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2019-03-17
Holger Schemel
added global animation event 'unclick:any' to handle...
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2019-03-14
Holger Schemel
added several new event types that can trigger global...
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2019-03-14
Holger Schemel
added support for more event types for global animation...
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2019-03-12
Holger Schemel
added support for storing multiple event definitions...
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2019-03-03
Holger Schemel
added detecting use of touch device for user input...
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2019-02-20
Holger Schemel
fixed drag-and-drop support for SDL older than version...
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2019-02-10
Holger Schemel
added hiding complete setup sub-menus marked with ...
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2019-02-10
Holger Schemel
changed drawing preview/network players if only level...
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2019-02-04
Holger Schemel
fixed potential crash bug for special versions without...
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2019-02-02
Holger Schemel
removed drag-and-drop support if compiled with SDL...
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2019-01-24
Holger Schemel
improved handling and displaying dropped level set...
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2019-01-13
Holger Schemel
added generic function to add new level or artwork...
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2019-01-12
Holger Schemel
added adding extracted level and artwork info from...
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2019-01-12
Holger Schemel
added extracting level and artwork sets from zip files...
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2018-12-11
Holger Schemel
changed request dialog to disable virtual buttons inste...
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2018-12-01
Holger Schemel
added support for dynamic window and playfield size
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-12
Holger Schemel
added setup option to ask to play again after game...
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2018-10-09
Holger Schemel
improved checking game speed and vsync settings when...
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2018-10-03
Holger Schemel
added setup option to use extended list for game speed...
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2018-10-03
Holger Schemel
code cleanup (using new and already existing structures)
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