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fixed handling of chain explosions in EM engine for old tapes
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
2020-07-14
Holger Schemel
fixed text event handling for newer SDL versions on...
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2020-06-18
Holger Schemel
added pre-processor directive to set if platform has...
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2020-06-08
Holger Schemel
added setup option to select default or low-pass sounds...
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2020-06-07
Holger Schemel
moved game engine settings to separate setup menu screen
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2020-05-19
Holger Schemel
added option to generally set global animations to...
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2020-05-19
Holger Schemel
added option to swap game elements in EM caves using...
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2020-05-19
Holger Schemel
added setup option to force scroll delay when using...
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2020-05-19
Holger Schemel
fixed wrong variable type
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2019-05-25
Holger Schemel
added new option "create_user_levelset" (setup file...
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2019-05-24
Holger Schemel
added new screen fading option ".auto_delay_unit" ...
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2019-05-24
Holger Schemel
added video frame counter (currently not used)
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2019-04-22
Holger Schemel
added pumping events when waiting for screen redraw
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2019-04-04
Holger Schemel
added function to update the mouse position when changi...
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2019-04-04
Holger Schemel
added SDL event filter to track mouse position from...
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2019-04-03
Holger Schemel
improved global animation class "pointer" for animation...
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2019-03-23
Holger Schemel
added global animation actions executed after init...
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2019-03-21
Holger Schemel
added generic support for handling user events
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2019-03-20
Holger Schemel
cleanup of obsolete client message event from SDL 1.2
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2019-03-18
Holger Schemel
added fields to graphics info structure to store curren...
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2019-03-17
Holger Schemel
added global animation event 'unclick:any' to handle...
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2019-03-14
Holger Schemel
added several new event types that can trigger global...
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2019-03-14
Holger Schemel
added support for more event types for global animation...
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2019-03-12
Holger Schemel
added support for storing multiple event definitions...
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2019-03-03
Holger Schemel
added detecting use of touch device for user input...
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2019-02-20
Holger Schemel
fixed drag-and-drop support for SDL older than version...
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2019-02-10
Holger Schemel
added hiding complete setup sub-menus marked with ...
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2019-02-10
Holger Schemel
changed drawing preview/network players if only level...
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2019-02-04
Holger Schemel
fixed potential crash bug for special versions without...
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2019-02-02
Holger Schemel
removed drag-and-drop support if compiled with SDL...
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2019-01-24
Holger Schemel
improved handling and displaying dropped level set...
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2019-01-13
Holger Schemel
added generic function to add new level or artwork...
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2019-01-12
Holger Schemel
added adding extracted level and artwork info from...
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2019-01-12
Holger Schemel
added extracting level and artwork sets from zip files...
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2018-12-11
Holger Schemel
changed request dialog to disable virtual buttons inste...
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2018-12-01
Holger Schemel
added support for dynamic window and playfield size
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-12
Holger Schemel
added setup option to ask to play again after game...
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2018-10-09
Holger Schemel
improved checking game speed and vsync settings when...
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2018-10-03
Holger Schemel
added setup option to use extended list for game speed...
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2018-10-03
Holger Schemel
code cleanup (using new and already existing structures)
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2018-10-03
Holger Schemel
added check if game speed is high enough for 60 Hz...
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2018-10-01
Holger Schemel
added text input setup option to configure network...
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2018-09-26
Holger Schemel
added support for (normal and adaptive) vertical sync...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-08-30
Holger Schemel
added (and set) identifier and level number to global...
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2018-08-28
Holger Schemel
moved level set info structure to game library layer
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2018-08-22
Holger Schemel
added functions to handle network level directories
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2018-07-04
Holger Schemel
added drawing players with level preview when using...
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2018-07-01
Holger Schemel
added drawing network players (graphics and names)...
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2018-06-21
Holger Schemel
added setup option to skip displaying the high scores...
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2018-06-21
Holger Schemel
added setup option to directly play the next level...
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2018-06-18
Holger Schemel
added separate network info structure for network optio...
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2018-06-18
Holger Schemel
moved setting preferred network player from game start...
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2018-06-18
Holger Schemel
added setup option to enable network multi-player games
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2018-06-17
Holger Schemel
added "multiple_actions" option for clickable global...
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2018-06-17
Holger Schemel
added "passthrough" option for clickable global animations
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2018-06-17
Holger Schemel
added event action parameter for global animations...
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2018-06-05
Holger Schemel
added option to draw pressed virtual buttons highlighted
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2018-06-05
Holger Schemel
added option to draw virtual buttons outlined
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2018-06-05
Holger Schemel
fixed small bug in preprocessor macro
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2018-06-05
Holger Schemel
added configurability of transparency for virtual buttons
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2018-06-05
Holger Schemel
moved virtual buttons definitions to setup data structures
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2018-06-05
Holger Schemel
added using configurable virtual buttons while playing
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2018-06-05
Holger Schemel
added separate grid buttons for landscape and portrait...
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2018-06-05
Holger Schemel
added grid buttons to virtual buttons setup screen
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2018-06-05
Holger Schemel
added grid to (not yet functional) setup screen to...
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2018-04-12
Holger Schemel
changed internal program versioning naming conventions
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2018-04-10
Holger Schemel
fixed tile selection cursor position for levels smaller...
4.1.0.0
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2018-04-02
Holger Schemel
added support for non-button touch pads for MM game...
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2018-03-23
Holger Schemel
fixed moving tile selection cursor
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-03-23
Holger Schemel
added option 'off' for touch controls (for non-Android...
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2018-03-23
Holger Schemel
added support for main menu titles in level and graphic...
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2018-03-23
Holger Schemel
added support for font definitions with different chara...
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2018-03-23
Holger Schemel
corrected comment
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2018-03-23
Holger Schemel
fixed default video depth not being initialized in...
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2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
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2018-03-23
Holger Schemel
added graphical panel values for time and health (mainl...
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2018-03-23
Holger Schemel
added new automatically saved config file for level...
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2018-03-23
Holger Schemel
added level editor support for Mirror Magic (and Deflek...
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2018-02-06
Holger Schemel
added some performance tuning for "autotest" and warp...
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2018-01-31
Holger Schemel
renamed function 'NextEvent' to 'WaitEvent'
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2017-11-15
Holger Schemel
added fix to prevent Windows from complaining about...
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2017-10-11
Holger Schemel
added flag to (not) show scaling in title to default...
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2017-10-11
Holger Schemel
added custom version string to default program configur...
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2017-10-07
Holger Schemel
added setup debug option for displaying frames per...
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2017-10-07
Holger Schemel
added function for getting current draw deactivation...
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2017-09-12
Holger Schemel
moved game controller base mappings file to new 'conf...
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2017-07-17
Holger Schemel
moved clearing joystick state from closing to initializ...
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2017-07-16
Holger Schemel
added enabling/disabling virtual button overlay dependi...
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2017-07-03
Holger Schemel
fixed joystick naming convention from file descriptor...
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2017-07-03
Holger Schemel
added using global and personal game controller mapping...
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2017-06-30
Holger Schemel
improved support for game controllers and joysticks
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2017-05-06
Holger Schemel
increased maximum number of global animations (and...
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2017-04-24
Holger Schemel
added 'position: last' for global animations to continu...
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2017-04-23
Holger Schemel
added animation event by 'any' input (click anywhere...
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2017-04-19
Holger Schemel
added animation events triggered by clicking other...
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2017-04-18
Holger Schemel
added first version of simple click events for global...
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