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cleanup of BD style game elements in level editor
[rocksndiamonds.git]
/
src
/
editor.c
2020-08-21
Holger Schemel
added support for initially moving spring to R'n'D...
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2020-05-19
Holger Schemel
added new change action "move player new" to CE change...
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2020-05-19
Holger Schemel
added mouse click events to CE change events (experimental)
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2020-05-19
Holger Schemel
renamed some variables and changed some initializations
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2020-05-19
Holger Schemel
extended maximum number of android clone elements from...
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2020-05-19
Holger Schemel
added support for text above drawing areas in level...
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2020-05-19
Holger Schemel
fixed potential crash bug if personal user level set...
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2020-01-14
Holger Schemel
fixed bug in editor with GEs using graphic of other...
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2019-12-27
Holger Schemel
fixed bug in editor with CEs using graphic of other...
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2019-06-20
Holger Schemel
added support for undo/redo using Ctrl-z/Ctrl-Shift...
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2019-03-16
Holger Schemel
minor code formatting changes
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2019-03-16
Holger Schemel
fixed handling key event actions by global animations...
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2019-03-03
Holger Schemel
added cycling through all zoom tilesizes in editor...
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2019-02-27
Holger Schemel
fixed level editor copy/paste using Ctrl-c/v for custom...
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2019-02-25
Holger Schemel
fixed level sketch copy/paste via clipboard on Windows...
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2019-02-21
Holger Schemel
fixed using (manually changed) invalid values for edito...
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2019-02-17
Holger Schemel
fixed bug causing access to negative array index
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2019-02-17
Holger Schemel
fixed removing same player in level editor when drawing...
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2019-02-02
Holger Schemel
fixed bug when using Shift+click (IntelliDraw) in edito...
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2019-01-07
Holger Schemel
fixed editor option to automatically count gems needed
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2018-12-03
Holger Schemel
renamed function
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2018-12-02
Holger Schemel
fixed bug with not clearing editor doors if no backgrou...
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2018-12-01
Holger Schemel
added support for dynamically sized (and placed) editor...
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2018-12-01
Holger Schemel
fixed potential crash bug with empty (padding) element...
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2018-11-16
Holger Schemel
added showing virtual keyboard for playfield text input...
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2018-11-16
Holger Schemel
fixed bug with stopping editor text input before reachi...
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2018-11-14
Holger Schemel
added support for level sketch copy/paste using Ctrl...
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2018-10-29
Holger Schemel
added editor settings if Sokoban fields and objects...
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2018-10-28
Holger Schemel
fixed unexpected behaviour with solving levels with...
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-21
Holger Schemel
replaced preprocessor constants with enum values
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2018-10-10
Holger Schemel
added checkbox to level editor for using "game of life...
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2018-10-07
Holger Schemel
fixed compiler warning when building without DEBUG...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-17
Holger Schemel
added checkbox to player settings in editor if first...
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2018-09-04
Holger Schemel
improved preprocessor macro to determine array size
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2018-08-23
Holger Schemel
added missing check for changed level in editor ("use...
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2018-06-17
Holger Schemel
added storing image identifier in internal gadget structure
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2018-03-23
Holger Schemel
fixed name of element 'beamer' to 'teleporter'
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2018-03-23
Holger Schemel
fixed name of element 'polarisator' to 'polarizer'
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2018-03-23
Holger Schemel
fixed bug with always drawing level playfield in editor...
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2018-03-23
Holger Schemel
fixed setting selected editor tile size for MM style...
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2018-03-23
Holger Schemel
rearranged some elements in level editor to match game...
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2018-03-23
Holger Schemel
added options to use artwork and to copy template when...
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2018-03-23
Holger Schemel
added setting correct editor drawing elements (dependin...
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2018-03-23
Holger Schemel
added setting correct default editor tile size (dependi...
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2018-03-23
Holger Schemel
added setting correct editor tile size for MM style...
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2018-03-23
Holger Schemel
added editor door 1 animation if viewport is unchanged...
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2018-03-23
Holger Schemel
added suppressing border elements in editor for MM...
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2018-03-23
Holger Schemel
added options for custom position of editor tooltip...
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2018-03-23
Holger Schemel
fixed fading complete screen if playfield viewport...
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2018-03-23
Holger Schemel
fixed bug with drawing to default door 2 area while...
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2018-03-23
Holger Schemel
fixed bug that could cause crash when artwork changes...
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2018-03-23
Holger Schemel
removed unused option to set first level of user level...
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2018-03-23
Holger Schemel
fixed bug with new user level sets (first level should...
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2018-03-23
Holger Schemel
added loading newly created user level set after it...
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2018-03-23
Holger Schemel
added function to get existing or new user level set
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2018-03-23
Holger Schemel
added updating metadata for current level set and creat...
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2018-03-23
Holger Schemel
replaced duplicate code for updating user level set...
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2018-03-23
Holger Schemel
moved two functions to different position in source...
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2018-03-23
Holger Schemel
minor whitespace change
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2018-03-23
Holger Schemel
added support for text above selectboxes (but not using...
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2018-03-23
Holger Schemel
fixed bug with showing DC2 game elements when using...
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2018-03-23
Holger Schemel
fixed line style drawing with empty space over MM style...
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2018-03-23
Holger Schemel
fixed drawing with brush using middle/right button...
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2018-03-23
Holger Schemel
fixed bug with grabbing brush in editor marking level...
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2018-03-23
Holger Schemel
fixed bug with changing selectboxes in editor not marki...
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2018-03-23
Holger Schemel
added configurable delay times for some MM style elemen...
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2018-03-23
Holger Schemel
fixed element scores for MM style elements (MM engine)
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2018-03-23
Holger Schemel
moved level property 'initial wind direction' to balloo...
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2018-03-23
Holger Schemel
added new automatically saved config file for level...
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2018-03-23
Holger Schemel
fixed crash bug when executing command 'print editorset...
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2018-03-23
Holger Schemel
fixed drawing lines for MM style wall elements in level...
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2018-03-23
Holger Schemel
fixed bugs in support for MM style wall elements in...
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2018-03-23
Holger Schemel
added MM/DF elements to 'IntelliDraw' (Shift key) drawi...
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2018-03-23
Holger Schemel
fixed updating editor element list for game engine...
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2018-03-23
Holger Schemel
fixed indentation
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2018-03-23
Holger Schemel
added remaining MM/DF level properties to level editor...
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2018-03-23
Holger Schemel
added doing 'redo' by pressing 'undo' button with Ctrl...
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2018-03-23
Holger Schemel
fixed buggy zoom gadget info text in level editor
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2018-03-23
Holger Schemel
added redrawing zoom gadget info text after zooming...
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2018-03-23
Holger Schemel
added full support for MM style wall elements in level...
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2018-03-23
Holger Schemel
added basic support for MM style wall elements in level...
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2018-03-23
Holger Schemel
added showing/hiding element sections in editor dependi...
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2018-03-23
Holger Schemel
added Mirror Magic game engine to level editor
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2018-03-23
Holger Schemel
added level editor support for Mirror Magic (and Deflek...
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2017-10-11
Holger Schemel
added saving current level number when manually selecti...
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2017-02-02
Holger Schemel
improved layout of 'info' tab of element settings for...
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2017-02-02
Holger Schemel
code cleanup of tabulator and template gadgets in level...
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2017-02-02
Holger Schemel
changed order of template gadgets on 'editor' tab of...
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2017-02-02
Holger Schemel
added option to 'editor' tab to use level template...
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2017-02-02
Holger Schemel
added level template gadgets to 'editor' tab of configu...
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2017-02-01
Holger Schemel
cleanup of screen position calculations for text button...
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2017-01-31
Holger Schemel
added setup option to show/hide classic elements in...
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2017-01-27
Holger Schemel
added request dialog to copy settings when deactivating...
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2017-01-27
Holger Schemel
fixed bug with marking level as changed for certain...
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2017-01-27
Holger Schemel
fixed bug with not marking level as changed when drawin...
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2017-01-27
Holger Schemel
fixed bug with asking to 'discard changes and use level...
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