added setting correct editor drawing elements (depending on game engine)
[rocksndiamonds.git] / src / editor.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // editor.c
10 // ============================================================================
11
12 #include <math.h>
13
14 #include "libgame/libgame.h"
15
16 #include "editor.h"
17 #include "screens.h"
18 #include "tools.h"
19 #include "files.h"
20 #include "game.h"
21 #include "init.h"
22 #include "tape.h"
23
24
25 #define INFOTEXT_UNKNOWN_ELEMENT        "unknown"
26
27
28 /*
29   -----------------------------------------------------------------------------
30   screen and artwork graphic pixel position definitions
31   -----------------------------------------------------------------------------
32 */
33
34 /* values for the control window */
35 #define ED_CTRL1_BUTTONS_HORIZ          4       /* toolbox */
36 #define ED_CTRL1_BUTTONS_VERT           4
37 #define ED_CTRL2_BUTTONS_HORIZ          3       /* level */
38 #define ED_CTRL2_BUTTONS_VERT           2
39 #define ED_CTRL3_BUTTONS_HORIZ          3       /* CE and GE */
40 #define ED_CTRL3_BUTTONS_VERT           1
41 #define ED_CTRL4_BUTTONS_HORIZ          2       /* CE and GE */
42 #define ED_CTRL4_BUTTONS_VERT           1
43 #define ED_CTRL5_BUTTONS_HORIZ          1       /* properties */
44 #define ED_CTRL5_BUTTONS_VERT           1
45 #define ED_CTRL6_BUTTONS_HORIZ          3       /* properties */
46 #define ED_CTRL6_BUTTONS_VERT           1
47 #define ED_CTRL7_BUTTONS_HORIZ          1       /* palette */
48 #define ED_CTRL7_BUTTONS_VERT           1
49
50 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
51 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
52 #define ED_NUM_CTRL3_BUTTONS   (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
53 #define ED_NUM_CTRL4_BUTTONS   (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
54 #define ED_NUM_CTRL5_BUTTONS   (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
55 #define ED_NUM_CTRL6_BUTTONS   (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
56 #define ED_NUM_CTRL7_BUTTONS   (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
57 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS   + ED_NUM_CTRL2_BUTTONS)
58 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
59 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
60 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
61 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
62 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
63 #define ED_NUM_CTRL_BUTTONS    ED_NUM_CTRL1_7_BUTTONS
64
65 /* values for the element list */
66 #define ED_ELEMENTLIST_XPOS             (editor.palette.x)
67 #define ED_ELEMENTLIST_YPOS             (editor.palette.y)
68 #define ED_ELEMENTLIST_XSIZE            (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
69 #define ED_ELEMENTLIST_YSIZE            (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ    (editor.palette.cols)
71 #define ED_ELEMENTLIST_BUTTONS_VERT     (editor.palette.rows)
72 #define ED_NUM_ELEMENTLIST_BUTTONS      (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73                                          ED_ELEMENTLIST_BUTTONS_VERT)
74
75 /* standard distances */
76 #define ED_GADGET_NORMAL_DISTANCE       (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE        (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE         (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE         (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE         (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT               (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE    (ED_GADGET_TEXT_DISTANCE +      \
83                                          ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE        (getFontWidth(FONT_TEXT_1))
85
86 /* values for drawingarea gadgets */
87 #define IMG_BORDER_1                    IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2                    IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER               (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE      (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE        (editor.drawingarea.tile_size)
92
93 /* values for checkbutton gadgets */
94 #define ED_CHECKBUTTON_XSIZE         (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE         (graphic_info[IMG_EDITOR_CHECKBOX].height)
96
97 #define ED_TABBUTTON_XSIZE           (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE           (graphic_info[IMG_EDITOR_TABBUTTON].height)
99
100 #define ED_SETTINGS_LEVEL_TABS_X        (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y        (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X      (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y      (editor.settings.tabs.y +       \
104                                          editor.settings.tabs.yoffset2)
105
106 #define ED_SETTINGS_TABS_XOFFSET        (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET        (editor.settings.tabs.draw_yoffset)
108
109 #define ED_LEVEL_TABS_XSTART            (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART            (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART        (ED_SETTINGS_LEVEL_TABS_X +     \
112                                          ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART        (ED_SETTINGS_LEVEL_TABS_Y +     \
114                                          ED_TABBUTTON_YSIZE +           \
115                                          ED_GADGET_TINY_DISTANCE +      \
116                                          ED_TAB_BAR_HEIGHT +            \
117                                          ED_SETTINGS_TABS_YOFFSET +     \
118                                          getFontHeight(FONT_TEXT_1) +   \
119                                          ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART          (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART          (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART      (ED_SETTINGS_ELEMENT_TABS_X +   \
123                                          ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART      (ED_SETTINGS_ELEMENT_TABS_Y +   \
125                                          ED_TABBUTTON_YSIZE +           \
126                                          ED_GADGET_TINY_DISTANCE +      \
127                                          ED_TAB_BAR_HEIGHT +            \
128                                          ED_SETTINGS_TABS_YOFFSET)
129
130 #define ED_SETTINGS_XOFFSET             (ED_CHECKBUTTON_XSIZE +         \
131                                          ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET             (ED_CHECKBUTTON_YSIZE +         \
133                                          ED_GADGET_LINE_DISTANCE)
134
135 #define ED_POS_RANGE                    (10000)
136 #define ED_POS_LEVEL_TABS_FIRST         (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST          (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST     (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST      (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST       (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST        (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST   (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST    (5 * ED_POS_RANGE - 1)
144
145 #define ED_LEVEL_TABS_XPOS(n)           (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n)           (ED_POS_LEVEL_TABS_FIRST + (n))
147
148 #define ED_LEVEL_SETTINGS_XPOS(n)       (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n)       (ED_POS_LEVEL_SETTINGS_FIRST + (n))
150
151 #define ED_ELEMENT_TABS_XPOS(n)         (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n)         (ED_POS_ELEMENT_TABS_FIRST + (n))
153
154 #define ED_ELEMENT_SETTINGS_XPOS(n)     (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n)     (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
156
157 #define IS_POS_LEVEL_TABS(n)          ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158                                        (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n)      ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160                                        (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n)        ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162                                        (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n)    ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164                                        (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
165
166 #define ED_LEVEL_TABS_LINE(n)           ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n)       ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n)         ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n)     ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
170
171 #define ED_LEVEL_TABS_X(n)              (ED_LEVEL_TABS_XSTART + \
172                                          (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n)              (ED_LEVEL_TABS_YSTART + \
174                                          (n) * ED_SETTINGS_TABS_YOFFSET)
175
176 #define ED_LEVEL_SETTINGS_X(n)          (ED_LEVEL_SETTINGS_XSTART +     \
177                                          (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n)          (ED_LEVEL_SETTINGS_YSTART +     \
179                                          (n) * ED_SETTINGS_YOFFSET)
180
181 #define ED_ELEMENT_TABS_X(n)            (ED_ELEMENT_TABS_XSTART +       \
182                                          (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n)            (ED_ELEMENT_TABS_YSTART +       \
184                                          (n) * ED_SETTINGS_TABS_YOFFSET)
185
186 #define ED_ELEMENT_SETTINGS_X(n)        (ED_ELEMENT_SETTINGS_XSTART +   \
187                                          (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n)        (ED_ELEMENT_SETTINGS_YSTART +   \
189                                          (n) * ED_SETTINGS_YOFFSET)
190
191 #define ED_POS_TO_LEVEL_TABS_X(n)       \
192   (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n)       \
194   (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
195
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n)   \
197   (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n)   \
199   (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
200
201 #define ED_POS_TO_ELEMENT_TABS_X(n)     \
202   (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n)     \
204   (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
205
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207   (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209   (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
210
211 #define ED_SETTINGS_X(n)                (IS_POS_LEVEL_TABS(n) ? \
212                                          ED_POS_TO_LEVEL_TABS_X(n) : \
213                                          IS_POS_LEVEL_SETTINGS(n) ?     \
214                                          ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215                                          IS_POS_ELEMENT_TABS(n) ?       \
216                                          ED_POS_TO_ELEMENT_TABS_X(n) : \
217                                          IS_POS_ELEMENT_SETTINGS(n) ?   \
218                                          ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n)                (IS_POS_LEVEL_TABS(n) ? \
220                                          ED_POS_TO_LEVEL_TABS_Y(n) : \
221                                          IS_POS_LEVEL_SETTINGS(n) ?     \
222                                          ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223                                          IS_POS_ELEMENT_TABS(n) ?       \
224                                          ED_POS_TO_ELEMENT_TABS_Y(n) : \
225                                          IS_POS_ELEMENT_SETTINGS(n) ?   \
226                                          ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
227
228 #define ED_SETTINGS_XOFF(n)             (5 * ((n) % 4) *                \
229                                          ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n)             (5 * ((n) / 4) *                \
231                                          ED_DRAWINGAREA_TILE_SIZE)
232
233 #define ED_AREA_XOFFSET_1(n)            ((n) != 0 ?                     \
234                                          ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n)            ((n) != 0 ?                     \
236                                          (ED_CHECKBUTTON_YSIZE -        \
237                                           ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
238
239 #define ED_AREA_XOFFSET_2(n)      (0)
240 #define ED_AREA_YOFFSET_2(n)      ((n) == 3 ?                   \
241                                    ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
242
243 #define ED_AREA_SETTINGS_X(i)      (ED_SETTINGS_X((i).x) +              \
244                                     ED_SETTINGS_XOFF((i).xoffset) +     \
245                                     ED_AREA_XOFFSET_1((i).x) -          \
246                                     ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i)      (ED_SETTINGS_Y((i).y) +              \
248                                     ED_SETTINGS_YOFF((i).yoffset) +     \
249                                     ED_AREA_YOFFSET_1((i).y) -          \
250                                     ED_AREA_YOFFSET_2((i).area_ysize))
251
252 /* values for element content drawing areas */
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n)   ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n)   ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF      (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF      (0)
257
258 #define ED_AREA_1X1_SETTINGS_XPOS(n)    ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n)    ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF       (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF       (0)
262
263 #define ED_AREA_3X3_SETTINGS_XPOS(n)    ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n)    ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF       (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF       (0)
267
268 /* element content */
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
271
272 /* yamyam content */
273 #define ED_XPOS_YAM                     0
274 #define ED_YPOS_YAM                     5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS     ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS     ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n)  ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n)  ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n)     (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
280                                          ED_SETTINGS_XOFF(n))
281 #define ED_AREA_YAMYAM_CONTENT_Y(n)     (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282                                          ED_SETTINGS_YOFF(n) +          \
283                                          ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284                                          ED_AREA_YOFFSET_2(3))
285
286 /* magic ball content */
287 #define ED_XPOS_BALL                    0
288 #define ED_YPOS_BALL                    6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
294                                          ED_SETTINGS_XOFF(n))
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296                                          ED_SETTINGS_YOFF(n) +          \
297                                          ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298                                          ED_AREA_YOFFSET_2(3))
299
300 /* values for scrolling gadgets for drawing area */
301 #define ED_SCROLLBUTTON_XSIZE           (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE           (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
303
304 #define ED_SCROLL_UP_XPOS               (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS               (0)
306 #define ED_SCROLL_DOWN_XPOS             ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS             (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS             (0)
309 #define ED_SCROLL_LEFT_YPOS             (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS            (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS            ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS       (ED_SCROLL_LEFT_XPOS +          \
313                                          ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS       ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE      (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE      ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS         ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS         (ED_SCROLL_UP_YPOS +            \
319                                          ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE        ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE        (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
322
323 /* values for scrolling gadgets for element list */
324 #define ED_SCROLLBUTTON2_XSIZE          (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE          (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
326
327 #define ED_SCROLL2_UP_XPOS              (ED_ELEMENTLIST_XPOS +          \
328                                          ED_ELEMENTLIST_BUTTONS_HORIZ * \
329                                          ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS              ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS            ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS            (ED_SCROLL2_UP_YPOS +           \
333                                          ED_ELEMENTLIST_BUTTONS_VERT *  \
334                                          ED_ELEMENTLIST_YSIZE -         \
335                                          ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS        ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS        (ED_SCROLL2_UP_YPOS +           \
338                                          ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE       ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE       (ED_ELEMENTLIST_BUTTONS_VERT *  \
341                                          ED_ELEMENTLIST_YSIZE -         \
342                                          2 * ED_SCROLLBUTTON2_YSIZE)
343
344 /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */
345 #define INFOTEXT_FONT           FONT_TEXT_2
346 #define INFOTEXT_XSIZE          SXSIZE
347 #define INFOTEXT_YSIZE          getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL     (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X              (editor.settings.tooltip.x)
350 #define INFOTEXT_Y              (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED   (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS           SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS           SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354                                       SYSIZE - INFOTEXT_YSIZE)
355
356
357 /*
358   -----------------------------------------------------------------------------
359   editor gadget definitions
360   -----------------------------------------------------------------------------
361 */
362
363 /* drawing toolbox buttons */
364 #define GADGET_ID_NONE                  -1
365 #define GADGET_ID_TOOLBOX_FIRST         0
366
367 #define GADGET_ID_SINGLE_ITEMS          (GADGET_ID_TOOLBOX_FIRST + 0)
368 #define GADGET_ID_CONNECTED_ITEMS       (GADGET_ID_TOOLBOX_FIRST + 1)
369 #define GADGET_ID_LINE                  (GADGET_ID_TOOLBOX_FIRST + 2)
370 #define GADGET_ID_ARC                   (GADGET_ID_TOOLBOX_FIRST + 3)
371 #define GADGET_ID_RECTANGLE             (GADGET_ID_TOOLBOX_FIRST + 4)
372 #define GADGET_ID_FILLED_BOX            (GADGET_ID_TOOLBOX_FIRST + 5)
373 #define GADGET_ID_WRAP_UP               (GADGET_ID_TOOLBOX_FIRST + 6)
374 #define GADGET_ID_TEXT                  (GADGET_ID_TOOLBOX_FIRST + 7)
375 #define GADGET_ID_FLOOD_FILL            (GADGET_ID_TOOLBOX_FIRST + 8)
376 #define GADGET_ID_WRAP_LEFT             (GADGET_ID_TOOLBOX_FIRST + 9)
377 #define GADGET_ID_ZOOM                  (GADGET_ID_TOOLBOX_FIRST + 10)
378 #define GADGET_ID_WRAP_RIGHT            (GADGET_ID_TOOLBOX_FIRST + 11)
379 #define GADGET_ID_RANDOM_PLACEMENT      (GADGET_ID_TOOLBOX_FIRST + 12)
380 #define GADGET_ID_GRAB_BRUSH            (GADGET_ID_TOOLBOX_FIRST + 13)
381 #define GADGET_ID_WRAP_DOWN             (GADGET_ID_TOOLBOX_FIRST + 14)
382 #define GADGET_ID_PICK_ELEMENT          (GADGET_ID_TOOLBOX_FIRST + 15)
383
384 #define GADGET_ID_UNDO                  (GADGET_ID_TOOLBOX_FIRST + 16)
385 #define GADGET_ID_INFO                  (GADGET_ID_TOOLBOX_FIRST + 17)
386 #define GADGET_ID_SAVE                  (GADGET_ID_TOOLBOX_FIRST + 18)
387 #define GADGET_ID_CLEAR                 (GADGET_ID_TOOLBOX_FIRST + 19)
388 #define GADGET_ID_TEST                  (GADGET_ID_TOOLBOX_FIRST + 20)
389 #define GADGET_ID_EXIT                  (GADGET_ID_TOOLBOX_FIRST + 21)
390
391 #define GADGET_ID_CUSTOM_COPY_FROM      (GADGET_ID_TOOLBOX_FIRST + 22)
392 #define GADGET_ID_CUSTOM_COPY_TO        (GADGET_ID_TOOLBOX_FIRST + 23)
393 #define GADGET_ID_CUSTOM_EXCHANGE       (GADGET_ID_TOOLBOX_FIRST + 24)
394 #define GADGET_ID_CUSTOM_COPY           (GADGET_ID_TOOLBOX_FIRST + 25)
395 #define GADGET_ID_CUSTOM_PASTE          (GADGET_ID_TOOLBOX_FIRST + 26)
396
397 #define GADGET_ID_PROPERTIES            (GADGET_ID_TOOLBOX_FIRST + 27)
398 #define GADGET_ID_ELEMENT_LEFT          (GADGET_ID_TOOLBOX_FIRST + 28)
399 #define GADGET_ID_ELEMENT_MIDDLE        (GADGET_ID_TOOLBOX_FIRST + 29)
400 #define GADGET_ID_ELEMENT_RIGHT         (GADGET_ID_TOOLBOX_FIRST + 30)
401 #define GADGET_ID_PALETTE               (GADGET_ID_TOOLBOX_FIRST + 31)
402
403 /* counter gadget identifiers */
404 #define GADGET_ID_COUNTER_FIRST         (GADGET_ID_TOOLBOX_FIRST + 32)
405
406 #define GADGET_ID_SELECT_LEVEL_DOWN     (GADGET_ID_COUNTER_FIRST + 0)
407 #define GADGET_ID_SELECT_LEVEL_TEXT     (GADGET_ID_COUNTER_FIRST + 1)
408 #define GADGET_ID_SELECT_LEVEL_UP       (GADGET_ID_COUNTER_FIRST + 2)
409 #define GADGET_ID_LEVEL_XSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 3)
410 #define GADGET_ID_LEVEL_XSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 4)
411 #define GADGET_ID_LEVEL_XSIZE_UP        (GADGET_ID_COUNTER_FIRST + 5)
412 #define GADGET_ID_LEVEL_YSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 6)
413 #define GADGET_ID_LEVEL_YSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 7)
414 #define GADGET_ID_LEVEL_YSIZE_UP        (GADGET_ID_COUNTER_FIRST + 8)
415 #define GADGET_ID_LEVEL_RANDOM_DOWN     (GADGET_ID_COUNTER_FIRST + 9)
416 #define GADGET_ID_LEVEL_RANDOM_TEXT     (GADGET_ID_COUNTER_FIRST + 10)
417 #define GADGET_ID_LEVEL_RANDOM_UP       (GADGET_ID_COUNTER_FIRST + 11)
418 #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 12)
419 #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 13)
420 #define GADGET_ID_LEVEL_GEMSLIMIT_UP    (GADGET_ID_COUNTER_FIRST + 14)
421 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 15)
422 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 16)
423 #define GADGET_ID_LEVEL_TIMELIMIT_UP    (GADGET_ID_COUNTER_FIRST + 17)
424 #define GADGET_ID_LEVEL_TIMESCORE_DOWN  (GADGET_ID_COUNTER_FIRST + 18)
425 #define GADGET_ID_LEVEL_TIMESCORE_TEXT  (GADGET_ID_COUNTER_FIRST + 19)
426 #define GADGET_ID_LEVEL_TIMESCORE_UP    (GADGET_ID_COUNTER_FIRST + 20)
427 #define GADGET_ID_LEVEL_RANDOM_SEED_DOWN (GADGET_ID_COUNTER_FIRST + 21)
428 #define GADGET_ID_LEVEL_RANDOM_SEED_TEXT (GADGET_ID_COUNTER_FIRST + 22)
429 #define GADGET_ID_LEVEL_RANDOM_SEED_UP  (GADGET_ID_COUNTER_FIRST + 23)
430 #define GADGET_ID_LEVELSET_NUM_LEVELS_DOWN (GADGET_ID_COUNTER_FIRST + 24)
431 #define GADGET_ID_LEVELSET_NUM_LEVELS_TEXT (GADGET_ID_COUNTER_FIRST + 25)
432 #define GADGET_ID_LEVELSET_NUM_LEVELS_UP   (GADGET_ID_COUNTER_FIRST + 26)
433 #define GADGET_ID_ELEMENT_VALUE1_DOWN   (GADGET_ID_COUNTER_FIRST + 27)
434 #define GADGET_ID_ELEMENT_VALUE1_TEXT   (GADGET_ID_COUNTER_FIRST + 28)
435 #define GADGET_ID_ELEMENT_VALUE1_UP     (GADGET_ID_COUNTER_FIRST + 29)
436 #define GADGET_ID_ELEMENT_VALUE2_DOWN   (GADGET_ID_COUNTER_FIRST + 30)
437 #define GADGET_ID_ELEMENT_VALUE2_TEXT   (GADGET_ID_COUNTER_FIRST + 31)
438 #define GADGET_ID_ELEMENT_VALUE2_UP     (GADGET_ID_COUNTER_FIRST + 32)
439 #define GADGET_ID_ELEMENT_VALUE3_DOWN   (GADGET_ID_COUNTER_FIRST + 33)
440 #define GADGET_ID_ELEMENT_VALUE3_TEXT   (GADGET_ID_COUNTER_FIRST + 34)
441 #define GADGET_ID_ELEMENT_VALUE3_UP     (GADGET_ID_COUNTER_FIRST + 35)
442 #define GADGET_ID_ELEMENT_VALUE4_DOWN   (GADGET_ID_COUNTER_FIRST + 36)
443 #define GADGET_ID_ELEMENT_VALUE4_TEXT   (GADGET_ID_COUNTER_FIRST + 37)
444 #define GADGET_ID_ELEMENT_VALUE4_UP     (GADGET_ID_COUNTER_FIRST + 38)
445 #define GADGET_ID_YAMYAM_CONTENT_DOWN   (GADGET_ID_COUNTER_FIRST + 39)
446 #define GADGET_ID_YAMYAM_CONTENT_TEXT   (GADGET_ID_COUNTER_FIRST + 40)
447 #define GADGET_ID_YAMYAM_CONTENT_UP     (GADGET_ID_COUNTER_FIRST + 41)
448 #define GADGET_ID_BALL_CONTENT_DOWN     (GADGET_ID_COUNTER_FIRST + 42)
449 #define GADGET_ID_BALL_CONTENT_TEXT     (GADGET_ID_COUNTER_FIRST + 43)
450 #define GADGET_ID_BALL_CONTENT_UP       (GADGET_ID_COUNTER_FIRST + 44)
451 #define GADGET_ID_ANDROID_CONTENT_DOWN  (GADGET_ID_COUNTER_FIRST + 45)
452 #define GADGET_ID_ANDROID_CONTENT_TEXT  (GADGET_ID_COUNTER_FIRST + 46)
453 #define GADGET_ID_ANDROID_CONTENT_UP    (GADGET_ID_COUNTER_FIRST + 47)
454 #define GADGET_ID_ENVELOPE_XSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 48)
455 #define GADGET_ID_ENVELOPE_XSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 49)
456 #define GADGET_ID_ENVELOPE_XSIZE_UP     (GADGET_ID_COUNTER_FIRST + 50)
457 #define GADGET_ID_ENVELOPE_YSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 51)
458 #define GADGET_ID_ENVELOPE_YSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 52)
459 #define GADGET_ID_ENVELOPE_YSIZE_UP     (GADGET_ID_COUNTER_FIRST + 53)
460 #define GADGET_ID_INVENTORY_SIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 54)
461 #define GADGET_ID_INVENTORY_SIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 55)
462 #define GADGET_ID_INVENTORY_SIZE_UP     (GADGET_ID_COUNTER_FIRST + 56)
463 #define GADGET_ID_CUSTOM_SCORE_DOWN     (GADGET_ID_COUNTER_FIRST + 57)
464 #define GADGET_ID_CUSTOM_SCORE_TEXT     (GADGET_ID_COUNTER_FIRST + 58)
465 #define GADGET_ID_CUSTOM_SCORE_UP       (GADGET_ID_COUNTER_FIRST + 59)
466 #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN  (GADGET_ID_COUNTER_FIRST + 60)
467 #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT  (GADGET_ID_COUNTER_FIRST + 61)
468 #define GADGET_ID_CUSTOM_GEMCOUNT_UP    (GADGET_ID_COUNTER_FIRST + 62)
469 #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 63)
470 #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 64)
471 #define GADGET_ID_CUSTOM_VALUE_FIX_UP   (GADGET_ID_COUNTER_FIRST + 65)
472 #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 66)
473 #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 67)
474 #define GADGET_ID_CUSTOM_VALUE_RND_UP   (GADGET_ID_COUNTER_FIRST + 68)
475 #define GADGET_ID_PUSH_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 69)
476 #define GADGET_ID_PUSH_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 70)
477 #define GADGET_ID_PUSH_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 71)
478 #define GADGET_ID_PUSH_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 72)
479 #define GADGET_ID_PUSH_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 73)
480 #define GADGET_ID_PUSH_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 74)
481 #define GADGET_ID_DROP_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 75)
482 #define GADGET_ID_DROP_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 76)
483 #define GADGET_ID_DROP_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 77)
484 #define GADGET_ID_DROP_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 78)
485 #define GADGET_ID_DROP_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 79)
486 #define GADGET_ID_DROP_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 80)
487 #define GADGET_ID_MOVE_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 81)
488 #define GADGET_ID_MOVE_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 82)
489 #define GADGET_ID_MOVE_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 83)
490 #define GADGET_ID_MOVE_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 84)
491 #define GADGET_ID_MOVE_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 85)
492 #define GADGET_ID_MOVE_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 86)
493 #define GADGET_ID_EXPLOSION_DELAY_DOWN  (GADGET_ID_COUNTER_FIRST + 87)
494 #define GADGET_ID_EXPLOSION_DELAY_TEXT  (GADGET_ID_COUNTER_FIRST + 88)
495 #define GADGET_ID_EXPLOSION_DELAY_UP    (GADGET_ID_COUNTER_FIRST + 89)
496 #define GADGET_ID_IGNITION_DELAY_DOWN   (GADGET_ID_COUNTER_FIRST + 90)
497 #define GADGET_ID_IGNITION_DELAY_TEXT   (GADGET_ID_COUNTER_FIRST + 91)
498 #define GADGET_ID_IGNITION_DELAY_UP     (GADGET_ID_COUNTER_FIRST + 92)
499 #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 93)
500 #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 94)
501 #define GADGET_ID_CHANGE_DELAY_FIX_UP   (GADGET_ID_COUNTER_FIRST + 95)
502 #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 96)
503 #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 97)
504 #define GADGET_ID_CHANGE_DELAY_RND_UP   (GADGET_ID_COUNTER_FIRST + 98)
505 #define GADGET_ID_CHANGE_CONT_RND_DOWN  (GADGET_ID_COUNTER_FIRST + 99)
506 #define GADGET_ID_CHANGE_CONT_RND_TEXT  (GADGET_ID_COUNTER_FIRST + 100)
507 #define GADGET_ID_CHANGE_CONT_RND_UP    (GADGET_ID_COUNTER_FIRST + 101)
508 #define GADGET_ID_GROUP_CONTENT_DOWN    (GADGET_ID_COUNTER_FIRST + 102)
509 #define GADGET_ID_GROUP_CONTENT_TEXT    (GADGET_ID_COUNTER_FIRST + 103)
510 #define GADGET_ID_GROUP_CONTENT_UP      (GADGET_ID_COUNTER_FIRST + 104)
511
512 /* drawing area identifiers */
513 #define GADGET_ID_DRAWING_AREA_FIRST    (GADGET_ID_COUNTER_FIRST + 105)
514
515 #define GADGET_ID_DRAWING_LEVEL         (GADGET_ID_DRAWING_AREA_FIRST + 0)
516 #define GADGET_ID_YAMYAM_CONTENT_0      (GADGET_ID_DRAWING_AREA_FIRST + 1)
517 #define GADGET_ID_YAMYAM_CONTENT_1      (GADGET_ID_DRAWING_AREA_FIRST + 2)
518 #define GADGET_ID_YAMYAM_CONTENT_2      (GADGET_ID_DRAWING_AREA_FIRST + 3)
519 #define GADGET_ID_YAMYAM_CONTENT_3      (GADGET_ID_DRAWING_AREA_FIRST + 4)
520 #define GADGET_ID_YAMYAM_CONTENT_4      (GADGET_ID_DRAWING_AREA_FIRST + 5)
521 #define GADGET_ID_YAMYAM_CONTENT_5      (GADGET_ID_DRAWING_AREA_FIRST + 6)
522 #define GADGET_ID_YAMYAM_CONTENT_6      (GADGET_ID_DRAWING_AREA_FIRST + 7)
523 #define GADGET_ID_YAMYAM_CONTENT_7      (GADGET_ID_DRAWING_AREA_FIRST + 8)
524 #define GADGET_ID_MAGIC_BALL_CONTENT_0  (GADGET_ID_DRAWING_AREA_FIRST + 9)
525 #define GADGET_ID_MAGIC_BALL_CONTENT_1  (GADGET_ID_DRAWING_AREA_FIRST + 10)
526 #define GADGET_ID_MAGIC_BALL_CONTENT_2  (GADGET_ID_DRAWING_AREA_FIRST + 11)
527 #define GADGET_ID_MAGIC_BALL_CONTENT_3  (GADGET_ID_DRAWING_AREA_FIRST + 12)
528 #define GADGET_ID_MAGIC_BALL_CONTENT_4  (GADGET_ID_DRAWING_AREA_FIRST + 13)
529 #define GADGET_ID_MAGIC_BALL_CONTENT_5  (GADGET_ID_DRAWING_AREA_FIRST + 14)
530 #define GADGET_ID_MAGIC_BALL_CONTENT_6  (GADGET_ID_DRAWING_AREA_FIRST + 15)
531 #define GADGET_ID_MAGIC_BALL_CONTENT_7  (GADGET_ID_DRAWING_AREA_FIRST + 16)
532 #define GADGET_ID_ANDROID_CONTENT       (GADGET_ID_DRAWING_AREA_FIRST + 17)
533 #define GADGET_ID_AMOEBA_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 18)
534 #define GADGET_ID_START_ELEMENT         (GADGET_ID_DRAWING_AREA_FIRST + 19)
535 #define GADGET_ID_ARTWORK_ELEMENT       (GADGET_ID_DRAWING_AREA_FIRST + 20)
536 #define GADGET_ID_EXPLOSION_ELEMENT     (GADGET_ID_DRAWING_AREA_FIRST + 21)
537 #define GADGET_ID_INVENTORY_CONTENT     (GADGET_ID_DRAWING_AREA_FIRST + 22)
538 #define GADGET_ID_CUSTOM_GRAPHIC        (GADGET_ID_DRAWING_AREA_FIRST + 23)
539 #define GADGET_ID_CUSTOM_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 24)
540 #define GADGET_ID_CUSTOM_MOVE_ENTER     (GADGET_ID_DRAWING_AREA_FIRST + 25)
541 #define GADGET_ID_CUSTOM_MOVE_LEAVE     (GADGET_ID_DRAWING_AREA_FIRST + 26)
542 #define GADGET_ID_CUSTOM_CHANGE_TARGET  (GADGET_ID_DRAWING_AREA_FIRST + 27)
543 #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28)
544 #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29)
545 #define GADGET_ID_CUSTOM_CHANGE_ACTION  (GADGET_ID_DRAWING_AREA_FIRST + 30)
546 #define GADGET_ID_GROUP_CONTENT         (GADGET_ID_DRAWING_AREA_FIRST + 31)
547 #define GADGET_ID_RANDOM_BACKGROUND     (GADGET_ID_DRAWING_AREA_FIRST + 32)
548
549 /* text input identifiers */
550 #define GADGET_ID_TEXT_INPUT_FIRST      (GADGET_ID_DRAWING_AREA_FIRST + 33)
551
552 #define GADGET_ID_LEVEL_NAME            (GADGET_ID_TEXT_INPUT_FIRST + 0)
553 #define GADGET_ID_LEVEL_AUTHOR          (GADGET_ID_TEXT_INPUT_FIRST + 1)
554 #define GADGET_ID_LEVELSET_NAME         (GADGET_ID_TEXT_INPUT_FIRST + 2)
555 #define GADGET_ID_LEVELSET_AUTHOR       (GADGET_ID_TEXT_INPUT_FIRST + 3)
556 #define GADGET_ID_ELEMENT_NAME          (GADGET_ID_TEXT_INPUT_FIRST + 4)
557
558 /* text area identifiers */
559 #define GADGET_ID_TEXT_AREA_FIRST       (GADGET_ID_TEXT_INPUT_FIRST + 5)
560
561 #define GADGET_ID_ENVELOPE_INFO         (GADGET_ID_TEXT_AREA_FIRST + 0)
562
563 /* selectbox identifiers */
564 #define GADGET_ID_SELECTBOX_FIRST       (GADGET_ID_TEXT_AREA_FIRST + 1)
565
566 #define GADGET_ID_TIME_OR_STEPS         (GADGET_ID_SELECTBOX_FIRST + 0)
567 #define GADGET_ID_GAME_ENGINE_TYPE      (GADGET_ID_SELECTBOX_FIRST + 1)
568 #define GADGET_ID_LEVELSET_SAVE_MODE    (GADGET_ID_SELECTBOX_FIRST + 2)
569 #define GADGET_ID_WIND_DIRECTION        (GADGET_ID_SELECTBOX_FIRST + 3)
570 #define GADGET_ID_PLAYER_SPEED          (GADGET_ID_SELECTBOX_FIRST + 4)
571 #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 5)
572 #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 6)
573 #define GADGET_ID_CUSTOM_DEADLINESS     (GADGET_ID_SELECTBOX_FIRST + 7)
574 #define GADGET_ID_CUSTOM_MOVE_PATTERN   (GADGET_ID_SELECTBOX_FIRST + 8)
575 #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 9)
576 #define GADGET_ID_CUSTOM_MOVE_STEPSIZE  (GADGET_ID_SELECTBOX_FIRST + 10)
577 #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 11)
578 #define GADGET_ID_CUSTOM_SMASH_TARGETS  (GADGET_ID_SELECTBOX_FIRST + 12)
579 #define GADGET_ID_CUSTOM_SLIPPERY_TYPE  (GADGET_ID_SELECTBOX_FIRST + 13)
580 #define GADGET_ID_CUSTOM_ACCESS_TYPE    (GADGET_ID_SELECTBOX_FIRST + 14)
581 #define GADGET_ID_CUSTOM_ACCESS_LAYER   (GADGET_ID_SELECTBOX_FIRST + 15)
582 #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 16)
583 #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 17)
584 #define GADGET_ID_CHANGE_TIME_UNITS     (GADGET_ID_SELECTBOX_FIRST + 18)
585 #define GADGET_ID_CHANGE_DIRECT_ACTION  (GADGET_ID_SELECTBOX_FIRST + 19)
586 #define GADGET_ID_CHANGE_OTHER_ACTION   (GADGET_ID_SELECTBOX_FIRST + 20)
587 #define GADGET_ID_CHANGE_SIDE           (GADGET_ID_SELECTBOX_FIRST + 21)
588 #define GADGET_ID_CHANGE_PLAYER         (GADGET_ID_SELECTBOX_FIRST + 22)
589 #define GADGET_ID_CHANGE_PAGE           (GADGET_ID_SELECTBOX_FIRST + 23)
590 #define GADGET_ID_CHANGE_REPLACE_WHEN   (GADGET_ID_SELECTBOX_FIRST + 24)
591 #define GADGET_ID_ACTION_TYPE           (GADGET_ID_SELECTBOX_FIRST + 25)
592 #define GADGET_ID_ACTION_MODE           (GADGET_ID_SELECTBOX_FIRST + 26)
593 #define GADGET_ID_ACTION_ARG            (GADGET_ID_SELECTBOX_FIRST + 27)
594 #define GADGET_ID_SELECT_CHANGE_PAGE    (GADGET_ID_SELECTBOX_FIRST + 28)
595 #define GADGET_ID_GROUP_CHOICE_MODE     (GADGET_ID_SELECTBOX_FIRST + 29)
596
597 /* textbutton identifiers */
598 #define GADGET_ID_TEXTBUTTON_FIRST      (GADGET_ID_SELECTBOX_FIRST + 30)
599
600 #define GADGET_ID_LEVELINFO_LEVEL       (GADGET_ID_TEXTBUTTON_FIRST + 0)
601 #define GADGET_ID_LEVELINFO_LEVELSET    (GADGET_ID_TEXTBUTTON_FIRST + 1)
602 #define GADGET_ID_LEVELINFO_EDITOR      (GADGET_ID_TEXTBUTTON_FIRST + 2)
603 #define GADGET_ID_PROPERTIES_INFO       (GADGET_ID_TEXTBUTTON_FIRST + 3)
604 #define GADGET_ID_PROPERTIES_CONFIG     (GADGET_ID_TEXTBUTTON_FIRST + 4)
605 #define GADGET_ID_PROPERTIES_CONFIG_1   (GADGET_ID_TEXTBUTTON_FIRST + 5)
606 #define GADGET_ID_PROPERTIES_CONFIG_2   (GADGET_ID_TEXTBUTTON_FIRST + 6)
607 #define GADGET_ID_PROPERTIES_CHANGE     (GADGET_ID_TEXTBUTTON_FIRST + 7)
608 #define GADGET_ID_SAVE_AS_TEMPLATE_1    (GADGET_ID_TEXTBUTTON_FIRST + 8)
609 #define GADGET_ID_SAVE_AS_TEMPLATE_2    (GADGET_ID_TEXTBUTTON_FIRST + 9)
610 #define GADGET_ID_SAVE_LEVELSET         (GADGET_ID_TEXTBUTTON_FIRST + 10)
611 #define GADGET_ID_ADD_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 11)
612 #define GADGET_ID_DEL_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 12)
613
614 /* graphicbutton identifiers */
615 #define GADGET_ID_GRAPHICBUTTON_FIRST   (GADGET_ID_TEXTBUTTON_FIRST + 13)
616
617 #define GADGET_ID_PREV_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
618 #define GADGET_ID_NEXT_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
619 #define GADGET_ID_COPY_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 2)
620 #define GADGET_ID_PASTE_CHANGE_PAGE     (GADGET_ID_GRAPHICBUTTON_FIRST + 3)
621
622 /* gadgets for scrolling of drawing area */
623 #define GADGET_ID_SCROLLING_FIRST       (GADGET_ID_GRAPHICBUTTON_FIRST + 4)
624
625 #define GADGET_ID_SCROLL_UP             (GADGET_ID_SCROLLING_FIRST + 0)
626 #define GADGET_ID_SCROLL_DOWN           (GADGET_ID_SCROLLING_FIRST + 1)
627 #define GADGET_ID_SCROLL_LEFT           (GADGET_ID_SCROLLING_FIRST + 2)
628 #define GADGET_ID_SCROLL_RIGHT          (GADGET_ID_SCROLLING_FIRST + 3)
629 #define GADGET_ID_SCROLL_HORIZONTAL     (GADGET_ID_SCROLLING_FIRST + 4)
630 #define GADGET_ID_SCROLL_VERTICAL       (GADGET_ID_SCROLLING_FIRST + 5)
631
632 /* gadgets for scrolling element list */
633 #define GADGET_ID_SCROLLING_LIST_FIRST  (GADGET_ID_SCROLLING_FIRST + 6)
634
635 #define GADGET_ID_SCROLL_LIST_UP        (GADGET_ID_SCROLLING_LIST_FIRST + 0)
636 #define GADGET_ID_SCROLL_LIST_DOWN      (GADGET_ID_SCROLLING_LIST_FIRST + 1)
637 #define GADGET_ID_SCROLL_LIST_VERTICAL  (GADGET_ID_SCROLLING_LIST_FIRST + 2)
638
639 /* checkbuttons/radiobuttons for level/element properties */
640 #define GADGET_ID_CHECKBUTTON_FIRST     (GADGET_ID_SCROLLING_LIST_FIRST + 3)
641
642 #define GADGET_ID_AUTO_COUNT_GEMS       (GADGET_ID_CHECKBUTTON_FIRST + 0)
643 #define GADGET_ID_RANDOM_PERCENTAGE     (GADGET_ID_CHECKBUTTON_FIRST + 1)
644 #define GADGET_ID_RANDOM_QUANTITY       (GADGET_ID_CHECKBUTTON_FIRST + 2)
645 #define GADGET_ID_RANDOM_RESTRICTED     (GADGET_ID_CHECKBUTTON_FIRST + 3)
646 #define GADGET_ID_STICK_ELEMENT         (GADGET_ID_CHECKBUTTON_FIRST + 4)
647 #define GADGET_ID_EM_SLIPPERY_GEMS      (GADGET_ID_CHECKBUTTON_FIRST + 5)
648 #define GADGET_ID_EM_EXPLODES_BY_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 6)
649 #define GADGET_ID_USE_SPRING_BUG        (GADGET_ID_CHECKBUTTON_FIRST + 7)
650 #define GADGET_ID_USE_TIME_ORB_BUG      (GADGET_ID_CHECKBUTTON_FIRST + 8)
651 #define GADGET_ID_RANDOM_BALL_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 9)
652 #define GADGET_ID_INITIAL_BALL_STATE    (GADGET_ID_CHECKBUTTON_FIRST + 10)
653 #define GADGET_ID_GROW_INTO_DIGGABLE    (GADGET_ID_CHECKBUTTON_FIRST + 11)
654 #define GADGET_ID_AUTO_EXIT_SOKOBAN     (GADGET_ID_CHECKBUTTON_FIRST + 12)
655 #define GADGET_ID_CONTINUOUS_SNAPPING   (GADGET_ID_CHECKBUTTON_FIRST + 13)
656 #define GADGET_ID_BLOCK_SNAP_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 14)
657 #define GADGET_ID_BLOCK_LAST_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 15)
658 #define GADGET_ID_SP_BLOCK_LAST_FIELD   (GADGET_ID_CHECKBUTTON_FIRST + 16)
659 #define GADGET_ID_INSTANT_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 17)
660 #define GADGET_ID_SHIFTED_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 18)
661 #define GADGET_ID_LAZY_RELOCATION       (GADGET_ID_CHECKBUTTON_FIRST + 19)
662 #define GADGET_ID_USE_START_ELEMENT     (GADGET_ID_CHECKBUTTON_FIRST + 20)
663 #define GADGET_ID_USE_ARTWORK_ELEMENT   (GADGET_ID_CHECKBUTTON_FIRST + 21)
664 #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 22)
665 #define GADGET_ID_INITIAL_GRAVITY       (GADGET_ID_CHECKBUTTON_FIRST + 23)
666 #define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 24)
667 #define GADGET_ID_CAN_PASS_TO_WALKABLE  (GADGET_ID_CHECKBUTTON_FIRST + 25)
668 #define GADGET_ID_CAN_FALL_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 26)
669 #define GADGET_ID_CAN_MOVE_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 27)
670 #define GADGET_ID_DONT_COLLIDE_WITH     (GADGET_ID_CHECKBUTTON_FIRST + 28)
671 #define GADGET_ID_ENVELOPE_AUTOWRAP     (GADGET_ID_CHECKBUTTON_FIRST + 29)
672 #define GADGET_ID_ENVELOPE_CENTERED     (GADGET_ID_CHECKBUTTON_FIRST + 30)
673 #define GADGET_ID_MM_LASER_RED          (GADGET_ID_CHECKBUTTON_FIRST + 31)
674 #define GADGET_ID_MM_LASER_GREEN        (GADGET_ID_CHECKBUTTON_FIRST + 32)
675 #define GADGET_ID_MM_LASER_BLUE         (GADGET_ID_CHECKBUTTON_FIRST + 33)
676 #define GADGET_ID_DF_LASER_RED          (GADGET_ID_CHECKBUTTON_FIRST + 34)
677 #define GADGET_ID_DF_LASER_GREEN        (GADGET_ID_CHECKBUTTON_FIRST + 35)
678 #define GADGET_ID_DF_LASER_BLUE         (GADGET_ID_CHECKBUTTON_FIRST + 36)
679 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 37)
680 #define GADGET_ID_CUSTOM_CAN_EXPLODE    (GADGET_ID_CHECKBUTTON_FIRST + 38)
681 #define GADGET_ID_CUSTOM_EXPLODE_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 39)
682 #define GADGET_ID_CUSTOM_EXPLODE_SMASH  (GADGET_ID_CHECKBUTTON_FIRST + 40)
683 #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 41)
684 #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 42)
685 #define GADGET_ID_CUSTOM_DEADLY         (GADGET_ID_CHECKBUTTON_FIRST + 43)
686 #define GADGET_ID_CUSTOM_CAN_MOVE       (GADGET_ID_CHECKBUTTON_FIRST + 44)
687 #define GADGET_ID_CUSTOM_CAN_FALL       (GADGET_ID_CHECKBUTTON_FIRST + 45)
688 #define GADGET_ID_CUSTOM_CAN_SMASH      (GADGET_ID_CHECKBUTTON_FIRST + 46)
689 #define GADGET_ID_CUSTOM_SLIPPERY       (GADGET_ID_CHECKBUTTON_FIRST + 47)
690 #define GADGET_ID_CUSTOM_ACCESSIBLE     (GADGET_ID_CHECKBUTTON_FIRST + 48)
691 #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 49)
692 #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 50)
693 #define GADGET_ID_CUSTOM_USE_GRAPHIC    (GADGET_ID_CHECKBUTTON_FIRST + 51)
694 #define GADGET_ID_CUSTOM_USE_TEMPLATE_1 (GADGET_ID_CHECKBUTTON_FIRST + 52)
695 #define GADGET_ID_CUSTOM_USE_TEMPLATE_2 (GADGET_ID_CHECKBUTTON_FIRST + 53)
696 #define GADGET_ID_CUSTOM_USE_TEMPLATE_3 (GADGET_ID_CHECKBUTTON_FIRST + 54)
697 #define GADGET_ID_CUSTOM_CAN_CHANGE     (GADGET_ID_CHECKBUTTON_FIRST + 55)
698 #define GADGET_ID_CHANGE_USE_CONTENT    (GADGET_ID_CHECKBUTTON_FIRST + 56)
699 #define GADGET_ID_CHANGE_USE_EXPLOSION  (GADGET_ID_CHECKBUTTON_FIRST + 57)
700 #define GADGET_ID_CHANGE_ONLY_COMPLETE  (GADGET_ID_CHECKBUTTON_FIRST + 58)
701 #define GADGET_ID_CHANGE_USE_RANDOM     (GADGET_ID_CHECKBUTTON_FIRST + 59)
702 #define GADGET_ID_CHANGE_HAS_ACTION     (GADGET_ID_CHECKBUTTON_FIRST + 60)
703 #define GADGET_ID_CHANGE_DELAY          (GADGET_ID_CHECKBUTTON_FIRST + 61)
704 #define GADGET_ID_CHANGE_BY_DIRECT_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 62)
705 #define GADGET_ID_CHANGE_BY_OTHER_ACT   (GADGET_ID_CHECKBUTTON_FIRST + 63)
706
707 /* gadgets for buttons in element list */
708 #define GADGET_ID_ELEMENTLIST_FIRST     (GADGET_ID_CHECKBUTTON_FIRST + 64)
709 #define GADGET_ID_ELEMENTLIST_LAST      (GADGET_ID_ELEMENTLIST_FIRST +  \
710                                         ED_NUM_ELEMENTLIST_BUTTONS - 1)
711
712 #define NUM_EDITOR_GADGETS              (GADGET_ID_ELEMENTLIST_LAST + 1)
713
714 /* radio button numbers */
715 #define RADIO_NR_NONE                   0
716 #define RADIO_NR_DRAWING_TOOLBOX        1
717 #define RADIO_NR_RANDOM_ELEMENTS        2
718
719 /* values for counter gadgets */
720 #define ED_COUNTER_ID_SELECT_LEVEL      0
721 #define ED_COUNTER_ID_LEVEL_XSIZE       1
722 #define ED_COUNTER_ID_LEVEL_YSIZE       2
723 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT   3
724 #define ED_COUNTER_ID_LEVEL_TIMELIMIT   4
725 #define ED_COUNTER_ID_LEVEL_TIMESCORE   5
726 #define ED_COUNTER_ID_LEVEL_RANDOM_SEED 6
727 #define ED_COUNTER_ID_LEVELSET_NUM_LEVELS 7
728 #define ED_COUNTER_ID_LEVEL_RANDOM      8
729 #define ED_COUNTER_ID_ELEMENT_VALUE1    9
730 #define ED_COUNTER_ID_ELEMENT_VALUE2    10
731 #define ED_COUNTER_ID_ELEMENT_VALUE3    11
732 #define ED_COUNTER_ID_ELEMENT_VALUE4    12
733 #define ED_COUNTER_ID_YAMYAM_CONTENT    13
734 #define ED_COUNTER_ID_BALL_CONTENT      14
735 #define ED_COUNTER_ID_ANDROID_CONTENT   15
736 #define ED_COUNTER_ID_ENVELOPE_XSIZE    16
737 #define ED_COUNTER_ID_ENVELOPE_YSIZE    17
738 #define ED_COUNTER_ID_INVENTORY_SIZE    18
739 #define ED_COUNTER_ID_CUSTOM_SCORE      19
740 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT   20
741 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX  21
742 #define ED_COUNTER_ID_CUSTOM_VALUE_RND  22
743 #define ED_COUNTER_ID_PUSH_DELAY_FIX    23
744 #define ED_COUNTER_ID_PUSH_DELAY_RND    24
745 #define ED_COUNTER_ID_DROP_DELAY_FIX    25
746 #define ED_COUNTER_ID_DROP_DELAY_RND    26
747 #define ED_COUNTER_ID_MOVE_DELAY_FIX    27
748 #define ED_COUNTER_ID_MOVE_DELAY_RND    28
749 #define ED_COUNTER_ID_EXPLOSION_DELAY   29
750 #define ED_COUNTER_ID_IGNITION_DELAY    30
751 #define ED_COUNTER_ID_GROUP_CONTENT     31
752 #define ED_COUNTER_ID_CHANGE_DELAY_FIX  32
753 #define ED_COUNTER_ID_CHANGE_DELAY_RND  33
754 #define ED_COUNTER_ID_CHANGE_CONT_RND   34
755
756 #define ED_NUM_COUNTERBUTTONS           35
757
758 #define ED_COUNTER_ID_LEVEL_FIRST       ED_COUNTER_ID_LEVEL_XSIZE
759 #define ED_COUNTER_ID_LEVEL_LAST        ED_COUNTER_ID_LEVEL_RANDOM_SEED
760 #define ED_COUNTER_ID_LEVELSET_FIRST    ED_COUNTER_ID_LEVELSET_NUM_LEVELS
761 #define ED_COUNTER_ID_LEVELSET_LAST     ED_COUNTER_ID_LEVELSET_NUM_LEVELS
762 #define ED_COUNTER_ID_EDITOR_FIRST      ED_COUNTER_ID_LEVEL_RANDOM
763 #define ED_COUNTER_ID_EDITOR_LAST       ED_COUNTER_ID_LEVEL_RANDOM
764
765 #define ED_COUNTER_ID_CUSTOM1_FIRST     ED_COUNTER_ID_CUSTOM_SCORE
766 #define ED_COUNTER_ID_CUSTOM1_LAST      ED_COUNTER_ID_DROP_DELAY_RND
767 #define ED_COUNTER_ID_CUSTOM2_FIRST     ED_COUNTER_ID_MOVE_DELAY_FIX
768 #define ED_COUNTER_ID_CUSTOM2_LAST      ED_COUNTER_ID_IGNITION_DELAY
769 #define ED_COUNTER_ID_CUSTOM_FIRST      ED_COUNTER_ID_CUSTOM1_FIRST
770 #define ED_COUNTER_ID_CUSTOM_LAST       ED_COUNTER_ID_CUSTOM2_LAST
771
772 #define ED_COUNTER_ID_CHANGE_FIRST      ED_COUNTER_ID_CHANGE_DELAY_FIX
773 #define ED_COUNTER_ID_CHANGE_LAST       ED_COUNTER_ID_CHANGE_CONT_RND
774
775 /* values for scrollbutton gadgets */
776 #define ED_SCROLLBUTTON_ID_AREA_UP      0
777 #define ED_SCROLLBUTTON_ID_AREA_DOWN    1
778 #define ED_SCROLLBUTTON_ID_AREA_LEFT    2
779 #define ED_SCROLLBUTTON_ID_AREA_RIGHT   3
780 #define ED_SCROLLBUTTON_ID_LIST_UP      4
781 #define ED_SCROLLBUTTON_ID_LIST_DOWN    5
782
783 #define ED_NUM_SCROLLBUTTONS            6
784
785 #define ED_SCROLLBUTTON_ID_AREA_FIRST   ED_SCROLLBUTTON_ID_AREA_UP
786 #define ED_SCROLLBUTTON_ID_AREA_LAST    ED_SCROLLBUTTON_ID_AREA_RIGHT
787
788 /* values for scrollbar gadgets */
789 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
790 #define ED_SCROLLBAR_ID_AREA_VERTICAL   1
791 #define ED_SCROLLBAR_ID_LIST_VERTICAL   2
792
793 #define ED_NUM_SCROLLBARS               3
794
795 #define ED_SCROLLBAR_ID_AREA_FIRST      ED_SCROLLBAR_ID_AREA_HORIZONTAL
796 #define ED_SCROLLBAR_ID_AREA_LAST       ED_SCROLLBAR_ID_AREA_VERTICAL
797
798 /* values for text input gadgets */
799 #define ED_TEXTINPUT_ID_LEVEL_NAME      0
800 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR    1
801 #define ED_TEXTINPUT_ID_LEVELSET_NAME   2
802 #define ED_TEXTINPUT_ID_LEVELSET_AUTHOR 3
803 #define ED_TEXTINPUT_ID_ELEMENT_NAME    4
804
805 #define ED_NUM_TEXTINPUT                5
806
807 #define ED_TEXTINPUT_ID_LEVEL_FIRST     ED_TEXTINPUT_ID_LEVEL_NAME
808 #define ED_TEXTINPUT_ID_LEVEL_LAST      ED_TEXTINPUT_ID_LEVEL_AUTHOR
809
810 #define ED_TEXTINPUT_ID_LEVELSET_FIRST  ED_TEXTINPUT_ID_LEVELSET_NAME
811 #define ED_TEXTINPUT_ID_LEVELSET_LAST   ED_TEXTINPUT_ID_LEVELSET_AUTHOR
812
813 /* values for text area gadgets */
814 #define ED_TEXTAREA_ID_ENVELOPE_INFO    0
815
816 #define ED_NUM_TEXTAREAS                        1
817
818 #define ED_TEXTAREA_ID_LEVEL_FIRST      ED_TEXTAREA_ID_ENVELOPE
819 #define ED_TEXTAREA_ID_LEVEL_LAST       ED_TEXTAREA_ID_ENVELOPE
820
821 /* values for selectbox gadgets */
822 #define ED_SELECTBOX_ID_TIME_OR_STEPS           0
823 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE        1
824 #define ED_SELECTBOX_ID_LEVELSET_SAVE_MODE      2
825 #define ED_SELECTBOX_ID_WIND_DIRECTION          3
826 #define ED_SELECTBOX_ID_PLAYER_SPEED            4
827 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE      5
828 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER     6
829 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 7
830 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 8
831 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION   9
832 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN     10
833 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION   11
834 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE    12
835 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE  13
836 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS    14
837 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE    15
838 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS       16
839 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE   17
840 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS       18
841 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION    19
842 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION     20
843 #define ED_SELECTBOX_ID_CHANGE_SIDE             21
844 #define ED_SELECTBOX_ID_CHANGE_PLAYER           22
845 #define ED_SELECTBOX_ID_CHANGE_PAGE             23
846 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN     24
847 #define ED_SELECTBOX_ID_ACTION_TYPE             25
848 #define ED_SELECTBOX_ID_ACTION_MODE             26
849 #define ED_SELECTBOX_ID_ACTION_ARG              27
850 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE      28
851 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE       29
852
853 #define ED_NUM_SELECTBOX                        30
854
855 #define ED_SELECTBOX_ID_LEVEL_FIRST     ED_SELECTBOX_ID_TIME_OR_STEPS
856 #define ED_SELECTBOX_ID_LEVEL_LAST      ED_SELECTBOX_ID_GAME_ENGINE_TYPE
857
858 #define ED_SELECTBOX_ID_LEVELSET_FIRST  ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
859 #define ED_SELECTBOX_ID_LEVELSET_LAST   ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
860
861 #define ED_SELECTBOX_ID_CUSTOM1_FIRST   ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
862 #define ED_SELECTBOX_ID_CUSTOM1_LAST    ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
863 #define ED_SELECTBOX_ID_CUSTOM2_FIRST   ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
864 #define ED_SELECTBOX_ID_CUSTOM2_LAST    ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
865 #define ED_SELECTBOX_ID_CUSTOM_FIRST    ED_SELECTBOX_ID_CUSTOM1_FIRST
866 #define ED_SELECTBOX_ID_CUSTOM_LAST     ED_SELECTBOX_ID_CUSTOM2_LAST
867
868 #define ED_SELECTBOX_ID_CHANGE_FIRST    ED_SELECTBOX_ID_CHANGE_TIME_UNITS
869 #define ED_SELECTBOX_ID_CHANGE_LAST     ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
870
871 /* values for textbutton gadgets */
872 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVEL        0
873 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET     1
874 #define ED_TEXTBUTTON_ID_LEVELINFO_EDITOR       2
875 #define ED_TEXTBUTTON_ID_PROPERTIES_INFO        3
876 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG      4
877 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1    5
878 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2    6
879 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE      7
880 #define ED_TEXTBUTTON_ID_SAVE_LEVELSET          8
881 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2     9
882 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1     10
883 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE        11
884 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE        12
885
886 #define ED_NUM_TEXTBUTTONS                      13
887
888 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
889 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST  ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
890
891 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
892 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
893
894 #define ED_TEXTBUTTON_ID_CHANGE_FIRST   ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
895 #define ED_TEXTBUTTON_ID_CHANGE_LAST    ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
896
897 /* values for graphicbutton gadgets */
898 #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE    0
899 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE    1
900 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE    2
901 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE   3
902
903 #define ED_NUM_GRAPHICBUTTONS                   4
904
905 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST  ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
906 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST   ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
907
908 /* values for checkbutton gadgets */
909 #define ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS       0
910 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED     1
911 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3 2
912 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 3
913 #define ED_CHECKBUTTON_ID_STICK_ELEMENT         4
914 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS      5
915 #define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE   6
916 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG        7
917 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG      8
918 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT   9
919 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE    10
920 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE    11
921 #define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN     12
922 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING   13
923 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD      14
924 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD      15
925 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD   16
926 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION    17
927 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION    18
928 #define ED_CHECKBUTTON_ID_LAZY_RELOCATION       19
929 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT     20
930 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT   21
931 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 22
932 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY       23
933 #define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 24
934 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE  25
935 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID    26
936 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID    27
937 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH     28
938 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP     29
939 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED     30
940 #define ED_CHECKBUTTON_ID_MM_LASER_RED          31
941 #define ED_CHECKBUTTON_ID_MM_LASER_GREEN        32
942 #define ED_CHECKBUTTON_ID_MM_LASER_BLUE         33
943 #define ED_CHECKBUTTON_ID_DF_LASER_RED          34
944 #define ED_CHECKBUTTON_ID_DF_LASER_GREEN        35
945 #define ED_CHECKBUTTON_ID_DF_LASER_BLUE         36
946 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC    37
947 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 38
948 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE     39
949 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 40
950 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 41
951 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 42
952 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 43
953 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE       44
954 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL       45
955 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH      46
956 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY       47
957 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY         48
958 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE    49
959 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE   50
960 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH  51
961 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 52
962 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE     53
963 #define ED_CHECKBUTTON_ID_CHANGE_DELAY          54
964 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT  55
965 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT   56
966 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION  57
967 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT    58
968 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE  59
969 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM     60
970 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION     61
971
972 #define ED_NUM_CHECKBUTTONS                     62
973
974 #define ED_CHECKBUTTON_ID_LEVEL_FIRST   ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
975 #define ED_CHECKBUTTON_ID_LEVEL_LAST    ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
976
977 #define ED_CHECKBUTTON_ID_EDITOR_FIRST  ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
978 #define ED_CHECKBUTTON_ID_EDITOR_LAST   ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
979
980 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
981 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST  ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
982 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
983 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST  ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
984 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST  ED_CHECKBUTTON_ID_CUSTOM1_FIRST
985 #define ED_CHECKBUTTON_ID_CUSTOM_LAST   ED_CHECKBUTTON_ID_CUSTOM2_LAST
986
987 #define ED_CHECKBUTTON_ID_CHANGE_FIRST  ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
988 #define ED_CHECKBUTTON_ID_CHANGE_LAST   ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
989
990 /* values for radiobutton gadgets */
991 #define ED_RADIOBUTTON_ID_PERCENTAGE    0
992 #define ED_RADIOBUTTON_ID_QUANTITY      1
993
994 #define ED_NUM_RADIOBUTTONS             2
995
996 #define ED_RADIOBUTTON_ID_EDITOR_FIRST  ED_RADIOBUTTON_ID_PERCENTAGE
997 #define ED_RADIOBUTTON_ID_EDITOR_LAST   ED_RADIOBUTTON_ID_QUANTITY
998
999 /* values for drawing area gadgets */
1000 #define ED_DRAWING_ID_DRAWING_LEVEL             0
1001 #define ED_DRAWING_ID_YAMYAM_CONTENT_0          1
1002 #define ED_DRAWING_ID_YAMYAM_CONTENT_1          2
1003 #define ED_DRAWING_ID_YAMYAM_CONTENT_2          3
1004 #define ED_DRAWING_ID_YAMYAM_CONTENT_3          4
1005 #define ED_DRAWING_ID_YAMYAM_CONTENT_4          5
1006 #define ED_DRAWING_ID_YAMYAM_CONTENT_5          6
1007 #define ED_DRAWING_ID_YAMYAM_CONTENT_6          7
1008 #define ED_DRAWING_ID_YAMYAM_CONTENT_7          8
1009 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0      9
1010 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1      10
1011 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2      11
1012 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3      12
1013 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4      13
1014 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5      14
1015 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6      15
1016 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7      16
1017 #define ED_DRAWING_ID_ANDROID_CONTENT           17
1018 #define ED_DRAWING_ID_AMOEBA_CONTENT            18
1019 #define ED_DRAWING_ID_START_ELEMENT             19
1020 #define ED_DRAWING_ID_ARTWORK_ELEMENT           20
1021 #define ED_DRAWING_ID_EXPLOSION_ELEMENT         21
1022 #define ED_DRAWING_ID_INVENTORY_CONTENT         22
1023 #define ED_DRAWING_ID_CUSTOM_GRAPHIC            23
1024 #define ED_DRAWING_ID_CUSTOM_CONTENT            24
1025 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER         25
1026 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE         26
1027 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET      27
1028 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT     28
1029 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER     29
1030 #define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION      30
1031 #define ED_DRAWING_ID_GROUP_CONTENT             31
1032 #define ED_DRAWING_ID_RANDOM_BACKGROUND         32
1033
1034 #define ED_NUM_DRAWING_AREAS                    33
1035
1036 #define ED_DRAWING_ID_EDITOR_FIRST      ED_DRAWING_ID_RANDOM_BACKGROUND
1037 #define ED_DRAWING_ID_EDITOR_LAST       ED_DRAWING_ID_RANDOM_BACKGROUND
1038
1039
1040 /*
1041   -----------------------------------------------------------------------------
1042   some internally used definitions
1043   -----------------------------------------------------------------------------
1044 */
1045
1046 /* values for CopyLevelToUndoBuffer() */
1047 #define UNDO_IMMEDIATE                  0
1048 #define UNDO_ACCUMULATE                 1
1049
1050 /* values for scrollbars */
1051 #define ED_SCROLL_NO                    0
1052 #define ED_SCROLL_LEFT                  1
1053 #define ED_SCROLL_RIGHT                 2
1054 #define ED_SCROLL_UP                    4
1055 #define ED_SCROLL_DOWN                  8
1056
1057 /* screens in the level editor */
1058 #define ED_MODE_DRAWING                 0
1059 #define ED_MODE_INFO                    1
1060 #define ED_MODE_PROPERTIES              2
1061 #define ED_MODE_PALETTE                 3
1062
1063 /* sub-screens in the global settings section */
1064 #define ED_MODE_LEVELINFO_LEVEL         ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1065 #define ED_MODE_LEVELINFO_LEVELSET      ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1066 #define ED_MODE_LEVELINFO_EDITOR        ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1067
1068 /* sub-screens in the element properties section */
1069 #define ED_MODE_PROPERTIES_INFO         ED_TEXTBUTTON_ID_PROPERTIES_INFO
1070 #define ED_MODE_PROPERTIES_CONFIG       ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1071 #define ED_MODE_PROPERTIES_CONFIG_1     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1072 #define ED_MODE_PROPERTIES_CONFIG_2     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1073 #define ED_MODE_PROPERTIES_CHANGE       ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1074
1075 /* how many steps can be cancelled */
1076 #define NUM_UNDO_STEPS                  (64 + 1)
1077
1078 /* values for elements with score for certain actions */
1079 #define MIN_SCORE                       0
1080 #define MAX_SCORE                       999
1081
1082 /* values for elements with count for collecting */
1083 #define MIN_COLLECT_COUNT               0
1084 #define MAX_COLLECT_COUNT               999
1085
1086 /* values for random placement */
1087 #define RANDOM_USE_PERCENTAGE           0
1088 #define RANDOM_USE_QUANTITY             1
1089
1090 /* values for level set save mode */
1091 #define LEVELSET_SAVE_MODE_UPDATE       0
1092 #define LEVELSET_SAVE_MODE_CREATE       1
1093
1094 /* default value for element tile size in drawing area */
1095 #define DEFAULT_EDITOR_TILESIZE         MINI_TILESIZE
1096 #define DEFAULT_EDITOR_TILESIZE_MM      TILESIZE
1097
1098
1099 /*
1100   -----------------------------------------------------------------------------
1101   some internally used data structure definitions
1102   -----------------------------------------------------------------------------
1103 */
1104
1105 static struct
1106 {
1107   int graphic;
1108   int gadget_id;
1109   struct XYTileSize *pos;
1110   int gadget_type;
1111   char *infotext;
1112   char shortcut;
1113 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1114 {
1115   /* note: some additional characters are already reserved for "cheat mode"
1116      shortcuts (":XYZ" style) -- for details, see "events.c" */
1117
1118   /* ---------- toolbox control buttons ------------------------------------ */
1119
1120   {
1121     IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE,          GADGET_ID_SINGLE_ITEMS,
1122     &editor.button.draw_single,                 GD_TYPE_RADIO_BUTTON,
1123     "draw single items",                        's'
1124   },
1125   {
1126     IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED,       GADGET_ID_CONNECTED_ITEMS,
1127     &editor.button.draw_connected,              GD_TYPE_RADIO_BUTTON,
1128     "draw connected items",                     'd'
1129   },
1130   {
1131     IMG_GFX_EDITOR_BUTTON_DRAW_LINE,            GADGET_ID_LINE,
1132     &editor.button.draw_line,                   GD_TYPE_RADIO_BUTTON,
1133     "draw lines",                               'l'
1134   },
1135   {
1136     IMG_GFX_EDITOR_BUTTON_DRAW_ARC,             GADGET_ID_ARC,
1137     &editor.button.draw_arc,                    GD_TYPE_RADIO_BUTTON,
1138     "draw arcs",                                'a'
1139   },
1140   {
1141     IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE,       GADGET_ID_RECTANGLE,
1142     &editor.button.draw_rectangle,              GD_TYPE_RADIO_BUTTON,
1143     "draw outline rectangles",                  'r'
1144   },
1145   {
1146     IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX,      GADGET_ID_FILLED_BOX,
1147     &editor.button.draw_filled_box,             GD_TYPE_RADIO_BUTTON,
1148     "draw filled rectangles",                   'R'
1149   },
1150   {
1151     IMG_GFX_EDITOR_BUTTON_ROTATE_UP,            GADGET_ID_WRAP_UP,
1152     &editor.button.rotate_up,                   GD_TYPE_NORMAL_BUTTON,
1153     "wrap (rotate) level up",                   0
1154   },
1155   {
1156     IMG_GFX_EDITOR_BUTTON_DRAW_TEXT,            GADGET_ID_TEXT,
1157     &editor.button.draw_text,                   GD_TYPE_RADIO_BUTTON,
1158     "enter text elements",                      't'
1159   },
1160   {
1161     IMG_GFX_EDITOR_BUTTON_FLOOD_FILL,           GADGET_ID_FLOOD_FILL,
1162     &editor.button.flood_fill,                  GD_TYPE_RADIO_BUTTON,
1163     "flood fill",                               'f'
1164   },
1165   {
1166     IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT,          GADGET_ID_WRAP_LEFT,
1167     &editor.button.rotate_left,                 GD_TYPE_NORMAL_BUTTON,
1168     "wrap (rotate) level left",                 0
1169   },
1170   {
1171     IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL,           GADGET_ID_ZOOM,
1172     &editor.button.zoom_level,                  GD_TYPE_NORMAL_BUTTON,
1173     "zoom level tile size",                     '+'
1174   },
1175   {
1176     IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT,         GADGET_ID_WRAP_RIGHT,
1177     &editor.button.rotate_right,                GD_TYPE_NORMAL_BUTTON,
1178     "wrap (rotate) level right",                0
1179   },
1180   {
1181     IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM,          GADGET_ID_RANDOM_PLACEMENT,
1182     &editor.button.draw_random,                 GD_TYPE_NORMAL_BUTTON,
1183     "random element placement",                 0
1184   },
1185   {
1186     IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH,           GADGET_ID_GRAB_BRUSH,
1187     &editor.button.grab_brush,                  GD_TYPE_RADIO_BUTTON,
1188     "grab brush",                               'b'
1189   },
1190   {
1191     IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN,          GADGET_ID_WRAP_DOWN,
1192     &editor.button.rotate_down,                 GD_TYPE_NORMAL_BUTTON,
1193     "wrap (rotate) level down",                 0
1194   },
1195   {
1196     IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,         GADGET_ID_PICK_ELEMENT,
1197     &editor.button.pick_element,                GD_TYPE_RADIO_BUTTON,
1198     "pick drawing element",                     ','
1199   },
1200
1201   /* ---------- level control buttons -------------------------------------- */
1202
1203   {
1204     IMG_GFX_EDITOR_BUTTON_UNDO,                 GADGET_ID_UNDO,
1205     &editor.button.undo,                        GD_TYPE_NORMAL_BUTTON,
1206     "undo/redo last operation",                 'u'
1207   },
1208   {
1209     IMG_GFX_EDITOR_BUTTON_CONF,                 GADGET_ID_INFO,
1210     &editor.button.conf,                        GD_TYPE_NORMAL_BUTTON,
1211     "properties of level",                      'I'
1212   },
1213   {
1214     IMG_GFX_EDITOR_BUTTON_SAVE,                 GADGET_ID_SAVE,
1215     &editor.button.save,                        GD_TYPE_NORMAL_BUTTON,
1216     "save level",                               'S'
1217   },
1218   {
1219     IMG_GFX_EDITOR_BUTTON_CLEAR,                GADGET_ID_CLEAR,
1220     &editor.button.clear,                       GD_TYPE_NORMAL_BUTTON,
1221     "clear level",                              'C'
1222   },
1223   {
1224     IMG_GFX_EDITOR_BUTTON_TEST,                 GADGET_ID_TEST,
1225     &editor.button.test,                        GD_TYPE_NORMAL_BUTTON,
1226     "test level",                               'T'
1227   },
1228   {
1229     IMG_GFX_EDITOR_BUTTON_EXIT,                 GADGET_ID_EXIT,
1230     &editor.button.exit,                        GD_TYPE_NORMAL_BUTTON,
1231     "exit level editor",                        'E'
1232   },
1233
1234   /* ---------- CE and GE control buttons ---------------------------------- */
1235
1236   {
1237     IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM,         GADGET_ID_CUSTOM_COPY_FROM,
1238     &editor.button.ce_copy_from,                GD_TYPE_RADIO_BUTTON,
1239     "copy settings from other element",         0
1240   },
1241   {
1242     IMG_GFX_EDITOR_BUTTON_CE_COPY_TO,           GADGET_ID_CUSTOM_COPY_TO,
1243     &editor.button.ce_copy_to,                  GD_TYPE_RADIO_BUTTON,
1244     "copy settings to other element",           0
1245   },
1246   {
1247     IMG_GFX_EDITOR_BUTTON_CE_SWAP,              GADGET_ID_CUSTOM_EXCHANGE,
1248     &editor.button.ce_swap,                     GD_TYPE_RADIO_BUTTON,
1249     "exchange element with other element",      0
1250   },
1251   {
1252     IMG_GFX_EDITOR_BUTTON_CE_COPY,              GADGET_ID_CUSTOM_COPY,
1253     &editor.button.ce_copy,                     GD_TYPE_NORMAL_BUTTON,
1254     "copy settings from this element",          0
1255   },
1256   {
1257     IMG_GFX_EDITOR_BUTTON_CE_PASTE,             GADGET_ID_CUSTOM_PASTE,
1258     &editor.button.ce_paste,                    GD_TYPE_NORMAL_BUTTON,
1259     "paste settings to this element",           0
1260   },
1261
1262   /* ---------- palette control buttons ------------------------------------ */
1263
1264   {
1265     IMG_GFX_EDITOR_BUTTON_PROPERTIES,           GADGET_ID_PROPERTIES,
1266     &editor.button.properties,                  GD_TYPE_NORMAL_BUTTON,
1267     "properties of drawing element",            'p'
1268   },
1269   {
1270     IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT,         GADGET_ID_ELEMENT_LEFT,
1271     &editor.button.element_left,                GD_TYPE_NORMAL_BUTTON,
1272     "properties of drawing element 1",          '1'
1273   },
1274   {
1275     IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE,       GADGET_ID_ELEMENT_MIDDLE,
1276     &editor.button.element_middle,              GD_TYPE_NORMAL_BUTTON,
1277     "properties of drawing element 2",          '2'
1278   },
1279   {
1280     IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT,        GADGET_ID_ELEMENT_RIGHT,
1281     &editor.button.element_right,               GD_TYPE_NORMAL_BUTTON,
1282     "properties of drawing element 3",          '3'
1283   },
1284   {
1285     IMG_GFX_EDITOR_BUTTON_PALETTE,              GADGET_ID_PALETTE,
1286     &editor.button.palette,                     GD_TYPE_NORMAL_BUTTON,
1287     "show list of elements",                    'e'
1288   }
1289 };
1290
1291 static int random_placement_value = 10;
1292 static int random_placement_method = RANDOM_USE_QUANTITY;
1293 static int random_placement_background_element = EL_SAND;
1294 static boolean random_placement_background_restricted = FALSE;
1295 static boolean stick_element_properties_window = FALSE;
1296 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1297 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1298 static struct ElementChangeInfo custom_element_change;
1299 static struct ElementGroupInfo group_element_info;
1300 static struct ElementInfo custom_element;
1301
1302 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1303 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1304 static int levelset_num_levels = 100;
1305 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1306
1307 static struct
1308 {
1309   int x, y;
1310   int min_value, max_value;
1311   int gadget_id_down, gadget_id_up;
1312   int gadget_id_text;
1313   int gadget_id_align;
1314   int *value;
1315   char *text_above, *text_left, *text_right;
1316 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1317 {
1318   /* ---------- current level number --------------------------------------- */
1319
1320   {
1321     -1, -1,     /* these values are not constant, but can change at runtime */
1322     1,                                  100,
1323     GADGET_ID_SELECT_LEVEL_DOWN,        GADGET_ID_SELECT_LEVEL_UP,
1324     GADGET_ID_SELECT_LEVEL_TEXT,        GADGET_ID_NONE,
1325     &level_nr,
1326     NULL,                               NULL, NULL
1327   },
1328
1329   /* ---------- level and editor settings ---------------------------------- */
1330
1331   {
1332     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(4),
1333     MIN_LEV_FIELDX,                     MAX_LEV_FIELDX,
1334     GADGET_ID_LEVEL_XSIZE_DOWN,         GADGET_ID_LEVEL_XSIZE_UP,
1335     GADGET_ID_LEVEL_XSIZE_TEXT,         GADGET_ID_NONE,
1336     &level.fieldx,
1337     "playfield size:",                  NULL, "width",
1338   },
1339   {
1340     -1,                                 ED_LEVEL_SETTINGS_YPOS(4),
1341     MIN_LEV_FIELDY,                     MAX_LEV_FIELDY,
1342     GADGET_ID_LEVEL_YSIZE_DOWN,         GADGET_ID_LEVEL_YSIZE_UP,
1343     GADGET_ID_LEVEL_YSIZE_TEXT,         GADGET_ID_LEVEL_XSIZE_UP,
1344     &level.fieldy,
1345     NULL,                               " ", "height",
1346   },
1347   {
1348     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(5),
1349     0,                                  999,
1350     GADGET_ID_LEVEL_GEMSLIMIT_DOWN,     GADGET_ID_LEVEL_GEMSLIMIT_UP,
1351     GADGET_ID_LEVEL_GEMSLIMIT_TEXT,     GADGET_ID_NONE,
1352     &level.gems_needed,
1353     NULL,                               "number of gems to collect:", NULL
1354   },
1355   {
1356     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(8),
1357     0,                                  9999,
1358     GADGET_ID_LEVEL_TIMELIMIT_DOWN,     GADGET_ID_LEVEL_TIMELIMIT_UP,
1359     GADGET_ID_LEVEL_TIMELIMIT_TEXT,     GADGET_ID_NONE,
1360     &level.time,
1361     "time or step limit to solve level:", NULL, NULL
1362   },
1363   {
1364     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(10),
1365     0,                                  999,
1366     GADGET_ID_LEVEL_TIMESCORE_DOWN,     GADGET_ID_LEVEL_TIMESCORE_UP,
1367     GADGET_ID_LEVEL_TIMESCORE_TEXT,     GADGET_ID_NONE,
1368     &level.score[SC_TIME_BONUS],
1369     "score for each second/step left:", NULL, NULL
1370   },
1371   {
1372     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(12),
1373     0,                                  9999,
1374     GADGET_ID_LEVEL_RANDOM_SEED_DOWN,   GADGET_ID_LEVEL_RANDOM_SEED_UP,
1375     GADGET_ID_LEVEL_RANDOM_SEED_TEXT,   GADGET_ID_NONE,
1376     &level.random_seed,
1377     NULL,                               "random seed:", "(0 => random)"
1378   },
1379   {
1380     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(4),
1381     1,                                  MAX_LEVELS,
1382     GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1383     GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1384     &levelset_num_levels,
1385     "number of levels:",                NULL, NULL,
1386   },
1387   {
1388     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1389     1,                                  100,
1390     GADGET_ID_LEVEL_RANDOM_DOWN,        GADGET_ID_LEVEL_RANDOM_UP,
1391     GADGET_ID_LEVEL_RANDOM_TEXT,        GADGET_ID_NONE,
1392     &random_placement_value,
1393     "random element placement:",        NULL, "in"
1394   },
1395
1396   /* ---------- element settings: configure (various elements) ------------- */
1397
1398   {
1399     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1400     MIN_SCORE,                          MAX_SCORE,
1401     GADGET_ID_ELEMENT_VALUE1_DOWN,      GADGET_ID_ELEMENT_VALUE1_UP,
1402     GADGET_ID_ELEMENT_VALUE1_TEXT,      GADGET_ID_NONE,
1403     NULL,                               /* will be set when used */
1404     NULL,                               NULL, NULL
1405   },
1406   {
1407     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
1408     MIN_SCORE,                          MAX_SCORE,
1409     GADGET_ID_ELEMENT_VALUE2_DOWN,      GADGET_ID_ELEMENT_VALUE2_UP,
1410     GADGET_ID_ELEMENT_VALUE2_TEXT,      GADGET_ID_NONE,
1411     NULL,                               /* will be set when used */
1412     NULL,                               NULL, NULL
1413   },
1414   {
1415     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1416     MIN_SCORE,                          MAX_SCORE,
1417     GADGET_ID_ELEMENT_VALUE3_DOWN,      GADGET_ID_ELEMENT_VALUE3_UP,
1418     GADGET_ID_ELEMENT_VALUE3_TEXT,      GADGET_ID_NONE,
1419     NULL,                               /* will be set when used */
1420     NULL,                               NULL, NULL
1421   },
1422   {
1423     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1424     MIN_SCORE,                          MAX_SCORE,
1425     GADGET_ID_ELEMENT_VALUE4_DOWN,      GADGET_ID_ELEMENT_VALUE4_UP,
1426     GADGET_ID_ELEMENT_VALUE4_TEXT,      GADGET_ID_NONE,
1427     NULL,                               /* will be set when used */
1428     NULL,                               NULL, NULL
1429   },
1430   {
1431     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1432     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1433     GADGET_ID_YAMYAM_CONTENT_DOWN,      GADGET_ID_YAMYAM_CONTENT_UP,
1434     GADGET_ID_YAMYAM_CONTENT_TEXT,      GADGET_ID_NONE,
1435     &level.num_yamyam_contents,
1436     NULL,                               NULL, "number of content areas"
1437   },
1438   {
1439     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1440     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1441     GADGET_ID_BALL_CONTENT_DOWN,        GADGET_ID_BALL_CONTENT_UP,
1442     GADGET_ID_BALL_CONTENT_TEXT,        GADGET_ID_NONE,
1443     &level.num_ball_contents,
1444     NULL,                               NULL, "number of content areas"
1445   },
1446   {
1447     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1448     MIN_ANDROID_ELEMENTS,               MAX_ANDROID_ELEMENTS,
1449     GADGET_ID_ANDROID_CONTENT_DOWN,     GADGET_ID_ANDROID_CONTENT_UP,
1450     GADGET_ID_ANDROID_CONTENT_TEXT,     GADGET_ID_NONE,
1451     &level.num_android_clone_elements,
1452     NULL,                               NULL, "number of clonable elements"
1453   },
1454   {
1455     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1456     MIN_ENVELOPE_XSIZE,                 MAX_ENVELOPE_XSIZE,
1457     GADGET_ID_ENVELOPE_XSIZE_DOWN,      GADGET_ID_ENVELOPE_XSIZE_UP,
1458     GADGET_ID_ENVELOPE_XSIZE_TEXT,      GADGET_ID_NONE,
1459     NULL,                               /* will be set when used */
1460     NULL,                               NULL, "width",
1461   },
1462   {
1463     -1,                                 ED_ELEMENT_SETTINGS_YPOS(0),
1464     MIN_ENVELOPE_YSIZE,                 MAX_ENVELOPE_YSIZE,
1465     GADGET_ID_ENVELOPE_YSIZE_DOWN,      GADGET_ID_ENVELOPE_YSIZE_UP,
1466     GADGET_ID_ENVELOPE_YSIZE_TEXT,      GADGET_ID_ENVELOPE_XSIZE_UP,
1467     NULL,                               /* will be set when used */
1468     NULL,                               " ", "height",
1469   },
1470   {
1471     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1472     MIN_INITIAL_INVENTORY_SIZE,         MAX_INITIAL_INVENTORY_SIZE,
1473     GADGET_ID_INVENTORY_SIZE_DOWN,      GADGET_ID_INVENTORY_SIZE_UP,
1474     GADGET_ID_INVENTORY_SIZE_TEXT,      GADGET_ID_NONE,
1475     &level.initial_inventory_size[0],
1476     NULL,                               NULL, "number of inventory elements"
1477   },
1478
1479   /* ---------- element settings: configure 1 (custom elements) ------------ */
1480
1481   {
1482     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
1483     MIN_SCORE,                          MAX_SCORE,
1484     GADGET_ID_CUSTOM_SCORE_DOWN,        GADGET_ID_CUSTOM_SCORE_UP,
1485     GADGET_ID_CUSTOM_SCORE_TEXT,        GADGET_ID_NONE,
1486     &custom_element.collect_score_initial,
1487     NULL,                               "CE score", " "
1488   },
1489   {
1490     -1,                                 ED_ELEMENT_SETTINGS_YPOS(5),
1491     MIN_COLLECT_COUNT,                  MAX_COLLECT_COUNT,
1492     GADGET_ID_CUSTOM_GEMCOUNT_DOWN,     GADGET_ID_CUSTOM_GEMCOUNT_UP,
1493     GADGET_ID_CUSTOM_GEMCOUNT_TEXT,     GADGET_ID_CUSTOM_SCORE_UP,
1494     &custom_element.collect_count_initial,
1495     NULL,                               "CE count", NULL
1496   },
1497   {
1498     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
1499     0,                                  9999,
1500     GADGET_ID_CUSTOM_VALUE_FIX_DOWN,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1501     GADGET_ID_CUSTOM_VALUE_FIX_TEXT,    GADGET_ID_NONE,
1502     &custom_element.ce_value_fixed_initial,
1503     NULL,                               "CE value", NULL
1504   },
1505   {
1506     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
1507     0,                                  9999,
1508     GADGET_ID_CUSTOM_VALUE_RND_DOWN,    GADGET_ID_CUSTOM_VALUE_RND_UP,
1509     GADGET_ID_CUSTOM_VALUE_RND_TEXT,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1510     &custom_element.ce_value_random_initial,
1511     NULL,                               "+random", NULL
1512   },
1513   {
1514     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(6),
1515     0,                                  999,
1516     GADGET_ID_PUSH_DELAY_FIX_DOWN,      GADGET_ID_PUSH_DELAY_FIX_UP,
1517     GADGET_ID_PUSH_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1518     &custom_element.push_delay_fixed,
1519     NULL,                               "push delay", NULL
1520   },
1521   {
1522     -1,                                 ED_ELEMENT_SETTINGS_YPOS(6),
1523     0,                                  999,
1524     GADGET_ID_PUSH_DELAY_RND_DOWN,      GADGET_ID_PUSH_DELAY_RND_UP,
1525     GADGET_ID_PUSH_DELAY_RND_TEXT,      GADGET_ID_PUSH_DELAY_FIX_UP,
1526     &custom_element.push_delay_random,
1527     NULL,                               "+random", NULL
1528   },
1529   {
1530     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(7),
1531     0,                                  999,
1532     GADGET_ID_DROP_DELAY_FIX_DOWN,      GADGET_ID_DROP_DELAY_FIX_UP,
1533     GADGET_ID_DROP_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1534     &custom_element.drop_delay_fixed,
1535     NULL,                               "drop delay", NULL
1536   },
1537   {
1538     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
1539     0,                                  999,
1540     GADGET_ID_DROP_DELAY_RND_DOWN,      GADGET_ID_DROP_DELAY_RND_UP,
1541     GADGET_ID_DROP_DELAY_RND_TEXT,      GADGET_ID_DROP_DELAY_FIX_UP,
1542     &custom_element.drop_delay_random,
1543     NULL,                               "+random", NULL
1544   },
1545
1546   /* ---------- element settings: configure 2 (custom elements) ------------ */
1547
1548   {
1549     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
1550     0,                                  999,
1551     GADGET_ID_MOVE_DELAY_FIX_DOWN,      GADGET_ID_MOVE_DELAY_FIX_UP,
1552     GADGET_ID_MOVE_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1553     &custom_element.move_delay_fixed,
1554     NULL,                               "move delay", NULL
1555   },
1556   {
1557     -1,                                 ED_ELEMENT_SETTINGS_YPOS(5),
1558     0,                                  999,
1559     GADGET_ID_MOVE_DELAY_RND_DOWN,      GADGET_ID_MOVE_DELAY_RND_UP,
1560     GADGET_ID_MOVE_DELAY_RND_TEXT,      GADGET_ID_MOVE_DELAY_FIX_UP,
1561     &custom_element.move_delay_random,
1562     NULL,                               "+random", NULL
1563   },
1564   {
1565     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(12),
1566     0,                                  999,
1567     GADGET_ID_EXPLOSION_DELAY_DOWN,     GADGET_ID_EXPLOSION_DELAY_UP,
1568     GADGET_ID_EXPLOSION_DELAY_TEXT,     GADGET_ID_NONE,
1569     &custom_element.explosion_delay,
1570     NULL,                               "explosion delay", NULL
1571   },
1572   {
1573     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
1574     0,                                  999,
1575     GADGET_ID_IGNITION_DELAY_DOWN,      GADGET_ID_IGNITION_DELAY_UP,
1576     GADGET_ID_IGNITION_DELAY_TEXT,      GADGET_ID_NONE,
1577     &custom_element.ignition_delay,
1578     NULL,                               "ignition delay", "(by fire)"
1579   },
1580
1581   /* ---------- element settings: configure (group elements) --------------- */
1582
1583   {
1584     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1585     MIN_ELEMENTS_IN_GROUP,              MAX_ELEMENTS_IN_GROUP,
1586     GADGET_ID_GROUP_CONTENT_DOWN,       GADGET_ID_GROUP_CONTENT_UP,
1587     GADGET_ID_GROUP_CONTENT_TEXT,       GADGET_ID_NONE,
1588     &group_element_info.num_elements,
1589     NULL,                               NULL, "number of elements in group"
1590   },
1591
1592   /* ---------- element settings: advanced (custom elements) --------------- */
1593
1594   {
1595     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(2),
1596     0,                                  999,
1597     GADGET_ID_CHANGE_DELAY_FIX_DOWN,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1598     GADGET_ID_CHANGE_DELAY_FIX_TEXT,    GADGET_ID_NONE,
1599     &custom_element_change.delay_fixed,
1600     NULL,                               "CE delay", NULL,
1601   },
1602   {
1603     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
1604     0,                                  999,
1605     GADGET_ID_CHANGE_DELAY_RND_DOWN,    GADGET_ID_CHANGE_DELAY_RND_UP,
1606     GADGET_ID_CHANGE_DELAY_RND_TEXT,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1607     &custom_element_change.delay_random,
1608     NULL,                               "+random", NULL
1609   },
1610   {
1611     ED_ELEMENT_SETTINGS_XPOS(3),        ED_ELEMENT_SETTINGS_YPOS(12),
1612     0,                                  100,
1613     GADGET_ID_CHANGE_CONT_RND_DOWN,     GADGET_ID_CHANGE_CONT_RND_UP,
1614     GADGET_ID_CHANGE_CONT_RND_TEXT,     GADGET_ID_NONE,
1615     &custom_element_change.random_percentage,
1616     NULL,                               "use random replace:", "%"
1617   },
1618 };
1619
1620 static struct
1621 {
1622   int x, y;
1623   int gadget_id;
1624   int size;
1625   char *value;
1626   char *text_above, *infotext;
1627 } textinput_info[ED_NUM_TEXTINPUT] =
1628 {
1629   {
1630     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1631     GADGET_ID_LEVEL_NAME,
1632     MAX_LEVEL_NAME_LEN,
1633     level.name,
1634     "Title:", "Title for this level"
1635   },
1636   {
1637     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(2),
1638     GADGET_ID_LEVEL_AUTHOR,
1639     MAX_LEVEL_AUTHOR_LEN,
1640     level.author,
1641     "Author:", "Author for this level"
1642   },
1643   {
1644     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1645     GADGET_ID_LEVELSET_NAME,
1646     MAX_LEVEL_NAME_LEN,
1647     levelset_name,
1648     "Title:", "Title for this or new level set"
1649   },
1650   {
1651     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(2),
1652     GADGET_ID_LEVELSET_AUTHOR,
1653     MAX_LEVEL_AUTHOR_LEN,
1654     levelset_author,
1655     "Author:", "Author for this or new level set"
1656   },
1657   {
1658     -1, -1,     /* these values are not constant, but can change at runtime */
1659     GADGET_ID_ELEMENT_NAME,
1660     MAX_ELEMENT_NAME_LEN - 2,           /* currently 2 chars less editable */
1661     custom_element.description,
1662     NULL, "Element name"
1663   }
1664 };
1665
1666 static struct
1667 {
1668   int x, y;
1669   int gadget_id;
1670   int xsize, ysize;
1671   char *value;
1672   char *text_above, *infotext;
1673 } textarea_info[ED_NUM_TEXTAREAS] =
1674 {
1675   {
1676     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1677     GADGET_ID_ENVELOPE_INFO,
1678     MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1679     NULL,
1680     "Envelope Content:", "Envelope Content"
1681   }
1682 };
1683
1684 static struct ValueTextInfo options_time_or_steps[] =
1685 {
1686   { 0,                          "seconds"                       },
1687   { 1,                          "steps"                         },
1688
1689   { -1,                         NULL                            }
1690 };
1691
1692 static struct ValueTextInfo options_game_engine_type[] =
1693 {
1694   { GAME_ENGINE_TYPE_RND,       "Rocks'n'Diamonds"              },
1695   { GAME_ENGINE_TYPE_EM,        "Emerald Mine"                  },
1696   { GAME_ENGINE_TYPE_SP,        "Supaplex"                      },
1697   { GAME_ENGINE_TYPE_MM,        "Mirror Magic"                  },
1698
1699   { -1,                         NULL                            }
1700 };
1701
1702 static struct ValueTextInfo options_levelset_save_mode[] =
1703 {
1704   { LEVELSET_SAVE_MODE_UPDATE,  "Update this level set"         },
1705   { LEVELSET_SAVE_MODE_CREATE,  "Create new level set"          },
1706
1707   { -1,                         NULL                            }
1708 };
1709
1710 static struct ValueTextInfo options_wind_direction[] =
1711 {
1712   { MV_START_NONE,              "none"                          },
1713   { MV_START_LEFT,              "left"                          },
1714   { MV_START_RIGHT,             "right"                         },
1715   { MV_START_UP,                "up"                            },
1716   { MV_START_DOWN,              "down"                          },
1717
1718   { -1,                         NULL                            }
1719 };
1720
1721 static struct ValueTextInfo options_player_speed[] =
1722 {
1723   { 0,                          "frozen"                        },
1724   { 1,                          "very slow"                     },
1725   { 2,                          "slow"                          },
1726   { 4,                          "normal"                        },
1727   { 8,                          "fast"                          },
1728   { 16,                         "very fast"                     },
1729   { 32,                         "ultrafast"                     },
1730
1731   { -1,                         NULL                            }
1732 };
1733
1734 static struct ValueTextInfo options_access_type[] =
1735 {
1736   { EP_WALKABLE,                "walkable"                      },
1737   { EP_PASSABLE,                "passable"                      },
1738
1739   { -1,                         NULL                            }
1740 };
1741
1742 static struct ValueTextInfo options_access_layer[] =
1743 {
1744   { EP_ACCESSIBLE_OVER,         "over"                          },
1745   { EP_ACCESSIBLE_INSIDE,       "inside"                        },
1746   { EP_ACCESSIBLE_UNDER,        "under"                         },
1747
1748   { -1,                         NULL                            }
1749 };
1750
1751 static struct ValueTextInfo options_access_protected[] =
1752 {
1753   { 0,                          "unprotected"                   },
1754   { 1,                          "protected"                     },
1755
1756   { -1,                         NULL                            }
1757 };
1758
1759 static struct ValueTextInfo options_access_direction[] =
1760 {
1761   { MV_NO_DIRECTION,            "no direction"                  },
1762   { MV_LEFT,                    "left"                          },
1763   { MV_RIGHT,                   "right"                         },
1764   { MV_UP,                      "up"                            },
1765   { MV_DOWN,                    "down"                          },
1766   { MV_LEFT  | MV_UP,           "left + up"                     },
1767   { MV_LEFT  | MV_DOWN,         "left + down"                   },
1768   { MV_RIGHT | MV_UP,           "right + up"                    },
1769   { MV_RIGHT | MV_DOWN,         "right + down"                  },
1770   { MV_HORIZONTAL,              "horizontal"                    },
1771   { MV_VERTICAL,                "vertical"                      },
1772   { MV_HORIZONTAL | MV_UP,      "horizontal + up"               },
1773   { MV_HORIZONTAL | MV_DOWN,    "horizontal + down"             },
1774   { MV_VERTICAL   | MV_LEFT,    "vertical + left"               },
1775   { MV_VERTICAL   | MV_RIGHT,   "vertical + right"              },
1776   { MV_ALL_DIRECTIONS,          "all directions"                },
1777
1778   { -1,                         NULL                            }
1779 };
1780
1781 static struct ValueTextInfo options_walk_to_action[] =
1782 {
1783   { EP_DIGGABLE,                "diggable"                      },
1784   { EP_COLLECTIBLE_ONLY,        "collectible"                   },
1785   { EP_DROPPABLE,               "collectible & droppable"       },
1786   { EP_THROWABLE,               "collectible & throwable"       },
1787   { EP_PUSHABLE,                "pushable"                      },
1788
1789   { -1,                         NULL                            }
1790 };
1791
1792 static struct ValueTextInfo options_move_pattern[] =
1793 {
1794   { MV_LEFT,                    "left"                          },
1795   { MV_RIGHT,                   "right"                         },
1796   { MV_UP,                      "up"                            },
1797   { MV_DOWN,                    "down"                          },
1798   { MV_HORIZONTAL,              "horizontal"                    },
1799   { MV_VERTICAL,                "vertical"                      },
1800   { MV_ALL_DIRECTIONS,          "all directions"                },
1801   { MV_WIND_DIRECTION,          "wind direction"                },
1802   { MV_TOWARDS_PLAYER,          "towards player"                },
1803   { MV_AWAY_FROM_PLAYER,        "away from player"              },
1804   { MV_ALONG_LEFT_SIDE,         "along left side"               },
1805   { MV_ALONG_RIGHT_SIDE,        "along right side"              },
1806   { MV_TURNING_LEFT,            "turning left"                  },
1807   { MV_TURNING_RIGHT,           "turning right"                 },
1808   { MV_TURNING_LEFT_RIGHT,      "turning left, right"           },
1809   { MV_TURNING_RIGHT_LEFT,      "turning right, left"           },
1810   { MV_TURNING_RANDOM,          "turning random"                },
1811   { MV_MAZE_RUNNER,             "maze runner style"             },
1812   { MV_MAZE_HUNTER,             "maze hunter style"             },
1813   { MV_WHEN_PUSHED,             "when pushed"                   },
1814   { MV_WHEN_DROPPED,            "when dropped/thrown"           },
1815
1816   { -1,                         NULL                            }
1817 };
1818
1819 static struct ValueTextInfo options_move_direction[] =
1820 {
1821   { MV_START_AUTOMATIC,         "automatic"                     },
1822   { MV_START_LEFT,              "left"                          },
1823   { MV_START_RIGHT,             "right"                         },
1824   { MV_START_UP,                "up"                            },
1825   { MV_START_DOWN,              "down"                          },
1826   { MV_START_RANDOM,            "random"                        },
1827   { MV_START_PREVIOUS,          "previous"                      },
1828
1829   { -1,                         NULL                            }
1830 };
1831
1832 static struct ValueTextInfo options_move_stepsize[] =
1833 {
1834   { 0,                          "not moving"                    },
1835   { 1,                          "very slow"                     },
1836   { 2,                          "slow"                          },
1837   { 4,                          "normal"                        },
1838   { 8,                          "fast"                          },
1839   { 16,                         "very fast"                     },
1840   { 32,                         "even faster"                   },
1841
1842   { -1,                         NULL                            }
1843 };
1844
1845 static struct ValueTextInfo options_move_leave_type[] =
1846 {
1847   { LEAVE_TYPE_UNLIMITED,       "leave behind"                  },
1848   { LEAVE_TYPE_LIMITED,         "change it to"                  },
1849
1850   { -1,                         NULL                            }
1851 };
1852
1853 static struct ValueTextInfo options_smash_targets[] =
1854 {
1855   { EP_CAN_SMASH_PLAYER,        "player"                        },
1856 #if 0
1857   { EP_CAN_SMASH_ENEMIES,       "enemies"                       },
1858 #endif
1859   { EP_CAN_SMASH_EVERYTHING,    "everything"                    },
1860
1861   { -1,                         NULL                            }
1862 };
1863
1864 static struct ValueTextInfo options_slippery_type[] =
1865 {
1866   { SLIPPERY_ANY_RANDOM,        "random"                        },
1867   { SLIPPERY_ANY_LEFT_RIGHT,    "left, right"                   },
1868   { SLIPPERY_ANY_RIGHT_LEFT,    "right, left"                   },
1869   { SLIPPERY_ONLY_LEFT,         "only left"                     },
1870   { SLIPPERY_ONLY_RIGHT,        "only right"                    },
1871
1872   { -1,                         NULL                            }
1873 };
1874
1875 static struct ValueTextInfo options_deadliness[] =
1876 {
1877   { EP_DONT_RUN_INTO,           "running into"                  },
1878   { EP_DONT_COLLIDE_WITH,       "colliding with"                },
1879   { EP_DONT_GET_HIT_BY,         "getting hit by"                },
1880   { EP_DONT_TOUCH,              "touching"                      },
1881
1882   { -1,                         NULL                            }
1883 };
1884
1885 static struct ValueTextInfo options_explosion_type[] =
1886 {
1887   { EXPLODES_3X3,               "3x3"                           },
1888   { EXPLODES_CROSS,             "3+3"                           },
1889   { EXPLODES_1X1,               "1x1"                           },
1890
1891   { -1,                         NULL                            }
1892 };
1893
1894 static struct ValueTextInfo options_time_units[] =
1895 {
1896   { 1,                          "frames"                        },
1897   { FRAMES_PER_SECOND,          "seconds"                       },
1898
1899   { -1,                         NULL                            }
1900 };
1901
1902 static struct ValueTextInfo options_change_direct_action[] =
1903 {
1904   { CE_TOUCHED_BY_PLAYER,       "touched by player"             },
1905   { CE_PRESSED_BY_PLAYER,       "pressed by player"             },
1906   { CE_SWITCHED_BY_PLAYER,      "switched by player"            },
1907   { CE_SNAPPED_BY_PLAYER,       "snapped by player"             },
1908   { CE_PUSHED_BY_PLAYER,        "pushed by player"              },
1909   { CE_ENTERED_BY_PLAYER,       "entered by player"             },
1910   { CE_LEFT_BY_PLAYER,          "left by player"                },
1911   { CE_DROPPED_BY_PLAYER,       "dropped/thrown by player"      },
1912   { CE_SWITCHED,                "switched"                      },
1913   { CE_HITTING_SOMETHING,       "hitting something"             },
1914   { CE_HIT_BY_SOMETHING,        "hit by something"              },
1915 #if 0
1916   { CE_BLOCKED,                 "blocked"                       },
1917 #endif
1918   { CE_IMPACT,                  "impact (on something)"         },
1919   { CE_SMASHED,                 "smashed (from above)"          },
1920 #if 0
1921   { CE_VALUE_CHANGES,           "CE value changes"              },
1922   { CE_SCORE_CHANGES,           "CE score changes"              },
1923 #endif
1924   { CE_VALUE_GETS_ZERO,         "CE value gets 0"               },
1925   { CE_SCORE_GETS_ZERO,         "CE score gets 0"               },
1926
1927   { -1,                         NULL                            }
1928 };
1929
1930 static struct ValueTextInfo options_change_other_action[] =
1931 {
1932   { CE_PLAYER_TOUCHES_X,        "player touches"                },
1933   { CE_PLAYER_PRESSES_X,        "player presses"                },
1934   { CE_PLAYER_SWITCHES_X,       "player switches"               },
1935   { CE_PLAYER_SNAPS_X,          "player snaps"                  },
1936   { CE_PLAYER_PUSHES_X,         "player pushes"                 },
1937   { CE_PLAYER_ENTERS_X,         "player enters"                 },
1938   { CE_PLAYER_LEAVES_X,         "player leaves"                 },
1939   { CE_PLAYER_DIGS_X,           "player digs"                   },
1940   { CE_PLAYER_COLLECTS_X,       "player collects"               },
1941   { CE_PLAYER_DROPS_X,          "player drops/throws"           },
1942   { CE_TOUCHING_X,              "touching"                      },
1943   { CE_HITTING_X,               "hitting"                       },
1944   { CE_DIGGING_X,               "digging"                       },
1945   { CE_HIT_BY_X,                "hit by"                        },
1946   { CE_SWITCH_OF_X,             "switch of"                     },
1947   { CE_CHANGE_OF_X,             "change by page of"             },
1948   { CE_EXPLOSION_OF_X,          "explosion of"                  },
1949   { CE_MOVE_OF_X,               "move of"                       },
1950   { CE_CREATION_OF_X,           "creation of"                   },
1951   { CE_VALUE_CHANGES_OF_X,      "CE value changes of"           },
1952   { CE_SCORE_CHANGES_OF_X,      "CE score changes of"           },
1953   { CE_VALUE_GETS_ZERO_OF_X,    "CE value gets 0 of"            },
1954   { CE_SCORE_GETS_ZERO_OF_X,    "CE score gets 0 of"            },
1955
1956   { -1,                         NULL                            }
1957 };
1958
1959 static struct ValueTextInfo options_change_trigger_side[] =
1960 {
1961   { CH_SIDE_LEFT,               "left"                          },
1962   { CH_SIDE_RIGHT,              "right"                         },
1963   { CH_SIDE_TOP,                "top"                           },
1964   { CH_SIDE_BOTTOM,             "bottom"                        },
1965   { CH_SIDE_LEFT_RIGHT,         "left/right"                    },
1966   { CH_SIDE_TOP_BOTTOM,         "top/bottom"                    },
1967   { CH_SIDE_ANY,                "any"                           },
1968
1969   { -1,                         NULL                            }
1970 };
1971
1972 static struct ValueTextInfo options_change_trigger_player[] =
1973 {
1974   { CH_PLAYER_1,                "1"                             },
1975   { CH_PLAYER_2,                "2"                             },
1976   { CH_PLAYER_3,                "3"                             },
1977   { CH_PLAYER_4,                "4"                             },
1978   { CH_PLAYER_ANY,              "any"                           },
1979
1980   { -1,                         NULL                            }
1981 };
1982
1983 static struct ValueTextInfo options_change_trigger_page[] =
1984 {
1985   { (1 << 0),                   "1"                             },
1986   { (1 << 1),                   "2"                             },
1987   { (1 << 2),                   "3"                             },
1988   { (1 << 3),                   "4"                             },
1989   { (1 << 4),                   "5"                             },
1990   { (1 << 5),                   "6"                             },
1991   { (1 << 6),                   "7"                             },
1992   { (1 << 7),                   "8"                             },
1993   { (1 << 8),                   "9"                             },
1994   { (1 << 9),                   "10"                            },
1995   { (1 << 10),                  "11"                            },
1996   { (1 << 11),                  "12"                            },
1997   { (1 << 12),                  "13"                            },
1998   { (1 << 13),                  "14"                            },
1999   { (1 << 14),                  "15"                            },
2000   { (1 << 15),                  "16"                            },
2001   { (1 << 16),                  "17"                            },
2002   { (1 << 17),                  "18"                            },
2003   { (1 << 18),                  "19"                            },
2004   { (1 << 19),                  "20"                            },
2005   { (1 << 20),                  "21"                            },
2006   { (1 << 21),                  "22"                            },
2007   { (1 << 22),                  "23"                            },
2008   { (1 << 23),                  "24"                            },
2009   { (1 << 24),                  "25"                            },
2010   { (1 << 25),                  "26"                            },
2011   { (1 << 26),                  "27"                            },
2012   { (1 << 27),                  "28"                            },
2013   { (1 << 28),                  "29"                            },
2014   { (1 << 29),                  "30"                            },
2015   { (1 << 30),                  "31"                            },
2016   { (1 << 31),                  "32"                            },
2017   { CH_PAGE_ANY,                "any"                           },
2018
2019   { -1,                         NULL                            }
2020 };
2021
2022 static struct ValueTextInfo options_change_replace_when[] =
2023 {
2024   { CP_WHEN_EMPTY,              "empty"                         },
2025   { CP_WHEN_WALKABLE,           "walkable"                      },
2026   { CP_WHEN_DIGGABLE,           "diggable"                      },
2027   { CP_WHEN_COLLECTIBLE,        "collectible"                   },
2028   { CP_WHEN_REMOVABLE,          "removable"                     },
2029   { CP_WHEN_DESTRUCTIBLE,       "destructible"                  },
2030
2031   { -1,                         NULL                            }
2032 };
2033
2034 static struct ValueTextInfo options_action_type[] =
2035 {
2036   { CA_NO_ACTION,               "no action"                     },
2037   { CA_UNDEFINED,               " "                             },
2038   { CA_HEADLINE_LEVEL_ACTIONS,  "[level]"                       },
2039   { CA_RESTART_LEVEL,           "restart level"                 },
2040   { CA_SHOW_ENVELOPE,           "show envelope"                 },
2041   { CA_SET_LEVEL_TIME,          "set time"                      },
2042   { CA_SET_LEVEL_SCORE,         "set score"                     },
2043   { CA_SET_LEVEL_GEMS,          "set gems"                      },
2044   { CA_SET_LEVEL_WIND,          "set wind dir."                 },
2045   { CA_SET_LEVEL_RANDOM_SEED,   "set rand. seed"                },
2046   { CA_UNDEFINED,               " "                             },
2047   { CA_HEADLINE_PLAYER_ACTIONS, "[player]"                      },
2048   { CA_MOVE_PLAYER,             "move player"                   },
2049   { CA_EXIT_PLAYER,             "exit player"                   },
2050   { CA_KILL_PLAYER,             "kill player"                   },
2051   { CA_SET_PLAYER_KEYS,         "set keys"                      },
2052   { CA_SET_PLAYER_SPEED,        "set speed"                     },
2053   { CA_SET_PLAYER_SHIELD,       "set shield"                    },
2054   { CA_SET_PLAYER_GRAVITY,      "set gravity"                   },
2055   { CA_SET_PLAYER_ARTWORK,      "set artwork"                   },
2056   { CA_SET_PLAYER_INVENTORY,    "set inventory"                 },
2057   { CA_UNDEFINED,               " "                             },
2058   { CA_HEADLINE_CE_ACTIONS,     "[CE]"                          },
2059   { CA_SET_CE_VALUE,            "set CE value"                  },
2060   { CA_SET_CE_SCORE,            "set CE score"                  },
2061   { CA_SET_CE_ARTWORK,          "set CE artwork"                },
2062   { CA_UNDEFINED,               " "                             },
2063   { CA_HEADLINE_ENGINE_ACTIONS, "[engine]"                      },
2064   { CA_SET_ENGINE_SCAN_MODE,    "set scan mode"                 },
2065
2066   { -1,                         NULL                            }
2067 };
2068
2069 static struct ValueTextInfo options_action_mode_none[] =
2070 {
2071   { CA_MODE_UNDEFINED,          " "                             },
2072
2073   { -1,                         NULL                            }
2074 };
2075
2076 static struct ValueTextInfo options_action_mode_assign[] =
2077 {
2078   { CA_MODE_SET,                "="                             },
2079
2080   { -1,                         NULL                            }
2081 };
2082
2083 static struct ValueTextInfo options_action_mode_add_remove[] =
2084 {
2085   { CA_MODE_ADD,                "+"                             },
2086   { CA_MODE_SUBTRACT,           "-"                             },
2087
2088   { -1,                         NULL                            }
2089 };
2090
2091 static struct ValueTextInfo options_action_mode_calculate[] =
2092 {
2093   { CA_MODE_SET,                "="                             },
2094   { CA_MODE_ADD,                "+"                             },
2095   { CA_MODE_SUBTRACT,           "-"                             },
2096   { CA_MODE_MULTIPLY,           "*"                             },
2097   { CA_MODE_DIVIDE,             "/"                             },
2098   { CA_MODE_MODULO,             "%"                             },
2099
2100   { -1,                         NULL                            }
2101 };
2102
2103 static struct ValueTextInfo options_action_arg_none[] =
2104 {
2105   { CA_ARG_UNDEFINED,           "         "                     },
2106
2107   { -1,                         NULL                            }
2108 };
2109
2110 static struct ValueTextInfo options_action_arg_player[] =
2111 {
2112   { CA_ARG_PLAYER_HEADLINE,     "[player]"                      },
2113   { CA_ARG_PLAYER_1,            "1"                             },
2114   { CA_ARG_PLAYER_2,            "2"                             },
2115   { CA_ARG_PLAYER_3,            "3"                             },
2116   { CA_ARG_PLAYER_4,            "4"                             },
2117   { CA_ARG_PLAYER_ANY,          "any"                           },
2118   { CA_ARG_PLAYER_TRIGGER,      "trigger"                       },
2119   { CA_ARG_PLAYER_ACTION,       "action ->"                     },
2120
2121   { -1,                         NULL                            }
2122 };
2123
2124 static struct ValueTextInfo options_action_arg_number[] =
2125 {
2126   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
2127   { CA_ARG_0,                   "0"                             },
2128   { CA_ARG_1,                   "1"                             },
2129   { CA_ARG_2,                   "2"                             },
2130   { CA_ARG_3,                   "3"                             },
2131   { CA_ARG_4,                   "4"                             },
2132   { CA_ARG_5,                   "5"                             },
2133   { CA_ARG_10,                  "10"                            },
2134   { CA_ARG_100,                 "100"                           },
2135   { CA_ARG_1000,                "1000"                          },
2136   { CA_ARG_UNDEFINED,           " "                             },
2137   { CA_ARG_NUMBER_MIN,          "min"                           },
2138   { CA_ARG_NUMBER_MAX,          "max"                           },
2139   { CA_ARG_UNDEFINED,           " "                             },
2140   { CA_ARG_NUMBER_RESET,        "reset"                         },
2141   { CA_ARG_UNDEFINED,           " "                             },
2142   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
2143   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
2144   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
2145   { CA_ARG_UNDEFINED,           " "                             },
2146   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
2147   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
2148   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
2149   { CA_ARG_UNDEFINED,           " "                             },
2150   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
2151   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
2152   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
2153   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
2154   { CA_ARG_UNDEFINED,           " "                             },
2155   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
2156   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
2157   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
2158   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
2159
2160   { -1,                         NULL                            }
2161 };
2162
2163 static struct ValueTextInfo options_action_arg_value[] =
2164 {
2165   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
2166   { CA_ARG_0,                   "0"                             },
2167   { CA_ARG_1,                   "1"                             },
2168   { CA_ARG_2,                   "2"                             },
2169   { CA_ARG_3,                   "3"                             },
2170   { CA_ARG_4,                   "4"                             },
2171   { CA_ARG_5,                   "5"                             },
2172   { CA_ARG_10,                  "10"                            },
2173   { CA_ARG_100,                 "100"                           },
2174   { CA_ARG_1000,                "1000"                          },
2175   { CA_ARG_UNDEFINED,           " "                             },
2176   { CA_ARG_NUMBER_MIN,          "min"                           },
2177   { CA_ARG_NUMBER_MAX,          "max"                           },
2178   { CA_ARG_UNDEFINED,           " "                             },
2179   { CA_ARG_NUMBER_RESET,        "reset"                         },
2180   { CA_ARG_UNDEFINED,           " "                             },
2181   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
2182   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
2183   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
2184   { CA_ARG_UNDEFINED,           " "                             },
2185   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
2186   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
2187   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
2188   { CA_ARG_UNDEFINED,           " "                             },
2189   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
2190   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
2191   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
2192   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
2193   { CA_ARG_UNDEFINED,           " "                             },
2194   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
2195   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
2196   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
2197   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
2198   { CA_ARG_UNDEFINED,           " "                             },
2199   { CA_ARG_ELEMENT_NR_HEADLINE, "[element]"                     },
2200   { CA_ARG_ELEMENT_NR_TARGET,   "target"                        },
2201   { CA_ARG_ELEMENT_NR_TRIGGER,  "trigger"                       },
2202   { CA_ARG_ELEMENT_NR_ACTION,   "action ->"                     },
2203
2204   { -1,                         NULL                            }
2205 };
2206
2207 static struct ValueTextInfo options_action_arg_envelope[] =
2208 {
2209   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
2210   { CA_ARG_1,                   "1"                             },
2211   { CA_ARG_2,                   "2"                             },
2212   { CA_ARG_3,                   "3"                             },
2213   { CA_ARG_4,                   "4"                             },
2214   { CA_ARG_UNDEFINED,           " "                             },
2215   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
2216   { CA_ARG_ELEMENT_TARGET,      "target"                        },
2217   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
2218   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
2219
2220   { -1,                         NULL                            }
2221 };
2222
2223 static struct ValueTextInfo options_action_arg_key[] =
2224 {
2225   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
2226   { CA_ARG_1,                   "1"                             },
2227   { CA_ARG_2,                   "2"                             },
2228   { CA_ARG_3,                   "3"                             },
2229   { CA_ARG_4,                   "4"                             },
2230   { CA_ARG_5,                   "5"                             },
2231   { CA_ARG_6,                   "6"                             },
2232   { CA_ARG_7,                   "7"                             },
2233   { CA_ARG_8,                   "8"                             },
2234   { CA_ARG_UNDEFINED,           " "                             },
2235   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
2236   { CA_ARG_ELEMENT_TARGET,      "target"                        },
2237   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
2238   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
2239
2240   { -1,                         NULL                            }
2241 };
2242
2243 static struct ValueTextInfo options_action_arg_speed[] =
2244 {
2245   { CA_ARG_SPEED_HEADLINE,      "[speed]"                       },
2246   { CA_ARG_SPEED_NOT_MOVING,    "frozen"                        },
2247   { CA_ARG_SPEED_VERY_SLOW,     "very slow"                     },
2248   { CA_ARG_SPEED_SLOW,          "slow"                          },
2249   { CA_ARG_SPEED_NORMAL,        "normal"                        },
2250   { CA_ARG_SPEED_FAST,          "fast"                          },
2251   { CA_ARG_SPEED_VERY_FAST,     "very fast"                     },
2252   { CA_ARG_SPEED_EVEN_FASTER,   "ultrafast"                     },
2253   { CA_ARG_UNDEFINED,           " "                             },
2254   { CA_ARG_SPEED_SLOWER,        "slower"                        },
2255   { CA_ARG_SPEED_FASTER,        "faster"                        },
2256   { CA_ARG_UNDEFINED,           " "                             },
2257   { CA_ARG_SPEED_RESET,         "reset"                         },
2258
2259   { -1,                         NULL                            }
2260 };
2261
2262 static struct ValueTextInfo options_action_arg_shield[] =
2263 {
2264   { CA_ARG_SHIELD_HEADLINE,     "[shield]"                      },
2265   { CA_ARG_SHIELD_OFF,          "off"                           },
2266   { CA_ARG_SHIELD_NORMAL,       "normal"                        },
2267   { CA_ARG_SHIELD_DEADLY,       "deadly"                        },
2268
2269   { -1,                         NULL                            }
2270 };
2271
2272 static struct ValueTextInfo options_action_arg_artwork[] =
2273 {
2274   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
2275   { CA_ARG_ELEMENT_TARGET,      "target"                        },
2276   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
2277   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
2278   { CA_ARG_UNDEFINED,           " "                             },
2279   { CA_ARG_ELEMENT_RESET,       "reset"                         },
2280
2281   { -1,                         NULL                            }
2282 };
2283
2284 static struct ValueTextInfo options_action_arg_gravity[] =
2285 {
2286   { CA_ARG_GRAVITY_HEADLINE,    "[gravity]"                     },
2287   { CA_ARG_GRAVITY_ON,          "on"                            },
2288   { CA_ARG_GRAVITY_OFF,         "off"                           },
2289   { CA_ARG_GRAVITY_TOGGLE,      "toggle"                        },
2290
2291   { -1,                         NULL                            }
2292 };
2293
2294 static struct ValueTextInfo options_action_arg_direction[] =
2295 {
2296   { CA_ARG_DIRECTION_HEADLINE,  "[dir.]"                        },
2297   { CA_ARG_DIRECTION_NONE,      "none"                          },
2298   { CA_ARG_DIRECTION_LEFT,      "left"                          },
2299   { CA_ARG_DIRECTION_RIGHT,     "right"                         },
2300   { CA_ARG_DIRECTION_UP,        "up"                            },
2301   { CA_ARG_DIRECTION_DOWN,      "down"                          },
2302   { CA_ARG_DIRECTION_TRIGGER,   "trigger"                       },
2303   { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger"                   },
2304
2305   { -1,                         NULL                            }
2306 };
2307
2308 static struct ValueTextInfo options_action_arg_scan_mode[] =
2309 {
2310   { CA_ARG_SCAN_MODE_HEADLINE,  "[mode]"                        },
2311   { CA_ARG_SCAN_MODE_NORMAL,    "normal"                        },
2312   { CA_ARG_SCAN_MODE_REVERSE,   "reverse"                       },
2313
2314   { -1,                         NULL                            }
2315 };
2316
2317 static struct ValueTextInfo options_action_arg_inventory[] =
2318 {
2319   { CA_ARG_INVENTORY_HEADLINE,  "[add]"                         },
2320   { CA_ARG_ELEMENT_TARGET,      "+ target"                      },
2321   { CA_ARG_ELEMENT_TRIGGER,     "+ trigger"                     },
2322   { CA_ARG_ELEMENT_ACTION,      "+ action"                      },
2323   { CA_ARG_UNDEFINED,           " "                             },
2324   { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]"                     },
2325   { CA_ARG_INVENTORY_RM_TARGET, "- target"                      },
2326   { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger"                     },
2327   { CA_ARG_INVENTORY_RM_ACTION, "- action"                      },
2328   { CA_ARG_INVENTORY_RM_FIRST,  "- first"                       },
2329   { CA_ARG_INVENTORY_RM_LAST,   "- last"                        },
2330   { CA_ARG_INVENTORY_RM_ALL,    "- all"                         },
2331   { CA_ARG_UNDEFINED,           " "                             },
2332   { CA_ARG_INVENTORY_RESET,     "reset"                         },
2333
2334   { -1,                         NULL                            }
2335 };
2336
2337 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2338 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2339 {
2340   { -1,                         NULL                            }
2341 };
2342
2343 static struct ValueTextInfo options_group_choice_mode[] =
2344 {
2345   { ANIM_RANDOM,                "random"                        },
2346   { ANIM_LOOP,                  "loop"                          },
2347   { ANIM_LINEAR,                "linear"                        },
2348   { ANIM_PINGPONG,              "pingpong"                      },
2349   { ANIM_PINGPONG2,             "pingpong 2"                    },
2350
2351   { -1,                         NULL                            }
2352 };
2353
2354 static struct ValueTextInfo *action_arg_modes[] =
2355 {
2356   options_action_mode_none,
2357   options_action_mode_assign,
2358   options_action_mode_add_remove,
2359   options_action_mode_calculate,
2360 };
2361
2362 static struct
2363 {
2364   int value;
2365   int mode;
2366   struct ValueTextInfo *options;
2367 }
2368 action_arg_options[] =
2369 {
2370   { CA_NO_ACTION,               0,      options_action_arg_none,        },
2371   { CA_EXIT_PLAYER,             0,      options_action_arg_player,      },
2372   { CA_KILL_PLAYER,             0,      options_action_arg_player,      },
2373   { CA_MOVE_PLAYER,             0,      options_action_arg_direction,   },
2374   { CA_RESTART_LEVEL,           0,      options_action_arg_none,        },
2375   { CA_SHOW_ENVELOPE,           0,      options_action_arg_envelope,    },
2376   { CA_SET_LEVEL_TIME,          3,      options_action_arg_number,      },
2377   { CA_SET_LEVEL_GEMS,          3,      options_action_arg_number,      },
2378   { CA_SET_LEVEL_SCORE,         3,      options_action_arg_number,      },
2379   { CA_SET_LEVEL_WIND,          1,      options_action_arg_direction,   },
2380   { CA_SET_LEVEL_RANDOM_SEED,   1,      options_action_arg_number,      },
2381   { CA_SET_PLAYER_KEYS,         2,      options_action_arg_key,         },
2382   { CA_SET_PLAYER_SPEED,        1,      options_action_arg_speed,       },
2383   { CA_SET_PLAYER_SHIELD,       1,      options_action_arg_shield,      },
2384   { CA_SET_PLAYER_GRAVITY,      1,      options_action_arg_gravity,     },
2385   { CA_SET_PLAYER_ARTWORK,      1,      options_action_arg_artwork,     },
2386   { CA_SET_PLAYER_INVENTORY,    0,      options_action_arg_inventory,   },
2387   { CA_SET_CE_VALUE,            3,      options_action_arg_value,       },
2388   { CA_SET_CE_SCORE,            3,      options_action_arg_value,       },
2389   { CA_SET_CE_ARTWORK,          1,      options_action_arg_artwork,     },
2390   { CA_SET_ENGINE_SCAN_MODE,    1,      options_action_arg_scan_mode,   },
2391
2392   { -1,                         FALSE,  NULL                            }
2393 };
2394
2395 static struct
2396 {
2397   int x, y;
2398   int gadget_id;
2399   int gadget_id_align;
2400   int size;     /* char size of selectbox or '-1' (dynamically determined) */
2401   struct ValueTextInfo *options;
2402   int *value;
2403   char *text_above, *text_left, *text_right, *infotext;
2404 } selectbox_info[ED_NUM_SELECTBOX] =
2405 {
2406   /* ---------- level and editor settings ---------------------------------- */
2407
2408   {
2409     -1,                                 ED_LEVEL_SETTINGS_YPOS(8),
2410     GADGET_ID_TIME_OR_STEPS,            GADGET_ID_LEVEL_TIMELIMIT_UP,
2411     -1,
2412     options_time_or_steps,
2413     &level.use_step_counter,
2414     NULL, NULL, "(0 => no limit)",      "time or step limit"
2415   },
2416   {
2417     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(11),
2418     GADGET_ID_GAME_ENGINE_TYPE,         GADGET_ID_NONE,
2419     -1,
2420     options_game_engine_type,
2421     &level.game_engine_type,
2422     NULL, "game engine:", NULL,         "game engine"
2423   },
2424   {
2425     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(9),
2426     GADGET_ID_LEVELSET_SAVE_MODE,       GADGET_ID_NONE,
2427     -1,
2428     options_levelset_save_mode,
2429     &levelset_save_mode,
2430     "Action:", NULL, NULL,              "action when saving level set"
2431   },
2432
2433   /* ---------- element settings: configure (several elements) ------------- */
2434
2435   {
2436     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2437     GADGET_ID_WIND_DIRECTION,           GADGET_ID_NONE,
2438     -1,
2439     options_wind_direction,
2440     &level.wind_direction_initial,
2441     NULL, "initial wind direction:", NULL,      "initial wind direction"
2442   },
2443   {
2444     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2445     GADGET_ID_PLAYER_SPEED,             GADGET_ID_NONE,
2446     -1,
2447     options_player_speed,
2448     &level.initial_player_stepsize[0],
2449     NULL, "initial player speed:", NULL,        "initial player speed"
2450   },
2451
2452   /* ---------- element settings: configure 1 (custom elements) ------------ */
2453
2454   {
2455     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2456     GADGET_ID_CUSTOM_ACCESS_TYPE,       GADGET_ID_NONE,
2457     -1,
2458     options_access_type,
2459     &custom_element.access_type,
2460     NULL, NULL, NULL,                   "type of access to this field"
2461   },
2462   {
2463     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
2464     GADGET_ID_CUSTOM_ACCESS_LAYER,      GADGET_ID_CUSTOM_ACCESS_TYPE,
2465     -1,
2466     options_access_layer,
2467     &custom_element.access_layer,
2468     NULL, NULL, NULL,                   "layer of access for this field"
2469   },
2470   {
2471     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
2472     GADGET_ID_CUSTOM_ACCESS_PROTECTED,  GADGET_ID_CUSTOM_ACCESS_LAYER,
2473     -1,
2474     options_access_protected,
2475     &custom_element.access_protected,
2476     NULL, NULL, NULL,                   "protected access for this field"
2477   },
2478   {
2479     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2480     GADGET_ID_CUSTOM_ACCESS_DIRECTION,  GADGET_ID_NONE,
2481     -1,
2482     options_access_direction,
2483     &custom_element.access_direction,
2484     NULL, "from", NULL,                 "access direction for this field"
2485   },
2486   {
2487     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2488     GADGET_ID_CUSTOM_WALK_TO_ACTION,    GADGET_ID_NONE,
2489     -1,
2490     options_walk_to_action,
2491     &custom_element.walk_to_action,
2492     NULL, NULL, NULL,                   "diggable/collectible/pushable"
2493   },
2494
2495   /* ---------- element settings: configure 2 (custom elements) ------------ */
2496
2497   {
2498     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(1),
2499     GADGET_ID_CUSTOM_MOVE_PATTERN,      GADGET_ID_NONE,
2500     -1,
2501     options_move_pattern,
2502     &custom_element.move_pattern,
2503     NULL, "can move", NULL,             "element move pattern"
2504   },
2505   {
2506     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2507     GADGET_ID_CUSTOM_MOVE_DIRECTION,    GADGET_ID_NONE,
2508     -1,
2509     options_move_direction,
2510     &custom_element.move_direction_initial,
2511     NULL, "starts moving", NULL,        "initial element move direction"
2512   },
2513   {
2514     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2515     GADGET_ID_CUSTOM_MOVE_STEPSIZE,     GADGET_ID_NONE,
2516     -1,
2517     options_move_stepsize,
2518     &custom_element.move_stepsize,
2519     NULL, "move/fall speed", NULL,      "speed of element movement"
2520   },
2521   {
2522     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2523     GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,   GADGET_ID_NONE,
2524     -1,
2525     options_move_leave_type,
2526     &custom_element.move_leave_type,
2527     // left text with leading spaces to place gadget next to "can dig" gadget
2528     // (needed because drawing area gadgets created after selectbox gadgets)
2529     // NULL, "can dig:    can", ":",    "leave behind or change element"
2530     NULL, "            can", ":",       "leave behind or change element"
2531   },
2532   {
2533     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2534     GADGET_ID_CUSTOM_SMASH_TARGETS,     GADGET_ID_CUSTOM_CAN_SMASH,
2535     -1,
2536     options_smash_targets,
2537     &custom_element.smash_targets,
2538     NULL, "can smash", NULL,            "elements that can be smashed"
2539   },
2540   {
2541     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
2542     GADGET_ID_CUSTOM_SLIPPERY_TYPE,     GADGET_ID_NONE,
2543     -1,
2544     options_slippery_type,
2545     &custom_element.slippery_type,
2546     NULL, "slippery", NULL,             "where other elements fall down"
2547   },
2548   {
2549     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
2550     GADGET_ID_CUSTOM_DEADLINESS,        GADGET_ID_NONE,
2551     -1,
2552     options_deadliness,
2553     &custom_element.deadliness,
2554     NULL, "deadly when", NULL,          "deadliness of element"
2555   },
2556   {
2557     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(10),
2558     GADGET_ID_CUSTOM_EXPLOSION_TYPE,    GADGET_ID_NONE,
2559     -1,
2560     options_explosion_type,
2561     &custom_element.explosion_type,
2562     NULL, "can explode", NULL,          "explosion type"
2563   },
2564
2565   /* ---------- element settings: advanced (custom elements) --------------- */
2566
2567   {
2568     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(3),
2569     GADGET_ID_CHANGE_TIME_UNITS,        GADGET_ID_NONE,
2570     -1,
2571     options_time_units,
2572     &custom_element_change.delay_frames,
2573     NULL, "delay time given in", NULL,  "delay time units for change"
2574   },
2575   {
2576     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(4),
2577     GADGET_ID_CHANGE_DIRECT_ACTION,     GADGET_ID_NONE,
2578     -1,
2579     options_change_direct_action,
2580     &custom_element_change.direct_action,
2581     NULL, NULL, NULL,                   "type of direct action"
2582   },
2583   {
2584     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(5),
2585     GADGET_ID_CHANGE_OTHER_ACTION,      GADGET_ID_NONE,
2586     -1,
2587     options_change_other_action,
2588     &custom_element_change.other_action,
2589     NULL, NULL, "element:",             "type of other element action"
2590   },
2591   {
2592     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(6),
2593     GADGET_ID_CHANGE_SIDE,              GADGET_ID_NONE,
2594     -1,
2595     options_change_trigger_side,
2596     &custom_element_change.trigger_side,
2597     NULL, "at", "side",                 "element side triggering change"
2598   },
2599   {
2600     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2601     GADGET_ID_CHANGE_PLAYER,            GADGET_ID_NONE,
2602     -1,
2603     options_change_trigger_player,
2604     &custom_element_change.trigger_player,
2605     NULL, "player:", " ",               "player that causes change"
2606   },
2607   {
2608     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2609     GADGET_ID_CHANGE_PAGE,              GADGET_ID_CHANGE_PLAYER,
2610     -1,
2611     options_change_trigger_page,
2612     &custom_element_change.trigger_page,
2613     NULL, "page:", NULL,                "change page that causes change"
2614   },
2615   {
2616     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(10),
2617     GADGET_ID_CHANGE_REPLACE_WHEN,      GADGET_ID_NONE,
2618     -1,
2619     options_change_replace_when,
2620     &custom_element_change.replace_when,
2621     NULL, "replace when", NULL,         "which elements can be replaced"
2622   },
2623   {
2624     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
2625     GADGET_ID_ACTION_TYPE,              GADGET_ID_NONE,
2626     -1,
2627     options_action_type,
2628     &custom_element_change.action_type,
2629     NULL, NULL, NULL,                   "action on specified condition"
2630   },
2631   {
2632     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2633     GADGET_ID_ACTION_MODE,              GADGET_ID_ACTION_TYPE,
2634     -1,
2635     options_action_mode_none,
2636     &custom_element_change.action_mode,
2637     NULL, NULL, NULL,                   "action operator"
2638   },
2639   {
2640     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2641     GADGET_ID_ACTION_ARG,               GADGET_ID_ACTION_MODE,
2642     -1,
2643     options_action_arg_none,
2644     &custom_element_change.action_arg,
2645     NULL, NULL, NULL,                   "action parameter"
2646   },
2647   {
2648     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(14),
2649     GADGET_ID_SELECT_CHANGE_PAGE,       GADGET_ID_NONE,
2650     3,
2651     options_change_page,
2652     &custom_element.current_change_page,
2653     NULL, NULL, NULL,                   "element change page"
2654   },
2655
2656   /* ---------- element settings: configure (group elements) --------------- */
2657
2658   {
2659     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
2660     GADGET_ID_GROUP_CHOICE_MODE,        GADGET_ID_NONE,
2661     -1,
2662     options_group_choice_mode,
2663     &group_element_info.choice_mode,
2664     NULL, "choice type:", NULL,         "type of group element choice"
2665   },
2666 };
2667
2668 static struct
2669 {
2670   int x, y;
2671   int gadget_id;
2672   int gadget_id_align;
2673   int size;
2674   char *text;
2675   char *text_above, *text_left, *text_right, *infotext;
2676 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2677 {
2678   /* ---------- level and editor settings (tabs) --------------------------- */
2679
2680   {
2681     ED_LEVEL_TABS_XPOS(0),              ED_LEVEL_TABS_YPOS(0),
2682     GADGET_ID_LEVELINFO_LEVEL,          GADGET_ID_NONE,
2683     8,                                  "Level",
2684     NULL, NULL, NULL,                   "Configure level properties"
2685   },
2686   {
2687     -1,                                 -1,
2688     GADGET_ID_LEVELINFO_LEVELSET,       GADGET_ID_LEVELINFO_LEVEL,
2689     8,                                  "Levelset",
2690     NULL, NULL, NULL,                   "Update this or create new level set"
2691   },
2692   {
2693     -1,                                 -1,
2694     GADGET_ID_LEVELINFO_EDITOR,         GADGET_ID_LEVELINFO_LEVELSET,
2695     8,                                  "Editor",
2696     NULL, NULL, NULL,                   "Configure editor properties"
2697   },
2698
2699   /* ---------- element settings (tabs) ------------------------------------ */
2700
2701   {
2702     ED_ELEMENT_TABS_XPOS(0),            ED_ELEMENT_TABS_YPOS(0),
2703     GADGET_ID_PROPERTIES_INFO,          GADGET_ID_NONE,
2704     8,                                  "Info",
2705     NULL, NULL, NULL,                   "Show information about element"
2706   },
2707   {
2708     -1,                                 -1,
2709     GADGET_ID_PROPERTIES_CONFIG,        GADGET_ID_PROPERTIES_INFO,
2710     8,                                  "Config",
2711     NULL, NULL, NULL,                   "Configure element properties"
2712   },
2713   {
2714     -1,                                 -1,
2715     GADGET_ID_PROPERTIES_CONFIG_1,      GADGET_ID_PROPERTIES_INFO,
2716     8,                                  "Config 1",
2717     NULL, NULL, NULL,                   "Configure element properties, part 1"
2718   },
2719   {
2720     -1,                                 -1,
2721     GADGET_ID_PROPERTIES_CONFIG_2,      GADGET_ID_PROPERTIES_CONFIG_1,
2722     8,                                  "Config 2",
2723     NULL, NULL, NULL,                   "Configure element properties, part 2"
2724   },
2725   {
2726     -1,                                 -1,
2727     GADGET_ID_PROPERTIES_CHANGE,        GADGET_ID_PROPERTIES_CONFIG_2,
2728     8,                                  "Change",
2729     NULL, NULL, NULL,                   "Configure custom element change pages"
2730   },
2731
2732   /* ---------- level and editor settings (buttons) ------------------------ */
2733
2734   {
2735     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(9),
2736     GADGET_ID_SAVE_LEVELSET,            GADGET_ID_LEVELSET_SAVE_MODE,
2737     -1,                                 "Save",
2738     NULL, NULL, NULL,                   "Update or create level set"
2739   },
2740   {
2741     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(6),
2742     GADGET_ID_SAVE_AS_TEMPLATE_2,       GADGET_ID_NONE,
2743     -1,                                 "Save",
2744     NULL, NULL,                         "this level as level template",
2745     "Save current settings as new template"
2746   },
2747
2748   /* ---------- element settings (buttons) --------------------------------- */
2749
2750   {
2751     -1,                                 -1,
2752     GADGET_ID_SAVE_AS_TEMPLATE_1,       GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2753     -1,                                 "Save",
2754     NULL, " ",                          "As Template",
2755     "Save current settings as new template"
2756   },
2757   {
2758     -1,                                 -1,
2759     GADGET_ID_ADD_CHANGE_PAGE,          GADGET_ID_PASTE_CHANGE_PAGE,
2760     -1,                                 "New",
2761     NULL, NULL, NULL,                   "Add new change page"
2762   },
2763   {
2764     -1,                                 -1,
2765     GADGET_ID_DEL_CHANGE_PAGE,          GADGET_ID_ADD_CHANGE_PAGE,
2766     -1,                                 "Delete",
2767     NULL, NULL, NULL,                   "Delete current change page"
2768   },
2769 };
2770
2771 static struct
2772 {
2773   int graphic;
2774   int x, y;
2775   int gadget_id;
2776   int gadget_id_align;
2777   char *text_left, *text_right, *infotext;
2778 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2779 {
2780   {
2781     IMG_EDITOR_COUNTER_DOWN,
2782     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(14),
2783     GADGET_ID_PREV_CHANGE_PAGE,         GADGET_ID_NONE,
2784     NULL, NULL,                         "select previous change page"
2785   },
2786   {
2787     IMG_EDITOR_COUNTER_UP,
2788     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2789     GADGET_ID_NEXT_CHANGE_PAGE,         GADGET_ID_SELECT_CHANGE_PAGE,
2790     NULL, "change page",                "select next change page"
2791   },
2792   {
2793     IMG_GFX_EDITOR_BUTTON_CP_COPY,
2794     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2795     GADGET_ID_COPY_CHANGE_PAGE,         GADGET_ID_NEXT_CHANGE_PAGE,
2796     " ", NULL,                          "copy settings from this change page"
2797   },
2798   {
2799     IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2800     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2801     GADGET_ID_PASTE_CHANGE_PAGE,        GADGET_ID_COPY_CHANGE_PAGE,
2802     NULL, NULL,                         "paste settings to this change page"
2803   },
2804 };
2805
2806 static struct
2807 {
2808   int x, y;
2809 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2810
2811 static struct
2812 {
2813   int graphic;
2814   int gadget_id;
2815   char *infotext;
2816 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2817 {
2818   {
2819     IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2820     GADGET_ID_SCROLL_UP,
2821     "scroll level editing area up"
2822   },
2823   {
2824     IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2825     GADGET_ID_SCROLL_DOWN,
2826     "scroll level editing area down"
2827   },
2828   {
2829     IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2830     GADGET_ID_SCROLL_LEFT,
2831     "scroll level editing area left"
2832   },
2833   {
2834     IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2835     GADGET_ID_SCROLL_RIGHT,
2836     "scroll level editing area right"
2837   },
2838   {
2839     IMG_EDITOR_PALETTE_SCROLL_UP,
2840     GADGET_ID_SCROLL_LIST_UP,
2841     "scroll element list up ('Page Up')"
2842   },
2843   {
2844     IMG_EDITOR_PALETTE_SCROLL_DOWN,
2845     GADGET_ID_SCROLL_LIST_DOWN,
2846     "scroll element list down ('Page Down')"
2847   },
2848 };
2849
2850 static struct
2851 {
2852   int x, y;
2853   int width, height;
2854   int wheel_x, wheel_y;
2855   int wheel_width, wheel_height;
2856 } scrollbar_pos[ED_NUM_SCROLLBARS];
2857
2858 static struct
2859 {
2860   int graphic;
2861   int type;
2862   int gadget_id;
2863   char *infotext;
2864 } scrollbar_info[ED_NUM_SCROLLBARS] =
2865 {
2866   {
2867     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2868     GD_TYPE_SCROLLBAR_HORIZONTAL,
2869     GADGET_ID_SCROLL_HORIZONTAL,
2870     "scroll level editing area horizontally"
2871   },
2872   {
2873     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2874     GD_TYPE_SCROLLBAR_VERTICAL,
2875     GADGET_ID_SCROLL_VERTICAL,
2876     "scroll level editing area vertically"
2877   },
2878   {
2879     IMG_EDITOR_PALETTE_SCROLLBAR,
2880     GD_TYPE_SCROLLBAR_VERTICAL,
2881     GADGET_ID_SCROLL_LIST_VERTICAL,
2882     "scroll element list vertically"
2883   }
2884 };
2885
2886
2887 static struct
2888 {
2889   int x, y;
2890   int gadget_id;
2891   int gadget_id_align;
2892   int radio_button_nr;
2893   int *value;
2894   int checked_value;
2895   char *text_left, *text_right, *infotext;
2896 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2897 {
2898   {
2899     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2900     GADGET_ID_RANDOM_PERCENTAGE,        GADGET_ID_LEVEL_RANDOM_UP,
2901     RADIO_NR_RANDOM_ELEMENTS,
2902     &random_placement_method,           RANDOM_USE_PERCENTAGE,
2903     " ", "percentage",                  "use percentage for random elements"
2904   },
2905   {
2906     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2907     GADGET_ID_RANDOM_QUANTITY,          GADGET_ID_RANDOM_PERCENTAGE,
2908     RADIO_NR_RANDOM_ELEMENTS,
2909     &random_placement_method,           RANDOM_USE_QUANTITY,
2910     " ", "quantity",                    "use quantity for random elements"
2911   }
2912 };
2913
2914 static struct
2915 {
2916   int x, y;
2917   int gadget_id;
2918   int gadget_id_align;
2919   boolean *value;
2920   char *text_above, *text_left, *text_right, *infotext;
2921 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2922 {
2923   /* ---------- level and editor settings ---------------------------------- */
2924
2925   {
2926     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(6),
2927     GADGET_ID_AUTO_COUNT_GEMS,          GADGET_ID_NONE,
2928     &level.auto_count_gems,
2929     NULL, NULL,
2930     "automatically count gems needed",  "set counter to number of gems"
2931   },
2932   {
2933     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(1),
2934     GADGET_ID_RANDOM_RESTRICTED,        GADGET_ID_NONE,
2935     &random_placement_background_restricted,
2936     NULL, NULL,
2937     "restrict random placement to:",    "set random placement restriction"
2938   },
2939   {
2940     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(4),
2941     GADGET_ID_CUSTOM_USE_TEMPLATE_3,    GADGET_ID_NONE,
2942     &setup.editor.use_template_for_new_levels,
2943     "Template for new levels and CE/GE:", NULL,
2944     "use template for new levels",      "use template for level properties"
2945   },
2946   {
2947     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(5),
2948     GADGET_ID_CUSTOM_USE_TEMPLATE_2,    GADGET_ID_NONE,
2949     &level.use_custom_template,
2950     NULL, NULL,
2951     "use template for custom elements", "use template for custom properties"
2952   },
2953
2954   /* ---------- element settings: configure (various elements) ------------- */
2955
2956   {
2957     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2958     GADGET_ID_STICK_ELEMENT,            GADGET_ID_NONE,
2959     &stick_element_properties_window,
2960     NULL, NULL,
2961     "stick this screen to edit content","stick this screen to edit content"
2962   },
2963   {
2964     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2965     GADGET_ID_EM_SLIPPERY_GEMS,         GADGET_ID_NONE,
2966     &level.em_slippery_gems,
2967     NULL, NULL,
2968     "slip down from certain flat walls","use EM/DC style slipping behaviour"
2969   },
2970   {
2971     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2972     GADGET_ID_EM_EXPLODES_BY_FIRE,      GADGET_ID_NONE,
2973     &level.em_explodes_by_fire,
2974     NULL, NULL,
2975     "explodes with chain reaction",     "use R'n'D style explosion behaviour"
2976   },
2977   {
2978     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2979     GADGET_ID_USE_SPRING_BUG,           GADGET_ID_NONE,
2980     &level.use_spring_bug,
2981     NULL, NULL,
2982     "use spring pushing bug",           "use odd spring pushing behaviour"
2983   },
2984   {
2985     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2986     GADGET_ID_USE_TIME_ORB_BUG,         GADGET_ID_NONE,
2987     &level.use_time_orb_bug,
2988     NULL, NULL,
2989     "use time orb bug",                 "use odd time orb behaviour"
2990   },
2991   {
2992     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2993     GADGET_ID_RANDOM_BALL_CONTENT,      GADGET_ID_NONE,
2994     &level.ball_random,
2995     NULL, NULL,
2996     "create single random element",     "only create one element from content"
2997   },
2998   {
2999     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3000     GADGET_ID_INITIAL_BALL_STATE,       GADGET_ID_NONE,
3001     &level.ball_state_initial,
3002     NULL, NULL,
3003     "magic ball initially activated",   "activate magic ball after level start"
3004   },
3005   {
3006     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
3007     GADGET_ID_GROW_INTO_DIGGABLE,       GADGET_ID_NONE,
3008     &level.grow_into_diggable,
3009     NULL, NULL,
3010     "can grow into anything diggable",  "grow into more than just sand"
3011   },
3012   {
3013     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
3014     GADGET_ID_AUTO_EXIT_SOKOBAN,        GADGET_ID_NONE,
3015     &level.auto_exit_sokoban,
3016     NULL, NULL,
3017     "exit level if all fields solved",  "automatically finish Sokoban levels"
3018   },
3019   {
3020     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
3021     GADGET_ID_CONTINUOUS_SNAPPING,      GADGET_ID_NONE,
3022     &level.continuous_snapping,
3023     NULL, NULL,
3024     "continuous snapping",              "use snapping without releasing key"
3025   },
3026   {
3027     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
3028     GADGET_ID_BLOCK_SNAP_FIELD,         GADGET_ID_NONE,
3029     &level.block_snap_field,
3030     NULL, NULL,
3031     "block snapped field when snapping", "use snapping delay to show animation"
3032   },
3033   {
3034     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
3035     GADGET_ID_BLOCK_LAST_FIELD,         GADGET_ID_NONE,
3036     &level.block_last_field,
3037     NULL, NULL,
3038     "block last field when moving",     "player blocks last field when moving"
3039   },
3040   {
3041     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
3042     GADGET_ID_SP_BLOCK_LAST_FIELD,      GADGET_ID_NONE,
3043     &level.sp_block_last_field,
3044     NULL, NULL,
3045     "block last field when moving",     "player blocks last field when moving"
3046   },
3047   {
3048     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
3049     GADGET_ID_INSTANT_RELOCATION,       GADGET_ID_NONE,
3050     &level.instant_relocation,
3051     NULL, NULL,
3052     "no scrolling when relocating",     "player gets relocated without delay"
3053   },
3054   {
3055     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
3056     GADGET_ID_SHIFTED_RELOCATION,       GADGET_ID_NONE,
3057     &level.shifted_relocation,
3058     NULL, NULL,
3059     "no centering when relocating",     "level not centered after relocation"
3060   },
3061   {
3062     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
3063     GADGET_ID_LAZY_RELOCATION,          GADGET_ID_NONE,
3064     &level.lazy_relocation,
3065     NULL, NULL,
3066     "only redraw off-screen relocation","no redraw if relocation target visible"
3067   },
3068   {
3069     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
3070     GADGET_ID_USE_START_ELEMENT,        GADGET_ID_NONE,
3071     &level.use_start_element[0],
3072     NULL, NULL,
3073     "use level start element:",        "start level at this element's position"
3074   },
3075   {
3076     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(11),
3077     GADGET_ID_USE_ARTWORK_ELEMENT,      GADGET_ID_NONE,
3078     &level.use_artwork_element[0],
3079     NULL, NULL,
3080     "use artwork from element:",        "use player artwork from other element"
3081   },
3082   {
3083     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
3084     GADGET_ID_USE_EXPLOSION_ELEMENT,    GADGET_ID_NONE,
3085     &level.use_explosion_element[0],
3086     NULL, NULL,
3087     "use explosion from element:",      "use explosion properties from element"
3088   },
3089   {
3090     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
3091     GADGET_ID_INITIAL_GRAVITY,          GADGET_ID_NONE,
3092     &level.initial_player_gravity[0],
3093     NULL, NULL,
3094     "use initial gravity",              "set initial player gravity"
3095   },
3096   {
3097     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3098     GADGET_ID_USE_INITIAL_INVENTORY,    GADGET_ID_NONE,
3099     &level.use_initial_inventory[0],
3100     NULL, NULL,
3101     "use initial inventory:",           "use collected elements on level start"
3102   },
3103   {
3104     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
3105     GADGET_ID_CAN_PASS_TO_WALKABLE,     GADGET_ID_NONE,
3106     &level.can_pass_to_walkable,
3107     NULL, NULL,
3108     "can pass to walkable element",     "player can pass to empty or walkable"
3109   },
3110   {
3111     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3112     GADGET_ID_CAN_FALL_INTO_ACID,       GADGET_ID_NONE,
3113     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3114     NULL, NULL,
3115     "can fall into acid (with gravity)","player can fall into acid pool"
3116   },
3117   {
3118     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
3119     GADGET_ID_CAN_MOVE_INTO_ACID,       GADGET_ID_NONE,
3120     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3121     NULL, NULL,
3122     "can move into acid",               "element can move into acid pool"
3123   },
3124   {
3125     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3126     GADGET_ID_DONT_COLLIDE_WITH,        GADGET_ID_NONE,
3127     &custom_element_properties[EP_DONT_COLLIDE_WITH],
3128     NULL, NULL,
3129     "deadly when colliding with",       "element is deadly when hitting player"
3130   },
3131   {
3132     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3133     GADGET_ID_ENVELOPE_AUTOWRAP,        GADGET_ID_NONE,
3134     &level.envelope[0].autowrap,
3135     NULL, NULL,
3136     "auto-wrap",                        "automatically wrap envelope text"
3137   },
3138   {
3139     -1,                                 ED_ELEMENT_SETTINGS_YPOS(1),
3140     GADGET_ID_ENVELOPE_CENTERED,        GADGET_ID_ENVELOPE_AUTOWRAP,
3141     &level.envelope[0].centered,
3142     NULL, " ",
3143     "centered",                         "automatically center envelope text"
3144   },
3145   {
3146     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3147     GADGET_ID_MM_LASER_RED,             GADGET_ID_NONE,
3148     &level.mm_laser_red,
3149     "choose color components for laser:", NULL,
3150     "red",                              "use red color components in laser"
3151   },
3152   {
3153     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
3154     GADGET_ID_MM_LASER_GREEN,           GADGET_ID_NONE,
3155     &level.mm_laser_green,
3156     NULL, NULL,
3157     "green",                            "use green color components in laser"
3158   },
3159   {
3160     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
3161     GADGET_ID_MM_LASER_BLUE,            GADGET_ID_NONE,
3162     &level.mm_laser_blue,
3163     NULL, NULL,
3164     "blue",                             "use blue color components in laser"
3165   },
3166   {
3167     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3168     GADGET_ID_DF_LASER_RED,             GADGET_ID_NONE,
3169     &level.df_laser_red,
3170     "choose color components for laser:", NULL,
3171     "red",                              "use red color components in laser"
3172   },
3173   {
3174     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
3175     GADGET_ID_DF_LASER_GREEN,           GADGET_ID_NONE,
3176     &level.df_laser_green,
3177     NULL, NULL,
3178     "green",                            "use green color components in laser"
3179   },
3180   {
3181     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
3182     GADGET_ID_DF_LASER_BLUE,            GADGET_ID_NONE,
3183     &level.df_laser_blue,
3184     NULL, NULL,
3185     "blue",                             "use blue color components in laser"
3186   },
3187
3188   /* ---------- element settings: configure 1 (custom elements) ----------- */
3189
3190   {
3191     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3192     GADGET_ID_CUSTOM_USE_GRAPHIC,       GADGET_ID_NONE,
3193     &custom_element.use_gfx_element,
3194     NULL, NULL,
3195     "use graphic of element:",          "use existing element graphic"
3196   },
3197   {
3198     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(14),
3199     GADGET_ID_CUSTOM_USE_TEMPLATE_1,    GADGET_ID_NONE,
3200     &level.use_custom_template,
3201     NULL, NULL,
3202     "use template",                     "use template for custom properties"
3203   },
3204   {
3205     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
3206     GADGET_ID_CUSTOM_ACCESSIBLE,        GADGET_ID_NONE,
3207     &custom_element_properties[EP_ACCESSIBLE],
3208     NULL, NULL,
3209     NULL,                               "player can walk to or pass this field"
3210   },
3211   {
3212     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
3213     GADGET_ID_CUSTOM_GRAV_REACHABLE,    GADGET_ID_NONE,
3214     &custom_element_properties[EP_GRAVITY_REACHABLE],
3215     NULL, NULL,
3216     "reachable despite gravity",        "player can walk/dig despite gravity"
3217   },
3218   {
3219     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(11),
3220     GADGET_ID_CUSTOM_USE_LAST_VALUE,    GADGET_ID_NONE,
3221     &custom_element.use_last_ce_value,
3222     NULL, NULL,
3223     "use last CE value after change",   "use last CE value after change"
3224   },
3225   {
3226     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
3227     GADGET_ID_CUSTOM_WALK_TO_OBJECT,    GADGET_ID_NONE,
3228     &custom_element_properties[EP_WALK_TO_OBJECT],
3229     NULL, NULL,
3230     NULL,                               "player can dig/collect/push element"
3231   },
3232   {
3233     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
3234     GADGET_ID_CUSTOM_INDESTRUCTIBLE,    GADGET_ID_NONE,
3235     &custom_element_properties[EP_INDESTRUCTIBLE],
3236     NULL, NULL,
3237     "indestructible",                   "element is indestructible"
3238   },
3239
3240   /* ---------- element settings: configure 2 (custom elements) ----------- */
3241
3242   {
3243     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3244     GADGET_ID_CUSTOM_CAN_MOVE,          GADGET_ID_NONE,
3245     &custom_element_properties[EP_CAN_MOVE],
3246     NULL, NULL,
3247     NULL,                               "element can move with some pattern"
3248   },
3249   {
3250     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
3251     GADGET_ID_CUSTOM_CAN_FALL,          GADGET_ID_NONE,
3252     &custom_element_properties[EP_CAN_FALL],
3253     NULL, NULL,
3254     "can fall",                         "element can fall down"
3255   },
3256   {
3257     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
3258     GADGET_ID_CUSTOM_CAN_SMASH,         GADGET_ID_CUSTOM_CAN_FALL,
3259     &custom_element_properties[EP_CAN_SMASH],
3260     NULL, " ",
3261     NULL,                               "element can smash other elements"
3262   },
3263   {
3264     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
3265     GADGET_ID_CUSTOM_SLIPPERY,          GADGET_ID_NONE,
3266     &custom_element_properties[EP_SLIPPERY],
3267     NULL, NULL,
3268     NULL,                               "other elements can fall down from it"
3269   },
3270   {
3271     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
3272     GADGET_ID_CUSTOM_DEADLY,            GADGET_ID_NONE,
3273     &custom_element_properties[EP_DEADLY],
3274     NULL, NULL,
3275     NULL,                               "element can kill the player"
3276   },
3277   {
3278     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
3279     GADGET_ID_CUSTOM_CAN_EXPLODE,       GADGET_ID_NONE,
3280     &custom_element_properties[EP_CAN_EXPLODE],
3281     NULL, NULL,
3282     NULL,                               "element can explode"
3283   },
3284   {
3285     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(11),
3286     GADGET_ID_CUSTOM_EXPLODE_FIRE,      GADGET_ID_NONE,
3287     &custom_element_properties[EP_EXPLODES_BY_FIRE],
3288     NULL, NULL,
3289     "by fire",                          "element can explode by fire/explosion"
3290   },
3291   {
3292     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
3293     GADGET_ID_CUSTOM_EXPLODE_SMASH,     GADGET_ID_CUSTOM_EXPLODE_FIRE,
3294     &custom_element_properties[EP_EXPLODES_SMASHED],
3295     NULL, " ",
3296     "smashed",                          "element can explode when smashed"
3297   },
3298   {
3299     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
3300     GADGET_ID_CUSTOM_EXPLODE_IMPACT,    GADGET_ID_CUSTOM_EXPLODE_SMASH,
3301     &custom_element_properties[EP_EXPLODES_IMPACT],
3302     NULL, " ",
3303     "impact",                           "element can explode on impact"
3304   },
3305
3306   /* ---------- element settings: advanced (custom elements) --------------- */
3307
3308   {
3309     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3310     GADGET_ID_CUSTOM_CAN_CHANGE,        GADGET_ID_NONE,
3311     &custom_element_change.can_change,
3312     NULL, NULL,
3313     "element changes to:",              "change element on specified condition"
3314   },
3315   {
3316     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
3317     GADGET_ID_CHANGE_DELAY,             GADGET_ID_NONE,
3318     &custom_element_change_events[CE_DELAY],
3319     NULL, NULL,
3320     NULL,                               "element changes after delay"
3321   },
3322   {
3323     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
3324     GADGET_ID_CHANGE_BY_DIRECT_ACT,     GADGET_ID_NONE,
3325     &custom_element_change_events[CE_BY_DIRECT_ACTION],
3326     NULL, NULL,
3327     NULL,                               "element changes by direct action"
3328   },
3329   {
3330     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
3331     GADGET_ID_CHANGE_BY_OTHER_ACT,      GADGET_ID_NONE,
3332     &custom_element_change_events[CE_BY_OTHER_ACTION],
3333     NULL, NULL,
3334     NULL,                               "element changes by other element"
3335   },
3336   {
3337     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
3338     GADGET_ID_CHANGE_USE_EXPLOSION,     GADGET_ID_NONE,
3339     &custom_element_change.explode,
3340     NULL, NULL,
3341     "explode instead of change",        "element explodes instead of change"
3342   },
3343   {
3344     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
3345     GADGET_ID_CHANGE_USE_CONTENT,       GADGET_ID_NONE,
3346     &custom_element_change.use_target_content,
3347     NULL, NULL,
3348     "use extended change target:",      "element changes to more elements"
3349   },
3350   {
3351     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(11),
3352     GADGET_ID_CHANGE_ONLY_COMPLETE,     GADGET_ID_NONE,
3353     &custom_element_change.only_if_complete,
3354     NULL, NULL,
3355     "replace all or nothing",           "only replace when all can be changed"
3356   },
3357   {
3358     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(12),
3359     GADGET_ID_CHANGE_USE_RANDOM,        GADGET_ID_NONE,
3360     &custom_element_change.use_random_replace,
3361     NULL, NULL,
3362     NULL,                               "use percentage for random replace"
3363   },
3364   {
3365     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
3366     GADGET_ID_CHANGE_HAS_ACTION,        GADGET_ID_NONE,
3367     &custom_element_change.has_action,
3368     NULL, NULL,
3369     NULL,                               "execute action on specified condition"
3370   },
3371 };
3372
3373 static struct
3374 {
3375   int x, y;
3376   int xoffset, yoffset;
3377   int gadget_id;
3378   int gadget_id_align;
3379   int *value;
3380   int area_xsize, area_ysize;
3381   char *text_left, *text_right, *text_below, *infotext;
3382 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3383 {
3384   /* ---------- level playfield content ------------------------------------ */
3385
3386   {
3387     0,                                  0,
3388     0,                                  0,
3389     GADGET_ID_DRAWING_LEVEL,            GADGET_ID_NONE,
3390     NULL,
3391     -1, -1,     /* these values are not constant, but can change at runtime */
3392     NULL, NULL, NULL,                   NULL
3393   },
3394
3395   /* ---------- yam yam content -------------------------------------------- */
3396
3397   {
3398     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3399     ED_AREA_YAMYAM_CONTENT_XOFF(0),     ED_AREA_YAMYAM_CONTENT_YOFF(0),
3400     GADGET_ID_YAMYAM_CONTENT_0,         GADGET_ID_NONE,
3401     &level.yamyam_content[0].e[0][0],   3, 3,
3402     NULL, NULL, "1",                    NULL
3403   },
3404   {
3405     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3406     ED_AREA_YAMYAM_CONTENT_XOFF(1),     ED_AREA_YAMYAM_CONTENT_YOFF(1),
3407     GADGET_ID_YAMYAM_CONTENT_1,         GADGET_ID_NONE,
3408     &level.yamyam_content[1].e[0][0],   3, 3,
3409     NULL, NULL, "2",                    NULL
3410   },
3411   {
3412     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3413     ED_AREA_YAMYAM_CONTENT_XOFF(2),     ED_AREA_YAMYAM_CONTENT_YOFF(2),
3414     GADGET_ID_YAMYAM_CONTENT_2,         GADGET_ID_NONE,
3415     &level.yamyam_content[2].e[0][0],   3, 3,
3416     NULL, NULL, "3",                    NULL
3417   },
3418   {
3419     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3420     ED_AREA_YAMYAM_CONTENT_XOFF(3),     ED_AREA_YAMYAM_CONTENT_YOFF(3),
3421     GADGET_ID_YAMYAM_CONTENT_3,         GADGET_ID_NONE,
3422     &level.yamyam_content[3].e[0][0],   3, 3,
3423     NULL, NULL, "4",                    NULL
3424   },
3425   {
3426     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3427     ED_AREA_YAMYAM_CONTENT_XOFF(4),     ED_AREA_YAMYAM_CONTENT_YOFF(4),
3428     GADGET_ID_YAMYAM_CONTENT_4,         GADGET_ID_NONE,
3429     &level.yamyam_content[4].e[0][0],   3, 3,
3430     NULL, NULL, "5",                    NULL
3431   },
3432   {
3433     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3434     ED_AREA_YAMYAM_CONTENT_XOFF(5),     ED_AREA_YAMYAM_CONTENT_YOFF(5),
3435     GADGET_ID_YAMYAM_CONTENT_5,         GADGET_ID_NONE,
3436     &level.yamyam_content[5].e[0][0],   3, 3,
3437     NULL, NULL, "6",                    NULL
3438   },
3439   {
3440     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3441     ED_AREA_YAMYAM_CONTENT_XOFF(6),     ED_AREA_YAMYAM_CONTENT_YOFF(6),
3442     GADGET_ID_YAMYAM_CONTENT_6,         GADGET_ID_NONE,
3443     &level.yamyam_content[6].e[0][0],   3, 3,
3444     NULL, NULL, "7",                    NULL
3445   },
3446   {
3447     ED_AREA_YAMYAM_CONTENT_XPOS,        ED_AREA_YAMYAM_CONTENT_YPOS,
3448     ED_AREA_YAMYAM_CONTENT_XOFF(7),     ED_AREA_YAMYAM_CONTENT_YOFF(7),
3449     GADGET_ID_YAMYAM_CONTENT_7,         GADGET_ID_NONE,
3450     &level.yamyam_content[7].e[0][0],   3, 3,
3451     NULL, NULL, "8",                    NULL
3452   },
3453
3454   /* ---------- magic ball content ----------------------------------------- */
3455
3456   {
3457     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3458     ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3459     GADGET_ID_MAGIC_BALL_CONTENT_0,     GADGET_ID_NONE,
3460     &level.ball_content[0].e[0][0],     3, 3,
3461     NULL, NULL, "1",                    NULL
3462   },
3463   {
3464     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3465     ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3466     GADGET_ID_MAGIC_BALL_CONTENT_1,     GADGET_ID_NONE,
3467     &level.ball_content[1].e[0][0],     3, 3,
3468     NULL, NULL, "2",                    NULL
3469   },
3470   {
3471     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3472     ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3473     GADGET_ID_MAGIC_BALL_CONTENT_2,     GADGET_ID_NONE,
3474     &level.ball_content[2].e[0][0],     3, 3,
3475     NULL, NULL, "3",                    NULL
3476   },
3477   {
3478     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3479     ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3480     GADGET_ID_MAGIC_BALL_CONTENT_3,     GADGET_ID_NONE,
3481     &level.ball_content[3].e[0][0],     3, 3,
3482     NULL, NULL, "4",                    NULL
3483   },
3484   {
3485     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3486     ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3487     GADGET_ID_MAGIC_BALL_CONTENT_4,     GADGET_ID_NONE,
3488     &level.ball_content[4].e[0][0],     3, 3,
3489     NULL, NULL, "5",                    NULL
3490   },
3491   {
3492     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3493     ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3494     GADGET_ID_MAGIC_BALL_CONTENT_5,     GADGET_ID_NONE,
3495     &level.ball_content[5].e[0][0],     3, 3,
3496     NULL, NULL, "6",                    NULL
3497   },
3498   {
3499     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3500     ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3501     GADGET_ID_MAGIC_BALL_CONTENT_6,     GADGET_ID_NONE,
3502     &level.ball_content[6].e[0][0],     3, 3,
3503     NULL, NULL, "7",                    NULL
3504   },
3505   {
3506     ED_AREA_MAGIC_BALL_CONTENT_XPOS,    ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3507     ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3508     GADGET_ID_MAGIC_BALL_CONTENT_7,     GADGET_ID_NONE,
3509     &level.ball_content[7].e[0][0],     3, 3,
3510     NULL, NULL, "8",                    NULL
3511   },
3512
3513   /* ---------- android content -------------------------------------------- */
3514
3515   {
3516     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(5),
3517     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3518     GADGET_ID_ANDROID_CONTENT,          GADGET_ID_NONE,
3519     &level.android_clone_element[0],    MAX_ANDROID_ELEMENTS, 1,
3520     "elements:", NULL, NULL,            "elements android can clone"
3521   },
3522
3523   /* ---------- amoeba content --------------------------------------------- */
3524
3525   {
3526     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(3),
3527     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3528     GADGET_ID_AMOEBA_CONTENT,           GADGET_ID_NONE,
3529     &level.amoeba_content,              1, 1,
3530     "content:", NULL, NULL,             "amoeba content"
3531   },
3532
3533   /* ---------- level start element ---------------------------------------- */
3534
3535   {
3536     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(10),
3537     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3538     GADGET_ID_START_ELEMENT,            GADGET_ID_USE_START_ELEMENT,
3539     &level.start_element[0],            1, 1,
3540     NULL, NULL, NULL,                   "level start element"
3541   },
3542
3543   /* ---------- player artwork element ------------------------------------- */
3544
3545   {
3546     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(11),
3547     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3548     GADGET_ID_ARTWORK_ELEMENT,          GADGET_ID_USE_ARTWORK_ELEMENT,
3549     &level.artwork_element[0],          1, 1,
3550     NULL, NULL, NULL,                   "element for player artwork"
3551   },
3552
3553   /* ---------- player explosion element ----------------------------------- */
3554
3555   {
3556     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(12),
3557     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3558     GADGET_ID_EXPLOSION_ELEMENT,        GADGET_ID_USE_EXPLOSION_ELEMENT,
3559     &level.explosion_element[0],        1, 1,
3560     NULL, NULL, NULL,                   "element for player explosion"
3561   },
3562
3563   /* ---------- player initial inventory ----------------------------------- */
3564
3565   {
3566     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3567     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3568     GADGET_ID_INVENTORY_CONTENT,        GADGET_ID_USE_INITIAL_INVENTORY,
3569     &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3570     NULL, NULL, NULL,                   "content for initial inventory"
3571   },
3572
3573   /* ---------- element settings: configure 1 (custom elements) ----------- */
3574
3575   /* ---------- custom graphic --------------------------------------------- */
3576
3577   {
3578     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3579     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3580     GADGET_ID_CUSTOM_GRAPHIC,           GADGET_ID_CUSTOM_USE_GRAPHIC,
3581     &custom_element.gfx_element_initial,1, 1,
3582     NULL, NULL, NULL,                   "custom graphic element"
3583   },
3584
3585   /* ---------- element settings: configure 2 (custom elements) ----------- */
3586
3587   /* ---------- custom content (when exploding) ---------------------------- */
3588
3589   {
3590     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(10),
3591     0,                                  ED_AREA_3X3_SETTINGS_YOFF,
3592     GADGET_ID_CUSTOM_CONTENT,           GADGET_ID_NONE, /* align three rows */
3593     &custom_element.content.e[0][0],    3, 3,
3594     "content:", NULL, NULL,             NULL
3595   },
3596
3597   /* ---------- custom enter and leave element (when moving) --------------- */
3598
3599   {
3600     ED_AREA_1X1_SETTINGS_XPOS(1),       ED_AREA_1X1_SETTINGS_YPOS(3),
3601     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3602     GADGET_ID_CUSTOM_MOVE_ENTER,        GADGET_ID_NONE,
3603     &custom_element.move_enter_element, 1, 1,
3604     "can dig:", " ", NULL,              "element that can be digged/collected"
3605   },
3606   {
3607     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(3),
3608     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3609     GADGET_ID_CUSTOM_MOVE_LEAVE,        GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3610     &custom_element.move_leave_element, 1, 1,
3611     NULL, NULL, NULL,                   "element that will be left behind"
3612   },
3613
3614   /* ---------- element settings: advanced (custom elements) --------------- */
3615
3616   /* ---------- custom change target --------------------------------------- */
3617
3618   {
3619     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3620     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3621     GADGET_ID_CUSTOM_CHANGE_TARGET,     GADGET_ID_CUSTOM_CAN_CHANGE,
3622     &custom_element_change.target_element, 1, 1,
3623     NULL, "after/when:", NULL,          "new target element after change"
3624   },
3625
3626   /* ---------- custom change content (extended change target) ------------- */
3627
3628   {
3629     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(9),
3630     0,                                  ED_AREA_3X3_SETTINGS_YOFF,
3631     GADGET_ID_CUSTOM_CHANGE_CONTENT,    GADGET_ID_NONE, /* align three rows */
3632     &custom_element_change.target_content.e[0][0], 3, 3,
3633     NULL, NULL, NULL,                   "new extended elements after change"
3634   },
3635
3636   /* ---------- custom change trigger (element causing change) ------------- */
3637
3638   {
3639     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(5),
3640     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3641     GADGET_ID_CUSTOM_CHANGE_TRIGGER,    GADGET_ID_CHANGE_OTHER_ACTION,
3642     &custom_element_change.initial_trigger_element, 1, 1,
3643     NULL, NULL, NULL,                   "other element triggering change"
3644   },
3645
3646   /* ---------- custom change action (element used for action) ------------- */
3647
3648   {
3649     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(13),
3650     0,                                  ED_AREA_1X1_SETTINGS_YOFF,
3651     GADGET_ID_CUSTOM_CHANGE_ACTION,     GADGET_ID_ACTION_ARG,
3652     &custom_element_change.action_element, 1, 1,
3653     NULL, NULL, NULL,                   "element used as action parameter"
3654   },
3655
3656   /* ---------- group element content -------------------------------------- */
3657
3658   {
3659     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(2),
3660     ED_AREA_1X1_SETTINGS_XOFF,          ED_AREA_1X1_SETTINGS_YOFF,
3661     GADGET_ID_GROUP_CONTENT,            GADGET_ID_NONE,
3662     &group_element_info.element[0],     MAX_ELEMENTS_IN_GROUP, 1,
3663     "content:", NULL, NULL,             NULL
3664   },
3665
3666   /* ---------- random background (for random painting) -------------------- */
3667
3668   {
3669     -1,                                 ED_AREA_1X1_LSETTINGS_YPOS(1),
3670     0,                                  ED_AREA_1X1_LSETTINGS_YOFF,
3671     GADGET_ID_RANDOM_BACKGROUND,        GADGET_ID_RANDOM_RESTRICTED,
3672     &random_placement_background_element, 1, 1,
3673     NULL, NULL, NULL,                   "random placement background"
3674   },
3675 };
3676
3677
3678 /*
3679   -----------------------------------------------------------------------------
3680   some internally used variables
3681   -----------------------------------------------------------------------------
3682 */
3683
3684 /* maximal size of level editor drawing area */
3685 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3686
3687 /* actual size of level editor drawing area */
3688 static int ed_fieldx, ed_fieldy;
3689
3690 /* actual position of level editor drawing area in level playfield */
3691 static int level_xpos = -1, level_ypos = -1;
3692
3693 /* actual tile size used to display playfield drawing area */
3694 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3695 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3696
3697 #define IN_ED_FIELD(x,y)        IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3698
3699 /* drawing elements on the three mouse buttons */
3700 static int new_element1 = EL_WALL;
3701 static int new_element2 = EL_EMPTY;
3702 static int new_element3 = EL_SAND;
3703
3704 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3705 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3706                                 (button) == 2 ? new_element2 : \
3707                                 (button) == 3 ? new_element3 : EL_EMPTY)
3708
3709 #define BUTTON_TILE_SIZE(x)     ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3710
3711 static int use_permanent_palette = TRUE;
3712
3713 #define PX              (use_permanent_palette ? DX : SX)
3714 #define PY              (use_permanent_palette ? DY : SY)
3715 #define PXSIZE          (use_permanent_palette ? DXSIZE : SXSIZE)
3716 #define PYSIZE          (use_permanent_palette ? DYSIZE : SYSIZE)
3717
3718 /* forward declaration for internal use */
3719 static void ModifyEditorCounterValue(int, int);
3720 static void ModifyEditorCounterLimits(int, int, int);
3721 static void ModifyEditorSelectboxValue(int, int);
3722 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3723 static void ModifyEditorDrawingArea(int, int, int);
3724 static void ModifyEditorElementList();
3725 static void AdjustElementListScrollbar();
3726 static void RedrawDrawingElements();
3727 static void DrawDrawingWindowExt(boolean);
3728 static void DrawDrawingWindow();
3729 static void DrawDrawingWindow_PlayfieldOnly();
3730 static void DrawLevelInfoWindow();
3731 static void DrawPropertiesWindow();
3732 static void DrawPaletteWindow();
3733 static void UpdateCustomElementGraphicGadgets();
3734 static boolean checkPropertiesConfig(int);
3735 static void SetAutomaticNumberOfGemsNeeded();
3736 static void ClearEditorGadgetInfoText();
3737 static void CopyLevelToUndoBuffer(int);
3738 static void HandleDrawingAreas(struct GadgetInfo *);
3739 static void HandleCounterButtons(struct GadgetInfo *);
3740 static void HandleTextInputGadgets(struct GadgetInfo *);
3741 static void HandleTextAreaGadgets(struct GadgetInfo *);
3742 static void HandleSelectboxGadgets(struct GadgetInfo *);
3743 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3744 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3745 static void HandleRadiobuttons(struct GadgetInfo *);
3746 static void HandleCheckbuttons(struct GadgetInfo *);
3747 static void HandleControlButtons(struct GadgetInfo *);
3748 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3749 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3750 static boolean AskToCopyAndModifyLevelTemplate();
3751 static boolean getDrawModeHiRes();
3752 static int getTabulatorBarWidth();
3753 static int getTabulatorBarHeight();
3754 static Pixel getTabulatorBarColor();
3755
3756 static int num_editor_gadgets = 0;      /* dynamically determined */
3757
3758 static struct GadgetInfo **level_editor_gadget = NULL;
3759 static int *right_gadget_border = NULL;
3760
3761 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3762 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3763 static boolean draw_with_brush = FALSE;
3764 static int properties_element = 0;
3765
3766 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3767 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3768 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3769 static int undo_buffer_position = 0;
3770 static int undo_buffer_steps = 0;
3771 static int redo_buffer_steps = 0;
3772
3773 static int edit_mode;
3774 static int edit_mode_levelinfo;
3775 static int edit_mode_properties;
3776
3777 static int element_shift = 0;
3778
3779 static int editor_el_players[] =
3780 {
3781   EL_PLAYER_1,
3782   EL_PLAYER_2,
3783   EL_PLAYER_3,
3784   EL_PLAYER_4
3785 };
3786 static int *editor_el_players_ptr = editor_el_players;
3787 static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players);
3788
3789 static int editor_hl_boulderdash[] =
3790 {
3791   EL_INTERNAL_CASCADE_BD_ACTIVE,
3792   EL_CHAR('B'),
3793   EL_CHAR('D'),
3794   EL_EMPTY,
3795 };
3796
3797 static int editor_el_boulderdash[] =
3798 {
3799   EL_EMPTY,
3800   EL_SAND,
3801   EL_BD_ROCK,
3802   EL_BD_DIAMOND,
3803
3804   EL_STEELWALL,
3805   EL_BD_WALL,
3806   EL_BD_EXPANDABLE_WALL,
3807   EL_BD_MAGIC_WALL,
3808
3809   EL_BD_AMOEBA,
3810   EL_BD_BUTTERFLY_UP,
3811   EL_BD_FIREFLY_UP,
3812   EL_EXIT_CLOSED,
3813
3814   EL_BD_BUTTERFLY_LEFT,
3815   EL_BD_FIREFLY_LEFT,
3816   EL_BD_BUTTERFLY_RIGHT,
3817   EL_BD_FIREFLY_RIGHT,
3818
3819   EL_EMPTY,
3820   EL_BD_BUTTERFLY_DOWN,
3821   EL_BD_FIREFLY_DOWN,
3822   EL_EXIT_OPEN,
3823 };
3824 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3825 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3826 static int num_editor_hl_boulderdash = SIZEOF_ARRAY_INT(editor_hl_boulderdash);
3827 static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
3828
3829 static int editor_hl_emerald_mine[] =
3830 {
3831   EL_INTERNAL_CASCADE_EM_ACTIVE,
3832   EL_CHAR('E'),
3833   EL_CHAR('M'),
3834   EL_EMPTY,
3835 };
3836
3837 static int editor_el_emerald_mine[] =
3838 {
3839   EL_SAND,
3840   EL_ROCK,
3841   EL_QUICKSAND_EMPTY,
3842   EL_QUICKSAND_FULL,
3843
3844   EL_STEELWALL,
3845   EL_WALL,
3846   EL_WALL_SLIPPERY,
3847   EL_MAGIC_WALL,
3848
3849   EL_EMERALD,
3850   EL_DIAMOND,
3851   EL_NUT,
3852   EL_BOMB,
3853
3854   EL_WALL_EMERALD,
3855   EL_WALL_DIAMOND,
3856   EL_DYNAMITE,
3857   EL_DYNAMITE_ACTIVE,
3858
3859   EL_YAMYAM,
3860   EL_BUG_UP,
3861   EL_SPACESHIP_UP,
3862   EL_ROBOT,
3863
3864   EL_BUG_LEFT,
3865   EL_SPACESHIP_LEFT,
3866   EL_BUG_RIGHT,
3867   EL_SPACESHIP_RIGHT,
3868
3869   EL_ROBOT_WHEEL,
3870   EL_BUG_DOWN,
3871   EL_SPACESHIP_DOWN,
3872   EL_INVISIBLE_WALL,
3873
3874   EL_ACID_POOL_TOPLEFT,
3875   EL_ACID,
3876   EL_ACID_POOL_TOPRIGHT,
3877   EL_AMOEBA_DROP,
3878
3879   EL_ACID_POOL_BOTTOMLEFT,
3880   EL_ACID_POOL_BOTTOM,
3881   EL_ACID_POOL_BOTTOMRIGHT,
3882   EL_AMOEBA_WET,
3883
3884   EL_EM_KEY_1,
3885   EL_EM_KEY_2,
3886   EL_EM_KEY_3,
3887   EL_EM_KEY_4,
3888
3889   EL_EM_GATE_1,
3890   EL_EM_GATE_2,
3891   EL_EM_GATE_3,
3892   EL_EM_GATE_4,
3893
3894   EL_EM_GATE_1_GRAY,
3895   EL_EM_GATE_2_GRAY,
3896   EL_EM_GATE_3_GRAY,
3897   EL_EM_GATE_4_GRAY,
3898
3899   EL_EM_EXIT_CLOSED,
3900   EL_EM_EXIT_OPEN,
3901   EL_EM_STEEL_EXIT_CLOSED,
3902   EL_EM_STEEL_EXIT_OPEN,
3903 };
3904 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3905 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3906 static int num_editor_hl_emerald_mine=SIZEOF_ARRAY_INT(editor_hl_emerald_mine);
3907 static int num_editor_el_emerald_mine=SIZEOF_ARRAY_INT(editor_el_emerald_mine);
3908
3909 static int editor_hl_emerald_mine_club[] =
3910 {
3911   EL_INTERNAL_CASCADE_EMC_ACTIVE,
3912   EL_CHAR('E'),
3913   EL_CHAR('M'),
3914   EL_CHAR('C'),
3915 };
3916
3917 static int editor_el_emerald_mine_club[] =
3918 {
3919   EL_EMC_KEY_5,
3920   EL_EMC_KEY_6,
3921   EL_EMC_KEY_7,
3922   EL_EMC_KEY_8,
3923
3924   EL_EMC_GATE_5,
3925   EL_EMC_GATE_6,
3926   EL_EMC_GATE_7,
3927   EL_EMC_GATE_8,
3928
3929   EL_EMC_GATE_5_GRAY,
3930   EL_EMC_GATE_6_GRAY,
3931   EL_EMC_GATE_7_GRAY,
3932   EL_EMC_GATE_8_GRAY,
3933
3934   EL_EMC_STEELWALL_1,
3935   EL_EMC_STEELWALL_2,
3936   EL_EMC_STEELWALL_3,
3937   EL_EMC_STEELWALL_4,
3938
3939   EL_EMC_WALL_13,
3940   EL_EMC_WALL_14,
3941   EL_EMC_WALL_15,
3942   EL_EMC_WALL_16,
3943
3944   EL_EMC_WALL_SLIPPERY_1,
3945   EL_EMC_WALL_SLIPPERY_2,
3946   EL_EMC_WALL_SLIPPERY_3,
3947   EL_EMC_WALL_SLIPPERY_4,
3948
3949   EL_EMC_WALL_1,
3950   EL_EMC_WALL_2,
3951   EL_EMC_WALL_3,
3952   EL_EMC_WALL_4,
3953
3954   EL_EMC_WALL_5,
3955   EL_EMC_WALL_6,
3956   EL_EMC_WALL_7,
3957   EL_EMC_WALL_8,
3958
3959   EL_EMC_WALL_9,
3960   EL_EMC_WALL_10,
3961   EL_EMC_WALL_11,
3962   EL_EMC_WALL_12,
3963
3964   EL_EMC_GRASS,
3965   EL_EMC_FAKE_GRASS,
3966   EL_EMC_PLANT,
3967   EL_EMC_DRIPPER,
3968
3969   EL_EMC_MAGIC_BALL,
3970   EL_EMC_MAGIC_BALL_SWITCH,
3971   EL_SPRING,
3972   EL_EMC_SPRING_BUMPER,
3973
3974   EL_EMC_LENSES,
3975   EL_EMC_MAGNIFIER,
3976   EL_EM_DYNAMITE,
3977   EL_EM_DYNAMITE_ACTIVE,
3978
3979   EL_BALLOON,
3980   EL_YAMYAM_UP,
3981   EL_BALLOON_SWITCH_UP,
3982   EL_BALLOON_SWITCH_ANY,
3983
3984   EL_YAMYAM_LEFT,
3985   EL_BALLOON_SWITCH_LEFT,
3986   EL_YAMYAM_RIGHT,
3987   EL_BALLOON_SWITCH_RIGHT,
3988
3989   EL_EMC_ANDROID,
3990   EL_YAMYAM_DOWN,
3991   EL_BALLOON_SWITCH_DOWN,
3992   EL_BALLOON_SWITCH_NONE,
3993 };
3994 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
3995 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
3996 static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
3997 static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
3998
3999 static int editor_hl_rnd[] =
4000 {
4001   EL_INTERNAL_CASCADE_RND_ACTIVE,
4002   EL_CHAR('R'),
4003   EL_CHAR('N'),
4004   EL_CHAR('D'),
4005 };
4006
4007 static int editor_el_rnd[] =
4008 {
4009   EL_KEY_1,
4010   EL_KEY_2,
4011   EL_KEY_3,
4012   EL_KEY_4,
4013
4014   EL_GATE_1,
4015   EL_GATE_2,
4016   EL_GATE_3,
4017   EL_GATE_4,
4018
4019   EL_GATE_1_GRAY,
4020   EL_GATE_2_GRAY,
4021   EL_GATE_3_GRAY,
4022   EL_GATE_4_GRAY,
4023
4024   EL_ARROW_LEFT,
4025   EL_ARROW_RIGHT,
4026   EL_ARROW_UP,
4027   EL_ARROW_DOWN,
4028
4029   EL_AMOEBA_DEAD,
4030   EL_AMOEBA_DRY,
4031   EL_AMOEBA_FULL,
4032   EL_GAME_OF_LIFE,
4033
4034   EL_EMERALD_YELLOW,
4035   EL_EMERALD_RED,
4036   EL_EMERALD_PURPLE,
4037   EL_BIOMAZE,
4038
4039   EL_WALL_EMERALD_YELLOW,
4040   EL_WALL_EMERALD_RED,
4041   EL_WALL_EMERALD_PURPLE,
4042   EL_WALL_BD_DIAMOND,
4043
4044   EL_SPEED_PILL,
4045   EL_PACMAN_UP,
4046   EL_TIME_ORB_FULL,
4047   EL_TIME_ORB_EMPTY,
4048
4049   EL_PACMAN_LEFT,
4050   EL_DARK_YAMYAM,
4051   EL_PACMAN_RIGHT,
4052   EL_EMPTY,
4053
4054   EL_BLACK_ORB,
4055   EL_PACMAN_DOWN,
4056   EL_LAMP,
4057   EL_LAMP_ACTIVE,
4058
4059   EL_DYNABOMB_INCREASE_NUMBER,
4060   EL_DYNABOMB_INCREASE_SIZE,
4061   EL_DYNABOMB_INCREASE_POWER,
4062   EL_STONEBLOCK,
4063
4064   EL_MOLE,
4065   EL_PENGUIN,
4066   EL_PIG,
4067   EL_DRAGON,
4068
4069   EL_BUG,
4070   EL_MOLE_UP,
4071   EL_BD_BUTTERFLY,
4072   EL_BD_FIREFLY,
4073
4074   EL_MOLE_LEFT,
4075   EL_SATELLITE,
4076   EL_MOLE_RIGHT,
4077   EL_PACMAN,
4078
4079   EL_SPACESHIP,
4080   EL_MOLE_DOWN,
4081   EL_INVISIBLE_STEELWALL,
4082   EL_INVISIBLE_WALL,
4083
4084   EL_EXPANDABLE_WALL,
4085   EL_EXPANDABLE_WALL_HORIZONTAL,
4086   EL_EXPANDABLE_WALL_VERTICAL,
4087   EL_EXPANDABLE_WALL_ANY,
4088 };
4089 static int *editor_hl_rnd_ptr = editor_hl_rnd;
4090 static int *editor_el_rnd_ptr = editor_el_rnd;
4091 static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd);
4092 static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd);
4093
4094 static int editor_hl_sokoban[] =
4095 {
4096   EL_INTERNAL_CASCADE_SB_ACTIVE,
4097   EL_CHAR('S'),
4098   EL_CHAR('B'),
4099   EL_EMPTY,
4100 };
4101
4102 static int editor_el_sokoban[] =
4103 {
4104   EL_SOKOBAN_OBJECT,
4105   EL_SOKOBAN_FIELD_EMPTY,
4106   EL_SOKOBAN_FIELD_FULL,
4107   EL_SOKOBAN_FIELD_PLAYER,
4108 };
4109 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
4110 static int *editor_el_sokoban_ptr = editor_el_sokoban;
4111 static int num_editor_hl_sokoban = SIZEOF_ARRAY_INT(editor_hl_sokoban);
4112 static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
4113
4114 static int editor_hl_supaplex[] =
4115 {
4116   EL_INTERNAL_CASCADE_SP_ACTIVE,
4117   EL_CHAR('S'),
4118   EL_CHAR('P'),
4119   EL_EMPTY,
4120 };
4121
4122 static int editor_el_supaplex[] =
4123 {
4124   EL_SP_MURPHY,
4125   EL_EMPTY,
4126   EL_SP_BASE,
4127   EL_SP_BUGGY_BASE,
4128
4129   EL_SP_INFOTRON,
4130   EL_SP_ZONK,
4131   EL_SP_SNIKSNAK,
4132   EL_SP_ELECTRON,
4133
4134   EL_SP_DISK_RED,
4135   EL_SP_DISK_ORANGE,
4136   EL_SP_DISK_YELLOW,
4137   EL_SP_TERMINAL,
4138
4139   EL_SP_EXIT_CLOSED,
4140   EL_SP_PORT_HORIZONTAL,
4141   EL_SP_PORT_VERTICAL,
4142   EL_SP_PORT_ANY,
4143
4144   EL_SP_PORT_LEFT,
4145   EL_SP_PORT_RIGHT,
4146   EL_SP_PORT_UP,
4147   EL_SP_PORT_DOWN,
4148
4149   EL_SP_GRAVITY_PORT_LEFT,
4150   EL_SP_GRAVITY_PORT_RIGHT,
4151   EL_SP_GRAVITY_PORT_UP,
4152   EL_SP_GRAVITY_PORT_DOWN,
4153
4154   EL_SP_GRAVITY_ON_PORT_LEFT,
4155   EL_SP_GRAVITY_ON_PORT_RIGHT,
4156   EL_SP_GRAVITY_ON_PORT_UP,
4157   EL_SP_GRAVITY_ON_PORT_DOWN,
4158
4159   EL_SP_GRAVITY_OFF_PORT_LEFT,
4160   EL_SP_GRAVITY_OFF_PORT_RIGHT,
4161   EL_SP_GRAVITY_OFF_PORT_UP,
4162   EL_SP_GRAVITY_OFF_PORT_DOWN,
4163
4164   EL_SP_HARDWARE_GRAY,
4165   EL_SP_HARDWARE_GREEN,
4166   EL_SP_HARDWARE_BLUE,
4167   EL_SP_HARDWARE_RED,
4168
4169   EL_SP_HARDWARE_BASE_1,
4170   EL_SP_HARDWARE_BASE_2,
4171   EL_SP_HARDWARE_BASE_3,
4172   EL_SP_HARDWARE_BASE_4,
4173
4174   EL_SP_HARDWARE_BASE_5,
4175   EL_SP_HARDWARE_BASE_6,
4176   EL_SP_HARDWARE_YELLOW,
4177   EL_SP_CHIP_TOP,
4178
4179   EL_SP_CHIP_SINGLE,
4180   EL_SP_CHIP_LEFT,
4181   EL_SP_CHIP_RIGHT,
4182   EL_SP_CHIP_BOTTOM,
4183 };
4184 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
4185 static int *editor_el_supaplex_ptr = editor_el_supaplex;
4186 static int num_editor_hl_supaplex = SIZEOF_ARRAY_INT(editor_hl_supaplex);
4187 static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
4188
4189 static int editor_hl_diamond_caves[] =
4190 {
4191   EL_INTERNAL_CASCADE_DC_ACTIVE,
4192   EL_CHAR('D'),
4193   EL_CHAR('C'),
4194   EL_CHAR('2'),
4195 };
4196
4197 static int editor_el_diamond_caves[] =
4198 {
4199   EL_PEARL,
4200   EL_CRYSTAL,
4201   EL_WALL_PEARL,
4202   EL_WALL_CRYSTAL,
4203
4204   EL_CONVEYOR_BELT_1_LEFT,
4205   EL_CONVEYOR_BELT_1_MIDDLE,
4206   EL_CONVEYOR_BELT_1_RIGHT,
4207   EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
4208
4209   EL_CONVEYOR_BELT_2_LEFT,
4210   EL_CONVEYOR_BELT_2_MIDDLE,
4211   EL_CONVEYOR_BELT_2_RIGHT,
4212   EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
4213
4214   EL_CONVEYOR_BELT_3_LEFT,
4215   EL_CONVEYOR_BELT_3_MIDDLE,
4216   EL_CONVEYOR_BELT_3_RIGHT,
4217   EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
4218
4219   EL_CONVEYOR_BELT_4_LEFT,
4220   EL_CONVEYOR_BELT_4_MIDDLE,
4221   EL_CONVEYOR_BELT_4_RIGHT,
4222   EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
4223
4224   EL_CONVEYOR_BELT_1_SWITCH_LEFT,
4225   EL_CONVEYOR_BELT_2_SWITCH_LEFT,
4226   EL_CONVEYOR_BELT_3_SWITCH_LEFT,
4227   EL_CONVEYOR_BELT_4_SWITCH_LEFT,
4228
4229   EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
4230   EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
4231   EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
4232   EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
4233
4234   EL_TIMEGATE_CLOSED,
4235   EL_TIMEGATE_OPEN,
4236   EL_TIMEGATE_SWITCH,
4237   EL_DC_TIMEGATE_SWITCH,
4238
4239   EL_SWITCHGATE_CLOSED,
4240   EL_SWITCHGATE_OPEN,
4241   EL_SWITCHGATE_SWITCH_UP,
4242   EL_SWITCHGATE_SWITCH_DOWN,
4243
4244   EL_LIGHT_SWITCH,
4245   EL_LIGHT_SWITCH_ACTIVE,
4246   EL_DC_SWITCHGATE_SWITCH_UP,
4247   EL_DC_SWITCHGATE_SWITCH_DOWN,
4248
4249   EL_STEEL_EXIT_CLOSED,
4250   EL_STEEL_EXIT_OPEN,
4251   EL_STEELWALL_SLIPPERY,
4252   EL_INVISIBLE_SAND,
4253
4254   EL_QUICKSAND_FAST_EMPTY,
4255   EL_QUICKSAND_FAST_FULL,
4256   EL_LANDMINE,
4257   EL_DC_LANDMINE,
4258
4259   EL_SHIELD_NORMAL,
4260   EL_SHIELD_DEADLY,
4261   EL_EXTRA_TIME,
4262   EL_DC_MAGIC_WALL,
4263
4264   EL_ENVELOPE_1,
4265   EL_ENVELOPE_2,
4266   EL_ENVELOPE_3,
4267   EL_ENVELOPE_4,
4268
4269   EL_SIGN_RADIOACTIVITY,
4270   EL_SIGN_WHEELCHAIR,
4271   EL_SIGN_PARKING,
4272   EL_SIGN_NO_ENTRY,
4273
4274   EL_SIGN_GIVE_WAY,
4275   EL_SIGN_ENTRY_FORBIDDEN,
4276   EL_SIGN_EMERGENCY_EXIT,
4277   EL_SIGN_YIN_YANG,
4278
4279 #if 0
4280   EL_SIGN_SPERMS,
4281   EL_SIGN_BULLET,
4282   EL_SIGN_HEART,
4283   EL_SIGN_CROSS,
4284
4285   EL_SIGN_FRANKIE,
4286   EL_EMPTY,
4287   EL_EMPTY,
4288   EL_EMPTY,
4289
4290   EL_SPERMS,
4291   EL_BULLET,
4292   EL_HEART,
4293   EL_CROSS,
4294
4295   EL_FRANKIE,
4296   EL_EMPTY,
4297   EL_EMPTY,
4298   EL_EMPTY,
4299 #endif
4300
4301   EL_DC_STEELWALL_2_SINGLE,
4302   EL_DC_STEELWALL_2_TOP,
4303   EL_SIGN_EXCLAMATION,
4304   EL_SIGN_STOP,
4305
4306   EL_DC_STEELWALL_2_LEFT,
4307   EL_DC_STEELWALL_2_MIDDLE,
4308   EL_DC_STEELWALL_2_HORIZONTAL,
4309   EL_DC_STEELWALL_2_RIGHT,
4310
4311   EL_DC_STEELWALL_1_TOPLEFT,
4312   EL_DC_STEELWALL_2_VERTICAL,
4313   EL_DC_STEELWALL_1_TOPRIGHT,
4314   EL_DC_GATE_WHITE,
4315
4316   EL_DC_STEELWALL_1_VERTICAL,
4317   EL_DC_STEELWALL_2_BOTTOM,
4318   EL_DC_KEY_WHITE,
4319   EL_DC_GATE_WHITE_GRAY,
4320
4321   EL_DC_STEELWALL_1_BOTTOMLEFT,
4322   EL_DC_STEELWALL_1_HORIZONTAL,
4323   EL_DC_STEELWALL_1_BOTTOMRIGHT,
4324   EL_DC_GATE_FAKE_GRAY,
4325
4326   EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4327   EL_DC_STEELWALL_1_BOTTOM,
4328   EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4329   EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4330
4331   EL_DC_STEELWALL_1_RIGHT,
4332   EL_EMPTY,
4333   EL_DC_STEELWALL_1_LEFT,
4334   EL_EXPANDABLE_STEELWALL_VERTICAL,
4335
4336   EL_DC_STEELWALL_1_TOPRIGHT_2,
4337   EL_DC_STEELWALL_1_TOP,
4338   EL_DC_STEELWALL_1_TOPLEFT_2,
4339   EL_EXPANDABLE_STEELWALL_ANY,
4340 };
4341 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4342 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4343 static int num_editor_hl_diamond_caves = SIZEOF_ARRAY_INT(editor_hl_diamond_caves);
4344 static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
4345
4346 static int editor_hl_dx_boulderdash[] =
4347 {
4348   EL_INTERNAL_CASCADE_DX_ACTIVE,
4349   EL_CHAR('D'),
4350   EL_CHAR('X'),
4351   EL_EMPTY,
4352 };
4353
4354 static int editor_el_dx_boulderdash[] =
4355 {
4356   EL_EMPTY,
4357   EL_TUBE_RIGHT_DOWN,
4358   EL_TUBE_HORIZONTAL_DOWN,
4359   EL_TUBE_LEFT_DOWN,
4360
4361   EL_TUBE_HORIZONTAL,
4362   EL_TUBE_VERTICAL_RIGHT,
4363   EL_TUBE_ANY,
4364   EL_TUBE_VERTICAL_LEFT,
4365
4366   EL_TUBE_VERTICAL,
4367   EL_TUBE_RIGHT_UP,
4368   EL_TUBE_HORIZONTAL_UP,
4369   EL_TUBE_LEFT_UP,
4370
4371   EL_TRAP,
4372   EL_DX_SUPABOMB,
4373   EL_EMPTY,
4374   EL_EMPTY
4375 };
4376 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4377 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4378 static int num_editor_hl_dx_boulderdash = SIZEOF_ARRAY_INT(editor_hl_dx_boulderdash);
4379 static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
4380
4381 static int editor_hl_mirror_magic[] =
4382 {
4383   EL_INTERNAL_CASCADE_MM_ACTIVE,
4384   EL_CHAR('M'),
4385   EL_CHAR('M'),
4386   EL_EMPTY,
4387 };
4388
4389 static int editor_el_mirror_magic[] =
4390 {
4391   EL_MM_MCDUFFIN_RIGHT,
4392   EL_MM_MCDUFFIN_UP,
4393   EL_MM_MCDUFFIN_LEFT,
4394   EL_MM_MCDUFFIN_DOWN,
4395
4396   EL_MM_MIRROR_START,
4397   EL_MM_MIRROR_FIXED_START,
4398   EL_MM_POLARISATOR_START,
4399   EL_MM_POLARISATOR_CROSS_START,
4400
4401   EL_MM_BEAMER_RED_START,
4402   EL_MM_BEAMER_YELLOW_START,
4403   EL_MM_BEAMER_GREEN_START,
4404   EL_MM_BEAMER_BLUE_START,
4405
4406   EL_MM_PRISM,
4407   EL_MM_FUSE_ACTIVE,
4408   EL_MM_PACMAN_RIGHT,
4409   EL_MM_EXIT_CLOSED,
4410
4411   EL_MM_KETTLE,
4412   EL_MM_BOMB,
4413   EL_MM_KEY,
4414   EL_MM_FUEL_FULL,
4415
4416   EL_MM_LIGHTBULB,
4417   EL_MM_LIGHTBULB_ACTIVE,
4418   EL_MM_GRAY_BALL,
4419   EL_MM_LIGHTBALL,
4420
4421   EL_MM_STEEL_WALL,
4422   EL_MM_WOODEN_WALL,
4423   EL_MM_ICE_WALL,
4424   EL_MM_AMOEBA_WALL,
4425
4426   EL_MM_STEEL_LOCK,
4427   EL_MM_WOODEN_LOCK,
4428   EL_MM_STEEL_BLOCK,
4429   EL_MM_WOODEN_BLOCK,
4430
4431   EL_MM_STEEL_GRID_FIXED_1,
4432   EL_MM_STEEL_GRID_FIXED_2,
4433   EL_MM_STEEL_GRID_FIXED_3,
4434   EL_MM_STEEL_GRID_FIXED_4,
4435
4436   EL_MM_WOODEN_GRID_FIXED_1,
4437   EL_MM_WOODEN_GRID_FIXED_2,
4438   EL_MM_WOODEN_GRID_FIXED_3,
4439   EL_MM_WOODEN_GRID_FIXED_4
4440 };
4441 static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
4442 static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
4443 static int num_editor_hl_mirror_magic = SIZEOF_ARRAY_INT(editor_hl_mirror_magic);
4444 static int num_editor_el_mirror_magic = SIZEOF_ARRAY_INT(editor_el_mirror_magic);
4445
4446 static int editor_hl_deflektor[] =
4447 {
4448   EL_INTERNAL_CASCADE_DF_ACTIVE,
4449   EL_CHAR('D'),
4450   EL_CHAR('F'),
4451   EL_EMPTY,
4452 };
4453
4454 static int editor_el_deflektor[] =
4455 {
4456   EL_DF_LASER_RIGHT,
4457   EL_DF_LASER_UP,
4458   EL_DF_LASER_LEFT,
4459   EL_DF_LASER_DOWN,
4460
4461   EL_DF_RECEIVER_RIGHT,
4462   EL_DF_RECEIVER_UP,
4463   EL_DF_RECEIVER_LEFT,
4464   EL_DF_RECEIVER_DOWN,
4465
4466   EL_DF_MIRROR_START,
4467   EL_DF_MIRROR_ROTATING_START,
4468   EL_DF_CELL,
4469   EL_DF_MINE,
4470
4471   EL_DF_FIBRE_OPTIC_RED_1,
4472   EL_DF_FIBRE_OPTIC_YELLOW_1,
4473   EL_DF_FIBRE_OPTIC_GREEN_1,
4474   EL_DF_FIBRE_OPTIC_BLUE_1,
4475
4476   EL_DF_STEEL_GRID_FIXED_START,
4477   EL_DF_STEEL_GRID_ROTATING_START,
4478   EL_DF_WOODEN_GRID_FIXED_START,
4479   EL_DF_WOODEN_GRID_ROTATING_START,
4480
4481   EL_DF_STEEL_WALL,
4482   EL_DF_WOODEN_WALL,
4483   EL_DF_REFRACTOR,
4484   EL_EMPTY
4485 };
4486 static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
4487 static int *editor_el_deflektor_ptr = editor_el_deflektor;
4488 static int num_editor_hl_deflektor = SIZEOF_ARRAY_INT(editor_hl_deflektor);
4489 static int num_editor_el_deflektor = SIZEOF_ARRAY_INT(editor_el_deflektor);
4490
4491 static int editor_hl_chars[] =
4492 {
4493   EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4494   EL_CHAR('T'),
4495   EL_CHAR('X'),
4496   EL_CHAR('T'),
4497 };
4498
4499 static int editor_el_chars[] =
4500 {
4501   EL_CHAR(' '),
4502   EL_CHAR('!'),
4503   EL_CHAR('"'),
4504   EL_CHAR('#'),
4505
4506   EL_CHAR('$'),
4507   EL_CHAR('%'),
4508   EL_CHAR('&'),
4509   EL_CHAR('\''),
4510
4511   EL_CHAR('('),
4512   EL_CHAR(')'),
4513   EL_CHAR('*'),
4514   EL_CHAR('+'),
4515
4516   EL_CHAR(','),
4517   EL_CHAR('-'),
4518   EL_CHAR('.'),
4519   EL_CHAR('/'),
4520
4521   EL_CHAR('0'),
4522   EL_CHAR('1'),
4523   EL_CHAR('2'),
4524   EL_CHAR('3'),
4525
4526   EL_CHAR('4'),
4527   EL_CHAR('5'),
4528   EL_CHAR('6'),
4529   EL_CHAR('7'),
4530
4531   EL_CHAR('8'),
4532   EL_CHAR('9'),
4533   EL_CHAR(':'),
4534   EL_CHAR(';'),
4535
4536   EL_CHAR('<'),
4537   EL_CHAR('='),
4538   EL_CHAR('>'),
4539   EL_CHAR('?'),
4540
4541   EL_CHAR('@'),
4542   EL_CHAR('A'),
4543   EL_CHAR('B'),
4544   EL_CHAR('C'),
4545
4546   EL_CHAR('D'),
4547   EL_CHAR('E'),
4548   EL_CHAR('F'),
4549   EL_CHAR('G'),
4550
4551   EL_CHAR('H'),
4552   EL_CHAR('I'),
4553   EL_CHAR('J'),
4554   EL_CHAR('K'),
4555
4556   EL_CHAR('L'),
4557   EL_CHAR('M'),
4558   EL_CHAR('N'),
4559   EL_CHAR('O'),
4560
4561   EL_CHAR('P'),
4562   EL_CHAR('Q'),
4563   EL_CHAR('R'),
4564   EL_CHAR('S'),
4565
4566   EL_CHAR('T'),
4567   EL_CHAR('U'),
4568   EL_CHAR('V'),
4569   EL_CHAR('W'),
4570
4571   EL_CHAR('X'),
4572   EL_CHAR('Y'),
4573   EL_CHAR('Z'),
4574   EL_CHAR('['),
4575
4576   EL_CHAR('\\'),
4577   EL_CHAR(']'),
4578   EL_CHAR('^'),
4579   EL_CHAR('_'),
4580
4581   EL_CHAR(CHAR_BYTE_COPYRIGHT),
4582   EL_CHAR(CHAR_BYTE_UMLAUT_A),
4583   EL_CHAR(CHAR_BYTE_UMLAUT_O),
4584   EL_CHAR(CHAR_BYTE_UMLAUT_U),
4585
4586   EL_CHAR(CHAR_BYTE_DEGREE),
4587   EL_CHAR(CHAR_BYTE_REGISTERED),
4588   EL_CHAR(FONT_ASCII_CURSOR),
4589   EL_CHAR(FONT_ASCII_BUTTON),
4590
4591   EL_CHAR(FONT_ASCII_UP),
4592   EL_CHAR(FONT_ASCII_DOWN),
4593   EL_CHAR(' '),
4594   EL_CHAR(' ')
4595 };
4596 static int *editor_hl_chars_ptr = editor_hl_chars;
4597 static int *editor_el_chars_ptr = editor_el_chars;
4598 static int num_editor_hl_chars = SIZEOF_ARRAY_INT(editor_hl_chars);
4599 static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
4600
4601 static int editor_hl_steel_chars[] =
4602 {
4603   EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4604   EL_STEEL_CHAR('T'),
4605   EL_STEEL_CHAR('X'),
4606   EL_STEEL_CHAR('T'),
4607 };
4608
4609 static int editor_el_steel_chars[] =
4610 {
4611   EL_STEEL_CHAR(' '),
4612   EL_STEEL_CHAR('!'),
4613   EL_STEEL_CHAR('"'),
4614   EL_STEEL_CHAR('#'),
4615
4616   EL_STEEL_CHAR('$'),
4617   EL_STEEL_CHAR('%'),
4618   EL_STEEL_CHAR('&'),
4619   EL_STEEL_CHAR('\''),
4620
4621   EL_STEEL_CHAR('('),
4622   EL_STEEL_CHAR(')'),
4623   EL_STEEL_CHAR('*'),
4624   EL_STEEL_CHAR('+'),
4625
4626   EL_STEEL_CHAR(','),
4627   EL_STEEL_CHAR('-'),
4628   EL_STEEL_CHAR('.'),
4629   EL_STEEL_CHAR('/'),
4630
4631   EL_STEEL_CHAR('0'),
4632   EL_STEEL_CHAR('1'),
4633   EL_STEEL_CHAR('2'),
4634   EL_STEEL_CHAR('3'),
4635
4636   EL_STEEL_CHAR('4'),
4637   EL_STEEL_CHAR('5'),
4638   EL_STEEL_CHAR('6'),
4639   EL_STEEL_CHAR('7'),
4640
4641   EL_STEEL_CHAR('8'),
4642   EL_STEEL_CHAR('9'),
4643   EL_STEEL_CHAR(':'),
4644   EL_STEEL_CHAR(';'),
4645
4646   EL_STEEL_CHAR('<'),
4647   EL_STEEL_CHAR('='),
4648   EL_STEEL_CHAR('>'),
4649   EL_STEEL_CHAR('?'),
4650
4651   EL_STEEL_CHAR('@'),
4652   EL_STEEL_CHAR('A'),
4653   EL_STEEL_CHAR('B'),
4654   EL_STEEL_CHAR('C'),
4655
4656   EL_STEEL_CHAR('D'),
4657   EL_STEEL_CHAR('E'),
4658   EL_STEEL_CHAR('F'),
4659   EL_STEEL_CHAR('G'),
4660
4661   EL_STEEL_CHAR('H'),
4662   EL_STEEL_CHAR('I'),
4663   EL_STEEL_CHAR('J'),
4664   EL_STEEL_CHAR('K'),
4665
4666   EL_STEEL_CHAR('L'),
4667   EL_STEEL_CHAR('M'),
4668   EL_STEEL_CHAR('N'),
4669   EL_STEEL_CHAR('O'),
4670
4671   EL_STEEL_CHAR('P'),
4672   EL_STEEL_CHAR('Q'),
4673   EL_STEEL_CHAR('R'),
4674   EL_STEEL_CHAR('S'),
4675
4676   EL_STEEL_CHAR('T'),
4677   EL_STEEL_CHAR('U'),
4678   EL_STEEL_CHAR('V'),
4679   EL_STEEL_CHAR('W'),
4680
4681   EL_STEEL_CHAR('X'),
4682   EL_STEEL_CHAR('Y'),
4683   EL_STEEL_CHAR('Z'),
4684   EL_STEEL_CHAR('['),
4685
4686   EL_STEEL_CHAR('\\'),
4687   EL_STEEL_CHAR(']'),
4688   EL_STEEL_CHAR('^'),
4689   EL_STEEL_CHAR('_'),
4690
4691   EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4692   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4693   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4694   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4695
4696   EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4697   EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4698   EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4699   EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4700
4701   EL_STEEL_CHAR(FONT_ASCII_UP),
4702   EL_STEEL_CHAR(FONT_ASCII_DOWN),
4703   EL_STEEL_CHAR(' '),
4704   EL_STEEL_CHAR(' ')
4705 };
4706 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4707 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4708 static int num_editor_hl_steel_chars = SIZEOF_ARRAY_INT(editor_hl_steel_chars);
4709 static int num_editor_el_steel_chars = SIZEOF_ARRAY_INT(editor_el_steel_chars);
4710
4711 static int editor_hl_custom[] =
4712 {
4713   EL_INTERNAL_CASCADE_CE_ACTIVE,
4714   EL_CHAR('C'),
4715   EL_CHAR('E'),
4716   EL_EMPTY,
4717 };
4718
4719 static int editor_el_custom[] =
4720 {
4721   EL_CUSTOM_START + 0,
4722   EL_CUSTOM_START + 1,
4723   EL_CUSTOM_START + 2,
4724   EL_CUSTOM_START + 3,
4725
4726   EL_CUSTOM_START + 4,
4727   EL_CUSTOM_START + 5,
4728   EL_CUSTOM_START + 6,
4729   EL_CUSTOM_START + 7,
4730
4731   EL_CUSTOM_START + 8,
4732   EL_CUSTOM_START + 9,
4733   EL_CUSTOM_START + 10,
4734   EL_CUSTOM_START + 11,
4735
4736   EL_CUSTOM_START + 12,
4737   EL_CUSTOM_START + 13,
4738   EL_CUSTOM_START + 14,
4739   EL_CUSTOM_START + 15,
4740
4741   EL_CUSTOM_START + 16,
4742   EL_CUSTOM_START + 17,
4743   EL_CUSTOM_START + 18,
4744   EL_CUSTOM_START + 19,
4745
4746   EL_CUSTOM_START + 20,
4747   EL_CUSTOM_START + 21,
4748   EL_CUSTOM_START + 22,
4749   EL_CUSTOM_START + 23,
4750
4751   EL_CUSTOM_START + 24,
4752   EL_CUSTOM_START + 25,
4753   EL_CUSTOM_START + 26,
4754   EL_CUSTOM_START + 27,
4755
4756   EL_CUSTOM_START + 28,
4757   EL_CUSTOM_START + 29,
4758   EL_CUSTOM_START + 30,
4759   EL_CUSTOM_START + 31,
4760
4761   EL_CUSTOM_START + 32,
4762   EL_CUSTOM_START + 33,
4763   EL_CUSTOM_START + 34,
4764   EL_CUSTOM_START + 35,
4765
4766   EL_CUSTOM_START + 36,
4767   EL_CUSTOM_START + 37,
4768   EL_CUSTOM_START + 38,
4769   EL_CUSTOM_START + 39,
4770
4771   EL_CUSTOM_START + 40,
4772   EL_CUSTOM_START + 41,
4773   EL_CUSTOM_START + 42,
4774   EL_CUSTOM_START + 43,
4775
4776   EL_CUSTOM_START + 44,
4777   EL_CUSTOM_START + 45,
4778   EL_CUSTOM_START + 46,
4779   EL_CUSTOM_START + 47,
4780
4781   EL_CUSTOM_START + 48,
4782   EL_CUSTOM_START + 49,
4783   EL_CUSTOM_START + 50,
4784   EL_CUSTOM_START + 51,
4785
4786   EL_CUSTOM_START + 52,
4787   EL_CUSTOM_START + 53,
4788   EL_CUSTOM_START + 54,
4789   EL_CUSTOM_START + 55,
4790
4791   EL_CUSTOM_START + 56,
4792   EL_CUSTOM_START + 57,
4793   EL_CUSTOM_START + 58,
4794   EL_CUSTOM_START + 59,
4795
4796   EL_CUSTOM_START + 60,
4797   EL_CUSTOM_START + 61,
4798   EL_CUSTOM_START + 62,
4799   EL_CUSTOM_START + 63,
4800
4801   EL_CUSTOM_START + 64,
4802   EL_CUSTOM_START + 65,
4803   EL_CUSTOM_START + 66,
4804   EL_CUSTOM_START + 67,
4805
4806   EL_CUSTOM_START + 68,
4807   EL_CUSTOM_START + 69,
4808   EL_CUSTOM_START + 70,
4809   EL_CUSTOM_START + 71,
4810
4811   EL_CUSTOM_START + 72,
4812   EL_CUSTOM_START + 73,
4813   EL_CUSTOM_START + 74,
4814   EL_CUSTOM_START + 75,
4815
4816   EL_CUSTOM_START + 76,
4817   EL_CUSTOM_START + 77,
4818   EL_CUSTOM_START + 78,
4819   EL_CUSTOM_START + 79,
4820
4821   EL_CUSTOM_START + 80,
4822   EL_CUSTOM_START + 81,
4823   EL_CUSTOM_START + 82,
4824   EL_CUSTOM_START + 83,
4825
4826   EL_CUSTOM_START + 84,
4827   EL_CUSTOM_START + 85,
4828   EL_CUSTOM_START + 86,
4829   EL_CUSTOM_START + 87,
4830
4831   EL_CUSTOM_START + 88,
4832   EL_CUSTOM_START + 89,
4833   EL_CUSTOM_START + 90,
4834   EL_CUSTOM_START + 91,
4835
4836   EL_CUSTOM_START + 92,
4837   EL_CUSTOM_START + 93,
4838   EL_CUSTOM_START + 94,
4839   EL_CUSTOM_START + 95,
4840
4841   EL_CUSTOM_START + 96,
4842   EL_CUSTOM_START + 97,
4843   EL_CUSTOM_START + 98,
4844   EL_CUSTOM_START + 99,
4845
4846   EL_CUSTOM_START + 100,
4847   EL_CUSTOM_START + 101,
4848   EL_CUSTOM_START + 102,
4849   EL_CUSTOM_START + 103,
4850
4851   EL_CUSTOM_START + 104,
4852   EL_CUSTOM_START + 105,
4853   EL_CUSTOM_START + 106,
4854   EL_CUSTOM_START + 107,
4855
4856   EL_CUSTOM_START + 108,
4857   EL_CUSTOM_START + 109,
4858   EL_CUSTOM_START + 110,
4859   EL_CUSTOM_START + 111,
4860
4861   EL_CUSTOM_START + 112,
4862   EL_CUSTOM_START + 113,
4863   EL_CUSTOM_START + 114,
4864   EL_CUSTOM_START + 115,
4865
4866   EL_CUSTOM_START + 116,
4867   EL_CUSTOM_START + 117,
4868   EL_CUSTOM_START + 118,
4869   EL_CUSTOM_START + 119,
4870
4871   EL_CUSTOM_START + 120,
4872   EL_CUSTOM_START + 121,
4873   EL_CUSTOM_START + 122,
4874   EL_CUSTOM_START + 123,
4875
4876   EL_CUSTOM_START + 124,
4877   EL_CUSTOM_START + 125,
4878   EL_CUSTOM_START + 126,
4879   EL_CUSTOM_START + 127,
4880
4881   EL_CUSTOM_START + 128,
4882   EL_CUSTOM_START + 129,
4883   EL_CUSTOM_START + 130,
4884   EL_CUSTOM_START + 131,
4885
4886   EL_CUSTOM_START + 132,
4887   EL_CUSTOM_START + 133,
4888   EL_CUSTOM_START + 134,
4889   EL_CUSTOM_START + 135,
4890
4891   EL_CUSTOM_START + 136,
4892   EL_CUSTOM_START + 137,
4893   EL_CUSTOM_START + 138,
4894   EL_CUSTOM_START + 139,
4895
4896   EL_CUSTOM_START + 140,
4897   EL_CUSTOM_START + 141,
4898   EL_CUSTOM_START + 142,
4899   EL_CUSTOM_START + 143,
4900
4901   EL_CUSTOM_START + 144,
4902   EL_CUSTOM_START + 145,
4903   EL_CUSTOM_START + 146,
4904   EL_CUSTOM_START + 147,
4905
4906   EL_CUSTOM_START + 148,
4907   EL_CUSTOM_START + 149,
4908   EL_CUSTOM_START + 150,
4909   EL_CUSTOM_START + 151,
4910
4911   EL_CUSTOM_START + 152,
4912   EL_CUSTOM_START + 153,
4913   EL_CUSTOM_START + 154,
4914   EL_CUSTOM_START + 155,
4915
4916   EL_CUSTOM_START + 156,
4917   EL_CUSTOM_START + 157,
4918   EL_CUSTOM_START + 158,
4919   EL_CUSTOM_START + 159,
4920
4921   EL_CUSTOM_START + 160,
4922   EL_CUSTOM_START + 161,
4923   EL_CUSTOM_START + 162,
4924   EL_CUSTOM_START + 163,
4925
4926   EL_CUSTOM_START + 164,
4927   EL_CUSTOM_START + 165,
4928   EL_CUSTOM_START + 166,
4929   EL_CUSTOM_START + 167,
4930
4931   EL_CUSTOM_START + 168,
4932   EL_CUSTOM_START + 169,
4933   EL_CUSTOM_START + 170,
4934   EL_CUSTOM_START + 171,
4935
4936   EL_CUSTOM_START + 172,
4937   EL_CUSTOM_START + 173,
4938   EL_CUSTOM_START + 174,
4939   EL_CUSTOM_START + 175,
4940
4941   EL_CUSTOM_START + 176,
4942   EL_CUSTOM_START + 177,
4943   EL_CUSTOM_START + 178,
4944   EL_CUSTOM_START + 179,
4945
4946   EL_CUSTOM_START + 180,
4947   EL_CUSTOM_START + 181,
4948   EL_CUSTOM_START + 182,
4949   EL_CUSTOM_START + 183,
4950
4951   EL_CUSTOM_START + 184,
4952   EL_CUSTOM_START + 185,
4953   EL_CUSTOM_START + 186,
4954   EL_CUSTOM_START + 187,
4955
4956   EL_CUSTOM_START + 188,
4957   EL_CUSTOM_START + 189,
4958   EL_CUSTOM_START + 190,
4959   EL_CUSTOM_START + 191,
4960
4961   EL_CUSTOM_START + 192,
4962   EL_CUSTOM_START + 193,
4963   EL_CUSTOM_START + 194,
4964   EL_CUSTOM_START + 195,
4965
4966   EL_CUSTOM_START + 196,
4967   EL_CUSTOM_START + 197,
4968   EL_CUSTOM_START + 198,
4969   EL_CUSTOM_START + 199,
4970
4971   EL_CUSTOM_START + 200,
4972   EL_CUSTOM_START + 201,
4973   EL_CUSTOM_START + 202,
4974   EL_CUSTOM_START + 203,
4975
4976   EL_CUSTOM_START + 204,
4977   EL_CUSTOM_START + 205,
4978   EL_CUSTOM_START + 206,
4979   EL_CUSTOM_START + 207,
4980
4981   EL_CUSTOM_START + 208,
4982   EL_CUSTOM_START + 209,
4983   EL_CUSTOM_START + 210,
4984   EL_CUSTOM_START + 211,
4985
4986   EL_CUSTOM_START + 212,
4987   EL_CUSTOM_START + 213,
4988   EL_CUSTOM_START + 214,
4989   EL_CUSTOM_START + 215,
4990
4991   EL_CUSTOM_START + 216,
4992   EL_CUSTOM_START + 217,
4993   EL_CUSTOM_START + 218,
4994   EL_CUSTOM_START + 219,
4995
4996   EL_CUSTOM_START + 220,
4997   EL_CUSTOM_START + 221,
4998   EL_CUSTOM_START + 222,
4999   EL_CUSTOM_START + 223,
5000
5001   EL_CUSTOM_START + 224,
5002   EL_CUSTOM_START + 225,
5003   EL_CUSTOM_START + 226,
5004   EL_CUSTOM_START + 227,
5005
5006   EL_CUSTOM_START + 228,
5007   EL_CUSTOM_START + 229,
5008   EL_CUSTOM_START + 230,
5009   EL_CUSTOM_START + 231,
5010
5011   EL_CUSTOM_START + 232,
5012   EL_CUSTOM_START + 233,
5013   EL_CUSTOM_START + 234,
5014   EL_CUSTOM_START + 235,
5015
5016   EL_CUSTOM_START + 236,
5017   EL_CUSTOM_START + 237,
5018   EL_CUSTOM_START + 238,
5019   EL_CUSTOM_START + 239,
5020
5021   EL_CUSTOM_START + 240,
5022   EL_CUSTOM_START + 241,
5023   EL_CUSTOM_START + 242,
5024   EL_CUSTOM_START + 243,
5025
5026   EL_CUSTOM_START + 244,
5027   EL_CUSTOM_START + 245,
5028   EL_CUSTOM_START + 246,
5029   EL_CUSTOM_START + 247,
5030
5031   EL_CUSTOM_START + 248,
5032   EL_CUSTOM_START + 249,
5033   EL_CUSTOM_START + 250,
5034   EL_CUSTOM_START + 251,
5035
5036   EL_CUSTOM_START + 252,
5037   EL_CUSTOM_START + 253,
5038   EL_CUSTOM_START + 254,
5039   EL_CUSTOM_START + 255
5040 };
5041 static int *editor_hl_custom_ptr = editor_hl_custom;
5042 static int *editor_el_custom_ptr = editor_el_custom;
5043 static int num_editor_hl_custom = SIZEOF_ARRAY_INT(editor_hl_custom);
5044 static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
5045
5046 static int editor_hl_group[] =
5047 {
5048   EL_INTERNAL_CASCADE_GE_ACTIVE,
5049   EL_CHAR('G'),
5050   EL_CHAR('E'),
5051   EL_EMPTY,
5052 };
5053
5054 static int editor_el_group[] =
5055 {
5056   EL_GROUP_START + 0,
5057   EL_GROUP_START + 1,
5058   EL_GROUP_START + 2,
5059   EL_GROUP_START + 3,
5060
5061   EL_GROUP_START + 4,
5062   EL_GROUP_START + 5,
5063   EL_GROUP_START + 6,
5064   EL_GROUP_START + 7,
5065
5066   EL_GROUP_START + 8,
5067   EL_GROUP_START + 9,
5068   EL_GROUP_START + 10,
5069   EL_GROUP_START + 11,
5070
5071   EL_GROUP_START + 12,
5072   EL_GROUP_START + 13,
5073   EL_GROUP_START + 14,
5074   EL_GROUP_START + 15,
5075
5076   EL_GROUP_START + 16,
5077   EL_GROUP_START + 17,
5078   EL_GROUP_START + 18,
5079   EL_GROUP_START + 19,
5080
5081   EL_GROUP_START + 20,
5082   EL_GROUP_START + 21,
5083   EL_GROUP_START + 22,
5084   EL_GROUP_START + 23,
5085
5086   EL_GROUP_START + 24,
5087   EL_GROUP_START + 25,
5088   EL_GROUP_START + 26,
5089   EL_GROUP_START + 27,
5090
5091   EL_GROUP_START + 28,
5092   EL_GROUP_START + 29,
5093   EL_GROUP_START + 30,
5094   EL_GROUP_START + 31
5095 };
5096 static int *editor_hl_group_ptr = editor_hl_group;
5097 static int *editor_el_group_ptr = editor_el_group;
5098 static int num_editor_hl_group = SIZEOF_ARRAY_INT(editor_hl_group);
5099 static int num_editor_el_group = SIZEOF_ARRAY_INT(editor_el_group);
5100
5101 static int editor_hl_reference[] =
5102 {
5103   EL_INTERNAL_CASCADE_REF_ACTIVE,
5104   EL_CHAR('R'),
5105   EL_CHAR('E'),
5106   EL_CHAR('F')
5107 };
5108
5109 static int editor_el_reference[] =
5110 {
5111   EL_TRIGGER_PLAYER,
5112   EL_TRIGGER_ELEMENT,
5113   EL_TRIGGER_CE_VALUE,
5114   EL_TRIGGER_CE_SCORE,
5115
5116   EL_SELF,
5117   EL_ANY_ELEMENT,
5118   EL_CURRENT_CE_VALUE,
5119   EL_CURRENT_CE_SCORE,
5120
5121   EL_PREV_CE_8,
5122   EL_PREV_CE_7,
5123   EL_PREV_CE_6,
5124   EL_PREV_CE_5,
5125
5126   EL_PREV_CE_4,
5127   EL_PREV_CE_3,
5128   EL_PREV_CE_2,
5129   EL_PREV_CE_1,
5130
5131   EL_NEXT_CE_1,
5132   EL_NEXT_CE_2,
5133   EL_NEXT_CE_3,
5134   EL_NEXT_CE_4,
5135
5136   EL_NEXT_CE_5,
5137   EL_NEXT_CE_6,
5138   EL_NEXT_CE_7,
5139   EL_NEXT_CE_8,
5140 };
5141 static int *editor_hl_reference_ptr = editor_hl_reference;
5142 static int *editor_el_reference_ptr = editor_el_reference;
5143 static int num_editor_hl_reference = SIZEOF_ARRAY_INT(editor_hl_reference);
5144 static int num_editor_el_reference = SIZEOF_ARRAY_INT(editor_el_reference);
5145
5146 static int editor_hl_user_defined[] =
5147 {
5148   EL_INTERNAL_CASCADE_USER_ACTIVE,
5149   EL_CHAR('M'),
5150   EL_CHAR('Y'),
5151   EL_EMPTY,
5152 };
5153
5154 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
5155 static int *editor_el_user_defined_ptr = NULL;
5156 static int num_editor_hl_user_defined=SIZEOF_ARRAY_INT(editor_hl_user_defined);
5157 static int num_editor_el_user_defined = 0;
5158
5159 static int editor_hl_dynamic[] =
5160 {
5161   EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
5162   EL_CHAR('U'),
5163   EL_CHAR('S'),
5164   EL_CHAR('E'),
5165 };
5166
5167 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
5168 static int *editor_el_dynamic_ptr = NULL;
5169 static int num_editor_hl_dynamic = SIZEOF_ARRAY_INT(editor_hl_dynamic);
5170 static int num_editor_el_dynamic = 0;
5171
5172 static int editor_hl_empty[] = { EL_EMPTY };
5173 static int *editor_el_empty = NULL;     /* dynamically allocated */
5174
5175 static int *editor_hl_empty_ptr = editor_hl_empty;
5176 static int *editor_el_empty_ptr = NULL;
5177 static int num_editor_hl_empty = 0;
5178 static int num_editor_el_empty = 0;     /* dynamically determined, if needed */
5179
5180 static boolean use_el_empty = FALSE;
5181
5182 static int *editor_elements = NULL;     /* dynamically allocated */
5183 static int num_editor_elements = 0;     /* dynamically determined */
5184
5185 static boolean setup_editor_cascade_never = FALSE;
5186
5187 static boolean setup_editor_el_players                  = TRUE;
5188 static boolean setup_editor_el_boulderdash              = TRUE;
5189 static boolean setup_editor_el_emerald_mine             = TRUE;
5190 static boolean setup_editor_el_emerald_mine_club        = TRUE;
5191 static boolean setup_editor_el_more                     = TRUE;
5192 static boolean setup_editor_el_sokoban                  = TRUE;
5193 static boolean setup_editor_el_supaplex                 = TRUE;
5194 static boolean setup_editor_el_diamond_caves            = TRUE;
5195 static boolean setup_editor_el_dx_boulderdash           = TRUE;
5196 static boolean setup_editor_el_mirror_magic             = TRUE;
5197 static boolean setup_editor_el_deflektor                = TRUE;
5198 static boolean setup_editor_el_chars                    = TRUE;
5199 static boolean setup_editor_el_steel_chars              = TRUE;
5200 static boolean setup_editor_el_custom                   = TRUE;
5201 static boolean setup_editor_el_user_defined             = TRUE;
5202 static boolean setup_editor_el_dynamic                  = TRUE;
5203
5204 static int editor_hl_unused[] = { EL_EMPTY };
5205 static int *editor_hl_unused_ptr = editor_hl_unused;
5206 static int num_editor_hl_unused = 0;
5207
5208 static struct
5209 {
5210   boolean *setup_value;
5211   boolean *setup_cascade_value;
5212
5213   int **headline_list;
5214   int *headline_list_size;
5215
5216   int **element_list;
5217   int *element_list_size;
5218
5219   boolean last_setup_value;
5220 }
5221 editor_elements_info[] =
5222 {
5223   {
5224     &setup_editor_el_players,
5225     &setup_editor_cascade_never,
5226     &editor_hl_unused_ptr,              &num_editor_hl_unused,
5227     &editor_el_players_ptr,             &num_editor_el_players
5228   },
5229   {
5230     &setup_editor_el_boulderdash,
5231     &setup.editor_cascade.el_bd,
5232     &editor_hl_boulderdash_ptr,         &num_editor_hl_boulderdash,
5233     &editor_el_boulderdash_ptr,         &num_editor_el_boulderdash
5234   },
5235   {
5236     &setup_editor_el_emerald_mine,
5237     &setup.editor_cascade.el_em,
5238     &editor_hl_emerald_mine_ptr,        &num_editor_hl_emerald_mine,
5239     &editor_el_emerald_mine_ptr,        &num_editor_el_emerald_mine
5240   },
5241   {
5242     &setup_editor_el_emerald_mine_club,
5243     &setup.editor_cascade.el_emc,
5244     &editor_hl_emerald_mine_club_ptr,   &num_editor_hl_emerald_mine_club,
5245     &editor_el_emerald_mine_club_ptr,   &num_editor_el_emerald_mine_club
5246   },
5247   {
5248     &setup_editor_el_more,
5249     &setup.editor_cascade.el_rnd,
5250     &editor_hl_rnd_ptr,                 &num_editor_hl_rnd,
5251     &editor_el_rnd_ptr,                 &num_editor_el_rnd
5252   },
5253   {
5254     &setup_editor_el_sokoban,
5255     &setup.editor_cascade.el_sb,
5256     &editor_hl_sokoban_ptr,             &num_editor_hl_sokoban,
5257     &editor_el_sokoban_ptr,             &num_editor_el_sokoban
5258   },
5259   {
5260     &setup_editor_el_supaplex,
5261     &setup.editor_cascade.el_sp,
5262     &editor_hl_supaplex_ptr,            &num_editor_hl_supaplex,
5263     &editor_el_supaplex_ptr,            &num_editor_el_supaplex
5264   },
5265   {
5266     &setup_editor_el_diamond_caves,
5267     &setup.editor_cascade.el_dc,
5268     &editor_hl_diamond_caves_ptr,       &num_editor_hl_diamond_caves,
5269     &editor_el_diamond_caves_ptr,       &num_editor_el_diamond_caves
5270   },
5271   {
5272     &setup_editor_el_dx_boulderdash,
5273     &setup.editor_cascade.el_dx,
5274     &editor_hl_dx_boulderdash_ptr,      &num_editor_hl_dx_boulderdash,
5275     &editor_el_dx_boulderdash_ptr,      &num_editor_el_dx_boulderdash
5276   },
5277   {
5278     &setup_editor_el_mirror_magic,
5279     &setup.editor_cascade.el_mm,
5280     &editor_hl_mirror_magic_ptr,        &num_editor_hl_mirror_magic,
5281     &editor_el_mirror_magic_ptr,        &num_editor_el_mirror_magic
5282   },
5283   {
5284     &setup_editor_el_deflektor,
5285     &setup.editor_cascade.el_df,
5286     &editor_hl_deflektor_ptr,           &num_editor_hl_deflektor,
5287     &editor_el_deflektor_ptr,           &num_editor_el_deflektor
5288   },
5289   {
5290     &setup_editor_el_chars,
5291     &setup.editor_cascade.el_chars,
5292     &editor_hl_chars_ptr,               &num_editor_hl_chars,
5293     &editor_el_chars_ptr,               &num_editor_el_chars
5294   },
5295   {
5296     &setup_editor_el_steel_chars,
5297     &setup.editor_cascade.el_steel_chars,
5298     &editor_hl_steel_chars_ptr,         &num_editor_hl_steel_chars,
5299     &editor_el_steel_chars_ptr,         &num_editor_el_steel_chars
5300   },
5301   {
5302     &setup_editor_el_custom,
5303     &setup.editor_cascade.el_ce,
5304     &editor_hl_custom_ptr,              &num_editor_hl_custom,
5305     &editor_el_custom_ptr,              &num_editor_el_custom
5306   },
5307   {
5308     &setup_editor_el_custom,
5309     &setup.editor_cascade.el_ge,
5310     &editor_hl_group_ptr,               &num_editor_hl_group,
5311     &editor_el_group_ptr,               &num_editor_el_group
5312   },
5313   {
5314     &setup_editor_el_custom,
5315     &setup.editor_cascade.el_ref,
5316     &editor_hl_reference_ptr,           &num_editor_hl_reference,
5317     &editor_el_reference_ptr,           &num_editor_el_reference
5318   },
5319   {
5320     &setup_editor_el_user_defined,
5321     &setup.editor_cascade.el_user,
5322     &editor_hl_user_defined_ptr,        &num_editor_hl_user_defined,
5323     &editor_el_user_defined_ptr,        &num_editor_el_user_defined
5324   },
5325   {
5326     &setup_editor_el_dynamic,
5327     &setup.editor_cascade.el_dynamic,
5328     &editor_hl_dynamic_ptr,             &num_editor_hl_dynamic,
5329     &editor_el_dynamic_ptr,             &num_editor_el_dynamic,
5330   },
5331   {
5332     &use_el_empty,
5333     &use_el_empty,
5334     &editor_hl_empty_ptr,               &num_editor_hl_empty,
5335     &editor_el_empty_ptr,               &num_editor_el_empty,
5336   },
5337   {
5338     NULL,
5339     NULL,
5340     NULL,                               NULL,
5341     NULL,                               NULL
5342   }
5343 };
5344
5345
5346 /*
5347   -----------------------------------------------------------------------------
5348   functions
5349   -----------------------------------------------------------------------------
5350 */
5351
5352 static int getMaxInfoTextLength()
5353 {
5354   return (SXSIZE / getFontWidth(INFOTEXT_FONT));
5355 }
5356
5357 static int getTextWidthForGadget(char *text)
5358 {
5359   if (text == NULL)
5360     return 0;
5361
5362   return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
5363 }
5364
5365 static int getTextWidthForDrawingArea(char *text)
5366 {
5367   if (text == NULL)
5368     return 0;
5369
5370   return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
5371 }
5372
5373 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
5374 {
5375   return (gi->x + gi->width + getTextWidthForGadget(text));
5376 }
5377
5378 static char *getElementInfoText(int element)
5379 {
5380   char *info_text = NULL;
5381
5382   if (element < MAX_NUM_ELEMENTS)
5383   {
5384     if (strlen(element_info[element].description) > 0)
5385       info_text = element_info[element].description;
5386     else if (element_info[element].custom_description != NULL)
5387       info_text = element_info[element].custom_description;
5388     else if (element_info[element].editor_description != NULL)
5389       info_text = element_info[element].editor_description;
5390   }
5391
5392   if (info_text == NULL)
5393     info_text = INFOTEXT_UNKNOWN_ELEMENT;
5394
5395   return info_text;
5396 }
5397
5398 static char *getElementDescriptionFilenameExt(char *basename)
5399 {
5400   char *elements_subdir = "elements";
5401   static char *elements_subdir2 = NULL;
5402   static char *filename = NULL;
5403
5404   if (elements_subdir2 == NULL)
5405     elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
5406
5407   checked_free(filename);
5408
5409   /* 1st try: look for element description in current level set directory */
5410   filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
5411   if (fileExists(filename))
5412     return filename;
5413
5414   free(filename);
5415
5416   /* 2nd try: look for element description in the game's base directory */
5417   filename = getPath3(options.docs_directory, elements_subdir, basename);
5418   if (fileExists(filename))
5419     return filename;
5420
5421   return NULL;
5422 }
5423
5424 char *getElementDescriptionFilename(int element)
5425 {
5426   char basename[MAX_FILENAME_LEN];
5427   char *filename;
5428
5429   /* 1st try: look for element description file for exactly this element */
5430   sprintf(basename, "%s.txt", element_info[element].token_name);
5431   filename = getElementDescriptionFilenameExt(basename);
5432   if (filename != NULL)
5433     return filename;
5434
5435   /* 2nd try: look for element description file for this element's class */
5436   sprintf(basename, "%s.txt", element_info[element].class_name);
5437   filename = getElementDescriptionFilenameExt(basename);
5438   if (filename != NULL)
5439     return filename;
5440
5441   return NULL;
5442 }
5443
5444 static boolean suppressBorderElement()
5445 {
5446   return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
5447           lev_fieldx <= MAX_ED_FIELDX &&
5448           lev_fieldy <= MAX_ED_FIELDY);
5449 }
5450
5451 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5452 {
5453   boolean element_found[NUM_FILE_ELEMENTS];
5454   int i, x, y;
5455
5456   /* initialize list of used elements to "not used" */
5457   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5458     element_found[i] = FALSE;
5459
5460   /* find all elements used in current level */
5461   for (y = 0; y < lev_fieldy; y++)
5462     for (x = 0; x < lev_fieldx; x++)
5463       if (Feld[x][y] < NUM_FILE_ELEMENTS)       /* should always be true */
5464         element_found[Feld[x][y]] = TRUE;
5465
5466   *num_elements = 0;
5467
5468   /* count number of elements used in current level */
5469   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5470     if (element_found[i])
5471       (*num_elements)++;
5472
5473   /* add space for up to 3 more elements for padding that may be needed */
5474   *num_elements += 3;
5475
5476   /* free memory for old list of elements, if needed */
5477   checked_free(*elements);
5478
5479   /* allocate memory for new list of elements */
5480   *elements = checked_malloc(*num_elements * sizeof(int));
5481
5482   *num_elements = 0;
5483
5484   /* add all elements used in current level (non-custom/group elements) */
5485   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5486     if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5487       (*elements)[(*num_elements)++] = i;
5488
5489   /* add all elements used in current level (custom/group elements) */
5490   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5491     if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5492       (*elements)[(*num_elements)++] = i;
5493
5494   while (*num_elements % 4)     /* pad with empty elements, if needed */
5495     (*elements)[(*num_elements)++] = EL_EMPTY;
5496 }
5497
5498 static void ReinitializeElementList_EnableSections()
5499 {
5500   /* default: enable all element sections */
5501
5502   setup_editor_el_players               = TRUE;
5503   setup_editor_el_boulderdash           = TRUE;
5504   setup_editor_el_emerald_mine          = TRUE;
5505   setup_editor_el_emerald_mine_club     = TRUE;
5506   setup_editor_el_more                  = TRUE;
5507   setup_editor_el_sokoban               = TRUE;
5508   setup_editor_el_supaplex              = TRUE;
5509   setup_editor_el_diamond_caves         = TRUE;
5510   setup_editor_el_dx_boulderdash        = TRUE;
5511   setup_editor_el_mirror_magic          = TRUE;
5512   setup_editor_el_deflektor             = TRUE;
5513   setup_editor_el_chars                 = TRUE;
5514   setup_editor_el_steel_chars           = TRUE;
5515
5516   setup_editor_el_custom                = TRUE;
5517   setup_editor_el_user_defined          = TRUE;
5518   setup_editor_el_dynamic               = TRUE;
5519
5520   /* now disable all element sections not to be displayed */
5521
5522   if (!setup.editor.el_classic)
5523   {
5524     setup_editor_el_players             = FALSE;
5525     setup_editor_el_boulderdash         = FALSE;
5526     setup_editor_el_emerald_mine        = FALSE;
5527     setup_editor_el_emerald_mine_club   = FALSE;
5528     setup_editor_el_more                = FALSE;
5529     setup_editor_el_sokoban             = FALSE;
5530     setup_editor_el_supaplex            = FALSE;
5531     setup_editor_el_diamond_caves       = FALSE;
5532     setup_editor_el_dx_boulderdash      = FALSE;
5533     setup_editor_el_mirror_magic        = FALSE;
5534     setup_editor_el_deflektor           = FALSE;
5535     setup_editor_el_chars               = FALSE;
5536     setup_editor_el_steel_chars         = FALSE;
5537   }
5538
5539   if (!setup.editor.el_custom)
5540   {
5541     setup_editor_el_custom              = FALSE;
5542   }
5543
5544   if (!setup.editor.el_user_defined)
5545   {
5546     setup_editor_el_user_defined        = FALSE;
5547   }
5548
5549   if (!setup.editor.el_dynamic)
5550   {
5551     setup_editor_el_dynamic             = FALSE;
5552   }
5553
5554   if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
5555   {
5556     setup_editor_el_mirror_magic        = FALSE;
5557     setup_editor_el_deflektor           = FALSE;
5558   }
5559   else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
5560   {
5561     setup_editor_el_boulderdash         = FALSE;
5562     setup_editor_el_more                = FALSE;
5563     setup_editor_el_sokoban             = FALSE;
5564     setup_editor_el_supaplex            = FALSE;
5565     setup_editor_el_diamond_caves       = FALSE;
5566     setup_editor_el_dx_boulderdash      = FALSE;
5567     setup_editor_el_mirror_magic        = FALSE;
5568     setup_editor_el_deflektor           = FALSE;
5569     setup_editor_el_steel_chars         = FALSE;
5570
5571     setup_editor_el_custom              = FALSE;
5572   }
5573   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
5574   {
5575     setup_editor_el_players             = FALSE;
5576     setup_editor_el_boulderdash         = FALSE;
5577     setup_editor_el_emerald_mine        = FALSE;
5578     setup_editor_el_emerald_mine_club   = FALSE;
5579     setup_editor_el_more                = FALSE;
5580     setup_editor_el_sokoban             = FALSE;
5581     setup_editor_el_diamond_caves       = FALSE;
5582     setup_editor_el_dx_boulderdash      = FALSE;
5583     setup_editor_el_mirror_magic        = FALSE;
5584     setup_editor_el_deflektor           = FALSE;
5585     setup_editor_el_chars               = FALSE;
5586     setup_editor_el_steel_chars         = FALSE;
5587
5588     setup_editor_el_custom              = FALSE;
5589   }
5590   else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
5591   {
5592     setup_editor_el_players             = FALSE;
5593     setup_editor_el_boulderdash         = FALSE;
5594     setup_editor_el_emerald_mine        = FALSE;
5595     setup_editor_el_emerald_mine_club   = FALSE;
5596     setup_editor_el_more                = FALSE;
5597     setup_editor_el_sokoban             = FALSE;
5598     setup_editor_el_supaplex            = FALSE;
5599     setup_editor_el_diamond_caves       = FALSE;
5600     setup_editor_el_dx_boulderdash      = FALSE;
5601     setup_editor_el_steel_chars         = FALSE;
5602
5603     setup_editor_el_custom              = FALSE;
5604   }
5605 }
5606
5607 static void ReinitializeElementList()
5608 {
5609   static boolean initialization_needed = TRUE;
5610   int pos = 0;
5611   int i, j;
5612
5613   ReinitializeElementList_EnableSections();
5614
5615   if (initialization_needed)
5616   {
5617     LoadSetup_EditorCascade();          /* load last editor cascade state */
5618
5619     /* initialize editor cascade element from saved cascade state */
5620     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5621     {
5622       int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5623       boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5624
5625       if (IS_EDITOR_CASCADE(*cascade_element))
5626         *cascade_element =
5627           (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5628            EL_CASCADE_INACTIVE(*cascade_element));
5629     }
5630
5631     initialization_needed = FALSE;
5632   }
5633
5634   checked_free(editor_elements);
5635
5636   /* reload optional user defined element list for each invocation of editor */
5637   LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5638                                    &num_editor_el_user_defined);
5639
5640   /* initialize dynamic level element list for each invocation of editor */
5641   InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5642                                &num_editor_el_dynamic);
5643
5644   /* initialize list of empty elements (used for padding, if needed) */
5645   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5646     editor_el_empty[i] = EL_EMPTY;
5647
5648   /* do some sanity checks for each element from element list */
5649   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5650   {
5651     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5652     {
5653       int element = (*editor_elements_info[i].element_list)[j];
5654
5655       if (element >= NUM_FILE_ELEMENTS)
5656         Error(ERR_WARN, "editor element %d is runtime element", element);
5657
5658       if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5659         Error(ERR_WARN, "no element description text for element %d", element);
5660     }
5661   }
5662
5663   num_editor_elements = 0;
5664   use_el_empty = FALSE;
5665
5666   /* determine size of element list */
5667   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5668   {
5669     boolean found_inactive_cascade = FALSE;
5670
5671     if (*editor_elements_info[i].setup_value)
5672     {
5673       if (setup.editor.el_headlines)
5674       {
5675         // required for correct padding of palette headline buttons
5676         if (*editor_elements_info[i].headline_list_size > 0)
5677           num_editor_elements += editor.palette.cols;
5678
5679         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5680         {
5681           int element = (*editor_elements_info[i].headline_list)[j];
5682
5683           if (IS_EDITOR_CASCADE_INACTIVE(element))
5684             found_inactive_cascade = TRUE;
5685         }
5686       }
5687
5688       if (found_inactive_cascade)
5689         continue;
5690
5691       // required for correct padding of palette element buttons
5692       int element_list_size = *editor_elements_info[i].element_list_size;
5693       int element_rows =
5694         (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
5695       int element_buttons = editor.palette.cols * element_rows;
5696
5697       num_editor_elements += element_buttons;
5698     }
5699   }
5700
5701   if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5702   {
5703     /* offer at least as many elements as element buttons exist */
5704     use_el_empty = TRUE;
5705     num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5706
5707     num_editor_elements += num_editor_el_empty;
5708   }
5709   else
5710   {
5711     num_editor_el_empty = 0;
5712   }
5713
5714   editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5715
5716   /* fill element list */
5717   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5718   {
5719     boolean found_inactive_cascade = FALSE;
5720
5721     if (*editor_elements_info[i].setup_value)
5722     {
5723       if (setup.editor.el_headlines)
5724       {
5725         // required for correct padding of palette headline buttons
5726         int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
5727                              editor.palette.cols : 0);
5728
5729         for (j = 0; j < headline_size; j++)
5730         {
5731           // use empty elements for padding of palette headline buttons
5732           int element = (j < *editor_elements_info[i].headline_list_size ?
5733                          (*editor_elements_info[i].headline_list)[j] :
5734                          editor_el_empty[0]);
5735
5736           editor_elements[pos++] = element;
5737
5738           if (IS_EDITOR_CASCADE_INACTIVE(element))
5739             found_inactive_cascade = TRUE;
5740         }
5741       }
5742
5743       if (found_inactive_cascade)
5744         continue;
5745
5746       // required for correct padding of palette element buttons
5747       int element_list_size = *editor_elements_info[i].element_list_size;
5748       int element_rows =
5749         (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
5750       int element_buttons = editor.palette.cols * element_rows;
5751
5752       // copy all elements from element list
5753       for (j = 0; j < element_list_size; j++)
5754         editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5755
5756       // use empty elements for padding of palette element buttons
5757       for (j = 0; j < element_buttons - element_list_size; j++)
5758         editor_elements[pos++] = editor_el_empty[0];
5759     }
5760   }
5761
5762   /* (this function is also called before editor gadgets are initialized!) */
5763   AdjustElementListScrollbar();
5764 }
5765
5766 void PrintEditorElementList()
5767 {
5768   boolean *stop = &setup_editor_el_user_defined;
5769   int i, j;
5770
5771   for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5772   {
5773     int cascade_element = (*editor_elements_info[i].headline_list)[0];
5774
5775     if (IS_EDITOR_CASCADE(cascade_element))
5776     {
5777       int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5778       char *headline = element_info[cascade_element_show].editor_description;
5779
5780       PrintLineWithPrefix("# ", "-", 77);
5781       Print("# %s\n", headline);
5782       PrintLineWithPrefix("# ", "-", 77);
5783     }
5784
5785     for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5786     {
5787       int element = (*editor_elements_info[i].headline_list)[j];
5788
5789       if (IS_EDITOR_CASCADE(element))
5790         element = EL_CHAR_MINUS;
5791
5792       Print("# %s\n", element_info[element].token_name);
5793     }
5794
5795     if (j > 0)
5796       Print("#\n");
5797
5798     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5799     {
5800       int element = (*editor_elements_info[i].element_list)[j];
5801
5802       Print("# %s\n", element_info[element].token_name);
5803     }
5804
5805     if (j > 0)
5806       Print("#\n");
5807   }
5808 }
5809
5810 static void ReinitializeElementListButtons()
5811 {
5812   static boolean last_setup_value_headlines = FALSE;
5813   static boolean initialization_needed = TRUE;
5814   int i;
5815
5816   if (!initialization_needed)   /* check if editor element setup has changed */
5817   {
5818     if (last_setup_value_headlines != setup.editor.el_headlines)
5819       initialization_needed = TRUE;
5820
5821     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5822       if (editor_elements_info[i].last_setup_value !=
5823           *editor_elements_info[i].setup_value)
5824         initialization_needed = TRUE;
5825   }
5826
5827   if (!initialization_needed)
5828     return;
5829
5830   FreeLevelEditorGadgets();
5831   CreateLevelEditorGadgets();
5832
5833   /* store current setup values for next invocation of this function */
5834   last_setup_value_headlines = setup.editor.el_headlines;
5835   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5836     editor_elements_info[i].last_setup_value =
5837       *editor_elements_info[i].setup_value;
5838
5839   initialization_needed = FALSE;
5840 }
5841
5842 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5843                               boolean input)
5844 {
5845   int border_graphic =
5846     (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5847   struct GraphicInfo *g = &graphic_info[border_graphic];
5848   Bitmap *src_bitmap = g->bitmap;
5849   int src_x = g->src_x;
5850   int src_y = g->src_y;
5851   int border_size = g->border_size;
5852   int border_xpos = g->width  - border_size;
5853   int border_ypos = g->height - border_size;
5854   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5855   int i;
5856
5857   BlitBitmap(src_bitmap, drawto, src_x, src_y,
5858              border_size, border_size,
5859              dest_x - border_size, dest_y - border_size);
5860   BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
5861              border_size, border_size,
5862              dest_x + width, dest_y - border_size);
5863   BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
5864              border_size, border_size,
5865              dest_x - border_size, dest_y + height);
5866   BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
5867              border_size, border_size,
5868              dest_x + width, dest_y + height);
5869
5870   for (i = 0; i < width / tilesize; i++)
5871   {
5872     BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
5873                tilesize, border_size,
5874                dest_x + i * tilesize, dest_y - border_size);
5875     BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
5876                tilesize, border_size,
5877                dest_x + i * tilesize, dest_y + height);
5878   }
5879
5880   for (i = 0; i < height / tilesize; i++)
5881   {
5882     BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
5883                border_size, tilesize,
5884                dest_x - border_size, dest_y + i * tilesize);
5885     BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
5886                border_size, tilesize,
5887                dest_x + width, dest_y + i * tilesize);
5888   }
5889
5890   ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5891 }
5892
5893 static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
5894 {
5895   int xsize_tile = MAX(ed_tilesize, xsize);
5896   int ysize_tile = MAX(ed_tilesize, ysize);
5897   int xsize_full = xsize + 1;
5898   int ysize_full = ysize + 1;
5899   int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
5900   int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
5901   Pixel line_color = getTabulatorBarColor();
5902
5903   if (line_color == BLACK_PIXEL)                /* black => transparent */
5904     return;
5905
5906   FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
5907   FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
5908   FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
5909 }
5910
5911 static void DrawEditorLevelBorderLinesIfNeeded()
5912 {
5913   int xsize = lev_fieldx * ed_tilesize;
5914   int ysize = lev_fieldy * ed_tilesize;
5915   int line_size = getTabulatorBarHeight();
5916
5917   if (!suppressBorderElement())
5918     return;
5919
5920   /* draw little border line around editable level playfield */
5921
5922   if (xsize < SXSIZE)
5923     DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
5924
5925   if (ysize < SYSIZE)
5926     DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
5927
5928   if (xsize < SXSIZE && ysize < SYSIZE)
5929     DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
5930 }
5931
5932 static void DrawEditorElement(int x, int y, int element)
5933 {
5934   DrawSizedElement(x, y, element, ed_tilesize);
5935 }
5936
5937 static void DrawEditorElementThruMask(int x, int y, int element)
5938 {
5939   DrawSizedElementThruMask(x, y, element, ed_tilesize);
5940 }
5941
5942 static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
5943 {
5944   DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
5945 }
5946
5947 static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
5948 {
5949   DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
5950   DrawEditorLevelBorderLinesIfNeeded();
5951 }
5952
5953 static void DrawDrawingArea(int id)
5954 {
5955   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
5956   int x, y;
5957
5958   int *value = drawingarea_info[id].value;
5959   int area_xsize = drawingarea_info[id].area_xsize;
5960   int area_ysize = drawingarea_info[id].area_ysize;
5961   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
5962
5963   for (x = 0; x < area_xsize; x++)
5964     for (y = 0; y < area_ysize; y++)
5965       DrawSizedGraphicExt(drawto,
5966                           gi->x + x * tilesize,
5967                           gi->y + y * tilesize,
5968                           el2edimg(value[x * area_ysize + y]), 0, tilesize);
5969 }
5970
5971 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
5972 {
5973   int x, y;
5974   int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
5975   int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);
5976
5977   BlitBitmap(drawto, drawto,
5978              SX + (dx == -1 ? ed_tilesize : 0),
5979              SY + (dy == -1 ? ed_tilesize : 0),
5980              (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
5981              (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
5982              SX + (dx == +1 ? ed_tilesize : 0),
5983              SY + (dy == +1 ? ed_tilesize : 0));
5984
5985   if (dx)
5986   {
5987     x = (dx == 1 ? 0 : ed_fieldx - 1);
5988     for (y = 0; y < ed_fieldy; y++)
5989       DrawEditorElementOrWall(x, y, from_x, from_y);
5990   }
5991   else if (dy)
5992   {
5993     y = (dy == 1 ? 0 : ed_fieldy - 1);
5994     for (x = 0; x < ed_fieldx; x++)
5995       DrawEditorElementOrWall(x, y, from_x, from_y);
5996   }
5997
5998   redraw_mask |= REDRAW_FIELD;
5999   BackToFront();
6000 }
6001
6002 void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
6003                             int *x, int *y)
6004 {
6005   getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
6006 }
6007
6008 static void CreateControlButtons()
6009 {
6010   struct GadgetInfo *gi;
6011   int i;
6012
6013   /* create toolbox buttons */
6014   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6015   {
6016     int id = controlbutton_info[i].gadget_id;
6017     int type = controlbutton_info[i].gadget_type;
6018     int graphic = controlbutton_info[i].graphic;
6019     struct XYTileSize *pos = controlbutton_info[i].pos;
6020     struct GraphicInfo *gd = &graphic_info[graphic];
6021     Bitmap *deco_bitmap = NULL;
6022     int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
6023     int tile_size = 0, deco_shift = 0;
6024     boolean deco_masked = FALSE;
6025     int gd_x1 = gd->src_x;
6026     int gd_y1 = gd->src_y;
6027     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6028     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6029     int gd_x1a = gd->src_x + gd->active_xoffset;
6030     int gd_y1a = gd->src_y + gd->active_yoffset;
6031     int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6032     int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6033     int x = pos->x;
6034     int y = pos->y;
6035     unsigned int event_mask;
6036     int radio_button_nr = RADIO_NR_NONE;
6037     boolean checked = FALSE;
6038
6039     if (type == GD_TYPE_RADIO_BUTTON)
6040     {
6041       event_mask = GD_EVENT_PRESSED;
6042       radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
6043
6044       if (id == drawing_function)
6045         checked = TRUE;
6046     }
6047     else
6048     {
6049       if (id == GADGET_ID_WRAP_LEFT ||
6050           id == GADGET_ID_WRAP_RIGHT ||
6051           id == GADGET_ID_WRAP_UP ||
6052           id == GADGET_ID_WRAP_DOWN)
6053         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6054       else
6055         event_mask = GD_EVENT_RELEASED;
6056     }
6057
6058     if (id == GADGET_ID_PROPERTIES ||
6059         id == GADGET_ID_PALETTE)
6060     {
6061       x += DX;
6062       y += DY;
6063     }
6064     else if (id == GADGET_ID_ELEMENT_LEFT ||
6065              id == GADGET_ID_ELEMENT_MIDDLE ||
6066              id == GADGET_ID_ELEMENT_RIGHT)
6067     {
6068       x += DX;
6069       y += DY;
6070
6071       int element = (id == GADGET_ID_ELEMENT_LEFT   ? new_element1 :
6072                      id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
6073                      id == GADGET_ID_ELEMENT_RIGHT  ? new_element3 : EL_EMPTY);
6074
6075       tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
6076                                    editor.button.element_left.tile_size :
6077                                    id == GADGET_ID_ELEMENT_MIDDLE ?
6078                                    editor.button.element_middle.tile_size :
6079                                    id == GADGET_ID_ELEMENT_RIGHT ?
6080                                    editor.button.element_right.tile_size : 0);
6081
6082       // make sure that decoration does not overlap gadget border
6083       tile_size = MIN(tile_size, MIN(gd->width, gd->height));
6084
6085       getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
6086
6087       deco_xpos = (gd->width  - tile_size) / 2;
6088       deco_ypos = (gd->height - tile_size) / 2;
6089       deco_shift = 1;
6090       deco_masked = gd->draw_masked;
6091     }
6092     else
6093     {
6094       x += EX;
6095       y += EY;
6096     }
6097
6098     gi = CreateGadget(GDI_CUSTOM_ID, id,
6099                       GDI_CUSTOM_TYPE_ID, i,
6100                       GDI_INFO_TEXT, controlbutton_info[i].infotext,
6101                       GDI_X, x,
6102                       GDI_Y, y,
6103                       GDI_WIDTH, gd->width,
6104                       GDI_HEIGHT, gd->height,
6105                       GDI_TYPE, type,
6106                       GDI_STATE, GD_BUTTON_UNPRESSED,
6107                       GDI_RADIO_NR, radio_button_nr,
6108                       GDI_CHECKED, checked,
6109                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6110                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6111                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6112                       GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6113                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6114                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6115                       GDI_DECORATION_SIZE, tile_size, tile_size,
6116                       GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
6117                       GDI_DECORATION_MASKED, deco_masked,
6118                       GDI_EVENT_MASK, event_mask,
6119                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6120                       GDI_CALLBACK_ACTION, HandleControlButtons,
6121                       GDI_END);
6122
6123     if (gi == NULL)
6124       Error(ERR_EXIT, "cannot create gadget");
6125
6126     level_editor_gadget[id] = gi;
6127   }
6128
6129   /* these values are not constant, but can change at runtime */
6130   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x    = ED_SCROLL_UP_XPOS;
6131   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y    = ED_SCROLL_UP_YPOS;
6132   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x  = ED_SCROLL_DOWN_XPOS;
6133   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y  = ED_SCROLL_DOWN_YPOS;
6134   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x  = ED_SCROLL_LEFT_XPOS;
6135   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y  = ED_SCROLL_LEFT_YPOS;
6136   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
6137   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
6138   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x    = ED_SCROLL2_UP_XPOS;
6139   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y    = ED_SCROLL2_UP_YPOS;
6140   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x  = ED_SCROLL2_DOWN_XPOS;
6141   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y  = ED_SCROLL2_DOWN_YPOS;
6142
6143   /* create buttons for scrolling of drawing area and element list */
6144   for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
6145   {
6146     int id = scrollbutton_info[i].gadget_id;
6147     int graphic = scrollbutton_info[i].graphic;
6148     struct GraphicInfo *gd = &graphic_info[graphic];
6149     Bitmap *gd_bitmap = gd->bitmap;
6150     int gd_x1 = gd->src_x;
6151     int gd_y1 = gd->src_y;
6152     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6153     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6154     int width  = gd->width;
6155     int height = gd->height;
6156     int x = scrollbutton_pos[i].x;
6157     int y = scrollbutton_pos[i].y;
6158     unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6159
6160     if (id == GADGET_ID_SCROLL_LIST_UP ||
6161         id == GADGET_ID_SCROLL_LIST_DOWN)
6162     {
6163       x += PX;
6164       y += PY;
6165     }
6166     else
6167     {
6168       x += SX;
6169       y += SY;
6170     }
6171
6172     gi = CreateGadget(GDI_CUSTOM_ID, id,
6173                       GDI_CUSTOM_TYPE_ID, i,
6174                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
6175                       GDI_X, x,
6176                       GDI_Y, y,
6177                       GDI_WIDTH, width,
6178                       GDI_HEIGHT, height,
6179                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6180                       GDI_STATE, GD_BUTTON_UNPRESSED,
6181                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6182                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6183                       GDI_EVENT_MASK, event_mask,
6184                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6185                       GDI_CALLBACK_ACTION, HandleControlButtons,
6186                       GDI_END);
6187
6188     if (gi == NULL)
6189       Error(ERR_EXIT, "cannot create gadget");
6190
6191     level_editor_gadget[id] = gi;
6192   }
6193
6194   /* create buttons for element list */
6195   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6196   {
6197     int id = GADGET_ID_ELEMENTLIST_FIRST + i;
6198     int graphic = IMG_EDITOR_PALETTE_BUTTON;
6199     struct GraphicInfo *gd = &graphic_info[graphic];
6200     Bitmap *gd_bitmap = gd->bitmap;
6201     Bitmap *deco_bitmap;
6202     int deco_x, deco_y, deco_xpos, deco_ypos;
6203     int gd_x1 = gd->src_x;
6204     int gd_y1 = gd->src_y;
6205     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6206     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6207     int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
6208     int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
6209     int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
6210     int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
6211     int element = editor_elements[i];
6212     int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
6213     unsigned int event_mask = GD_EVENT_RELEASED;
6214
6215     getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
6216
6217     deco_xpos = (gd->width  - tile_size) / 2;
6218     deco_ypos = (gd->height - tile_size) / 2;
6219
6220     gi = CreateGadget(GDI_CUSTOM_ID, id,
6221                       GDI_CUSTOM_TYPE_ID, i,
6222                       GDI_INFO_TEXT, getElementInfoText(element),
6223                       GDI_X, x,
6224                       GDI_Y, y,
6225                       GDI_WIDTH, gd->width,
6226                       GDI_HEIGHT, gd->height,
6227                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6228                       GDI_STATE, GD_BUTTON_UNPRESSED,
6229                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6230                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6231                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
6232                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
6233                       GDI_DECORATION_SIZE, tile_size, tile_size,
6234                       GDI_DECORATION_SHIFTING, 1, 1,
6235                       GDI_EVENT_MASK, event_mask,
6236                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6237                       GDI_CALLBACK_ACTION, HandleControlButtons,
6238                       GDI_END);
6239
6240     if (gi == NULL)
6241       Error(ERR_EXIT, "cannot create gadget");
6242
6243     level_editor_gadget[id] = gi;
6244   }
6245 }
6246
6247 static void CreateCounterButtons()
6248 {
6249   int max_infotext_len = getMaxInfoTextLength();
6250   int i;
6251
6252   for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
6253   {
6254     int j;
6255     int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); /* down count button */
6256     int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
6257
6258     /* determine horizontal position to the right of specified gadget */
6259     if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6260       x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
6261            ED_GADGET_TEXT_DISTANCE);
6262
6263     /* determine horizontal offset for leading text */
6264     if (counterbutton_info[i].text_left != NULL)
6265       x += getTextWidthForGadget(counterbutton_info[i].text_left);
6266
6267     for (j = 0; j < 2; j++)
6268     {
6269       struct GadgetInfo *gi;
6270       int id = (j == 0 ?
6271                 counterbutton_info[i].gadget_id_down :
6272                 counterbutton_info[i].gadget_id_up);
6273       int graphic;
6274       struct GraphicInfo *gd;
6275       int gd_x1, gd_x2, gd_y1, gd_y2;
6276       unsigned int event_mask;
6277       char infotext[max_infotext_len + 1];
6278
6279       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6280
6281       if (i == ED_COUNTER_ID_SELECT_LEVEL)
6282       {
6283         graphic = (j == 0 ?
6284                    IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
6285                    IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
6286
6287         event_mask |= GD_EVENT_RELEASED;
6288
6289         if (j == 0)
6290         {
6291           x = DX + editor.button.prev_level.x;
6292           y = DY + editor.button.prev_level.y;
6293         }
6294         else
6295         {
6296           x = DX + editor.button.next_level.x;
6297           y = DY + editor.button.next_level.y;
6298         }
6299       }
6300       else
6301       {
6302         graphic = (j == 0 ?
6303                    IMG_EDITOR_COUNTER_DOWN :
6304                    IMG_EDITOR_COUNTER_UP);
6305       }
6306
6307       gd = &graphic_info[graphic];
6308
6309       gd_x1 = gd->src_x;
6310       gd_y1 = gd->src_y;
6311       gd_x2 = gd->src_x + gd->pressed_xoffset;
6312       gd_y2 = gd->src_y + gd->pressed_yoffset;
6313
6314       sprintf(infotext, "%s counter value by 1, 5 or 10",
6315               (j == 0 ? "decrease" : "increase"));
6316
6317       gi = CreateGadget(GDI_CUSTOM_ID, id,
6318                         GDI_CUSTOM_TYPE_ID, i,
6319                         GDI_INFO_TEXT, infotext,
6320                         GDI_X, x,
6321                         GDI_Y, y,
6322                         GDI_WIDTH, gd->width,
6323                         GDI_HEIGHT, gd->height,
6324                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6325                         GDI_STATE, GD_BUTTON_UNPRESSED,
6326                         GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6327                         GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6328                         GDI_EVENT_MASK, event_mask,
6329                         GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6330                         GDI_CALLBACK_ACTION, HandleCounterButtons,
6331                         GDI_END);
6332
6333       if (gi == NULL)
6334         Error(ERR_EXIT, "cannot create gadget");
6335
6336       level_editor_gadget[id] = gi;
6337       right_gadget_border[id] =
6338         getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6339
6340       x += gi->width + ED_GADGET_SMALL_DISTANCE;        /* text count button */
6341
6342       if (j == 0)
6343       {
6344         int font_type = FONT_INPUT_1;
6345         int font_type_active = FONT_INPUT_1_ACTIVE;
6346
6347         id = counterbutton_info[i].gadget_id_text;
6348
6349         event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6350
6351         if (i == ED_COUNTER_ID_SELECT_LEVEL)
6352         {
6353           graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
6354
6355           font_type = FONT_LEVEL_NUMBER;
6356           font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
6357
6358           x = DX + editor.input.level_number.x;
6359           y = DY + editor.input.level_number.y;
6360         }
6361         else
6362         {
6363           graphic = IMG_EDITOR_COUNTER_INPUT;
6364         }
6365
6366         gd = &graphic_info[graphic];
6367
6368         gd_x1 = gd->src_x;
6369         gd_y1 = gd->src_y;
6370         gd_x2 = gd->src_x + gd->active_xoffset;
6371         gd_y2 = gd->src_y + gd->active_yoffset;
6372
6373         gi = CreateGadget(GDI_CUSTOM_ID, id,
6374                           GDI_CUSTOM_TYPE_ID, i,
6375                           GDI_INFO_TEXT, "enter counter value",
6376                           GDI_X, x,
6377                           GDI_Y, y,
6378                           GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
6379                           GDI_NUMBER_VALUE, 0,
6380                           GDI_NUMBER_MIN, counterbutton_info[i].min_value,
6381                           GDI_NUMBER_MAX, counterbutton_info[i].max_value,
6382                           GDI_TEXT_SIZE, 3,     /* minimal counter text size */
6383                           GDI_TEXT_FONT, font_type,
6384                           GDI_TEXT_FONT_ACTIVE, font_type_active,
6385                           GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6386                           GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6387                           GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6388                           GDI_DESIGN_WIDTH, gd->width,
6389                           GDI_EVENT_MASK, event_mask,
6390                           GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6391                           GDI_CALLBACK_ACTION, HandleCounterButtons,
6392                           GDI_END);
6393
6394         if (gi == NULL)
6395           Error(ERR_EXIT, "cannot create gadget");
6396
6397         level_editor_gadget[id] = gi;
6398         right_gadget_border[id] =
6399           getRightGadgetBorder(gi, counterbutton_info[i].text_right);
6400
6401         x += gi->width + ED_GADGET_SMALL_DISTANCE;      /* up count button */
6402       }
6403     }
6404   }
6405 }
6406
6407 static void CreateDrawingAreas()
6408 {
6409   int i;
6410
6411   /* these values are not constant, but can change at runtime */
6412   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
6413   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
6414
6415   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
6416   {
6417     struct GadgetInfo *gi;
6418     unsigned int event_mask;
6419     int id = drawingarea_info[i].gadget_id;
6420     int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
6421     int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
6422     int area_xsize = drawingarea_info[i].area_xsize;
6423     int area_ysize = drawingarea_info[i].area_ysize;
6424     int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
6425                      ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
6426
6427     event_mask =
6428       GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
6429       GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
6430
6431     /* determine horizontal position to the right of specified gadget */
6432     if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
6433       x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
6434            ED_DRAWINGAREA_TEXT_DISTANCE);
6435
6436     /* determine horizontal offset for leading text */
6437     if (drawingarea_info[i].text_left != NULL)
6438       x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
6439
6440     gi = CreateGadget(GDI_CUSTOM_ID, id,
6441                       GDI_CUSTOM_TYPE_ID, i,
6442                       GDI_X, x,
6443                       GDI_Y, y,
6444                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
6445                       GDI_AREA_SIZE, area_xsize, area_ysize,
6446                       GDI_ITEM_SIZE, item_size, item_size,
6447                       GDI_EVENT_MASK, event_mask,
6448                       GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
6449                       GDI_CALLBACK_ACTION, HandleDrawingAreas,
6450                       GDI_END);
6451
6452     if (gi == NULL)
6453       Error(ERR_EXIT, "cannot create gadget");
6454
6455     level_editor_gadget[id] = gi;
6456     right_gadget_border[id] =
6457       getRightGadgetBorder(gi, drawingarea_info[i].text_right);
6458   }
6459 }
6460
6461 static void CreateTextInputGadgets()
6462 {
6463   struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
6464   int max_infotext_len = getMaxInfoTextLength();
6465   int i;
6466
6467   for (i = 0; i < ED_NUM_TEXTINPUT; i++)
6468   {
6469     int gd_x1 = gd->src_x;
6470     int gd_y1 = gd->src_y;
6471     int gd_x2 = gd->src_x + gd->active_xoffset;
6472     int gd_y2 = gd->src_y + gd->active_yoffset;
6473     struct GadgetInfo *gi;
6474     unsigned int event_mask;
6475     char infotext[MAX_OUTPUT_LINESIZE + 1];
6476     int id = textinput_info[i].gadget_id;
6477     int x, y;
6478
6479     if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
6480     {
6481       int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
6482       int border_size = gd->border_size;
6483       int font_nr = FONT_INPUT_1;
6484       int font_height = getFontHeight(font_nr);
6485       int xoffset = element_border + TILEX + element_border + 3 * border_size;
6486       int yoffset = element_border + (TILEY - font_height) / 2;
6487
6488       x = (editor.settings.element_name.x != -1 ?
6489            editor.settings.element_name.x :
6490            editor.settings.element_graphic.x + xoffset) - border_size;
6491       y = (editor.settings.element_name.y != -1 ?
6492            editor.settings.element_name.y :
6493            editor.settings.element_graphic.y + yoffset) - border_size;
6494     }
6495     else
6496     {
6497       x = ED_SETTINGS_X(textinput_info[i].x);
6498       y = ED_SETTINGS_Y(textinput_info[i].y);
6499     }
6500
6501     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6502
6503     sprintf(infotext, "Enter %s", textinput_info[i].infotext);
6504     infotext[max_infotext_len] = '\0';
6505
6506     gi = CreateGadget(GDI_CUSTOM_ID, id,
6507                       GDI_CUSTOM_TYPE_ID, i,
6508                       GDI_INFO_TEXT, infotext,
6509                       GDI_X, SX + x,
6510                       GDI_Y, SY + y,
6511                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
6512                       GDI_TEXT_VALUE, textinput_info[i].value,
6513                       GDI_TEXT_SIZE, textinput_info[i].size,
6514                       GDI_TEXT_FONT, FONT_INPUT_1,
6515                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6516                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6517                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6518                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6519                       GDI_DESIGN_WIDTH, gd->width,
6520                       GDI_EVENT_MASK, event_mask,
6521                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6522                       GDI_CALLBACK_ACTION, HandleTextInputGadgets,
6523                       GDI_END);
6524
6525     if (gi == NULL)
6526       Error(ERR_EXIT, "cannot create gadget");
6527
6528     level_editor_gadget[id] = gi;
6529   }
6530 }
6531
6532 static void CreateTextAreaGadgets()
6533 {
6534   int max_infotext_len = getMaxInfoTextLength();
6535   int i;
6536
6537   for (i = 0; i < ED_NUM_TEXTAREAS; i++)
6538   {
6539     struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
6540     int gd_x1 = gd->src_x;
6541     int gd_y1 = gd->src_y;
6542     int gd_x2 = gd->src_x + gd->active_xoffset;
6543     int gd_y2 = gd->src_y + gd->active_yoffset;
6544     struct GadgetInfo *gi;
6545     unsigned int event_mask;
6546     char infotext[MAX_OUTPUT_LINESIZE + 1];
6547     int id = textarea_info[i].gadget_id;
6548     int area_xsize = textarea_info[i].xsize;
6549     int area_ysize = textarea_info[i].ysize;
6550
6551     event_mask = GD_EVENT_TEXT_LEAVING;
6552
6553     sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6554     infotext[max_infotext_len] = '\0';
6555
6556     gi = CreateGadget(GDI_CUSTOM_ID, id,
6557                       GDI_CUSTOM_TYPE_ID, i,
6558                       GDI_INFO_TEXT, infotext,
6559                       GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
6560                       GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
6561                       GDI_TYPE, GD_TYPE_TEXT_AREA,
6562                       GDI_AREA_SIZE, area_xsize, area_ysize,
6563                       GDI_TEXT_FONT, FONT_INPUT_1,
6564                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6565                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6566                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6567                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6568                       GDI_DESIGN_WIDTH, gd->width,
6569                       GDI_EVENT_MASK, event_mask,
6570                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6571                       GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6572                       GDI_END);
6573
6574     if (gi == NULL)
6575       Error(ERR_EXIT, "cannot create gadget");
6576
6577     level_editor_gadget[id] = gi;
6578   }
6579 }
6580
6581 static void CreateSelectboxGadgets()
6582 {
6583   int max_infotext_len = getMaxInfoTextLength();
6584   int i, j;
6585
6586   for (i = 0; i < ED_NUM_SELECTBOX; i++)
6587   {
6588     struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
6589     struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
6590     int gd_x1 = gd->src_x;
6591     int gd_y1 = gd->src_y;
6592     int gd_x2 = gd->src_x + gd->active_xoffset;
6593     int gd_y2 = gd->src_y + gd->active_yoffset;
6594     int selectbox_button_xsize = gd2->width;
6595     struct GadgetInfo *gi;
6596     unsigned int event_mask;
6597     char infotext[MAX_OUTPUT_LINESIZE + 1];
6598     int id = selectbox_info[i].gadget_id;
6599     int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
6600     int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
6601
6602     if (selectbox_info[i].size == -1)   /* dynamically determine size */
6603     {
6604       /* (we cannot use -1 for uninitialized values if we directly compare
6605          with results from strlen(), because the '<' and '>' operation will
6606          implicitely cast -1 to an unsigned integer value!) */
6607       selectbox_info[i].size = 0;
6608
6609       for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6610         if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6611           selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6612
6613       selectbox_info[i].size++;         /* add one character empty space */
6614     }
6615
6616     event_mask = GD_EVENT_RELEASED |
6617       GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6618
6619     /* determine horizontal position to the right of specified gadget */
6620     if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6621       x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6622            ED_GADGET_TEXT_DISTANCE);
6623
6624     /* determine horizontal offset for leading text */
6625     if (selectbox_info[i].text_left != NULL)
6626       x += getTextWidthForGadget(selectbox_info[i].text_left);
6627
6628     sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6629     infotext[max_infotext_len] = '\0';
6630
6631     gi = CreateGadget(GDI_CUSTOM_ID, id,
6632                       GDI_CUSTOM_TYPE_ID, i,
6633                       GDI_INFO_TEXT, infotext,
6634                       GDI_X, x,
6635                       GDI_Y, y,
6636                       GDI_TYPE, GD_TYPE_SELECTBOX,
6637                       GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6638                       GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
6639                       GDI_TEXT_SIZE, selectbox_info[i].size,
6640                       GDI_TEXT_FONT, FONT_INPUT_1,
6641                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6642                       GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
6643                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6644                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6645                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6646                       GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
6647                       GDI_DESIGN_WIDTH, gd->width,
6648                       GDI_EVENT_MASK, event_mask,
6649                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6650                       GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6651                       GDI_END);
6652
6653     if (gi == NULL)
6654       Error(ERR_EXIT, "cannot create gadget");
6655
6656     level_editor_gadget[id] = gi;
6657     right_gadget_border[id] =
6658       getRightGadgetBorder(gi, selectbox_info[i].text_right);
6659   }
6660 }
6661
6662 static void CreateTextbuttonGadgets()
6663 {
6664   int max_infotext_len = getMaxInfoTextLength();
6665   int i;
6666
6667   for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6668   {
6669     int id = textbutton_info[i].gadget_id;
6670     int is_tab_button =
6671       ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6672        (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
6673     int graphic =
6674       (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
6675     int gadget_distance =
6676       (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
6677     struct GraphicInfo *gd = &graphic_info[graphic];
6678     int gd_x1 = gd->src_x;
6679     int gd_y1 = gd->src_y;
6680     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6681     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6682     int gd_x1a = gd->src_x + gd->active_xoffset;
6683     int gd_y1a = gd->src_y + gd->active_yoffset;
6684     int border_xsize = gd->border_size + gd->draw_xoffset;
6685     int border_ysize = gd->border_size;
6686     struct GadgetInfo *gi;
6687     unsigned int event_mask;
6688     char infotext[MAX_OUTPUT_LINESIZE + 1];
6689     int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
6690     int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
6691
6692     if (textbutton_info[i].size == -1)  /* dynamically determine size */
6693       textbutton_info[i].size = strlen(textbutton_info[i].text);
6694
6695     event_mask = GD_EVENT_RELEASED;
6696
6697     sprintf(infotext, "%s", textbutton_info[i].infotext);
6698     infotext[max_infotext_len] = '\0';
6699
6700     /* determine horizontal position to the right of specified gadget */
6701     if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6702     {
6703       int gadget_id_align = textbutton_info[i].gadget_id_align;
6704
6705       x = right_gadget_border[gadget_id_align] + gadget_distance;
6706
6707       if (textbutton_info[i].y == -1)
6708         y = level_editor_gadget[gadget_id_align]->y;
6709     }
6710
6711     /* determine horizontal offset for leading text */
6712     if (textbutton_info[i].text_left != NULL)
6713       x += getTextWidthForGadget(textbutton_info[i].text_left);
6714
6715     gi = CreateGadget(GDI_CUSTOM_ID, id,
6716                       GDI_CUSTOM_TYPE_ID, i,
6717                       GDI_INFO_TEXT, infotext,
6718                       GDI_X, x,
6719                       GDI_Y, y,
6720                       GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6721                       GDI_TEXT_VALUE, textbutton_info[i].text,
6722                       GDI_TEXT_SIZE, textbutton_info[i].size,
6723                       GDI_TEXT_FONT, FONT_INPUT_2,
6724                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
6725                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6726                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6727                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6728                       GDI_BORDER_SIZE, border_xsize, border_ysize,
6729                       GDI_DESIGN_WIDTH, gd->width,
6730                       GDI_DECORATION_SHIFTING, 1, 1,
6731                       GDI_EVENT_MASK, event_mask,
6732                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6733                       GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6734                       GDI_END);
6735
6736     if (gi == NULL)
6737       Error(ERR_EXIT, "cannot create gadget");
6738
6739     level_editor_gadget[id] = gi;
6740     right_gadget_border[id] =
6741       getRightGadgetBorder(gi, textbutton_info[i].text_right);
6742   }
6743 }
6744
6745 static void CreateGraphicbuttonGadgets()
6746 {
6747   struct GadgetInfo *gi;
6748   unsigned int event_mask;
6749   int i;
6750
6751   /* create buttons for scrolling of drawing area and element list */
6752   for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6753   {
6754     int id = graphicbutton_info[i].gadget_id;
6755     int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
6756     int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
6757     struct GraphicInfo *gd = &graphic_info[graphicbutton_info[i].graphic];
6758     int gd_x1 = gd->src_x;
6759     int gd_y1 = gd->src_y;
6760     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6761     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6762
6763     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6764
6765     /* determine horizontal position to the right of specified gadget */
6766     if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6767       x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6768            ED_GADGET_TEXT_DISTANCE);
6769
6770     /* determine horizontal offset for leading text */
6771     if (graphicbutton_info[i].text_left != NULL)
6772       x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6773
6774     gi = CreateGadget(GDI_CUSTOM_ID, id,
6775                       GDI_CUSTOM_TYPE_ID, i,
6776                       GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6777                       GDI_X, x,
6778                       GDI_Y, y,
6779                       GDI_WIDTH, gd->width,
6780                       GDI_HEIGHT, gd->height,
6781                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6782                       GDI_STATE, GD_BUTTON_UNPRESSED,
6783                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6784                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6785                       GDI_EVENT_MASK, event_mask,
6786                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6787                       GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6788                       GDI_END);
6789
6790     if (gi == NULL)
6791       Error(ERR_EXIT, "cannot create gadget");
6792
6793     level_editor_gadget[id] = gi;
6794     right_gadget_border[id] =
6795       getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6796   }
6797 }
6798
6799 static void CreateScrollbarGadgets()
6800 {
6801   int i;
6802
6803   /* these values are not constant, but can change at runtime */
6804   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6805     SX + ED_SCROLL_HORIZONTAL_XPOS;
6806   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6807     SY + ED_SCROLL_HORIZONTAL_YPOS;
6808   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6809     ED_SCROLL_HORIZONTAL_XSIZE;
6810   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6811     ED_SCROLL_HORIZONTAL_YSIZE;
6812   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x      = SX;
6813   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y      = SY;
6814   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width  = SXSIZE;
6815   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6816
6817   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6818     SX + ED_SCROLL_VERTICAL_XPOS;
6819   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6820     SY + ED_SCROLL_VERTICAL_YPOS;
6821   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6822     ED_SCROLL_VERTICAL_XSIZE;
6823   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6824     ED_SCROLL_VERTICAL_YSIZE;
6825   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x      = SX;
6826   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y      = SY;
6827   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width  = SXSIZE;
6828   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6829
6830   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6831     PX + ED_SCROLL2_VERTICAL_XPOS;
6832   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6833     PY + ED_SCROLL2_VERTICAL_YPOS;
6834   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6835     ED_SCROLL2_VERTICAL_XSIZE;
6836   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6837     ED_SCROLL2_VERTICAL_YSIZE;
6838   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
6839   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
6840   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width  = PXSIZE;
6841   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
6842
6843   for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6844   {
6845     int id = scrollbar_info[i].gadget_id;
6846     int graphic = scrollbar_info[i].graphic;
6847     struct GraphicInfo *gd = &graphic_info[graphic];
6848     int gd_x1 = gd->src_x;
6849     int gd_y1 = gd->src_y;
6850     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6851     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6852     struct GadgetInfo *gi;
6853     int items_max, items_visible, item_position;
6854     unsigned int event_mask;
6855
6856     if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6857     {
6858       items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6859       items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6860       item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6861     }
6862     else        /* drawing area scrollbars */
6863     {
6864       if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6865       {
6866         items_max = MAX(lev_fieldx + 2, ed_fieldx);
6867         items_visible = ed_fieldx;
6868         item_position = 0;
6869       }
6870       else
6871       {
6872         items_max = MAX(lev_fieldy + 2, ed_fieldy);
6873         items_visible = ed_fieldy;
6874         item_position = 0;
6875       }
6876     }
6877
6878     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6879
6880     gi = CreateGadget(GDI_CUSTOM_ID, id,
6881                       GDI_CUSTOM_TYPE_ID, i,
6882                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6883                       GDI_X, scrollbar_pos[i].x,
6884                       GDI_Y, scrollbar_pos[i].y,
6885                       GDI_WIDTH, scrollbar_pos[i].width,
6886                       GDI_HEIGHT, scrollbar_pos[i].height,
6887                       GDI_TYPE, scrollbar_info[i].type,
6888                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6889                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6890                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6891                       GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
6892                       GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
6893                       GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
6894                       GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
6895                       GDI_STATE, GD_BUTTON_UNPRESSED,
6896                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6897                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6898                       GDI_BORDER_SIZE, gd->border_size, gd->border_size,
6899                       GDI_EVENT_MASK, event_mask,
6900                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6901                       GDI_CALLBACK_ACTION, HandleControlButtons,
6902                       GDI_END);
6903
6904     if (gi == NULL)
6905       Error(ERR_EXIT, "cannot create gadget");
6906
6907     level_editor_gadget[id] = gi;
6908   }
6909 }
6910
6911 static void CreateCheckbuttonGadgets()
6912 {
6913   struct GadgetInfo *gi;
6914   unsigned int event_mask;
6915   int i;
6916
6917   event_mask = GD_EVENT_PRESSED;
6918
6919   for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
6920   {
6921     int id = checkbutton_info[i].gadget_id;
6922     int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
6923                    IMG_EDITOR_CHECKBOX);
6924     struct GraphicInfo *gd = &graphic_info[graphic];
6925     int gd_x1 = gd->src_x;
6926     int gd_y1 = gd->src_y;
6927     int gd_x2 = gd->src_x + gd->pressed_xoffset;
6928     int gd_y2 = gd->src_y + gd->pressed_yoffset;
6929     int gd_x1a = gd->src_x + gd->active_xoffset;
6930     int gd_y1a = gd->src_y + gd->active_yoffset;
6931     int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6932     int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6933     int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
6934     int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
6935
6936     /* determine horizontal position to the right of specified gadget */
6937     if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6938       x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
6939            ED_GADGET_TEXT_DISTANCE);
6940
6941     /* determine horizontal offset for leading text */
6942     if (checkbutton_info[i].text_left != NULL)
6943       x += getTextWidthForGadget(checkbutton_info[i].text_left);
6944
6945     gi = CreateGadget(GDI_CUSTOM_ID, id,
6946                       GDI_CUSTOM_TYPE_ID, i,
6947                       GDI_INFO_TEXT, checkbutton_info[i].infotext,
6948                       GDI_X, x,
6949                       GDI_Y, y,
6950                       GDI_WIDTH, gd->width,
6951                       GDI_HEIGHT, gd->height,
6952                       GDI_TYPE, GD_TYPE_CHECK_BUTTON,
6953                       GDI_CHECKED, *checkbutton_info[i].value,
6954                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
6955                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
6956                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
6957                       GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
6958                       GDI_EVENT_MASK, event_mask,
6959                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6960                       GDI_CALLBACK_ACTION, HandleCheckbuttons,
6961                       GDI_END);
6962
6963     if (gi == NULL)
6964       Error(ERR_EXIT, "cannot create gadget");
6965
6966     level_editor_gadget[id] = gi;
6967     right_gadget_border[id] =
6968       getRightGadgetBorder(gi, checkbutton_info[i].text_right);
6969   }
6970 }
6971
6972 static void CreateRadiobuttonGadgets()
6973 {
6974   struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_RADIOBUTTON];
6975   int gd_x1 = gd->src_x;
6976   int gd_y1 = gd->src_y;
6977   int gd_x2 = gd->src_x + gd->pressed_xoffset;
6978   int gd_y2 = gd->src_y + gd->pressed_yoffset;
6979   int gd_x1a = gd->src_x + gd->active_xoffset;
6980   int gd_y1a = gd->src_y + gd->active_yoffset;
6981   int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
6982   int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
6983   struct GadgetInfo *gi;
6984   unsigned int event_mask;
6985   int i;
6986
6987   event_mask = GD_EVENT_PRESSED;
6988
6989   for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
6990   {
6991     int id = radiobutton_info[i].gadget_id;
6992     int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
6993     int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
6994
6995     int checked =
6996       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
6997
6998     /* determine horizontal position to the right of specified gadget */
6999     if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
7000       x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
7001            ED_GADGET_TEXT_DISTANCE);
7002
7003     /* determine horizontal offset for leading text */
7004     if (radiobutton_info[i].text_left != NULL)
7005       x += getTextWidthForGadget(radiobutton_info[i].text_left);
7006
7007     gi = CreateGadget(GDI_CUSTOM_ID, id,
7008                       GDI_CUSTOM_TYPE_ID, i,
7009                       GDI_INFO_TEXT, radiobutton_info[i].infotext,
7010                       GDI_X, x,
7011                       GDI_Y, y,
7012                       GDI_WIDTH, gd->width,
7013                       GDI_HEIGHT, gd->height,
7014                       GDI_TYPE, GD_TYPE_RADIO_BUTTON,
7015                       GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
7016                       GDI_CHECKED, checked,
7017                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
7018                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
7019                       GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
7020                       GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
7021                       GDI_EVENT_MASK, event_mask,
7022                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
7023                       GDI_CALLBACK_ACTION, HandleRadiobuttons,
7024                       GDI_END);
7025
7026     if (gi == NULL)
7027       Error(ERR_EXIT, "cannot create gadget");
7028
7029     level_editor_gadget[id] = gi;
7030     right_gadget_border[id] =
7031       getRightGadgetBorder(gi, radiobutton_info[i].text_right);
7032   }
7033 }
7034
7035 void CreateLevelEditorGadgets()
7036 {
7037   /* force EDITOR font inside level editor */
7038   SetFontStatus(GAME_MODE_EDITOR);
7039
7040   /* these values are not constant, but can change at runtime */
7041   ed_fieldx = MAX_ED_FIELDX - 1;
7042   ed_fieldy = MAX_ED_FIELDY - 1;
7043
7044   num_editor_gadgets = NUM_EDITOR_GADGETS;
7045
7046   // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
7047
7048   level_editor_gadget =
7049     checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
7050   right_gadget_border =
7051     checked_calloc(num_editor_gadgets * sizeof(int));
7052
7053   editor_el_empty = checked_calloc(ED_NUM_ELEMENTLIST_BUTTONS * sizeof(int));
7054   editor_el_empty_ptr = editor_el_empty;
7055
7056   use_permanent_palette = !editor.palette.show_as_separate_screen;
7057
7058   ReinitializeElementList();
7059
7060   CreateControlButtons();
7061   CreateScrollbarGadgets();
7062
7063   /* order of function calls is important because of cross-references */
7064   CreateCheckbuttonGadgets();
7065   CreateCounterButtons();
7066   CreateRadiobuttonGadgets();
7067   CreateTextInputGadgets();
7068   CreateTextAreaGadgets();
7069   CreateSelectboxGadgets();
7070   CreateGraphicbuttonGadgets();
7071   CreateTextbuttonGadgets();
7072   CreateDrawingAreas();
7073
7074   ResetFontStatus();
7075 }
7076
7077 void FreeLevelEditorGadgets()
7078 {
7079   int i;
7080
7081   // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
7082
7083   for (i = 0; i < num_editor_gadgets; i++)
7084   {
7085     FreeGadget(level_editor_gadget[i]);
7086
7087     level_editor_gadget[i] = NULL;
7088   }
7089
7090   checked_free(level_editor_gadget);
7091   checked_free(right_gadget_border);
7092
7093   checked_free(editor_el_empty);
7094 }
7095
7096 static void MapCounterButtons(int id)
7097 {
7098   int font_nr = FONT_TEXT_1;
7099   int font_height = getFontHeight(font_nr);
7100   int gadget_id_down = counterbutton_info[id].gadget_id_down;
7101   int gadget_id_text = counterbutton_info[id].gadget_id_text;
7102   int gadget_id_up   = counterbutton_info[id].gadget_id_up;
7103   struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
7104   struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
7105   struct GadgetInfo *gi_up   = level_editor_gadget[gadget_id_up];
7106   int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
7107   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7108   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7109   int yoffset = (gi_down->height - font_height) / 2;
7110   int x_left = gi_down->x - xoffset_left;
7111   int x_right;  /* set after gadget position was modified */
7112   int y_above = gi_down->y - yoffset_above;
7113   int x = gi_down->x;
7114   int y;        /* set after gadget position was modified */
7115
7116   /* counter limits must be changed first to prevent value truncation */
7117   ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
7118                             counterbutton_info[id].max_value);
7119
7120   /* right text position might have changed after setting position above */
7121   x_right = gi_up->x + gi_up->width + xoffset_right;
7122
7123   ModifyEditorCounterValue(id, *counterbutton_info[id].value);
7124
7125   /* set position for "value[1,2,3,4]" counter gadgets (score in most cases) */
7126   if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7127       id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7128   {
7129     ModifyGadget(gi_down, GDI_Y,
7130                  SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7131     ModifyGadget(gi_text, GDI_Y,
7132                  SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7133     ModifyGadget(gi_up,   GDI_Y,
7134                  SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
7135   }
7136
7137   /* vertical position might have changed after setting position above */
7138   y = gi_up->y + yoffset;
7139
7140   if (counterbutton_info[id].text_above)
7141     DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
7142
7143   if (counterbutton_info[id].text_left)
7144     DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
7145
7146   if (counterbutton_info[id].text_right)
7147     DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
7148
7149   MapGadget(gi_down);
7150   MapGadget(gi_text);
7151   MapGadget(gi_up);
7152 }
7153
7154 static void MapControlButtons()
7155 {
7156   int counter_id;
7157   int i;
7158
7159   /* map toolbox buttons (excluding special CE toolbox buttons) */
7160   for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
7161     MapGadget(level_editor_gadget[i]);
7162
7163   /* map toolbox buttons (element properties buttons) */
7164   for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
7165     MapGadget(level_editor_gadget[i]);
7166
7167   if (use_permanent_palette)
7168   {
7169     /* map buttons to select elements */
7170     for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7171       MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
7172     MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
7173     MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
7174     MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
7175   }
7176
7177   /* map buttons to select level */
7178   counter_id = ED_COUNTER_ID_SELECT_LEVEL;
7179   counterbutton_info[counter_id].min_value = leveldir_current->first_level;
7180   counterbutton_info[counter_id].max_value = leveldir_current->last_level;
7181   MapCounterButtons(counter_id);
7182 }
7183
7184 static void MapDrawingArea(int id)
7185 {
7186   int font_nr = FONT_TEXT_1;
7187   int font_height = getFontHeight(font_nr);
7188   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7189   int area_xsize = gi->drawing.area_xsize;
7190   int area_ysize = gi->drawing.area_ysize;
7191   int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
7192   int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
7193   int x_left  = gi->x - xoffset_left;
7194   int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
7195   int x_below = gi->x + (gi->width - xoffset_below) / 2;
7196   int y_side  = gi->y + (gi->height - font_height) / 2;
7197   int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
7198
7199   if (drawingarea_info[id].text_left)
7200     DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
7201
7202   if (drawingarea_info[id].text_right)
7203     DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
7204
7205   if (drawingarea_info[id].text_below)
7206     DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
7207
7208   if (id != ED_DRAWING_ID_DRAWING_LEVEL)
7209   {
7210     DrawElementBorder(gi->x, gi->y,
7211                       area_xsize * ED_DRAWINGAREA_TILE_SIZE,
7212                       area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
7213
7214     DrawDrawingArea(id);
7215   }
7216
7217   MapGadget(gi);
7218 }
7219
7220 static void MapTextInputGadget(int id)
7221 {
7222   int font_nr = FONT_TEXT_1;
7223   int font_height = getFontHeight(font_nr);
7224   struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
7225   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7226   int x_above = ED_SETTINGS_X(textinput_info[id].x);
7227   int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
7228
7229   if (textinput_info[id].text_above)
7230     DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
7231
7232   ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
7233
7234   MapGadget(gi);
7235 }
7236
7237 static void MapTextAreaGadget(int id)
7238 {
7239   int font_nr = FONT_TEXT_1;
7240   int font_height = getFontHeight(font_nr);
7241   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
7242   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7243   int x_above = ED_SETTINGS_X(textarea_info[id].x);
7244   int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
7245
7246   if (textarea_info[id].text_above)
7247     DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
7248
7249   ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
7250
7251   MapGadget(gi);
7252 }
7253
7254 static void MapSelectboxGadget(int id)
7255 {
7256   int font_nr = FONT_TEXT_1;
7257   int font_height = getFontHeight(font_nr);
7258   struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
7259   int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
7260   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7261   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7262   int yoffset = (gi->height - font_height) / 2;
7263   int x_left = gi->x - xoffset_left;
7264   int x_right = gi->x + gi->width + xoffset_right;
7265   int y_above = gi->y - yoffset_above;
7266   int x = gi->x;
7267   int y = gi->y + yoffset;
7268
7269   if (selectbox_info[id].text_above)
7270     DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
7271
7272   if (selectbox_info[id].text_left)
7273     DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
7274
7275   if (selectbox_info[id].text_right)
7276     DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
7277
7278   ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
7279
7280   MapGadget(gi);
7281 }
7282
7283 static void MapTextbuttonGadget(int id)
7284 {
7285   int font_nr = FONT_TEXT_1;
7286   int font_height = getFontHeight(font_nr);
7287   struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
7288   int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
7289   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7290   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7291   int yoffset = (gi->height - font_height) / 2;
7292   int x_left = gi->x - xoffset_left;
7293   int x_right = gi->x + gi->width + xoffset_right;
7294   int y_above = gi->y - yoffset_above;
7295   int x = gi->x;
7296   int y = gi->y + yoffset;
7297
7298   /* only show button to delete change pages when more than minimum pages */
7299   if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
7300       custom_element.num_change_pages == MIN_CHANGE_PAGES)
7301     return;
7302
7303   if (textbutton_info[id].text_above)
7304     DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
7305
7306   if (textbutton_info[id].text_left)
7307     DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
7308
7309   if (textbutton_info[id].text_right)
7310     DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
7311
7312   MapGadget(gi);
7313 }
7314
7315 static void MapGraphicbuttonGadget(int id)
7316 {
7317   int font_nr = FONT_TEXT_1;
7318   int font_height = getFontHeight(font_nr);
7319   struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
7320   int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
7321   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7322   int yoffset = (gi->height - font_height) / 2;
7323   int x_left = gi->x - xoffset_left;
7324   int x_right = gi->x + gi->width + xoffset_right;
7325   int y = gi->y + yoffset;
7326
7327   if (graphicbutton_info[id].text_left)
7328     DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
7329
7330   if (graphicbutton_info[id].text_right)
7331     DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
7332
7333   MapGadget(gi);
7334 }
7335
7336 static void MapRadiobuttonGadget(int id)
7337 {
7338   int font_nr = FONT_TEXT_1;
7339   int font_height = getFontHeight(font_nr);
7340   struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
7341   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7342   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7343   int yoffset = (gi->height - font_height) / 2;
7344   int x_left = gi->x - xoffset_left;
7345   int x_right = gi->x + gi->width + xoffset_right;
7346   int y = gi->y + yoffset;
7347   boolean checked =
7348     (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
7349
7350   if (radiobutton_info[id].text_left)
7351     DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
7352
7353   if (radiobutton_info[id].text_right)
7354     DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
7355
7356   ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
7357
7358   MapGadget(gi);
7359 }
7360
7361 static void MapCheckbuttonGadget(int id)
7362 {
7363   int font_nr = FONT_TEXT_1;
7364   int font_height = getFontHeight(font_nr);
7365   struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
7366   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
7367   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
7368   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
7369   int yoffset = (gi->height - font_height) / 2;
7370   int y_above = gi->y - yoffset_above;
7371   int x = gi->x;
7372   int x_left, x_right, y;       /* set after gadget position was modified */
7373
7374   /* set position for gadgets with dynamically determined position */
7375   if (checkbutton_info[id].x != -1)     /* do not change dynamic positions */
7376     ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
7377   ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
7378
7379   x_left = gi->x - xoffset_left;
7380   x_right = gi->x + gi->width + xoffset_right;
7381   y = gi->y + yoffset;
7382
7383   if (checkbutton_info[id].text_above)
7384     DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
7385
7386   if (checkbutton_info[id].text_left)
7387     DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
7388
7389   if (checkbutton_info[id].text_right)
7390     DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
7391
7392   ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
7393
7394   MapGadget(gi);
7395 }
7396
7397 static void MapMainDrawingArea()
7398 {
7399   boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
7400   boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
7401   int i;
7402
7403   if (suppressBorderElement())
7404   {
7405     no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
7406     no_vertical_scrollbar   = (lev_fieldy <= ed_fieldy);
7407   }
7408
7409   for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
7410   {
7411     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
7412           i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
7413          no_horizontal_scrollbar) ||
7414         ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
7415           i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
7416          no_vertical_scrollbar))
7417       continue;
7418
7419     MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
7420   }
7421
7422   for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
7423   {
7424     if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
7425         (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
7426       continue;
7427
7428     MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
7429   }
7430
7431   MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
7432 }
7433
7434 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
7435 {
7436   int i;
7437
7438   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
7439   {
7440     if (i == GADGET_ID_CUSTOM_COPY_FROM ||
7441         i == GADGET_ID_CUSTOM_COPY_TO ||
7442         i == GADGET_ID_CUSTOM_EXCHANGE ||
7443         i == GADGET_ID_CUSTOM_COPY ||
7444         i == GADGET_ID_CUSTOM_PASTE)
7445     {
7446       if (map)
7447         MapGadget(level_editor_gadget[i]);
7448       else
7449         UnmapGadget(level_editor_gadget[i]);
7450     }
7451   }
7452 }
7453
7454 static void MapLevelEditorToolboxCustomGadgets()
7455 {
7456   MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
7457 }
7458
7459 static void UnmapLevelEditorToolboxCustomGadgets()
7460 {
7461   MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
7462 }
7463
7464 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
7465 {
7466   int i;
7467
7468   for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
7469   {
7470     if (i != GADGET_ID_SINGLE_ITEMS &&
7471         i != GADGET_ID_PICK_ELEMENT)
7472     {
7473       struct GadgetInfo *gi = level_editor_gadget[i];
7474
7475       if (map)
7476       {
7477         MapGadget(gi);
7478       }
7479       else
7480       {
7481         int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
7482         struct GraphicInfo *gd = &graphic_info[graphic];
7483
7484         UnmapGadget(gi);
7485
7486         BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
7487                    gi->width, gi->height, gi->x, gi->y);
7488
7489         redraw_mask |= REDRAW_DOOR_3;
7490       }
7491     }
7492   }
7493 }
7494
7495 static void MapLevelEditorToolboxDrawingGadgets()
7496 {
7497   MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
7498 }
7499
7500 static void UnmapLevelEditorToolboxDrawingGadgets()
7501 {
7502   MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
7503 }
7504
7505 static void UnmapDrawingArea(int id)
7506 {
7507   UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
7508 }
7509
7510 static void UnmapLevelEditorFieldGadgets()
7511 {
7512   int i;
7513
7514   for (i = 0; i < num_editor_gadgets; i++)
7515     if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
7516                           level_editor_gadget[i]->y))
7517       UnmapGadget(level_editor_gadget[i]);
7518 }
7519
7520 void UnmapLevelEditorGadgets()
7521 {
7522   int i;
7523
7524   for (i = 0; i < num_editor_gadgets; i++)
7525     UnmapGadget(level_editor_gadget[i]);
7526 }
7527
7528 static void ResetUndoBuffer()
7529 {
7530   undo_buffer_position = -1;
7531   undo_buffer_steps = -1;
7532   redo_buffer_steps = 0;
7533
7534   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7535
7536   level.changed = FALSE;
7537 }
7538
7539 static void DrawEditModeWindow()
7540 {
7541   ModifyEditorElementList();
7542   RedrawDrawingElements();
7543
7544   if (edit_mode == ED_MODE_INFO)
7545     DrawLevelInfoWindow();
7546   else if (edit_mode == ED_MODE_PROPERTIES)
7547     DrawPropertiesWindow();
7548   else if (edit_mode == ED_MODE_PALETTE)
7549     DrawPaletteWindow();
7550   else  /* edit_mode == ED_MODE_DRAWING */
7551     DrawDrawingWindow();
7552 }
7553
7554 static void ChangeEditModeWindow(int new_edit_mode)
7555 {
7556   edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
7557
7558   DrawEditModeWindow();
7559 }
7560
7561 static boolean LevelChanged()
7562 {
7563   boolean field_changed = FALSE;
7564   int x, y;
7565
7566   for (y = 0; y < lev_fieldy; y++) 
7567     for (x = 0; x < lev_fieldx; x++)
7568       if (Feld[x][y] != level.field[x][y])
7569         field_changed = TRUE;
7570
7571   return (level.changed || field_changed);
7572 }
7573
7574 static boolean PrepareSavingIntoPersonalLevelSet()
7575 {
7576   static LevelDirTree *last_copied_leveldir = NULL;
7577   static LevelDirTree *last_written_leveldir = NULL;
7578   static int last_copied_level_nr = -1;
7579   static int last_written_level_nr = -1;
7580   LevelDirTree *leveldir_former = leveldir_current;
7581   int level_nr_former = level_nr;
7582   int new_level_nr;
7583
7584   // remember last mod/save so that for current session, we write
7585   // back to the same personal copy, asking only about overwrite.
7586   if (leveldir_current == last_copied_leveldir &&
7587       level_nr == last_copied_level_nr)
7588   {
7589     // "cd" to personal level set dir (as used when writing last copy)
7590     leveldir_current = last_written_leveldir;
7591     level_nr = last_written_level_nr;
7592
7593     return TRUE;
7594   }
7595
7596   if (!Request("This level is read only! "
7597                "Save into personal level set?", REQ_ASK))
7598     return FALSE;
7599
7600   // "cd" to personal level set dir (for writing copy the first time)
7601   leveldir_current =
7602     getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7603
7604   // find unused level number
7605   for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7606   {
7607     static char *level_filename = NULL;
7608
7609     setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7610
7611     if (!fileExists(level_filename))
7612       break;
7613   }
7614
7615   last_copied_leveldir = leveldir_former;
7616   last_copied_level_nr = level_nr_former;
7617
7618   last_written_leveldir = leveldir_current;
7619   last_written_level_nr = level_nr = new_level_nr;
7620
7621   return TRUE;
7622 }
7623
7624 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7625 {
7626   static char *filename_levelinfo = NULL, *mod_name = NULL;
7627   FILE *file;
7628
7629   // annotate this copy-and-mod in personal levelinfo.conf
7630   setString(&filename_levelinfo,
7631             getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7632
7633   if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7634   {
7635     fprintf(file, "\n");
7636     fprintf(file, "# level %d was modified from:\n", level_nr);
7637     fprintf(file, "# - previous level set name:    %s\n",
7638             former_name);
7639     fprintf(file, "# - level within previous set:  %d \"%s\"\n",
7640             level.file_info.nr, level.name);
7641     fprintf(file, "# - previous author:            %s\n",
7642             level.author);
7643     fprintf(file, "# - previous save date:         ");
7644
7645     if (level.creation_date.src == DATE_SRC_LEVELFILE)
7646     {
7647       fprintf(file, "%04d-%02d-%02d\n",
7648               level.creation_date.year,
7649               level.creation_date.month,
7650               level.creation_date.day);
7651     }
7652     else
7653     {
7654       fprintf(file, "not recorded\n");
7655     }
7656
7657     fclose(file);
7658   }
7659
7660   if (level_nr > leveldir_current->last_level)
7661     UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
7662
7663   // else: allow the save even if annotation failed
7664
7665   // now... spray graffiti on the old level vital statistics
7666   // user can change these; just trying to set a good baseline
7667
7668   // don't truncate names for fear of making offensive or silly:
7669   // long-named original author only recorded in levelinfo.conf.
7670   // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7671   if (!strEqual(level.author, leveldir_current->author))
7672   {
7673     setString(&mod_name, getStringCat3(leveldir_current->author,
7674                                        " after ", level.author));
7675
7676     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7677       setString(&mod_name,
7678                 getStringCat2(leveldir_current->author, " (ed.)"));
7679
7680     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7681       setString(&mod_name, leveldir_current->author);
7682
7683     strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7684
7685     // less worried about truncation here
7686     setString(&mod_name, getStringCat2("Mod: ", level.name));
7687     strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7688   }
7689 }
7690
7691 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7692                           short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7693 {
7694   int x, y;
7695
7696   for (x = 0; x < lev_fieldx; x++)
7697     for (y = 0; y < lev_fieldy; y++) 
7698       dst[x][y] = src[x][y];
7699 }
7700
7701 static int setSelectboxValue(int selectbox_id, int new_value)
7702 {
7703   int new_index_value = 0;
7704   int i;
7705
7706   for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7707     if (selectbox_info[selectbox_id].options[i].value == new_value)
7708       new_index_value = i;
7709
7710   *selectbox_info[selectbox_id].value =
7711     selectbox_info[selectbox_id].options[new_index_value].value;
7712
7713   return new_index_value;
7714 }
7715
7716 static void setSelectboxSpecialActionVariablesIfNeeded()
7717 {
7718   int i;
7719
7720   /* change action mode and arg variables according to action type variable */
7721   for (i = 0; action_arg_options[i].value != -1; i++)
7722   {
7723     if (action_arg_options[i].value == custom_element_change.action_type)
7724     {
7725       int mode = action_arg_options[i].mode;
7726
7727       /* only change if corresponding selectbox has changed */
7728       if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7729           action_arg_modes[mode])
7730         custom_element_change.action_mode = -1;
7731
7732       /* only change if corresponding selectbox has changed */
7733       if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7734           action_arg_options[i].options)
7735         custom_element_change.action_arg = -1;
7736
7737       break;
7738     }
7739   }
7740 }
7741
7742 static void setSelectboxSpecialActionOptions()
7743 {
7744   int i;
7745
7746   /* change action mode and arg selectbox according to action type selectbox */
7747   for (i = 0; action_arg_options[i].value != -1; i++)
7748   {
7749     if (action_arg_options[i].value == custom_element_change.action_type)
7750     {
7751       int mode = action_arg_options[i].mode;
7752
7753       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7754                                    action_arg_modes[mode]);
7755       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7756                                  custom_element_change.action_mode);
7757
7758       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7759                                    action_arg_options[i].options);
7760       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7761                                  custom_element_change.action_arg);
7762       break;
7763     }
7764   }
7765 }
7766
7767 static void copy_custom_element_settings(int element_from, int element_to)
7768 {
7769   struct ElementInfo *ei_from = &element_info[element_from];
7770   struct ElementInfo *ei_to = &element_info[element_to];
7771
7772   copyElementInfo(ei_from, ei_to);
7773 }
7774
7775 static void replace_custom_element_in_settings(int element_from,
7776                                                int element_to)
7777 {
7778   int i, j, x, y;
7779
7780   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7781   {
7782     struct ElementInfo *ei = &element_info[i];
7783
7784     for (y = 0; y < 3; y++)
7785       for (x = 0; x < 3; x++)
7786         if (ei->content.e[x][y] == element_from)
7787           ei->content.e[x][y] = element_to;
7788
7789     for (j = 0; j < ei->num_change_pages; j++)
7790     {
7791       struct ElementChangeInfo *change = &ei->change_page[j];
7792
7793       if (change->target_element == element_from)
7794         change->target_element = element_to;
7795
7796       if (change->initial_trigger_element == element_from)
7797         change->initial_trigger_element = element_to;
7798
7799       if (change->action_element == element_from)
7800         change->action_element = element_to;
7801
7802       for (y = 0; y < 3; y++)
7803         for (x = 0; x < 3; x++)
7804           if (change->target_content.e[x][y] == element_from)
7805             change->target_content.e[x][y] = element_to;
7806     }
7807
7808     if (ei->group != NULL)                              /* group or internal */
7809       for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
7810         if (ei->group->element[j] == element_from)
7811           ei->group->element[j] = element_to;
7812   }
7813 }
7814
7815 static void replace_custom_element_in_playfield(int element_from,
7816                                                 int element_to)
7817 {
7818   int x, y;
7819
7820   for (x = 0; x < lev_fieldx; x++)
7821     for (y = 0; y < lev_fieldy; y++)
7822       if (Feld[x][y] == element_from)
7823         Feld[x][y] = element_to;
7824 }
7825
7826 static boolean CopyCustomElement(int element_old, int element_new,
7827                                  int copy_mode)
7828 {
7829   int copy_mode_orig = copy_mode;
7830
7831   if (copy_mode == GADGET_ID_CUSTOM_COPY)
7832   {
7833     element_new = (IS_CUSTOM_ELEMENT(element_old) ?
7834                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7835     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7836   }
7837   else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
7838   {
7839     element_old = (IS_CUSTOM_ELEMENT(element_new) ?
7840                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7841     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7842
7843     level.changed = TRUE;
7844   }
7845   else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
7846   {
7847     Request("Please choose custom element!", REQ_CONFIRM);
7848
7849     return FALSE;
7850   }
7851   else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
7852   {
7853     Request("Please choose group element!", REQ_CONFIRM);
7854
7855     return FALSE;
7856   }
7857   else
7858   {
7859     level.changed = TRUE;
7860   }
7861
7862   /* when modifying custom/group element, ask for copying level template */
7863   if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
7864   {
7865     if (!AskToCopyAndModifyLevelTemplate())
7866       return FALSE;
7867   }
7868
7869   if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
7870   {
7871     copy_custom_element_settings(element_new, element_old);
7872   }
7873   else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
7874   {
7875     copy_custom_element_settings(element_old, element_new);
7876   }
7877   else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
7878   {
7879     copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
7880     copy_custom_element_settings(element_new, element_old);
7881     copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
7882
7883     replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
7884     replace_custom_element_in_settings(element_new, element_old);
7885     replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
7886
7887     replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
7888     replace_custom_element_in_playfield(element_new, element_old);
7889     replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
7890   }
7891
7892   UpdateCustomElementGraphicGadgets();
7893   DrawPropertiesWindow();
7894
7895   return TRUE;
7896 }
7897
7898 static void CopyCustomElementPropertiesToEditor(int element)
7899 {
7900   int i;
7901   int current_change_page = element_info[element].current_change_page;
7902
7903   /* dynamically (re)build selectbox for selecting change page */
7904   for (i = 0; i < element_info[element].num_change_pages; i++)
7905   {
7906     sprintf(options_change_page_strings[i], "%d", i + 1);
7907
7908     options_change_page[i].value = i;
7909     options_change_page[i].text = options_change_page_strings[i];
7910   }
7911
7912   options_change_page[i].value = -1;
7913   options_change_page[i].text = NULL;
7914
7915   /* needed here to initialize combined element properties */
7916   InitElementPropertiesEngine(level.game_version);
7917
7918   element_info[element].change =
7919     &element_info[element].change_page[current_change_page];
7920
7921   custom_element = element_info[element];
7922   custom_element_change = *element_info[element].change;
7923
7924   /* needed to initially set selectbox options for special action options */
7925   setSelectboxSpecialActionOptions();
7926
7927   /* needed to initially set selectbox value variables to reliable defaults */
7928   for (i = 0; i < ED_NUM_SELECTBOX; i++)
7929     setSelectboxValue(i, *selectbox_info[i].value);
7930
7931   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7932     custom_element_properties[i] = HAS_PROPERTY(element, i);
7933
7934   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7935     custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
7936
7937   /* ---------- element settings: configure (custom elements) ------------- */
7938
7939   /* set accessible layer selectbox help value */
7940   custom_element.access_type =
7941     (IS_WALKABLE(element) ? EP_WALKABLE :
7942      IS_PASSABLE(element) ? EP_PASSABLE :
7943      custom_element.access_type);
7944   custom_element.access_layer =
7945     (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
7946      IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
7947      IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
7948      custom_element.access_layer);
7949   custom_element.access_protected =
7950     (IS_PROTECTED(element) ? 1 : 0);
7951   custom_element_properties[EP_ACCESSIBLE] =
7952     (IS_ACCESSIBLE_OVER(element) ||
7953      IS_ACCESSIBLE_INSIDE(element) ||
7954      IS_ACCESSIBLE_UNDER(element));
7955
7956   /* set walk-to-object action selectbox help value */
7957   custom_element.walk_to_action =
7958     (IS_DIGGABLE(element) ? EP_DIGGABLE :
7959      IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
7960      IS_DROPPABLE(element) ? EP_DROPPABLE :
7961      IS_THROWABLE(element) ? EP_THROWABLE :
7962      IS_PUSHABLE(element) ? EP_PUSHABLE :
7963      custom_element.walk_to_action);
7964   custom_element_properties[EP_WALK_TO_OBJECT] =
7965     (IS_DIGGABLE(element) ||
7966      IS_COLLECTIBLE_ONLY(element) ||
7967      IS_DROPPABLE(element) ||
7968      IS_THROWABLE(element) ||
7969      IS_PUSHABLE(element));
7970
7971   /* set smash targets selectbox help value */
7972   custom_element.smash_targets =
7973     (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
7974      CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
7975      CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
7976      custom_element.smash_targets);
7977   custom_element_properties[EP_CAN_SMASH] =
7978     (CAN_SMASH_EVERYTHING(element) ||
7979      CAN_SMASH_ENEMIES(element) ||
7980      CAN_SMASH_PLAYER(element));
7981
7982   /* set deadliness selectbox help value */
7983   custom_element.deadliness =
7984     (DONT_TOUCH(element) ? EP_DONT_TOUCH :
7985      DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
7986      DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
7987      DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
7988      custom_element.deadliness);
7989   custom_element_properties[EP_DEADLY] =
7990     (DONT_TOUCH(element) ||
7991      DONT_GET_HIT_BY(element) ||
7992      DONT_COLLIDE_WITH(element) ||
7993      DONT_RUN_INTO(element));
7994
7995   /* ---------- element settings: advanced (custom elements) --------------- */
7996
7997   /* set "change by direct action" selectbox help value */
7998   custom_element_change.direct_action =
7999     (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
8000      HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
8001      HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
8002      HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
8003      HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
8004      HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
8005      HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
8006      HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
8007      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
8008      HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
8009      HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
8010      HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
8011      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
8012      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
8013      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
8014      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
8015      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
8016      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
8017      custom_element_change.direct_action);
8018
8019   /* set "change by other element action" selectbox help value */
8020   custom_element_change.other_action =
8021     (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
8022      HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
8023      HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
8024      HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
8025      HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
8026      HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
8027      HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
8028      HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
8029      HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
8030      HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
8031      HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
8032      HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
8033      HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
8034      HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
8035      HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
8036      HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
8037      HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
8038      HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
8039      HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
8040      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
8041      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
8042      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
8043      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
8044      custom_element_change.other_action);
8045 }
8046
8047 static void CopyGroupElementPropertiesToEditor(int element)
8048 {
8049   group_element_info = *element_info[element].group;
8050   custom_element = element_info[element];       /* needed for description */
8051 }
8052
8053 static void CopyClassicElementPropertiesToEditor(int element)
8054 {
8055   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8056     custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
8057       getMoveIntoAcidProperty(&level, element);
8058
8059   if (MAYBE_DONT_COLLIDE_WITH(element))
8060     custom_element_properties[EP_DONT_COLLIDE_WITH] =
8061       getDontCollideWithProperty(&level, element);
8062 }
8063
8064 static void CopyElementPropertiesToEditor(int element)
8065 {
8066   if (IS_CUSTOM_ELEMENT(element))
8067     CopyCustomElementPropertiesToEditor(element);
8068   else if (IS_GROUP_ELEMENT(element))
8069     CopyGroupElementPropertiesToEditor(element);
8070   else
8071     CopyClassicElementPropertiesToEditor(element);
8072 }
8073
8074 static boolean AskToCopyAndModifyLevelTemplate()
8075 {
8076   if (Request("Copy and modify settings from level template?", REQ_ASK))
8077   {
8078     level.use_custom_template = FALSE;
8079
8080     ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
8081                  GDI_CHECKED, FALSE, GDI_END);
8082     ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
8083                  GDI_CHECKED, FALSE, GDI_END);
8084
8085     return TRUE;
8086   }
8087   else
8088   {
8089     LoadLevelTemplate(-1);      /* this resets all element modifications ... */
8090
8091     DrawEditModeWindow();       /* ... and copies them to 'custom_element' */
8092
8093     return FALSE;
8094   }
8095 }
8096
8097 static void CopyCustomElementPropertiesToGame(int element)
8098 {
8099   int i;
8100   int access_type_and_layer;
8101
8102   /* mark that this custom element has been modified */
8103   custom_element.modified_settings = TRUE;
8104   level.changed = TRUE;
8105
8106   if (level.use_custom_template)
8107     AskToCopyAndModifyLevelTemplate();
8108
8109   element_info[element] = custom_element;
8110   *element_info[element].change = custom_element_change;
8111
8112   /* ---------- element settings: configure (custom elements) ------------- */
8113
8114   /* set accessible property from checkbox and selectbox */
8115   custom_element_properties[EP_WALKABLE_OVER] = FALSE;
8116   custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
8117   custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
8118   custom_element_properties[EP_PASSABLE_OVER] = FALSE;
8119   custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
8120   custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
8121   access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
8122                             EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
8123                            (custom_element.access_layer - EP_ACCESSIBLE_OVER));
8124   custom_element_properties[access_type_and_layer] =
8125     custom_element_properties[EP_ACCESSIBLE];
8126   custom_element_properties[EP_PROTECTED] =
8127     (custom_element.access_protected != 0 &&
8128      custom_element_properties[EP_ACCESSIBLE]);
8129
8130   /* set walk-to-object property from checkbox and selectbox */
8131   custom_element_properties[EP_DIGGABLE] = FALSE;
8132   custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
8133   custom_element_properties[EP_DROPPABLE] = FALSE;
8134   custom_element_properties[EP_THROWABLE] = FALSE;
8135   custom_element_properties[EP_PUSHABLE] = FALSE;
8136   custom_element_properties[custom_element.walk_to_action] =
8137     custom_element_properties[EP_WALK_TO_OBJECT];
8138
8139   /* set smash property from checkbox and selectbox */
8140   custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
8141   custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
8142   custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
8143   custom_element_properties[custom_element.smash_targets] =
8144     custom_element_properties[EP_CAN_SMASH];
8145
8146   /* set deadliness property from checkbox and selectbox */
8147   custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
8148   custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
8149   custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
8150   custom_element_properties[EP_DONT_TOUCH] = FALSE;
8151   custom_element_properties[custom_element.deadliness] =
8152     custom_element_properties[EP_DEADLY];
8153
8154   /* ---------- element settings: advanced (custom elements) --------------- */
8155
8156   /* set player change event from checkbox and selectbox */
8157   custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
8158   custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
8159   custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
8160   custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
8161   custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
8162   custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
8163   custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
8164   custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
8165   custom_element_change_events[CE_SWITCHED] = FALSE;
8166   custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
8167   custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
8168   custom_element_change_events[CE_BLOCKED] = FALSE;
8169   custom_element_change_events[CE_IMPACT] = FALSE;
8170   custom_element_change_events[CE_SMASHED] = FALSE;
8171   custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
8172   custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
8173   custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
8174   custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
8175   custom_element_change_events[custom_element_change.direct_action] =
8176     custom_element_change_events[CE_BY_DIRECT_ACTION];
8177
8178   /* set other element action change event from checkbox and selectbox */
8179   custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
8180   custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
8181   custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
8182   custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
8183   custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
8184   custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
8185   custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
8186   custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
8187   custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
8188   custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
8189   custom_element_change_events[CE_TOUCHING_X] = FALSE;
8190   custom_element_change_events[CE_HITTING_X] = FALSE;
8191   custom_element_change_events[CE_DIGGING_X] = FALSE;
8192   custom_element_change_events[CE_HIT_BY_X] = FALSE;
8193   custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
8194   custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
8195   custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
8196   custom_element_change_events[CE_MOVE_OF_X] = FALSE;
8197   custom_element_change_events[CE_CREATION_OF_X] = FALSE;
8198   custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
8199   custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
8200   custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
8201   custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
8202   custom_element_change_events[custom_element_change.other_action] =
8203     custom_element_change_events[CE_BY_OTHER_ACTION];
8204
8205   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
8206     SET_PROPERTY(element, i, custom_element_properties[i]);
8207
8208   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
8209     SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
8210
8211   /* copy change events also to special level editor variable */
8212   custom_element = element_info[element];
8213   custom_element_change = *element_info[element].change;
8214 }
8215
8216 static void CopyGroupElementPropertiesToGame(int element)
8217 {
8218   /* mark that this group element has been modified */
8219   custom_element.modified_settings = TRUE;
8220   level.changed = TRUE;
8221
8222   if (level.use_custom_template)
8223     AskToCopyAndModifyLevelTemplate();
8224
8225   element_info[element] = custom_element;
8226   *element_info[element].group = group_element_info;
8227 }
8228
8229 static void CopyClassicElementPropertiesToGame(int element)
8230 {
8231   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
8232     setMoveIntoAcidProperty(&level, element,
8233                             custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
8234
8235   if (MAYBE_DONT_COLLIDE_WITH(element))
8236     setDontCollideWithProperty(&level, element,
8237                               custom_element_properties[EP_DONT_COLLIDE_WITH]);
8238 }
8239
8240 static void CopyElementPropertiesToGame(int element)
8241 {
8242   if (IS_CUSTOM_ELEMENT(element))
8243     CopyCustomElementPropertiesToGame(element);
8244   else if (IS_GROUP_ELEMENT(element))
8245     CopyGroupElementPropertiesToGame(element);
8246   else
8247     CopyClassicElementPropertiesToGame(element);
8248 }
8249
8250 void CheckElementDescriptions()
8251 {
8252   int i;
8253
8254   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
8255     if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
8256       Error(ERR_WARN, "no element description file for element '%s'",
8257             EL_NAME(i));
8258 }
8259
8260 static int getMaxEdFieldX(boolean has_scrollbar)
8261 {
8262   int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
8263   int sxsize = SXSIZE - scrollbar_width;
8264   int max_ed_fieldx = sxsize / ed_tilesize;
8265
8266   return max_ed_fieldx;
8267 }
8268
8269 static int getMaxEdFieldY(boolean has_scrollbar)
8270 {
8271   int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
8272                          INFOTEXT_YSIZE_FULL : 0);
8273   int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
8274   int sysize = SYSIZE - scrollbar_height - infotext_height;
8275   int max_ed_fieldy = sysize / ed_tilesize;
8276
8277   return max_ed_fieldy;
8278 }
8279
8280 void InitZoomLevelSettings(int zoom_tilesize)
8281 {
8282   if (zoom_tilesize == -1)
8283   {
8284     ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
8285     ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
8286
8287     if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8288     {
8289       ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
8290       ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
8291     }
8292   }
8293
8294   // limit zoom tilesize by upper and lower bound
8295   ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
8296
8297   // store zoom tilesize in auto setup file only if it was manually changed
8298   if (zoom_tilesize != -1)
8299     setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
8300
8301   MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
8302   MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
8303 }
8304
8305 static void InitDrawingElements()
8306 {
8307   static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
8308
8309   if (level.game_engine_type == game_engine_type_last)
8310     return;
8311
8312   if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8313   {
8314     new_element1 = EL_SP_CHIP_SINGLE;
8315     new_element2 = EL_EMPTY;
8316     new_element3 = EL_SP_BASE;
8317   }
8318   else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8319   {
8320     new_element1 = EL_MM_MIRROR_START;
8321     new_element2 = EL_EMPTY;
8322     new_element3 = EL_MM_WOODEN_WALL;
8323   }
8324   else
8325   {
8326     new_element1 = EL_WALL;
8327     new_element2 = EL_EMPTY;
8328     new_element3 = EL_SAND;
8329   }
8330
8331   game_engine_type_last = level.game_engine_type;
8332 }
8333
8334 static void InitLevelSetInfo()
8335 {
8336   snprintf(levelset_name,   MAX_LEVEL_NAME_LEN + 1,
8337            "%s", leveldir_current->name);
8338   snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
8339            "%s", leveldir_current->author);
8340
8341   levelset_num_levels = leveldir_current->levels;
8342
8343   levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
8344 }
8345
8346 static void ChangeEditorToLevelSet(char *levelset_subdir)
8347 {
8348   leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
8349
8350   // the previous level set might have used custom artwork
8351   ReloadCustomArtwork(0);
8352
8353   LoadLevelSetup_SeriesInfo();
8354
8355   SaveLevelSetup_LastSeries();
8356   SaveLevelSetup_SeriesInfo();
8357
8358   TapeErase();
8359
8360   LoadLevel(level_nr);
8361   LoadScore(level_nr);
8362
8363   DrawLevelEd();
8364 }
8365
8366 static boolean useEditorDoorAnimation()
8367 {
8368   struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
8369   boolean door_1_viewport_unchanged =
8370     (vp_door_1->x      == DX     &&
8371      vp_door_1->y      == DY     &&
8372      vp_door_1->width  == DXSIZE &&
8373      vp_door_1->height == DYSIZE);
8374   boolean door_1_contains_toolbox =
8375     (EX >= DX &&
8376      EY >= DY &&
8377      EX + EXSIZE <= DX + DXSIZE &&
8378      EY + EYSIZE <= DY + DYSIZE);
8379
8380   return (door_1_viewport_unchanged && door_1_contains_toolbox);
8381 }
8382
8383 void DrawEditorDoorContent()
8384 {
8385   /* needed for gadgets drawn on background (like palette scrollbar) */
8386   SetDoorBackgroundImage(IMG_UNDEFINED);
8387
8388   /* copy default editor door content to main double buffer */
8389   BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
8390              graphic_info[IMG_BACKGROUND_PALETTE].src_x,
8391              graphic_info[IMG_BACKGROUND_PALETTE].src_y,
8392              MIN(DXSIZE, graphic_info[IMG_BACKGROUND_PALETTE].width),
8393              MIN(DYSIZE, graphic_info[IMG_BACKGROUND_PALETTE].height),
8394              DX, DY);
8395
8396   /* draw bigger door */
8397   DrawSpecialEditorDoor();
8398
8399   /* draw new control window */
8400   BlitBitmap(graphic_info[IMG_BACKGROUND_TOOLBOX].bitmap, drawto,
8401              graphic_info[IMG_BACKGROUND_TOOLBOX].src_x,
8402              graphic_info[IMG_BACKGROUND_TOOLBOX].src_y,
8403              MIN(EXSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].width),
8404              MIN(EYSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].height),
8405              EX, EY);
8406
8407   /* draw all toolbox gadgets to editor doors */
8408   MapControlButtons();
8409
8410   /* draw all palette gadgets to editor doors */
8411   ModifyEditorElementList();
8412   RedrawDrawingElements();
8413
8414   /* copy actual editor door content to door double buffer for OpenDoor() */
8415   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
8416 }
8417
8418 void DrawLevelEd()
8419 {
8420   int fade_mask = REDRAW_FIELD;
8421
8422   FadeSoundsAndMusic();
8423
8424   if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
8425     fade_mask = REDRAW_ALL;
8426
8427   FadeOut(fade_mask);
8428
8429   /* needed if different viewport properties defined for editor */
8430   ChangeViewportPropertiesIfNeeded();
8431
8432   ClearField();
8433
8434   InitZoomLevelSettings(-1);
8435   InitDrawingElements();
8436   InitLevelSetInfo();
8437
8438 #if DEBUG
8439   CheckElementDescriptions();
8440 #endif
8441
8442   if (level_editor_test_game)
8443   {
8444     CopyPlayfield(level.field, Feld);
8445     CopyPlayfield(FieldBackup, level.field);
8446
8447     level_editor_test_game = FALSE;
8448   }
8449   else
8450   {
8451     edit_mode = ED_MODE_DRAWING;
8452     edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
8453     edit_mode_properties = ED_MODE_PROPERTIES_INFO;
8454
8455     ResetUndoBuffer();
8456
8457     level_xpos = -1;
8458     level_ypos = -1;
8459   }
8460
8461   // redraw_mask |= REDRAW_ALL;
8462
8463   FreeLevelEditorGadgets();
8464   CreateLevelEditorGadgets();
8465
8466   ReinitializeElementList();            /* update dynamic level element list */
8467   ReinitializeElementListButtons();     /* custom element may look different */
8468
8469   InitElementPropertiesGfxElement();
8470
8471   UnmapAllGadgets();
8472
8473   DrawDrawingWindow_PlayfieldOnly();
8474
8475   DrawMaskedBorder(fade_mask);
8476
8477   // use door animation if door 1 viewport is unchanged and contains toolbox
8478   if (useEditorDoorAnimation())
8479   {
8480     FadeIn(fade_mask);
8481
8482     DrawEditorDoorContent();
8483
8484     OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
8485   }
8486   else
8487   {
8488     DrawEditorDoorContent();
8489
8490     FadeIn(fade_mask);
8491   }
8492
8493   SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
8494 }
8495
8496 static void AdjustDrawingAreaGadgets()
8497 {
8498   int ed_xsize = lev_fieldx + 2;
8499   int ed_ysize = lev_fieldy + 2;
8500   int max_ed_fieldx = MAX_ED_FIELDX;
8501   int max_ed_fieldy = MAX_ED_FIELDY;
8502   boolean horizontal_scrollbar_needed;
8503   boolean vertical_scrollbar_needed;
8504   int x, y, width, height;
8505
8506   if (suppressBorderElement())
8507   {
8508     ed_xsize = max_ed_fieldx;
8509     ed_ysize = max_ed_fieldy;
8510   }
8511
8512   /* check if we need any scrollbars */
8513   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8514   vertical_scrollbar_needed   = (ed_ysize > max_ed_fieldy);
8515
8516   /* check if we have a smaller editor field because of scrollbars */
8517   max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8518   max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8519
8520   /* check again if we now need more scrollbars because of less space */
8521   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
8522   vertical_scrollbar_needed   = (ed_ysize > max_ed_fieldy);
8523
8524   /* check if editor field gets even smaller after adding new scrollbars */
8525   max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
8526   max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
8527
8528   ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
8529   ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
8530
8531   x = SX + ed_fieldx * ed_tilesize;
8532   y = SY + ed_fieldy * ed_tilesize;
8533
8534   width  = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
8535   height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
8536
8537   /* adjust drawing area gadget */
8538   ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
8539                GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
8540                GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
8541                GDI_END);
8542
8543   /* adjust horizontal scrollbar gadgets */
8544   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
8545                GDI_Y, y,
8546                GDI_END);
8547   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
8548                GDI_X, x - ED_SCROLLBUTTON_XSIZE,
8549                GDI_Y, y,
8550                GDI_END);
8551   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
8552                GDI_Y, y,
8553                GDI_WIDTH, width,
8554                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
8555                GDI_END);
8556
8557   /* adjust vertical scrollbar gadgets */
8558   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
8559                GDI_X, x,
8560                GDI_END);
8561   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
8562                GDI_X, x,
8563                GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
8564                GDI_END);
8565   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
8566                GDI_X, x,
8567                GDI_HEIGHT, height,
8568                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
8569                GDI_END);
8570 }
8571
8572 static void AdjustLevelScrollPosition()
8573 {
8574   if (level_xpos < -1)
8575     level_xpos = -1;
8576   if (level_xpos > lev_fieldx - ed_fieldx + 1)
8577     level_xpos = lev_fieldx - ed_fieldx + 1;
8578   if (lev_fieldx < ed_fieldx - 2)
8579     level_xpos = -1;
8580
8581   if (level_ypos < -1)
8582     level_ypos = -1;
8583   if (level_ypos > lev_fieldy - ed_fieldy + 1)
8584     level_ypos = lev_fieldy - ed_fieldy + 1;
8585   if (lev_fieldy < ed_fieldy - 2)
8586     level_ypos = -1;
8587
8588   if (suppressBorderElement())
8589   {
8590     level_xpos = 0;
8591     level_ypos = 0;
8592   }
8593 }
8594
8595 static void AdjustEditorScrollbar(int id)
8596 {
8597   struct GadgetInfo *gi = level_editor_gadget[id];
8598   int items_max, items_visible, item_position;
8599
8600   if (id == GADGET_ID_SCROLL_HORIZONTAL)
8601   {
8602     items_max = MAX(lev_fieldx + 2, ed_fieldx);
8603     items_visible = ed_fieldx;
8604     item_position = level_xpos + 1;
8605   }
8606   else
8607   {
8608     items_max = MAX(lev_fieldy + 2, ed_fieldy);
8609     items_visible = ed_fieldy;
8610     item_position = level_ypos + 1;
8611   }
8612
8613   if (item_position > items_max - items_visible)
8614     item_position = items_max - items_visible;
8615
8616   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8617                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8618 }
8619
8620 static void AdjustElementListScrollbar()
8621 {
8622   struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8623   int items_max, items_visible, item_position;
8624
8625   /* correct position of element list scrollbar */
8626   if (element_shift < 0)
8627     element_shift = 0;
8628   if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8629     element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8630
8631   items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8632   items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8633   item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8634
8635   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8636                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8637                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8638 }
8639
8640 static void ModifyEditorCounterValue(int counter_id, int new_value)
8641 {
8642   int *counter_value = counterbutton_info[counter_id].value;
8643   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8644   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8645
8646   ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8647
8648   if (counter_value != NULL)
8649     *counter_value = gi->textinput.number_value;
8650 }
8651
8652 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8653 {
8654   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8655   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8656
8657   ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8658
8659   if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8660       counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8661   {
8662     int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8663     struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8664
8665     ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8666     ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
8667                  GDI_END);
8668   }
8669 }
8670
8671 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8672 {
8673   int gadget_id = selectbox_info[selectbox_id].gadget_id;
8674   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8675   int new_index_value = setSelectboxValue(selectbox_id, new_value);
8676
8677   ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8678 }
8679
8680 static void ModifyEditorSelectboxOptions(int selectbox_id,
8681                                          struct ValueTextInfo *options)
8682 {
8683   int gadget_id = selectbox_info[selectbox_id].gadget_id;
8684   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8685
8686   selectbox_info[selectbox_id].options = options;
8687
8688   /* set index to zero -- list may be shorter now (correct later, if needed) */
8689   ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8690                GDI_SELECTBOX_OPTIONS, options, GDI_END);
8691 }
8692
8693 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
8694 {
8695   int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
8696   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8697
8698   drawingarea_info[drawingarea_id].area_xsize = xsize;
8699   drawingarea_info[drawingarea_id].area_ysize = ysize;
8700
8701   ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
8702 }
8703
8704 static void ModifyEditorElementList()
8705 {
8706   int i;
8707
8708   if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
8709     return;
8710
8711   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8712   {
8713     int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
8714     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8715     struct GadgetDesign *gd = &gi->deco.design;
8716     int element = editor_elements[element_shift + i];
8717     int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
8718
8719     UnmapGadget(gi);
8720
8721     getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
8722
8723     ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
8724
8725     MapGadget(gi);
8726   }
8727 }
8728
8729 static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
8730 {
8731   int graphic = el2edimg(element);
8732   int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
8733
8734   if (pos->x == -1 &&
8735       pos->y == -1)
8736     return;
8737
8738   DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
8739 }
8740
8741 static void ModifyDrawingElementButton(int element, int id)
8742 {
8743   struct GadgetInfo *gi = level_editor_gadget[id];
8744   Bitmap *deco_bitmap;
8745   int deco_x, deco_y;
8746   int tile_size = gi->deco.width;
8747
8748   getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
8749
8750   ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
8751 }
8752
8753 static void PickDrawingElement(int button, int element)
8754 {
8755   struct
8756   {
8757     int *new_element;
8758     struct XYTileSize *pos;
8759     int id;
8760   } de, drawing_elements[] =
8761   {
8762     { &new_element1, &editor.palette.element_left,   GADGET_ID_ELEMENT_LEFT   },
8763     { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
8764     { &new_element3, &editor.palette.element_right,  GADGET_ID_ELEMENT_RIGHT  },
8765   };
8766
8767   if (button < 1 || button > 3)
8768     return;
8769
8770   if (IS_MM_WALL(element))
8771     element = map_mm_wall_element(element);
8772
8773   de = drawing_elements[button - 1];
8774
8775   *de.new_element = element;    // update global drawing element variable
8776
8777   DrawDrawingElementGraphic(element, de.pos);
8778   ModifyDrawingElementButton(element, de.id);
8779
8780   redraw_mask |= REDRAW_DOOR_1;
8781 }
8782
8783 static void RedrawDrawingElements()
8784 {
8785   PickDrawingElement(1, new_element1);
8786   PickDrawingElement(2, new_element2);
8787   PickDrawingElement(3, new_element3);
8788 }
8789
8790 static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
8791 {
8792   stick_element_properties_window = FALSE;
8793
8794   SetMainBackgroundImage(IMG_UNDEFINED);
8795   ClearField();
8796
8797   UnmapLevelEditorFieldGadgets();
8798
8799   AdjustDrawingAreaGadgets();
8800   AdjustLevelScrollPosition();
8801   AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
8802   AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
8803
8804   DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
8805
8806   MapMainDrawingArea();
8807
8808   if (remap_toolbox_gadgets)
8809   {
8810     UnmapLevelEditorToolboxCustomGadgets();
8811     MapLevelEditorToolboxDrawingGadgets();
8812   }
8813 }
8814
8815 static void DrawDrawingWindow()
8816 {
8817   DrawDrawingWindowExt(TRUE);
8818 }
8819
8820 static void DrawDrawingWindow_PlayfieldOnly()
8821 {
8822   DrawDrawingWindowExt(FALSE);
8823 }
8824
8825 static int getTabulatorBarWidth()
8826 {
8827   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8828   struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
8829
8830   return gd_gi4->x - gd_gi1->x + gd_gi4->width;
8831 }
8832
8833 static int getTabulatorBarHeight()
8834 {
8835   return ED_TAB_BAR_HEIGHT;
8836 }
8837
8838 static Pixel getTabulatorBarColor()
8839 {
8840   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
8841   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8842   int gd_x = gd->x + gd_gi1->border.width / 2;
8843   int gd_y = gd->y + gd_gi1->height - 1;
8844
8845   return GetPixel(gd->bitmap, gd_x, gd_y);
8846 }
8847
8848 static void DrawLevelInfoTabulatorGadgets()
8849 {
8850   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
8851   Pixel tab_color = getTabulatorBarColor();
8852   int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
8853   int id_last  = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
8854   int i;
8855
8856   for (i = id_first; i <= id_last; i++)
8857   {
8858     int gadget_id = textbutton_info[i].gadget_id;
8859     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8860     boolean active = (i != edit_mode_levelinfo);
8861
8862     /* draw background line below tabulator button */
8863     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
8864
8865     /* draw solid line below inactive tabulator buttons */
8866     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
8867       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
8868                     ED_GADGET_TINY_DISTANCE, tab_color);
8869
8870     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
8871     MapTextbuttonGadget(i);
8872   }
8873
8874   /* draw little border line below tabulator buttons */
8875   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
8876     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
8877                   ED_GADGET_TINY_DISTANCE,
8878                   getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
8879 }
8880
8881 static void DrawPropertiesTabulatorGadgets()
8882 {
8883   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8884   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8885   int gd_x = gd->x + gd_gi1->border.width / 2;
8886   int gd_y = gd->y + gd_gi1->height - 1;
8887   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
8888   int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
8889   int id_last  = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
8890   int i;
8891
8892   /* draw two config tabulators for player elements */
8893   if (ELEM_IS_PLAYER(properties_element))
8894     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
8895
8896   /* draw two config and one "change" tabulator for custom elements */
8897   if (IS_CUSTOM_ELEMENT(properties_element))
8898     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
8899
8900   for (i = id_first; i <= id_last; i++)
8901   {
8902     int gadget_id = textbutton_info[i].gadget_id;
8903     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8904     boolean active = (i != edit_mode_properties);
8905
8906     /* use "config 1" and "config 2" instead of "config" for players and CEs */
8907     if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
8908         (ELEM_IS_PLAYER(properties_element) ||
8909          IS_CUSTOM_ELEMENT(properties_element)))
8910       continue;
8911
8912     /* draw background line below tabulator button */
8913     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
8914
8915     /* draw solid line below inactive tabulator buttons */
8916     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
8917       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
8918                     ED_GADGET_TINY_DISTANCE, tab_color);
8919
8920     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
8921     MapTextbuttonGadget(i);
8922   }
8923
8924   /* draw little border line below tabulator buttons */
8925   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
8926     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
8927                   ED_GADGET_TINY_DISTANCE,
8928                   getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
8929 }
8930
8931 static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
8932 {
8933   DrawText(SX + xpos, SY + ypos, text, font_nr);
8934 }
8935
8936 static int PrintElementDescriptionFromFile(char *filename, int font_nr,
8937                                            int xpos, int ypos)
8938 {
8939   int font_width = getFontWidth(font_nr);
8940   int font_height = getFontHeight(font_nr);
8941   int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
8942   int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
8943
8944   return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
8945                       max_chars_per_line, -1, max_lines_drawable, 0, -1,
8946                       TRUE, FALSE, FALSE);
8947 }
8948
8949 static void DrawLevelInfoLevel()
8950 {
8951   int i;
8952
8953   /* draw counter gadgets */
8954   for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
8955     MapCounterButtons(i);
8956
8957   /* draw checkbutton gadgets */
8958   for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
8959     MapCheckbuttonGadget(i);
8960
8961   /* draw selectbox gadgets */
8962   for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
8963     MapSelectboxGadget(i);
8964
8965   /* draw text input gadgets */
8966   for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
8967     MapTextInputGadget(i);
8968 }
8969
8970 static char *getLevelSubdirFromSaveMode(int save_mode)
8971 {
8972   if (save_mode == LEVELSET_SAVE_MODE_CREATE)
8973     return getNewUserLevelSubdir();
8974
8975   return leveldir_current->subdir;
8976 }
8977
8978 static void DrawLevelInfoLevelSet_DirectoryInfo()
8979 {
8980   char *directory_text = "Level set directory:";
8981   char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
8982   int font1_nr = FONT_TEXT_1;
8983   int font2_nr = FONT_TEXT_2;
8984   int font1_height = getFontHeight(font1_nr);
8985   int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
8986   int x = ED_LEVEL_SETTINGS_X(0);
8987   int y = ED_LEVEL_SETTINGS_Y(6);
8988
8989   PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
8990   PrintInfoText(directory_name, font2_nr, x, y);
8991 }
8992
8993 static void DrawLevelInfoLevelSet()
8994 {
8995   int i;
8996
8997   /* draw counter gadgets */
8998   for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
8999     MapCounterButtons(i);
9000
9001   /* draw selectbox gadgets */
9002   for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
9003     MapSelectboxGadget(i);
9004
9005   /* draw text input gadgets */
9006   for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
9007     MapTextInputGadget(i);
9008
9009   /* draw textbutton gadgets */
9010   MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
9011
9012   /* draw info text */
9013   DrawLevelInfoLevelSet_DirectoryInfo();
9014 }
9015
9016 static void DrawLevelInfoEditor()
9017 {
9018   int i;
9019
9020   /* draw counter gadgets */
9021   for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
9022     MapCounterButtons(i);
9023
9024   /* draw checkbutton gadgets */
9025   for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
9026     MapCheckbuttonGadget(i);
9027
9028   /* draw radiobutton gadgets */
9029   for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
9030     MapRadiobuttonGadget(i);
9031
9032   /* draw drawing area */
9033   MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
9034
9035   /* draw textbutton gadgets */
9036   MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
9037 }
9038
9039 static void DrawLevelInfoWindow()
9040 {
9041   char *text = "Global Settings";
9042   int font_nr = FONT_TITLE_1;
9043   struct MenuPosInfo *pos = &editor.settings.headline;
9044   int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
9045   int sy = SY + pos->y;
9046
9047   stick_element_properties_window = FALSE;
9048
9049   SetAutomaticNumberOfGemsNeeded();
9050
9051   UnmapLevelEditorFieldGadgets();
9052
9053   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9054   ClearField();
9055
9056   DrawText(sx, sy, text, font_nr);
9057
9058   DrawLevelInfoTabulatorGadgets();
9059
9060   if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
9061     DrawLevelInfoLevel();
9062   else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVELSET)
9063     DrawLevelInfoLevelSet();
9064   else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR)
9065     DrawLevelInfoEditor();
9066 }
9067
9068 static void DrawCustomContentArea()
9069 {
9070   int id = ED_DRAWING_ID_CUSTOM_CONTENT;
9071   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9072   int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
9073   int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
9074   int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
9075   int xoffset = ED_GADGET_SPACE_DISTANCE;
9076
9077   /* add distance for potential left text (without drawing area border) */
9078   x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
9079
9080   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9081
9082   MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
9083 }
9084
9085 static void DrawCustomChangeContentArea()
9086 {
9087   int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
9088   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
9089   int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
9090   int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
9091   int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
9092   int xoffset = ED_GADGET_SPACE_DISTANCE;
9093
9094   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
9095
9096   MapDrawingArea(id);
9097 }
9098
9099 static void RemoveElementContentArea(int id, int font_height)
9100 {
9101   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9102
9103   DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
9104                  SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
9105                  3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9106                  3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
9107                  ED_GADGET_TEXT_DISTANCE + font_height);
9108 }
9109
9110 static void DrawYamYamContentAreas()
9111 {
9112   int font_nr = FONT_TEXT_1;
9113   int font_height = getFontHeight(font_nr);
9114   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9115   int yoffset = (tilesize - font_height) / 2;
9116   int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
9117   int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
9118   int i;
9119
9120   /* display counter to choose number of element content areas */
9121   MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
9122
9123   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9124   {
9125     int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
9126
9127     if (i < level.num_yamyam_contents)
9128     {
9129       MapDrawingArea(id);
9130     }
9131     else
9132     {
9133       UnmapDrawingArea(id);
9134
9135       /* delete content areas in case of reducing number of them */
9136       RemoveElementContentArea(id, font_height);
9137     }
9138   }
9139
9140   DrawText(x, y + 0 * tilesize, "content", font_nr);
9141   DrawText(x, y + 1 * tilesize, "when",    font_nr);
9142   DrawText(x, y + 2 * tilesize, "smashed", font_nr);
9143 }
9144
9145 static void DrawMagicBallContentAreas()
9146 {
9147   int font_nr = FONT_TEXT_1;
9148   int font_height = getFontHeight(font_nr);
9149   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
9150   int yoffset = (tilesize - font_height) / 2;
9151   int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
9152   int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
9153   int i;
9154
9155   /* display counter to choose number of element content areas */
9156   MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
9157
9158   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
9159   {
9160     int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
9161
9162     if (i < level.num_ball_contents)
9163     {
9164       MapDrawingArea(id);
9165     }
9166     else
9167     {
9168       UnmapDrawingArea(id);
9169
9170       /* delete content areas in case of reducing number of them */
9171       RemoveElementContentArea(id, font_height);
9172     }
9173   }
9174
9175   DrawText(x, y + 0 * tilesize, "generated", font_nr);
9176   DrawText(x, y + 1 * tilesize, "when",      font_nr);
9177   DrawText(x, y + 2 * tilesize, "active",    font_nr);
9178 }
9179
9180 static void DrawAndroidElementArea(int element)
9181 {
9182   int id = ED_DRAWING_ID_ANDROID_CONTENT;
9183   int num_elements = level.num_android_clone_elements;
9184   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9185   int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9186   int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9187   int xsize = MAX_ANDROID_ELEMENTS;
9188   int ysize = 1;
9189
9190   /* display counter to choose number of element areas */
9191   MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
9192
9193   if (drawingarea_info[id].text_left != NULL)
9194     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9195
9196   UnmapDrawingArea(id);
9197
9198   ModifyEditorDrawingArea(id, num_elements, 1);
9199
9200   /* delete content areas in case of reducing number of them */
9201   DrawBackground(sx, sy,
9202                  xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9203                  ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9204
9205   MapDrawingArea(id);
9206 }
9207
9208 static void DrawGroupElementArea(int element)
9209 {
9210   int id = ED_DRAWING_ID_GROUP_CONTENT;
9211   int num_elements = group_element_info.num_elements;
9212   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9213   int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9214   int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9215   int xsize = MAX_ELEMENTS_IN_GROUP;
9216   int ysize = 1;
9217
9218   if (drawingarea_info[id].text_left != NULL)
9219     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9220
9221   UnmapDrawingArea(id);
9222
9223   ModifyEditorDrawingArea(id, num_elements, 1);
9224
9225   /* delete content areas in case of reducing number of them */
9226   DrawBackground(sx, sy,
9227                  xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9228                  ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9229
9230   MapDrawingArea(id);
9231 }
9232
9233 static void DrawPlayerInitialInventoryArea(int element)
9234 {
9235   int id = ED_DRAWING_ID_INVENTORY_CONTENT;
9236   int player_nr = GET_PLAYER_NR(element);
9237   int num_elements = level.initial_inventory_size[player_nr];
9238   int border_size = ED_DRAWINGAREA_BORDER_SIZE;
9239   int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
9240   int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
9241   int xsize = MAX_INITIAL_INVENTORY_SIZE;
9242   int ysize = 1;
9243
9244   /* determine horizontal position to the right of specified gadget */
9245   if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
9246     sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
9247           ED_DRAWINGAREA_TEXT_DISTANCE);
9248
9249   /* determine horizontal offset for leading text */
9250   if (drawingarea_info[id].text_left != NULL)
9251     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
9252
9253   UnmapDrawingArea(id);
9254
9255   ModifyEditorDrawingArea(id, num_elements, 1);
9256
9257   /* delete content areas in case of reducing number of them */
9258   DrawBackground(sx, sy,
9259                  xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
9260                  ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
9261
9262   MapDrawingArea(id);
9263 }
9264
9265 static void DrawEnvelopeTextArea(int envelope_nr)
9266 {
9267   int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
9268   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
9269
9270   UnmapGadget(gi);
9271   DrawBackground(gi->x, gi->y, gi->width, gi->height);
9272
9273   if (envelope_nr != -1)
9274     textarea_info[id].value = level.envelope[envelope_nr].text;
9275
9276   ModifyGadget(gi, GDI_AREA_SIZE,
9277                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
9278                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
9279                GDI_END);
9280
9281   MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
9282 }
9283
9284 static void DrawPropertiesInfo()
9285 {
9286   static struct
9287   {
9288     int value;
9289     char *text;
9290   }
9291   properties[] =
9292   {
9293     /* configurable properties */
9294
9295     { EP_WALKABLE_OVER,         "- player can walk over it"             },
9296     { EP_WALKABLE_INSIDE,       "- player can walk inside it"           },
9297     { EP_WALKABLE_UNDER,        "- player can walk under it"            },
9298     { EP_PASSABLE_OVER,         "- player can pass over it"             },
9299     { EP_PASSABLE_INSIDE,       "- player can pass through it"          },
9300     { EP_PASSABLE_UNDER,        "- player can pass under it"            },
9301     { EP_PROTECTED,             "- player is protected by it"           },
9302
9303     { EP_DIGGABLE,              "- can be digged away"                  },
9304     { EP_COLLECTIBLE,           "- can be collected"                    },
9305     { EP_DROPPABLE,             "- can be dropped after collecting"     },
9306     { EP_THROWABLE,             "- can be thrown after collecting"      },
9307     { EP_PUSHABLE,              "- can be pushed"                       },
9308
9309     { EP_CAN_FALL,              "- can fall"                            },
9310     { EP_CAN_MOVE,              "- can move"                            },
9311
9312     { EP_CAN_SMASH_PLAYER,      "- can smash player"                    },
9313 #if 0
9314     { EP_CAN_SMASH_ENEMIES,     "- can smash good and bad guys"         },
9315 #endif
9316     { EP_CAN_SMASH_EVERYTHING,  "- can smash everything smashable"      },
9317
9318     { EP_SLIPPERY,              "- slippery for falling elements"       },
9319     { EP_EM_SLIPPERY_WALL,      "- slippery for some gems (EM style)"   },
9320
9321     { EP_DONT_RUN_INTO,         "- deadly when running into"            },
9322     { EP_DONT_COLLIDE_WITH,     "- deadly when colliding with"          },
9323     { EP_DONT_GET_HIT_BY,       "- deadly when getting hit by"          },
9324     { EP_DONT_TOUCH,            "- deadly when touching"                },
9325
9326     { EP_INDESTRUCTIBLE,        "- indestructible"                      },
9327
9328     { EP_CAN_EXPLODE_BY_FIRE,   "- can explode by fire or explosions"   },
9329     { EP_CAN_EXPLODE_SMASHED,   "- can explode when smashed"            },
9330     { EP_CAN_EXPLODE_IMPACT,    "- can explode on impact"               },
9331
9332     { EP_CAN_CHANGE,            "- can change to other element"         },
9333
9334     /* pre-defined properties */
9335     { EP_CAN_PASS_MAGIC_WALL,   "- can pass magic walls"                },
9336     { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)"     },
9337     { EP_SWITCHABLE,            "- can be switched"                     },
9338 #if 0
9339     { EP_HAS_EDITOR_CONTENT,    "- can contain other elements"          },
9340 #endif
9341
9342     { -1,                       NULL                                    }
9343   };
9344   char *filename = getElementDescriptionFilename(properties_element);
9345   char *percentage_text = "In this level: ";
9346   char *properties_text = "Standard properties: ";
9347   char *description_text = "Description:";
9348   char *no_description_text = "No description available.";
9349   char *none_text = "None";
9350   float percentage;
9351   int num_elements_in_level;
9352   int num_standard_properties = 0;
9353   int font1_nr = FONT_TEXT_1;
9354   int font2_nr = FONT_TEXT_2;
9355   int font1_width = getFontWidth(font1_nr);
9356   int font1_height = getFontHeight(font1_nr);
9357   int font2_height = getFontHeight(font2_nr);
9358   int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
9359   int font2_yoffset = (font1_height - font2_height) / 2;
9360   int percentage_text_len = strlen(percentage_text) * font1_width;
9361   int properties_text_len = strlen(properties_text) * font1_width;
9362   int xpos = ED_ELEMENT_SETTINGS_X(0);
9363   int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9364   int i, x, y;
9365
9366   if (setup.editor.show_element_token)
9367   {
9368     int font3_nr = FONT_TEXT_3;
9369     int font3_height = getFontHeight(font3_nr);
9370
9371     DrawTextF(xpos, ypos, font3_nr,
9372               "[%s]", element_info[properties_element].token_name);
9373
9374     ypos += 2 * font3_height;
9375   }
9376
9377   /* ----- print number of elements / percentage of this element in level */
9378
9379   num_elements_in_level = 0;
9380   for (y = 0; y < lev_fieldy; y++) 
9381     for (x = 0; x < lev_fieldx; x++)
9382       if (Feld[x][y] == properties_element)
9383         num_elements_in_level++;
9384   percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
9385
9386   DrawTextS(xpos, ypos, font1_nr, percentage_text);
9387
9388   if (num_elements_in_level > 0)
9389     DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9390               "%d (%.2f %%)", num_elements_in_level, percentage);
9391   else
9392     DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
9393               none_text);
9394
9395   ypos += 2 * MAX(font1_height, font2_height);
9396
9397   /* ----- print standard properties of this element */
9398
9399   DrawTextS(xpos, ypos, font1_nr, properties_text);
9400
9401   ypos += line1_height;
9402
9403   for (i = 0; properties[i].value != -1; i++)
9404   {
9405     if (!HAS_PROPERTY(properties_element, properties[i].value))
9406       continue;
9407
9408     DrawTextS(xpos, ypos, font2_nr, properties[i].text);
9409
9410     ypos += font2_height;
9411
9412     num_standard_properties++;
9413   }
9414
9415   if (num_standard_properties == 0)
9416   {
9417     DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
9418               font2_nr, none_text);
9419
9420     ypos -= (line1_height - font1_height);
9421   }
9422
9423   ypos += MAX(font1_height, font2_height);
9424
9425   /* ----- print special description of this element */
9426
9427   PrintInfoText(description_text, font1_nr, xpos, ypos);
9428
9429   ypos += line1_height;
9430
9431   if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
9432     PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
9433 }
9434
9435 #define TEXT_COLLECTING         "Score for collecting"
9436 #define TEXT_SMASHING           "Score for smashing"
9437 #define TEXT_SLURPING           "Score for slurping robot"
9438 #define TEXT_CRACKING           "Score for cracking"
9439 #define TEXT_AMOEBA_SPEED       "Speed of amoeba growth"
9440 #define TEXT_DURATION           "Duration when activated"
9441 #define TEXT_DELAY_ON           "Delay before activating"
9442 #define TEXT_DELAY_OFF          "Delay before deactivating"
9443 #define TEXT_DELAY_EXPLODING    "Delay before exploding"
9444 #define TEXT_DELAY_MOVING       "Delay before moving"
9445 #define TEXT_BALL_DELAY         "Element generation delay"
9446 #define TEXT_MOVE_SPEED         "Speed of android moving"
9447 #define TEXT_CLONE_SPEED        "Speed of android cloning"
9448 #define TEXT_GAME_OF_LIFE_1     "Min neighbours to survive"
9449 #define TEXT_GAME_OF_LIFE_2     "Max neighbours to survive"
9450 #define TEXT_GAME_OF_LIFE_3     "Min neighbours to create"
9451 #define TEXT_GAME_OF_LIFE_4     "Max neighbours to create"
9452 #define TEXT_TIME_BONUS         "Extra time to solve level"
9453
9454 static struct
9455 {
9456   int element;
9457   int *value;
9458   char *text;
9459 } elements_with_counter[] =
9460 {
9461   { EL_EMERALD,         &level.score[SC_EMERALD],       TEXT_COLLECTING },
9462   { EL_BD_DIAMOND,      &level.score[SC_EMERALD],       TEXT_COLLECTING },
9463   { EL_EMERALD_YELLOW,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
9464   { EL_EMERALD_RED,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
9465   { EL_EMERALD_PURPLE,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
9466   { EL_SP_INFOTRON,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
9467   { EL_DIAMOND,         &level.score[SC_DIAMOND],       TEXT_COLLECTING },
9468   { EL_CRYSTAL,         &level.score[SC_CRYSTAL],       TEXT_COLLECTING },
9469   { EL_PEARL,           &level.score[SC_PEARL],         TEXT_COLLECTING },
9470   { EL_BUG,             &level.score[SC_BUG],           TEXT_SMASHING   },
9471   { EL_BUG_RIGHT,       &level.score[SC_BUG],           TEXT_SMASHING   },
9472   { EL_BUG_UP,          &level.score[SC_BUG],           TEXT_SMASHING   },
9473   { EL_BUG_LEFT,        &level.score[SC_BUG],           TEXT_SMASHING   },
9474   { EL_BUG_DOWN,        &level.score[SC_BUG],           TEXT_SMASHING   },
9475   { EL_BD_BUTTERFLY,    &level.score[SC_BUG],           TEXT_SMASHING   },
9476   { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG],         TEXT_SMASHING   },
9477   { EL_BD_BUTTERFLY_UP,   &level.score[SC_BUG],         TEXT_SMASHING   },
9478   { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG],         TEXT_SMASHING   },
9479   { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG],         TEXT_SMASHING   },
9480   { EL_SP_ELECTRON,     &level.score[SC_BUG],           TEXT_SMASHING   },
9481   { EL_SPACESHIP,       &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9482   { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9483   { EL_SPACESHIP_UP,    &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9484   { EL_SPACESHIP_LEFT,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9485   { EL_SPACESHIP_DOWN,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9486   { EL_BD_FIREFLY,      &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9487   { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9488   { EL_BD_FIREFLY_UP,   &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9489   { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9490   { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9491   { EL_SP_SNIKSNAK,     &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
9492   { EL_YAMYAM,          &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9493   { EL_YAMYAM_LEFT,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9494   { EL_YAMYAM_RIGHT,    &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9495   { EL_YAMYAM_UP,       &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9496   { EL_YAMYAM_DOWN,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9497   { EL_DARK_YAMYAM,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
9498   { EL_ROBOT,           &level.score[SC_ROBOT],         TEXT_SMASHING   },
9499   { EL_PACMAN,          &level.score[SC_PACMAN],        TEXT_SMASHING   },
9500   { EL_PACMAN_RIGHT,    &level.score[SC_PACMAN],        TEXT_SMASHING   },
9501   { EL_PACMAN_UP,       &level.score[SC_PACMAN],        TEXT_SMASHING   },
9502   { EL_PACMAN_LEFT,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
9503   { EL_PACMAN_DOWN,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
9504   { EL_NUT,             &level.score[SC_NUT],           TEXT_CRACKING   },
9505   { EL_DYNAMITE,        &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
9506   { EL_EM_DYNAMITE,     &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
9507   { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
9508   { EL_DYNABOMB_INCREASE_SIZE,  &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9509   { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
9510   { EL_SHIELD_NORMAL,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
9511   { EL_SHIELD_DEADLY,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
9512   { EL_EXTRA_TIME,      &level.extra_time_score,        TEXT_COLLECTING },
9513   { EL_KEY_1,           &level.score[SC_KEY],           TEXT_COLLECTING },
9514   { EL_KEY_2,           &level.score[SC_KEY],           TEXT_COLLECTING },
9515   { EL_KEY_3,           &level.score[SC_KEY],           TEXT_COLLECTING },
9516   { EL_KEY_4,           &level.score[SC_KEY],           TEXT_COLLECTING },
9517   { EL_EM_KEY_1,        &level.score[SC_KEY],           TEXT_COLLECTING },
9518   { EL_EM_KEY_2,        &level.score[SC_KEY],           TEXT_COLLECTING },
9519   { EL_EM_KEY_3,        &level.score[SC_KEY],           TEXT_COLLECTING },
9520   { EL_EM_KEY_4,        &level.score[SC_KEY],           TEXT_COLLECTING },
9521   { EL_EMC_KEY_5,       &level.score[SC_KEY],           TEXT_COLLECTING },
9522   { EL_EMC_KEY_6,       &level.score[SC_KEY],           TEXT_COLLECTING },
9523   { EL_EMC_KEY_7,       &level.score[SC_KEY],           TEXT_COLLECTING },
9524   { EL_EMC_KEY_8,       &level.score[SC_KEY],           TEXT_COLLECTING },
9525   { EL_DC_KEY_WHITE,    &level.score[SC_KEY],           TEXT_COLLECTING },
9526   { EL_MM_KETTLE,       &level.score[SC_EMERALD],       TEXT_COLLECTING },
9527   { EL_DF_CELL,         &level.score[SC_EMERALD],       TEXT_COLLECTING },
9528   { EL_MM_KEY,          &level.score[SC_KEY],           TEXT_COLLECTING },
9529   { EL_MM_LIGHTBALL,    &level.score[SC_ELEM_BONUS],    TEXT_COLLECTING },
9530   { EL_MM_PACMAN,       &level.score[SC_PACMAN],        TEXT_SMASHING   },
9531   { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN],        TEXT_SMASHING   },
9532   { EL_MM_PACMAN_UP,    &level.score[SC_PACMAN],        TEXT_SMASHING   },
9533   { EL_MM_PACMAN_LEFT,  &level.score[SC_PACMAN],        TEXT_SMASHING   },
9534   { EL_MM_PACMAN_DOWN,  &level.score[SC_PACMAN],        TEXT_SMASHING   },
9535   { EL_AMOEBA_WET,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
9536   { EL_AMOEBA_DRY,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
9537   { EL_AMOEBA_FULL,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
9538   { EL_BD_AMOEBA,       &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
9539   { EL_EMC_DRIPPER,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
9540   { EL_MAGIC_WALL,      &level.time_magic_wall,         TEXT_DURATION   },
9541   { EL_BD_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
9542   { EL_DC_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
9543   { EL_ROBOT_WHEEL,     &level.time_wheel,              TEXT_DURATION   },
9544
9545   { EL_TIMEGATE_SWITCH,   &level.time_timegate,         TEXT_DURATION   },
9546   { EL_DC_TIMEGATE_SWITCH,&level.time_timegate,         TEXT_DURATION   },
9547   { EL_LIGHT_SWITCH,    &level.time_light,              TEXT_DURATION   },
9548   { EL_LIGHT_SWITCH_ACTIVE, &level.time_light,          TEXT_DURATION   },
9549   { EL_SHIELD_NORMAL,   &level.shield_normal_time,      TEXT_DURATION   },
9550   { EL_SHIELD_DEADLY,   &level.shield_deadly_time,      TEXT_DURATION   },
9551   { EL_EXTRA_TIME,      &level.extra_time,              TEXT_TIME_BONUS },
9552   { EL_TIME_ORB_FULL,   &level.time_orb_time,           TEXT_TIME_BONUS },
9553   { EL_GAME_OF_LIFE,    &level.game_of_life[0],         TEXT_GAME_OF_LIFE_1 },
9554   { EL_GAME_OF_LIFE,    &level.game_of_life[1],         TEXT_GAME_OF_LIFE_2 },
9555   { EL_GAME_OF_LIFE,    &level.game_of_life[2],         TEXT_GAME_OF_LIFE_3 },
9556   { EL_GAME_OF_LIFE,    &level.game_of_life[3],         TEXT_GAME_OF_LIFE_4 },
9557   { EL_BIOMAZE,         &level.biomaze[0],              TEXT_GAME_OF_LIFE_1 },
9558   { EL_BIOMAZE,         &level.biomaze[1],              TEXT_GAME_OF_LIFE_2 },
9559   { EL_BIOMAZE,         &level.biomaze[2],              TEXT_GAME_OF_LIFE_3 },
9560   { EL_BIOMAZE,         &level.biomaze[3],              TEXT_GAME_OF_LIFE_4 },
9561
9562   { EL_EMC_ANDROID,     &level.android_move_time,       TEXT_MOVE_SPEED },
9563   { EL_EMC_ANDROID,     &level.android_clone_time,      TEXT_CLONE_SPEED },
9564   { EL_EMC_MAGIC_BALL,  &level.ball_time,               TEXT_BALL_DELAY },
9565   { EL_EMC_LENSES,      &level.lenses_score,            TEXT_COLLECTING },
9566   { EL_EMC_MAGNIFIER,   &level.magnify_score,           TEXT_COLLECTING },
9567   { EL_SPRING,          &level.slurp_score,             TEXT_SLURPING   },
9568   { EL_EMC_LENSES,      &level.lenses_time,             TEXT_DURATION   },
9569   { EL_EMC_MAGNIFIER,   &level.magnify_time,            TEXT_DURATION   },
9570   { EL_MM_FUSE_ACTIVE,  &level.mm_time_fuse,            TEXT_DELAY_OFF  },
9571   { EL_MM_BOMB,         &level.mm_time_bomb,            TEXT_DELAY_EXPLODING },
9572   { EL_MM_GRAY_BALL,    &level.mm_time_ball,            TEXT_DELAY_ON   },
9573   { EL_MM_STEEL_BLOCK,  &level.mm_time_block,           TEXT_DELAY_MOVING },
9574   { EL_MM_WOODEN_BLOCK, &level.mm_time_block,           TEXT_DELAY_MOVING },
9575
9576   { -1,                 NULL,                           NULL            }
9577 };
9578
9579 static boolean checkPropertiesConfig(int element)
9580 {
9581   int i;
9582
9583   if (IS_GEM(element) ||
9584       IS_CUSTOM_ELEMENT(element) ||
9585       IS_GROUP_ELEMENT(element) ||
9586       IS_BALLOON_ELEMENT(element) ||
9587       IS_ENVELOPE(element) ||
9588       IS_MM_MCDUFFIN(element) ||
9589       IS_DF_LASER(element) ||
9590       ELEM_IS_PLAYER(element) ||
9591       HAS_EDITOR_CONTENT(element) ||
9592       CAN_GROW(element) ||
9593       COULD_MOVE_INTO_ACID(element) ||
9594       MAYBE_DONT_COLLIDE_WITH(element) ||
9595       element == EL_SOKOBAN_OBJECT ||
9596       element == EL_SOKOBAN_FIELD_EMPTY ||
9597       element == EL_SOKOBAN_FIELD_FULL)
9598     return TRUE;
9599   else
9600     for (i = 0; elements_with_counter[i].element != -1; i++)
9601       if (elements_with_counter[i].element == element)
9602         return TRUE;
9603
9604   return FALSE;
9605 }
9606
9607 static void SetAutomaticNumberOfGemsNeeded()
9608 {
9609   int x, y;
9610
9611   if (!level.auto_count_gems)
9612     return;
9613
9614   level.gems_needed = 0;
9615
9616   for (x = 0; x < lev_fieldx; x++)
9617   {
9618     for (y = 0; y < lev_fieldy; y++)
9619     {
9620       int element = Feld[x][y];
9621
9622       if (IS_GEM(element) ||
9623           element == EL_MM_KETTLE ||
9624           element == EL_DF_CELL)
9625         level.gems_needed++;
9626     }
9627   }
9628
9629   ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
9630 }
9631
9632 static void DrawPropertiesConfig()
9633 {
9634   boolean draw_footer_line = FALSE;
9635   int max_num_element_counters = 4;
9636   int num_element_counters = 0;
9637   int i;
9638
9639   if (!checkPropertiesConfig(properties_element))
9640   {
9641     int xpos = ED_ELEMENT_SETTINGS_X(0);
9642     int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
9643
9644     PrintInfoText("No configuration options available.",
9645                   FONT_TEXT_1, xpos, ypos);
9646
9647     return;
9648   }
9649
9650   /* check if there are elements where a value can be chosen for */
9651   for (i = 0; elements_with_counter[i].element != -1; i++)
9652   {
9653     if (elements_with_counter[i].element == properties_element)
9654     {
9655       int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
9656
9657       counterbutton_info[counter_id].y =
9658         ED_ELEMENT_SETTINGS_YPOS(
9659                 (HAS_EDITOR_CONTENT(properties_element)      ? 1 : 0) +
9660                 (CAN_GROW(properties_element)                ? 1 : 0) +
9661                 (COULD_MOVE_INTO_ACID(properties_element)    ? 1 : 0) +
9662                 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
9663                 (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
9664                 num_element_counters);
9665
9666       counterbutton_info[counter_id].value = elements_with_counter[i].value;
9667       counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
9668
9669       if (properties_element == EL_GAME_OF_LIFE ||
9670           properties_element == EL_BIOMAZE)
9671       {
9672         counterbutton_info[counter_id].min_value = 0;   /* min neighbours */
9673         counterbutton_info[counter_id].max_value = 8;   /* max neighbours */
9674       }
9675       else
9676       {
9677         /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */
9678         counterbutton_info[counter_id].min_value = MIN_SCORE;
9679         counterbutton_info[counter_id].max_value = MAX_SCORE;
9680       }
9681
9682       MapCounterButtons(counter_id);
9683
9684       num_element_counters++;
9685       if (num_element_counters >= max_num_element_counters)
9686         break;
9687     }
9688   }
9689
9690   if (HAS_EDITOR_CONTENT(properties_element))
9691   {
9692     /* draw stickybutton gadget */
9693     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9694
9695     if (IS_AMOEBOID(properties_element))
9696       MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
9697     else if (properties_element == EL_YAMYAM ||
9698              properties_element == EL_YAMYAM_LEFT ||
9699              properties_element == EL_YAMYAM_RIGHT ||
9700              properties_element == EL_YAMYAM_UP ||
9701              properties_element == EL_YAMYAM_DOWN)
9702       DrawYamYamContentAreas();
9703     else if (properties_element == EL_EMC_MAGIC_BALL)
9704     {
9705       DrawMagicBallContentAreas();
9706
9707       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
9708       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
9709     }
9710     else if (properties_element == EL_EMC_ANDROID)
9711       DrawAndroidElementArea(properties_element);
9712   }
9713
9714   if (ELEM_IS_PLAYER(properties_element))
9715   {
9716     int player_nr = GET_PLAYER_NR(properties_element);
9717
9718     /* these properties can be set for every player individually */
9719
9720     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9721     {
9722       drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
9723         &level.start_element[player_nr];
9724       drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
9725         &level.artwork_element[player_nr];
9726       drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
9727         &level.explosion_element[player_nr];
9728
9729       checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
9730         &level.use_start_element[player_nr];
9731       checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
9732         &level.use_artwork_element[player_nr];
9733       checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
9734         &level.use_explosion_element[player_nr];
9735       checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
9736         &level.initial_player_gravity[player_nr];
9737
9738       selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
9739         &level.initial_player_stepsize[player_nr];
9740
9741       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
9742       MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
9743                            ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
9744                            ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
9745       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
9746       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
9747       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
9748       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
9749       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
9750       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
9751       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
9752       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
9753       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
9754       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
9755
9756       MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
9757       MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
9758       MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
9759
9760       MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
9761     }
9762     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
9763     {
9764       drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
9765         &level.initial_inventory_content[player_nr][0];
9766
9767       counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
9768         &level.initial_inventory_size[player_nr];
9769
9770       checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
9771         &level.use_initial_inventory[player_nr];
9772
9773       /* draw checkbutton gadgets */
9774       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
9775
9776       /* draw counter gadgets */
9777       MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
9778
9779       /* draw drawing area gadgets */
9780       DrawPlayerInitialInventoryArea(properties_element);
9781     }
9782   }
9783
9784   if (IS_GEM(properties_element))
9785     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
9786
9787   if (properties_element == EL_EM_DYNAMITE)
9788     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
9789
9790   if (COULD_MOVE_INTO_ACID(properties_element) &&
9791       !ELEM_IS_PLAYER(properties_element) &&
9792       (!IS_CUSTOM_ELEMENT(properties_element) ||
9793        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
9794   {
9795     /* set position for checkbutton for "can move into acid" */
9796     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
9797       ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
9798     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
9799       ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
9800                                IS_BALLOON_ELEMENT(properties_element) ||
9801                                HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
9802
9803     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
9804   }
9805
9806   if (MAYBE_DONT_COLLIDE_WITH(properties_element))
9807     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
9808
9809   if (properties_element == EL_SPRING)
9810     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
9811
9812   if (properties_element == EL_TIME_ORB_FULL)
9813     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
9814
9815   if (CAN_GROW(properties_element))
9816   {
9817     checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
9818       ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
9819
9820     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
9821   }
9822
9823   if (properties_element == EL_SOKOBAN_OBJECT ||
9824       properties_element == EL_SOKOBAN_FIELD_EMPTY ||
9825       properties_element == EL_SOKOBAN_FIELD_FULL)
9826     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
9827
9828   if (IS_BALLOON_ELEMENT(properties_element))
9829     MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
9830
9831   if (IS_ENVELOPE(properties_element))
9832   {
9833     int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
9834     int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
9835     int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
9836     int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
9837     int envelope_nr = properties_element - EL_ENVELOPE_1;
9838
9839     counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
9840     counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
9841
9842     checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
9843     checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
9844
9845     /* display counter to choose size of envelope text area */
9846     MapCounterButtons(counter1_id);
9847     MapCounterButtons(counter2_id);
9848
9849     /* display checkbuttons to choose auto-wrap and alignment properties */
9850     MapCheckbuttonGadget(button1_id);
9851     MapCheckbuttonGadget(button2_id);
9852
9853     DrawEnvelopeTextArea(envelope_nr);
9854   }
9855
9856   if (IS_MM_MCDUFFIN(properties_element))
9857   {
9858     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
9859     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
9860     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
9861   }
9862
9863   if (IS_DF_LASER(properties_element))
9864   {
9865     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
9866     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
9867     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
9868   }
9869
9870   if (IS_CUSTOM_ELEMENT(properties_element))
9871   {
9872     /* draw stickybutton gadget */
9873     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9874
9875     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9876     {
9877       /* draw checkbutton gadgets */
9878       for (i =  ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
9879            i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
9880         MapCheckbuttonGadget(i);
9881
9882       /* draw counter gadgets */
9883       for (i =  ED_COUNTER_ID_CUSTOM1_FIRST;
9884            i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
9885         MapCounterButtons(i);
9886
9887       /* draw selectbox gadgets */
9888       for (i =  ED_SELECTBOX_ID_CUSTOM1_FIRST;
9889            i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
9890         MapSelectboxGadget(i);
9891
9892       /* draw textbutton gadgets */
9893       MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
9894
9895       /* draw text input gadgets */
9896       MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
9897
9898       /* draw drawing area gadgets */
9899       MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
9900
9901       draw_footer_line = TRUE;
9902     }
9903     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
9904     {
9905       /* draw checkbutton gadgets */
9906       for (i =  ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
9907            i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
9908         MapCheckbuttonGadget(i);
9909
9910       /* draw counter gadgets */
9911       for (i =  ED_COUNTER_ID_CUSTOM2_FIRST;
9912            i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
9913         MapCounterButtons(i);
9914
9915       /* draw selectbox gadgets */
9916       for (i =  ED_SELECTBOX_ID_CUSTOM2_FIRST;
9917            i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
9918         MapSelectboxGadget(i);
9919
9920       /* draw drawing area gadgets */
9921       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
9922       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
9923       DrawCustomContentArea();
9924     }
9925   }
9926   else if (IS_GROUP_ELEMENT(properties_element))
9927   {
9928     /* draw stickybutton gadget */
9929     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9930
9931     /* draw checkbutton gadgets */
9932     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
9933     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
9934
9935     /* draw counter gadgets */
9936     MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
9937
9938     /* draw selectbox gadgets */
9939     MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
9940
9941     /* draw textbutton gadgets */
9942     MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
9943
9944     /* draw drawing area gadgets */
9945     DrawGroupElementArea(properties_element);
9946
9947     /* draw text input gadgets */
9948     MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
9949
9950     /* draw drawing area gadgets */
9951     MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
9952
9953     draw_footer_line = TRUE;
9954   }
9955
9956   /* draw little footer border line above CE/GE use/save template gadgets */
9957   if (draw_footer_line)
9958   {
9959     struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
9960     struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
9961     int gd_x = gd->x + gd_gi1->border.width / 2;
9962     int gd_y = gd->y + gd_gi1->height - 1;
9963     Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
9964
9965     if (tab_color != BLACK_PIXEL)               /* black => transparent */
9966       FillRectangle(drawto,
9967                     SX + ED_ELEMENT_SETTINGS_X(0),
9968                     SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
9969                     ED_TAB_BAR_HEIGHT,
9970                     getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
9971   }
9972 }
9973
9974 static void DrawPropertiesChangeDrawingAreas()
9975 {
9976   if (IS_CUSTOM_ELEMENT(properties_element))
9977   {
9978     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
9979     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
9980     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
9981
9982     DrawCustomChangeContentArea();
9983   }
9984
9985   redraw_mask |= REDRAW_FIELD;
9986 }
9987
9988 static void DrawPropertiesChange()
9989 {
9990   int i;
9991
9992   /* needed to initially set selectbox options for special action options */
9993   setSelectboxSpecialActionOptions();
9994
9995   /* draw stickybutton gadget */
9996   MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9997
9998   /* draw checkbutton gadgets */
9999   for (i =  ED_CHECKBUTTON_ID_CHANGE_FIRST;
10000        i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
10001     MapCheckbuttonGadget(i);
10002
10003   /* draw counter gadgets */
10004   for (i =  ED_COUNTER_ID_CHANGE_FIRST;
10005        i <= ED_COUNTER_ID_CHANGE_LAST; i++)
10006     MapCounterButtons(i);
10007
10008   /* draw selectbox gadgets */
10009   for (i =  ED_SELECTBOX_ID_CHANGE_FIRST;
10010        i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
10011     MapSelectboxGadget(i);
10012
10013   /* draw textbutton gadgets */
10014   for (i =  ED_TEXTBUTTON_ID_CHANGE_FIRST;
10015        i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
10016     MapTextbuttonGadget(i);
10017
10018   /* draw graphicbutton gadgets */
10019   for (i =  ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
10020        i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
10021     MapGraphicbuttonGadget(i);
10022
10023   /* draw drawing area gadgets */
10024   DrawPropertiesChangeDrawingAreas();
10025 }
10026
10027 static void DrawEditorElementAnimation(int x, int y)
10028 {
10029   int graphic = el2img(properties_element);
10030   int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
10031                custom_element.ce_value_fixed_initial :
10032                ANIM_MODE(graphic) == ANIM_CE_SCORE ?
10033                custom_element.collect_score_initial : FrameCounter);
10034
10035   DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
10036 }
10037
10038 static void DrawEditorElementName(int x, int y, int font_nr)
10039 {
10040   char *element_name = getElementInfoText(properties_element);
10041   int font_width = getFontWidth(font_nr);
10042   int font_height = getFontHeight(font_nr);
10043   int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
10044   int max_chars_per_line = max_text_width / font_width;
10045   char buffer[max_chars_per_line + 1];
10046
10047   if (strlen(element_name) <= max_chars_per_line)
10048     DrawTextS(x, y, font_nr, element_name);
10049   else
10050   {
10051     int next_pos = max_chars_per_line;
10052
10053     strncpy(buffer, element_name, max_chars_per_line);
10054     buffer[max_chars_per_line] = '\0';
10055
10056     if (element_name[max_chars_per_line] == ' ')
10057       next_pos++;
10058     else
10059     {
10060       int i;
10061
10062       for (i = max_chars_per_line - 1; i >= 0; i--)
10063         if (buffer[i] == ' ')
10064           break;
10065
10066       if (strlen(&element_name[i + 1]) <= max_chars_per_line)
10067       {
10068         buffer[i] = '\0';
10069         next_pos = i + 1;
10070       }
10071     }
10072
10073     DrawTextS(x, y - font_height / 2, font_nr, buffer);
10074
10075     strncpy(buffer, &element_name[next_pos], max_chars_per_line);
10076     buffer[max_chars_per_line] = '\0';
10077
10078     DrawTextS(x, y + font_height / 2, font_nr, buffer);
10079   }
10080 }
10081
10082 static void DrawPropertiesWindow()
10083 {
10084   struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
10085   int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
10086   int border_size = gd->border_size;
10087   int font_nr = FONT_TEXT_1;
10088   int font_height = getFontHeight(font_nr);
10089   int xoffset = TILEX + element_border + 3 * border_size;
10090   int yoffset = (TILEY - font_height) / 2;
10091   int x1 = editor.settings.element_graphic.x + element_border;
10092   int y1 = editor.settings.element_graphic.y + element_border;
10093   int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
10094             editor.settings.element_name.x);
10095   int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
10096             editor.settings.element_name.y);
10097   char *text = "Element Settings";
10098   int font2_nr = FONT_TITLE_1;
10099   struct MenuPosInfo *pos = &editor.settings.headline;
10100   int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
10101   int sy = SY + pos->y;
10102
10103   stick_element_properties_window = FALSE;
10104
10105   /* make sure that previous properties edit mode exists for this element */
10106   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
10107       !IS_CUSTOM_ELEMENT(properties_element))
10108     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
10109
10110   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
10111       !ELEM_IS_PLAYER(properties_element) &&
10112       !IS_CUSTOM_ELEMENT(properties_element))
10113     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
10114
10115   if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
10116       (ELEM_IS_PLAYER(properties_element) ||
10117        IS_CUSTOM_ELEMENT(properties_element)))
10118     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
10119
10120   CopyElementPropertiesToEditor(properties_element);
10121
10122   UnmapLevelEditorFieldGadgets();
10123   UnmapLevelEditorToolboxDrawingGadgets();
10124   UnmapLevelEditorToolboxCustomGadgets();
10125
10126   if (IS_CUSTOM_ELEMENT(properties_element) ||
10127       IS_GROUP_ELEMENT(properties_element))
10128     MapLevelEditorToolboxCustomGadgets();
10129
10130   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10131   ClearField();
10132
10133   DrawText(sx, sy, text, font2_nr);
10134
10135   FrameCounter = 0;     /* restart animation frame counter */
10136
10137   DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
10138   DrawEditorElementAnimation(SX + x1, SY + y1);
10139   DrawEditorElementName(x2, y2, font_nr);
10140
10141   DrawPropertiesTabulatorGadgets();
10142
10143   if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
10144     DrawPropertiesInfo();
10145   else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
10146     DrawPropertiesChange();
10147   else  /* (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) */
10148     DrawPropertiesConfig();
10149 }
10150
10151 static void DrawPaletteWindow()
10152 {
10153   int i;
10154
10155   UnmapLevelEditorFieldGadgets();
10156
10157   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
10158   ClearField();
10159
10160   /* map buttons to select elements */
10161   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
10162     MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
10163   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
10164   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
10165   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
10166 }
10167
10168 static void UpdateCustomElementGraphicGadgets()
10169 {
10170   int i;
10171
10172   InitElementPropertiesGfxElement();
10173
10174   ModifyEditorElementList();
10175   RedrawDrawingElements();
10176
10177   /* force redraw of all mapped drawing area gadgets */
10178   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
10179   {
10180     struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
10181
10182     if (gi->mapped)
10183       MapDrawingArea(i);
10184   }
10185 }
10186
10187 static int getOpenDirectionFromTube(int element)
10188 {
10189   switch (element)
10190   {
10191     case EL_TUBE_LEFT_UP:               return (MV_LEFT | MV_UP);
10192     case EL_TUBE_LEFT_DOWN:             return (MV_LEFT | MV_DOWN);
10193     case EL_TUBE_RIGHT_UP:              return (MV_RIGHT | MV_UP);
10194     case EL_TUBE_RIGHT_DOWN:            return (MV_RIGHT | MV_DOWN);
10195     case EL_TUBE_HORIZONTAL:            return (MV_HORIZONTAL);
10196     case EL_TUBE_HORIZONTAL_UP:         return (MV_HORIZONTAL | MV_UP);
10197     case EL_TUBE_HORIZONTAL_DOWN:       return (MV_HORIZONTAL | MV_DOWN);
10198     case EL_TUBE_VERTICAL:              return (MV_VERTICAL);
10199     case EL_TUBE_VERTICAL_LEFT:         return (MV_VERTICAL | MV_LEFT);
10200     case EL_TUBE_VERTICAL_RIGHT:        return (MV_VERTICAL | MV_RIGHT);
10201     case EL_TUBE_ANY:                   return (MV_ANY_DIRECTION);
10202   }
10203
10204   return MV_NONE;
10205 }
10206
10207 static int getTubeFromOpenDirection(int direction)
10208 {
10209   switch (direction)
10210   {
10211     case (MV_LEFT | MV_UP):             return EL_TUBE_LEFT_UP;
10212     case (MV_LEFT | MV_DOWN):           return EL_TUBE_LEFT_DOWN;
10213     case (MV_RIGHT | MV_UP):            return EL_TUBE_RIGHT_UP;
10214     case (MV_RIGHT | MV_DOWN):          return EL_TUBE_RIGHT_DOWN;
10215     case (MV_HORIZONTAL):               return EL_TUBE_HORIZONTAL;
10216     case (MV_HORIZONTAL | MV_UP):       return EL_TUBE_HORIZONTAL_UP;
10217     case (MV_HORIZONTAL | MV_DOWN):     return EL_TUBE_HORIZONTAL_DOWN;
10218     case (MV_VERTICAL):                 return EL_TUBE_VERTICAL;
10219     case (MV_VERTICAL | MV_LEFT):       return EL_TUBE_VERTICAL_LEFT;
10220     case (MV_VERTICAL | MV_RIGHT):      return EL_TUBE_VERTICAL_RIGHT;
10221     case (MV_ANY_DIRECTION):            return EL_TUBE_ANY;
10222
10223     /* if only one direction, fall back to simple tube with that direction */
10224     case (MV_LEFT):                     return EL_TUBE_HORIZONTAL;
10225     case (MV_RIGHT):                    return EL_TUBE_HORIZONTAL;
10226     case (MV_UP):                       return EL_TUBE_VERTICAL;
10227     case (MV_DOWN):                     return EL_TUBE_VERTICAL;
10228   }
10229
10230   return EL_EMPTY;
10231 }
10232
10233 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
10234 {
10235   int element_new = getTubeFromOpenDirection(direction);
10236
10237   return (element_new != EL_EMPTY ? element_new : element_old);
10238 }
10239
10240 static int getOpenDirectionFromBelt(int element)
10241 {
10242   int belt_dir = getBeltDirFromBeltElement(element);
10243
10244   return (belt_dir == MV_LEFT ? MV_RIGHT :
10245           belt_dir == MV_RIGHT ? MV_LEFT :
10246           belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
10247 }
10248
10249 static int getBeltFromNrAndOpenDirection(int nr, int direction)
10250 {
10251   int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
10252                   direction == MV_RIGHT ? MV_LEFT :
10253                   direction == MV_HORIZONTAL ? MV_NONE : direction);
10254
10255   if (direction == MV_NONE)
10256     return EL_EMPTY;
10257
10258   return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
10259 }
10260
10261 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
10262                                                  int element_old)
10263 {
10264   int element_new = getBeltFromNrAndOpenDirection(nr, direction);
10265
10266   return (element_new != EL_EMPTY ? element_new : element_old);
10267 }
10268
10269 static int getOpenDirectionFromPool(int element)
10270 {
10271   switch (element)
10272   {
10273     case EL_ACID_POOL_TOPLEFT:          return (MV_DOWN | MV_RIGHT);
10274     case EL_ACID_POOL_TOPRIGHT:         return (MV_DOWN | MV_LEFT);
10275     case EL_ACID_POOL_BOTTOMLEFT:       return (MV_UP | MV_RIGHT);
10276     case EL_ACID_POOL_BOTTOMRIGHT:      return (MV_UP | MV_LEFT);
10277     case EL_ACID_POOL_BOTTOM:           return (MV_HORIZONTAL | MV_UP);
10278     case EL_ACID:                       return (MV_HORIZONTAL | MV_DOWN);
10279   }
10280
10281   return MV_NONE;
10282 }
10283
10284 static int getPoolFromOpenDirection(int direction)
10285 {
10286   switch (direction)
10287   {
10288     case (MV_DOWN | MV_RIGHT):          return EL_ACID_POOL_TOPLEFT;
10289     case (MV_DOWN | MV_LEFT):           return EL_ACID_POOL_TOPRIGHT;
10290     case (MV_UP | MV_RIGHT):            return EL_ACID_POOL_BOTTOMLEFT;
10291     case (MV_UP | MV_LEFT):             return EL_ACID_POOL_BOTTOMRIGHT;
10292     case (MV_HORIZONTAL | MV_UP):       return EL_ACID_POOL_BOTTOM;
10293     case (MV_HORIZONTAL | MV_DOWN):     return EL_ACID;
10294   }
10295
10296   return EL_EMPTY;
10297 }
10298
10299 static int getPoolFromOpenDirectionExt(int direction, int help_element)
10300 {
10301   int element = getPoolFromOpenDirection(direction);
10302   int help_direction = getOpenDirectionFromPool(help_element);
10303
10304   if (element == EL_EMPTY)
10305   {
10306     int help_direction_vertical = help_direction & MV_VERTICAL;
10307
10308     element = getPoolFromOpenDirection(direction | help_direction_vertical);
10309   }
10310
10311   if (element == EL_EMPTY)
10312   {
10313     int help_direction_horizontal = help_direction & MV_HORIZONTAL;
10314
10315     element = getPoolFromOpenDirection(direction | help_direction_horizontal);
10316   }
10317
10318   return element;
10319 }
10320
10321 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
10322 {
10323   int element_new = getPoolFromOpenDirectionExt(direction, element_old);
10324
10325   return (element_new != EL_EMPTY ? element_new : element_old);
10326 }
10327
10328 static int getOpenDirectionFromPillar(int element)
10329 {
10330   switch (element)
10331   {
10332     case EL_EMC_WALL_1:                 return (MV_DOWN);
10333     case EL_EMC_WALL_2:                 return (MV_VERTICAL);
10334     case EL_EMC_WALL_3:                 return (MV_UP);
10335   }
10336
10337   return MV_NONE;
10338 }
10339
10340 static int getPillarFromOpenDirection(int direction)
10341 {
10342   switch (direction)
10343   {
10344     case (MV_DOWN):                     return EL_EMC_WALL_1;
10345     case (MV_VERTICAL):                 return EL_EMC_WALL_2;
10346     case (MV_UP):                       return EL_EMC_WALL_3;
10347   }
10348
10349   return EL_EMPTY;
10350 }
10351
10352 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
10353 {
10354   int element_new = getPillarFromOpenDirection(direction);
10355
10356   return (element_new != EL_EMPTY ? element_new : element_old);
10357 }
10358
10359 static int getOpenDirectionFromSteel2(int element)
10360 {
10361   switch (element)
10362   {
10363     case EL_DC_STEELWALL_2_LEFT:        return (MV_RIGHT);
10364     case EL_DC_STEELWALL_2_RIGHT:       return (MV_LEFT);
10365     case EL_DC_STEELWALL_2_TOP:         return (MV_DOWN);
10366     case EL_DC_STEELWALL_2_BOTTOM:      return (MV_UP);
10367     case EL_DC_STEELWALL_2_HORIZONTAL:  return (MV_HORIZONTAL);
10368     case EL_DC_STEELWALL_2_VERTICAL:    return (MV_VERTICAL);
10369     case EL_DC_STEELWALL_2_MIDDLE:      return (MV_ANY_DIRECTION);
10370     case EL_DC_STEELWALL_2_SINGLE:      return (MV_NONE);
10371   }
10372
10373   return MV_NONE;
10374 }
10375
10376 static int getSteel2FromOpenDirection(int direction)
10377 {
10378   switch (direction)
10379   {
10380     case (MV_RIGHT):                    return EL_DC_STEELWALL_2_LEFT;
10381     case (MV_LEFT):                     return EL_DC_STEELWALL_2_RIGHT;
10382     case (MV_DOWN):                     return EL_DC_STEELWALL_2_TOP;
10383     case (MV_UP):                       return EL_DC_STEELWALL_2_BOTTOM;
10384     case (MV_HORIZONTAL):               return EL_DC_STEELWALL_2_HORIZONTAL;
10385     case (MV_VERTICAL):                 return EL_DC_STEELWALL_2_VERTICAL;
10386     case (MV_ANY_DIRECTION):            return EL_DC_STEELWALL_2_MIDDLE;
10387     case (MV_NONE):                     return EL_DC_STEELWALL_2_SINGLE;
10388   }
10389
10390   return EL_EMPTY;
10391 }
10392
10393 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
10394 {
10395   int element_new = getSteel2FromOpenDirection(direction);
10396
10397   return (element_new != EL_EMPTY ? element_new : element_old);
10398 }
10399
10400 static int getOpenDirectionFromChip(int element)
10401 {
10402   switch (element)
10403   {
10404     case EL_SP_CHIP_SINGLE:             return (MV_NONE);
10405     case EL_SP_CHIP_LEFT:               return (MV_RIGHT);
10406     case EL_SP_CHIP_RIGHT:              return (MV_LEFT);
10407     case EL_SP_CHIP_TOP:                return (MV_DOWN);
10408     case EL_SP_CHIP_BOTTOM:             return (MV_UP);
10409   }
10410
10411   return MV_NONE;
10412 }
10413
10414 static int getChipFromOpenDirection(int direction)
10415 {
10416   switch (direction)
10417   {
10418     case (MV_NONE):                     return EL_SP_CHIP_SINGLE;
10419     case (MV_LEFT):                     return EL_SP_CHIP_RIGHT;
10420     case (MV_RIGHT):                    return EL_SP_CHIP_LEFT;
10421     case (MV_UP):                       return EL_SP_CHIP_BOTTOM;
10422     case (MV_DOWN):                     return EL_SP_CHIP_TOP;
10423   }
10424
10425   return EL_EMPTY;
10426 }
10427
10428 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
10429 {
10430   int element_new = getChipFromOpenDirection(direction);
10431
10432   return (element_new != EL_EMPTY ? element_new : element_old);
10433 }
10434
10435 static int getClosedTube(int x, int y)
10436 {
10437   static int xy[4][2] =
10438   {
10439     { -1, 0 },
10440     { +1, 0 },
10441     { 0, -1 },
10442     { 0, +1 }
10443   };
10444   int element_old = IntelliDrawBuffer[x][y];
10445   int direction_old = getOpenDirectionFromTube(element_old);
10446   int direction_new = MV_NONE;
10447   int i;
10448
10449   for (i = 0; i < NUM_DIRECTIONS; i++)
10450   {
10451     int xx = x + xy[i][0];
10452     int yy = y + xy[i][1];
10453     int dir = MV_DIR_FROM_BIT(i);
10454     int dir_opposite = MV_DIR_OPPOSITE(dir);
10455
10456     if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
10457         (direction_old & dir) &&
10458         (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10459       direction_new |= dir;
10460   }
10461
10462   return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
10463 }
10464
10465 static int getClosedBelt(int x, int y)
10466 {
10467   static int xy[4][2] =
10468   {
10469     { -1, 0 },
10470     { +1, 0 },
10471     { 0, -1 },
10472     { 0, +1 }
10473   };
10474   int element_old = IntelliDrawBuffer[x][y];
10475   int nr = getBeltNrFromBeltElement(element_old);
10476   int direction_old = getOpenDirectionFromBelt(element_old);
10477   int direction_new = MV_NONE;
10478   int i;
10479
10480   for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10481   {
10482     int xx = x + xy[i][0];
10483     int yy = y + xy[i][1];
10484     int dir = MV_DIR_FROM_BIT(i);
10485     int dir_opposite = MV_DIR_OPPOSITE(dir);
10486
10487     if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
10488         (direction_old & dir) &&
10489         (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10490       direction_new |= dir;
10491   }
10492
10493   return getBeltFromNrAndOpenDirection(nr, direction_new);
10494 }
10495
10496 static int getClosedPool(int x, int y)
10497 {
10498   static int xy[4][2] =
10499   {
10500     { -1, 0 },
10501     { +1, 0 },
10502     { 0, -1 },
10503     { 0, +1 }
10504   };
10505   int element_old = IntelliDrawBuffer[x][y];
10506   int direction_old = getOpenDirectionFromPool(element_old);
10507   int direction_new = MV_NONE;
10508   int i;
10509
10510   for (i = 0; i < NUM_DIRECTIONS; i++)
10511   {
10512     int xx = x + xy[i][0];
10513     int yy = y + xy[i][1];
10514     int dir = MV_DIR_FROM_BIT(i);
10515     int dir_opposite = MV_DIR_OPPOSITE(dir);
10516
10517     if (IN_LEV_FIELD(xx, yy) &&
10518         IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
10519         (direction_old & dir) &&
10520         (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10521       direction_new |= dir;
10522   }
10523
10524   return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
10525 }
10526
10527 static int getClosedPillar(int x, int y)
10528 {
10529   static int xy[4][2] =
10530   {
10531     { -1, 0 },
10532     { +1, 0 },
10533     { 0, -1 },
10534     { 0, +1 }
10535   };
10536   int element_old = IntelliDrawBuffer[x][y];
10537   int direction_old = getOpenDirectionFromPillar(element_old);
10538   int direction_new = MV_NONE;
10539   int i;
10540
10541   for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10542   {
10543     int xx = x + xy[i][0];
10544     int yy = y + xy[i][1];
10545     int dir = MV_DIR_FROM_BIT(i);
10546     int dir_opposite = MV_DIR_OPPOSITE(dir);
10547
10548     if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
10549         (direction_old & dir) &&
10550         (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10551       direction_new |= dir;
10552   }
10553
10554   return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
10555 }
10556
10557 static int getClosedSteel2(int x, int y)
10558 {
10559   static int xy[4][2] =
10560   {
10561     { -1, 0 },
10562     { +1, 0 },
10563     { 0, -1 },
10564     { 0, +1 }
10565   };
10566   int element_old = IntelliDrawBuffer[x][y];
10567   int direction_old = getOpenDirectionFromSteel2(element_old);
10568   int direction_new = MV_NONE;
10569   int i;
10570
10571   for (i = 0; i < NUM_DIRECTIONS; i++)
10572   {
10573     int xx = x + xy[i][0];
10574     int yy = y + xy[i][1];
10575     int dir = MV_DIR_FROM_BIT(i);
10576     int dir_opposite = MV_DIR_OPPOSITE(dir);
10577
10578     if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
10579         (direction_old & dir) &&
10580         (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10581       direction_new |= dir;
10582   }
10583
10584   return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
10585 }
10586
10587 static int getClosedChip(int x, int y)
10588 {
10589   static int xy[4][2] =
10590   {
10591     { -1, 0 },
10592     { +1, 0 },
10593     { 0, -1 },
10594     { 0, +1 }
10595   };
10596   int element_old = IntelliDrawBuffer[x][y];
10597   int direction_old = getOpenDirectionFromChip(element_old);
10598   int direction_new = MV_NONE;
10599   int i;
10600
10601   for (i = 0; i < NUM_DIRECTIONS; i++)
10602   {
10603     int xx = x + xy[i][0];
10604     int yy = y + xy[i][1];
10605     int dir = MV_DIR_FROM_BIT(i);
10606     int dir_opposite = MV_DIR_OPPOSITE(dir);
10607
10608     if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
10609         (direction_old & dir) &&
10610         (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
10611       direction_new |= dir;
10612   }
10613
10614   return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
10615 }
10616
10617 static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
10618                                 boolean change_level)
10619 {
10620   int sx = x - level_xpos;
10621   int sy = y - level_ypos;
10622   int old_element = Feld[x][y];
10623   int new_element = element;
10624   unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
10625   boolean draw_masked = FALSE;
10626
10627   if (IS_MM_WALL_EDITOR(element))
10628   {
10629     element = map_mm_wall_element_editor(element) | new_bitmask;
10630
10631     if (IS_MM_WALL(old_element))
10632       element |= MM_WALL_BITS(old_element);
10633
10634     if (!change_level)
10635       draw_masked = TRUE;
10636   }
10637   else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
10638   {
10639     int element_changed = old_element & ~new_bitmask;
10640
10641     if (MM_WALL_BITS(element_changed) != 0)
10642       element = element_changed;
10643   }
10644
10645   IntelliDrawBuffer[x][y] = element;
10646
10647   if (change_level)
10648     Feld[x][y] = element;
10649
10650   if (IN_ED_FIELD(sx, sy))
10651   {
10652     if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
10653       DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
10654     else if (draw_masked)
10655       DrawEditorElementThruMask(sx, sy, element);
10656     else
10657       DrawEditorElement(sx, sy, element);
10658   }
10659 }
10660
10661 static void SetElementSimple(int x, int y, int element, boolean change_level)
10662 {
10663   SetElementSimpleExt(x, y, 0, 0, element, change_level);
10664 }
10665
10666 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
10667                                            int x2, int y2, int *element2,
10668                                            int (*close_function)(int, int),
10669                                            boolean change_level)
10670 {
10671   /* set neighbour elements to newly determined connections */
10672   SetElementSimple(x1, y1, *element1, change_level);
10673   SetElementSimple(x2, y2, *element2, change_level);
10674
10675   /* remove all open connections of neighbour elements */
10676   *element1 = close_function(x1, y1);
10677   *element2 = close_function(x2, y2);
10678
10679   /* set neighbour elements to new, minimized connections */
10680   SetElementSimple(x1, y1, *element1, change_level);
10681   SetElementSimple(x2, y2, *element2, change_level);
10682 }
10683
10684 static void SetElementIntelliDraw(int x, int y, int new_element,
10685                                   boolean change_level, int button)
10686 {
10687   static int xy[4][2] =
10688   {
10689     { -1, 0 },
10690     { +1, 0 },
10691     { 0, -1 },
10692     { 0, +1 }
10693   };
10694   static int last_x = -1;
10695   static int last_y = -1;
10696   int old_element = IntelliDrawBuffer[x][y];
10697
10698   if (new_element == EL_UNDEFINED)
10699   {
10700     last_x = -1;
10701     last_y = -1;
10702
10703     return;
10704   }
10705
10706   if (IS_TUBE(new_element))
10707   {
10708     int last_element_new = EL_UNDEFINED;
10709     int direction = MV_NONE;
10710     int i;
10711
10712     /* if old element is of same kind, keep all existing directions */
10713     if (IS_TUBE(old_element))
10714       direction |= getOpenDirectionFromTube(old_element);
10715
10716     for (i = 0; i < NUM_DIRECTIONS; i++)
10717     {
10718       int xx = x + xy[i][0];
10719       int yy = y + xy[i][1];
10720
10721       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10722           IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
10723       {
10724         int dir = MV_DIR_FROM_BIT(i);
10725         int dir_opposite = MV_DIR_OPPOSITE(dir);
10726         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10727         int last_direction_old = getOpenDirectionFromTube(last_element_old);
10728         int last_direction_new = last_direction_old | dir_opposite;
10729
10730         last_element_new = getTubeFromOpenDirection(last_direction_new);
10731
10732         direction |= dir;
10733       }
10734     }
10735
10736     new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
10737
10738     if (last_element_new != EL_UNDEFINED)
10739       MergeAndCloseNeighbourElements(x, y, &new_element,
10740                                      last_x, last_y, &last_element_new,
10741                                      getClosedTube, change_level);
10742   }
10743   else if (IS_BELT(new_element))
10744   {
10745     int belt_nr = getBeltNrFromBeltElement(new_element);
10746     int last_element_new = EL_UNDEFINED;
10747     int direction = MV_NONE;
10748     int i;
10749
10750     /* if old element is of same kind, keep all existing directions */
10751     if (IS_BELT(old_element))
10752       direction |= getOpenDirectionFromBelt(old_element);
10753
10754     for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
10755     {
10756       int xx = x + xy[i][0];
10757       int yy = y + xy[i][1];
10758
10759       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10760           IS_BELT(IntelliDrawBuffer[last_x][last_y]))
10761       {
10762         int dir = MV_DIR_FROM_BIT(i);
10763         int dir_opposite = MV_DIR_OPPOSITE(dir);
10764         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10765         int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
10766         int last_direction_old = getOpenDirectionFromBelt(last_element_old);
10767         int last_direction_new = last_direction_old | dir_opposite;
10768
10769         last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
10770                                                          last_direction_new);
10771         direction |= dir;
10772       }
10773     }
10774
10775     new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
10776                                                         new_element);
10777     if (last_element_new != EL_UNDEFINED)
10778       MergeAndCloseNeighbourElements(x, y, &new_element,
10779                                      last_x, last_y, &last_element_new,
10780                                      getClosedBelt, change_level);
10781   }
10782   else if (IS_ACID_POOL_OR_ACID(new_element))
10783   {
10784     int last_element_new = EL_UNDEFINED;
10785     int direction = MV_NONE;
10786     int i;
10787
10788     /* if old element is of same kind, keep all existing directions */
10789     if (IS_ACID_POOL_OR_ACID(old_element))
10790       direction |= getOpenDirectionFromPool(old_element);
10791
10792     for (i = 0; i < NUM_DIRECTIONS; i++)
10793     {
10794       int xx = x + xy[i][0];
10795       int yy = y + xy[i][1];
10796
10797       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10798           IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
10799       {
10800         int dir = MV_DIR_FROM_BIT(i);
10801         int dir_opposite = MV_DIR_OPPOSITE(dir);
10802         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10803         int last_direction_old = getOpenDirectionFromPool(last_element_old);
10804         int last_direction_new = last_direction_old | dir_opposite;
10805
10806         last_element_new = getPoolFromOpenDirection(last_direction_new);
10807
10808         direction |= dir;
10809       }
10810     }
10811
10812     /* special corrections needed for intuitively correct acid pool drawing */
10813     if (last_element_new == EL_EMPTY)
10814       last_element_new = new_element;
10815     else if (last_element_new != EL_UNDEFINED)
10816       new_element = last_element_new;
10817
10818     new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
10819
10820     if (last_element_new != EL_UNDEFINED)
10821       MergeAndCloseNeighbourElements(x, y, &new_element,
10822                                      last_x, last_y, &last_element_new,
10823                                      getClosedPool, change_level);
10824   }
10825   else if (IS_EMC_PILLAR(new_element))
10826   {
10827     int last_element_new = EL_UNDEFINED;
10828     int direction = MV_NONE;
10829     int i;
10830
10831     /* if old element is of same kind, keep all existing directions */
10832     if (IS_EMC_PILLAR(old_element))
10833       direction |= getOpenDirectionFromPillar(old_element);
10834
10835     for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
10836     {
10837       int xx = x + xy[i][0];
10838       int yy = y + xy[i][1];
10839
10840       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10841           IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
10842       {
10843         int dir = MV_DIR_FROM_BIT(i);
10844         int dir_opposite = MV_DIR_OPPOSITE(dir);
10845         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10846         int last_direction_old = getOpenDirectionFromPillar(last_element_old);
10847         int last_direction_new = last_direction_old | dir_opposite;
10848
10849         last_element_new = getPillarFromOpenDirection(last_direction_new);
10850
10851         direction |= dir;
10852       }
10853     }
10854
10855     new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
10856
10857     if (last_element_new != EL_UNDEFINED)
10858       MergeAndCloseNeighbourElements(x, y, &new_element,
10859                                      last_x, last_y, &last_element_new,
10860                                      getClosedPillar, change_level);
10861   }
10862   else if (IS_DC_STEELWALL_2(new_element))
10863   {
10864     int last_element_new = EL_UNDEFINED;
10865     int direction = MV_NONE;
10866     int i;
10867
10868     /* if old element is of same kind, keep all existing directions */
10869     if (IS_DC_STEELWALL_2(old_element))
10870       direction |= getOpenDirectionFromSteel2(old_element);
10871
10872     for (i = 0; i < NUM_DIRECTIONS; i++)
10873     {
10874       int xx = x + xy[i][0];
10875       int yy = y + xy[i][1];
10876
10877       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10878           IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
10879       {
10880         int dir = MV_DIR_FROM_BIT(i);
10881         int dir_opposite = MV_DIR_OPPOSITE(dir);
10882         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10883         int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
10884         int last_direction_new = last_direction_old | dir_opposite;
10885
10886         last_element_new = getSteel2FromOpenDirection(last_direction_new);
10887
10888         direction |= dir;
10889       }
10890     }
10891
10892     new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
10893
10894     if (last_element_new != EL_UNDEFINED)
10895       MergeAndCloseNeighbourElements(x, y, &new_element,
10896                                      last_x, last_y, &last_element_new,
10897                                      getClosedSteel2, change_level);
10898   }
10899   else if (IS_SP_CHIP(new_element))
10900   {
10901     int last_element_new = EL_UNDEFINED;
10902     int direction = MV_NONE;
10903     int i;
10904
10905     /* (do not keep existing directions, regardless of kind of old element) */
10906
10907     for (i = 0; i < NUM_DIRECTIONS; i++)
10908     {
10909       int xx = x + xy[i][0];
10910       int yy = y + xy[i][1];
10911
10912       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10913           IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
10914       {
10915         int dir = MV_DIR_FROM_BIT(i);
10916         int dir_opposite = MV_DIR_OPPOSITE(dir);
10917         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10918         int last_direction_old = getOpenDirectionFromChip(last_element_old);
10919         int last_direction_new = last_direction_old | dir_opposite;
10920
10921         if (last_direction_old == MV_NONE)
10922         {
10923           last_element_new = getChipFromOpenDirection(last_direction_new);
10924           direction |= dir;
10925         }
10926         else if (last_direction_old & (dir | dir_opposite))
10927         {
10928           direction |= MV_DIR_OPPOSITE(last_direction_old);
10929         }
10930         else
10931         {
10932           direction |= MV_DIR_OPPOSITE(dir);
10933         }
10934       }
10935     }
10936
10937     new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
10938
10939     if (last_element_new != EL_UNDEFINED)
10940       MergeAndCloseNeighbourElements(x, y, &new_element,
10941                                      last_x, last_y, &last_element_new,
10942                                      getClosedChip, change_level);
10943   }
10944   else if (IS_SP_HARDWARE_BASE(new_element))
10945   {
10946     int nr = GetSimpleRandom(6);
10947
10948     new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
10949                    nr == 1 ? EL_SP_HARDWARE_BASE_2 :
10950                    nr == 2 ? EL_SP_HARDWARE_BASE_3 :
10951                    nr == 3 ? EL_SP_HARDWARE_BASE_4 :
10952                    nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
10953   }
10954   else if (new_element == EL_SP_HARDWARE_GREEN ||
10955            new_element == EL_SP_HARDWARE_BLUE ||
10956            new_element == EL_SP_HARDWARE_RED)
10957   {
10958     int nr = GetSimpleRandom(3);
10959
10960     new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
10961                    nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
10962   }
10963   else if (IS_GROUP_ELEMENT(new_element))
10964   {
10965     boolean connected_drawing = FALSE;
10966     int i;
10967
10968     for (i = 0; i < NUM_DIRECTIONS; i++)
10969     {
10970       int xx = x + xy[i][0];
10971       int yy = y + xy[i][1];
10972
10973       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10974           IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
10975         connected_drawing = TRUE;
10976     }
10977
10978     if (!connected_drawing)
10979       ResolveGroupElement(new_element);
10980
10981     new_element = GetElementFromGroupElement(new_element);
10982   }
10983   else if (IS_BELT_SWITCH(old_element))
10984   {
10985     int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
10986     int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
10987
10988     belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
10989                 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
10990
10991     new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
10992   }
10993   else
10994   {
10995     static int swappable_elements[][2] =
10996     {
10997       { EL_EXIT_CLOSED,                 EL_EXIT_OPEN                    },
10998       { EL_DYNAMITE,                    EL_DYNAMITE_ACTIVE              },
10999       { EL_EM_DYNAMITE,                 EL_EM_DYNAMITE_ACTIVE           },
11000       { EL_QUICKSAND_EMPTY,             EL_QUICKSAND_FULL               },
11001       { EL_EMERALD,                     EL_WALL_EMERALD                 },
11002       { EL_EMERALD_YELLOW,              EL_WALL_EMERALD_YELLOW          },
11003       { EL_EMERALD_RED,                 EL_WALL_EMERALD_RED             },
11004       { EL_EMERALD_PURPLE,              EL_WALL_EMERALD_PURPLE          },
11005       { EL_DIAMOND,                     EL_WALL_DIAMOND                 },
11006       { EL_BD_DIAMOND,                  EL_WALL_BD_DIAMOND              },
11007       { EL_GATE_1,                      EL_GATE_1_GRAY                  },
11008       { EL_GATE_2,                      EL_GATE_2_GRAY                  },
11009       { EL_GATE_3,                      EL_GATE_3_GRAY                  },
11010       { EL_GATE_4,                      EL_GATE_4_GRAY                  },
11011       { EL_EM_GATE_1,                   EL_EM_GATE_1_GRAY               },
11012       { EL_EM_GATE_2,                   EL_EM_GATE_2_GRAY               },
11013       { EL_EM_GATE_3,                   EL_EM_GATE_3_GRAY               },
11014       { EL_EM_GATE_4,                   EL_EM_GATE_4_GRAY               },
11015       { EL_EMC_GATE_5,                  EL_EMC_GATE_5_GRAY              },
11016       { EL_EMC_GATE_6,                  EL_EMC_GATE_6_GRAY              },
11017       { EL_EMC_GATE_7,                  EL_EMC_GATE_7_GRAY              },
11018       { EL_EMC_GATE_8,                  EL_EMC_GATE_8_GRAY              },
11019       { EL_DC_GATE_WHITE,               EL_DC_GATE_WHITE_GRAY           },
11020       { EL_TIME_ORB_EMPTY,              EL_TIME_ORB_FULL                },
11021       { EL_LAMP,                        EL_LAMP_ACTIVE                  },
11022       { EL_SOKOBAN_FIELD_EMPTY,         EL_SOKOBAN_FIELD_FULL           },
11023       { EL_SP_BASE,                     EL_SP_BUGGY_BASE                },
11024       { EL_PEARL,                       EL_WALL_PEARL                   },
11025       { EL_CRYSTAL,                     EL_WALL_CRYSTAL                 },
11026       { EL_TIMEGATE_CLOSED,             EL_TIMEGATE_OPEN                },
11027       { EL_SWITCHGATE_CLOSED,           EL_SWITCHGATE_OPEN              },
11028       { EL_SWITCHGATE_SWITCH_UP,        EL_SWITCHGATE_SWITCH_DOWN       },
11029       { EL_DC_SWITCHGATE_SWITCH_UP,     EL_DC_SWITCHGATE_SWITCH_DOWN    },
11030       { EL_LIGHT_SWITCH,                EL_LIGHT_SWITCH_ACTIVE          },
11031       { EL_LANDMINE,                    EL_DC_LANDMINE                  },
11032       { EL_SHIELD_NORMAL,               EL_SHIELD_DEADLY                },
11033       { EL_STEEL_EXIT_CLOSED,           EL_STEEL_EXIT_OPEN              },
11034       { EL_EM_EXIT_CLOSED,              EL_EM_EXIT_OPEN                 },
11035       { EL_EM_STEEL_EXIT_CLOSED,        EL_EM_STEEL_EXIT_OPEN           },
11036       { EL_QUICKSAND_FAST_EMPTY,        EL_QUICKSAND_FAST_FULL          },
11037       { EL_MM_EXIT_CLOSED,              EL_MM_EXIT_OPEN                 },
11038       { EL_MM_FUSE,                     EL_MM_FUSE_ACTIVE               },
11039       { EL_MM_LIGHTBULB,                EL_MM_LIGHTBULB_ACTIVE          },
11040       { EL_MM_FUEL_EMPTY,               EL_MM_FUEL_FULL                 },
11041
11042       { -1,                             -1                              },
11043     };
11044     static int rotatable_elements_4[][4] =
11045     {
11046       {
11047         EL_BUG_UP,
11048         EL_BUG_RIGHT,
11049         EL_BUG_DOWN,
11050         EL_BUG_LEFT
11051       },
11052       {
11053         EL_SPACESHIP_UP,
11054         EL_SPACESHIP_RIGHT,
11055         EL_SPACESHIP_DOWN,
11056         EL_SPACESHIP_LEFT
11057       },
11058       {
11059         EL_BD_BUTTERFLY_UP,
11060         EL_BD_BUTTERFLY_RIGHT,
11061         EL_BD_BUTTERFLY_DOWN,
11062         EL_BD_BUTTERFLY_LEFT
11063       },
11064       {
11065         EL_BD_FIREFLY_UP,
11066         EL_BD_FIREFLY_RIGHT,
11067         EL_BD_FIREFLY_DOWN,
11068         EL_BD_FIREFLY_LEFT
11069       },
11070       {
11071         EL_PACMAN_UP,
11072         EL_PACMAN_RIGHT,
11073         EL_PACMAN_DOWN,
11074         EL_PACMAN_LEFT
11075       },
11076       {
11077         EL_YAMYAM_UP,
11078         EL_YAMYAM_RIGHT,
11079         EL_YAMYAM_DOWN,
11080         EL_YAMYAM_LEFT
11081       },
11082       {
11083         EL_ARROW_UP,
11084         EL_ARROW_RIGHT,
11085         EL_ARROW_DOWN,
11086         EL_ARROW_LEFT
11087       },
11088       {
11089         EL_SP_PORT_UP,
11090         EL_SP_PORT_RIGHT,
11091         EL_SP_PORT_DOWN,
11092         EL_SP_PORT_LEFT
11093       },
11094       {
11095         EL_SP_GRAVITY_PORT_UP,
11096         EL_SP_GRAVITY_PORT_RIGHT,
11097         EL_SP_GRAVITY_PORT_DOWN,
11098         EL_SP_GRAVITY_PORT_LEFT
11099       },
11100       {
11101         EL_SP_GRAVITY_ON_PORT_UP,
11102         EL_SP_GRAVITY_ON_PORT_RIGHT,
11103         EL_SP_GRAVITY_ON_PORT_DOWN,
11104         EL_SP_GRAVITY_ON_PORT_LEFT
11105       },
11106       {
11107         EL_SP_GRAVITY_OFF_PORT_UP,
11108         EL_SP_GRAVITY_OFF_PORT_RIGHT,
11109         EL_SP_GRAVITY_OFF_PORT_DOWN,
11110         EL_SP_GRAVITY_OFF_PORT_LEFT
11111       },
11112       {
11113         EL_MOLE_UP,
11114         EL_MOLE_RIGHT,
11115         EL_MOLE_DOWN,
11116         EL_MOLE_LEFT
11117       },
11118       {
11119         EL_BALLOON_SWITCH_UP,
11120         EL_BALLOON_SWITCH_RIGHT,
11121         EL_BALLOON_SWITCH_DOWN,
11122         EL_BALLOON_SWITCH_LEFT
11123       },
11124       {
11125         EL_MM_MCDUFFIN_UP,
11126         EL_MM_MCDUFFIN_RIGHT,
11127         EL_MM_MCDUFFIN_DOWN,
11128         EL_MM_MCDUFFIN_LEFT
11129       },
11130       {
11131         EL_MM_MIRROR_FIXED_1,
11132         EL_MM_MIRROR_FIXED_4,
11133         EL_MM_MIRROR_FIXED_3,
11134         EL_MM_MIRROR_FIXED_2
11135       },
11136       {
11137         EL_MM_STEEL_GRID_FIXED_1,
11138         EL_MM_STEEL_GRID_FIXED_4,
11139         EL_MM_STEEL_GRID_FIXED_2,
11140         EL_MM_STEEL_GRID_FIXED_3
11141       },
11142       {
11143         EL_MM_WOODEN_GRID_FIXED_1,
11144         EL_MM_WOODEN_GRID_FIXED_4,
11145         EL_MM_WOODEN_GRID_FIXED_2,
11146         EL_MM_WOODEN_GRID_FIXED_3
11147       },
11148       {
11149         EL_MM_POLARISATOR_CROSS_1,
11150         EL_MM_POLARISATOR_CROSS_4,
11151         EL_MM_POLARISATOR_CROSS_3,
11152         EL_MM_POLARISATOR_CROSS_2
11153       },
11154       {
11155         EL_MM_PACMAN_UP,
11156         EL_MM_PACMAN_RIGHT,
11157         EL_MM_PACMAN_DOWN,
11158         EL_MM_PACMAN_LEFT
11159       },
11160       {
11161         EL_DF_LASER_UP,
11162         EL_DF_LASER_RIGHT,
11163         EL_DF_LASER_DOWN,
11164         EL_DF_LASER_LEFT
11165       },
11166       {
11167         EL_DF_RECEIVER_UP,
11168         EL_DF_RECEIVER_RIGHT,
11169         EL_DF_RECEIVER_DOWN,
11170         EL_DF_RECEIVER_LEFT
11171       },
11172
11173       {
11174         -1,
11175       },
11176     };
11177     static int rotatable_elements_8[][8] =
11178     {
11179       {
11180         EL_DF_STEEL_GRID_FIXED_1,
11181         EL_DF_STEEL_GRID_FIXED_8,
11182         EL_DF_STEEL_GRID_FIXED_7,
11183         EL_DF_STEEL_GRID_FIXED_6,
11184         EL_DF_STEEL_GRID_FIXED_5,
11185         EL_DF_STEEL_GRID_FIXED_4,
11186         EL_DF_STEEL_GRID_FIXED_3,
11187         EL_DF_STEEL_GRID_FIXED_2
11188       },
11189       {
11190         EL_DF_WOODEN_GRID_FIXED_1,
11191         EL_DF_WOODEN_GRID_FIXED_8,
11192         EL_DF_WOODEN_GRID_FIXED_7,
11193         EL_DF_WOODEN_GRID_FIXED_6,
11194         EL_DF_WOODEN_GRID_FIXED_5,
11195         EL_DF_WOODEN_GRID_FIXED_4,
11196         EL_DF_WOODEN_GRID_FIXED_3,
11197         EL_DF_WOODEN_GRID_FIXED_2
11198       },
11199       {
11200         EL_DF_STEEL_GRID_ROTATING_1,
11201         EL_DF_STEEL_GRID_ROTATING_8,
11202         EL_DF_STEEL_GRID_ROTATING_7,
11203         EL_DF_STEEL_GRID_ROTATING_6,
11204         EL_DF_STEEL_GRID_ROTATING_5,
11205         EL_DF_STEEL_GRID_ROTATING_4,
11206         EL_DF_STEEL_GRID_ROTATING_3,
11207         EL_DF_STEEL_GRID_ROTATING_2
11208       },
11209       {
11210         EL_DF_WOODEN_GRID_ROTATING_1,
11211         EL_DF_WOODEN_GRID_ROTATING_8,
11212         EL_DF_WOODEN_GRID_ROTATING_7,
11213         EL_DF_WOODEN_GRID_ROTATING_6,
11214         EL_DF_WOODEN_GRID_ROTATING_5,
11215         EL_DF_WOODEN_GRID_ROTATING_4,
11216         EL_DF_WOODEN_GRID_ROTATING_3,
11217         EL_DF_WOODEN_GRID_ROTATING_2
11218       },
11219
11220       {
11221         -1,
11222       },
11223     };
11224     static int rotatable_elements_16[][16] =
11225     {
11226       {
11227         EL_MM_MIRROR_1,
11228         EL_MM_MIRROR_16,
11229         EL_MM_MIRROR_15,
11230         EL_MM_MIRROR_14,
11231         EL_MM_MIRROR_13,
11232         EL_MM_MIRROR_12,
11233         EL_MM_MIRROR_11,
11234         EL_MM_MIRROR_10,
11235         EL_MM_MIRROR_9,
11236         EL_MM_MIRROR_8,
11237         EL_MM_MIRROR_7,
11238         EL_MM_MIRROR_6,
11239         EL_MM_MIRROR_5,
11240         EL_MM_MIRROR_4,
11241         EL_MM_MIRROR_3,
11242         EL_MM_MIRROR_2
11243       },
11244       {
11245         EL_MM_BEAMER_5,
11246         EL_MM_BEAMER_4,
11247         EL_MM_BEAMER_3,
11248         EL_MM_BEAMER_2,
11249         EL_MM_BEAMER_1,
11250         EL_MM_BEAMER_16,
11251         EL_MM_BEAMER_15,
11252         EL_MM_BEAMER_14,
11253         EL_MM_BEAMER_13,
11254         EL_MM_BEAMER_12,
11255         EL_MM_BEAMER_11,
11256         EL_MM_BEAMER_10,
11257         EL_MM_BEAMER_9,
11258         EL_MM_BEAMER_8,
11259         EL_MM_BEAMER_7,
11260         EL_MM_BEAMER_6
11261       },
11262       {
11263         EL_MM_BEAMER_RED_5,
11264         EL_MM_BEAMER_RED_4,
11265         EL_MM_BEAMER_RED_3,
11266         EL_MM_BEAMER_RED_2,
11267         EL_MM_BEAMER_RED_1,
11268         EL_MM_BEAMER_RED_16,
11269         EL_MM_BEAMER_RED_15,
11270         EL_MM_BEAMER_RED_14,
11271         EL_MM_BEAMER_RED_13,
11272         EL_MM_BEAMER_RED_12,
11273         EL_MM_BEAMER_RED_11,
11274         EL_MM_BEAMER_RED_10,
11275         EL_MM_BEAMER_RED_9,
11276         EL_MM_BEAMER_RED_8,
11277         EL_MM_BEAMER_RED_7,
11278         EL_MM_BEAMER_RED_6
11279       },
11280       {
11281         EL_MM_BEAMER_YELLOW_5,
11282         EL_MM_BEAMER_YELLOW_4,
11283         EL_MM_BEAMER_YELLOW_3,
11284         EL_MM_BEAMER_YELLOW_2,
11285         EL_MM_BEAMER_YELLOW_1,
11286         EL_MM_BEAMER_YELLOW_16,
11287         EL_MM_BEAMER_YELLOW_15,
11288         EL_MM_BEAMER_YELLOW_14,
11289         EL_MM_BEAMER_YELLOW_13,
11290         EL_MM_BEAMER_YELLOW_12,
11291         EL_MM_BEAMER_YELLOW_11,
11292         EL_MM_BEAMER_YELLOW_10,
11293         EL_MM_BEAMER_YELLOW_9,
11294         EL_MM_BEAMER_YELLOW_8,
11295         EL_MM_BEAMER_YELLOW_7,
11296         EL_MM_BEAMER_YELLOW_6
11297       },
11298       {
11299         EL_MM_BEAMER_GREEN_5,
11300         EL_MM_BEAMER_GREEN_4,
11301         EL_MM_BEAMER_GREEN_3,
11302         EL_MM_BEAMER_GREEN_2,
11303         EL_MM_BEAMER_GREEN_1,
11304         EL_MM_BEAMER_GREEN_16,
11305         EL_MM_BEAMER_GREEN_15,
11306         EL_MM_BEAMER_GREEN_14,
11307         EL_MM_BEAMER_GREEN_13,
11308         EL_MM_BEAMER_GREEN_12,
11309         EL_MM_BEAMER_GREEN_11,
11310         EL_MM_BEAMER_GREEN_10,
11311         EL_MM_BEAMER_GREEN_9,
11312         EL_MM_BEAMER_GREEN_8,
11313         EL_MM_BEAMER_GREEN_7,
11314         EL_MM_BEAMER_GREEN_6
11315       },
11316       {
11317         EL_MM_BEAMER_BLUE_5,
11318         EL_MM_BEAMER_BLUE_4,
11319         EL_MM_BEAMER_BLUE_3,
11320         EL_MM_BEAMER_BLUE_2,
11321         EL_MM_BEAMER_BLUE_1,
11322         EL_MM_BEAMER_BLUE_16,
11323         EL_MM_BEAMER_BLUE_15,
11324         EL_MM_BEAMER_BLUE_14,
11325         EL_MM_BEAMER_BLUE_13,
11326         EL_MM_BEAMER_BLUE_12,
11327         EL_MM_BEAMER_BLUE_11,
11328         EL_MM_BEAMER_BLUE_10,
11329         EL_MM_BEAMER_BLUE_9,
11330         EL_MM_BEAMER_BLUE_8,
11331         EL_MM_BEAMER_BLUE_7,
11332         EL_MM_BEAMER_BLUE_6
11333       },
11334       {
11335         EL_MM_POLARISATOR_1,
11336         EL_MM_POLARISATOR_16,
11337         EL_MM_POLARISATOR_15,
11338         EL_MM_POLARISATOR_14,
11339         EL_MM_POLARISATOR_13,
11340         EL_MM_POLARISATOR_12,
11341         EL_MM_POLARISATOR_11,
11342         EL_MM_POLARISATOR_10,
11343         EL_MM_POLARISATOR_9,
11344         EL_MM_POLARISATOR_8,
11345         EL_MM_POLARISATOR_7,
11346         EL_MM_POLARISATOR_6,
11347         EL_MM_POLARISATOR_5,
11348         EL_MM_POLARISATOR_4,
11349         EL_MM_POLARISATOR_3,
11350         EL_MM_POLARISATOR_2
11351       },
11352       {
11353         EL_DF_MIRROR_1,
11354         EL_DF_MIRROR_16,
11355         EL_DF_MIRROR_15,
11356         EL_DF_MIRROR_14,
11357         EL_DF_MIRROR_13,
11358         EL_DF_MIRROR_12,
11359         EL_DF_MIRROR_11,
11360         EL_DF_MIRROR_10,
11361         EL_DF_MIRROR_9,
11362         EL_DF_MIRROR_8,
11363         EL_DF_MIRROR_7,
11364         EL_DF_MIRROR_6,
11365         EL_DF_MIRROR_5,
11366         EL_DF_MIRROR_4,
11367         EL_DF_MIRROR_3,
11368         EL_DF_MIRROR_2
11369       },
11370       {
11371         EL_DF_MIRROR_ROTATING_1,
11372         EL_DF_MIRROR_ROTATING_16,
11373         EL_DF_MIRROR_ROTATING_15,
11374         EL_DF_MIRROR_ROTATING_14,
11375         EL_DF_MIRROR_ROTATING_13,
11376         EL_DF_MIRROR_ROTATING_12,
11377         EL_DF_MIRROR_ROTATING_11,
11378         EL_DF_MIRROR_ROTATING_10,
11379         EL_DF_MIRROR_ROTATING_9,
11380         EL_DF_MIRROR_ROTATING_8,
11381         EL_DF_MIRROR_ROTATING_7,
11382         EL_DF_MIRROR_ROTATING_6,
11383         EL_DF_MIRROR_ROTATING_5,
11384         EL_DF_MIRROR_ROTATING_4,
11385         EL_DF_MIRROR_ROTATING_3,
11386         EL_DF_MIRROR_ROTATING_2
11387       },
11388
11389       {
11390         -1,
11391       },
11392     };
11393     int i, j;
11394
11395     for (i = 0; swappable_elements[i][0] != -1; i++)
11396     {
11397       int element1 = swappable_elements[i][0];
11398       int element2 = swappable_elements[i][1];
11399
11400       if (old_element == element1 || old_element == element2)
11401         new_element = (old_element == element1 ? element2 : element1);
11402     }
11403
11404     for (i = 0; rotatable_elements_4[i][0] != -1; i++)
11405     {
11406       for (j = 0; j < 4; j++)
11407       {
11408         int element = rotatable_elements_4[i][j];
11409
11410         if (old_element == element)
11411           new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
11412                          button == 2 ? rotatable_elements_4[i][0]           :
11413                          button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
11414                          old_element);
11415       }
11416     }
11417
11418     for (i = 0; rotatable_elements_8[i][0] != -1; i++)
11419     {
11420       for (j = 0; j < 8; j++)
11421       {
11422         int element = rotatable_elements_8[i][j];
11423
11424         if (old_element == element)
11425           new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
11426                          button == 2 ? rotatable_elements_8[i][0]           :
11427                          button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
11428                          old_element);
11429       }
11430     }
11431
11432     for (i = 0; rotatable_elements_16[i][0] != -1; i++)
11433     {
11434       for (j = 0; j < 16; j++)
11435       {
11436         int element = rotatable_elements_16[i][j];
11437
11438         if (old_element == element)
11439           new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
11440                          button == 2 ? rotatable_elements_16[i][0]             :
11441                          button == 3 ? rotatable_elements_16[i][(j + 1)  % 16] :
11442                          old_element);
11443       }
11444     }
11445
11446     if (old_element != new_element)
11447     {
11448       int max_infotext_len = getMaxInfoTextLength();
11449       char infotext[MAX_OUTPUT_LINESIZE + 1];
11450
11451       strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
11452       infotext[max_infotext_len] = '\0';
11453
11454       ClearEditorGadgetInfoText();
11455
11456       DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
11457                 infotext);
11458     }
11459   }
11460
11461   SetElementSimple(x, y, new_element, change_level);
11462
11463   last_x = x;
11464   last_y = y;
11465 }
11466
11467 static void ResetIntelliDraw()
11468 {
11469   int x, y;
11470
11471   for (x = 0; x < lev_fieldx; x++)
11472     for (y = 0; y < lev_fieldy; y++)
11473       IntelliDrawBuffer[x][y] = Feld[x][y];
11474
11475   SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
11476 }
11477
11478 static boolean draw_mode_hires = FALSE;
11479
11480 static void SetDrawModeHiRes(int element)
11481 {
11482   draw_mode_hires =
11483     (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
11484      (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY));
11485 }
11486
11487 static boolean getDrawModeHiRes()
11488 {
11489   return draw_mode_hires;
11490 }
11491
11492 static int getLoResScreenPos(int pos)
11493 {
11494   return (getDrawModeHiRes() ? pos / 2 : pos);
11495 }
11496
11497 static int getLoResScreenMod(int pos)
11498 {
11499   return (getDrawModeHiRes() ? pos % 2 : 0);
11500 }
11501
11502 static void SetElementExt(int x, int y, int dx, int dy, int element,
11503                           boolean change_level, int button)
11504 {
11505   if (element < 0)
11506     SetElementSimple(x, y, Feld[x][y], change_level);
11507   else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
11508     SetElementIntelliDraw(x, y, element, change_level, button);
11509   else
11510     SetElementSimpleExt(x, y, dx, dy, element, change_level);
11511 }
11512
11513 static void SetElement(int x, int y, int element)
11514 {
11515   SetElementExt(x, y, 0, 0, element, TRUE, -1);
11516 }
11517
11518 static void SetElementButton(int x, int y, int dx, int dy, int element,
11519                              int button)
11520 {
11521   SetElementExt(x, y, dx, dy, element, TRUE, button);
11522 }
11523
11524 static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
11525 {
11526   int lx = getLoResScreenPos(sx2) + level_xpos;
11527   int ly = getLoResScreenPos(sy2) + level_ypos;
11528   int dx = getLoResScreenMod(sx2);
11529   int dy = getLoResScreenMod(sy2);
11530
11531   SetElementExt(lx, ly, dx, dy, element, change_level, -1);
11532 }
11533
11534 static void SetLevelElementHiRes(int lx2, int ly2, int element)
11535 {
11536   int lx = lx2 / 2;
11537   int ly = ly2 / 2;
11538   int dx = lx2 % 2;
11539   int dy = ly2 % 2;
11540
11541   SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
11542 }
11543
11544 static int getLevelElementHiRes(int lx2, int ly2)
11545 {
11546   int lx = lx2 / 2;
11547   int ly = ly2 / 2;
11548   int dx = lx2 % 2;
11549   int dy = ly2 % 2;
11550   int element = Feld[lx][ly];
11551   unsigned int bitmask = (dx + 1) << (dy * 2);
11552
11553   if (IS_MM_WALL(element))
11554   {
11555     if (element & bitmask)
11556       return map_mm_wall_element(element);
11557     else
11558       return EL_EMPTY;
11559   }
11560
11561   return element;
11562 }
11563
11564 static void DrawLineElement(int x, int y, int element, boolean change_level)
11565 {
11566   SetElementHiRes(x, y, element, change_level);
11567 }
11568
11569 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
11570                      int element, boolean change_level)
11571 {
11572   int xsize = ABS(to_x - from_x);
11573   int ysize = ABS(to_y - from_y);
11574   int dx = (to_x < from_x ? -1 : +1);
11575   int dy = (to_y < from_y ? -1 : +1);
11576   int i;
11577
11578   if (from_y == to_y)                   /* horizontal line */
11579   {
11580     for (i = 0; i <= xsize; i++)
11581       DrawLineElement(from_x + i * dx, from_y, element, change_level);
11582   }
11583   else if (from_x == to_x)              /* vertical line */
11584   {
11585     for (i = 0; i <= ysize; i++)
11586       DrawLineElement(from_x, from_y + i * dy, element, change_level);
11587   }
11588   else                                  /* diagonal line */
11589   {
11590     if (ysize < xsize)                  /* a < 1 */
11591     {
11592       float a = (float)ysize / (float)xsize;
11593
11594       for (i = 0; i <= xsize; i++)
11595       {
11596         int x = dx * i;
11597         int y = dy * (int)(a * i + 0.5);
11598
11599         DrawLineElement(from_x + x, from_y + y, element, change_level);
11600       }
11601     }
11602     else                                /* a >= 1 */
11603     {
11604       float a = (float)xsize / (float)ysize;
11605
11606       for (i = 0; i <= ysize; i++)
11607       {
11608         int x = dx * (int)(a * i + 0.5);
11609         int y = dy * i;
11610
11611         DrawLineElement(from_x + x, from_y + y, element, change_level);
11612       }
11613     }
11614   }
11615 }
11616
11617 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
11618                     int element, boolean change_level)
11619 {
11620   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
11621   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
11622   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
11623   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
11624 }
11625
11626 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
11627                           int element, boolean change_level)
11628 {
11629   int y;
11630
11631   if (from_y > to_y)
11632     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
11633
11634   for (y = from_y; y <= to_y; y++)
11635     DrawLine(from_x, y, to_x, y, element, change_level);
11636 }
11637
11638 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
11639                        int element, boolean change_level)
11640 {
11641   int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
11642   int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
11643   int len_x = ABS(to_x - from_x);
11644   int len_y = ABS(to_y - from_y);
11645   int radius, x, y;
11646
11647   radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
11648
11649   /* not optimal (some points get drawn twice) but simple,
11650      and fast enough for the few points we are drawing */
11651
11652   for (x = 0; x <= radius; x++)
11653   {
11654     int sx, sy, sx2, sy2, lx, ly;
11655
11656     y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
11657
11658     sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11659     sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11660     sx = getLoResScreenPos(sx2);
11661     sy = getLoResScreenPos(sy2);
11662     lx = sx + level_xpos;
11663     ly = sy + level_ypos;
11664
11665     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11666       DrawLineElement(sx2, sy2, element, change_level);
11667   }
11668
11669   for (y = 0; y <= radius; y++)
11670   {
11671     int sx, sy, sx2, sy2, lx, ly;
11672
11673     x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
11674
11675     sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
11676     sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
11677     sx = getLoResScreenPos(sx2);
11678     sy = getLoResScreenPos(sy2);
11679     lx = sx + level_xpos;
11680     ly = sy + level_ypos;
11681
11682     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11683       DrawLineElement(sx2, sy2, element, change_level);
11684   }
11685 }
11686
11687 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
11688                     int element, boolean change_level)
11689 {
11690   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11691   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11692
11693   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11694 }
11695
11696 #define DRAW_CIRCLES_BUTTON_AVAILABLE   0
11697
11698 #if DRAW_CIRCLES_BUTTON_AVAILABLE
11699 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
11700                        int element, boolean change_level)
11701 {
11702   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
11703   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
11704   int mirror_to_x2 = from_x - (to_x2 - from_x);
11705   int mirror_to_y2 = from_y - (to_y2 - from_y);
11706
11707   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
11708   DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
11709   DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
11710   DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
11711 }
11712 #endif
11713
11714 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
11715 {
11716   int from_sx, from_sy;
11717   int to_sx, to_sy;
11718
11719   if (from_x > to_x)
11720     swap_numbers(&from_x, &to_x);
11721
11722   if (from_y > to_y)
11723     swap_numbers(&from_y, &to_y);
11724
11725   from_sx = SX + from_x * ed_tilesize;
11726   from_sy = SY + from_y * ed_tilesize;
11727   to_sx = SX + (to_x + 1) * ed_tilesize - 1;
11728   to_sy = SY + (to_y + 1) * ed_tilesize - 1;
11729
11730   DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
11731   DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
11732   DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
11733   DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
11734
11735   if (from_x == to_x && from_y == to_y)
11736     MarkTileDirty(from_x/2, from_y/2);
11737   else
11738     redraw_mask |= REDRAW_FIELD;
11739 }
11740
11741 static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
11742                         int element, boolean change_level)
11743 {
11744   DrawBox(from_x, from_y, to_x, to_y, element, change_level);
11745 }
11746
11747 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
11748                        int element, boolean change_level)
11749 {
11750   if (element == -1 || change_level)
11751     DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
11752   else
11753     DrawAreaBorder(from_x, from_y, to_x, to_y);
11754 }
11755
11756 /* values for CopyBrushExt() */
11757 #define CB_AREA_TO_BRUSH        0
11758 #define CB_BRUSH_TO_CURSOR      1
11759 #define CB_BRUSH_TO_LEVEL       2
11760 #define CB_DELETE_OLD_CURSOR    3
11761 #define CB_DUMP_BRUSH           4
11762 #define CB_DUMP_BRUSH_SMALL     5
11763
11764 static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
11765 {
11766   DrawLineElement(sx, sy, element, change_level);
11767 }
11768
11769 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
11770                          int button, int mode)
11771 {
11772   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
11773   static int brush_width, brush_height;
11774   static int last_cursor_x = -1, last_cursor_y = -1;
11775   static boolean delete_old_brush;
11776   int new_element = BUTTON_ELEMENT(button);
11777   int x, y;
11778
11779   if (mode == CB_DUMP_BRUSH ||
11780       mode == CB_DUMP_BRUSH_SMALL)
11781   {
11782     if (!draw_with_brush)
11783     {
11784       Error(ERR_WARN, "no brush selected");
11785
11786       return;
11787     }
11788
11789     for (y = 0; y < brush_height; y++)
11790     {
11791       for (x = 0; x < brush_width; x++)
11792       {
11793         int element = brush_buffer[x][y];
11794         int element_mapped = element;
11795
11796         if (IS_CUSTOM_ELEMENT(element))
11797           element_mapped = EL_CUSTOM_START;
11798         else if (IS_GROUP_ELEMENT(element))
11799           element_mapped = EL_GROUP_START;
11800         else if (element >= NUM_FILE_ELEMENTS)
11801           element_mapped = EL_UNKNOWN;
11802
11803         // dump brush as level sketch text for the R'n'D forum:
11804         // - large tiles: `xxx (0x60 ASCII)
11805         // - small tiles: Â¸xxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
11806         printf("%s%03d", (mode == CB_DUMP_BRUSH ? "`" : "¸"), element_mapped);
11807       }
11808
11809       printf("\n");
11810     }
11811
11812     return;
11813   }
11814
11815   if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
11816     return;
11817
11818   if (mode == CB_AREA_TO_BRUSH)
11819   {
11820     int from_lx, from_ly;
11821
11822     if (from_x > to_x)
11823       swap_numbers(&from_x, &to_x);
11824
11825     if (from_y > to_y)
11826       swap_numbers(&from_y, &to_y);
11827
11828     brush_width = to_x - from_x + 1;
11829     brush_height = to_y - from_y + 1;
11830
11831     from_lx = from_x + level_xpos;
11832     from_ly = from_y + level_ypos;
11833
11834     for (y = 0; y < brush_height; y++)
11835     {
11836       for (x = 0; x < brush_width; x++)
11837       {
11838         brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
11839
11840         if (button != 1)
11841           DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
11842       }
11843     }
11844
11845     if (button != 1)
11846       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11847
11848     delete_old_brush = FALSE;
11849   }
11850   else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
11851            mode == CB_BRUSH_TO_LEVEL)
11852   {
11853     int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
11854     int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
11855     int cursor_from_x = cursor_x - brush_width / 2;
11856     int cursor_from_y = cursor_y - brush_height / 2;
11857     int border_from_x = cursor_x, border_from_y = cursor_y;
11858     int border_to_x = cursor_x, border_to_y = cursor_y;
11859
11860     if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
11861       CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
11862
11863     if (!IN_ED_FIELD(cursor_x, cursor_y) ||
11864         !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
11865     {
11866       delete_old_brush = FALSE;
11867       return;
11868     }
11869
11870     for (y = 0; y < brush_height; y++)
11871     {
11872       for (x = 0; x < brush_width; x++)
11873       {
11874         int sx = cursor_from_x + x;
11875         int sy = cursor_from_y + y;
11876         int lx = sx + level_xpos;
11877         int ly = sy + level_ypos;
11878         boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
11879         int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
11880                        mode == CB_BRUSH_TO_CURSOR || button == 1 ?
11881                        brush_buffer[x][y] : new_element);
11882
11883         if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11884         {
11885           if (sx < border_from_x)
11886             border_from_x = sx;
11887           else if (sx > border_to_x)
11888             border_to_x = sx;
11889           if (sy < border_from_y)
11890             border_from_y = sy;
11891           else if (sy > border_to_y)
11892             border_to_y = sy;
11893
11894           DrawBrushElement(sx, sy, element, change_level);
11895         }
11896       }
11897     }
11898
11899     if (mode != CB_DELETE_OLD_CURSOR)
11900       DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
11901
11902     last_cursor_x = cursor_x;
11903     last_cursor_y = cursor_y;
11904     delete_old_brush = TRUE;
11905   }
11906 }
11907
11908 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
11909                             int button)
11910 {
11911   CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
11912 }
11913
11914 static void CopyBrushToLevel(int x, int y, int button)
11915 {
11916   CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
11917 }
11918
11919 static void CopyBrushToCursor(int x, int y)
11920 {
11921   CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
11922 }
11923
11924 static void DeleteBrushFromCursor()
11925 {
11926   CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
11927 }
11928
11929 void DumpBrush()
11930 {
11931   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
11932 }
11933
11934 void DumpBrush_Small()
11935 {
11936   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
11937 }
11938
11939 static void FloodFill(int from_x, int from_y, int fill_element)
11940 {
11941   FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
11942 }
11943
11944 static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
11945 {
11946   int from_x = from_sx2 + 2 * level_xpos;
11947   int from_y = from_sy2 + 2 * level_ypos;
11948   int max_fillx = lev_fieldx * 2;
11949   int max_filly = lev_fieldy * 2;
11950   short FillFeld[max_fillx][max_filly];
11951   int x, y;
11952
11953   for (x = 0; x < max_fillx; x++)
11954     for (y = 0; y < max_filly; y++)
11955       FillFeld[x][y] = getLevelElementHiRes(x, y);
11956
11957   FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
11958                     FillFeld, max_fillx, max_filly);
11959
11960   for (x = 0; x < max_fillx; x++)
11961     for (y = 0; y < max_filly; y++)
11962       if (FillFeld[x][y] == fill_element)
11963         SetLevelElementHiRes(x, y, FillFeld[x][y]);
11964 }
11965
11966 /* values for DrawLevelText() modes */
11967 #define TEXT_INIT               0
11968 #define TEXT_SETCURSOR          1
11969 #define TEXT_WRITECHAR          2
11970 #define TEXT_BACKSPACE          3
11971 #define TEXT_NEWLINE            4
11972 #define TEXT_END                5
11973 #define TEXT_QUERY_TYPING       6
11974
11975 static int DrawLevelText(int sx, int sy, char letter, int mode)
11976 {
11977   static short delete_buffer[MAX_LEV_FIELDX];
11978   static int start_sx;
11979   static int last_sx, last_sy;
11980   static boolean typing = FALSE;
11981   int letter_element = EL_CHAR_ASCII0 + letter;
11982   int lx = 0, ly = 0;
11983
11984   /* map lower case letters to upper case and convert special characters */
11985   if (letter >= 'a' && letter <= 'z')
11986     letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
11987   else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
11988     letter_element = EL_CHAR_AUMLAUT;
11989   else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
11990     letter_element = EL_CHAR_OUMLAUT;
11991   else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
11992     letter_element = EL_CHAR_UUMLAUT;
11993   else if (letter == '^')
11994     letter_element = EL_CHAR_COPYRIGHT;
11995   else
11996     letter_element = EL_CHAR_ASCII0 + letter;
11997
11998   if (mode != TEXT_INIT)
11999   {
12000     if (!typing)
12001       return FALSE;
12002
12003     if (mode != TEXT_SETCURSOR)
12004     {
12005       sx = last_sx;
12006       sy = last_sy;
12007     }
12008
12009     lx = last_sx + level_xpos;
12010     ly = last_sy + level_ypos;
12011   }
12012
12013   switch (mode)
12014   {
12015     case TEXT_INIT:
12016       if (typing)
12017         DrawLevelText(0, 0, 0, TEXT_END);
12018
12019       typing = TRUE;
12020       start_sx = sx;
12021       last_sx = sx;
12022       last_sy = sy;
12023       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
12024       break;
12025
12026     case TEXT_SETCURSOR:
12027       DrawEditorElement(last_sx, last_sy, Feld[lx][ly]);
12028       DrawAreaBorder(sx, sy, sx, sy);
12029       last_sx = sx;
12030       last_sy = sy;
12031       break;
12032
12033     case TEXT_WRITECHAR:
12034       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
12035       {
12036         if (new_element1 >= EL_STEEL_CHAR_START &&
12037             new_element1 <= EL_STEEL_CHAR_END)
12038           letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
12039
12040         delete_buffer[sx - start_sx] = Feld[lx][ly];
12041         Feld[lx][ly] = letter_element;
12042
12043         if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
12044           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
12045         else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
12046           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12047         else
12048           DrawLevelText(0, 0, 0, TEXT_END);
12049
12050         level.changed = TRUE;
12051       }
12052       break;
12053
12054     case TEXT_BACKSPACE:
12055       if (sx > start_sx)
12056       {
12057         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
12058         DrawEditorElement(sx - 1, sy, Feld[lx - 1][ly]);
12059         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
12060       }
12061       break;
12062
12063     case TEXT_NEWLINE:
12064       if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
12065         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
12066       else
12067         DrawLevelText(0, 0, 0, TEXT_END);
12068       break;
12069
12070     case TEXT_END:
12071       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12072       DrawEditorElement(sx, sy, Feld[lx][ly]);
12073       typing = FALSE;
12074       break;
12075
12076     case TEXT_QUERY_TYPING:
12077       break;
12078
12079     default:
12080       break;
12081   }
12082
12083   return typing;
12084 }
12085
12086 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
12087                           int element, boolean change_level)
12088 {
12089   int lx = sx + level_xpos;
12090   int ly = sy + level_ypos;
12091
12092   if (element == -1)
12093     DrawEditorElement(sx, sy, Feld[lx][ly]);
12094   else
12095     DrawAreaBorder(sx, sy, sx, sy);
12096 }
12097
12098 static void CheckLevelBorderElement(boolean redraw_playfield)
12099 {
12100   int last_border_element = BorderElement;
12101
12102   SetBorderElement();
12103
12104   if (redraw_playfield && BorderElement != last_border_element)
12105     DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12106 }
12107
12108 static void CopyLevelToUndoBuffer(int mode)
12109 {
12110   static boolean accumulated_undo = FALSE;
12111   boolean new_undo_buffer_position = TRUE;
12112   int x, y;
12113
12114   if (undo_buffer_steps == 0)
12115     accumulated_undo = FALSE;
12116
12117   switch (mode)
12118   {
12119     case UNDO_IMMEDIATE:
12120       accumulated_undo = FALSE;
12121       break;
12122
12123     case UNDO_ACCUMULATE:
12124       if (accumulated_undo)
12125         new_undo_buffer_position = FALSE;
12126       accumulated_undo = TRUE;
12127       break;
12128
12129     default:
12130       break;
12131   }
12132
12133   if (new_undo_buffer_position)
12134   {
12135     /* advance position in undo buffer ring */
12136     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
12137
12138     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
12139       undo_buffer_steps++;
12140   }
12141
12142   /* always reset redo buffer when storing level change into undo buffer */
12143   redo_buffer_steps = 0;
12144
12145   for (x = 0; x < lev_fieldx; x++)
12146     for (y = 0; y < lev_fieldy; y++)
12147       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
12148
12149   /* check if drawing operation forces change of border style */
12150   CheckLevelBorderElement(TRUE);
12151
12152   level.changed = TRUE;
12153 }
12154
12155 static void RandomPlacement(int new_element)
12156 {
12157   static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
12158   int num_free_positions = 0;
12159   int num_percentage, num_elements;
12160   int x, y;
12161
12162   ResetIntelliDraw();
12163
12164   /* determine number of free positions for randomly placing the new element */
12165   for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
12166   {
12167     free_position[x][y] =
12168       (random_placement_background_restricted ?
12169        Feld[x][y] == random_placement_background_element :
12170        Feld[x][y] != new_element);
12171
12172     if (free_position[x][y])
12173       num_free_positions++;
12174   }
12175
12176   /* determine number of new elements to place there */
12177   num_percentage = num_free_positions * random_placement_value / 100;
12178   num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
12179                   num_percentage : random_placement_value);
12180
12181   /* if less free positions than elements to place, fill all these positions */
12182   if (num_free_positions < num_elements)
12183   {
12184     for (x = 0; x < lev_fieldx; x++)
12185       for (y = 0; y < lev_fieldy; y++)
12186         if (free_position[x][y])
12187           SetElement(x, y, new_element);
12188   }
12189   else
12190   {
12191     while (num_elements > 0)
12192     {
12193       x = GetSimpleRandom(lev_fieldx);
12194       y = GetSimpleRandom(lev_fieldy);
12195
12196       /* don't place element at the same position twice */
12197       if (free_position[x][y])
12198       {
12199         free_position[x][y] = FALSE;
12200         SetElement(x, y, new_element);
12201         num_elements--;
12202       }
12203     }
12204   }
12205
12206   DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12207   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12208 }
12209
12210 void WrapLevel(int dx, int dy)
12211 {
12212   int wrap_dx = lev_fieldx - dx;
12213   int wrap_dy = lev_fieldy - dy;
12214   int x, y;
12215
12216   for (x = 0; x < lev_fieldx; x++)
12217     for (y = 0; y < lev_fieldy; y++)
12218       FieldBackup[x][y] = Feld[x][y];
12219
12220   for (x = 0; x < lev_fieldx; x++)
12221     for (y = 0; y < lev_fieldy; y++)
12222       Feld[x][y] =
12223         FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
12224
12225   DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12226   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
12227 }
12228
12229 static void HandleDrawingAreas(struct GadgetInfo *gi)
12230 {
12231   static boolean started_inside_drawing_area = FALSE;
12232   static int last_sx = -1, last_sy = -1;
12233   static int last_sx2 = -1, last_sy2 = -1;
12234   int id = gi->custom_id;
12235   int type_id = gi->custom_type_id;
12236   boolean button_press_event;
12237   boolean button_release_event;
12238   boolean inside_drawing_area = !gi->event.off_borders;
12239   boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
12240   int actual_drawing_function;
12241   int button = gi->event.button;
12242   int new_element = BUTTON_ELEMENT(button);
12243   int sx = gi->event.x, sy = gi->event.y;
12244   int min_sx = 0, min_sy = 0;
12245   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
12246   int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
12247   int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
12248   int sx2 = gi->event.mx / mini_item_xsize;
12249   int sy2 = gi->event.my / mini_item_ysize;
12250   int dx = sx2 % 2;
12251   int dy = sy2 % 2;
12252   int lx = 0, ly = 0;
12253   int min_lx = 0, min_ly = 0;
12254   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12255   int x, y;
12256
12257   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
12258   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
12259
12260   /* make sure to stay inside drawing area boundaries */
12261   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12262   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12263
12264   if (draw_level)
12265   {
12266     /* get positions inside level field */
12267     lx = sx + level_xpos;
12268     ly = sy + level_ypos;
12269
12270     if (!IN_LEV_FIELD(lx, ly))
12271       inside_drawing_area = FALSE;
12272
12273     /* make sure to stay inside level field boundaries */
12274     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12275     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12276
12277     /* correct drawing area positions accordingly */
12278     sx = lx - level_xpos;
12279     sy = ly - level_ypos;
12280   }
12281
12282   /* also correct MM wall-sized (double) drawing area positions accordingly */
12283   if (sx2 / 2 < sx || sx2 / 2 > sx)
12284   {
12285     dx = (sx2 / 2 < sx ? 0 : 1);
12286     sx2 = sx * 2 + dx;
12287   }
12288   if (sy2 / 2 < sy || sy2 / 2 > sy)
12289   {
12290     dy = (sy2 / 2 < sy ? 0 : 1);
12291     sy2 = sy * 2 + dy;
12292   }
12293
12294   if (button_release_event)
12295   {
12296     last_sx = -1;
12297     last_sy = -1;
12298     last_sx2 = -1;
12299     last_sy2 = -1;
12300   }
12301   else if (!button_press_event)
12302   {
12303     /* prevent handling events for every pixel position when moving mouse */
12304     if ((sx == last_sx && sy == last_sy &&
12305          !IS_MM_WALL_EDITOR(new_element) && new_element != EL_EMPTY) ||
12306         (sx2 == last_sx2 && sy2 == last_sy2))
12307       return;
12308   }
12309
12310   last_sx = sx;
12311   last_sy = sy;
12312   last_sx2 = sx2;
12313   last_sy2 = sy2;
12314
12315   if (button_press_event)
12316     started_inside_drawing_area = inside_drawing_area;
12317
12318   if (!started_inside_drawing_area)
12319     return;
12320
12321   if (!IS_VALID_BUTTON(button))
12322     return;
12323
12324   if (!button && !button_release_event)
12325     return;
12326
12327   /* handle info callback for each invocation of action callback */
12328   gi->callback_info(gi);
12329
12330   /* automatically switch to 'single item' drawing mode, if needed */
12331   actual_drawing_function =
12332     (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
12333      drawing_function : GADGET_ID_SINGLE_ITEMS);
12334
12335   /* clicking into drawing area with pressed Control key picks element */
12336   if (GetKeyModState() & KMOD_Control)
12337   {
12338     last_drawing_function = drawing_function;
12339     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12340   }
12341
12342   if (GetKeyModState() & KMOD_Shift)
12343   {
12344     if (button_press_event || button_release_event)
12345       ResetIntelliDraw();
12346   }
12347
12348   SetDrawModeHiRes(-1);         /* reset to normal draw mode */
12349
12350   switch (actual_drawing_function)
12351   {
12352     case GADGET_ID_SINGLE_ITEMS:
12353       if (draw_level)
12354       {
12355         if (button_release_event)
12356         {
12357           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12358
12359           if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
12360               !inside_drawing_area)
12361             DeleteBrushFromCursor();
12362         }
12363
12364         if (!button || button_release_event)
12365           break;
12366
12367         if (draw_with_brush)
12368         {
12369           CopyBrushToLevel(sx, sy, button);
12370         }
12371         else
12372         {
12373           SetDrawModeHiRes(new_element);
12374
12375           if (new_element == EL_PLAYER_1)
12376           {
12377             /* remove player at old position */
12378             for (y = 0; y < lev_fieldy; y++)
12379               for (x = 0; x < lev_fieldx; x++)
12380                 if (Feld[x][y] == EL_PLAYER_1)
12381                   SetElement(x, y, EL_EMPTY);
12382           }
12383
12384           SetElementButton(lx, ly, dx, dy, new_element, button);
12385         }
12386       }
12387       else if (!button_release_event)
12388       {
12389         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
12390
12391         if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
12392           DrawMiniGraphicExt(drawto,
12393                              gi->x + sx * MINI_TILEX,
12394                              gi->y + sy * MINI_TILEY,
12395                              el2edimg(new_element));
12396         else
12397           DrawFixedGraphicExt(drawto,
12398                               gi->x + sx * TILEX,
12399                               gi->y + sy * TILEY,
12400                               el2edimg(new_element), 0);
12401
12402         if (id == GADGET_ID_CUSTOM_GRAPHIC)
12403           new_element = GFX_ELEMENT(new_element);
12404
12405         drawingarea_info[type_id].value[pos] = new_element;
12406
12407         CopyElementPropertiesToGame(properties_element);
12408
12409         if (id == GADGET_ID_CUSTOM_GRAPHIC)
12410         {
12411           UpdateCustomElementGraphicGadgets();
12412
12413           FrameCounter = 0;     /* restart animation frame counter */
12414         }
12415       }
12416       break;
12417
12418     case GADGET_ID_CONNECTED_ITEMS:
12419       {
12420         static int last_sx = -1;
12421         static int last_sy = -1;
12422
12423         if (button_release_event)
12424           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12425
12426         if (button)
12427         {
12428           SetDrawModeHiRes(new_element);
12429
12430           if (getDrawModeHiRes())
12431           {
12432             sx = sx2;
12433             sy = sy2;
12434           }
12435
12436           if (!button_press_event)
12437             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
12438
12439           last_sx = sx;
12440           last_sy = sy;
12441         }
12442       }
12443       break;
12444
12445     case GADGET_ID_LINE:
12446     case GADGET_ID_ARC:
12447     case GADGET_ID_RECTANGLE:
12448     case GADGET_ID_FILLED_BOX:
12449       SetDrawModeHiRes(new_element);
12450
12451       if (getDrawModeHiRes())
12452       {
12453         sx = sx2;
12454         sy = sy2;
12455       }
12456       /* FALLTHROUGH */
12457     case GADGET_ID_GRAB_BRUSH:
12458     case GADGET_ID_TEXT:
12459       {
12460         static int last_sx = -1;
12461         static int last_sy = -1;
12462         static int start_sx = -1;
12463         static int start_sy = -1;
12464         void (*draw_func)(int, int, int, int, int, boolean);
12465
12466         if (drawing_function == GADGET_ID_LINE)
12467           draw_func = DrawLine;
12468         else if (drawing_function == GADGET_ID_ARC)
12469           draw_func = DrawArc;
12470         else if (drawing_function == GADGET_ID_RECTANGLE)
12471           draw_func = DrawBox;
12472         else if (drawing_function == GADGET_ID_FILLED_BOX)
12473           draw_func = DrawFilledBox;
12474         else if (drawing_function == GADGET_ID_GRAB_BRUSH)
12475           draw_func = SelectArea;
12476         else /* (drawing_function == GADGET_ID_TEXT) */
12477           draw_func = SetTextCursor;
12478
12479         if (button_press_event)
12480         {
12481           draw_func(sx, sy, sx, sy, new_element, FALSE);
12482           start_sx = last_sx = sx;
12483           start_sy = last_sy = sy;
12484
12485           if (drawing_function == GADGET_ID_TEXT)
12486             DrawLevelText(0, 0, 0, TEXT_END);
12487         }
12488         else if (button_release_event)
12489         {
12490           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
12491           if (drawing_function == GADGET_ID_GRAB_BRUSH)
12492           {
12493             CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
12494             CopyBrushToCursor(sx, sy);
12495             ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
12496                           MB_LEFTBUTTON);
12497             draw_with_brush = TRUE;
12498           }
12499           else if (drawing_function == GADGET_ID_TEXT)
12500             DrawLevelText(sx, sy, 0, TEXT_INIT);
12501           else
12502             CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12503         }
12504         else if (last_sx != sx || last_sy != sy)
12505         {
12506           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
12507           if (IS_MM_WALL_EDITOR(new_element))   /* clear wall background */
12508             draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
12509           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
12510           last_sx = sx;
12511           last_sy = sy;
12512         }
12513       }
12514       break;
12515
12516     case GADGET_ID_FLOOD_FILL:
12517       if (button_press_event && Feld[lx][ly] != new_element)
12518       {
12519         if (IS_MM_WALL_EDITOR(new_element))
12520           FloodFillWall_MM(sx2, sy2, new_element);
12521         else
12522           FloodFill(lx, ly, new_element);
12523
12524         DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
12525         CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
12526       }
12527       break;
12528
12529     case GADGET_ID_PICK_ELEMENT:
12530       if (button_release_event)
12531         ClickOnGadget(level_editor_gadget[last_drawing_function],
12532                       MB_LEFTBUTTON);
12533       else if (draw_level)
12534         PickDrawingElement(button, Feld[lx][ly]);
12535       else
12536       {
12537         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
12538
12539         PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
12540       }
12541
12542     default:
12543       break;
12544   }
12545
12546   /* do not mark level as modified for certain non-level-changing gadgets */
12547   if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
12548        type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
12549       actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
12550       actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12551     return;
12552
12553   level.changed = TRUE;
12554 }
12555
12556 static void HandleCounterButtons(struct GadgetInfo *gi)
12557 {
12558   int gadget_id = gi->custom_id;
12559   int counter_id = gi->custom_type_id;
12560   int button = gi->event.button;
12561   int *counter_value = counterbutton_info[counter_id].value;
12562   int step = BUTTON_STEPSIZE(button) *
12563     (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
12564
12565   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
12566   {
12567     boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
12568     boolean released = (gi->event.type == GD_EVENT_RELEASED);
12569     boolean level_changed = LevelChanged();
12570
12571     if ((level_changed && pressed) || (!level_changed && released))
12572       return;
12573
12574     if (level_changed && !Request("Level has changed! Discard changes?",
12575                                   REQ_ASK))
12576     {
12577       if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
12578         ModifyEditorCounterValue(counter_id, *counter_value);
12579
12580       return;
12581     }
12582   }
12583
12584   if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
12585     *counter_value = gi->textinput.number_value;
12586   else
12587     ModifyEditorCounterValue(counter_id, *counter_value + step);
12588
12589   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
12590   {
12591     int last_game_engine_type = level.game_engine_type;
12592
12593     LoadLevel(level_nr);
12594     LoadScore(level_nr);
12595
12596     SaveLevelSetup_SeriesInfo();
12597
12598     TapeErase();
12599
12600     ResetUndoBuffer();
12601     DrawEditModeWindow();
12602
12603     if (level.game_engine_type != last_game_engine_type)
12604     {
12605       /* update element selection list */
12606       ReinitializeElementList();
12607       ModifyEditorElementList();
12608     }
12609
12610     return;
12611   }
12612
12613   switch (counter_id)
12614   {
12615     case ED_COUNTER_ID_YAMYAM_CONTENT:
12616       DrawYamYamContentAreas();
12617       break;
12618
12619     case ED_COUNTER_ID_BALL_CONTENT:
12620       DrawMagicBallContentAreas();
12621       break;
12622
12623     case ED_COUNTER_ID_ANDROID_CONTENT:
12624       DrawAndroidElementArea(properties_element);
12625       break;
12626
12627     case ED_COUNTER_ID_GROUP_CONTENT:
12628       DrawGroupElementArea(properties_element);
12629       CopyGroupElementPropertiesToGame(properties_element);
12630       break;
12631
12632     case ED_COUNTER_ID_INVENTORY_SIZE:
12633       DrawPlayerInitialInventoryArea(properties_element);
12634       break;
12635
12636     case ED_COUNTER_ID_ENVELOPE_XSIZE:
12637     case ED_COUNTER_ID_ENVELOPE_YSIZE:
12638       DrawEnvelopeTextArea(-1);
12639       break;
12640
12641     case ED_COUNTER_ID_LEVEL_XSIZE:
12642     case ED_COUNTER_ID_LEVEL_YSIZE:
12643       lev_fieldx = level.fieldx;
12644       lev_fieldy = level.fieldy;
12645
12646       /* check if resizing of level results in change of border border */
12647       SetBorderElement();
12648
12649       break;
12650
12651     default:
12652       break;
12653   }
12654
12655   if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
12656        counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
12657       (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
12658        counter_id <= ED_COUNTER_ID_CHANGE_LAST))
12659     CopyElementPropertiesToGame(properties_element);
12660
12661   /* do not mark level as modified for certain non-level-changing gadgets */
12662   if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
12663        counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
12664       (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
12665        counter_id <= ED_COUNTER_ID_EDITOR_LAST))
12666     return;
12667
12668   level.changed = TRUE;
12669 }
12670
12671 static void HandleTextInputGadgets(struct GadgetInfo *gi)
12672 {
12673   int type_id = gi->custom_type_id;
12674
12675   strcpy(textinput_info[type_id].value, gi->textinput.value);
12676
12677   if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
12678   {
12679     CopyElementPropertiesToGame(properties_element);
12680
12681     ModifyEditorElementList();  /* update changed button info text */
12682   }
12683
12684   /* do not mark level as modified for certain non-level-changing gadgets */
12685   if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
12686       type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
12687     return;
12688
12689   level.changed = TRUE;
12690 }
12691
12692 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
12693 {
12694   int type_id = gi->custom_type_id;
12695
12696   strncpy(textarea_info[type_id].value, gi->textarea.value,
12697           MAX_ENVELOPE_TEXT_LEN);
12698   textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
12699
12700   level.changed = TRUE;
12701 }
12702
12703 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
12704 {
12705   int type_id = gi->custom_type_id;
12706   int value_old = *selectbox_info[type_id].value;
12707   int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
12708
12709   *selectbox_info[type_id].value = value_new;
12710
12711   if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
12712   {
12713     DrawLevelInfoWindow();
12714   }
12715   else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
12716   {
12717     element_info[properties_element].current_change_page = gi->selectbox.index;
12718
12719     DrawPropertiesWindow();
12720   }
12721   else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
12722             type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
12723            (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
12724             type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
12725            (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
12726   {
12727     if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
12728     {
12729       /* when changing action type, also check action mode and action arg */
12730       if (value_old != value_new)
12731         setSelectboxSpecialActionVariablesIfNeeded();
12732
12733       DrawPropertiesChange();
12734     }
12735
12736     CopyElementPropertiesToGame(properties_element);
12737   }
12738   else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
12739   {
12740     /* update element selection list */
12741     ReinitializeElementList();
12742     ModifyEditorElementList();
12743   }
12744
12745   /* do not mark level as modified for certain non-level-changing gadgets */
12746   if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
12747       type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
12748     return;
12749
12750   level.changed = TRUE;
12751 }
12752
12753 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
12754 {
12755   int type_id = gi->custom_type_id;
12756   int i;
12757
12758   if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
12759       type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
12760   {
12761     edit_mode_levelinfo = gi->custom_type_id;
12762
12763     DrawLevelInfoWindow();
12764   }
12765   else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
12766            type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
12767   {
12768     edit_mode_properties = gi->custom_type_id;
12769
12770     DrawPropertiesWindow();
12771   }
12772   else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
12773            type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
12774   {
12775     boolean new_template = !fileExists(getLocalLevelTemplateFilename());
12776
12777     /* backup original "level.field" (needed to track playfield changes) */
12778     CopyPlayfield(level.field, FieldBackup);
12779
12780     /* "SaveLevelTemplate()" uses "level.field", so copy editor playfield */
12781     CopyPlayfield(Feld, level.field);
12782
12783     if (new_template ||
12784         Request("Save this template and kill the old?", REQ_ASK))
12785       SaveLevelTemplate();
12786
12787     if (new_template)
12788       Request("Template saved!", REQ_CONFIRM);
12789
12790     /* restore original "level.field" (needed to track playfield changes) */
12791     CopyPlayfield(FieldBackup, level.field);
12792   }
12793   else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
12794   {
12795     char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
12796
12797     if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
12798         leveldir_current->readonly)
12799     {
12800       Request("This level set is read only!", REQ_CONFIRM);
12801
12802       return;
12803     }
12804
12805     if (strEqual(levelset_name, ""))
12806     {
12807       Request("Please enter level set title!", REQ_CONFIRM);
12808
12809       return;
12810     }
12811
12812     if (strEqual(levelset_author, ""))
12813     {
12814       Request("Please enter level set author!", REQ_CONFIRM);
12815
12816       return;
12817     }
12818
12819     if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
12820     {
12821       if (UpdateUserLevelSet(levelset_subdir,
12822                              levelset_name,
12823                              levelset_author,
12824                              levelset_num_levels))
12825       {
12826         Request("Level set updated!", REQ_CONFIRM);
12827       }
12828       else
12829       {
12830         Request("Updating level set failed!", REQ_CONFIRM);
12831       }
12832     }
12833     else
12834     {
12835       if (CreateUserLevelSet(levelset_subdir,
12836                              levelset_name,
12837                              levelset_author,
12838                              levelset_num_levels))
12839       {
12840         Request("New level set created!", REQ_CONFIRM);
12841
12842         AddUserLevelSetToLevelInfo(levelset_subdir);
12843         ChangeEditorToLevelSet(levelset_subdir);
12844       }
12845       else
12846       {
12847         Request("Creating new level set failed!", REQ_CONFIRM);
12848       }
12849     }
12850   }
12851   else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
12852            custom_element.num_change_pages < MAX_CHANGE_PAGES)
12853   {
12854     struct ElementInfo *ei = &element_info[properties_element];
12855
12856     /* when modifying custom element, ask for copying level template */
12857     if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
12858       return;
12859
12860     setElementChangePages(ei, ei->num_change_pages + 1);
12861
12862     /* set new change page to be new current change page */
12863     ei->current_change_page = ei->num_change_pages - 1;
12864     ei->change = &ei->change_page[ei->current_change_page];
12865
12866     setElementChangeInfoToDefaults(ei->change);
12867
12868     DrawPropertiesWindow();
12869
12870     level.changed = TRUE;
12871   }
12872   else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
12873            custom_element.num_change_pages > MIN_CHANGE_PAGES)
12874   {
12875     struct ElementInfo *ei = &element_info[properties_element];
12876
12877     /* when modifying custom element, ask for copying level template */
12878     if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
12879       return;
12880
12881     /* copy all change pages after change page to be deleted */
12882     for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
12883       ei->change_page[i] = ei->change_page[i + 1];
12884
12885     setElementChangePages(ei, ei->num_change_pages - 1);
12886
12887     DrawPropertiesWindow();
12888
12889     level.changed = TRUE;
12890   }
12891 }
12892
12893 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
12894 {
12895   int type_id = gi->custom_type_id;
12896
12897   if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
12898       type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
12899   {
12900     struct ElementInfo *ei = &element_info[properties_element];
12901     int step = BUTTON_STEPSIZE(gi->event.button);
12902
12903     step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
12904     ei->current_change_page += step;
12905
12906     if (ei->current_change_page < 0)
12907       ei->current_change_page = 0;
12908     else if (ei->current_change_page >= ei->num_change_pages)
12909       ei->current_change_page = ei->num_change_pages - 1;
12910
12911     DrawPropertiesWindow();
12912   }
12913   else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
12914            type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
12915   {
12916     struct ElementInfo *ei = &element_info[properties_element];
12917     int current_change_page = ei->current_change_page;
12918
12919     if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
12920     {
12921       element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
12922         ei->change_page[current_change_page];
12923     }
12924     else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
12925     {
12926       /* when modifying custom element, ask for copying level template */
12927       if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
12928         return;
12929
12930       ei->change_page[current_change_page] =
12931         element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
12932
12933       level.changed = TRUE;
12934     }
12935
12936     DrawPropertiesWindow();
12937   }
12938 }
12939
12940 static void HandleRadiobuttons(struct GadgetInfo *gi)
12941 {
12942   int type_id = gi->custom_type_id;
12943
12944   *radiobutton_info[type_id].value =
12945     radiobutton_info[type_id].checked_value;
12946
12947   /* do not mark level as modified for certain non-level-changing gadgets */
12948   if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
12949       type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
12950     return;
12951
12952   level.changed = TRUE;
12953 }
12954
12955 static void HandleCheckbuttons(struct GadgetInfo *gi)
12956 {
12957   int type_id = gi->custom_type_id;
12958
12959   *checkbutton_info[type_id].value ^= TRUE;
12960
12961   if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
12962       type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
12963       type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
12964       (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
12965          type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
12966         (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
12967          type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
12968        type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
12969   {
12970     CopyElementPropertiesToGame(properties_element);
12971   }
12972
12973   if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
12974   {
12975     UpdateCustomElementGraphicGadgets();
12976   }
12977   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
12978            type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
12979   {
12980     boolean template_related_changes_found = FALSE;
12981     int i;
12982
12983     /* check if any custom or group elements have been changed */
12984     for (i = 0; i < NUM_FILE_ELEMENTS; i++)
12985       if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
12986           element_info[i].modified_settings)
12987         template_related_changes_found = TRUE;
12988
12989     if (level.use_custom_template &&
12990         !fileExists(getGlobalLevelTemplateFilename()))
12991     {
12992       Request("No level template found!", REQ_CONFIRM);
12993
12994       level.use_custom_template = FALSE;
12995
12996       ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
12997
12998       return;
12999     }
13000
13001     if (level.use_custom_template &&
13002         template_related_changes_found &&
13003         !Request("Discard changes and use level template?", REQ_ASK))
13004     {
13005       level.use_custom_template = FALSE;
13006
13007       ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
13008
13009       return;
13010     }
13011
13012     if (!level.use_custom_template &&
13013         Request("Copy settings from level template?", REQ_ASK))
13014     {
13015       return;
13016     }
13017
13018     LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
13019
13020     DrawEditModeWindow();
13021   }
13022   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
13023   {
13024     if (setup.editor.use_template_for_new_levels &&
13025         !fileExists(getGlobalLevelTemplateFilename()))
13026     {
13027       Request("No level template found!", REQ_CONFIRM);
13028
13029       return;
13030     }
13031
13032     if (setup.editor.use_template_for_new_levels &&
13033         level.changed &&
13034         !Request("Discard level and load template?", REQ_ASK))
13035     {
13036       return;
13037     }
13038
13039     if (!setup.editor.use_template_for_new_levels &&
13040         level.changed &&
13041         !Request("Discard level and use empty level?", REQ_ASK))
13042     {
13043       return;
13044     }
13045
13046     LoadLevel(level_nr);
13047     LoadScore(level_nr);
13048
13049     TapeErase();
13050
13051     ResetUndoBuffer();
13052     DrawEditModeWindow();
13053   }
13054   else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
13055   {
13056     SetAutomaticNumberOfGemsNeeded();
13057   }
13058
13059   /* do not mark level as modified for certain non-level-changing gadgets */
13060   if ((type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
13061        type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST) ||
13062       type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
13063     return;
13064
13065   level.changed = TRUE;
13066 }
13067
13068 static void HandleControlButtons(struct GadgetInfo *gi)
13069 {
13070   static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
13071   static int last_edit_mode = ED_MODE_DRAWING;
13072   static int last_custom_copy_mode = -1;
13073   static int last_button = 0;
13074   int id = gi->custom_id;
13075   int button = gi->event.button;
13076   int step = BUTTON_STEPSIZE(button);
13077   int new_element = BUTTON_ELEMENT(button);
13078   int last_properties_element = properties_element;
13079   int x, y;
13080
13081   if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
13082     DrawLevelText(0, 0, 0, TEXT_END);
13083
13084   if (id < ED_NUM_CTRL1_BUTTONS &&
13085       id != GADGET_ID_SINGLE_ITEMS &&
13086       id != GADGET_ID_PICK_ELEMENT &&
13087       edit_mode != ED_MODE_DRAWING &&
13088       drawing_function != GADGET_ID_PICK_ELEMENT &&
13089       !(GetKeyModState() & KMOD_Control))
13090     ChangeEditModeWindow(ED_MODE_DRAWING);
13091
13092   /* element copy mode active, but no element button pressed => deactivate */
13093   if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
13094     last_custom_copy_mode = -1;
13095
13096   /* when showing palette on element buttons, change element of button used */
13097   if (editor.palette.show_on_element_buttons &&
13098       id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
13099   {
13100     last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
13101
13102     id = GADGET_ID_PALETTE;
13103   }
13104
13105   switch (id)
13106   {
13107     case GADGET_ID_SCROLL_LEFT:
13108       if (level_xpos >= 0)
13109       {
13110         if (lev_fieldx < ed_fieldx - 2)
13111           break;
13112
13113         level_xpos -= step;
13114         if (level_xpos < -1)
13115           level_xpos = -1;
13116         if (button == 1)
13117           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
13118         else
13119           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13120
13121         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13122                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13123       }
13124       break;
13125
13126     case GADGET_ID_SCROLL_RIGHT:
13127       if (level_xpos <= lev_fieldx - ed_fieldx)
13128       {
13129         if (lev_fieldx < ed_fieldx - 2)
13130           break;
13131
13132         level_xpos += step;
13133         if (level_xpos > lev_fieldx - ed_fieldx + 1)
13134           level_xpos = lev_fieldx - ed_fieldx + 1;
13135         if (button == 1)
13136           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
13137         else
13138           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13139
13140         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
13141                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
13142       }
13143       break;
13144
13145     case GADGET_ID_SCROLL_UP:
13146       if (level_ypos >= 0)
13147       {
13148         if (lev_fieldy < ed_fieldy - 2)
13149           break;
13150
13151         level_ypos -= step;
13152         if (level_ypos < -1)
13153           level_ypos = -1;
13154         if (button == 1)
13155           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
13156         else
13157           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13158
13159         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13160                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13161       }
13162       break;
13163
13164     case GADGET_ID_SCROLL_DOWN:
13165       if (level_ypos <= lev_fieldy - ed_fieldy)
13166       {
13167         if (lev_fieldy < ed_fieldy - 2)
13168           break;
13169
13170         level_ypos += step;
13171         if (level_ypos > lev_fieldy - ed_fieldy + 1)
13172           level_ypos = lev_fieldy - ed_fieldy + 1;
13173         if (button == 1)
13174           ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
13175         else
13176           DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13177
13178         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
13179                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
13180       }
13181       break;
13182
13183     case GADGET_ID_SCROLL_HORIZONTAL:
13184       level_xpos = gi->event.item_position - 1;
13185
13186       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13187       BackToFront();
13188
13189       break;
13190
13191     case GADGET_ID_SCROLL_VERTICAL:
13192       level_ypos = gi->event.item_position - 1;
13193
13194       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13195       BackToFront();
13196
13197       break;
13198
13199     case GADGET_ID_SCROLL_LIST_UP:
13200     case GADGET_ID_SCROLL_LIST_DOWN:
13201     case GADGET_ID_SCROLL_LIST_VERTICAL:
13202       if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
13203         element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
13204       else
13205       {
13206         step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
13207         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13208
13209         if (element_shift < 0)
13210           element_shift = 0;
13211         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13212           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13213
13214         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13215                      GDI_SCROLLBAR_ITEM_POSITION,
13216                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13217       }
13218
13219       ModifyEditorElementList();
13220
13221       break;
13222
13223     case GADGET_ID_PROPERTIES:
13224       // always switch off element properties when they are already displayed
13225       last_properties_element = new_element;
13226     case GADGET_ID_ELEMENT_LEFT:
13227     case GADGET_ID_ELEMENT_MIDDLE:
13228     case GADGET_ID_ELEMENT_RIGHT:
13229       properties_element = (id == GADGET_ID_ELEMENT_LEFT   ? new_element1 :
13230                             id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
13231                             id == GADGET_ID_ELEMENT_RIGHT  ? new_element3 :
13232                             new_element);
13233
13234       if (edit_mode != ED_MODE_PROPERTIES)
13235       {
13236         last_edit_mode = edit_mode;
13237
13238         ChangeEditModeWindow(ED_MODE_PROPERTIES);
13239
13240         last_level_drawing_function = drawing_function;
13241         ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
13242                       MB_LEFTBUTTON);
13243       }
13244       else if (properties_element != last_properties_element)
13245       {
13246         DrawEditModeWindow();
13247       }
13248       else
13249       {
13250         ChangeEditModeWindow(last_edit_mode);
13251
13252         ClickOnGadget(level_editor_gadget[last_level_drawing_function],
13253                       MB_LEFTBUTTON);
13254       }
13255       break;
13256
13257     case GADGET_ID_PALETTE:
13258       if (edit_mode != ED_MODE_PALETTE)
13259       {
13260         last_edit_mode = edit_mode;
13261
13262         ChangeEditModeWindow(ED_MODE_PALETTE);
13263       }
13264       else
13265       {
13266         ChangeEditModeWindow(last_edit_mode);
13267       }
13268       break;
13269
13270     case GADGET_ID_WRAP_LEFT:
13271       WrapLevel(-step, 0);
13272       break;
13273
13274     case GADGET_ID_WRAP_RIGHT:
13275       WrapLevel(step, 0);
13276       break;
13277
13278     case GADGET_ID_WRAP_UP:
13279       WrapLevel(0, -step);
13280       break;
13281
13282     case GADGET_ID_WRAP_DOWN:
13283       WrapLevel(0, step);
13284       break;
13285
13286     case GADGET_ID_SINGLE_ITEMS:
13287     case GADGET_ID_CONNECTED_ITEMS:
13288     case GADGET_ID_LINE:
13289     case GADGET_ID_ARC:
13290     case GADGET_ID_TEXT:
13291     case GADGET_ID_RECTANGLE:
13292     case GADGET_ID_FILLED_BOX:
13293     case GADGET_ID_FLOOD_FILL:
13294     case GADGET_ID_GRAB_BRUSH:
13295     case GADGET_ID_PICK_ELEMENT:
13296       if (drawing_function != GADGET_ID_PICK_ELEMENT)
13297         last_drawing_function = drawing_function;
13298       drawing_function = id;
13299       draw_with_brush = FALSE;
13300       break;
13301
13302     case GADGET_ID_RANDOM_PLACEMENT:
13303       RandomPlacement(new_element);
13304       break;
13305
13306     case GADGET_ID_ZOOM:
13307       // zoom level editor tile size in or out (or reset to default size)
13308       ed_tilesize = (button == 1 ? ed_tilesize * 2 :
13309                      button == 2 ? ed_tilesize_default :
13310                      button == 3 ? ed_tilesize / 2 : ed_tilesize);
13311
13312       // limit zoom level by upper and lower bound
13313       ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
13314
13315       InitZoomLevelSettings(ed_tilesize);
13316
13317       if (edit_mode == ED_MODE_DRAWING)
13318       {
13319         DrawDrawingWindow();
13320
13321         /* redraw zoom gadget info text */
13322         PrintEditorGadgetInfoText(level_editor_gadget[id]);
13323       }
13324
13325       /* save current editor zoom tilesize */
13326       SaveSetup_AutoSetup();
13327
13328       break;
13329
13330     case GADGET_ID_CUSTOM_COPY_FROM:
13331     case GADGET_ID_CUSTOM_COPY_TO:
13332     case GADGET_ID_CUSTOM_EXCHANGE:
13333       last_custom_copy_mode = id;
13334       last_drawing_function = drawing_function;
13335       break;
13336
13337     case GADGET_ID_CUSTOM_COPY:
13338       CopyCustomElement(properties_element, -1, id);
13339       break;
13340
13341     case GADGET_ID_CUSTOM_PASTE:
13342       CopyCustomElement(-1, properties_element, id);
13343       break;
13344
13345     case GADGET_ID_UNDO:
13346       if (button == 1 && GetKeyModState() & (KMOD_Shift|KMOD_Control))
13347         button = 3;
13348
13349       if (button == 1 && undo_buffer_steps == 0)
13350       {
13351         Request("Undo buffer empty!", REQ_CONFIRM);
13352
13353         break;
13354       }
13355       else if (button == 2)
13356       {
13357         break;
13358       }
13359       else if (button == 3 && redo_buffer_steps == 0)
13360       {
13361         Request("Redo buffer empty!", REQ_CONFIRM);
13362
13363         break;
13364       }
13365
13366       if (edit_mode != ED_MODE_DRAWING)
13367         ChangeEditModeWindow(ED_MODE_DRAWING);
13368
13369       if (button == 1)
13370       {
13371         /* undo */
13372
13373         undo_buffer_position =
13374           (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
13375
13376         undo_buffer_steps--;
13377         redo_buffer_steps++;
13378       }
13379       else
13380       {
13381         /* redo */
13382
13383         undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
13384
13385         undo_buffer_steps++;
13386         redo_buffer_steps--;
13387       }
13388
13389       for (x = 0; x < lev_fieldx; x++)
13390         for (y = 0; y < lev_fieldy; y++)
13391           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
13392
13393       /* check if undo operation forces change of border style */
13394       CheckLevelBorderElement(FALSE);
13395
13396       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13397
13398       break;
13399
13400     case GADGET_ID_INFO:
13401       if (edit_mode != ED_MODE_INFO)
13402       {
13403         last_edit_mode = edit_mode;
13404
13405         ChangeEditModeWindow(ED_MODE_INFO);
13406       }
13407       else
13408       {
13409         ChangeEditModeWindow(last_edit_mode);
13410       }
13411       break;
13412
13413     case GADGET_ID_CLEAR:
13414       if (edit_mode != ED_MODE_DRAWING)
13415         ChangeEditModeWindow(ED_MODE_DRAWING);
13416
13417       for (x = 0; x < MAX_LEV_FIELDX; x++)
13418         for (y = 0; y < MAX_LEV_FIELDY; y++)
13419           Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
13420
13421       CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
13422
13423       DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
13424       break;
13425
13426     case GADGET_ID_SAVE:
13427     {
13428       /* saving read-only levels into personal level set modifies global vars
13429          "leveldir_current" and "level_nr"; restore them after saving level */
13430       LevelDirTree *leveldir_former = leveldir_current;
13431       int level_nr_former = level_nr;
13432       char *level_filename;
13433       boolean new_level;
13434
13435       if (leveldir_current->readonly &&
13436           !PrepareSavingIntoPersonalLevelSet())
13437         break;
13438
13439       level_filename = getDefaultLevelFilename(level_nr);
13440       new_level = !fileExists(level_filename);
13441
13442       if (new_level ||
13443           Request("Save this level and kill the old?", REQ_ASK))
13444       {
13445         if (leveldir_former->readonly)
13446           ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
13447
13448         SetAutomaticNumberOfGemsNeeded();
13449
13450         CopyPlayfield(Feld, level.field);
13451         SaveLevel(level_nr);
13452
13453         level.changed = FALSE;
13454
13455         if (new_level)
13456         {
13457           char level_saved_msg[64];
13458
13459           if (leveldir_former->readonly)
13460             sprintf(level_saved_msg,
13461                     "Level saved as level %d into personal level set!",
13462                     level_nr);
13463           else
13464             strcpy(level_saved_msg, "Level saved!");
13465
13466           Request(level_saved_msg, REQ_CONFIRM);
13467         }
13468       }
13469
13470       /* "cd" back to copied-from levelset (in case of saved read-only level) */
13471       leveldir_current = leveldir_former;
13472       level_nr = level_nr_former;
13473
13474       break;
13475     }
13476
13477     case GADGET_ID_TEST:
13478       if (LevelChanged())
13479         level.game_version = GAME_VERSION_ACTUAL;
13480
13481       CopyPlayfield(level.field, FieldBackup);
13482       CopyPlayfield(Feld, level.field);
13483
13484       CopyNativeLevel_RND_to_Native(&level);
13485
13486       UnmapLevelEditorGadgets();
13487       UndrawSpecialEditorDoor();
13488
13489       CloseDoor(DOOR_CLOSE_ALL);
13490
13491       /* needed before playing if editor playfield area has different size */
13492       ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
13493
13494       // redraw_mask = REDRAW_ALL;
13495
13496       level_editor_test_game = TRUE;
13497
13498       StartGameActions(FALSE, setup.autorecord, level.random_seed);
13499
13500       break;
13501
13502     case GADGET_ID_EXIT:
13503       RequestExitLevelEditor(TRUE, FALSE);  /* if level has changed, ask user */
13504       break;
13505
13506     default:
13507       if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
13508           id <= GADGET_ID_ELEMENTLIST_LAST)
13509       {
13510         int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
13511         int new_element = editor_elements[element_position + element_shift];
13512
13513         if (IS_EDITOR_CASCADE(new_element))
13514         {
13515           int i;
13516
13517           for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
13518           {
13519             int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
13520             boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
13521
13522             if (*cascade_element == new_element)
13523             {
13524               *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
13525               *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
13526
13527               /* update element selection list */
13528               ReinitializeElementList();
13529               ModifyEditorElementList();
13530
13531               /* update cascading gadget info text */
13532               PrintEditorGadgetInfoText(level_editor_gadget[id]);
13533
13534               /* save current editor cascading state */
13535               SaveSetup_EditorCascade();
13536
13537               break;
13538             }
13539           }
13540
13541           break;
13542         }
13543
13544         if (last_custom_copy_mode != -1)
13545         {
13546           if (CopyCustomElement(properties_element, new_element,
13547                                 last_custom_copy_mode))
13548           {
13549             ClickOnGadget(level_editor_gadget[last_drawing_function],
13550                           MB_LEFTBUTTON);
13551
13552             last_custom_copy_mode = -1;
13553           }
13554
13555           break;
13556         }
13557
13558         /* change element of button used to show palette */
13559         if (editor.palette.show_on_element_buttons)
13560           button = last_button;
13561
13562         PickDrawingElement(button, new_element);
13563
13564         if (!stick_element_properties_window &&
13565             drawing_function != GADGET_ID_PICK_ELEMENT &&
13566             !(GetKeyModState() & KMOD_Control))
13567         {
13568           properties_element = new_element;
13569           if (edit_mode == ED_MODE_PROPERTIES)
13570             DrawPropertiesWindow();
13571         }
13572
13573         if (drawing_function == GADGET_ID_PICK_ELEMENT)
13574           ClickOnGadget(level_editor_gadget[last_drawing_function],
13575                         MB_LEFTBUTTON);
13576
13577         if (!use_permanent_palette)
13578           ChangeEditModeWindow(last_edit_mode);
13579       }
13580 #ifdef DEBUG
13581       else if (gi->event.type == GD_EVENT_PRESSED)
13582         printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
13583       else if (gi->event.type == GD_EVENT_RELEASED)
13584         printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
13585       else if (gi->event.type == GD_EVENT_MOVING)
13586         printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
13587       else
13588         printf("default: HandleControlButtons: ? (id == %d)\n", id);
13589 #endif
13590       break;
13591   }
13592 }
13593
13594 void HandleLevelEditorKeyInput(Key key)
13595 {
13596   char letter = getCharFromKey(key);
13597   int button = MB_LEFTBUTTON;
13598
13599   if (drawing_function == GADGET_ID_TEXT &&
13600       DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
13601   {
13602     if (letter)
13603       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
13604     else if (key == KSYM_Delete || key == KSYM_BackSpace)
13605       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
13606     else if (key == KSYM_Return)
13607       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
13608     else if (key == KSYM_Escape)
13609       DrawLevelText(0, 0, 0, TEXT_END);
13610   }
13611   else if (button_status == MB_RELEASED)
13612   {
13613     int id = GADGET_ID_NONE;
13614     int new_element_shift = element_shift;
13615     int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
13616     int i;
13617
13618     switch (key)
13619     {
13620       case KSYM_Left:
13621         id = GADGET_ID_SCROLL_LEFT;
13622         break;
13623       case KSYM_Right:
13624         id = GADGET_ID_SCROLL_RIGHT;
13625         break;
13626       case KSYM_Up:
13627         id = GADGET_ID_SCROLL_UP;
13628         break;
13629       case KSYM_Down:
13630         id = GADGET_ID_SCROLL_DOWN;
13631         break;
13632
13633       case KSYM_Page_Up:
13634       case KSYM_Page_Down:
13635         step *= (key == KSYM_Page_Up ? -1 : +1);
13636         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
13637
13638         if (element_shift < 0)
13639           element_shift = 0;
13640         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13641           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13642
13643         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13644                      GDI_SCROLLBAR_ITEM_POSITION,
13645                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13646
13647         ModifyEditorElementList();
13648
13649         break;
13650
13651       case KSYM_Home:
13652       case KSYM_End:
13653         element_shift = (key == KSYM_Home ? 0 :
13654                          num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
13655
13656         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13657                      GDI_SCROLLBAR_ITEM_POSITION,
13658                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13659
13660         ModifyEditorElementList();
13661
13662         break;
13663
13664       case KSYM_Insert:
13665       case KSYM_Delete:
13666
13667         /* this is needed to prevent interference with running "True X-Mouse" */
13668         if (GetKeyModStateFromEvents() & KMOD_Control)
13669           break;
13670
13671         /* check for last or next editor cascade block in element list */
13672         for (i = 0; i < num_editor_elements; i++)
13673         {
13674           if ((key == KSYM_Insert && i == element_shift) ||
13675               (key == KSYM_Delete && new_element_shift > element_shift))
13676             break;
13677
13678           /* jump to next cascade block (or to start of element list) */
13679           if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
13680             new_element_shift = i;
13681         }
13682
13683         if (i < num_editor_elements)
13684           element_shift = new_element_shift;
13685
13686         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
13687           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
13688
13689         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
13690                      GDI_SCROLLBAR_ITEM_POSITION,
13691                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
13692
13693         ModifyEditorElementList();
13694
13695         break;
13696
13697       case KSYM_Escape:
13698         if (edit_mode == ED_MODE_DRAWING)
13699         {
13700           RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
13701         }
13702         else if (edit_mode == ED_MODE_INFO)
13703         {
13704           HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
13705         }
13706         else if (edit_mode == ED_MODE_PROPERTIES)
13707         {
13708           HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
13709         }
13710         else if (edit_mode == ED_MODE_PALETTE)
13711         {
13712           HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
13713         }
13714         else            /* should never happen */
13715         {
13716           ChangeEditModeWindow(ED_MODE_DRAWING);
13717         }
13718
13719         break;
13720
13721       default:
13722         break;
13723     }
13724
13725     if (id != GADGET_ID_NONE)
13726       ClickOnGadget(level_editor_gadget[id], button);
13727     else if (letter == '1' || letter == '?')
13728       ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
13729     else if (letter == '2')
13730       ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
13731     else if (letter == '3')
13732       ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
13733     else if (letter == '.')
13734       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
13735     else if (letter == 'U')
13736       ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
13737     else if (letter == '-' || key == KSYM_KP_Subtract)
13738       ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
13739     else if (letter == '0' || key == KSYM_KP_0)
13740       ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
13741     else if (letter == '+' || key == KSYM_KP_Add ||
13742              letter == '=')     // ("Shift-=" is "+" on US keyboards)
13743       ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
13744     else if (key == KSYM_Return ||
13745              key == KSYM_space ||
13746              key == setup.shortcut.toggle_pause)
13747       ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
13748     else
13749       for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
13750         if (letter && letter == controlbutton_info[i].shortcut)
13751           if (!anyTextGadgetActive())
13752             ClickOnGadget(level_editor_gadget[i], button);
13753   }
13754 }
13755
13756 void HandleLevelEditorIdle()
13757 {
13758   int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
13759   int x = editor.settings.element_graphic.x + element_border;
13760   int y = editor.settings.element_graphic.y + element_border;
13761   static unsigned int action_delay = 0;
13762   unsigned int action_delay_value = GameFrameDelay;
13763   int i;
13764
13765   if (edit_mode != ED_MODE_PROPERTIES)
13766     return;
13767
13768   if (!DelayReached(&action_delay, action_delay_value))
13769     return;
13770
13771   for (i = 0; i < ED_NUM_SELECTBOX; i++)
13772   {
13773     struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
13774
13775     if (gi->mapped && gi->active && gi->selectbox.open)
13776       return;
13777   }
13778
13779   DrawEditorElementAnimation(SX + x, SY + y);
13780
13781   redraw_mask |= REDRAW_FIELD;
13782
13783   FrameCounter++;       /* increase animation frame counter */
13784 }
13785
13786 static void ClearEditorGadgetInfoText()
13787 {
13788   DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
13789 }
13790
13791 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
13792 {
13793   char infotext[MAX_OUTPUT_LINESIZE + 1];
13794   char shortcut[MAX_OUTPUT_LINESIZE + 1];
13795   int max_infotext_len = getMaxInfoTextLength();
13796
13797   if (gi == NULL || strlen(gi->info_text) == 0)
13798     return;
13799
13800   strncpy(infotext, gi->info_text, max_infotext_len);
13801   infotext[max_infotext_len] = '\0';
13802
13803   if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
13804   {
13805     int key = controlbutton_info[gi->custom_id].shortcut;
13806
13807     if (key)
13808     {
13809       if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
13810         sprintf(shortcut, " ('.' or '%c')", key);
13811       else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
13812         sprintf(shortcut, " ('%c' or 'Ctrl')", key);
13813       else if (gi->custom_id == GADGET_ID_TEST)
13814         sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
13815       else if (gi->custom_id == GADGET_ID_UNDO)
13816         sprintf(shortcut, " ('%c/Shift-U')", key);
13817       else if (gi->custom_id == GADGET_ID_ZOOM)
13818         sprintf(shortcut, " ('%c', '0', '-')", key);
13819       else
13820         sprintf(shortcut, " ('%s%c')",
13821                 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
13822
13823       if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
13824         strcat(infotext, shortcut);
13825     }
13826   }
13827
13828   DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
13829 }
13830
13831 void HandleEditorGadgetInfoText(void *ptr)
13832 {
13833   struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
13834
13835   if (game_status != GAME_MODE_EDITOR)
13836     return;
13837
13838   ClearEditorGadgetInfoText();
13839
13840   if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
13841     return;
13842
13843   /* misuse this function to delete brush cursor, if needed */
13844   if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
13845     DeleteBrushFromCursor();
13846
13847   PrintEditorGadgetInfoText(gi);
13848 }
13849
13850 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
13851 {
13852   static int start_lx, start_ly;
13853   int id = gi->custom_id;
13854   int type_id = gi->custom_type_id;
13855   int sx = gi->event.x;
13856   int sy = gi->event.y;
13857   int lx = sx + level_xpos;
13858   int ly = sy + level_ypos;
13859   int min_sx = 0, min_sy = 0;
13860   int max_sx = gi->drawing.area_xsize - 1;
13861   int max_sy = gi->drawing.area_ysize - 1;
13862   int actual_drawing_function = drawing_function;
13863   int max_infotext_len = getMaxInfoTextLength();
13864   char infotext[MAX_OUTPUT_LINESIZE + 1];
13865   char *text;
13866
13867   infotext[0] = '\0';           /* start with empty info text */
13868
13869   /* pressed Control key: simulate picking element */
13870   if (GetKeyModState() & KMOD_Control)
13871     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
13872
13873   ClearEditorGadgetInfoText();
13874
13875   if (gi->event.type == GD_EVENT_INFO_LEAVING)
13876     return;
13877
13878   /* make sure to stay inside drawing area boundaries */
13879   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
13880   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
13881
13882   if (id == GADGET_ID_DRAWING_LEVEL)
13883   {
13884     if (button_status)
13885     {
13886       int min_lx = 0, min_ly = 0;
13887       int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
13888
13889       /* get positions inside level field */
13890       lx = sx + level_xpos;
13891       ly = sy + level_ypos;
13892
13893       /* make sure to stay inside level field boundaries */
13894       lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
13895       ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
13896
13897       /* correct drawing area positions accordingly */
13898       sx = lx - level_xpos;
13899       sy = ly - level_ypos;
13900     }
13901
13902     if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
13903     {
13904       if (button_status)        /* if (gi->state == GD_BUTTON_PRESSED) */
13905       {
13906         if (gi->event.type == GD_EVENT_PRESSED)
13907         {
13908           start_lx = lx;
13909           start_ly = ly;
13910         }
13911
13912         switch (actual_drawing_function)
13913         {
13914           case GADGET_ID_SINGLE_ITEMS:
13915             text = "Drawing single items";
13916             break;
13917           case GADGET_ID_CONNECTED_ITEMS:
13918             text = "Drawing connected items";
13919             break;
13920           case GADGET_ID_LINE:
13921             text = "Drawing line";
13922             break;
13923           case GADGET_ID_ARC:
13924             text = "Drawing arc";
13925             break;
13926           case GADGET_ID_TEXT:
13927             text = "Setting text cursor";
13928             break;
13929           case GADGET_ID_RECTANGLE:
13930             text = "Drawing rectangle";
13931             break;
13932           case GADGET_ID_FILLED_BOX:
13933             text = "Drawing filled box";
13934             break;
13935           case GADGET_ID_FLOOD_FILL:
13936             text = "Flood fill";
13937             break;
13938           case GADGET_ID_GRAB_BRUSH:
13939             text = "Grabbing brush";
13940             break;
13941           case GADGET_ID_PICK_ELEMENT:
13942             text = "Picking element";
13943             break;
13944
13945           default:
13946             text = "Drawing position";
13947             break;
13948         }
13949
13950         if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13951           sprintf(infotext, "%s: %d, %d", text, lx, ly);
13952         else
13953           sprintf(infotext, "%s: %d, %d", text,
13954                   ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
13955       }
13956       else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13957         strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
13958       else
13959         sprintf(infotext, "Level position: %d, %d", lx, ly);
13960     }
13961
13962     /* misuse this function to draw brush cursor, if needed */
13963     if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
13964     {
13965       if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
13966         CopyBrushToCursor(sx, sy);
13967       else
13968         DeleteBrushFromCursor();
13969     }
13970   }
13971   else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
13972   {
13973     int pos = sx * drawingarea_info[type_id].area_ysize + sy;
13974     int element = drawingarea_info[type_id].value[pos];
13975
13976     strncpy(infotext, getElementInfoText(element), max_infotext_len);
13977   }
13978   else
13979   {
13980     if (id == GADGET_ID_CUSTOM_CONTENT)
13981       sprintf(infotext, "custom element content position: %d, %d", sx, sy);
13982     else if (id == GADGET_ID_GROUP_CONTENT)
13983       sprintf(infotext, "group element position: %d", sx + 1);
13984     else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
13985              id <= GADGET_ID_YAMYAM_CONTENT_7)
13986       sprintf(infotext, "content area %d position: %d, %d",
13987               id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
13988     else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
13989              id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
13990       sprintf(infotext, "content area %d position: %d, %d",
13991               id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
13992     else if (id == GADGET_ID_ANDROID_CONTENT)
13993       sprintf(infotext, "android element position: %d", sx + 1);
13994     else if (drawingarea_info[type_id].infotext != NULL)
13995       strcpy(infotext, drawingarea_info[type_id].infotext);
13996   }
13997
13998   infotext[max_infotext_len] = '\0';
13999
14000   if (strlen(infotext) > 0)
14001     DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
14002 }
14003
14004 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
14005                             boolean quick_quit)
14006 {
14007   if (!ask_if_level_has_changed ||
14008       !LevelChanged() ||
14009       Request("Level has changed! Exit without saving?",
14010               REQ_ASK | REQ_STAY_OPEN))
14011   {
14012     struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
14013     struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
14014
14015     /* draw normal door */
14016     UndrawSpecialEditorDoor();
14017
14018     // use door animation if door 1 viewport is unchanged and contains toolbox
14019     if (useEditorDoorAnimation())
14020       CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
14021
14022     // close editor doors if viewport definition is the same as in main menu
14023     if (vp_door_1->x      == DX     &&
14024         vp_door_1->y      == DY     &&
14025         vp_door_1->width  == DXSIZE &&
14026         vp_door_1->height == DYSIZE &&
14027         vp_door_2->x      == VX     &&
14028         vp_door_2->y      == VY     &&
14029         vp_door_2->width  == VXSIZE &&
14030         vp_door_2->height == VYSIZE)
14031       CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
14032     else
14033       SetDoorState(DOOR_CLOSE_2);
14034
14035     BackToFront();
14036
14037     if (quick_quit)
14038       FadeSkipNextFadeIn();
14039
14040     SetGameStatus(GAME_MODE_MAIN);
14041
14042     DrawMainMenu();
14043   }
14044   else
14045   {
14046     if (!global.use_envelope_request)
14047     {
14048       CloseDoor(DOOR_CLOSE_1);
14049       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
14050     }
14051   }
14052 }