added option to 'editor' tab to use level template for new levels
authorHolger Schemel <info@artsoft.org>
Thu, 2 Feb 2017 00:45:20 +0000 (01:45 +0100)
committerHolger Schemel <info@artsoft.org>
Thu, 2 Feb 2017 00:45:20 +0000 (01:45 +0100)
src/editor.c
src/files.c
src/libgame/system.h

index 2798bee..d1e3bad 100644 (file)
 #define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 44)
 #define GADGET_ID_CUSTOM_USE_TEMPLATE_1        (GADGET_ID_CHECKBUTTON_FIRST + 45)
 #define GADGET_ID_CUSTOM_USE_TEMPLATE_2        (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 49)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 50)
-#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 51)
-#define GADGET_ID_CHANGE_HAS_ACTION    (GADGET_ID_CHECKBUTTON_FIRST + 52)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 53)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 54)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 55)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_3        (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 51)
+#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_CHANGE_HAS_ACTION    (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 54)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 55)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 56)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 56)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 57)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 /* values for checkbutton gadgets */
 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED    0
 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2        1
-#define ED_CHECKBUTTON_ID_STICK_ELEMENT                2
-#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS     3
-#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE  4
-#define ED_CHECKBUTTON_ID_USE_SPRING_BUG       5
-#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG     6
-#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT  7
-#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE   8
-#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE   9
-#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN    10
-#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING  11
-#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD     12
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD     13
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD  14
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION   15
-#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION   16
-#define ED_CHECKBUTTON_ID_LAZY_RELOCATION      17
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT    18
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT  19
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT        20
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY      21
-#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY        22
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 23
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   24
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   25
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    26
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP    27
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED    28
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   29
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1        30
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    31
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        32
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE        33
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        34
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        35
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      36
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      37
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     38
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      39
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                40
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   41
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  42
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 43
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        44
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    45
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         46
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 47
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  48
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 49
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   50
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 51
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    52
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION    53
-
-#define ED_NUM_CHECKBUTTONS                    54
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3        2
+#define ED_CHECKBUTTON_ID_STICK_ELEMENT                3
+#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS     4
+#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE  5
+#define ED_CHECKBUTTON_ID_USE_SPRING_BUG       6
+#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG     7
+#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT  8
+#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE   9
+#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE   10
+#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN    11
+#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING  12
+#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD     13
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD     14
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD  15
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION   16
+#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION   17
+#define ED_CHECKBUTTON_ID_LAZY_RELOCATION      18
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT    19
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT  20
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT        21
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY      22
+#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY        23
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 24
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   25
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   26
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    27
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP    28
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED    29
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   30
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1        31
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    32
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        33
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE        34
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        35
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        36
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      37
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      38
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     39
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      40
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                41
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   42
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  43
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 44
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        45
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    46
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         47
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 48
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  49
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 50
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   51
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 52
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    53
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION    54
+
+#define ED_NUM_CHECKBUTTONS                    55
 
 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
-#define ED_CHECKBUTTON_ID_EDITOR_LAST  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
+#define ED_CHECKBUTTON_ID_EDITOR_LAST  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3
 
 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST        ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
@@ -2640,7 +2642,7 @@ static struct
     ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(3),
     GADGET_ID_SAVE_AS_TEMPLATE_2,      GADGET_ID_NONE,
     -1,                                        "Save",
-    "Template to use for new levels:", NULL, "this level as level template",
+    "Template for new levels and CE/GE:", NULL, "this level as level template",
     "Save current settings as new template"
   },
   {
@@ -2825,6 +2827,13 @@ static struct
     NULL,
     "use template for custom elements",        "use template for custom properties"
   },
+  {
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(5),
+    GADGET_ID_CUSTOM_USE_TEMPLATE_3,   GADGET_ID_NONE,
+    &setup.editor.use_template_for_new_levels,
+    NULL,
+    "use template for new levels",     "use template for level properties"
+  },
 
   /* ---------- element settings: configure (various elements) ------------- */
 
@@ -11675,6 +11684,38 @@ static void HandleCheckbuttons(struct GadgetInfo *gi)
 
     DrawEditModeWindow();
   }
+  else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
+  {
+    if (setup.editor.use_template_for_new_levels &&
+       !fileExists(getGlobalLevelTemplateFilename()))
+    {
+      Request("No level template found!", REQ_CONFIRM);
+
+      return;
+    }
+
+    if (setup.editor.use_template_for_new_levels &&
+       level.changed &&
+       !Request("Discard level and load template?", REQ_ASK))
+    {
+      return;
+    }
+
+    if (!setup.editor.use_template_for_new_levels &&
+       level.changed &&
+       !Request("Discard level and use empty level?", REQ_ASK))
+    {
+      return;
+    }
+
+    LoadLevel(level_nr);
+    LoadScore(level_nr);
+
+    TapeErase();
+
+    ResetUndoBuffer();
+    DrawEditModeWindow();
+  }
 
   /* do not mark level as modified for certain non-level-changing gadgets */
   if ((type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
index 4cdb819..4370cba 100644 (file)
@@ -3193,6 +3193,9 @@ static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
 
     Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
 
+    if (!setup.editor.use_template_for_new_levels)
+      return;
+
     /* if level file not found, try to initialize level data from template */
     filename = getGlobalLevelTemplateFilename();
 
@@ -8390,6 +8393,8 @@ static void setSetupInfoToDefaults(struct SetupInfo *si)
 
   si->editor.show_element_token                = FALSE;
 
+  si->editor.use_template_for_new_levels = TRUE;
+
   si->shortcut.save_game       = DEFAULT_KEY_SAVE_GAME;
   si->shortcut.load_game       = DEFAULT_KEY_LOAD_GAME;
   si->shortcut.toggle_pause    = DEFAULT_KEY_TOGGLE_PAUSE;
index 6816b0c..4a54de8 100644 (file)
@@ -983,6 +983,8 @@ struct SetupEditorInfo
   boolean el_by_type;
 
   boolean show_element_token;
+
+  boolean use_template_for_new_levels;
 };
 
 struct SetupEditorCascadeInfo