added variable to store if level uses McDuffin in MM game engine
[rocksndiamonds.git] / src / game_mm / mm_game.c
2023-03-12 Holger Schemeladded variable to store if level uses McDuffin in MM...
2023-02-28 Holger Schemelfixed redrawing element corners left and right from...
2023-02-28 Holger Schemelfixed redrawing redefined graphics for steel or wooden...
2023-02-24 Holger Schemelfixed asking to play again in case of tape replaying...
2023-02-24 Holger Schemelreplaced expressions using preprocessor definitions
2023-02-24 Holger Schemelimproved handling laser on two diagonally adjacent...
2023-02-24 Holger Schemelimproved handling laser on two diagonally adjacent...
2023-02-23 Holger Schemeladded option to explode gray ball instead of melting...
2023-02-23 Holger Schemelchanged code for more generic explosion for MM engine
2023-02-23 Holger Schemeladded resetting animation frame for active game element...
2023-02-23 Holger Schemelrenamed functions
2023-02-23 Holger Schemelrenamed preprocessor constants for wall elements in...
2023-02-23 Holger Schemeladded declaring static functions as static
2023-02-23 Holger Schemelremoved unused code
2023-02-23 Holger Schemelrenamed function for game element in MM engine
2023-02-23 Holger Schemelrenamed preprocessor constant for game element in MM...
2023-02-23 Holger Schemeladded active animation for gray ball in MM engine
2023-02-22 Holger Schemelmoved code to separate function
2023-02-22 Holger Schemelfixed using wall tiles as gray ball content elements...
2023-02-19 Holger Schemelfixed bug that could cause an endless loop (freeze... 4.3.5.1
2023-02-18 Holger Schemeladded initializing gray ball content elements in MM...
2023-02-18 Holger Schemelfixed unneccessarily complex code
2023-02-18 Holger Schemelfixed explosion graphics for bomb and McDuffin for...
2023-02-17 Holger Schemeladded option to rotate newly created gray ball content...
2023-02-17 Holger Schemelfixed drawing laser when opening gray balls in MM engine
2023-02-17 Holger Schemelfixed bug with gray ball creating wrong game elements...
2023-01-29 Holger Schemeladded support for text envelope elements to the MM...
2023-01-28 Holger Schemelfixed overloading laser due to duplicated tiles in...
2023-01-28 Holger Schemelfixed bugs with missing re-initializations of delay...
2023-01-28 Holger Schemelremoved workaround for playing some older tapes for...
2023-01-22 Holger Schemelfixed bug with re-scanning laser when rotating teleport...
2023-01-22 Holger Schemelfixed playing older tapes for MM engine
2023-01-21 Holger Schemelimproved performance of game actions loop in MM engine
2023-01-18 Holger Schemelfixed bug with leaving steel grid after passing it...
2023-01-18 Holger Schemelfixed bug with cutting through laser emitter in special...
2023-01-18 Holger Schemelfixed bug with laser not passing alongside DF steel...
2023-01-17 Holger Schemelfixed using custom laser color defined in DF style...
2023-01-12 Holger Schemeladded not drawing or scanning laser if fuse is off...
2023-01-12 Holger Schemeladded deactivating laser target element when disabling...
2023-01-12 Holger Schemelmoved code to deactivate target element to separate...
2023-01-10 Holger Schemelimproved handling of opening gray ball when turning...
2023-01-08 Holger Schemeladded customizability of gray ball content for MM engine
2023-01-08 Holger Schemeladded active animation for bomb and mine in MM engine
2023-01-05 Holger Schemelimproved MM graphics engine to support custom explosion...
2023-01-05 Holger Schemelremoved unneeded mask element and graphic definitions...
2023-01-04 Holger Schemelchanged MM engine to use explosion phase array from...
2023-01-03 Holger Schemelfixed bugs when re-charging laser with fuel element...
2023-01-02 Holger Schemelfixed bug that prevents playing levels without time...
2023-01-02 Holger Schemelfixed bug with reduced initial time limit in MM engine
2023-01-02 Holger Schemelcleanup of function for fading laser in MM engine
2023-01-02 Holger Schemelmoved code to set laser color to separate function...
2023-01-02 Holger Schemelfixed drawing overloaded laser when rotating McDuffin...
2022-12-29 Holger Schemelfixed bugs with request dialog on game over in MM engine
2022-12-29 Holger Schemeladded skipping certain game actions on game over in...
2022-12-29 Holger Schemelmoved code for fading out laser to separate function...
2022-12-29 Holger Schemelfixed bug with re-scanning laser when rotating teleport...
2022-11-25 Holger Schemeladded drawing sparkles when laser hits mirrors for...
2022-11-02 Holger Schemeladded support for custom graphics for many elements...
2022-10-22 Holger Schemelremoved unused function parameters
2022-10-22 Holger Schemelremoved unused function parameters
2022-07-21 Holger Schemeladded delay counter data type and adjusted related...
2022-06-24 Holger Schemeladded separate game variable to check for time limit...
2021-05-01 Holger Schemelremoved unused code
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-05-19 Holger Schemelwhitespace changes
2019-04-25 Holger Schemeladded handling global animations during delays in Mirro...
2018-12-28 Holger Schemelfixed bug with not updating game panel on maximum overl...
2018-11-17 Holger Schemelremoved some unused stuff from MM engine code
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-04 Holger Schemelremoved unneeded spaces in request texts
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-09-17 Holger Schemelfixed bug with calling function with invalid (although...
2018-03-23 Holger Schemeladded centering levels that are smaller than the playfi...
2018-03-23 Holger Schemeladded asking for restart after game was lost (MM game...
2018-03-23 Holger Schemelfixed saving snapshots (step, move and collect mode...
2018-03-23 Holger Schemeladded single-step mode (well, sort of) to MM game engine
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-03-23 Holger Schemelcompleted touch controls (follow finger) for MM game...
2018-03-23 Holger Schemeladded touch controls (follow finger) for MM game engine...
2018-03-23 Holger Schemelcompleted game engine snapshot values to save/load...
2018-03-23 Holger Schemelfixed stopping game music after running out of time...
2018-03-23 Holger Schemeladded configurable delay times for some MM style elemen...
2018-03-23 Holger Schemelfixed drawing enabled laser when redrawing level playfi...
2018-03-23 Holger Schemelfixed element scores for MM style elements (MM engine)
2018-03-23 Holger Schemelfixed exit not opening for levels without kettles/cells...
2018-03-23 Holger Schemelminor whitespace change
2018-03-23 Holger Schemelchanged level time units from 4-second-intervals to...
2018-03-23 Holger Schemelfixed bug with time countdown not stopping at zero...
2018-03-23 Holger Schemeladded initialization of static game engine variables...
2018-03-23 Holger Schemelfixed bug when rotating beamer using new laser bitmap...
2018-03-23 Holger Schemeladded laser bitmap for black laser beam or headless...
2018-03-23 Holger Schemelremoved code to create pre-calculated element mask...
2018-03-23 Holger Schemelreplaced graphics based element masks with pre-calculat...
2018-03-23 Holger Schemelfixed bug with laser still growing amoeba after it...
2018-03-23 Holger Schemelchanged delays in MM engine from clock delay to determi...
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