fixed bug with re-scanning laser when rotating teleporter in MM engine
authorHolger Schemel <info@artsoft.org>
Wed, 28 Dec 2022 09:21:25 +0000 (10:21 +0100)
committerHolger Schemel <info@artsoft.org>
Thu, 29 Dec 2022 00:25:12 +0000 (01:25 +0100)
src/game_mm/mm_game.c

index 7b8a139b114fe8647bf23c6e37becc1af4c5b9d5..77a5886fc8d06084a779b54353fb441bc8d50a15 100644 (file)
@@ -2950,7 +2950,9 @@ void RotateMirror(int x, int y, int button)
              LX, LY, laser.beamer_edge, laser.beamer[1].num);
 #endif
 
+#if 0
        laser.num_edges--;
+#endif
       }
 
       ScanLaser();