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added key shortcuts to restart and replay/resume (before end) the game
2020-05-19
Holger Schemel
renamed some fields in level structure for EM engine
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2020-05-19
Holger Schemel
added separate initial and runtime level structure...
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2020-05-19
Holger Schemel
completed setting runtime from initial level structure...
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2020-05-19
Holger Schemel
changed setting runtime from initial level structure...
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2020-05-19
Holger Schemel
added using separate level structures (initial and...
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2020-05-19
Holger Schemel
moved initial cave data to level structure for EM engine
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2020-05-19
Holger Schemel
changed order of some level structure values for EM...
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2020-05-19
Holger Schemel
renamed level pointer in level structure for EM engine
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2020-05-19
Holger Schemel
moved initial player position to level structure for...
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2020-05-19
Holger Schemel
removed runtime values from level structure for EM...
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2020-05-19
Holger Schemel
moved setting android clone data back to previous function
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2020-05-19
Holger Schemel
moved change of "grass" to "dirt" for pre-V5 EM levels...
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2020-05-19
Holger Schemel
changed order of cave parameter initializations in...
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2020-05-19
Holger Schemel
added macros to get and put 16 bit big endian values
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2020-05-19
Holger Schemel
changed some numbers from hexadecimal to decimal
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2020-05-19
Holger Schemel
moved setting android clone data to different function
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2020-05-19
Holger Schemel
moved function to different source file
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2020-05-19
Holger Schemel
moved cave handling code for EM engine to new source...
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2020-05-19
Holger Schemel
added missing handling of bumper element in EM engine
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
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2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
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2020-05-19
Holger Schemel
added using some more game element tables in EM engine
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2020-05-19
Holger Schemel
moved game element tables to game logic source file
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2020-05-19
Holger Schemel
renamed functions
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2020-05-19
Holger Schemel
removed unused declarations
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2020-05-19
Holger Schemel
moved global variables for graphic info to graphics...
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2020-05-19
Holger Schemel
cleanup of EM engine initialization
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2020-05-19
Holger Schemel
removed unused graphics initializations from EM engine
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2020-05-19
Holger Schemel
removed unused bitmaps from EM engine
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2020-05-19
Holger Schemel
removed test/debug code for EM graphics engine
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
removed pre-processor directive for newly added EM...
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2020-05-19
Holger Schemel
fixed handling of fake acid for EM engine
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2020-05-19
Holger Schemel
added fast player relocation for level wrap-around...
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2020-05-19
Holger Schemel
changed function from public to static
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2020-05-19
Holger Schemel
removed unused function
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2020-05-19
Holger Schemel
removed needless delay when relocating the player
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2020-05-19
Holger Schemel
added support for EM wrap-around levels also to level...
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2020-05-19
Holger Schemel
added support for wrap-around levels in EM engine
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2020-05-19
Holger Schemel
added limiting amoeba handling in EM engine to the...
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2020-05-19
Holger Schemel
fixed using cave buffer offsets in EM engine graphics
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2020-05-19
Holger Schemel
added using cave buffer offsets in EM level conversion...
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2020-05-19
Holger Schemel
added cave buffer offsets to level structure in EM...
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2020-05-19
Holger Schemel
split function
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2020-05-19
Holger Schemel
increased cave buffer offset (and adjusted graphics...
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2020-05-19
Holger Schemel
changed storing native EM cave without internal border...
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2020-05-19
Holger Schemel
added separate playfield and buffer sizes for EM engine...
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2020-05-19
Holger Schemel
cleanup of EM engine cave size definition names
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2020-05-19
Holger Schemel
moved cave arrays and pointers for EM engine to level...
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2020-05-19
Holger Schemel
whitespace changes
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2020-05-19
Holger Schemel
added using cave pointers to handle game logic in EM...
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2020-05-19
Holger Schemel
changed order of cave tile changes in EM engine
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2020-05-19
Holger Schemel
moved code for explosions in EM engine to separate...
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2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
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2020-05-19
Holger Schemel
moved some switch statements in EM engine to separate...
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2020-05-19
Holger Schemel
moved game logic for EM engine to single source file
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2020-05-19
Holger Schemel
changed order of functions in EM engine source file
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2020-05-19
Holger Schemel
moved switch statement for handling EM engine tiles...
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2020-05-19
Holger Schemel
swapped x and y dimensions in EM engine cave arrays
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2020-05-19
Holger Schemel
improved readability of some condition checks in EM...
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2020-05-19
Holger Schemel
improved readability of random number macro in EM engine
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2020-05-19
Holger Schemel
fixed some pre-processor defines in EM engine source...
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2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
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2020-05-19
Holger Schemel
changed code formatting in EM engine source file
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2020-05-19
Holger Schemel
changed order of functions in EM engine source file
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2020-05-19
Holger Schemel
moved element handling code for EM engine to separate...
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2020-05-19
Holger Schemel
added "pause" element to game elements in EM engine
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2020-05-19
Holger Schemel
changed order of game elements in EM engine (no functional...
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2020-05-19
Holger Schemel
removed options to prevent initial rolling objects...
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2020-05-19
Holger Schemel
minor code formatting changes
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2020-05-19
Holger Schemel
whitespace changes
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2020-05-19
Holger Schemel
updated various names of EM engine specific definitions
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2020-05-19
Holger Schemel
moved EM engine specific definitions to separate include...
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2020-05-19
Holger Schemel
cleanup of unused EM engine source files and declarations
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2020-05-19
Holger Schemel
improved readability of tape test summary
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2020-05-19
Holger Schemel
fixed potential crash bug if personal user level set...
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2020-05-19
Holger Schemel
renamed duplicate definition of global variable
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2020-05-19
Holger Schemel
removed duplicate definition of global variable
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2020-05-19
Holger Schemel
removed declarations for unused objects
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2020-05-19
Holger Schemel
version number set to 4.1.4.2
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2020-05-19
Holger Schemel
cleanup of unused MM engine declarations
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2020-05-19
Holger Schemel
cleanup of unused SP engine declarations
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2020-05-19
Holger Schemel
added workaround for a bug in SDL 2.0.12 which prevents...
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2020-01-16
Holger Schemel
version number set to 4.1.4.1
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2020-01-14
Holger Schemel
fixed bug in editor with GEs using graphic of other...
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2020-01-03
Holger Schemel
version number set to 4.1.4.0
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2020-01-03
Holger Schemel
changed Android project to API level 23 to support...
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2020-01-03
Holger Schemel
fixed crash bug in Android project when rotating device
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2020-01-03
Holger Schemel
changed Android project to API level 17 to support...
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2020-01-03
Holger Schemel
added Android project files
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2019-12-27
Holger Schemel
fixed bug in editor with CEs using graphic of other...
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2019-12-10
Holger Schemel
improved error messages when IMG_Load() fails loading...
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2019-10-02
Holger Schemel
added showing overlay touch buttons only if touch screen...
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2019-09-19
Holger Schemel
added overlay touch buttons for virtual buttons configuration
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2019-09-19
Holger Schemel
added overlay touch buttons for in-game "stop" and...
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2019-09-19
Holger Schemel
added overlay touch buttons for door request dialog
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2019-09-19
Holger Schemel
added code for overlay touch buttons (currently not...
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2019-09-18
Holger Schemel
improved highlighting currently configured virtual...
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2019-09-18
Holger Schemel
fixed updating multiple pause button gadgets when toggling...
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