added separate initial and runtime level structure definitions for EM engine
authorHolger Schemel <info@artsoft.org>
Thu, 13 Feb 2020 17:22:08 +0000 (18:22 +0100)
committerHolger Schemel <info@artsoft.org>
Tue, 19 May 2020 16:19:56 +0000 (18:19 +0200)
commit56be9668e4ff713c8fff9b105f0913dd4d373cb1
treece6fd5b07f24cbd6a572c4188f997d287f0cc19b
parent786af77160f348a927c0bd40f6ebf55d2e773727
added separate initial and runtime level structure definitions for EM engine
src/files.c
src/game_em/cave.h [new file with mode: 0644]
src/game_em/emerald.h
src/game_em/export.h
src/game_em/input.c
src/game_em/main_em.h
src/tools.c