cleanup of unused EM engine source files and declarations
authorHolger Schemel <info@artsoft.org>
Sat, 11 Jan 2020 01:22:29 +0000 (02:22 +0100)
committerHolger Schemel <info@artsoft.org>
Tue, 19 May 2020 16:12:55 +0000 (18:12 +0200)
12 files changed:
src/Android.mk
src/game_em/Makefile
src/game_em/global.h
src/game_em/init.c
src/game_em/input.c
src/game_em/main.c [deleted file]
src/game_em/main_em.h
src/game_em/sample.h [deleted file]
src/game_em/sound.c [deleted file]
src/game_em/tab_generate.c
src/game_em/tile.h [deleted file]
src/game_em/ulaw_generate.c [deleted file]

index 82c0af3fdb9321d70d5accac3693be8196d0187e..1726f8de80e697f5ee3d81c70bb02d850a7a0f61 100644 (file)
@@ -56,13 +56,10 @@ LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
        game_em/graphics.c              \
        game_em/init.c                  \
        game_em/input.c                 \
-       game_em/main.c                  \
-       game_em/sound.c                 \
        game_em/synchro_1.c             \
        game_em/synchro_2.c             \
        game_em/synchro_3.c             \
        game_em/tab_generate.c          \
-       game_em/ulaw_generate.c         \
        game_sp/init.c                  \
        game_sp/file.c                  \
        game_sp/main.c                  \
index bab28b8a7a825972a06e61ba7c9a5663e4a6f667..f12c982489c55f4bded8c11210500f3658b09859 100644 (file)
@@ -21,26 +21,20 @@ SRCS =      cave.c          \
        graphics.c      \
        init.c          \
        input.c         \
-       main.c          \
-       sound.c         \
        synchro_1.c     \
        synchro_2.c     \
        synchro_3.c     \
-       tab_generate.c  \
-       ulaw_generate.c
+       tab_generate.c
 
 OBJS = cave.o          \
        convert.o       \
        graphics.o      \
        init.o          \
        input.o         \
-       main.o          \
-       sound.o         \
        synchro_1.o     \
        synchro_2.o     \
        synchro_3.o     \
-       tab_generate.o  \
-       ulaw_generate.o
+       tab_generate.o
 
 GAME_EM = game_em.a
 
index 89c6804278e9bc3a3c156c4e768d739ea9a2ccf3..28e185f357ea54c6b232d290eec1f7e8e7909eac 100644 (file)
@@ -3,40 +3,20 @@
 
 #include "main_em.h"
 
-#define EM_GFX_DIR     "graphics.EM"
-#define EM_SND_DIR     "sounds.EM"
-#define EM_LVL_DIR     "levels.EM"
-
-/* arbitrary maximum length of filenames (cos i am lazy) */
-#define MAXNAME 1024
-
-extern int debug;
-extern char *progname;
-extern char *arg_basedir;
-
 extern int frame;
 
-extern short ulaw_to_linear[256];
-extern unsigned char linear_to_ulaw[65536];
-
 /* all global function prototypes */
 
 int open_all(void);
 void close_all(void);
 
 void readjoy(byte, struct PLAYER *);
-void input_eventloop(void);
 
 void game_initscreen(void);
+void game_init_vars(void);
 
 void play_sound(int, int, int);
-void sound_play(void);
-
-int cave_convert(char *);
-
-void game_init_vars(void);
-void game_play_init(int, char *);
-void game_loop(byte);
+void play_element_sound(int, int, int, int);
 
 void synchro_1(void);
 void synchro_2(void);
@@ -46,10 +26,4 @@ int  cleanup_em_level(unsigned char *, int, char *);
 void convert_em_level(unsigned char *, int);
 void prepare_em_level(void);
 
-int sound_thread(void);
-int read_sample(char *, short **, int *);
-
-void read_cave_list(void);
-void free_cave_list(void);
-
 #endif
index 5f8ea9188b1913b3c26ea04a50cf47488855a2c6..9937110a8a80808cda87047659324bca926ee5cb 100644 (file)
@@ -13,17 +13,9 @@ Bitmap *sprBitmap;
 
 Bitmap *screenBitmap;
 
-char play[SAMPLE_MAX];
-int play_x[SAMPLE_MAX];
-int play_y[SAMPLE_MAX];
-int play_element[SAMPLE_MAX];
-
 struct GlobalInfo_EM global_em_info;
 struct GameInfo_EM game_em;
 
-char *progname;
-char *arg_basedir;
-
 int open_all(void)
 {
   Bitmap *emc_bitmaps[2];
@@ -48,8 +40,6 @@ void em_open_all(void)
   /* pre-calculate some data */
   tab_generate();
 
-  progname = "emerald mine";
-
   if (open_all() != 0)
     Error(ERR_EXIT, "em_open_all(): open_all() failed");
 
@@ -78,10 +68,6 @@ void play_sound(int x, int y, int sample)
   play_element_sound(x, y, sample, -1);
 }
 
-void sound_play(void)
-{
-}
-
 unsigned int InitEngineRandom_EM(int seed)
 {
   if (seed == NEW_RANDOMIZE)
index 1e641bcf921c80fee97102f815731f2d9853e6f4..9bafe55b6e5d0a6a9ec31ad50d36e739e98d7918 100644 (file)
@@ -94,7 +94,6 @@ void GameActions_EM(byte action[MAX_PLAYERS], boolean warp_mode)
   if (frame == 6)
   {
     synchro_3();
-    sound_play();
 
     UpdateGameDoorValues_EM();
   }
diff --git a/src/game_em/main.c b/src/game_em/main.c
deleted file mode 100644 (file)
index 85f92c9..0000000
+++ /dev/null
@@ -1,8 +0,0 @@
-/* Emerald Mine
- * 
- * David Tritscher
- * 
- * v0.0 2000-01-06T06:43:39Z
- *
- * set everything up and close everything down
- */
index 4b77e9356b336dffca35d03838a15be9e14c8eae..cde3df154a0696d710bc4533d6f0ca1b555f1e22 100644 (file)
@@ -20,7 +20,6 @@
 // ============================================================================
 
 #include "global.h"
-#include "sample.h"
 
 
 // ----------------------------------------------------------------------------
diff --git a/src/game_em/sample.h b/src/game_em/sample.h
deleted file mode 100644 (file)
index f6b9cb9..0000000
+++ /dev/null
@@ -1,17 +0,0 @@
-#ifndef SAMPLE_H
-#define SAMPLE_H
-
-#include "main_em.h"
-
-
-void play_sound(int, int, int);
-void play_element_sound(int, int, int, int);
-
-extern char play[SAMPLE_MAX];
-extern int sound_pipe[2];
-extern short *sound_data[SAMPLE_MAX];
-extern int sound_length[SAMPLE_MAX];
-
-#define MIXER_MAX 4    /* maximum number of samples we can play at once */
-
-#endif /* SAMPLE_H */
diff --git a/src/game_em/sound.c b/src/game_em/sound.c
deleted file mode 100644 (file)
index 174d623..0000000
+++ /dev/null
@@ -1,6 +0,0 @@
-/* 2000-08-10T17:39:15Z
- *
- * handle sounds in emerald mine
- */
-
-#include "main_em.h"
index 7fe7bc242ec6a98a4f983d29ce12a6c830bccfd3..f109fa878a2b3562f72afd7dc451420ea2f89bc9 100644 (file)
@@ -2,7 +2,7 @@
  *
  * construct some tables to be included directly in emerald mine source.
  * i made this because dynamically building the tables every time sucks and i
- * need to be able to easily modify tile.h.
+ * need to be able to easily modify tile definitions.
  *
  * this is key data which almost everything depends on.
  *
diff --git a/src/game_em/tile.h b/src/game_em/tile.h
deleted file mode 100644 (file)
index 6b6dc3e..0000000
+++ /dev/null
@@ -1,454 +0,0 @@
-#ifndef TILE_H
-#define TILE_H
-
-#include "main_em.h"
-
-#ifdef EM_ENGINE_BAD_ROLL
-#define BAD_ROLL
-#endif
-
-#ifdef EM_ENGINE_BAD_SPRING
-#define BAD_SPRING
-#endif
-
-
-#if 0
-
-/* 2000-07-30T11:06:03Z
- */
-
-/* define these for backwards compatibility */
-#define BAD_ROLL
-#define BAD_SPRING
-
-enum
-{
-  Xblank = 0, /* still */
-  Yacid_splash_eB, /* hmm */
-  Yacid_splash_wB, /* hmm */
-
-#ifdef BAD_ROLL
-  Xstone_force_e, /* only use these in eater */
-  Xstone_force_w,
-  Xnut_force_e,
-  Xnut_force_w,
-  Xspring_force_e,
-  Xspring_force_w,
-  Xemerald_force_e,
-  Xemerald_force_w,
-  Xdiamond_force_e,
-  Xdiamond_force_w,
-  Xbomb_force_e,
-  Xbomb_force_w,
-#endif
-
-  Xstone,
-  Xstone_pause,
-  Xstone_fall,
-  Ystone_s,
-  Ystone_sB,
-  Ystone_e,
-  Ystone_eB,
-  Ystone_w,
-  Ystone_wB,
-  Xnut,
-  Xnut_pause,
-  Xnut_fall,
-  Ynut_s,
-  Ynut_sB,
-  Ynut_e,
-  Ynut_eB,
-  Ynut_w,
-  Ynut_wB,
-  Xbug_n,
-  Xbug_e,
-  Xbug_s,
-  Xbug_w,
-  Xbug_gon,
-  Xbug_goe,
-  Xbug_gos,
-  Xbug_gow,
-  Ybug_n,
-  Ybug_nB,
-  Ybug_e,
-  Ybug_eB,
-  Ybug_s,
-  Ybug_sB,
-  Ybug_w,
-  Ybug_wB,
-  Ybug_w_n,
-  Ybug_n_e,
-  Ybug_e_s,
-  Ybug_s_w,
-  Ybug_e_n,
-  Ybug_s_e,
-  Ybug_w_s,
-  Ybug_n_w,
-  Ybug_stone,
-  Ybug_spring,
-  Xtank_n,
-  Xtank_e,
-  Xtank_s,
-  Xtank_w,
-  Xtank_gon,
-  Xtank_goe,
-  Xtank_gos,
-  Xtank_gow,
-  Ytank_n,
-  Ytank_nB,
-  Ytank_e,
-  Ytank_eB,
-  Ytank_s,
-  Ytank_sB,
-  Ytank_w,
-  Ytank_wB,
-  Ytank_w_n,
-  Ytank_n_e,
-  Ytank_e_s,
-  Ytank_s_w,
-  Ytank_e_n,
-  Ytank_s_e,
-  Ytank_w_s,
-  Ytank_n_w,
-  Ytank_stone,
-  Ytank_spring,
-  Xandroid,
-  Xandroid_1_n,
-  Xandroid_2_n,
-  Xandroid_1_e,
-  Xandroid_2_e,
-  Xandroid_1_w,
-  Xandroid_2_w,
-  Xandroid_1_s,
-  Xandroid_2_s,
-  Yandroid_n,
-  Yandroid_nB,
-  Yandroid_ne,
-  Yandroid_neB,
-  Yandroid_e,
-  Yandroid_eB,
-  Yandroid_se,
-  Yandroid_seB,
-  Yandroid_s,
-  Yandroid_sB,
-  Yandroid_sw,
-  Yandroid_swB,
-  Yandroid_w,
-  Yandroid_wB,
-  Yandroid_nw,
-  Yandroid_nwB,
-  Xspring,
-  Xspring_pause,
-  Xspring_e,
-  Xspring_w,
-  Xspring_fall,
-  Yspring_s,
-  Yspring_sB,
-  Yspring_e,
-  Yspring_eB,
-  Yspring_w,
-  Yspring_wB,
-  Yspring_kill_e,
-  Yspring_kill_eB,
-  Yspring_kill_w,
-  Yspring_kill_wB,
-  Xeater_n,
-  Xeater_e,
-  Xeater_w,
-  Xeater_s,
-  Yeater_n,
-  Yeater_nB,
-  Yeater_e,
-  Yeater_eB,
-  Yeater_s,
-  Yeater_sB,
-  Yeater_w,
-  Yeater_wB,
-  Yeater_stone,
-  Yeater_spring,
-  Xalien,
-  Xalien_pause,
-  Yalien_n,
-  Yalien_nB,
-  Yalien_e,
-  Yalien_eB,
-  Yalien_s,
-  Yalien_sB,
-  Yalien_w,
-  Yalien_wB,
-  Yalien_stone,
-  Yalien_spring,
-  Xemerald,
-  Xemerald_pause,
-  Xemerald_fall,
-  Xemerald_shine,
-  Yemerald_s,
-  Yemerald_sB,
-  Yemerald_e,
-  Yemerald_eB,
-  Yemerald_w,
-  Yemerald_wB,
-  Yemerald_eat,
-  Yemerald_stone,
-  Xdiamond,
-  Xdiamond_pause,
-  Xdiamond_fall,
-  Xdiamond_shine,
-  Ydiamond_s,
-  Ydiamond_sB,
-  Ydiamond_e,
-  Ydiamond_eB,
-  Ydiamond_w,
-  Ydiamond_wB,
-  Ydiamond_eat,
-  Ydiamond_stone,
-  Xdrip_fall,
-  Xdrip_stretch,
-  Xdrip_stretchB,
-  Xdrip_eat,
-  Ydrip_s1,
-  Ydrip_s1B,
-  Ydrip_s2,
-  Ydrip_s2B,
-  Xbomb,
-  Xbomb_pause,
-  Xbomb_fall,
-  Ybomb_s,
-  Ybomb_sB,
-  Ybomb_e,
-  Ybomb_eB,
-  Ybomb_w,
-  Ybomb_wB,
-  Ybomb_eat,
-  Xballoon,
-  Yballoon_n,
-  Yballoon_nB,
-  Yballoon_e,
-  Yballoon_eB,
-  Yballoon_s,
-  Yballoon_sB,
-  Yballoon_w,
-  Yballoon_wB,
-  Xgrass,
-  Ygrass_nB,
-  Ygrass_eB,
-  Ygrass_sB,
-  Ygrass_wB,
-  Xdirt,
-  Ydirt_nB,
-  Ydirt_eB,
-  Ydirt_sB,
-  Ydirt_wB,
-  Xacid_ne,
-  Xacid_se,
-  Xacid_s,
-  Xacid_sw,
-  Xacid_nw,
-  Xacid_1,
-  Xacid_2,
-  Xacid_3,
-  Xacid_4,
-  Xacid_5,
-  Xacid_6,
-  Xacid_7,
-  Xacid_8,
-  Xball_1,
-  Xball_1B,
-  Xball_2,
-  Xball_2B,
-  Yball_eat,
-  Xgrow_ns,
-  Ygrow_ns_eat,
-  Xgrow_ew,
-  Ygrow_ew_eat,
-  Xwonderwall,
-  XwonderwallB,
-  Xamoeba_1,
-  Xamoeba_2,
-  Xamoeba_3,
-  Xamoeba_4,
-  Xamoeba_5,
-  Xamoeba_6,
-  Xamoeba_7,
-  Xamoeba_8,
-  Xdoor_1,
-  Xdoor_2,
-  Xdoor_3,
-  Xdoor_4,
-  Xdoor_5,
-  Xdoor_6,
-  Xdoor_7,
-  Xdoor_8,
-  Xkey_1,
-  Xkey_2,
-  Xkey_3,
-  Xkey_4,
-  Xkey_5,
-  Xkey_6,
-  Xkey_7,
-  Xkey_8,
-  Xwind_n,
-  Xwind_e,
-  Xwind_s,
-  Xwind_w,
-  Xwind_nesw,
-  Xwind_stop,
-  Xexit,
-  Xexit_1,
-  Xexit_2,
-  Xexit_3,
-  Xdynamite,
-  Ydynamite_eat,
-  Xdynamite_1,
-  Xdynamite_2,
-  Xdynamite_3,
-  Xdynamite_4,
-  Xbumper,
-  XbumperB,
-  Xwheel,
-  XwheelB,
-  Xswitch,
-  XswitchB,
-  Xsand,
-  Xsand_stone,
-  Xsand_stonein_1,
-  Xsand_stonein_2,
-  Xsand_stonein_3,
-  Xsand_stonein_4,
-  Xsand_stonesand_1,
-  Xsand_stonesand_2,
-  Xsand_stonesand_3,
-  Xsand_stonesand_4,
-  Xsand_stoneout_1,
-  Xsand_stoneout_2,
-  Xsand_sandstone_1,
-  Xsand_sandstone_2,
-  Xsand_sandstone_3,
-  Xsand_sandstone_4,
-  Xplant,
-  Yplant,
-  Xlenses,
-  Xmagnify,
-  Xdripper,
-  XdripperB,
-  Xfake_blank,
-  Xfake_blankB,
-  Xfake_grass,
-  Xfake_grassB,
-  Xfake_door_1,
-  Xfake_door_2,
-  Xfake_door_3,
-  Xfake_door_4,
-  Xfake_door_5,
-  Xfake_door_6,
-  Xfake_door_7,
-  Xfake_door_8,
-  Xsteel_1,
-  Xsteel_2,
-  Xsteel_3,
-  Xsteel_4,
-  Xwall_1,
-  Xwall_2,
-  Xwall_3,
-  Xwall_4,
-  Xround_wall_1,
-  Xround_wall_2,
-  Xround_wall_3,
-  Xround_wall_4,
-  Xdecor_1,
-  Xdecor_2,
-  Xdecor_3,
-  Xdecor_4,
-  Xdecor_5,
-  Xdecor_6,
-  Xdecor_7,
-  Xdecor_8,
-  Xdecor_9,
-  Xdecor_10,
-  Xdecor_11,
-  Xdecor_12,
-  Xalpha_0,
-  Xalpha_1,
-  Xalpha_2,
-  Xalpha_3,
-  Xalpha_4,
-  Xalpha_5,
-  Xalpha_6,
-  Xalpha_7,
-  Xalpha_8,
-  Xalpha_9,
-  Xalpha_excla,
-  Xalpha_quote,
-  Xalpha_comma,
-  Xalpha_minus,
-  Xalpha_perio,
-  Xalpha_colon,
-  Xalpha_quest,
-  Xalpha_a,
-  Xalpha_b,
-  Xalpha_c,
-  Xalpha_d,
-  Xalpha_e,
-  Xalpha_f,
-  Xalpha_g,
-  Xalpha_h,
-  Xalpha_i,
-  Xalpha_j,
-  Xalpha_k,
-  Xalpha_l,
-  Xalpha_m,
-  Xalpha_n,
-  Xalpha_o,
-  Xalpha_p,
-  Xalpha_q,
-  Xalpha_r,
-  Xalpha_s,
-  Xalpha_t,
-  Xalpha_u,
-  Xalpha_v,
-  Xalpha_w,
-  Xalpha_x,
-  Xalpha_y,
-  Xalpha_z,
-  Xalpha_arrow_e,
-  Xalpha_arrow_w,
-  Xalpha_copyr,
-
-  Xboom_bug, /* passed from explode to synchro (linked explosion); transition to explode_normal */
-  Xboom_bomb, /* passed from explode to synchro (linked explosion); transition to explode_normal */
-  Xboom_android, /* passed from explode to synchro; transition to boom_2 */
-  Xboom_1, /* passed from explode to synchro; transition to boom_2 */
-  Xboom_2, /* transition to boom[] */
-
-  Znormal, /* no picture */ /* this tile is passed from synchro to explode, only in next[] */
-  Zdynamite, /* no picture */ /* this tile is passed from synchro to explode, only in next[] */
-  Zplayer, /* no picture */ /* special code to indicate player */
-  ZBORDER, /* no picture */ /* special code to indicate border */
-
-  TILE_MAX
-};
-
-enum
-{
-  SPR_still = 0,
-  SPR_walk  = 1,
-  SPR_push  = 5,
-  SPR_spray = 9,
-
-  SPR_MAX   = 13
-};
-
-#endif
-
-extern unsigned char tab_blank[TILE_MAX];
-extern unsigned char tab_acid[TILE_MAX];
-extern unsigned char tab_amoeba[TILE_MAX];
-extern unsigned char tab_android_move[TILE_MAX];
-extern unsigned short tab_explode_normal[TILE_MAX];
-extern unsigned short tab_explode_dynamite[TILE_MAX];
-
-extern unsigned short map_obj[8][TILE_MAX];
-extern unsigned short map_spr[2][8][SPR_MAX];
-extern unsigned short map_ttl[128];
-
-#endif
diff --git a/src/game_em/ulaw_generate.c b/src/game_em/ulaw_generate.c
deleted file mode 100644 (file)
index 64488f6..0000000
+++ /dev/null
@@ -1,7 +0,0 @@
-/* 2000-08-10T04:29:10Z
- *
- * generate ulaw<->linear conversion tables to be included
- * directly in emerald mine source
- */
-
-#include "main_em.h"