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added disabling overlay touch buttons when showing envelope
[rocksndiamonds.git]
/
src
/
tools.c
2020-10-04
Holger Schemel
added disabling overlay touch buttons when showing...
4.2.0.3
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2020-10-04
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removed unnecessary screen redraws when waiting for...
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2020-10-04
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added waiting for press/release events when waiting...
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2020-10-04
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added always clearing player action when waiting for...
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2020-10-04
Holger Schemel
added clearing player action for non-game finger releas...
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2020-10-01
Holger Schemel
fixed potential crash bug when loading custom artwork
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2020-09-29
Holger Schemel
fixed single-step mode for wrap-around levels in EM...
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2020-09-18
Holger Schemel
changed fatal error handling to use new error functions
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2020-09-16
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changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed printing game tile information to console and...
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
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changed warnings and debug output to use new generic...
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2020-09-11
Holger Schemel
renamed playfield variable
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2020-09-05
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changed function logic for changing fullscreen/scaling...
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2020-09-05
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split function to toggle fullscreen and change window...
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2020-09-05
Holger Schemel
improved function to toggle fullscreen or change window...
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2020-09-05
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added re-creating renderer and textures when changing...
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2020-09-03
Holger Schemel
minor whitespace change
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2020-09-03
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changed "http" to "https" in URLs
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2020-08-23
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fixed element mapping for amoeba drop for use with...
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2020-08-23
Holger Schemel
fixed support for initially moving spring in EM game...
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2020-08-21
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added support for initially moving spring to R'n'D...
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2020-05-28
Holger Schemel
added correcting playfield scroll position for EM engine
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2020-05-28
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moved functions for correcting playfield buffer positio...
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2020-05-28
Holger Schemel
removed checks for (unused) border element for EM engine
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2020-05-19
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fixed drawing old screens for one video frame when...
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2020-05-19
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fixed drawing global animations when switching screens...
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2020-05-19
Holger Schemel
added option to swap game elements in EM caves using...
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2020-05-19
Holger Schemel
fixed frame counter for EM engine for single step mode...
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2020-05-19
Holger Schemel
fixed bug with playing EM level with inactive player
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2020-05-19
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fixed incorrectly using steelwall border for non-R...
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2020-05-19
Holger Schemel
improved error handling code when mapping EM engine...
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2020-05-19
Holger Schemel
renamed constant
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2020-05-19
Holger Schemel
added using separate constants for tiles in EM engine...
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
changed frame counter for EM engine counting upward...
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2020-05-19
Holger Schemel
changed handling of chain explosions in EM engine
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
added internal explosion objects in EM engine
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2020-05-19
Holger Schemel
added separate initial and runtime level structure...
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2020-05-19
Holger Schemel
renamed level pointer in level structure for EM engine
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
removed test/debug code for EM graphics engine
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
removed unused function
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2020-05-19
Holger Schemel
added "pause" element to game elements in EM engine
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2020-05-19
Holger Schemel
changed order of game elements in EM engine (no functio...
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2020-05-19
Holger Schemel
removed options to prevent initial rolling objects...
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2020-05-19
Holger Schemel
updated various names of EM engine specific definitions
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2019-09-19
Holger Schemel
added overlay touch buttons for door request dialog
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2019-04-28
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fixed handling clickable global animations during reque...
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2019-04-25
Holger Schemel
added handling global animations when showing envelope...
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2019-04-25
Holger Schemel
added handling clickable global animations during reque...
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2019-02-27
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fixed graphical bugs caused by commit f77bbb8f and...
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2019-02-12
Holger Schemel
prepared some tool functions for the following commit
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2019-02-11
Holger Schemel
minor whitespace change
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2019-02-11
Holger Schemel
fixed bug with even sized playfield screen and levels...
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2019-02-10
Holger Schemel
changed drawing preview/network players if only level...
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2019-01-26
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fixed incorrect drawing of players which are moving...
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2019-01-07
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fixed potential crash bug (accessing invalid memory)
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2019-01-07
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fixed potential crash bug (accessing already destroyed...
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2019-01-04
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added quickly toggling team mode by clicking on main...
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2018-12-18
Holger Schemel
fixed graphical bug when digging (crumbled) sand next...
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2018-12-11
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changed request dialog to disable virtual buttons inste...
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2018-12-03
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changed fading complete screen only if all viewports...
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2018-12-03
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renamed function
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2018-12-03
Holger Schemel
fixed bug with comparing wrong viewport variables
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2018-12-01
Holger Schemel
added support for dynamic window and playfield size
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2018-11-16
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fixed handling debug keys to prevent handling keys...
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2018-11-15
Holger Schemel
fixed some bugs with (not) displaying virtual buttons
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-11-14
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moved (and renamed) global variable to game structure...
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2018-10-23
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changed comments from old to new style (multiple-line...
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2018-10-23
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changed comments from old to new style (one-line commen...
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2018-10-22
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removed 'inline' keyword (compilers are better at this...
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2018-10-12
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added handling game actions also after unsolved game...
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2018-10-12
Holger Schemel
fixed bug with handling networking packets if request...
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2018-10-03
Holger Schemel
fixed problem when determining maximum word length...
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2018-10-01
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fixed handling mouse button events when waiting for...
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2018-09-19
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fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-12
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improved clearing event queue after fading and after...
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2018-09-12
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fixed bug with not recognizing ".mode_loop: false"...
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2018-08-30
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added (and set) identifier and level number to global...
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2018-08-25
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added always playing network games in team mode with...
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2018-08-17
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fixed pausing network games if the game already ended
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2018-07-14
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added clearing event queue after fading and after door...
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2018-07-04
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added configurable border size also for drawing network...
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2018-07-04
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added drawing players with level preview when using...
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2018-07-03
Holger Schemel
added clearing network players from main menu screen...
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2018-07-01
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added drawing network players (graphics and names)...
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2018-06-18
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removed preprocessor definition for network mode that...
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2018-06-18
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added separate network info structure for network optio...
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2018-06-18
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added support for cursor keys and joystick to network...
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2018-06-18
Holger Schemel
re-arranged buttons to select network player in request...
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2018-06-18
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added support for keys 1 to 4 to select network player...
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2018-06-17
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added storing image identifier in internal gadget structure
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2018-06-14
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removed SDL 2.0 key symbols (using preprocessor) when...
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2018-06-13
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fixed bug causing crash when trying to draw undefined...
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2018-06-05
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fixed bug with not updating screen during request door...
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