1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
26 /* select level set with EMC X11 graphics before activating EM GFX debugging */
27 #define DEBUG_EM_GFX FALSE
28 #define DEBUG_FRAME_TIME FALSE
30 /* tool button identifiers */
31 #define TOOL_CTRL_ID_YES 0
32 #define TOOL_CTRL_ID_NO 1
33 #define TOOL_CTRL_ID_CONFIRM 2
34 #define TOOL_CTRL_ID_PLAYER_1 3
35 #define TOOL_CTRL_ID_PLAYER_2 4
36 #define TOOL_CTRL_ID_PLAYER_3 5
37 #define TOOL_CTRL_ID_PLAYER_4 6
39 #define NUM_TOOL_BUTTONS 7
41 /* constants for number of doors and door parts */
43 #define NUM_PANELS NUM_DOORS
44 // #define NUM_PANELS 0
45 #define MAX_PARTS_PER_DOOR 8
46 #define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
47 #define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
50 struct DoorPartOrderInfo
56 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58 struct DoorPartControlInfo
62 struct DoorPartPosInfo *pos;
65 static struct DoorPartControlInfo door_part_controls[] =
69 IMG_GFX_DOOR_1_PART_1,
74 IMG_GFX_DOOR_1_PART_2,
79 IMG_GFX_DOOR_1_PART_3,
84 IMG_GFX_DOOR_1_PART_4,
89 IMG_GFX_DOOR_1_PART_5,
94 IMG_GFX_DOOR_1_PART_6,
99 IMG_GFX_DOOR_1_PART_7,
104 IMG_GFX_DOOR_1_PART_8,
110 IMG_GFX_DOOR_2_PART_1,
115 IMG_GFX_DOOR_2_PART_2,
120 IMG_GFX_DOOR_2_PART_3,
125 IMG_GFX_DOOR_2_PART_4,
130 IMG_GFX_DOOR_2_PART_5,
135 IMG_GFX_DOOR_2_PART_6,
140 IMG_GFX_DOOR_2_PART_7,
145 IMG_GFX_DOOR_2_PART_8,
151 IMG_BACKGROUND_PANEL,
168 /* forward declaration for internal use */
169 static void UnmapToolButtons();
170 static void HandleToolButtons(struct GadgetInfo *);
171 static int el_act_dir2crm(int, int, int);
172 static int el_act2crm(int, int);
174 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
175 static int request_gadget_id = -1;
177 static char *print_if_not_empty(int element)
179 static char *s = NULL;
180 char *token_name = element_info[element].token_name;
185 s = checked_malloc(strlen(token_name) + 10 + 1);
187 if (element != EL_EMPTY)
188 sprintf(s, "%d\t['%s']", element, token_name);
190 sprintf(s, "%d", element);
195 int correctLevelPosX_EM(int lx)
198 lx -= (BorderElement != EL_EMPTY ? 1 : 0);
203 int correctLevelPosY_EM(int ly)
206 ly -= (BorderElement != EL_EMPTY ? 1 : 0);
211 static int getFieldbufferOffsetX_RND()
213 int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
214 int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
215 int dx_var = dx * TILESIZE_VAR / TILESIZE;
218 if (EVEN(SCR_FIELDX))
220 int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
222 if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
223 fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
225 fx += (dx_var > 0 ? TILEX_VAR : 0);
232 if (full_lev_fieldx <= SCR_FIELDX)
234 if (EVEN(SCR_FIELDX))
235 fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
237 fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
243 static int getFieldbufferOffsetY_RND()
245 int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
246 int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
247 int dy_var = dy * TILESIZE_VAR / TILESIZE;
250 if (EVEN(SCR_FIELDY))
252 int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
254 if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
255 fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
257 fy += (dy_var > 0 ? TILEY_VAR : 0);
264 if (full_lev_fieldy <= SCR_FIELDY)
266 if (EVEN(SCR_FIELDY))
267 fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
269 fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
275 static int getLevelFromScreenX_RND(int sx)
277 int fx = getFieldbufferOffsetX_RND();
280 int lx = LEVELX((px + dx) / TILESIZE_VAR);
285 static int getLevelFromScreenY_RND(int sy)
287 int fy = getFieldbufferOffsetY_RND();
290 int ly = LEVELY((py + dy) / TILESIZE_VAR);
295 static int getLevelFromScreenX_EM(int sx)
297 int level_xsize = level.native_em_level->lev->width;
298 int full_xsize = level_xsize * TILESIZE_VAR;
300 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
302 int fx = getFieldbufferOffsetX_EM();
305 int lx = LEVELX((px + dx) / TILESIZE_VAR);
307 lx = correctLevelPosX_EM(lx);
312 static int getLevelFromScreenY_EM(int sy)
314 int level_ysize = level.native_em_level->lev->height;
315 int full_ysize = level_ysize * TILESIZE_VAR;
317 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
319 int fy = getFieldbufferOffsetY_EM();
322 int ly = LEVELY((py + dy) / TILESIZE_VAR);
324 ly = correctLevelPosY_EM(ly);
329 static int getLevelFromScreenX_SP(int sx)
331 int menBorder = setup.sp_show_border_elements;
332 int level_xsize = level.native_sp_level->width;
333 int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
335 sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
337 int fx = getFieldbufferOffsetX_SP();
340 int lx = LEVELX((px + dx) / TILESIZE_VAR);
345 static int getLevelFromScreenY_SP(int sy)
347 int menBorder = setup.sp_show_border_elements;
348 int level_ysize = level.native_sp_level->height;
349 int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
351 sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
353 int fy = getFieldbufferOffsetY_SP();
356 int ly = LEVELY((py + dy) / TILESIZE_VAR);
361 static int getLevelFromScreenX_MM(int sx)
363 int level_xsize = level.native_mm_level->fieldx;
364 int full_xsize = level_xsize * TILESIZE_VAR;
366 sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
369 int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
374 static int getLevelFromScreenY_MM(int sy)
376 int level_ysize = level.native_mm_level->fieldy;
377 int full_ysize = level_ysize * TILESIZE_VAR;
379 sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
382 int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
387 int getLevelFromScreenX(int x)
389 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
390 return getLevelFromScreenX_EM(x);
391 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
392 return getLevelFromScreenX_SP(x);
393 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
394 return getLevelFromScreenX_MM(x);
396 return getLevelFromScreenX_RND(x);
399 int getLevelFromScreenY(int y)
401 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
402 return getLevelFromScreenY_EM(y);
403 if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
404 return getLevelFromScreenY_SP(y);
405 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
406 return getLevelFromScreenY_MM(y);
408 return getLevelFromScreenY_RND(y);
411 void DumpTile(int x, int y)
417 printf_line("-", 79);
418 printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
419 printf_line("-", 79);
421 if (!IN_LEV_FIELD(x, y))
423 printf("(not in level field)\n");
429 token_name = element_info[Feld[x][y]].token_name;
431 printf(" Feld: %d\t['%s']\n", Feld[x][y], token_name);
432 printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
433 printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
434 printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
435 printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
436 printf(" MovPos: %d\n", MovPos[x][y]);
437 printf(" MovDir: %d\n", MovDir[x][y]);
438 printf(" MovDelay: %d\n", MovDelay[x][y]);
439 printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
440 printf(" CustomValue: %d\n", CustomValue[x][y]);
441 printf(" GfxElement: %d\n", GfxElement[x][y]);
442 printf(" GfxAction: %d\n", GfxAction[x][y]);
443 printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
444 printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
448 void DumpTileFromScreen(int sx, int sy)
450 int lx = getLevelFromScreenX(sx);
451 int ly = getLevelFromScreenY(sy);
456 void SetDrawtoField(int mode)
458 if (mode == DRAW_TO_FIELDBUFFER)
464 BX2 = SCR_FIELDX + 1;
465 BY2 = SCR_FIELDY + 1;
467 drawto_field = fieldbuffer;
469 else /* DRAW_TO_BACKBUFFER */
475 BX2 = SCR_FIELDX - 1;
476 BY2 = SCR_FIELDY - 1;
478 drawto_field = backbuffer;
482 static void RedrawPlayfield_RND()
484 if (game.envelope_active)
487 DrawLevel(REDRAW_ALL);
491 void RedrawPlayfield()
493 if (game_status != GAME_MODE_PLAYING)
496 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
497 RedrawPlayfield_EM(TRUE);
498 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
499 RedrawPlayfield_SP(TRUE);
500 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
501 RedrawPlayfield_MM();
502 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
503 RedrawPlayfield_RND();
505 BlitScreenToBitmap(backbuffer);
507 BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
511 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
514 Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
515 Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
517 if (x == -1 && y == -1)
520 if (draw_target == DRAW_TO_SCREEN)
521 BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
523 BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
526 static void DrawMaskedBorderExt_FIELD(int draw_target)
528 if (global.border_status >= GAME_MODE_MAIN &&
529 global.border_status <= GAME_MODE_PLAYING &&
530 border.draw_masked[global.border_status])
531 DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
535 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
537 // when drawing to backbuffer, never draw border over open doors
538 if (draw_target == DRAW_TO_BACKBUFFER &&
539 (GetDoorState() & DOOR_OPEN_1))
542 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
543 (global.border_status != GAME_MODE_EDITOR ||
544 border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
545 DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
548 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
550 // when drawing to backbuffer, never draw border over open doors
551 if (draw_target == DRAW_TO_BACKBUFFER &&
552 (GetDoorState() & DOOR_OPEN_2))
555 if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
556 global.border_status != GAME_MODE_EDITOR)
557 DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
560 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
562 /* currently not available */
565 static void DrawMaskedBorderExt_ALL(int draw_target)
567 DrawMaskedBorderExt_FIELD(draw_target);
568 DrawMaskedBorderExt_DOOR_1(draw_target);
569 DrawMaskedBorderExt_DOOR_2(draw_target);
570 DrawMaskedBorderExt_DOOR_3(draw_target);
573 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
575 /* never draw masked screen borders on borderless screens */
576 if (global.border_status == GAME_MODE_LOADING ||
577 global.border_status == GAME_MODE_TITLE)
580 if (redraw_mask & REDRAW_ALL)
581 DrawMaskedBorderExt_ALL(draw_target);
584 if (redraw_mask & REDRAW_FIELD)
585 DrawMaskedBorderExt_FIELD(draw_target);
586 if (redraw_mask & REDRAW_DOOR_1)
587 DrawMaskedBorderExt_DOOR_1(draw_target);
588 if (redraw_mask & REDRAW_DOOR_2)
589 DrawMaskedBorderExt_DOOR_2(draw_target);
590 if (redraw_mask & REDRAW_DOOR_3)
591 DrawMaskedBorderExt_DOOR_3(draw_target);
595 void DrawMaskedBorder_FIELD()
597 DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
600 void DrawMaskedBorder(int redraw_mask)
602 DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
605 void DrawMaskedBorderToTarget(int draw_target)
607 if (draw_target == DRAW_TO_BACKBUFFER ||
608 draw_target == DRAW_TO_SCREEN)
610 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
614 int last_border_status = global.border_status;
616 if (draw_target == DRAW_TO_FADE_SOURCE)
618 global.border_status = gfx.fade_border_source_status;
619 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
621 else if (draw_target == DRAW_TO_FADE_TARGET)
623 global.border_status = gfx.fade_border_target_status;
624 gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
627 DrawMaskedBorderExt(REDRAW_ALL, draw_target);
629 global.border_status = last_border_status;
630 gfx.masked_border_bitmap_ptr = backbuffer;
634 void DrawTileCursor(int draw_target)
640 int graphic = IMG_GLOBAL_TILE_CURSOR;
642 int tilesize = TILESIZE_VAR;
643 int width = tilesize;
644 int height = tilesize;
646 if (game_status != GAME_MODE_PLAYING)
649 if (!tile_cursor.enabled ||
653 if (tile_cursor.moving)
655 int step = TILESIZE_VAR / 4;
656 int dx = tile_cursor.target_x - tile_cursor.x;
657 int dy = tile_cursor.target_y - tile_cursor.y;
660 tile_cursor.x = tile_cursor.target_x;
662 tile_cursor.x += SIGN(dx) * step;
665 tile_cursor.y = tile_cursor.target_y;
667 tile_cursor.y += SIGN(dy) * step;
669 if (tile_cursor.x == tile_cursor.target_x &&
670 tile_cursor.y == tile_cursor.target_y)
671 tile_cursor.moving = FALSE;
674 dst_x = tile_cursor.x;
675 dst_y = tile_cursor.y;
677 frame = getGraphicAnimationFrame(graphic, -1);
679 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
682 (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
683 draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
685 if (draw_target == DRAW_TO_SCREEN)
686 BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
688 BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
692 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
694 int fx = getFieldbufferOffsetX_RND();
695 int fy = getFieldbufferOffsetY_RND();
697 BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
700 void BlitScreenToBitmap(Bitmap *target_bitmap)
702 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
703 BlitScreenToBitmap_EM(target_bitmap);
704 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
705 BlitScreenToBitmap_SP(target_bitmap);
706 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
707 BlitScreenToBitmap_MM(target_bitmap);
708 else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
709 BlitScreenToBitmap_RND(target_bitmap);
711 redraw_mask |= REDRAW_FIELD;
714 void DrawFramesPerSecond()
717 int font_nr = FONT_TEXT_2;
718 int font_width = getFontWidth(font_nr);
719 int draw_deactivation_mask = GetDrawDeactivationMask();
720 boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
722 /* draw FPS with leading space (needed if field buffer deactivated) */
723 sprintf(text, " %04.1f fps", global.frames_per_second);
725 /* override draw deactivation mask (required for invisible warp mode) */
726 SetDrawDeactivationMask(REDRAW_NONE);
728 /* draw opaque FPS if field buffer deactivated, else draw masked FPS */
729 DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
730 font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
732 /* set draw deactivation mask to previous value */
733 SetDrawDeactivationMask(draw_deactivation_mask);
735 /* force full-screen redraw in this frame */
736 redraw_mask = REDRAW_ALL;
740 static void PrintFrameTimeDebugging()
742 static unsigned int last_counter = 0;
743 unsigned int counter = Counter();
744 int diff_1 = counter - last_counter;
745 int diff_2 = diff_1 - GAME_FRAME_DELAY;
747 int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
748 char diff_bar[2 * diff_2_max + 5];
752 diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
754 for (i = 0; i < diff_2_max; i++)
755 diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
756 i >= diff_2_max - diff_2_cut ? '-' : ' ');
758 diff_bar[pos++] = '|';
760 for (i = 0; i < diff_2_max; i++)
761 diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
763 diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
765 diff_bar[pos++] = '\0';
767 Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
770 (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
773 last_counter = counter;
777 static int unifiedRedrawMask(int mask)
779 if (mask & REDRAW_ALL)
782 if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
788 static boolean equalRedrawMasks(int mask_1, int mask_2)
790 return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
795 static int last_redraw_mask = REDRAW_NONE;
797 // force screen redraw in every frame to continue drawing global animations
798 // (but always use the last redraw mask to prevent unwanted side effects)
799 if (redraw_mask == REDRAW_NONE)
800 redraw_mask = last_redraw_mask;
802 last_redraw_mask = redraw_mask;
805 // masked border now drawn immediately when blitting backbuffer to window
807 // draw masked border to all viewports, if defined
808 DrawMaskedBorder(redraw_mask);
811 // draw frames per second (only if debug mode is enabled)
812 if (redraw_mask & REDRAW_FPS)
813 DrawFramesPerSecond();
815 // remove playfield redraw before potentially merging with doors redraw
816 if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
817 redraw_mask &= ~REDRAW_FIELD;
819 // redraw complete window if both playfield and (some) doors need redraw
820 if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
821 redraw_mask = REDRAW_ALL;
823 /* although redrawing the whole window would be fine for normal gameplay,
824 being able to only redraw the playfield is required for deactivating
825 certain drawing areas (mainly playfield) to work, which is needed for
826 warp-forward to be fast enough (by skipping redraw of most frames) */
828 if (redraw_mask & REDRAW_ALL)
830 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
832 else if (redraw_mask & REDRAW_FIELD)
834 BlitBitmap(backbuffer, window,
835 REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
837 else if (redraw_mask & REDRAW_DOORS)
839 // merge door areas to prevent calling screen redraw more than once
845 if (redraw_mask & REDRAW_DOOR_1)
849 x2 = MAX(x2, DX + DXSIZE);
850 y2 = MAX(y2, DY + DYSIZE);
853 if (redraw_mask & REDRAW_DOOR_2)
857 x2 = MAX(x2, VX + VXSIZE);
858 y2 = MAX(y2, VY + VYSIZE);
861 if (redraw_mask & REDRAW_DOOR_3)
865 x2 = MAX(x2, EX + EXSIZE);
866 y2 = MAX(y2, EY + EYSIZE);
869 // make sure that at least one pixel is blitted, and inside the screen
870 // (else nothing is blitted, causing the animations not to be updated)
871 x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
872 y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
873 x2 = MIN(MAX(1, x2), WIN_XSIZE);
874 y2 = MIN(MAX(1, y2), WIN_YSIZE);
876 BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
879 redraw_mask = REDRAW_NONE;
882 PrintFrameTimeDebugging();
886 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
888 unsigned int frame_delay_value_old = GetVideoFrameDelay();
890 SetVideoFrameDelay(frame_delay_value);
894 SetVideoFrameDelay(frame_delay_value_old);
897 static int fade_type_skip = FADE_TYPE_NONE;
899 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
901 void (*draw_border_function)(void) = NULL;
902 int x, y, width, height;
903 int fade_delay, post_delay;
905 if (fade_type == FADE_TYPE_FADE_OUT)
907 if (fade_type_skip != FADE_TYPE_NONE)
909 /* skip all fade operations until specified fade operation */
910 if (fade_type & fade_type_skip)
911 fade_type_skip = FADE_TYPE_NONE;
916 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
920 redraw_mask |= fade_mask;
922 if (fade_type == FADE_TYPE_SKIP)
924 fade_type_skip = fade_mode;
929 fade_delay = fading.fade_delay;
930 post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
932 if (fade_type_skip != FADE_TYPE_NONE)
934 /* skip all fade operations until specified fade operation */
935 if (fade_type & fade_type_skip)
936 fade_type_skip = FADE_TYPE_NONE;
941 if (global.autoplay_leveldir)
946 if (fade_mask == REDRAW_FIELD)
951 height = FADE_SYSIZE;
953 if (border.draw_masked_when_fading)
954 draw_border_function = DrawMaskedBorder_FIELD; /* update when fading */
956 DrawMaskedBorder_FIELD(); /* draw once */
958 else /* REDRAW_ALL */
966 if (!setup.fade_screens ||
968 fading.fade_mode == FADE_MODE_NONE)
970 if (fade_mode == FADE_MODE_FADE_OUT)
973 BlitBitmap(backbuffer, window, x, y, width, height, x, y);
975 redraw_mask &= ~fade_mask;
980 FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
981 draw_border_function);
983 redraw_mask &= ~fade_mask;
986 static void SetScreenStates_BeforeFadingIn()
988 // temporarily set screen mode for animations to screen after fading in
989 global.anim_status = global.anim_status_next;
991 // store backbuffer with all animations that will be started after fading in
992 if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
993 PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
995 // set screen mode for animations back to fading
996 global.anim_status = GAME_MODE_PSEUDO_FADING;
999 static void SetScreenStates_AfterFadingIn()
1001 // store new source screen (to use correct masked border for fading)
1002 gfx.fade_border_source_status = global.border_status;
1004 global.anim_status = global.anim_status_next;
1007 static void SetScreenStates_BeforeFadingOut()
1009 // store new target screen (to use correct masked border for fading)
1010 gfx.fade_border_target_status = game_status;
1012 // set screen mode for animations to fading
1013 global.anim_status = GAME_MODE_PSEUDO_FADING;
1015 // store backbuffer with all animations that will be stopped for fading out
1016 if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1017 PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
1020 static void SetScreenStates_AfterFadingOut()
1022 global.border_status = game_status;
1025 void FadeIn(int fade_mask)
1027 SetScreenStates_BeforeFadingIn();
1030 DrawMaskedBorder(REDRAW_ALL);
1033 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1034 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1036 FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1040 FADE_SXSIZE = FULL_SXSIZE;
1041 FADE_SYSIZE = FULL_SYSIZE;
1043 if (game_status == GAME_MODE_PLAYING &&
1044 strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
1045 SetOverlayActive(TRUE);
1047 SetScreenStates_AfterFadingIn();
1049 // force update of global animation status in case of rapid screen changes
1050 redraw_mask = REDRAW_ALL;
1054 void FadeOut(int fade_mask)
1056 // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1057 if (!equalRedrawMasks(fade_mask, redraw_mask))
1060 SetScreenStates_BeforeFadingOut();
1062 SetTileCursorActive(FALSE);
1063 SetOverlayActive(FALSE);
1066 DrawMaskedBorder(REDRAW_ALL);
1069 if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1070 FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1072 FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1074 SetScreenStates_AfterFadingOut();
1077 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1079 static struct TitleFadingInfo fading_leave_stored;
1082 fading_leave_stored = fading_leave;
1084 fading = fading_leave_stored;
1087 void FadeSetEnterMenu()
1089 fading = menu.enter_menu;
1091 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1094 void FadeSetLeaveMenu()
1096 fading = menu.leave_menu;
1098 FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1101 void FadeSetEnterScreen()
1103 fading = menu.enter_screen[game_status];
1105 FadeSetLeaveNext(menu.leave_screen[game_status], TRUE); /* store */
1108 void FadeSetNextScreen()
1110 fading = menu.next_screen[game_status];
1112 // (do not overwrite fade mode set by FadeSetEnterScreen)
1113 // FadeSetLeaveNext(fading, TRUE); /* (keep same fade mode) */
1116 void FadeSetLeaveScreen()
1118 FadeSetLeaveNext(menu.leave_screen[game_status], FALSE); /* recall */
1121 void FadeSetFromType(int type)
1123 if (type & TYPE_ENTER_SCREEN)
1124 FadeSetEnterScreen();
1125 else if (type & TYPE_ENTER)
1127 else if (type & TYPE_LEAVE)
1131 void FadeSetDisabled()
1133 static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1135 fading = fading_none;
1138 void FadeSkipNextFadeIn()
1140 FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1143 void FadeSkipNextFadeOut()
1145 FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1148 Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1150 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1152 return (graphic == IMG_UNDEFINED ? NULL :
1153 graphic_info[graphic].bitmap != NULL || redefined ?
1154 graphic_info[graphic].bitmap :
1155 graphic_info[default_graphic].bitmap);
1158 Bitmap *getBackgroundBitmap(int graphic)
1160 return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1163 Bitmap *getGlobalBorderBitmap(int graphic)
1165 return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1168 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1171 (status == GAME_MODE_MAIN ||
1172 status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
1173 status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
1174 status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
1175 status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
1178 return getGlobalBorderBitmap(graphic);
1181 void SetWindowBackgroundImageIfDefined(int graphic)
1183 if (graphic_info[graphic].bitmap)
1184 SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1187 void SetMainBackgroundImageIfDefined(int graphic)
1189 if (graphic_info[graphic].bitmap)
1190 SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1193 void SetDoorBackgroundImageIfDefined(int graphic)
1195 if (graphic_info[graphic].bitmap)
1196 SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1199 void SetWindowBackgroundImage(int graphic)
1201 SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1204 void SetMainBackgroundImage(int graphic)
1206 SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1209 void SetDoorBackgroundImage(int graphic)
1211 SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1214 void SetPanelBackground()
1216 struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1218 BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1219 gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1221 SetDoorBackgroundBitmap(bitmap_db_panel);
1224 void DrawBackground(int x, int y, int width, int height)
1226 /* "drawto" might still point to playfield buffer here (hall of fame) */
1227 ClearRectangleOnBackground(backbuffer, x, y, width, height);
1229 if (IN_GFX_FIELD_FULL(x, y))
1230 redraw_mask |= REDRAW_FIELD;
1231 else if (IN_GFX_DOOR_1(x, y))
1232 redraw_mask |= REDRAW_DOOR_1;
1233 else if (IN_GFX_DOOR_2(x, y))
1234 redraw_mask |= REDRAW_DOOR_2;
1235 else if (IN_GFX_DOOR_3(x, y))
1236 redraw_mask |= REDRAW_DOOR_3;
1239 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1241 struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1243 if (font->bitmap == NULL)
1246 DrawBackground(x, y, width, height);
1249 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1251 struct GraphicInfo *g = &graphic_info[graphic];
1253 if (g->bitmap == NULL)
1256 DrawBackground(x, y, width, height);
1259 static int game_status_last = -1;
1260 static Bitmap *global_border_bitmap_last = NULL;
1261 static Bitmap *global_border_bitmap = NULL;
1262 static int real_sx_last = -1, real_sy_last = -1;
1263 static int full_sxsize_last = -1, full_sysize_last = -1;
1264 static int dx_last = -1, dy_last = -1;
1265 static int dxsize_last = -1, dysize_last = -1;
1266 static int vx_last = -1, vy_last = -1;
1267 static int vxsize_last = -1, vysize_last = -1;
1268 static int ex_last = -1, ey_last = -1;
1269 static int exsize_last = -1, eysize_last = -1;
1271 boolean CheckIfGlobalBorderHasChanged()
1273 // if game status has not changed, global border has not changed either
1274 if (game_status == game_status_last)
1277 // determine and store new global border bitmap for current game status
1278 global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1280 return (global_border_bitmap_last != global_border_bitmap);
1283 boolean CheckIfGlobalBorderRedrawIsNeeded()
1285 // if game status has not changed, nothing has to be redrawn
1286 if (game_status == game_status_last)
1289 // redraw if last screen was title screen
1290 if (game_status_last == GAME_MODE_TITLE)
1293 // redraw if global screen border has changed
1294 if (CheckIfGlobalBorderHasChanged())
1297 // redraw if position or size of playfield area has changed
1298 if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1299 full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1302 // redraw if position or size of door area has changed
1303 if (dx_last != DX || dy_last != DY ||
1304 dxsize_last != DXSIZE || dysize_last != DYSIZE)
1307 // redraw if position or size of tape area has changed
1308 if (vx_last != VX || vy_last != VY ||
1309 vxsize_last != VXSIZE || vysize_last != VYSIZE)
1312 // redraw if position or size of editor area has changed
1313 if (ex_last != EX || ey_last != EY ||
1314 exsize_last != EXSIZE || eysize_last != EYSIZE)
1320 void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1323 BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1325 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1328 void RedrawGlobalBorder()
1330 Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1332 RedrawGlobalBorderFromBitmap(bitmap);
1334 redraw_mask = REDRAW_ALL;
1337 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED 0
1339 static void RedrawGlobalBorderIfNeeded()
1341 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1342 if (game_status == game_status_last)
1346 // copy current draw buffer to later copy back areas that have not changed
1347 if (game_status_last != GAME_MODE_TITLE)
1348 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1350 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1351 if (CheckIfGlobalBorderRedrawIsNeeded())
1354 // redraw global screen border (or clear, if defined to be empty)
1355 RedrawGlobalBorderFromBitmap(global_border_bitmap);
1357 if (game_status == GAME_MODE_EDITOR)
1358 DrawSpecialEditorDoor();
1360 // copy previous playfield and door areas, if they are defined on both
1361 // previous and current screen and if they still have the same size
1363 if (real_sx_last != -1 && real_sy_last != -1 &&
1364 REAL_SX != -1 && REAL_SY != -1 &&
1365 full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1366 BlitBitmap(bitmap_db_store_1, backbuffer,
1367 real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1370 if (dx_last != -1 && dy_last != -1 &&
1371 DX != -1 && DY != -1 &&
1372 dxsize_last == DXSIZE && dysize_last == DYSIZE)
1373 BlitBitmap(bitmap_db_store_1, backbuffer,
1374 dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1376 if (game_status != GAME_MODE_EDITOR)
1378 if (vx_last != -1 && vy_last != -1 &&
1379 VX != -1 && VY != -1 &&
1380 vxsize_last == VXSIZE && vysize_last == VYSIZE)
1381 BlitBitmap(bitmap_db_store_1, backbuffer,
1382 vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1386 if (ex_last != -1 && ey_last != -1 &&
1387 EX != -1 && EY != -1 &&
1388 exsize_last == EXSIZE && eysize_last == EYSIZE)
1389 BlitBitmap(bitmap_db_store_1, backbuffer,
1390 ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1393 redraw_mask = REDRAW_ALL;
1396 game_status_last = game_status;
1398 global_border_bitmap_last = global_border_bitmap;
1400 real_sx_last = REAL_SX;
1401 real_sy_last = REAL_SY;
1402 full_sxsize_last = FULL_SXSIZE;
1403 full_sysize_last = FULL_SYSIZE;
1406 dxsize_last = DXSIZE;
1407 dysize_last = DYSIZE;
1410 vxsize_last = VXSIZE;
1411 vysize_last = VYSIZE;
1414 exsize_last = EXSIZE;
1415 eysize_last = EYSIZE;
1420 RedrawGlobalBorderIfNeeded();
1422 /* !!! "drawto" might still point to playfield buffer here (see above) !!! */
1423 /* (when entering hall of fame after playing) */
1424 DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1426 /* !!! maybe this should be done before clearing the background !!! */
1427 if (game_status == GAME_MODE_PLAYING)
1429 ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1430 SetDrawtoField(DRAW_TO_FIELDBUFFER);
1434 SetDrawtoField(DRAW_TO_BACKBUFFER);
1438 void MarkTileDirty(int x, int y)
1440 redraw_mask |= REDRAW_FIELD;
1443 void SetBorderElement()
1447 BorderElement = EL_EMPTY;
1449 /* the MM game engine does not use a visible border element */
1450 if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1453 for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1455 for (x = 0; x < lev_fieldx; x++)
1457 if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1458 BorderElement = EL_STEELWALL;
1460 if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1466 void FloodFillLevelExt(int from_x, int from_y, int fill_element,
1467 int max_array_fieldx, int max_array_fieldy,
1468 short field[max_array_fieldx][max_array_fieldy],
1469 int max_fieldx, int max_fieldy)
1473 static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1474 static int safety = 0;
1476 /* check if starting field still has the desired content */
1477 if (field[from_x][from_y] == fill_element)
1482 if (safety > max_fieldx * max_fieldy)
1483 Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1485 old_element = field[from_x][from_y];
1486 field[from_x][from_y] = fill_element;
1488 for (i = 0; i < 4; i++)
1490 x = from_x + check[i][0];
1491 y = from_y + check[i][1];
1493 if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1494 FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
1495 field, max_fieldx, max_fieldy);
1501 void FloodFillLevel(int from_x, int from_y, int fill_element,
1502 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1503 int max_fieldx, int max_fieldy)
1505 FloodFillLevelExt(from_x, from_y, fill_element,
1506 MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1507 max_fieldx, max_fieldy);
1510 void SetRandomAnimationValue(int x, int y)
1512 gfx.anim_random_frame = GfxRandom[x][y];
1515 int getGraphicAnimationFrame(int graphic, int sync_frame)
1517 /* animation synchronized with global frame counter, not move position */
1518 if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1519 sync_frame = FrameCounter;
1521 return getAnimationFrame(graphic_info[graphic].anim_frames,
1522 graphic_info[graphic].anim_delay,
1523 graphic_info[graphic].anim_mode,
1524 graphic_info[graphic].anim_start_frame,
1528 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1530 struct GraphicInfo *g = &graphic_info[graphic];
1531 int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1533 if (tilesize == gfx.standard_tile_size)
1534 *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1535 else if (tilesize == game.tile_size)
1536 *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1538 *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1541 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1542 boolean get_backside)
1544 struct GraphicInfo *g = &graphic_info[graphic];
1545 int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1546 int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1548 if (g->offset_y == 0) /* frames are ordered horizontally */
1550 int max_width = g->anim_frames_per_line * g->width;
1551 int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1553 *x = pos % max_width;
1554 *y = src_y % g->height + pos / max_width * g->height;
1556 else if (g->offset_x == 0) /* frames are ordered vertically */
1558 int max_height = g->anim_frames_per_line * g->height;
1559 int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1561 *x = src_x % g->width + pos / max_height * g->width;
1562 *y = pos % max_height;
1564 else /* frames are ordered diagonally */
1566 *x = src_x + frame * g->offset_x;
1567 *y = src_y + frame * g->offset_y;
1571 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1572 Bitmap **bitmap, int *x, int *y,
1573 boolean get_backside)
1575 struct GraphicInfo *g = &graphic_info[graphic];
1577 // if no graphics defined at all, use fallback graphics
1578 if (g->bitmaps == NULL)
1579 *g = graphic_info[IMG_CHAR_EXCLAM];
1581 // if no in-game graphics defined, always use standard graphic size
1582 if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1583 tilesize = TILESIZE;
1585 getGraphicSourceBitmap(graphic, tilesize, bitmap);
1586 getGraphicSourceXY(graphic, frame, x, y, get_backside);
1588 *x = *x * tilesize / g->tile_size;
1589 *y = *y * tilesize / g->tile_size;
1592 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1593 Bitmap **bitmap, int *x, int *y)
1595 getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1598 void getFixedGraphicSource(int graphic, int frame,
1599 Bitmap **bitmap, int *x, int *y)
1601 getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1604 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1606 getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1609 inline static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1610 int *x, int *y, boolean get_backside)
1612 getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1616 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1618 getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1621 void DrawGraphic(int x, int y, int graphic, int frame)
1624 if (!IN_SCR_FIELD(x, y))
1626 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1627 printf("DrawGraphic(): This should never happen!\n");
1632 DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1635 MarkTileDirty(x, y);
1638 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1641 if (!IN_SCR_FIELD(x, y))
1643 printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1644 printf("DrawGraphic(): This should never happen!\n");
1649 DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1651 MarkTileDirty(x, y);
1654 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1660 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1662 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1665 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1671 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1672 BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1675 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1678 if (!IN_SCR_FIELD(x, y))
1680 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1681 printf("DrawGraphicThruMask(): This should never happen!\n");
1686 DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1689 MarkTileDirty(x, y);
1692 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1695 if (!IN_SCR_FIELD(x, y))
1697 printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1698 printf("DrawGraphicThruMask(): This should never happen!\n");
1703 DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1705 MarkTileDirty(x, y);
1708 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1714 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1716 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1720 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1721 int graphic, int frame)
1726 getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1728 BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1732 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1734 DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1736 MarkTileDirty(x / tilesize, y / tilesize);
1739 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1742 DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1743 graphic, frame, tilesize);
1744 MarkTileDirty(x / tilesize, y / tilesize);
1747 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1753 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1754 BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1757 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1758 int frame, int tilesize)
1763 getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1764 BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1767 void DrawMiniGraphic(int x, int y, int graphic)
1769 DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1770 MarkTileDirty(x / 2, y / 2);
1773 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1778 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1779 BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1782 inline static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1783 int graphic, int frame,
1784 int cut_mode, int mask_mode)
1789 int width = TILEX, height = TILEY;
1792 if (dx || dy) /* shifted graphic */
1794 if (x < BX1) /* object enters playfield from the left */
1801 else if (x > BX2) /* object enters playfield from the right */
1807 else if (x == BX1 && dx < 0) /* object leaves playfield to the left */
1813 else if (x == BX2 && dx > 0) /* object leaves playfield to the right */
1815 else if (dx) /* general horizontal movement */
1816 MarkTileDirty(x + SIGN(dx), y);
1818 if (y < BY1) /* object enters playfield from the top */
1820 if (cut_mode == CUT_BELOW) /* object completely above top border */
1828 else if (y > BY2) /* object enters playfield from the bottom */
1834 else if (y == BY1 && dy < 0) /* object leaves playfield to the top */
1840 else if (dy > 0 && cut_mode == CUT_ABOVE)
1842 if (y == BY2) /* object completely above bottom border */
1848 MarkTileDirty(x, y + 1);
1849 } /* object leaves playfield to the bottom */
1850 else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1852 else if (dy) /* general vertical movement */
1853 MarkTileDirty(x, y + SIGN(dy));
1857 if (!IN_SCR_FIELD(x, y))
1859 printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1860 printf("DrawGraphicShifted(): This should never happen!\n");
1865 width = width * TILESIZE_VAR / TILESIZE;
1866 height = height * TILESIZE_VAR / TILESIZE;
1867 cx = cx * TILESIZE_VAR / TILESIZE;
1868 cy = cy * TILESIZE_VAR / TILESIZE;
1869 dx = dx * TILESIZE_VAR / TILESIZE;
1870 dy = dy * TILESIZE_VAR / TILESIZE;
1872 if (width > 0 && height > 0)
1874 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1879 dst_x = FX + x * TILEX_VAR + dx;
1880 dst_y = FY + y * TILEY_VAR + dy;
1882 if (mask_mode == USE_MASKING)
1883 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1886 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1889 MarkTileDirty(x, y);
1893 inline static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1894 int graphic, int frame,
1895 int cut_mode, int mask_mode)
1900 int width = TILEX_VAR, height = TILEY_VAR;
1903 int x2 = x + SIGN(dx);
1904 int y2 = y + SIGN(dy);
1906 /* movement with two-tile animations must be sync'ed with movement position,
1907 not with current GfxFrame (which can be higher when using slow movement) */
1908 int anim_pos = (dx ? ABS(dx) : ABS(dy));
1909 int anim_frames = graphic_info[graphic].anim_frames;
1911 /* (we also need anim_delay here for movement animations with less frames) */
1912 int anim_delay = graphic_info[graphic].anim_delay;
1913 int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1915 boolean draw_start_tile = (cut_mode != CUT_ABOVE); /* only for falling! */
1916 boolean draw_end_tile = (cut_mode != CUT_BELOW); /* only for falling! */
1918 /* re-calculate animation frame for two-tile movement animation */
1919 frame = getGraphicAnimationFrame(graphic, sync_frame);
1921 /* check if movement start graphic inside screen area and should be drawn */
1922 if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1924 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1926 dst_x = FX + x1 * TILEX_VAR;
1927 dst_y = FY + y1 * TILEY_VAR;
1929 if (mask_mode == USE_MASKING)
1930 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1933 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1936 MarkTileDirty(x1, y1);
1939 /* check if movement end graphic inside screen area and should be drawn */
1940 if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1942 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1944 dst_x = FX + x2 * TILEX_VAR;
1945 dst_y = FY + y2 * TILEY_VAR;
1947 if (mask_mode == USE_MASKING)
1948 BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1951 BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1954 MarkTileDirty(x2, y2);
1958 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1959 int graphic, int frame,
1960 int cut_mode, int mask_mode)
1964 DrawGraphic(x, y, graphic, frame);
1969 if (graphic_info[graphic].double_movement) /* EM style movement images */
1970 DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1972 DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1975 void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy, int graphic,
1976 int frame, int cut_mode)
1978 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1981 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1982 int cut_mode, int mask_mode)
1984 int lx = LEVELX(x), ly = LEVELY(y);
1988 if (IN_LEV_FIELD(lx, ly))
1990 SetRandomAnimationValue(lx, ly);
1992 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
1993 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
1995 /* do not use double (EM style) movement graphic when not moving */
1996 if (graphic_info[graphic].double_movement && !dx && !dy)
1998 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
1999 frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
2002 else /* border element */
2004 graphic = el2img(element);
2005 frame = getGraphicAnimationFrame(graphic, -1);
2008 if (element == EL_EXPANDABLE_WALL)
2010 boolean left_stopped = FALSE, right_stopped = FALSE;
2012 if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
2013 left_stopped = TRUE;
2014 if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
2015 right_stopped = TRUE;
2017 if (left_stopped && right_stopped)
2019 else if (left_stopped)
2021 graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2022 frame = graphic_info[graphic].anim_frames - 1;
2024 else if (right_stopped)
2026 graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2027 frame = graphic_info[graphic].anim_frames - 1;
2032 DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2033 else if (mask_mode == USE_MASKING)
2034 DrawGraphicThruMask(x, y, graphic, frame);
2036 DrawGraphic(x, y, graphic, frame);
2039 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2040 int cut_mode, int mask_mode)
2042 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2043 DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2044 cut_mode, mask_mode);
2047 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2050 DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2053 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2056 DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2059 void DrawLevelElementThruMask(int x, int y, int element)
2061 DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2064 void DrawLevelFieldThruMask(int x, int y)
2066 DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
2069 /* !!! implementation of quicksand is totally broken !!! */
2070 #define IS_CRUMBLED_TILE(x, y, e) \
2071 (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) || \
2072 !IS_MOVING(x, y) || \
2073 (e) == EL_QUICKSAND_EMPTYING || \
2074 (e) == EL_QUICKSAND_FAST_EMPTYING))
2076 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2081 int width, height, cx, cy;
2082 int sx = SCREENX(x), sy = SCREENY(y);
2083 int crumbled_border_size = graphic_info[graphic].border_size;
2084 int crumbled_tile_size = graphic_info[graphic].tile_size;
2085 int crumbled_border_size_var =
2086 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2089 getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2091 for (i = 1; i < 4; i++)
2093 int dxx = (i & 1 ? dx : 0);
2094 int dyy = (i & 2 ? dy : 0);
2097 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2100 /* check if neighbour field is of same crumble type */
2101 boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2102 graphic_info[graphic].class ==
2103 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2105 /* return if check prevents inner corner */
2106 if (same == (dxx == dx && dyy == dy))
2110 /* if we reach this point, we have an inner corner */
2112 getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2114 width = crumbled_border_size_var;
2115 height = crumbled_border_size_var;
2116 cx = (dx > 0 ? TILESIZE_VAR - width : 0);
2117 cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2119 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2120 width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2123 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2128 int width, height, bx, by, cx, cy;
2129 int sx = SCREENX(x), sy = SCREENY(y);
2130 int crumbled_border_size = graphic_info[graphic].border_size;
2131 int crumbled_tile_size = graphic_info[graphic].tile_size;
2132 int crumbled_border_size_var =
2133 crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2134 int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2137 getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2139 /* draw simple, sloppy, non-corner-accurate crumbled border */
2141 width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2142 height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2143 cx = (dir == 2 ? crumbled_border_pos_var : 0);
2144 cy = (dir == 3 ? crumbled_border_pos_var : 0);
2146 BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
2147 FX + sx * TILEX_VAR + cx,
2148 FY + sy * TILEY_VAR + cy);
2150 /* (remaining middle border part must be at least as big as corner part) */
2151 if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2152 crumbled_border_size_var >= TILESIZE_VAR / 3)
2155 /* correct corners of crumbled border, if needed */
2157 for (i = -1; i <= 1; i += 2)
2159 int xx = x + (dir == 0 || dir == 3 ? i : 0);
2160 int yy = y + (dir == 1 || dir == 2 ? i : 0);
2161 int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2164 /* check if neighbour field is of same crumble type */
2165 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2166 graphic_info[graphic].class ==
2167 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2169 /* no crumbled corner, but continued crumbled border */
2171 int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2172 int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2173 int b1 = (i == 1 ? crumbled_border_size_var :
2174 TILESIZE_VAR - 2 * crumbled_border_size_var);
2176 width = crumbled_border_size_var;
2177 height = crumbled_border_size_var;
2179 if (dir == 1 || dir == 2)
2194 BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2196 FX + sx * TILEX_VAR + cx,
2197 FY + sy * TILEY_VAR + cy);
2202 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2204 int sx = SCREENX(x), sy = SCREENY(y);
2207 static int xy[4][2] =
2215 if (!IN_LEV_FIELD(x, y))
2218 element = TILE_GFX_ELEMENT(x, y);
2220 if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
2222 if (!IN_SCR_FIELD(sx, sy))
2225 /* crumble field borders towards direct neighbour fields */
2226 for (i = 0; i < 4; i++)
2228 int xx = x + xy[i][0];
2229 int yy = y + xy[i][1];
2231 element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2234 /* check if neighbour field is of same crumble type */
2235 if (IS_CRUMBLED_TILE(xx, yy, element) &&
2236 graphic_info[graphic].class ==
2237 graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2240 DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2243 /* crumble inner field corners towards corner neighbour fields */
2244 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2245 graphic_info[graphic].anim_frames == 2)
2247 for (i = 0; i < 4; i++)
2249 int dx = (i & 1 ? +1 : -1);
2250 int dy = (i & 2 ? +1 : -1);
2252 DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2256 MarkTileDirty(sx, sy);
2258 else /* center field is not crumbled -- crumble neighbour fields */
2260 /* crumble field borders of direct neighbour fields */
2261 for (i = 0; i < 4; i++)
2263 int xx = x + xy[i][0];
2264 int yy = y + xy[i][1];
2265 int sxx = sx + xy[i][0];
2266 int syy = sy + xy[i][1];
2268 if (!IN_LEV_FIELD(xx, yy) ||
2269 !IN_SCR_FIELD(sxx, syy))
2272 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2275 element = TILE_GFX_ELEMENT(xx, yy);
2277 if (!IS_CRUMBLED_TILE(xx, yy, element))
2280 graphic = el_act2crm(element, ACTION_DEFAULT);
2282 DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2284 MarkTileDirty(sxx, syy);
2287 /* crumble inner field corners of corner neighbour fields */
2288 for (i = 0; i < 4; i++)
2290 int dx = (i & 1 ? +1 : -1);
2291 int dy = (i & 2 ? +1 : -1);
2297 if (!IN_LEV_FIELD(xx, yy) ||
2298 !IN_SCR_FIELD(sxx, syy))
2301 if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2304 element = TILE_GFX_ELEMENT(xx, yy);
2306 if (!IS_CRUMBLED_TILE(xx, yy, element))
2309 graphic = el_act2crm(element, ACTION_DEFAULT);
2311 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2312 graphic_info[graphic].anim_frames == 2)
2313 DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2315 MarkTileDirty(sxx, syy);
2320 void DrawLevelFieldCrumbled(int x, int y)
2324 if (!IN_LEV_FIELD(x, y))
2327 if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2328 GfxElement[x][y] != EL_UNDEFINED &&
2329 GFX_CRUMBLED(GfxElement[x][y]))
2331 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2336 graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2338 DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2341 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2344 int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2345 int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2346 int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2347 int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2348 int sx = SCREENX(x), sy = SCREENY(y);
2350 DrawGraphic(sx, sy, graphic1, frame1);
2351 DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2354 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2356 int sx = SCREENX(x), sy = SCREENY(y);
2357 static int xy[4][2] =
2366 /* crumble direct neighbour fields (required for field borders) */
2367 for (i = 0; i < 4; i++)
2369 int xx = x + xy[i][0];
2370 int yy = y + xy[i][1];
2371 int sxx = sx + xy[i][0];
2372 int syy = sy + xy[i][1];
2374 if (!IN_LEV_FIELD(xx, yy) ||
2375 !IN_SCR_FIELD(sxx, syy) ||
2376 !GFX_CRUMBLED(Feld[xx][yy]) ||
2380 DrawLevelField(xx, yy);
2383 /* crumble corner neighbour fields (required for inner field corners) */
2384 for (i = 0; i < 4; i++)
2386 int dx = (i & 1 ? +1 : -1);
2387 int dy = (i & 2 ? +1 : -1);
2393 if (!IN_LEV_FIELD(xx, yy) ||
2394 !IN_SCR_FIELD(sxx, syy) ||
2395 !GFX_CRUMBLED(Feld[xx][yy]) ||
2399 int element = TILE_GFX_ELEMENT(xx, yy);
2400 int graphic = el_act2crm(element, ACTION_DEFAULT);
2402 if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2403 graphic_info[graphic].anim_frames == 2)
2404 DrawLevelField(xx, yy);
2408 static int getBorderElement(int x, int y)
2412 { EL_STEELWALL_TOPLEFT, EL_INVISIBLE_STEELWALL_TOPLEFT },
2413 { EL_STEELWALL_TOPRIGHT, EL_INVISIBLE_STEELWALL_TOPRIGHT },
2414 { EL_STEELWALL_BOTTOMLEFT, EL_INVISIBLE_STEELWALL_BOTTOMLEFT },
2415 { EL_STEELWALL_BOTTOMRIGHT, EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2416 { EL_STEELWALL_VERTICAL, EL_INVISIBLE_STEELWALL_VERTICAL },
2417 { EL_STEELWALL_HORIZONTAL, EL_INVISIBLE_STEELWALL_HORIZONTAL },
2418 { EL_STEELWALL, EL_INVISIBLE_STEELWALL }
2420 int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2421 int steel_position = (x == -1 && y == -1 ? 0 :
2422 x == lev_fieldx && y == -1 ? 1 :
2423 x == -1 && y == lev_fieldy ? 2 :
2424 x == lev_fieldx && y == lev_fieldy ? 3 :
2425 x == -1 || x == lev_fieldx ? 4 :
2426 y == -1 || y == lev_fieldy ? 5 : 6);
2428 return border[steel_position][steel_type];
2431 void DrawScreenElement(int x, int y, int element)
2433 DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2434 DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2437 void DrawLevelElement(int x, int y, int element)
2439 if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2440 DrawScreenElement(SCREENX(x), SCREENY(y), element);
2443 void DrawScreenField(int x, int y)
2445 int lx = LEVELX(x), ly = LEVELY(y);
2446 int element, content;
2448 if (!IN_LEV_FIELD(lx, ly))
2450 if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2453 element = getBorderElement(lx, ly);
2455 DrawScreenElement(x, y, element);
2460 element = Feld[lx][ly];
2461 content = Store[lx][ly];
2463 if (IS_MOVING(lx, ly))
2465 int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2466 boolean cut_mode = NO_CUTTING;
2468 if (element == EL_QUICKSAND_EMPTYING ||
2469 element == EL_QUICKSAND_FAST_EMPTYING ||
2470 element == EL_MAGIC_WALL_EMPTYING ||
2471 element == EL_BD_MAGIC_WALL_EMPTYING ||
2472 element == EL_DC_MAGIC_WALL_EMPTYING ||
2473 element == EL_AMOEBA_DROPPING)
2474 cut_mode = CUT_ABOVE;
2475 else if (element == EL_QUICKSAND_FILLING ||
2476 element == EL_QUICKSAND_FAST_FILLING ||
2477 element == EL_MAGIC_WALL_FILLING ||
2478 element == EL_BD_MAGIC_WALL_FILLING ||
2479 element == EL_DC_MAGIC_WALL_FILLING)
2480 cut_mode = CUT_BELOW;
2482 if (cut_mode == CUT_ABOVE)
2483 DrawScreenElement(x, y, element);
2485 DrawScreenElement(x, y, EL_EMPTY);
2488 DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2489 else if (cut_mode == NO_CUTTING)
2490 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2493 DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2495 if (cut_mode == CUT_BELOW &&
2496 IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2497 DrawLevelElement(lx, ly + 1, element);
2500 if (content == EL_ACID)
2502 int dir = MovDir[lx][ly];
2503 int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2504 int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
2506 DrawLevelElementThruMask(newlx, newly, EL_ACID);
2508 // prevent target field from being drawn again (but without masking)
2509 // (this would happen if target field is scanned after moving element)
2510 Stop[newlx][newly] = TRUE;
2513 else if (IS_BLOCKED(lx, ly))
2518 boolean cut_mode = NO_CUTTING;
2519 int element_old, content_old;
2521 Blocked2Moving(lx, ly, &oldx, &oldy);
2524 horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2525 MovDir[oldx][oldy] == MV_RIGHT);
2527 element_old = Feld[oldx][oldy];
2528 content_old = Store[oldx][oldy];
2530 if (element_old == EL_QUICKSAND_EMPTYING ||
2531 element_old == EL_QUICKSAND_FAST_EMPTYING ||
2532 element_old == EL_MAGIC_WALL_EMPTYING ||
2533 element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2534 element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2535 element_old == EL_AMOEBA_DROPPING)
2536 cut_mode = CUT_ABOVE;
2538 DrawScreenElement(x, y, EL_EMPTY);
2541 DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2543 else if (cut_mode == NO_CUTTING)
2544 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2547 DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2550 else if (IS_DRAWABLE(element))
2551 DrawScreenElement(x, y, element);
2553 DrawScreenElement(x, y, EL_EMPTY);
2556 void DrawLevelField(int x, int y)
2558 if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2559 DrawScreenField(SCREENX(x), SCREENY(y));
2560 else if (IS_MOVING(x, y))
2564 Moving2Blocked(x, y, &newx, &newy);
2565 if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2566 DrawScreenField(SCREENX(newx), SCREENY(newy));
2568 else if (IS_BLOCKED(x, y))
2572 Blocked2Moving(x, y, &oldx, &oldy);
2573 if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2574 DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2578 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2579 int (*el2img_function)(int), boolean masked,
2580 int element_bits_draw)
2582 int element_base = map_mm_wall_element(element);
2583 int element_bits = (IS_DF_WALL(element) ?
2584 element - EL_DF_WALL_START :
2585 IS_MM_WALL(element) ?
2586 element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2587 int graphic = el2img_function(element_base);
2588 int tilesize_draw = tilesize / 2;
2593 getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2595 for (i = 0; i < 4; i++)
2597 int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2598 int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2600 if (!(element_bits_draw & (1 << i)))
2603 if (element_bits & (1 << i))
2606 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2607 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2609 BlitBitmap(src_bitmap, drawto, src_x, src_y,
2610 tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2615 ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2616 tilesize_draw, tilesize_draw);
2621 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2622 boolean masked, int element_bits_draw)
2624 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2625 element, tilesize, el2edimg, masked, element_bits_draw);
2628 void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2629 int (*el2img_function)(int))
2631 DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2635 void DrawSizedElementExt(int x, int y, int element, int tilesize,
2638 if (IS_MM_WALL(element))
2640 DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2641 element, tilesize, el2edimg, masked, 0x000f);
2645 int graphic = el2edimg(element);
2648 DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2650 DrawSizedGraphic(x, y, graphic, 0, tilesize);
2654 void DrawSizedElement(int x, int y, int element, int tilesize)
2656 DrawSizedElementExt(x, y, element, tilesize, FALSE);
2659 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2661 DrawSizedElementExt(x, y, element, tilesize, TRUE);
2664 void DrawMiniElement(int x, int y, int element)
2668 graphic = el2edimg(element);
2669 DrawMiniGraphic(x, y, graphic);
2672 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2675 int x = sx + scroll_x, y = sy + scroll_y;
2677 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2678 DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2679 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2680 DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2682 DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2685 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2687 int x = sx + scroll_x, y = sy + scroll_y;
2689 if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2690 DrawMiniElement(sx, sy, EL_EMPTY);
2691 else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2692 DrawMiniElement(sx, sy, Feld[x][y]);
2694 DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2697 void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2698 int x, int y, int xsize, int ysize,
2699 int tile_width, int tile_height)
2703 int dst_x = startx + x * tile_width;
2704 int dst_y = starty + y * tile_height;
2705 int width = graphic_info[graphic].width;
2706 int height = graphic_info[graphic].height;
2707 int inner_width_raw = MAX(width - 2 * tile_width, tile_width);
2708 int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2709 int inner_width = inner_width_raw - (inner_width_raw % tile_width);
2710 int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2711 int inner_sx = (width >= 3 * tile_width ? tile_width : 0);
2712 int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2713 boolean draw_masked = graphic_info[graphic].draw_masked;
2715 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2717 if (src_bitmap == NULL || width < tile_width || height < tile_height)
2719 ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2723 src_x += (x == 0 ? 0 : x == xsize - 1 ? width - tile_width :
2724 inner_sx + (x - 1) * tile_width % inner_width);
2725 src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2726 inner_sy + (y - 1) * tile_height % inner_height);
2729 BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2732 BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2736 void DrawEnvelopeBackground(int graphic, int startx, int starty,
2737 int x, int y, int xsize, int ysize, int font_nr)
2739 int font_width = getFontWidth(font_nr);
2740 int font_height = getFontHeight(font_nr);
2742 DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2743 font_width, font_height);
2746 void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2748 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2749 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2750 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2751 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2752 boolean no_delay = (tape.warp_forward);
2753 unsigned int anim_delay = 0;
2754 int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2755 int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2756 int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2757 int font_width = getFontWidth(font_nr);
2758 int font_height = getFontHeight(font_nr);
2759 int max_xsize = level.envelope[envelope_nr].xsize;
2760 int max_ysize = level.envelope[envelope_nr].ysize;
2761 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2762 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2763 int xend = max_xsize;
2764 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2765 int xstep = (xstart < xend ? 1 : 0);
2766 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2768 int end = MAX(xend - xstart, yend - ystart);
2771 for (i = start; i <= end; i++)
2773 int last_frame = end; // last frame of this "for" loop
2774 int x = xstart + i * xstep;
2775 int y = ystart + i * ystep;
2776 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2777 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2778 int sx = SX + (SXSIZE - xsize * font_width) / 2;
2779 int sy = SY + (SYSIZE - ysize * font_height) / 2;
2782 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2784 BlitScreenToBitmap(backbuffer);
2786 SetDrawtoField(DRAW_TO_BACKBUFFER);
2788 for (yy = 0; yy < ysize; yy++)
2789 for (xx = 0; xx < xsize; xx++)
2790 DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2792 DrawTextBuffer(sx + font_width, sy + font_height,
2793 level.envelope[envelope_nr].text, font_nr, max_xsize,
2794 xsize - 2, ysize - 2, 0, mask_mode,
2795 level.envelope[envelope_nr].autowrap,
2796 level.envelope[envelope_nr].centered, FALSE);
2798 redraw_mask |= REDRAW_FIELD;
2801 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2805 void ShowEnvelope(int envelope_nr)
2807 int element = EL_ENVELOPE_1 + envelope_nr;
2808 int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2809 int sound_opening = element_info[element].sound[ACTION_OPENING];
2810 int sound_closing = element_info[element].sound[ACTION_CLOSING];
2811 boolean ffwd_delay = (tape.playing && tape.fast_forward);
2812 boolean no_delay = (tape.warp_forward);
2813 int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2814 int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2815 int anim_mode = graphic_info[graphic].anim_mode;
2816 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2817 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2819 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
2821 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2823 if (anim_mode == ANIM_DEFAULT)
2824 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2826 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2829 Delay(wait_delay_value);
2831 WaitForEventToContinue();
2833 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2835 if (anim_mode != ANIM_NONE)
2836 AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2838 if (anim_mode == ANIM_DEFAULT)
2839 AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2841 game.envelope_active = FALSE;
2843 SetDrawtoField(DRAW_TO_FIELDBUFFER);
2845 redraw_mask |= REDRAW_FIELD;
2849 static void setRequestBasePosition(int *x, int *y)
2851 int sx_base, sy_base;
2853 if (request.x != -1)
2854 sx_base = request.x;
2855 else if (request.align == ALIGN_LEFT)
2857 else if (request.align == ALIGN_RIGHT)
2858 sx_base = SX + SXSIZE;
2860 sx_base = SX + SXSIZE / 2;
2862 if (request.y != -1)
2863 sy_base = request.y;
2864 else if (request.valign == VALIGN_TOP)
2866 else if (request.valign == VALIGN_BOTTOM)
2867 sy_base = SY + SYSIZE;
2869 sy_base = SY + SYSIZE / 2;
2875 static void setRequestPositionExt(int *x, int *y, int width, int height,
2876 boolean add_border_size)
2878 int border_size = request.border_size;
2879 int sx_base, sy_base;
2882 setRequestBasePosition(&sx_base, &sy_base);
2884 if (request.align == ALIGN_LEFT)
2886 else if (request.align == ALIGN_RIGHT)
2887 sx = sx_base - width;
2889 sx = sx_base - width / 2;
2891 if (request.valign == VALIGN_TOP)
2893 else if (request.valign == VALIGN_BOTTOM)
2894 sy = sy_base - height;
2896 sy = sy_base - height / 2;
2898 sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2899 sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2901 if (add_border_size)
2911 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2913 setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2916 void DrawEnvelopeRequest(char *text)
2918 char *text_final = text;
2919 char *text_door_style = NULL;
2920 int graphic = IMG_BACKGROUND_REQUEST;
2921 Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2922 int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2923 int font_nr = FONT_REQUEST;
2924 int font_width = getFontWidth(font_nr);
2925 int font_height = getFontHeight(font_nr);
2926 int border_size = request.border_size;
2927 int line_spacing = request.line_spacing;
2928 int line_height = font_height + line_spacing;
2929 int max_text_width = request.width - 2 * border_size;
2930 int max_text_height = request.height - 2 * border_size;
2931 int line_length = max_text_width / font_width;
2932 int max_lines = max_text_height / line_height;
2933 int text_width = line_length * font_width;
2934 int width = request.width;
2935 int height = request.height;
2936 int tile_size = MAX(request.step_offset, 1);
2937 int x_steps = width / tile_size;
2938 int y_steps = height / tile_size;
2939 int sx_offset = border_size;
2940 int sy_offset = border_size;
2944 if (request.centered)
2945 sx_offset = (request.width - text_width) / 2;
2947 if (request.wrap_single_words && !request.autowrap)
2949 char *src_text_ptr, *dst_text_ptr;
2951 text_door_style = checked_malloc(2 * strlen(text) + 1);
2953 src_text_ptr = text;
2954 dst_text_ptr = text_door_style;
2956 while (*src_text_ptr)
2958 if (*src_text_ptr == ' ' ||
2959 *src_text_ptr == '?' ||
2960 *src_text_ptr == '!')
2961 *dst_text_ptr++ = '\n';
2963 if (*src_text_ptr != ' ')
2964 *dst_text_ptr++ = *src_text_ptr;
2969 *dst_text_ptr = '\0';
2971 text_final = text_door_style;
2974 setRequestPosition(&sx, &sy, FALSE);
2976 ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2978 for (y = 0; y < y_steps; y++)
2979 for (x = 0; x < x_steps; x++)
2980 DrawEnvelopeBackgroundTiles(graphic, sx, sy,
2981 x, y, x_steps, y_steps,
2982 tile_size, tile_size);
2984 /* force DOOR font inside door area */
2985 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
2987 DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
2988 line_length, -1, max_lines, line_spacing, mask_mode,
2989 request.autowrap, request.centered, FALSE);
2993 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
2994 RedrawGadget(tool_gadget[i]);
2996 // store readily prepared envelope request for later use when animating
2997 BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
2999 if (text_door_style)
3000 free(text_door_style);
3003 void AnimateEnvelopeRequest(int anim_mode, int action)
3005 int graphic = IMG_BACKGROUND_REQUEST;
3006 boolean draw_masked = graphic_info[graphic].draw_masked;
3007 int delay_value_normal = request.step_delay;
3008 int delay_value_fast = delay_value_normal / 2;
3009 boolean ffwd_delay = (tape.playing && tape.fast_forward);
3010 boolean no_delay = (tape.warp_forward);
3011 int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3012 int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
3013 unsigned int anim_delay = 0;
3015 int tile_size = MAX(request.step_offset, 1);
3016 int max_xsize = request.width / tile_size;
3017 int max_ysize = request.height / tile_size;
3018 int max_xsize_inner = max_xsize - 2;
3019 int max_ysize_inner = max_ysize - 2;
3021 int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3022 int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3023 int xend = max_xsize_inner;
3024 int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3025 int xstep = (xstart < xend ? 1 : 0);
3026 int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3028 int end = MAX(xend - xstart, yend - ystart);
3031 if (setup.quick_doors)
3038 for (i = start; i <= end; i++)
3040 int last_frame = end; // last frame of this "for" loop
3041 int x = xstart + i * xstep;
3042 int y = ystart + i * ystep;
3043 int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3044 int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3045 int xsize_size_left = (xsize - 1) * tile_size;
3046 int ysize_size_top = (ysize - 1) * tile_size;
3047 int max_xsize_pos = (max_xsize - 1) * tile_size;
3048 int max_ysize_pos = (max_ysize - 1) * tile_size;
3049 int width = xsize * tile_size;
3050 int height = ysize * tile_size;
3055 setRequestPosition(&src_x, &src_y, FALSE);
3056 setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3058 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3060 for (yy = 0; yy < 2; yy++)
3062 for (xx = 0; xx < 2; xx++)
3064 int src_xx = src_x + xx * max_xsize_pos;
3065 int src_yy = src_y + yy * max_ysize_pos;
3066 int dst_xx = dst_x + xx * xsize_size_left;
3067 int dst_yy = dst_y + yy * ysize_size_top;
3068 int xx_size = (xx ? tile_size : xsize_size_left);
3069 int yy_size = (yy ? tile_size : ysize_size_top);
3072 BlitBitmapMasked(bitmap_db_store_2, backbuffer,
3073 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3075 BlitBitmap(bitmap_db_store_2, backbuffer,
3076 src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3080 redraw_mask |= REDRAW_FIELD;
3084 SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
3088 void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3090 int graphic = IMG_BACKGROUND_REQUEST;
3091 int sound_opening = SND_REQUEST_OPENING;
3092 int sound_closing = SND_REQUEST_CLOSING;
3093 int anim_mode_1 = request.anim_mode; /* (higher priority) */
3094 int anim_mode_2 = graphic_info[graphic].anim_mode; /* (lower priority) */
3095 int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3096 int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3097 anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3099 if (game_status == GAME_MODE_PLAYING)
3100 BlitScreenToBitmap(backbuffer);
3102 SetDrawtoField(DRAW_TO_BACKBUFFER);
3104 // SetDrawBackgroundMask(REDRAW_NONE);
3106 if (action == ACTION_OPENING)
3108 BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3110 if (req_state & REQ_ASK)
3112 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3113 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3115 else if (req_state & REQ_CONFIRM)
3117 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3119 else if (req_state & REQ_PLAYER)
3121 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3122 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3123 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3124 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3127 DrawEnvelopeRequest(text);
3130 game.envelope_active = TRUE; /* needed for RedrawPlayfield() events */
3132 if (action == ACTION_OPENING)
3134 PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3136 if (anim_mode == ANIM_DEFAULT)
3137 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3139 AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3143 PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3145 if (anim_mode != ANIM_NONE)
3146 AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3148 if (anim_mode == ANIM_DEFAULT)
3149 AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3152 game.envelope_active = FALSE;
3154 if (action == ACTION_CLOSING)
3155 BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3157 // SetDrawBackgroundMask(last_draw_background_mask);
3159 redraw_mask |= REDRAW_FIELD;
3163 if (action == ACTION_CLOSING &&
3164 game_status == GAME_MODE_PLAYING &&
3165 level.game_engine_type == GAME_ENGINE_TYPE_RND)
3166 SetDrawtoField(DRAW_TO_FIELDBUFFER);
3169 void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3171 if (IS_MM_WALL(element))
3173 DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3179 int graphic = el2preimg(element);
3181 getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3182 BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3187 void DrawLevel(int draw_background_mask)
3191 SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3192 SetDrawBackgroundMask(draw_background_mask);
3196 for (x = BX1; x <= BX2; x++)
3197 for (y = BY1; y <= BY2; y++)
3198 DrawScreenField(x, y);
3200 redraw_mask |= REDRAW_FIELD;
3203 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3208 for (x = 0; x < size_x; x++)
3209 for (y = 0; y < size_y; y++)
3210 DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3212 redraw_mask |= REDRAW_FIELD;
3215 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3219 for (x = 0; x < size_x; x++)
3220 for (y = 0; y < size_y; y++)
3221 DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3223 redraw_mask |= REDRAW_FIELD;
3226 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3228 boolean show_level_border = (BorderElement != EL_EMPTY);
3229 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3230 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3231 int tile_size = preview.tile_size;
3232 int preview_width = preview.xsize * tile_size;
3233 int preview_height = preview.ysize * tile_size;
3234 int real_preview_xsize = MIN(level_xsize, preview.xsize);
3235 int real_preview_ysize = MIN(level_ysize, preview.ysize);
3236 int real_preview_width = real_preview_xsize * tile_size;
3237 int real_preview_height = real_preview_ysize * tile_size;
3238 int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3239 int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3242 if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3245 DrawBackground(dst_x, dst_y, preview_width, preview_height);
3247 dst_x += (preview_width - real_preview_width) / 2;
3248 dst_y += (preview_height - real_preview_height) / 2;
3250 for (x = 0; x < real_preview_xsize; x++)
3252 for (y = 0; y < real_preview_ysize; y++)
3254 int lx = from_x + x + (show_level_border ? -1 : 0);
3255 int ly = from_y + y + (show_level_border ? -1 : 0);
3256 int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3257 getBorderElement(lx, ly));
3259 DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3260 element, tile_size);
3264 redraw_mask |= REDRAW_FIELD;
3267 #define MICROLABEL_EMPTY 0
3268 #define MICROLABEL_LEVEL_NAME 1
3269 #define MICROLABEL_LEVEL_AUTHOR_HEAD 2
3270 #define MICROLABEL_LEVEL_AUTHOR 3
3271 #define MICROLABEL_IMPORTED_FROM_HEAD 4
3272 #define MICROLABEL_IMPORTED_FROM 5
3273 #define MICROLABEL_IMPORTED_BY_HEAD 6
3274 #define MICROLABEL_IMPORTED_BY 7
3276 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3278 int max_text_width = SXSIZE;
3279 int font_width = getFontWidth(font_nr);
3281 if (pos->align == ALIGN_CENTER)
3282 max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3283 else if (pos->align == ALIGN_RIGHT)
3284 max_text_width = pos->x;
3286 max_text_width = SXSIZE - pos->x;
3288 return max_text_width / font_width;
3291 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3293 char label_text[MAX_OUTPUT_LINESIZE + 1];
3294 int max_len_label_text;
3295 int font_nr = pos->font;
3298 if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3301 if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3302 mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3303 mode == MICROLABEL_IMPORTED_BY_HEAD)
3304 font_nr = pos->font_alt;
3306 max_len_label_text = getMaxTextLength(pos, font_nr);
3308 if (pos->size != -1)
3309 max_len_label_text = pos->size;
3311 for (i = 0; i < max_len_label_text; i++)
3312 label_text[i] = ' ';
3313 label_text[max_len_label_text] = '\0';
3315 if (strlen(label_text) > 0)
3316 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3319 (mode == MICROLABEL_LEVEL_NAME ? level.name :
3320 mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3321 mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3322 mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3323 mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3324 mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3325 mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3326 max_len_label_text);
3327 label_text[max_len_label_text] = '\0';
3329 if (strlen(label_text) > 0)
3330 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3332 redraw_mask |= REDRAW_FIELD;
3335 static void DrawPreviewLevelLabel(int mode)
3337 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3340 static void DrawPreviewLevelInfo(int mode)
3342 if (mode == MICROLABEL_LEVEL_NAME)
3343 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3344 else if (mode == MICROLABEL_LEVEL_AUTHOR)
3345 DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3348 static void DrawPreviewLevelExt(boolean restart)
3350 static unsigned int scroll_delay = 0;
3351 static unsigned int label_delay = 0;
3352 static int from_x, from_y, scroll_direction;
3353 static int label_state, label_counter;
3354 unsigned int scroll_delay_value = preview.step_delay;
3355 boolean show_level_border = (BorderElement != EL_EMPTY);
3356 int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3357 int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3364 if (preview.anim_mode == ANIM_CENTERED)
3366 if (level_xsize > preview.xsize)
3367 from_x = (level_xsize - preview.xsize) / 2;
3368 if (level_ysize > preview.ysize)
3369 from_y = (level_ysize - preview.ysize) / 2;
3372 from_x += preview.xoffset;
3373 from_y += preview.yoffset;
3375 scroll_direction = MV_RIGHT;
3379 DrawPreviewLevelPlayfield(from_x, from_y);
3380 DrawPreviewLevelLabel(label_state);
3382 DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3383 DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3385 /* initialize delay counters */
3386 DelayReached(&scroll_delay, 0);
3387 DelayReached(&label_delay, 0);
3389 if (leveldir_current->name)
3391 struct TextPosInfo *pos = &menu.main.text.level_info_1;
3392 char label_text[MAX_OUTPUT_LINESIZE + 1];
3393 int font_nr = pos->font;
3394 int max_len_label_text = getMaxTextLength(pos, font_nr);
3396 if (pos->size != -1)
3397 max_len_label_text = pos->size;
3399 strncpy(label_text, leveldir_current->name, max_len_label_text);
3400 label_text[max_len_label_text] = '\0';
3402 if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3403 DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3409 /* scroll preview level, if needed */
3410 if (preview.anim_mode != ANIM_NONE &&
3411 (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3412 DelayReached(&scroll_delay, scroll_delay_value))
3414 switch (scroll_direction)
3419 from_x -= preview.step_offset;
3420 from_x = (from_x < 0 ? 0 : from_x);
3423 scroll_direction = MV_UP;
3427 if (from_x < level_xsize - preview.xsize)
3429 from_x += preview.step_offset;
3430 from_x = (from_x > level_xsize - preview.xsize ?
3431 level_xsize - preview.xsize : from_x);
3434 scroll_direction = MV_DOWN;
3440 from_y -= preview.step_offset;
3441 from_y = (from_y < 0 ? 0 : from_y);
3444 scroll_direction = MV_RIGHT;
3448 if (from_y < level_ysize - preview.ysize)
3450 from_y += preview.step_offset;
3451 from_y = (from_y > level_ysize - preview.ysize ?
3452 level_ysize - preview.ysize : from_y);
3455 scroll_direction = MV_LEFT;
3462 DrawPreviewLevelPlayfield(from_x, from_y);
3465 /* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
3466 /* redraw micro level label, if needed */
3467 if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3468 !strEqual(level.author, ANONYMOUS_NAME) &&
3469 !strEqual(level.author, leveldir_current->name) &&
3470 DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3472 int max_label_counter = 23;
3474 if (leveldir_current->imported_from != NULL &&
3475 strlen(leveldir_current->imported_from) > 0)
3476 max_label_counter += 14;
3477 if (leveldir_current->imported_by != NULL &&
3478 strlen(leveldir_current->imported_by) > 0)
3479 max_label_counter += 14;
3481 label_counter = (label_counter + 1) % max_label_counter;
3482 label_state = (label_counter >= 0 && label_counter <= 7 ?
3483 MICROLABEL_LEVEL_NAME :
3484 label_counter >= 9 && label_counter <= 12 ?
3485 MICROLABEL_LEVEL_AUTHOR_HEAD :
3486 label_counter >= 14 && label_counter <= 21 ?
3487 MICROLABEL_LEVEL_AUTHOR :
3488 label_counter >= 23 && label_counter <= 26 ?
3489 MICROLABEL_IMPORTED_FROM_HEAD :
3490 label_counter >= 28 && label_counter <= 35 ?
3491 MICROLABEL_IMPORTED_FROM :
3492 label_counter >= 37 && label_counter <= 40 ?
3493 MICROLABEL_IMPORTED_BY_HEAD :
3494 label_counter >= 42 && label_counter <= 49 ?
3495 MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3497 if (leveldir_current->imported_from == NULL &&
3498 (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3499 label_state == MICROLABEL_IMPORTED_FROM))
3500 label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3501 MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3503 DrawPreviewLevelLabel(label_state);
3507 void DrawPreviewLevelInitial()
3509 DrawPreviewLevelExt(TRUE);
3512 void DrawPreviewLevelAnimation()
3514 DrawPreviewLevelExt(FALSE);
3517 inline static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3518 int graphic, int sync_frame,
3521 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3523 if (mask_mode == USE_MASKING)
3524 DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3526 DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3529 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3530 int graphic, int sync_frame, int mask_mode)
3532 int frame = getGraphicAnimationFrame(graphic, sync_frame);
3534 if (mask_mode == USE_MASKING)
3535 DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3537 DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3540 inline static void DrawGraphicAnimation(int x, int y, int graphic)
3542 int lx = LEVELX(x), ly = LEVELY(y);
3544 if (!IN_SCR_FIELD(x, y))
3547 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3548 graphic, GfxFrame[lx][ly], NO_MASKING);
3550 MarkTileDirty(x, y);
3553 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3555 int lx = LEVELX(x), ly = LEVELY(y);
3557 if (!IN_SCR_FIELD(x, y))
3560 DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3561 graphic, GfxFrame[lx][ly], NO_MASKING);
3562 MarkTileDirty(x, y);
3565 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3567 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3570 void DrawLevelElementAnimation(int x, int y, int element)
3572 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3574 DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3577 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3579 int sx = SCREENX(x), sy = SCREENY(y);
3581 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3584 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3587 DrawGraphicAnimation(sx, sy, graphic);
3590 if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3591 DrawLevelFieldCrumbled(x, y);
3593 if (GFX_CRUMBLED(Feld[x][y]))
3594 DrawLevelFieldCrumbled(x, y);
3598 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3600 int sx = SCREENX(x), sy = SCREENY(y);
3603 if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3606 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3608 if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3611 DrawGraphicAnimation(sx, sy, graphic);
3613 if (GFX_CRUMBLED(element))
3614 DrawLevelFieldCrumbled(x, y);
3617 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3619 if (player->use_murphy)
3621 /* this works only because currently only one player can be "murphy" ... */
3622 static int last_horizontal_dir = MV_LEFT;
3623 int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3625 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3626 last_horizontal_dir = move_dir;
3628 if (graphic == IMG_SP_MURPHY) /* undefined => use special graphic */
3630 int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3632 graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3638 return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3641 static boolean equalGraphics(int graphic1, int graphic2)
3643 struct GraphicInfo *g1 = &graphic_info[graphic1];
3644 struct GraphicInfo *g2 = &graphic_info[graphic2];
3646 return (g1->bitmap == g2->bitmap &&
3647 g1->src_x == g2->src_x &&
3648 g1->src_y == g2->src_y &&
3649 g1->anim_frames == g2->anim_frames &&
3650 g1->anim_delay == g2->anim_delay &&
3651 g1->anim_mode == g2->anim_mode);
3654 void DrawAllPlayers()
3658 for (i = 0; i < MAX_PLAYERS; i++)
3659 if (stored_player[i].active)
3660 DrawPlayer(&stored_player[i]);
3663 void DrawPlayerField(int x, int y)
3665 if (!IS_PLAYER(x, y))
3668 DrawPlayer(PLAYERINFO(x, y));
3671 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3673 void DrawPlayer(struct PlayerInfo *player)
3675 int jx = player->jx;
3676 int jy = player->jy;
3677 int move_dir = player->MovDir;
3678 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3679 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? +1 : 0);
3680 int last_jx = (player->is_moving ? jx - dx : jx);
3681 int last_jy = (player->is_moving ? jy - dy : jy);
3682 int next_jx = jx + dx;
3683 int next_jy = jy + dy;
3684 boolean player_is_moving = (player->MovPos ? TRUE : FALSE);
3685 boolean player_is_opaque = FALSE;
3686 int sx = SCREENX(jx), sy = SCREENY(jy);
3687 int sxx = 0, syy = 0;
3688 int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
3690 int action = ACTION_DEFAULT;
3691 int last_player_graphic = getPlayerGraphic(player, move_dir);
3692 int last_player_frame = player->Frame;
3695 /* GfxElement[][] is set to the element the player is digging or collecting;
3696 remove also for off-screen player if the player is not moving anymore */
3697 if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3698 GfxElement[jx][jy] = EL_UNDEFINED;
3700 if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3704 if (!IN_LEV_FIELD(jx, jy))
3706 printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
3707 printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
3708 printf("DrawPlayerField(): This should never happen!\n");
3713 if (element == EL_EXPLOSION)
3716 action = (player->is_pushing ? ACTION_PUSHING :
3717 player->is_digging ? ACTION_DIGGING :
3718 player->is_collecting ? ACTION_COLLECTING :
3719 player->is_moving ? ACTION_MOVING :
3720 player->is_snapping ? ACTION_SNAPPING :
3721 player->is_dropping ? ACTION_DROPPING :
3722 player->is_waiting ? player->action_waiting : ACTION_DEFAULT);
3724 if (player->is_waiting)
3725 move_dir = player->dir_waiting;
3727 InitPlayerGfxAnimation(player, action, move_dir);
3729 /* ----------------------------------------------------------------------- */
3730 /* draw things in the field the player is leaving, if needed */
3731 /* ----------------------------------------------------------------------- */
3733 if (player->is_moving)
3735 if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3737 DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3739 if (last_element == EL_DYNAMITE_ACTIVE ||
3740 last_element == EL_EM_DYNAMITE_ACTIVE ||
3741 last_element == EL_SP_DISK_RED_ACTIVE)
3742 DrawDynamite(last_jx, last_jy);
3744 DrawLevelFieldThruMask(last_jx, last_jy);
3746 else if (last_element == EL_DYNAMITE_ACTIVE ||
3747 last_element == EL_EM_DYNAMITE_ACTIVE ||
3748 last_element == EL_SP_DISK_RED_ACTIVE)
3749 DrawDynamite(last_jx, last_jy);
3751 /* !!! this is not enough to prevent flickering of players which are
3752 moving next to each others without a free tile between them -- this
3753 can only be solved by drawing all players layer by layer (first the
3754 background, then the foreground etc.) !!! => TODO */
3755 else if (!IS_PLAYER(last_jx, last_jy))
3756 DrawLevelField(last_jx, last_jy);
3759 DrawLevelField(last_jx, last_jy);
3762 if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3763 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3766 if (!IN_SCR_FIELD(sx, sy))
3769 /* ----------------------------------------------------------------------- */
3770 /* draw things behind the player, if needed */
3771 /* ----------------------------------------------------------------------- */
3774 DrawLevelElement(jx, jy, Back[jx][jy]);
3775 else if (IS_ACTIVE_BOMB(element))
3776 DrawLevelElement(jx, jy, EL_EMPTY);
3779 if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
3781 int old_element = GfxElement[jx][jy];
3782 int old_graphic = el_act_dir2img(old_element, action, move_dir);
3783 int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
3785 if (GFX_CRUMBLED(old_element))
3786 DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
3788 DrawGraphic(sx, sy, old_graphic, frame);
3790 if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
3791 player_is_opaque = TRUE;
3795 GfxElement[jx][jy] = EL_UNDEFINED;
3797 /* make sure that pushed elements are drawn with correct frame rate */
3798 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3800 if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
3801 GfxFrame[jx][jy] = player->StepFrame;
3803 DrawLevelField(jx, jy);
3807 #if !DRAW_PLAYER_OVER_PUSHED_ELEMENT
3808 /* ----------------------------------------------------------------------- */
3809 /* draw player himself */
3810 /* ----------------------------------------------------------------------- */
3812 graphic = getPlayerGraphic(player, move_dir);
3814 /* in the case of changed player action or direction, prevent the current
3815 animation frame from being restarted for identical animations */
3816 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3817 player->Frame = last_player_frame;
3819 frame = getGraphicAnimationFrame(graphic, player->Frame);
3823 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3824 sxx = player->GfxPos;
3826 syy = player->GfxPos;
3829 if (player_is_opaque)
3830 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3832 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3834 if (SHIELD_ON(player))
3836 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3837 IMG_SHIELD_NORMAL_ACTIVE);
3838 int frame = getGraphicAnimationFrame(graphic, -1);
3840 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3844 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3847 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3848 sxx = player->GfxPos;
3850 syy = player->GfxPos;
3854 /* ----------------------------------------------------------------------- */
3855 /* draw things the player is pushing, if needed */
3856 /* ----------------------------------------------------------------------- */
3858 if (player->is_pushing && player->is_moving)
3860 int px = SCREENX(jx), py = SCREENY(jy);
3861 int pxx = (TILEX - ABS(sxx)) * dx;
3862 int pyy = (TILEY - ABS(syy)) * dy;
3863 int gfx_frame = GfxFrame[jx][jy];
3869 if (!IS_MOVING(jx, jy)) /* push movement already finished */
3871 element = Feld[next_jx][next_jy];
3872 gfx_frame = GfxFrame[next_jx][next_jy];
3875 graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
3877 sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
3878 frame = getGraphicAnimationFrame(graphic, sync_frame);
3880 /* draw background element under pushed element (like the Sokoban field) */
3881 if (game.use_masked_pushing && IS_MOVING(jx, jy))
3883 /* this allows transparent pushing animation over non-black background */
3886 DrawLevelElement(jx, jy, Back[jx][jy]);
3888 DrawLevelElement(jx, jy, EL_EMPTY);
3890 if (Back[next_jx][next_jy])
3891 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3893 DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3895 else if (Back[next_jx][next_jy])
3896 DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
3899 /* do not draw (EM style) pushing animation when pushing is finished */
3900 /* (two-tile animations usually do not contain start and end frame) */
3901 if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
3902 DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
3904 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3906 /* masked drawing is needed for EMC style (double) movement graphics */
3907 /* !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!! */
3908 DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
3912 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3913 /* ----------------------------------------------------------------------- */
3914 /* draw player himself */
3915 /* ----------------------------------------------------------------------- */
3917 graphic = getPlayerGraphic(player, move_dir);
3919 /* in the case of changed player action or direction, prevent the current
3920 animation frame from being restarted for identical animations */
3921 if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
3922 player->Frame = last_player_frame;
3924 frame = getGraphicAnimationFrame(graphic, player->Frame);
3928 if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3929 sxx = player->GfxPos;
3931 syy = player->GfxPos;
3934 if (player_is_opaque)
3935 DrawGraphicShifted(sx, sy, sxx, syy, graphic, frame,NO_CUTTING,NO_MASKING);
3937 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3939 if (SHIELD_ON(player))
3941 int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
3942 IMG_SHIELD_NORMAL_ACTIVE);
3943 int frame = getGraphicAnimationFrame(graphic, -1);
3945 DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
3949 /* ----------------------------------------------------------------------- */
3950 /* draw things in front of player (active dynamite or dynabombs) */
3951 /* ----------------------------------------------------------------------- */
3953 if (IS_ACTIVE_BOMB(element))
3955 graphic = el2img(element);
3956 frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
3958 if (game.emulation == EMU_SUPAPLEX)
3959 DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
3961 DrawGraphicThruMask(sx, sy, graphic, frame);
3964 if (player_is_moving && last_element == EL_EXPLOSION)
3966 int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
3967 GfxElement[last_jx][last_jy] : EL_EMPTY);
3968 int graphic = el_act2img(element, ACTION_EXPLODING);
3969 int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
3970 int phase = ExplodePhase[last_jx][last_jy] - 1;
3971 int frame = getGraphicAnimationFrame(graphic, phase - delay);
3974 DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
3977 /* ----------------------------------------------------------------------- */
3978 /* draw elements the player is just walking/passing through/under */
3979 /* ----------------------------------------------------------------------- */
3981 if (player_is_moving)
3983 /* handle the field the player is leaving ... */
3984 if (IS_ACCESSIBLE_INSIDE(last_element))
3985 DrawLevelField(last_jx, last_jy);
3986 else if (IS_ACCESSIBLE_UNDER(last_element))
3987 DrawLevelFieldThruMask(last_jx, last_jy);
3990 /* do not redraw accessible elements if the player is just pushing them */
3991 if (!player_is_moving || !player->is_pushing)
3993 /* ... and the field the player is entering */
3994 if (IS_ACCESSIBLE_INSIDE(element))
3995 DrawLevelField(jx, jy);
3996 else if (IS_ACCESSIBLE_UNDER(element))
3997 DrawLevelFieldThruMask(jx, jy);
4000 MarkTileDirty(sx, sy);
4003 /* ------------------------------------------------------------------------- */
4005 void WaitForEventToContinue()
4007 boolean still_wait = TRUE;
4009 if (program.headless)
4012 /* simulate releasing mouse button over last gadget, if still pressed */
4014 HandleGadgets(-1, -1, 0);
4016 button_status = MB_RELEASED;
4024 if (NextValidEvent(&event))
4028 case EVENT_BUTTONPRESS:
4029 case EVENT_KEYPRESS:
4030 #if defined(TARGET_SDL2)
4031 case SDL_CONTROLLERBUTTONDOWN:
4033 case SDL_JOYBUTTONDOWN:
4037 case EVENT_KEYRELEASE:
4038 ClearPlayerAction();
4042 HandleOtherEvents(&event);
4046 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4055 #define MAX_REQUEST_LINES 13
4056 #define MAX_REQUEST_LINE_FONT1_LEN 7
4057 #define MAX_REQUEST_LINE_FONT2_LEN 10
4059 static int RequestHandleEvents(unsigned int req_state)
4061 boolean level_solved = (game_status == GAME_MODE_PLAYING &&
4062 local_player->LevelSolved_GameEnd);
4063 int width = request.width;
4064 int height = request.height;
4068 setRequestPosition(&sx, &sy, FALSE);
4070 button_status = MB_RELEASED;
4072 request_gadget_id = -1;
4079 /* the MM game engine does not use a special (scrollable) field buffer */
4080 if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
4081 SetDrawtoField(DRAW_TO_FIELDBUFFER);
4083 HandleGameActions();
4085 SetDrawtoField(DRAW_TO_BACKBUFFER);
4087 if (global.use_envelope_request)
4089 /* copy current state of request area to middle of playfield area */
4090 BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
4098 while (NextValidEvent(&event))
4102 case EVENT_BUTTONPRESS:
4103 case EVENT_BUTTONRELEASE:
4104 case EVENT_MOTIONNOTIFY:
4108 if (event.type == EVENT_MOTIONNOTIFY)
4113 motion_status = TRUE;
4114 mx = ((MotionEvent *) &event)->x;
4115 my = ((MotionEvent *) &event)->y;
4119 motion_status = FALSE;
4120 mx = ((ButtonEvent *) &event)->x;
4121 my = ((ButtonEvent *) &event)->y;
4122 if (event.type == EVENT_BUTTONPRESS)
4123 button_status = ((ButtonEvent *) &event)->button;
4125 button_status = MB_RELEASED;
4128 /* this sets 'request_gadget_id' */
4129 HandleGadgets(mx, my, button_status);
4131 switch (request_gadget_id)
4133 case TOOL_CTRL_ID_YES:
4136 case TOOL_CTRL_ID_NO:
4139 case TOOL_CTRL_ID_CONFIRM:
4140 result = TRUE | FALSE;
4143 case TOOL_CTRL_ID_PLAYER_1:
4146 case TOOL_CTRL_ID_PLAYER_2:
4149 case TOOL_CTRL_ID_PLAYER_3:
4152 case TOOL_CTRL_ID_PLAYER_4:
4163 #if defined(TARGET_SDL2)
4164 case SDL_WINDOWEVENT:
4165 HandleWindowEvent((WindowEvent *) &event);
4168 case SDL_APP_WILLENTERBACKGROUND:
4169 case SDL_APP_DIDENTERBACKGROUND:
4170 case SDL_APP_WILLENTERFOREGROUND:
4171 case SDL_APP_DIDENTERFOREGROUND:
4172 HandlePauseResumeEvent((PauseResumeEvent *) &event);
4176 case EVENT_KEYPRESS:
4178 Key key = GetEventKey((KeyEvent *)&event, TRUE);
4183 if (req_state & REQ_CONFIRM)
4189 #if defined(TARGET_SDL2)
4193 #if defined(KSYM_Rewind)
4194 case KSYM_Rewind: /* for Amazon Fire TV remote */
4202 #if defined(TARGET_SDL2)
4205 #if defined(KSYM_FastForward)
4206 case KSYM_FastForward: /* for Amazon Fire TV remote */
4213 HandleKeysDebug(key);
4217 if (req_state & REQ_PLAYER)
4219 int old_player_nr = setup.network_player_nr;
4222 result = old_player_nr + 1;
4227 result = old_player_nr + 1;
4234 result = key - KSYM_1 + 1;
4245 case EVENT_KEYRELEASE:
4246 ClearPlayerAction();
4249 #if defined(TARGET_SDL2)
4250 case SDL_CONTROLLERBUTTONDOWN:
4251 switch (event.cbutton.button)
4253 case SDL_CONTROLLER_BUTTON_A:
4254 case SDL_CONTROLLER_BUTTON_X:
4255 case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4259 case SDL_CONTROLLER_BUTTON_B:
4260 case SDL_CONTROLLER_BUTTON_Y:
4261 case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4262 case SDL_CONTROLLER_BUTTON_BACK:
4267 if (req_state & REQ_PLAYER)
4272 case SDL_CONTROLLERBUTTONUP:
4273 HandleJoystickEvent(&event);
4274 ClearPlayerAction();
4279 HandleOtherEvents(&event);
4284 else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4286 int joy = AnyJoystick();
4288 if (joy & JOY_BUTTON_1)
4290 else if (joy & JOY_BUTTON_2)
4296 if (global.use_envelope_request)
4298 /* copy back current state of pressed buttons inside request area */
4299 BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4309 static boolean RequestDoor(char *text, unsigned int req_state)
4311 unsigned int old_door_state;
4312 int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4313 int font_nr = FONT_TEXT_2;
4318 if (maxWordLengthInString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4320 max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4321 font_nr = FONT_TEXT_1;
4324 if (game_status == GAME_MODE_PLAYING)
4325 BlitScreenToBitmap(backbuffer);
4327 /* disable deactivated drawing when quick-loading level tape recording */
4328 if (tape.playing && tape.deactivate_display)
4329 TapeDeactivateDisplayOff(TRUE);
4331 SetMouseCursor(CURSOR_DEFAULT);
4333 #if defined(NETWORK_AVALIABLE)
4334 /* pause network game while waiting for request to answer */
4335 if (options.network &&
4336 game_status == GAME_MODE_PLAYING &&
4337 req_state & REQUEST_WAIT_FOR_INPUT)
4338 SendToServer_PausePlaying();
4341 old_door_state = GetDoorState();
4343 /* simulate releasing mouse button over last gadget, if still pressed */
4345 HandleGadgets(-1, -1, 0);
4349 /* draw released gadget before proceeding */
4352 if (old_door_state & DOOR_OPEN_1)
4354 CloseDoor(DOOR_CLOSE_1);
4356 /* save old door content */
4357 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4358 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4361 SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4362 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4364 /* clear door drawing field */
4365 DrawBackground(DX, DY, DXSIZE, DYSIZE);
4367 /* force DOOR font inside door area */
4368 SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4370 /* write text for request */
4371 for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4373 char text_line[max_request_line_len + 1];
4379 for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4381 tc = *(text_ptr + tx);
4382 // if (!tc || tc == ' ')
4383 if (!tc || tc == ' ' || tc == '?' || tc == '!')
4387 if ((tc == '?' || tc == '!') && tl == 0)
4397 strncpy(text_line, text_ptr, tl);
4400 DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4401 DY + 8 + ty * (getFontHeight(font_nr) + 2),
4402 text_line, font_nr);
4404 text_ptr += tl + (tc == ' ' ? 1 : 0);
4405 // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4410 if (req_state & REQ_ASK)
4412 MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4413 MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4415 else if (req_state & REQ_CONFIRM)
4417 MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4419 else if (req_state & REQ_PLAYER)
4421 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4422 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4423 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4424 MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4427 /* copy request gadgets to door backbuffer */
4428 BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4430 OpenDoor(DOOR_OPEN_1);
4432 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4434 if (game_status == GAME_MODE_PLAYING)
4436 SetPanelBackground();
4437 SetDrawBackgroundMask(REDRAW_DOOR_1);
4441 SetDrawBackgroundMask(REDRAW_FIELD);
4447 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4449 // ---------- handle request buttons ----------
4450 result = RequestHandleEvents(req_state);
4454 if (!(req_state & REQ_STAY_OPEN))
4456 CloseDoor(DOOR_CLOSE_1);
4458 if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4459 (req_state & REQ_REOPEN))
4460 OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4465 if (game_status == GAME_MODE_PLAYING)
4467 SetPanelBackground();
4468 SetDrawBackgroundMask(REDRAW_DOOR_1);
4472 SetDrawBackgroundMask(REDRAW_FIELD);
4475 #if defined(NETWORK_AVALIABLE)
4476 /* continue network game after request */
4477 if (options.network &&
4478 game_status == GAME_MODE_PLAYING &&
4479 req_state & REQUEST_WAIT_FOR_INPUT)
4480 SendToServer_ContinuePlaying();
4483 /* restore deactivated drawing when quick-loading level tape recording */
4484 if (tape.playing && tape.deactivate_display)
4485 TapeDeactivateDisplayOn();
4490 static boolean RequestEnvelope(char *text, unsigned int req_state)
4494 if (game_status == GAME_MODE_PLAYING)
4495 BlitScreenToBitmap(backbuffer);
4497 /* disable deactivated drawing when quick-loading level tape recording */
4498 if (tape.playing && tape.deactivate_display)
4499 TapeDeactivateDisplayOff(TRUE);
4501 SetMouseCursor(CURSOR_DEFAULT);
4503 #if defined(NETWORK_AVALIABLE)
4504 /* pause network game while waiting for request to answer */
4505 if (options.network &&
4506 game_status == GAME_MODE_PLAYING &&
4507 req_state & REQUEST_WAIT_FOR_INPUT)
4508 SendToServer_PausePlaying();
4511 /* simulate releasing mouse button over last gadget, if still pressed */
4513 HandleGadgets(-1, -1, 0);
4517 // (replace with setting corresponding request background)
4518 // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4519 // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4521 /* clear door drawing field */
4522 // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4524 ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4526 if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4528 if (game_status == GAME_MODE_PLAYING)
4530 SetPanelBackground();
4531 SetDrawBackgroundMask(REDRAW_DOOR_1);
4535 SetDrawBackgroundMask(REDRAW_FIELD);
4541 SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4543 // ---------- handle request buttons ----------
4544 result = RequestHandleEvents(req_state);
4548 ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4552 if (game_status == GAME_MODE_PLAYING)
4554 SetPanelBackground();
4555 SetDrawBackgroundMask(REDRAW_DOOR_1);
4559 SetDrawBackgroundMask(REDRAW_FIELD);
4562 #if defined(NETWORK_AVALIABLE)
4563 /* continue network game after request */
4564 if (options.network &&
4565 game_status == GAME_MODE_PLAYING &&
4566 req_state & REQUEST_WAIT_FOR_INPUT)
4567 SendToServer_ContinuePlaying();
4570 /* restore deactivated drawing when quick-loading level tape recording */
4571 if (tape.playing && tape.deactivate_display)
4572 TapeDeactivateDisplayOn();
4577 boolean Request(char *text, unsigned int req_state)
4579 boolean overlay_active = GetOverlayActive();
4582 SetOverlayActive(FALSE);
4584 if (global.use_envelope_request)
4585 result = RequestEnvelope(text, req_state);
4587 result = RequestDoor(text, req_state);
4589 SetOverlayActive(overlay_active);
4594 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4596 const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4597 const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4600 if (dpo1->sort_priority != dpo2->sort_priority)
4601 compare_result = dpo1->sort_priority - dpo2->sort_priority;
4603 compare_result = dpo1->nr - dpo2->nr;
4605 return compare_result;
4608 void InitGraphicCompatibilityInfo_Doors()
4614 struct DoorInfo *door;
4618 { DOOR_1, IMG_GFX_DOOR_1_PART_1, IMG_GFX_DOOR_1_PART_8, &door_1 },
4619 { DOOR_2, IMG_GFX_DOOR_2_PART_1, IMG_GFX_DOOR_2_PART_8, &door_2 },
4621 { -1, -1, -1, NULL }
4623 struct Rect door_rect_list[] =
4625 { DX, DY, DXSIZE, DYSIZE },
4626 { VX, VY, VXSIZE, VYSIZE }
4630 for (i = 0; doors[i].door_token != -1; i++)
4632 int door_token = doors[i].door_token;
4633 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4634 int part_1 = doors[i].part_1;
4635 int part_8 = doors[i].part_8;
4636 int part_2 = part_1 + 1;
4637 int part_3 = part_1 + 2;
4638 struct DoorInfo *door = doors[i].door;
4639 struct Rect *door_rect = &door_rect_list[door_index];
4640 boolean door_gfx_redefined = FALSE;
4642 /* check if any door part graphic definitions have been redefined */
4644 for (j = 0; door_part_controls[j].door_token != -1; j++)
4646 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4647 struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4649 if (dpc->door_token == door_token && fi->redefined)
4650 door_gfx_redefined = TRUE;
4653 /* check for old-style door graphic/animation modifications */
4655 if (!door_gfx_redefined)
4657 if (door->anim_mode & ANIM_STATIC_PANEL)
4659 door->panel.step_xoffset = 0;
4660 door->panel.step_yoffset = 0;
4663 if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4665 struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4666 struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4667 int num_door_steps, num_panel_steps;
4669 /* remove door part graphics other than the two default wings */
4671 for (j = 0; door_part_controls[j].door_token != -1; j++)
4673 struct DoorPartControlInfo *dpc = &door_part_controls[j];
4674 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4676 if (dpc->graphic >= part_3 &&
4677 dpc->graphic <= part_8)
4681 /* set graphics and screen positions of the default wings */
4683 g_part_1->width = door_rect->width;
4684 g_part_1->height = door_rect->height;
4685 g_part_2->width = door_rect->width;
4686 g_part_2->height = door_rect->height;
4687 g_part_2->src_x = door_rect->width;
4688 g_part_2->src_y = g_part_1->src_y;
4690 door->part_2.x = door->part_1.x;
4691 door->part_2.y = door->part_1.y;
4693 if (door->width != -1)
4695 g_part_1->width = door->width;
4696 g_part_2->width = door->width;
4698 // special treatment for graphics and screen position of right wing
4699 g_part_2->src_x += door_rect->width - door->width;
4700 door->part_2.x += door_rect->width - door->width;
4703 if (door->height != -1)
4705 g_part_1->height = door->height;
4706 g_part_2->height = door->height;
4708 // special treatment for graphics and screen position of bottom wing
4709 g_part_2->src_y += door_rect->height - door->height;
4710 door->part_2.y += door_rect->height - door->height;
4713 /* set animation delays for the default wings and panels */
4715 door->part_1.step_delay = door->step_delay;
4716 door->part_2.step_delay = door->step_delay;
4717 door->panel.step_delay = door->step_delay;
4719 /* set animation draw order for the default wings */
4721 door->part_1.sort_priority = 2; /* draw left wing over ... */
4722 door->part_2.sort_priority = 1; /* ... right wing */
4724 /* set animation draw offset for the default wings */
4726 if (door->anim_mode & ANIM_HORIZONTAL)
4728 door->part_1.step_xoffset = door->step_offset;
4729 door->part_1.step_yoffset = 0;
4730 door->part_2.step_xoffset = door->step_offset * -1;
4731 door->part_2.step_yoffset = 0;
4733 num_door_steps = g_part_1->width / door->step_offset;
4735 else // ANIM_VERTICAL
4737 door->part_1.step_xoffset = 0;
4738 door->part_1.step_yoffset = door->step_offset;
4739 door->part_2.step_xoffset = 0;
4740 door->part_2.step_yoffset = door->step_offset * -1;
4742 num_door_steps = g_part_1->height / door->step_offset;
4745 /* set animation draw offset for the default panels */
4747 if (door->step_offset > 1)
4749 num_panel_steps = 2 * door_rect->height / door->step_offset;
4750 door->panel.start_step = num_panel_steps - num_door_steps;
4751 door->panel.start_step_closing = door->panel.start_step;
4755 num_panel_steps = door_rect->height / door->step_offset;
4756 door->panel.start_step = num_panel_steps - num_door_steps / 2;
4757 door->panel.start_step_closing = door->panel.start_step;
4758 door->panel.step_delay *= 2;
4769 for (i = 0; door_part_controls[i].door_token != -1; i++)
4771 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4772 struct DoorPartOrderInfo *dpo = &door_part_order[i];
4774 /* initialize "start_step_opening" and "start_step_closing", if needed */
4775 if (dpc->pos->start_step_opening == 0 &&
4776 dpc->pos->start_step_closing == 0)
4778 // dpc->pos->start_step_opening = dpc->pos->start_step;
4779 dpc->pos->start_step_closing = dpc->pos->start_step;
4782 /* fill structure for door part draw order (sorted below) */
4784 dpo->sort_priority = dpc->pos->sort_priority;
4787 /* sort door part controls according to sort_priority and graphic number */
4788 qsort(door_part_order, MAX_DOOR_PARTS,
4789 sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
4792 unsigned int OpenDoor(unsigned int door_state)
4794 if (door_state & DOOR_COPY_BACK)
4796 if (door_state & DOOR_OPEN_1)
4797 BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4798 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
4800 if (door_state & DOOR_OPEN_2)
4801 BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
4802 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
4804 door_state &= ~DOOR_COPY_BACK;
4807 return MoveDoor(door_state);
4810 unsigned int CloseDoor(unsigned int door_state)
4812 unsigned int old_door_state = GetDoorState();
4814 if (!(door_state & DOOR_NO_COPY_BACK))
4816 if (old_door_state & DOOR_OPEN_1)
4817 BlitBitmap(backbuffer, bitmap_db_door_1,
4818 DX, DY, DXSIZE, DYSIZE, 0, 0);
4820 if (old_door_state & DOOR_OPEN_2)
4821 BlitBitmap(backbuffer, bitmap_db_door_2,
4822 VX, VY, VXSIZE, VYSIZE, 0, 0);
4824 door_state &= ~DOOR_NO_COPY_BACK;
4827 return MoveDoor(door_state);
4830 unsigned int GetDoorState()
4832 return MoveDoor(DOOR_GET_STATE);
4835 unsigned int SetDoorState(unsigned int door_state)
4837 return MoveDoor(door_state | DOOR_SET_STATE);
4840 int euclid(int a, int b)
4842 return (b ? euclid(b, a % b) : a);
4845 unsigned int MoveDoor(unsigned int door_state)
4847 struct Rect door_rect_list[] =
4849 { DX, DY, DXSIZE, DYSIZE },
4850 { VX, VY, VXSIZE, VYSIZE }
4852 static int door1 = DOOR_CLOSE_1;
4853 static int door2 = DOOR_CLOSE_2;
4854 unsigned int door_delay = 0;
4855 unsigned int door_delay_value;
4858 if (door_state == DOOR_GET_STATE)
4859 return (door1 | door2);
4861 if (door_state & DOOR_SET_STATE)
4863 if (door_state & DOOR_ACTION_1)
4864 door1 = door_state & DOOR_ACTION_1;
4865 if (door_state & DOOR_ACTION_2)
4866 door2 = door_state & DOOR_ACTION_2;
4868 return (door1 | door2);
4871 if (!(door_state & DOOR_FORCE_REDRAW))
4873 if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
4874 door_state &= ~DOOR_OPEN_1;
4875 else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
4876 door_state &= ~DOOR_CLOSE_1;
4877 if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
4878 door_state &= ~DOOR_OPEN_2;
4879 else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
4880 door_state &= ~DOOR_CLOSE_2;
4883 if (global.autoplay_leveldir)
4885 door_state |= DOOR_NO_DELAY;
4886 door_state &= ~DOOR_CLOSE_ALL;
4889 if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
4890 door_state |= DOOR_NO_DELAY;
4892 if (door_state & DOOR_ACTION)
4894 boolean door_panel_drawn[NUM_DOORS];
4895 boolean panel_has_doors[NUM_DOORS];
4896 boolean door_part_skip[MAX_DOOR_PARTS];
4897 boolean door_part_done[MAX_DOOR_PARTS];
4898 boolean door_part_done_all;
4899 int num_steps[MAX_DOOR_PARTS];
4900 int max_move_delay = 0; // delay for complete animations of all doors
4901 int max_step_delay = 0; // delay (ms) between two animation frames
4902 int num_move_steps = 0; // number of animation steps for all doors
4903 int max_move_delay_doors_only = 0; // delay for doors only (no panel)
4904 int num_move_steps_doors_only = 0; // steps for doors only (no panel)
4905 int current_move_delay = 0;
4909 for (i = 0; i < NUM_DOORS; i++)
4910 panel_has_doors[i] = FALSE;
4912 for (i = 0; i < MAX_DOOR_PARTS; i++)
4914 struct DoorPartControlInfo *dpc = &door_part_controls[i];
4915 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4916 int door_token = dpc->door_token;
4918 door_part_done[i] = FALSE;
4919 door_part_skip[i] = (!(door_state & door_token) ||
4923 for (i = 0; i < MAX_DOOR_PARTS; i++)
4925 int nr = door_part_order[i].nr;
4926 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
4927 struct DoorPartPosInfo *pos = dpc->pos;
4928 struct GraphicInfo *g = &graphic_info[dpc->graphic];
4929 int door_token = dpc->door_token;
4930 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4931 boolean is_panel = DOOR_PART_IS_PANEL(nr);
4932 int step_xoffset = ABS(pos->step_xoffset);
4933 int step_yoffset = ABS(pos->step_yoffset);
4934 int step_delay = pos->step_delay;
4935 int current_door_state = door_state & door_token;
4936 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
4937 boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
4938 boolean part_opening = (is_panel ? door_closing : door_opening);
4939 int start_step = (part_opening ? pos->start_step_opening :
4940 pos->start_step_closing);
4941 float move_xsize = (step_xoffset ? g->width : 0);
4942 float move_ysize = (step_yoffset ? g->height : 0);
4943 int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
4944 int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
4945 int move_steps = (move_xsteps && move_ysteps ?
4946 MIN(move_xsteps, move_ysteps) :
4947 move_xsteps ? move_xsteps : move_ysteps) - start_step;
4948 int move_delay = move_steps * step_delay;
4950 if (door_part_skip[nr])
4953 max_move_delay = MAX(max_move_delay, move_delay);
4954 max_step_delay = (max_step_delay == 0 ? step_delay :
4955 euclid(max_step_delay, step_delay));
4956 num_steps[nr] = move_steps;
4960 max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
4962 panel_has_doors[door_index] = TRUE;
4966 max_step_delay = MAX(1, max_step_delay); // prevent division by zero
4968 num_move_steps = max_move_delay / max_step_delay;
4969 num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
4971 door_delay_value = max_step_delay;
4973 if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
4975 start = num_move_steps - 1;
4979 /* opening door sound has priority over simultaneously closing door */
4980 if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
4982 PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
4984 if (door_state & DOOR_OPEN_1)
4985 PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
4986 if (door_state & DOOR_OPEN_2)
4987 PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
4989 else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
4991 PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
4993 if (door_state & DOOR_CLOSE_1)
4994 PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
4995 if (door_state & DOOR_CLOSE_2)
4996 PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5000 for (k = start; k < num_move_steps; k++)
5002 int last_frame = num_move_steps - 1; // last frame of this "for" loop
5004 door_part_done_all = TRUE;
5006 for (i = 0; i < NUM_DOORS; i++)
5007 door_panel_drawn[i] = FALSE;
5009 for (i = 0; i < MAX_DOOR_PARTS; i++)
5011 int nr = door_part_order[i].nr;
5012 struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5013 struct DoorPartPosInfo *pos = dpc->pos;
5014 struct GraphicInfo *g = &graphic_info[dpc->graphic];
5015 int door_token = dpc->door_token;
5016 int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5017 boolean is_panel = DOOR_PART_IS_PANEL(nr);
5018 boolean is_panel_and_door_has_closed = FALSE;
5019 struct Rect *door_rect = &door_rect_list[door_index];
5020 Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5022 Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5023 int current_door_state = door_state & door_token;
5024 boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
5025 boolean door_closing = !door_opening;
5026 boolean part_opening = (is_panel ? door_closing : door_opening);
5027 boolean part_closing = !part_opening;
5028 int start_step = (part_opening ? pos->start_step_opening :
5029 pos->start_step_closing);
5030 int step_delay = pos->step_delay;
5031 int step_factor = step_delay / max_step_delay;
5032 int k1 = (step_factor ? k / step_factor + 1 : k);
5033 int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5034 int kk = MAX(0, k2);
5037 int src_x, src_y, src_xx, src_yy;
5038 int dst_x, dst_y, dst_xx, dst_yy;
5041 if (door_part_skip[nr])
5044 if (!(door_state & door_token))
5052 int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5053 int kk_door = MAX(0, k2_door);
5054 int sync_frame = kk_door * door_delay_value;
5055 int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5057 getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5058 &g_src_x, &g_src_y);
5063 if (!door_panel_drawn[door_index])
5065 ClearRectangle(drawto, door_rect->x, door_rect->y,
5066 door_rect->width, door_rect->height);
5068 door_panel_drawn[door_index] = TRUE;
5071 // draw opening or closing door parts
5073 if (pos->step_xoffset < 0) // door part on right side
5076 dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5079 if (dst_xx + width > door_rect->width)
5080 width = door_rect->width - dst_xx;
5082 else // door part on left side
5085 dst_xx = pos->x - kk * pos->step_xoffset;
5089 src_xx = ABS(dst_xx);
5093 width = g->width - src_xx;
5095 if (width > door_rect->width)
5096 width = door_rect->width;
5098 // printf("::: k == %d [%d] \n", k, start_step);
5101 if (pos->step_yoffset < 0) // door part on bottom side
5104 dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5107 if (dst_yy + height > door_rect->height)
5108 height = door_rect->height - dst_yy;
5110 else // door part on top side
5113 dst_yy = pos->y - kk * pos->step_yoffset;
5117 src_yy = ABS(dst_yy);
5121 height = g->height - src_yy;
5124 src_x = g_src_x + src_xx;
5125 src_y = g_src_y + src_yy;
5127 dst_x = door_rect->x + dst_xx;
5128 dst_y = door_rect->y + dst_yy;
5130 is_panel_and_door_has_closed =
5133 panel_has_doors[door_index] &&
5134 k >= num_move_steps_doors_only - 1);
5136 if (width >= 0 && width <= g->width &&
5137 height >= 0 && height <= g->height &&
5138 !is_panel_and_door_has_closed)
5140 if (is_panel || !pos->draw_masked)
5141 BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5144 BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5148 redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5150 if ((part_opening && (width < 0 || height < 0)) ||
5151 (part_closing && (width >= g->width && height >= g->height)))
5152 door_part_done[nr] = TRUE;
5154 // continue door part animations, but not panel after door has closed
5155 if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5156 door_part_done_all = FALSE;
5159 if (!(door_state & DOOR_NO_DELAY))
5163 SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
5165 current_move_delay += max_step_delay;
5167 /* prevent OS (Windows) from complaining about program not responding */
5171 if (door_part_done_all)
5175 if (!(door_state & DOOR_NO_DELAY))
5177 /* wait for specified door action post delay */
5178 if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5179 door_delay_value = MAX(door_1.post_delay, door_2.post_delay);
5180 else if (door_state & DOOR_ACTION_1)
5181 door_delay_value = door_1.post_delay;
5182 else if (door_state & DOOR_ACTION_2)
5183 door_delay_value = door_2.post_delay;
5185 while (!DelayReached(&door_delay, door_delay_value))
5190 if (door_state & DOOR_ACTION_1)
5191 door1 = door_state & DOOR_ACTION_1;
5192 if (door_state & DOOR_ACTION_2)
5193 door2 = door_state & DOOR_ACTION_2;
5195 // draw masked border over door area
5196 DrawMaskedBorder(REDRAW_DOOR_1);
5197 DrawMaskedBorder(REDRAW_DOOR_2);
5199 return (door1 | door2);
5202 static boolean useSpecialEditorDoor()
5204 int graphic = IMG_GLOBAL_BORDER_EDITOR;
5205 boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5207 // do not draw special editor door if editor border defined or redefined
5208 if (graphic_info[graphic].bitmap != NULL || redefined)
5211 // do not draw special editor door if global border defined to be empty
5212 if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5215 // do not draw special editor door if viewport definitions do not match
5219 EY + EYSIZE != VY + VYSIZE)
5225 void DrawSpecialEditorDoor()
5227 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5228 int top_border_width = gfx1->width;
5229 int top_border_height = gfx1->height;
5230 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5231 int ex = EX - outer_border;
5232 int ey = EY - outer_border;
5233 int vy = VY - outer_border;
5234 int exsize = EXSIZE + 2 * outer_border;
5236 if (!useSpecialEditorDoor())
5239 /* draw bigger level editor toolbox window */
5240 BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5241 top_border_width, top_border_height, ex, ey - top_border_height);
5242 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5243 exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5245 redraw_mask |= REDRAW_ALL;
5248 void UndrawSpecialEditorDoor()
5250 struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5251 int top_border_width = gfx1->width;
5252 int top_border_height = gfx1->height;
5253 int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5254 int ex = EX - outer_border;
5255 int ey = EY - outer_border;
5256 int ey_top = ey - top_border_height;
5257 int exsize = EXSIZE + 2 * outer_border;
5258 int eysize = EYSIZE + 2 * outer_border;
5260 if (!useSpecialEditorDoor())
5263 /* draw normal tape recorder window */
5264 if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5266 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5267 ex, ey_top, top_border_width, top_border_height,
5269 BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5270 ex, ey, exsize, eysize, ex, ey);
5274 // if screen background is set to "[NONE]", clear editor toolbox window
5275 ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5276 ClearRectangle(drawto, ex, ey, exsize, eysize);
5279 redraw_mask |= REDRAW_ALL;
5283 /* ---------- new tool button stuff ---------------------------------------- */
5288 struct TextPosInfo *pos;
5291 } toolbutton_info[NUM_TOOL_BUTTONS] =
5294 IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
5295 TOOL_CTRL_ID_YES, "yes"
5298 IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
5299 TOOL_CTRL_ID_NO, "no"
5302 IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
5303 TOOL_CTRL_ID_CONFIRM, "confirm"
5306 IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
5307 TOOL_CTRL_ID_PLAYER_1, "player 1"
5310 IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
5311 TOOL_CTRL_ID_PLAYER_2, "player 2"
5314 IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
5315 TOOL_CTRL_ID_PLAYER_3, "player 3"
5318 IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
5319 TOOL_CTRL_ID_PLAYER_4, "player 4"
5323 void CreateToolButtons()
5327 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5329 int graphic = toolbutton_info[i].graphic;
5330 struct GraphicInfo *gfx = &graphic_info[graphic];
5331 struct TextPosInfo *pos = toolbutton_info[i].pos;
5332 struct GadgetInfo *gi;
5333 Bitmap *deco_bitmap = None;
5334 int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5335 unsigned int event_mask = GD_EVENT_RELEASED;
5338 int gd_x = gfx->src_x;
5339 int gd_y = gfx->src_y;
5340 int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5341 int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5346 if (global.use_envelope_request)
5348 setRequestPosition(&dx, &dy, TRUE);
5350 // check if request buttons are outside of envelope and fix, if needed
5351 if (x < 0 || x + gfx->width > request.width ||
5352 y < 0 || y + gfx->height > request.height)
5354 if (id == TOOL_CTRL_ID_YES)
5357 y = request.height - 2 * request.border_size - gfx->height;
5359 else if (id == TOOL_CTRL_ID_NO)
5361 x = request.width - 2 * request.border_size - gfx->width;
5362 y = request.height - 2 * request.border_size - gfx->height;
5364 else if (id == TOOL_CTRL_ID_CONFIRM)
5366 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5367 y = request.height - 2 * request.border_size - gfx->height;
5369 else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5371 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5373 x = (request.width - 2 * request.border_size - gfx->width) / 2;
5374 y = request.height - 2 * request.border_size - gfx->height * 2;
5376 x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5377 y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5382 if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5384 int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5386 getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5387 pos->size, &deco_bitmap, &deco_x, &deco_y);
5388 deco_xpos = (gfx->width - pos->size) / 2;
5389 deco_ypos = (gfx->height - pos->size) / 2;
5392 gi = CreateGadget(GDI_CUSTOM_ID, id,
5393 GDI_IMAGE_ID, graphic,
5394 GDI_INFO_TEXT, toolbutton_info[i].infotext,
5397 GDI_WIDTH, gfx->width,
5398 GDI_HEIGHT, gfx->height,
5399 GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5400 GDI_STATE, GD_BUTTON_UNPRESSED,
5401 GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5402 GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5403 GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5404 GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5405 GDI_DECORATION_SIZE, pos->size, pos->size,
5406 GDI_DECORATION_SHIFTING, 1, 1,
5407 GDI_DIRECT_DRAW, FALSE,
5408 GDI_EVENT_MASK, event_mask,
5409 GDI_CALLBACK_ACTION, HandleToolButtons,
5413 Error(ERR_EXIT, "cannot create gadget");
5415 tool_gadget[id] = gi;
5419 void FreeToolButtons()
5423 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5424 FreeGadget(tool_gadget[i]);
5427 static void UnmapToolButtons()
5431 for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5432 UnmapGadget(tool_gadget[i]);
5435 static void HandleToolButtons(struct GadgetInfo *gi)
5437 request_gadget_id = gi->custom_id;
5440 static struct Mapping_EM_to_RND_object
5443 boolean is_rnd_to_em_mapping; /* unique mapping EM <-> RND */
5444 boolean is_backside; /* backside of moving element */
5450 em_object_mapping_list[] =
5453 Xblank, TRUE, FALSE,
5457 Yacid_splash_eB, FALSE, FALSE,
5458 EL_ACID_SPLASH_RIGHT, -1, -1
5461 Yacid_splash_wB, FALSE, FALSE,
5462 EL_ACID_SPLASH_LEFT, -1, -1
5465 #ifdef EM_ENGINE_BAD_ROLL
5467 Xstone_force_e, FALSE, FALSE,
5468 EL_ROCK, -1, MV_BIT_RIGHT
5471 Xstone_force_w, FALSE, FALSE,
5472 EL_ROCK, -1, MV_BIT_LEFT
5475 Xnut_force_e, FALSE, FALSE,
5476 EL_NUT, -1, MV_BIT_RIGHT
5479 Xnut_force_w, FALSE, FALSE,
5480 EL_NUT, -1, MV_BIT_LEFT
5483 Xspring_force_e, FALSE, FALSE,
5484 EL_SPRING, -1, MV_BIT_RIGHT
5487 Xspring_force_w, FALSE, FALSE,
5488 EL_SPRING, -1, MV_BIT_LEFT
5491 Xemerald_force_e, FALSE, FALSE,
5492 EL_EMERALD, -1, MV_BIT_RIGHT
5495 Xemerald_force_w, FALSE, FALSE,
5496 EL_EMERALD, -1, MV_BIT_LEFT
5499 Xdiamond_force_e, FALSE, FALSE,
5500 EL_DIAMOND, -1, MV_BIT_RIGHT
5503 Xdiamond_force_w, FALSE, FALSE,
5504 EL_DIAMOND, -1, MV_BIT_LEFT
5507 Xbomb_force_e, FALSE, FALSE,
5508 EL_BOMB, -1, MV_BIT_RIGHT
5511 Xbomb_force_w, FALSE, FALSE,
5512 EL_BOMB, -1, MV_BIT_LEFT
5514 #endif /* EM_ENGINE_BAD_ROLL */
5517 Xstone, TRUE, FALSE,
5521 Xstone_pause, FALSE, FALSE,
5525 Xstone_fall, FALSE, FALSE,
5529 Ystone_s, FALSE, FALSE,
5530 EL_ROCK, ACTION_FALLING, -1
5533 Ystone_sB, FALSE, TRUE,
5534 EL_ROCK, ACTION_FALLING, -1
5537 Ystone_e, FALSE, FALSE,
5538 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5541 Ystone_eB, FALSE, TRUE,
5542 EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
5545 Ystone_w, FALSE, FALSE,
5546 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5549 Ystone_wB, FALSE, TRUE,
5550 EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
5557 Xnut_pause, FALSE, FALSE,
5561 Xnut_fall, FALSE, FALSE,
5565 Ynut_s, FALSE, FALSE,
5566 EL_NUT, ACTION_FALLING, -1
5569 Ynut_sB, FALSE, TRUE,
5570 EL_NUT, ACTION_FALLING, -1
5573 Ynut_e, FALSE, FALSE,
5574 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5577 Ynut_eB, FALSE, TRUE,
5578 EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
5581 Ynut_w, FALSE, FALSE,
5582 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5585 Ynut_wB, FALSE, TRUE,
5586 EL_NUT, ACTION_MOVING, MV_BIT_LEFT
5589 Xbug_n, TRUE, FALSE,
5593 Xbug_e, TRUE, FALSE,
5594 EL_BUG_RIGHT, -1, -1
5597 Xbug_s, TRUE, FALSE,
5601 Xbug_w, TRUE, FALSE,
5605 Xbug_gon, FALSE, FALSE,
5609 Xbug_goe, FALSE, FALSE,
5610 EL_BUG_RIGHT, -1, -1
5613 Xbug_gos, FALSE, FALSE,
5617 Xbug_gow, FALSE, FALSE,
5621 Ybug_n, FALSE, FALSE,
5622 EL_BUG, ACTION_MOVING, MV_BIT_UP
5625 Ybug_nB, FALSE, TRUE,
5626 EL_BUG, ACTION_MOVING, MV_BIT_UP
5629 Ybug_e, FALSE, FALSE,
5630 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5633 Ybug_eB, FALSE, TRUE,
5634 EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
5637 Ybug_s, FALSE, FALSE,
5638 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5641 Ybug_sB, FALSE, TRUE,
5642 EL_BUG, ACTION_MOVING, MV_BIT_DOWN
5645 Ybug_w, FALSE, FALSE,
5646 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5649 Ybug_wB, FALSE, TRUE,
5650 EL_BUG, ACTION_MOVING, MV_BIT_LEFT
5653 Ybug_w_n, FALSE, FALSE,
5654 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5657 Ybug_n_e, FALSE, FALSE,
5658 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5661 Ybug_e_s, FALSE, FALSE,
5662 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5665 Ybug_s_w, FALSE, FALSE,
5666 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5669 Ybug_e_n, FALSE, FALSE,
5670 EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5673 Ybug_s_e, FALSE, FALSE,
5674 EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5677 Ybug_w_s, FALSE, FALSE,
5678 EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5681 Ybug_n_w, FALSE, FALSE,
5682 EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5685 Ybug_stone, FALSE, FALSE,
5686 EL_BUG, ACTION_SMASHED_BY_ROCK, -1
5689 Ybug_spring, FALSE, FALSE,
5690 EL_BUG, ACTION_SMASHED_BY_SPRING, -1
5693 Xtank_n, TRUE, FALSE,
5694 EL_SPACESHIP_UP, -1, -1
5697 Xtank_e, TRUE, FALSE,
5698 EL_SPACESHIP_RIGHT, -1, -1
5701 Xtank_s, TRUE, FALSE,
5702 EL_SPACESHIP_DOWN, -1, -1
5705 Xtank_w, TRUE, FALSE,
5706 EL_SPACESHIP_LEFT, -1, -1
5709 Xtank_gon, FALSE, FALSE,
5710 EL_SPACESHIP_UP, -1, -1
5713 Xtank_goe, FALSE, FALSE,
5714 EL_SPACESHIP_RIGHT, -1, -1
5717 Xtank_gos, FALSE, FALSE,
5718 EL_SPACESHIP_DOWN, -1, -1
5721 Xtank_gow, FALSE, FALSE,
5722 EL_SPACESHIP_LEFT, -1, -1
5725 Ytank_n, FALSE, FALSE,
5726 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5729 Ytank_nB, FALSE, TRUE,
5730 EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
5733 Ytank_e, FALSE, FALSE,
5734 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5737 Ytank_eB, FALSE, TRUE,
5738 EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
5741 Ytank_s, FALSE, FALSE,
5742 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5745 Ytank_sB, FALSE, TRUE,
5746 EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
5749 Ytank_w, FALSE, FALSE,
5750 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5753 Ytank_wB, FALSE, TRUE,
5754 EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
5757 Ytank_w_n, FALSE, FALSE,
5758 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
5761 Ytank_n_e, FALSE, FALSE,
5762 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
5765 Ytank_e_s, FALSE, FALSE,
5766 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
5769 Ytank_s_w, FALSE, FALSE,
5770 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
5773 Ytank_e_n, FALSE, FALSE,
5774 EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
5777 Ytank_s_e, FALSE, FALSE,
5778 EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
5781 Ytank_w_s, FALSE, FALSE,
5782 EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
5785 Ytank_n_w, FALSE, FALSE,
5786 EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
5789 Ytank_stone, FALSE, FALSE,
5790 EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
5793 Ytank_spring, FALSE, FALSE,
5794 EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
5797 Xandroid, TRUE, FALSE,
5798 EL_EMC_ANDROID, ACTION_ACTIVE, -1
5801 Xandroid_1_n, FALSE, FALSE,
5802 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5805 Xandroid_2_n, FALSE, FALSE,
5806 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
5809 Xandroid_1_e, FALSE, FALSE,
5810 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5813 Xandroid_2_e, FALSE, FALSE,
5814 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
5817 Xandroid_1_w, FALSE, FALSE,
5818 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5821 Xandroid_2_w, FALSE, FALSE,
5822 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
5825 Xandroid_1_s, FALSE, FALSE,
5826 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5829 Xandroid_2_s, FALSE, FALSE,
5830 EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
5833 Yandroid_n, FALSE, FALSE,
5834 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5837 Yandroid_nB, FALSE, TRUE,
5838 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
5841 Yandroid_ne, FALSE, FALSE,
5842 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
5845 Yandroid_neB, FALSE, TRUE,
5846 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
5849 Yandroid_e, FALSE, FALSE,
5850 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5853 Yandroid_eB, FALSE, TRUE,
5854 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
5857 Yandroid_se, FALSE, FALSE,
5858 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
5861 Yandroid_seB, FALSE, TRUE,
5862 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5865 Yandroid_s, FALSE, FALSE,
5866 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5869 Yandroid_sB, FALSE, TRUE,
5870 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
5873 Yandroid_sw, FALSE, FALSE,
5874 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
5877 Yandroid_swB, FALSE, TRUE,
5878 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
5881 Yandroid_w, FALSE, FALSE,
5882 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5885 Yandroid_wB, FALSE, TRUE,
5886 EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
5889 Yandroid_nw, FALSE, FALSE,
5890 EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
5893 Yandroid_nwB, FALSE, TRUE,
5894 EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
5897 Xspring, TRUE, FALSE,
5901 Xspring_pause, FALSE, FALSE,
5905 Xspring_e, FALSE, FALSE,
5909 Xspring_w, FALSE, FALSE,
5913 Xspring_fall, FALSE, FALSE,
5917 Yspring_s, FALSE, FALSE,
5918 EL_SPRING, ACTION_FALLING, -1
5921 Yspring_sB, FALSE, TRUE,
5922 EL_SPRING, ACTION_FALLING, -1
5925 Yspring_e, FALSE, FALSE,
5926 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5929 Yspring_eB, FALSE, TRUE,
5930 EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
5933 Yspring_w, FALSE, FALSE,
5934 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5937 Yspring_wB, FALSE, TRUE,
5938 EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
5941 Yspring_kill_e, FALSE, FALSE,
5942 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5945 Yspring_kill_eB, FALSE, TRUE,
5946 EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
5949 Yspring_kill_w, FALSE, FALSE,
5950 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5953 Yspring_kill_wB, FALSE, TRUE,
5954 EL_SPRING, ACTION_EATING, MV_BIT_LEFT
5957 Xeater_n, TRUE, FALSE,
5958 EL_YAMYAM_UP, -1, -1
5961 Xeater_e, TRUE, FALSE,
5962 EL_YAMYAM_RIGHT, -1, -1
5965 Xeater_w, TRUE, FALSE,
5966 EL_YAMYAM_LEFT, -1, -1
5969 Xeater_s, TRUE, FALSE,
5970 EL_YAMYAM_DOWN, -1, -1
5973 Yeater_n, FALSE, FALSE,
5974 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5977 Yeater_nB, FALSE, TRUE,
5978 EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
5981 Yeater_e, FALSE, FALSE,
5982 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5985 Yeater_eB, FALSE, TRUE,
5986 EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
5989 Yeater_s, FALSE, FALSE,
5990 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5993 Yeater_sB, FALSE, TRUE,
5994 EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
5997 Yeater_w, FALSE, FALSE,
5998 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6001 Yeater_wB, FALSE, TRUE,
6002 EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
6005 Yeater_stone, FALSE, FALSE,
6006 EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
6009 Yeater_spring, FALSE, FALSE,
6010 EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
6013 Xalien, TRUE, FALSE,
6017 Xalien_pause, FALSE, FALSE,
6021 Yalien_n, FALSE, FALSE,
6022 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6025 Yalien_nB, FALSE, TRUE,
6026 EL_ROBOT, ACTION_MOVING, MV_BIT_UP
6029 Yalien_e, FALSE, FALSE,
6030 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6033 Yalien_eB, FALSE, TRUE,
6034 EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
6037 Yalien_s, FALSE, FALSE,
6038 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6041 Yalien_sB, FALSE, TRUE,
6042 EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
6045 Yalien_w, FALSE, FALSE,
6046 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6049 Yalien_wB, FALSE, TRUE,
6050 EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
6053 Yalien_stone, FALSE, FALSE,
6054 EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
6057 Yalien_spring, FALSE, FALSE,
6058 EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
6061 Xemerald, TRUE, FALSE,
6065 Xemerald_pause, FALSE, FALSE,
6069 Xemerald_fall, FALSE, FALSE,
6073 Xemerald_shine, FALSE, FALSE,
6074 EL_EMERALD, ACTION_TWINKLING, -1
6077 Yemerald_s, FALSE, FALSE,
6078 EL_EMERALD, ACTION_FALLING, -1
6081 Yemerald_sB, FALSE, TRUE,
6082 EL_EMERALD, ACTION_FALLING, -1
6085 Yemerald_e, FALSE, FALSE,
6086 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6089 Yemerald_eB, FALSE, TRUE,
6090 EL_EMERALD, ACTION_MOVING, MV_BIT_RIGHT
6093 Yemerald_w, FALSE, FALSE,
6094 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6097 Yemerald_wB, FALSE, TRUE,
6098 EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
6101 Yemerald_eat, FALSE, FALSE,
6102 EL_EMERALD, ACTION_COLLECTING, -1
6105 Yemerald_stone, FALSE, FALSE,
6106 EL_NUT, ACTION_BREAKING, -1
6109 Xdiamond, TRUE, FALSE,
6113 Xdiamond_pause, FALSE, FALSE,
6117 Xdiamond_fall, FALSE, FALSE,
6121 Xdiamond_shine, FALSE, FALSE,
6122 EL_DIAMOND, ACTION_TWINKLING, -1
6125 Ydiamond_s, FALSE, FALSE,
6126 EL_DIAMOND, ACTION_FALLING, -1
6129 Ydiamond_sB, FALSE, TRUE,
6130 EL_DIAMOND, ACTION_FALLING, -1
6133 Ydiamond_e, FALSE, FALSE,
6134 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6137 Ydiamond_eB, FALSE, TRUE,
6138 EL_DIAMOND, ACTION_MOVING, MV_BIT_RIGHT
6141 Ydiamond_w, FALSE, FALSE,
6142 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6145 Ydiamond_wB, FALSE, TRUE,
6146 EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
6149 Ydiamond_eat, FALSE, FALSE,
6150 EL_DIAMOND, ACTION_COLLECTING, -1
6153 Ydiamond_stone, FALSE, FALSE,
6154 EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
6157 Xdrip_fall, TRUE, FALSE,
6158 EL_AMOEBA_DROP, -1, -1
6161 Xdrip_stretch, FALSE, FALSE,
6162 EL_AMOEBA_DROP, ACTION_FALLING, -1
6165 Xdrip_stretchB, FALSE, TRUE,
6166 EL_AMOEBA_DROP, ACTION_FALLING, -1
6169 Xdrip_eat, FALSE, FALSE,
6170 EL_AMOEBA_DROP, ACTION_GROWING, -1
6173 Ydrip_s1, FALSE, FALSE,
6174 EL_AMOEBA_DROP, ACTION_FALLING, -1
6177 Ydrip_s1B, FALSE, TRUE,
6178 EL_AMOEBA_DROP, ACTION_FALLING, -1
6181 Ydrip_s2, FALSE, FALSE,
6182 EL_AMOEBA_DROP, ACTION_FALLING, -1
6185 Ydrip_s2B, FALSE, TRUE,
6186 EL_AMOEBA_DROP, ACTION_FALLING, -1
6193 Xbomb_pause, FALSE, FALSE,
6197 Xbomb_fall, FALSE, FALSE,
6201 Ybomb_s, FALSE, FALSE,
6202 EL_BOMB, ACTION_FALLING, -1
6205 Ybomb_sB, FALSE, TRUE,
6206 EL_BOMB, ACTION_FALLING, -1
6209 Ybomb_e, FALSE, FALSE,
6210 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6213 Ybomb_eB, FALSE, TRUE,
6214 EL_BOMB, ACTION_MOVING, MV_BIT_RIGHT
6217 Ybomb_w, FALSE, FALSE,
6218 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6221 Ybomb_wB, FALSE, TRUE,
6222 EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
6225 Ybomb_eat, FALSE, FALSE,
6226 EL_BOMB, ACTION_ACTIVATING, -1
6229 Xballoon, TRUE, FALSE,
6233 Yballoon_n, FALSE, FALSE,
6234 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6237 Yballoon_nB, FALSE, TRUE,
6238 EL_BALLOON, ACTION_MOVING, MV_BIT_UP
6241 Yballoon_e, FALSE, FALSE,
6242 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6245 Yballoon_eB, FALSE, TRUE,
6246 EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
6249 Yballoon_s, FALSE, FALSE,
6250 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6253 Yballoon_sB, FALSE, TRUE,
6254 EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
6257 Yballoon_w, FALSE, FALSE,
6258 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6261 Yballoon_wB, FALSE, TRUE,
6262 EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
6265 Xgrass, TRUE, FALSE,
6266 EL_EMC_GRASS, -1, -1
6269 Ygrass_nB, FALSE, FALSE,
6270 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
6273 Ygrass_eB, FALSE, FALSE,
6274 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
6277 Ygrass_sB, FALSE, FALSE,
6278 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
6281 Ygrass_wB, FALSE, FALSE,
6282 EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
6289 Ydirt_nB, FALSE, FALSE,
6290 EL_SAND, ACTION_DIGGING, MV_BIT_UP
6293 Ydirt_eB, FALSE, FALSE,
6294 EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
6297 Ydirt_sB, FALSE, FALSE,
6298 EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
6301 Ydirt_wB, FALSE, FALSE,
6302 EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
6305 Xacid_ne, TRUE, FALSE,
6306 EL_ACID_POOL_TOPRIGHT, -1, -1
6309 Xacid_se, TRUE, FALSE,
6310 EL_ACID_POOL_BOTTOMRIGHT, -1, -1
6313 Xacid_s, TRUE, FALSE,
6314 EL_ACID_POOL_BOTTOM, -1, -1
6317 Xacid_sw, TRUE, FALSE,
6318 EL_ACID_POOL_BOTTOMLEFT, -1, -1
6321 Xacid_nw, TRUE, FALSE,
6322 EL_ACID_POOL_TOPLEFT, -1, -1
6325 Xacid_1, TRUE, FALSE,
6329 Xacid_2, FALSE, FALSE,
6333 Xacid_3, FALSE, FALSE,
6337 Xacid_4, FALSE, FALSE,
6341 Xacid_5, FALSE, FALSE,
6345 Xacid_6, FALSE, FALSE,
6349 Xacid_7, FALSE, FALSE,
6353 Xacid_8, FALSE, FALSE,
6357 Xball_1, TRUE, FALSE,
6358 EL_EMC_MAGIC_BALL, -1, -1
6361 Xball_1B, FALSE, FALSE,
6362 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6365 Xball_2, FALSE, FALSE,
6366 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6369 Xball_2B, FALSE, FALSE,
6370 EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
6373 Yball_eat, FALSE, FALSE,
6374 EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
6377 Ykey_1_eat, FALSE, FALSE,
6378 EL_EM_KEY_1, ACTION_COLLECTING, -1
6381 Ykey_2_eat, FALSE, FALSE,
6382 EL_EM_KEY_2, ACTION_COLLECTING, -1
6385 Ykey_3_eat, FALSE, FALSE,
6386 EL_EM_KEY_3, ACTION_COLLECTING, -1
6389 Ykey_4_eat, FALSE, FALSE,
6390 EL_EM_KEY_4, ACTION_COLLECTING, -1
6393 Ykey_5_eat, FALSE, FALSE,
6394 EL_EMC_KEY_5, ACTION_COLLECTING, -1
6397 Ykey_6_eat, FALSE, FALSE,
6398 EL_EMC_KEY_6, ACTION_COLLECTING, -1
6401 Ykey_7_eat, FALSE, FALSE,
6402 EL_EMC_KEY_7, ACTION_COLLECTING, -1
6405 Ykey_8_eat, FALSE, FALSE,
6406 EL_EMC_KEY_8, ACTION_COLLECTING, -1
6409 Ylenses_eat, FALSE, FALSE,
6410 EL_EMC_LENSES, ACTION_COLLECTING, -1
6413 Ymagnify_eat, FALSE, FALSE,
6414 EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
6417 Ygrass_eat, FALSE, FALSE,
6418 EL_EMC_GRASS, ACTION_SNAPPING, -1
6421 Ydirt_eat, FALSE, FALSE,
6422 EL_SAND, ACTION_SNAPPING, -1
6425 Xgrow_ns, TRUE, FALSE,
6426 EL_EXPANDABLE_WALL_VERTICAL, -1, -1
6429 Ygrow_ns_eat, FALSE, FALSE,
6430 EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
6433 Xgrow_ew, TRUE, FALSE,
6434 EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
6437 Ygrow_ew_eat, FALSE, FALSE,
6438 EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
6441 Xwonderwall, TRUE, FALSE,
6442 EL_MAGIC_WALL, -1, -1
6445 XwonderwallB, FALSE, FALSE,
6446 EL_MAGIC_WALL, ACTION_ACTIVE, -1
6449 Xamoeba_1, TRUE, FALSE,
6450 EL_AMOEBA_DRY, ACTION_OTHER, -1
6453 Xamoeba_2, FALSE, FALSE,
6454 EL_AMOEBA_DRY, ACTION_OTHER, -1
6457 Xamoeba_3, FALSE, FALSE,
6458 EL_AMOEBA_DRY, ACTION_OTHER, -1
6461 Xamoeba_4, FALSE, FALSE,
6462 EL_AMOEBA_DRY, ACTION_OTHER, -1
6465 Xamoeba_5, TRUE, FALSE,
6466 EL_AMOEBA_WET, ACTION_OTHER, -1
6469 Xamoeba_6, FALSE, FALSE,
6470 EL_AMOEBA_WET, ACTION_OTHER, -1
6473 Xamoeba_7, FALSE, FALSE,
6474 EL_AMOEBA_WET, ACTION_OTHER, -1
6477 Xamoeba_8, FALSE, FALSE,
6478 EL_AMOEBA_WET, ACTION_OTHER, -1
6481 Xdoor_1, TRUE, FALSE,
6482 EL_EM_GATE_1, -1, -1
6485 Xdoor_2, TRUE, FALSE,
6486 EL_EM_GATE_2, -1, -1
6489 Xdoor_3, TRUE, FALSE,
6490 EL_EM_GATE_3, -1, -1
6493 Xdoor_4, TRUE, FALSE,
6494 EL_EM_GATE_4, -1, -1
6497 Xdoor_5, TRUE, FALSE,
6498 EL_EMC_GATE_5, -1, -1
6501 Xdoor_6, TRUE, FALSE,
6502 EL_EMC_GATE_6, -1, -1
6505 Xdoor_7, TRUE, FALSE,
6506 EL_EMC_GATE_7, -1, -1
6509 Xdoor_8, TRUE, FALSE,
6510 EL_EMC_GATE_8, -1, -1
6513 Xkey_1, TRUE, FALSE,
6517 Xkey_2, TRUE, FALSE,
6521 Xkey_3, TRUE, FALSE,
6525 Xkey_4, TRUE, FALSE,
6529 Xkey_5, TRUE, FALSE,
6530 EL_EMC_KEY_5, -1, -1
6533 Xkey_6, TRUE, FALSE,
6534 EL_EMC_KEY_6, -1, -1
6537 Xkey_7, TRUE, FALSE,
6538 EL_EMC_KEY_7, -1, -1
6541 Xkey_8, TRUE, FALSE,
6542 EL_EMC_KEY_8, -1, -1
6545 Xwind_n, TRUE, FALSE,
6546 EL_BALLOON_SWITCH_UP, -1, -1
6549 Xwind_e, TRUE, FALSE,
6550 EL_BALLOON_SWITCH_RIGHT, -1, -1
6553 Xwind_s, TRUE, FALSE,
6554 EL_BALLOON_SWITCH_DOWN, -1, -1
6557 Xwind_w, TRUE, FALSE,
6558 EL_BALLOON_SWITCH_LEFT, -1, -1
6561 Xwind_nesw, TRUE, FALSE,
6562 EL_BALLOON_SWITCH_ANY, -1, -1
6565 Xwind_stop, TRUE, FALSE,
6566 EL_BALLOON_SWITCH_NONE, -1, -1
6570 EL_EM_EXIT_CLOSED, -1, -1
6573 Xexit_1, TRUE, FALSE,
6574 EL_EM_EXIT_OPEN, -1, -1
6577 Xexit_2, FALSE, FALSE,
6578 EL_EM_EXIT_OPEN, -1, -1
6581 Xexit_3, FALSE, FALSE,
6582 EL_EM_EXIT_OPEN, -1, -1
6585 Xdynamite, TRUE, FALSE,
6586 EL_EM_DYNAMITE, -1, -1
6589 Ydynamite_eat, FALSE, FALSE,
6590 EL_EM_DYNAMITE, ACTION_COLLECTING, -1
6593 Xdynamite_1, TRUE, FALSE,
6594 EL_EM_DYNAMITE_ACTIVE, -1, -1
6597 Xdynamite_2, FALSE, FALSE,
6598 EL_EM_DYNAMITE_ACTIVE, -1, -1
6601 Xdynamite_3, FALSE, FALSE,
6602 EL_EM_DYNAMITE_ACTIVE, -1, -1
6605 Xdynamite_4, FALSE, FALSE,
6606 EL_EM_DYNAMITE_ACTIVE, -1, -1
6609 Xbumper, TRUE, FALSE,
6610 EL_EMC_SPRING_BUMPER, -1, -1
6613 XbumperB, FALSE, FALSE,
6614 EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
6617 Xwheel, TRUE, FALSE,
6618 EL_ROBOT_WHEEL, -1, -1
6621 XwheelB, FALSE, FALSE,
6622 EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
6625 Xswitch, TRUE, FALSE,
6626 EL_EMC_MAGIC_BALL_SWITCH, -1, -1
6629 XswitchB, FALSE, FALSE,
6630 EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
6634 EL_QUICKSAND_EMPTY, -1, -1
6637 Xsand_stone, TRUE, FALSE,
6638 EL_QUICKSAND_FULL, -1, -1
6641 Xsand_stonein_1, FALSE, TRUE,
6642 EL_ROCK, ACTION_FILLING, -1
6645 Xsand_stonein_2, FALSE, TRUE,
6646 EL_ROCK, ACTION_FILLING, -1
6649 Xsand_stonein_3, FALSE, TRUE,
6650 EL_ROCK, ACTION_FILLING, -1
6653 Xsand_stonein_4, FALSE, TRUE,
6654 EL_ROCK, ACTION_FILLING, -1
6657 Xsand_stonesand_1, FALSE, FALSE,
6658 EL_QUICKSAND_EMPTYING, -1, -1
6661 Xsand_stonesand_2, FALSE, FALSE,
6662 EL_QUICKSAND_EMPTYING, -1, -1
6665 Xsand_stonesand_3, FALSE, FALSE,
6666 EL_QUICKSAND_EMPTYING, -1, -1
6669 Xsand_stonesand_4, FALSE, FALSE,
6670 EL_QUICKSAND_EMPTYING, -1, -1
6673 Xsand_stonesand_quickout_1, FALSE, FALSE,
6674 EL_QUICKSAND_EMPTYING, -1, -1
6677 Xsand_stonesand_quickout_2, FALSE, FALSE,
6678 EL_QUICKSAND_EMPTYING, -1, -1
6681 Xsand_stoneout_1, FALSE, FALSE,
6682 EL_ROCK, ACTION_EMPTYING, -1
6685 Xsand_stoneout_2, FALSE, FALSE,
6686 EL_ROCK, ACTION_EMPTYING, -1
6689 Xsand_sandstone_1, FALSE, FALSE,
6690 EL_QUICKSAND_FILLING, -1, -1
6693 Xsand_sandstone_2, FALSE, FALSE,
6694 EL_QUICKSAND_FILLING, -1, -1
6697 Xsand_sandstone_3, FALSE, FALSE,
6698 EL_QUICKSAND_FILLING, -1, -1
6701 Xsand_sandstone_4, FALSE, FALSE,
6702 EL_QUICKSAND_FILLING, -1, -1
6705 Xplant, TRUE, FALSE,
6706 EL_EMC_PLANT, -1, -1
6709 Yplant, FALSE, FALSE,
6710 EL_EMC_PLANT, -1, -1
6713 Xlenses, TRUE, FALSE,
6714 EL_EMC_LENSES, -1, -1
6717 Xmagnify, TRUE, FALSE,
6718 EL_EMC_MAGNIFIER, -1, -1
6721 Xdripper, TRUE, FALSE,
6722 EL_EMC_DRIPPER, -1, -1
6725 XdripperB, FALSE, FALSE,
6726 EL_EMC_DRIPPER, ACTION_ACTIVE, -1
6729 Xfake_blank, TRUE, FALSE,
6730 EL_INVISIBLE_WALL, -1, -1
6733 Xfake_blankB, FALSE, FALSE,
6734 EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
6737 Xfake_grass, TRUE, FALSE,
6738 EL_EMC_FAKE_GRASS, -1, -1
6741 Xfake_grassB, FALSE, FALSE,
6742 EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
6745 Xfake_door_1, TRUE, FALSE,
6746 EL_EM_GATE_1_GRAY, -1, -1
6749 Xfake_door_2, TRUE, FALSE,
6750 EL_EM_GATE_2_GRAY, -1, -1
6753 Xfake_door_3, TRUE, FALSE,
6754 EL_EM_GATE_3_GRAY, -1, -1
6757 Xfake_door_4, TRUE, FALSE,
6758 EL_EM_GATE_4_GRAY, -1, -1
6761 Xfake_door_5, TRUE, FALSE,
6762 EL_EMC_GATE_5_GRAY, -1, -1
6765 Xfake_door_6, TRUE, FALSE,
6766 EL_EMC_GATE_6_GRAY, -1, -1
6769 Xfake_door_7, TRUE, FALSE,
6770 EL_EMC_GATE_7_GRAY, -1, -1
6773 Xfake_door_8, TRUE, FALSE,
6774 EL_EMC_GATE_8_GRAY, -1, -1
6777 Xfake_acid_1, TRUE, FALSE,
6778 EL_EMC_FAKE_ACID, -1, -1
6781 Xfake_acid_2, FALSE, FALSE,
6782 EL_EMC_FAKE_ACID, -1, -1
6785 Xfake_acid_3, FALSE, FALSE,
6786 EL_EMC_FAKE_ACID, -1, -1
6789 Xfake_acid_4, FALSE, FALSE,
6790 EL_EMC_FAKE_ACID, -1, -1
6793 Xfake_acid_5, FALSE, FALSE,
6794 EL_EMC_FAKE_ACID, -1, -1
6797 Xfake_acid_6, FALSE, FALSE,
6798 EL_EMC_FAKE_ACID, -1, -1
6801 Xfake_acid_7, FALSE, FALSE,
6802 EL_EMC_FAKE_ACID, -1, -1
6805 Xfake_acid_8, FALSE, FALSE,
6806 EL_EMC_FAKE_ACID, -1, -1
6809 Xsteel_1, TRUE, FALSE,
6810 EL_STEELWALL, -1, -1
6813 Xsteel_2, TRUE, FALSE,
6814 EL_EMC_STEELWALL_2, -1, -1
6817 Xsteel_3, TRUE, FALSE,
6818 EL_EMC_STEELWALL_3, -1, -1
6821 Xsteel_4, TRUE, FALSE,
6822 EL_EMC_STEELWALL_4, -1, -1
6825 Xwall_1, TRUE, FALSE,
6829 Xwall_2, TRUE, FALSE,
6830 EL_EMC_WALL_14, -1, -1
6833 Xwall_3, TRUE, FALSE,
6834 EL_EMC_WALL_15, -1, -1
6837 Xwall_4, TRUE, FALSE,
6838 EL_EMC_WALL_16, -1, -1
6841 Xround_wall_1, TRUE, FALSE,
6842 EL_WALL_SLIPPERY, -1, -1
6845 Xround_wall_2, TRUE, FALSE,
6846 EL_EMC_WALL_SLIPPERY_2, -1, -1
6849 Xround_wall_3, TRUE, FALSE,
6850 EL_EMC_WALL_SLIPPERY_3, -1, -1
6853 Xround_wall_4, TRUE, FALSE,
6854 EL_EMC_WALL_SLIPPERY_4, -1, -1
6857 Xdecor_1, TRUE, FALSE,
6858 EL_EMC_WALL_8, -1, -1
6861 Xdecor_2, TRUE, FALSE,
6862 EL_EMC_WALL_6, -1, -1
6865 Xdecor_3, TRUE, FALSE,
6866 EL_EMC_WALL_4, -1, -1
6869 Xdecor_4, TRUE, FALSE,
6870 EL_EMC_WALL_7, -1, -1
6873 Xdecor_5, TRUE, FALSE,
6874 EL_EMC_WALL_5, -1, -1
6877 Xdecor_6, TRUE, FALSE,
6878 EL_EMC_WALL_9, -1, -1
6881 Xdecor_7, TRUE, FALSE,
6882 EL_EMC_WALL_10, -1, -1
6885 Xdecor_8, TRUE, FALSE,
6886 EL_EMC_WALL_1, -1, -1
6889 Xdecor_9, TRUE, FALSE,
6890 EL_EMC_WALL_2, -1, -1
6893 Xdecor_10, TRUE, FALSE,
6894 EL_EMC_WALL_3, -1, -1
6897 Xdecor_11, TRUE, FALSE,
6898 EL_EMC_WALL_11, -1, -1
6901 Xdecor_12, TRUE, FALSE,
6902 EL_EMC_WALL_12, -1, -1
6905 Xalpha_0, TRUE, FALSE,
6906 EL_CHAR('0'), -1, -1
6909 Xalpha_1, TRUE, FALSE,
6910 EL_CHAR('1'), -1, -1
6913 Xalpha_2, TRUE, FALSE,
6914 EL_CHAR('2'), -1, -1
6917 Xalpha_3, TRUE, FALSE,
6918 EL_CHAR('3'), -1, -1
6921 Xalpha_4, TRUE, FALSE,
6922 EL_CHAR('4'), -1, -1
6925 Xalpha_5, TRUE, FALSE,
6926 EL_CHAR('5'), -1, -1
6929 Xalpha_6, TRUE, FALSE,
6930 EL_CHAR('6'), -1, -1
6933 Xalpha_7, TRUE, FALSE,
6934 EL_CHAR('7'), -1, -1
6937 Xalpha_8, TRUE, FALSE,
6938 EL_CHAR('8'), -1, -1
6941 Xalpha_9, TRUE, FALSE,
6942 EL_CHAR('9'), -1, -1
6945 Xalpha_excla, TRUE, FALSE,
6946 EL_CHAR('!'), -1, -1
6949 Xalpha_quote, TRUE, FALSE,
6950 EL_CHAR('"'), -1, -1
6953 Xalpha_comma, TRUE, FALSE,
6954 EL_CHAR(','), -1, -1
6957 Xalpha_minus, TRUE, FALSE,
6958 EL_CHAR('-'), -1, -1
6961 Xalpha_perio, TRUE, FALSE,
6962 EL_CHAR('.'), -1, -1
6965 Xalpha_colon, TRUE, FALSE,
6966 EL_CHAR(':'), -1, -1
6969 Xalpha_quest, TRUE, FALSE,
6970 EL_CHAR('?'), -1, -1
6973 Xalpha_a, TRUE, FALSE,
6974 EL_CHAR('A'), -1, -1
6977 Xalpha_b, TRUE, FALSE,
6978 EL_CHAR('B'), -1, -1
6981 Xalpha_c, TRUE, FALSE,
6982 EL_CHAR('C'), -1, -1
6985 Xalpha_d, TRUE, FALSE,
6986 EL_CHAR('D'), -1, -1
6989 Xalpha_e, TRUE, FALSE,
6990 EL_CHAR('E'), -1, -1
6993 Xalpha_f, TRUE, FALSE,
6994 EL_CHAR('F'), -1, -1
6997 Xalpha_g, TRUE, FALSE,
6998 EL_CHAR('G'), -1, -1
7001 Xalpha_h, TRUE, FALSE,
7002 EL_CHAR('H'), -1, -1
7005 Xalpha_i, TRUE, FALSE,
7006 EL_CHAR('I'), -1, -1
7009 Xalpha_j, TRUE, FALSE,
7010 EL_CHAR('J'), -1, -1
7013 Xalpha_k, TRUE, FALSE,
7014 EL_CHAR('K'), -1, -1
7017 Xalpha_l, TRUE, FALSE,
7018 EL_CHAR('L'), -1, -1
7021 Xalpha_m, TRUE, FALSE,
7022 EL_CHAR('M'), -1, -1
7025 Xalpha_n, TRUE, FALSE,
7026 EL_CHAR('N'), -1, -1
7029 Xalpha_o, TRUE, FALSE,
7030 EL_CHAR('O'), -1, -1
7033 Xalpha_p, TRUE, FALSE,
7034 EL_CHAR('P'), -1, -1
7037 Xalpha_q, TRUE, FALSE,
7038 EL_CHAR('Q'), -1, -1
7041 Xalpha_r, TRUE, FALSE,
7042 EL_CHAR('R'), -1, -1
7045 Xalpha_s, TRUE, FALSE,
7046 EL_CHAR('S'), -1, -1
7049 Xalpha_t, TRUE, FALSE,
7050 EL_CHAR('T'), -1, -1
7053 Xalpha_u, TRUE, FALSE,
7054 EL_CHAR('U'), -1, -1
7057 Xalpha_v, TRUE, FALSE,
7058 EL_CHAR('V'), -1, -1
7061 Xalpha_w, TRUE, FALSE,
7062 EL_CHAR('W'), -1, -1
7065 Xalpha_x, TRUE, FALSE,
7066 EL_CHAR('X'), -1, -1
7069 Xalpha_y, TRUE, FALSE,
7070 EL_CHAR('Y'), -1, -1
7073 Xalpha_z, TRUE, FALSE,
7074 EL_CHAR('Z'), -1, -1
7077 Xalpha_arrow_e, TRUE, FALSE,
7078 EL_CHAR('>'), -1, -1
7081 Xalpha_arrow_w, TRUE, FALSE,
7082 EL_CHAR('<'), -1, -1
7085 Xalpha_copyr, TRUE, FALSE,
7086 EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
7090 Xboom_bug, FALSE, FALSE,
7091 EL_BUG, ACTION_EXPLODING, -1
7094 Xboom_bomb, FALSE, FALSE,
7095 EL_BOMB, ACTION_EXPLODING, -1
7098 Xboom_android, FALSE, FALSE,
7099 EL_EMC_ANDROID, ACTION_OTHER, -1
7102 Xboom_1, FALSE, FALSE,
7103 EL_DEFAULT, ACTION_EXPLODING, -1
7106 Xboom_2, FALSE, FALSE,
7107 EL_DEFAULT, ACTION_EXPLODING, -1
7110 Znormal, FALSE, FALSE,
7114 Zdynamite, FALSE, FALSE,
7118 Zplayer, FALSE, FALSE,
7122 ZBORDER, FALSE, FALSE,
7132 static struct Mapping_EM_to_RND_player
7141 em_player_mapping_list[] =
7145 EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
7149 EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
7153 EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
7157 EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
7161 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
7165 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
7169 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
7173 EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
7177 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
7181 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
7185 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
7189 EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
7193 EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
7197 EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
7201 EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
7205 EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
7209 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
7213 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
7217 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
7221 EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
7225 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
7229 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
7233 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
7237 EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
7241 EL_PLAYER_1, ACTION_DEFAULT, -1,
7245 EL_PLAYER_2, ACTION_DEFAULT, -1,
7249 EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
7253 EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
7257 EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
7261 EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
7265 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
7269 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
7273 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
7277 EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
7281 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
7285 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
7289 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
7293 EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
7297 EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
7301 EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
7305 EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
7309 EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
7313 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
7317 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
7321 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
7325 EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
7329 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
7333 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
7337 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
7341 EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
7345 EL_PLAYER_3, ACTION_DEFAULT, -1,
7349 EL_PLAYER_4, ACTION_DEFAULT, -1,
7358 int map_element_RND_to_EM(int element_rnd)
7360 static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7361 static boolean mapping_initialized = FALSE;
7363 if (!mapping_initialized)
7367 /* return "Xalpha_quest" for all undefined elements in mapping array */
7368 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7369 mapping_RND_to_EM[i] = Xalpha_quest;
7371 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7372 if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7373 mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7374 em_object_mapping_list[i].element_em;
7376 mapping_initialized = TRUE;
7379 if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7380 return mapping_RND_to_EM[element_rnd];
7382 Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7387 int map_element_EM_to_RND(int element_em)
7389 static unsigned short mapping_EM_to_RND[TILE_MAX];
7390 static boolean mapping_initialized = FALSE;
7392 if (!mapping_initialized)
7396 /* return "EL_UNKNOWN" for all undefined elements in mapping array */
7397 for (i = 0; i < TILE_MAX; i++)
7398 mapping_EM_to_RND[i] = EL_UNKNOWN;
7400 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7401 mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7402 em_object_mapping_list[i].element_rnd;
7404 mapping_initialized = TRUE;
7407 if (element_em >= 0 && element_em < TILE_MAX)
7408 return mapping_EM_to_RND[element_em];
7410 Error(ERR_WARN, "invalid EM level element %d", element_em);
7415 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7417 struct LevelInfo_EM *level_em = level->native_em_level;
7418 struct LEVEL *lev = level_em->lev;
7421 for (i = 0; i < TILE_MAX; i++)
7422 lev->android_array[i] = Xblank;
7424 for (i = 0; i < level->num_android_clone_elements; i++)
7426 int element_rnd = level->android_clone_element[i];
7427 int element_em = map_element_RND_to_EM(element_rnd);
7429 for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7430 if (em_object_mapping_list[j].element_rnd == element_rnd)
7431 lev->android_array[em_object_mapping_list[j].element_em] = element_em;
7435 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7437 struct LevelInfo_EM *level_em = level->native_em_level;
7438 struct LEVEL *lev = level_em->lev;
7441 level->num_android_clone_elements = 0;
7443 for (i = 0; i < TILE_MAX; i++)
7445 int element_em = lev->android_array[i];
7447 boolean element_found = FALSE;
7449 if (element_em == Xblank)
7452 element_rnd = map_element_EM_to_RND(element_em);
7454 for (j = 0; j < level->num_android_clone_elements; j++)
7455 if (level->android_clone_element[j] == element_rnd)
7456 element_found = TRUE;
7460 level->android_clone_element[level->num_android_clone_elements++] =
7463 if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7468 if (level->num_android_clone_elements == 0)
7470 level->num_android_clone_elements = 1;
7471 level->android_clone_element[0] = EL_EMPTY;
7475 int map_direction_RND_to_EM(int direction)
7477 return (direction == MV_UP ? 0 :
7478 direction == MV_RIGHT ? 1 :
7479 direction == MV_DOWN ? 2 :
7480 direction == MV_LEFT ? 3 :
7484 int map_direction_EM_to_RND(int direction)
7486 return (direction == 0 ? MV_UP :
7487 direction == 1 ? MV_RIGHT :
7488 direction == 2 ? MV_DOWN :
7489 direction == 3 ? MV_LEFT :
7493 int map_element_RND_to_SP(int element_rnd)
7495 int element_sp = 0x20; /* map unknown elements to yellow "hardware" */
7497 if (element_rnd >= EL_SP_START &&
7498 element_rnd <= EL_SP_END)
7499 element_sp = element_rnd - EL_SP_START;
7500 else if (element_rnd == EL_EMPTY_SPACE)
7502 else if (element_rnd == EL_INVISIBLE_WALL)
7508 int map_element_SP_to_RND(int element_sp)
7510 int element_rnd = EL_UNKNOWN;
7512 if (element_sp >= 0x00 &&
7514 element_rnd = EL_SP_START + element_sp;
7515 else if (element_sp == 0x28)
7516 element_rnd = EL_INVISIBLE_WALL;
7521 int map_action_SP_to_RND(int action_sp)
7525 case actActive: return ACTION_ACTIVE;
7526 case actImpact: return ACTION_IMPACT;
7527 case actExploding: return ACTION_EXPLODING;
7528 case actDigging: return ACTION_DIGGING;
7529 case actSnapping: return ACTION_SNAPPING;
7530 case actCollecting: return ACTION_COLLECTING;
7531 case actPassing: return ACTION_PASSING;
7532 case actPushing: return ACTION_PUSHING;
7533 case actDropping: return ACTION_DROPPING;
7535 default: return ACTION_DEFAULT;
7539 int map_element_RND_to_MM(int element_rnd)
7541 return (element_rnd >= EL_MM_START_1 &&
7542 element_rnd <= EL_MM_END_1 ?
7543 EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
7545 element_rnd >= EL_MM_START_2 &&
7546 element_rnd <= EL_MM_END_2 ?
7547 EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
7549 element_rnd >= EL_CHAR_START &&
7550 element_rnd <= EL_CHAR_END ?
7551 EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
7553 element_rnd >= EL_MM_RUNTIME_START &&
7554 element_rnd <= EL_MM_RUNTIME_END ?
7555 EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
7557 element_rnd >= EL_MM_DUMMY_START &&
7558 element_rnd <= EL_MM_DUMMY_END ?
7559 EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
7561 EL_MM_EMPTY_NATIVE);
7564 int map_element_MM_to_RND(int element_mm)
7566 return (element_mm == EL_MM_EMPTY_NATIVE ||
7567 element_mm == EL_DF_EMPTY_NATIVE ?
7570 element_mm >= EL_MM_START_1_NATIVE &&
7571 element_mm <= EL_MM_END_1_NATIVE ?
7572 EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
7574 element_mm >= EL_MM_START_2_NATIVE &&
7575 element_mm <= EL_MM_END_2_NATIVE ?
7576 EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
7578 element_mm >= EL_MM_CHAR_START_NATIVE &&
7579 element_mm <= EL_MM_CHAR_END_NATIVE ?
7580 EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
7582 element_mm >= EL_MM_RUNTIME_START_NATIVE &&
7583 element_mm <= EL_MM_RUNTIME_END_NATIVE ?
7584 EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
7586 element_mm >= EL_MM_DUMMY_START_NATIVE &&
7587 element_mm <= EL_MM_DUMMY_END_NATIVE ?
7588 EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
7593 int map_action_MM_to_RND(int action_mm)
7595 /* all MM actions are defined to exactly match their RND counterparts */
7599 int map_sound_MM_to_RND(int sound_mm)
7603 case SND_MM_GAME_LEVELTIME_CHARGING:
7604 return SND_GAME_LEVELTIME_CHARGING;
7606 case SND_MM_GAME_HEALTH_CHARGING:
7607 return SND_GAME_HEALTH_CHARGING;
7610 return SND_UNDEFINED;
7614 int map_mm_wall_element(int element)
7616 return (element >= EL_MM_STEEL_WALL_START &&
7617 element <= EL_MM_STEEL_WALL_END ?
7620 element >= EL_MM_WOODEN_WALL_START &&
7621 element <= EL_MM_WOODEN_WALL_END ?
7624 element >= EL_MM_ICE_WALL_START &&
7625 element <= EL_MM_ICE_WALL_END ?
7628 element >= EL_MM_AMOEBA_WALL_START &&
7629 element <= EL_MM_AMOEBA_WALL_END ?
7632 element >= EL_DF_STEEL_WALL_START &&
7633 element <= EL_DF_STEEL_WALL_END ?
7636 element >= EL_DF_WOODEN_WALL_START &&
7637 element <= EL_DF_WOODEN_WALL_END ?
7643 int map_mm_wall_element_editor(int element)
7647 case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
7648 case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
7649 case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
7650 case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
7651 case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
7652 case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
7654 default: return element;
7658 int get_next_element(int element)
7662 case EL_QUICKSAND_FILLING: return EL_QUICKSAND_FULL;
7663 case EL_QUICKSAND_EMPTYING: return EL_QUICKSAND_EMPTY;
7664 case EL_QUICKSAND_FAST_FILLING: return EL_QUICKSAND_FAST_FULL;
7665 case EL_QUICKSAND_FAST_EMPTYING: return EL_QUICKSAND_FAST_EMPTY;
7666 case EL_MAGIC_WALL_FILLING: return EL_MAGIC_WALL_FULL;
7667 case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
7668 case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
7669 case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
7670 case EL_DC_MAGIC_WALL_FILLING: return EL_DC_MAGIC_WALL_FULL;
7671 case EL_DC_MAGIC_WALL_EMPTYING: return EL_DC_MAGIC_WALL_ACTIVE;
7672 case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
7674 default: return element;
7678 int el2img_mm(int element_mm)
7680 return el2img(map_element_MM_to_RND(element_mm));
7683 int el_act_dir2img(int element, int action, int direction)
7685 element = GFX_ELEMENT(element);
7686 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7688 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7689 return element_info[element].direction_graphic[action][direction];
7692 static int el_act_dir2crm(int element, int action, int direction)
7694 element = GFX_ELEMENT(element);
7695 direction = MV_DIR_TO_BIT(direction); /* default: MV_NONE => MV_DOWN */
7697 /* direction_graphic[][] == graphic[] for undefined direction graphics */
7698 return element_info[element].direction_crumbled[action][direction];
7701 int el_act2img(int element, int action)
7703 element = GFX_ELEMENT(element);
7705 return element_info[element].graphic[action];
7708 int el_act2crm(int element, int action)
7710 element = GFX_ELEMENT(element);
7712 return element_info[element].crumbled[action];
7715 int el_dir2img(int element, int direction)
7717 element = GFX_ELEMENT(element);
7719 return el_act_dir2img(element, ACTION_DEFAULT, direction);
7722 int el2baseimg(int element)
7724 return element_info[element].graphic[ACTION_DEFAULT];
7727 int el2img(int element)
7729 element = GFX_ELEMENT(element);
7731 return element_info[element].graphic[ACTION_DEFAULT];
7734 int el2edimg(int element)
7736 element = GFX_ELEMENT(element);
7738 return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
7741 int el2preimg(int element)
7743 element = GFX_ELEMENT(element);
7745 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
7748 int el2panelimg(int element)
7750 element = GFX_ELEMENT(element);
7752 return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
7755 int font2baseimg(int font_nr)
7757 return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
7760 int getBeltNrFromBeltElement(int element)
7762 return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
7763 element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
7764 element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
7767 int getBeltNrFromBeltActiveElement(int element)
7769 return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
7770 element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
7771 element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
7774 int getBeltNrFromBeltSwitchElement(int element)
7776 return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
7777 element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
7778 element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
7781 int getBeltDirNrFromBeltElement(int element)
7783 static int belt_base_element[4] =
7785 EL_CONVEYOR_BELT_1_LEFT,
7786 EL_CONVEYOR_BELT_2_LEFT,
7787 EL_CONVEYOR_BELT_3_LEFT,
7788 EL_CONVEYOR_BELT_4_LEFT
7791 int belt_nr = getBeltNrFromBeltElement(element);
7792 int belt_dir_nr = element - belt_base_element[belt_nr];
7794 return (belt_dir_nr % 3);
7797 int getBeltDirNrFromBeltSwitchElement(int element)
7799 static int belt_base_element[4] =
7801 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7802 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7803 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7804 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7807 int belt_nr = getBeltNrFromBeltSwitchElement(element);
7808 int belt_dir_nr = element - belt_base_element[belt_nr];
7810 return (belt_dir_nr % 3);
7813 int getBeltDirFromBeltElement(int element)
7815 static int belt_move_dir[3] =
7822 int belt_dir_nr = getBeltDirNrFromBeltElement(element);
7824 return belt_move_dir[belt_dir_nr];
7827 int getBeltDirFromBeltSwitchElement(int element)
7829 static int belt_move_dir[3] =
7836 int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
7838 return belt_move_dir[belt_dir_nr];
7841 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7843 static int belt_base_element[4] =
7845 EL_CONVEYOR_BELT_1_LEFT,
7846 EL_CONVEYOR_BELT_2_LEFT,
7847 EL_CONVEYOR_BELT_3_LEFT,
7848 EL_CONVEYOR_BELT_4_LEFT
7851 return belt_base_element[belt_nr] + belt_dir_nr;
7854 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7856 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7858 return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7861 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
7863 static int belt_base_element[4] =
7865 EL_CONVEYOR_BELT_1_SWITCH_LEFT,
7866 EL_CONVEYOR_BELT_2_SWITCH_LEFT,
7867 EL_CONVEYOR_BELT_3_SWITCH_LEFT,
7868 EL_CONVEYOR_BELT_4_SWITCH_LEFT
7871 return belt_base_element[belt_nr] + belt_dir_nr;
7874 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
7876 int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
7878 return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
7881 boolean getTeamMode_EM()
7883 return game.team_mode;
7886 int getGameFrameDelay_EM(int native_em_game_frame_delay)
7888 int game_frame_delay_value;
7890 game_frame_delay_value =
7891 (tape.playing && tape.fast_forward ? FfwdFrameDelay :
7892 GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
7895 if (tape.playing && tape.warp_forward && !tape.pausing)
7896 game_frame_delay_value = 0;
7898 return game_frame_delay_value;
7901 unsigned int InitRND(int seed)
7903 if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
7904 return InitEngineRandom_EM(seed);
7905 else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
7906 return InitEngineRandom_SP(seed);
7907 else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
7908 return InitEngineRandom_MM(seed);
7910 return InitEngineRandom_RND(seed);
7913 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
7914 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
7916 inline static int get_effective_element_EM(int tile, int frame_em)
7918 int element = object_mapping[tile].element_rnd;
7919 int action = object_mapping[tile].action;
7920 boolean is_backside = object_mapping[tile].is_backside;
7921 boolean action_removing = (action == ACTION_DIGGING ||
7922 action == ACTION_SNAPPING ||
7923 action == ACTION_COLLECTING);
7929 case Yacid_splash_eB:
7930 case Yacid_splash_wB:
7931 return (frame_em > 5 ? EL_EMPTY : element);
7937 else /* frame_em == 7 */
7941 case Yacid_splash_eB:
7942 case Yacid_splash_wB:
7945 case Yemerald_stone:
7948 case Ydiamond_stone:
7952 case Xdrip_stretchB:
7971 case Xsand_stonein_1:
7972 case Xsand_stonein_2:
7973 case Xsand_stonein_3:
7974 case Xsand_stonein_4:
7978 return (is_backside || action_removing ? EL_EMPTY : element);
7983 inline static boolean check_linear_animation_EM(int tile)
7987 case Xsand_stonesand_1:
7988 case Xsand_stonesand_quickout_1:
7989 case Xsand_sandstone_1:
7990 case Xsand_stonein_1:
7991 case Xsand_stoneout_1:
8010 case Yacid_splash_eB:
8011 case Yacid_splash_wB:
8012 case Yemerald_stone:
8019 inline static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8020 boolean has_crumbled_graphics,
8021 int crumbled, int sync_frame)
8023 /* if element can be crumbled, but certain action graphics are just empty
8024 space (like instantly snapping sand to empty space in 1 frame), do not
8025 treat these empty space graphics as crumbled graphics in EMC engine */
8026 if (crumbled == IMG_EMPTY_SPACE)
8027 has_crumbled_graphics = FALSE;
8029 if (has_crumbled_graphics)
8031 struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8032 int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8033 g_crumbled->anim_delay,
8034 g_crumbled->anim_mode,
8035 g_crumbled->anim_start_frame,
8038 getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8039 &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8041 g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8042 g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8044 g_em->has_crumbled_graphics = TRUE;
8048 g_em->crumbled_bitmap = NULL;
8049 g_em->crumbled_src_x = 0;
8050 g_em->crumbled_src_y = 0;
8051 g_em->crumbled_border_size = 0;
8052 g_em->crumbled_tile_size = 0;
8054 g_em->has_crumbled_graphics = FALSE;
8058 void ResetGfxAnimation_EM(int x, int y, int tile)
8063 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8064 int tile, int frame_em, int x, int y)
8066 int action = object_mapping[tile].action;
8067 int direction = object_mapping[tile].direction;
8068 int effective_element = get_effective_element_EM(tile, frame_em);
8069 int graphic = (direction == MV_NONE ?
8070 el_act2img(effective_element, action) :
8071 el_act_dir2img(effective_element, action, direction));
8072 struct GraphicInfo *g = &graphic_info[graphic];
8074 boolean action_removing = (action == ACTION_DIGGING ||
8075 action == ACTION_SNAPPING ||
8076 action == ACTION_COLLECTING);
8077 boolean action_moving = (action == ACTION_FALLING ||
8078 action == ACTION_MOVING ||
8079 action == ACTION_PUSHING ||
8080 action == ACTION_EATING ||
8081 action == ACTION_FILLING ||
8082 action == ACTION_EMPTYING);
8083 boolean action_falling = (action == ACTION_FALLING ||
8084 action == ACTION_FILLING ||
8085 action == ACTION_EMPTYING);
8087 /* special case: graphic uses "2nd movement tile" and has defined
8088 7 frames for movement animation (or less) => use default graphic
8089 for last (8th) frame which ends the movement animation */
8090 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8092 action = ACTION_DEFAULT; /* (keep action_* unchanged for now) */
8093 graphic = (direction == MV_NONE ?
8094 el_act2img(effective_element, action) :
8095 el_act_dir2img(effective_element, action, direction));
8097 g = &graphic_info[graphic];
8100 if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8104 else if (action_moving)
8106 boolean is_backside = object_mapping[tile].is_backside;
8110 int direction = object_mapping[tile].direction;
8111 int move_dir = (action_falling ? MV_DOWN : direction);
8116 /* !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!! */
8117 if (g->double_movement && frame_em == 0)
8121 if (move_dir == MV_LEFT)
8122 GfxFrame[x - 1][y] = GfxFrame[x][y];
8123 else if (move_dir == MV_RIGHT)
8124 GfxFrame[x + 1][y] = GfxFrame[x][y];
8125 else if (move_dir == MV_UP)
8126 GfxFrame[x][y - 1] = GfxFrame[x][y];
8127 else if (move_dir == MV_DOWN)
8128 GfxFrame[x][y + 1] = GfxFrame[x][y];
8135 /* special case: animation for Xsand_stonesand_quickout_1/2 twice as fast */
8136 if (tile == Xsand_stonesand_quickout_1 ||
8137 tile == Xsand_stonesand_quickout_2)
8141 if (graphic_info[graphic].anim_global_sync)
8142 sync_frame = FrameCounter;
8143 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8144 sync_frame = GfxFrame[x][y];
8146 sync_frame = 0; /* playfield border (pseudo steel) */
8148 SetRandomAnimationValue(x, y);
8150 int frame = getAnimationFrame(g->anim_frames,
8153 g->anim_start_frame,
8156 g_em->unique_identifier =
8157 (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8160 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8161 int tile, int frame_em, int x, int y)
8163 int action = object_mapping[tile].action;
8164 int direction = object_mapping[tile].direction;
8165 boolean is_backside = object_mapping[tile].is_backside;
8166 int effective_element = get_effective_element_EM(tile, frame_em);
8167 int effective_action = action;
8168 int graphic = (direction == MV_NONE ?
8169 el_act2img(effective_element, effective_action) :
8170 el_act_dir2img(effective_element, effective_action,
8172 int crumbled = (direction == MV_NONE ?
8173 el_act2crm(effective_element, effective_action) :
8174 el_act_dir2crm(effective_element, effective_action,
8176 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8177 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8178 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8179 struct GraphicInfo *g = &graphic_info[graphic];
8182 /* special case: graphic uses "2nd movement tile" and has defined
8183 7 frames for movement animation (or less) => use default graphic
8184 for last (8th) frame which ends the movement animation */
8185 if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8187 effective_action = ACTION_DEFAULT;
8188 graphic = (direction == MV_NONE ?
8189 el_act2img(effective_element, effective_action) :
8190 el_act_dir2img(effective_element, effective_action,
8192 crumbled = (direction == MV_NONE ?
8193 el_act2crm(effective_element, effective_action) :
8194 el_act_dir2crm(effective_element, effective_action,
8197 g = &graphic_info[graphic];
8200 if (graphic_info[graphic].anim_global_sync)
8201 sync_frame = FrameCounter;
8202 else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8203 sync_frame = GfxFrame[x][y];
8205 sync_frame = 0; /* playfield border (pseudo steel) */
8207 SetRandomAnimationValue(x, y);
8209 int frame = getAnimationFrame(g->anim_frames,
8212 g->anim_start_frame,
8215 getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8216 g->double_movement && is_backside);
8218 /* (updating the "crumbled" graphic definitions is probably not really needed,
8219 as animations for crumbled graphics can't be longer than one EMC cycle) */
8220 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8224 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8225 int player_nr, int anim, int frame_em)
8227 int element = player_mapping[player_nr][anim].element_rnd;
8228 int action = player_mapping[player_nr][anim].action;
8229 int direction = player_mapping[player_nr][anim].direction;
8230 int graphic = (direction == MV_NONE ?
8231 el_act2img(element, action) :
8232 el_act_dir2img(element, action, direction));
8233 struct GraphicInfo *g = &graphic_info[graphic];
8236 InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8238 stored_player[player_nr].StepFrame = frame_em;
8240 sync_frame = stored_player[player_nr].Frame;
8242 int frame = getAnimationFrame(g->anim_frames,
8245 g->anim_start_frame,
8248 getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8249 &g_em->src_x, &g_em->src_y, FALSE);
8252 void InitGraphicInfo_EM(void)
8257 int num_em_gfx_errors = 0;
8259 if (graphic_info_em_object[0][0].bitmap == NULL)
8261 /* EM graphics not yet initialized in em_open_all() */
8266 printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
8269 /* always start with reliable default values */
8270 for (i = 0; i < TILE_MAX; i++)
8272 object_mapping[i].element_rnd = EL_UNKNOWN;
8273 object_mapping[i].is_backside = FALSE;
8274 object_mapping[i].action = ACTION_DEFAULT;
8275 object_mapping[i].direction = MV_NONE;
8278 /* always start with reliable default values */
8279 for (p = 0; p < MAX_PLAYERS; p++)
8281 for (i = 0; i < SPR_MAX; i++)
8283 player_mapping[p][i].element_rnd = EL_UNKNOWN;
8284 player_mapping[p][i].action = ACTION_DEFAULT;
8285 player_mapping[p][i].direction = MV_NONE;
8289 for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8291 int e = em_object_mapping_list[i].element_em;
8293 object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8294 object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8296 if (em_object_mapping_list[i].action != -1)
8297 object_mapping[e].action = em_object_mapping_list[i].action;
8299 if (em_object_mapping_list[i].direction != -1)
8300 object_mapping[e].direction =
8301 MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8304 for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8306 int a = em_player_mapping_list[i].action_em;
8307 int p = em_player_mapping_list[i].player_nr;
8309 player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8311 if (em_player_mapping_list[i].action != -1)
8312 player_mapping[p][a].action = em_player_mapping_list[i].action;
8314 if (em_player_mapping_list[i].direction != -1)
8315 player_mapping[p][a].direction =
8316 MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8319 for (i = 0; i < TILE_MAX; i++)
8321 int element = object_mapping[i].element_rnd;
8322 int action = object_mapping[i].action;
8323 int direction = object_mapping[i].direction;
8324 boolean is_backside = object_mapping[i].is_backside;
8325 boolean action_exploding = ((action == ACTION_EXPLODING ||
8326 action == ACTION_SMASHED_BY_ROCK ||
8327 action == ACTION_SMASHED_BY_SPRING) &&
8328 element != EL_DIAMOND);
8329 boolean action_active = (action == ACTION_ACTIVE);
8330 boolean action_other = (action == ACTION_OTHER);
8332 for (j = 0; j < 8; j++)
8334 int effective_element = get_effective_element_EM(i, j);
8335 int effective_action = (j < 7 ? action :
8336 i == Xdrip_stretch ? action :
8337 i == Xdrip_stretchB ? action :
8338 i == Ydrip_s1 ? action :
8339 i == Ydrip_s1B ? action :
8340 i == Xball_1B ? action :
8341 i == Xball_2 ? action :
8342 i == Xball_2B ? action :
8343 i == Yball_eat ? action :
8344 i == Ykey_1_eat ? action :
8345 i == Ykey_2_eat ? action :
8346 i == Ykey_3_eat ? action :
8347 i == Ykey_4_eat ? action :
8348 i == Ykey_5_eat ? action :
8349 i == Ykey_6_eat ? action :
8350 i == Ykey_7_eat ? action :
8351 i == Ykey_8_eat ? action :
8352 i == Ylenses_eat ? action :
8353 i == Ymagnify_eat ? action :
8354 i == Ygrass_eat ? action :
8355 i == Ydirt_eat ? action :
8356 i == Xsand_stonein_1 ? action :
8357 i == Xsand_stonein_2 ? action :
8358 i == Xsand_stonein_3 ? action :
8359 i == Xsand_stonein_4 ? action :
8360 i == Xsand_stoneout_1 ? action :
8361 i == Xsand_stoneout_2 ? action :
8362 i == Xboom_android ? ACTION_EXPLODING :
8363 action_exploding ? ACTION_EXPLODING :
8364 action_active ? action :
8365 action_other ? action :
8367 int graphic = (el_act_dir2img(effective_element, effective_action,
8369 int crumbled = (el_act_dir2crm(effective_element, effective_action,
8371 int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8372 int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8373 boolean has_action_graphics = (graphic != base_graphic);
8374 boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8375 struct GraphicInfo *g = &graphic_info[graphic];
8376 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8379 /* ensure to get symmetric 3-frame, 2-delay animations as used in EM */
8380 boolean special_animation = (action != ACTION_DEFAULT &&
8381 g->anim_frames == 3 &&
8382 g->anim_delay == 2 &&
8383 g->anim_mode & ANIM_LINEAR);
8384 int sync_frame = (i == Xdrip_stretch ? 7 :
8385 i == Xdrip_stretchB ? 7 :
8386 i == Ydrip_s2 ? j + 8 :
8387 i == Ydrip_s2B ? j + 8 :
8396 i == Xfake_acid_1 ? 0 :
8397 i == Xfake_acid_2 ? 10 :
8398 i == Xfake_acid_3 ? 20 :
8399 i == Xfake_acid_4 ? 30 :
8400 i == Xfake_acid_5 ? 40 :
8401 i == Xfake_acid_6 ? 50 :
8402 i == Xfake_acid_7 ? 60 :
8403 i == Xfake_acid_8 ? 70 :
8405 i == Xball_2B ? j + 8 :
8406 i == Yball_eat ? j + 1 :
8407 i == Ykey_1_eat ? j + 1 :
8408 i == Ykey_2_eat ? j + 1 :
8409 i == Ykey_3_eat ? j + 1 :
8410 i == Ykey_4_eat ? j + 1 :
8411 i == Ykey_5_eat ? j + 1 :
8412 i == Ykey_6_eat ? j + 1 :
8413 i == Ykey_7_eat ? j + 1 :
8414 i == Ykey_8_eat ? j + 1 :
8415 i == Ylenses_eat ? j + 1 :
8416 i == Ymagnify_eat ? j + 1 :
8417 i == Ygrass_eat ? j + 1 :
8418 i == Ydirt_eat ? j + 1 :
8419 i == Xamoeba_1 ? 0 :
8420 i == Xamoeba_2 ? 1 :
8421 i == Xamoeba_3 ? 2 :
8422 i == Xamoeba_4 ? 3 :
8423 i == Xamoeba_5 ? 0 :
8424 i == Xamoeba_6 ? 1 :
8425 i == Xamoeba_7 ? 2 :
8426 i == Xamoeba_8 ? 3 :
8427 i == Xexit_2 ? j + 8 :
8428 i == Xexit_3 ? j + 16 :
8429 i == Xdynamite_1 ? 0 :
8430 i == Xdynamite_2 ? 8 :
8431 i == Xdynamite_3 ? 16 :
8432 i == Xdynamite_4 ? 24 :
8433 i == Xsand_stonein_1 ? j + 1 :
8434 i == Xsand_stonein_2 ? j + 9 :
8435 i == Xsand_stonein_3 ? j + 17 :
8436 i == Xsand_stonein_4 ? j + 25 :
8437 i == Xsand_stoneout_1 && j == 0 ? 0 :
8438 i == Xsand_stoneout_1 && j == 1 ? 0 :
8439 i == Xsand_stoneout_1 && j == 2 ? 1 :
8440 i == Xsand_stoneout_1 && j == 3 ? 2 :
8441 i == Xsand_stoneout_1 && j == 4 ? 2 :
8442 i == Xsand_stoneout_1 && j == 5 ? 3 :
8443 i == Xsand_stoneout_1 && j == 6 ? 4 :
8444 i == Xsand_stoneout_1 && j == 7 ? 4 :
8445 i == Xsand_stoneout_2 && j == 0 ? 5 :
8446 i == Xsand_stoneout_2 && j == 1 ? 6 :
8447 i == Xsand_stoneout_2 && j == 2 ? 7 :
8448 i == Xsand_stoneout_2 && j == 3 ? 8 :
8449 i == Xsand_stoneout_2 && j == 4 ? 9 :
8450 i == Xsand_stoneout_2 && j == 5 ? 11 :
8451 i == Xsand_stoneout_2 && j == 6 ? 13 :
8452 i == Xsand_stoneout_2 && j == 7 ? 15 :
8453 i == Xboom_bug && j == 1 ? 2 :
8454 i == Xboom_bug && j == 2 ? 2 :
8455 i == Xboom_bug && j == 3 ? 4 :
8456 i == Xboom_bug && j == 4 ? 4 :
8457 i == Xboom_bug && j == 5 ? 2 :
8458 i == Xboom_bug && j == 6 ? 2 :
8459 i == Xboom_bug && j == 7 ? 0 :
8460 i == Xboom_bomb && j == 1 ? 2 :
8461 i == Xboom_bomb && j == 2 ? 2 :
8462 i == Xboom_bomb && j == 3 ? 4 :
8463 i == Xboom_bomb && j == 4 ? 4 :
8464 i == Xboom_bomb && j == 5 ? 2 :
8465 i == Xboom_bomb && j == 6 ? 2 :
8466 i == Xboom_bomb && j == 7 ? 0 :
8467 i == Xboom_android && j == 7 ? 6 :
8468 i == Xboom_1 && j == 1 ? 2 :
8469 i == Xboom_1 && j == 2 ? 2 :
8470 i == Xboom_1 && j == 3 ? 4 :
8471 i == Xboom_1 && j == 4 ? 4 :
8472 i == Xboom_1 && j == 5 ? 6 :
8473 i == Xboom_1 && j == 6 ? 6 :
8474 i == Xboom_1 && j == 7 ? 8 :
8475 i == Xboom_2 && j == 0 ? 8 :
8476 i == Xboom_2 && j == 1 ? 8 :
8477 i == Xboom_2 && j == 2 ? 10 :
8478 i == Xboom_2 && j == 3 ? 10 :
8479 i == Xboom_2 && j == 4 ? 10 :
8480 i == Xboom_2 && j == 5 ? 12 :
8481 i == Xboom_2 && j == 6 ? 12 :
8482 i == Xboom_2 && j == 7 ? 12 :
8483 special_animation && j == 4 ? 3 :
8484 effective_action != action ? 0 :
8488 Bitmap *debug_bitmap = g_em->bitmap;
8489 int debug_src_x = g_em->src_x;
8490 int debug_src_y = g_em->src_y;
8493 int frame = getAnimationFrame(g->anim_frames,
8496 g->anim_start_frame,
8499 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8500 g->double_movement && is_backside);
8502 g_em->bitmap = src_bitmap;
8503 g_em->src_x = src_x;
8504 g_em->src_y = src_y;
8505 g_em->src_offset_x = 0;
8506 g_em->src_offset_y = 0;
8507 g_em->dst_offset_x = 0;
8508 g_em->dst_offset_y = 0;
8509 g_em->width = TILEX;
8510 g_em->height = TILEY;
8512 g_em->preserve_background = FALSE;
8514 set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8517 if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8518 effective_action == ACTION_MOVING ||
8519 effective_action == ACTION_PUSHING ||
8520 effective_action == ACTION_EATING)) ||
8521 (!has_action_graphics && (effective_action == ACTION_FILLING ||
8522 effective_action == ACTION_EMPTYING)))
8525 (effective_action == ACTION_FALLING ||
8526 effective_action == ACTION_FILLING ||
8527 effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8528 int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8529 int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
8530 int num_steps = (i == Ydrip_s1 ? 16 :
8531 i == Ydrip_s1B ? 16 :
8532 i == Ydrip_s2 ? 16 :
8533 i == Ydrip_s2B ? 16 :
8534 i == Xsand_stonein_1 ? 32 :
8535 i == Xsand_stonein_2 ? 32 :
8536 i == Xsand_stonein_3 ? 32 :
8537 i == Xsand_stonein_4 ? 32 :
8538 i == Xsand_stoneout_1 ? 16 :
8539 i == Xsand_stoneout_2 ? 16 : 8);
8540 int cx = ABS(dx) * (TILEX / num_steps);
8541 int cy = ABS(dy) * (TILEY / num_steps);
8542 int step_frame = (i == Ydrip_s2 ? j + 8 :
8543 i == Ydrip_s2B ? j + 8 :
8544 i == Xsand_stonein_2 ? j + 8 :
8545 i == Xsand_stonein_3 ? j + 16 :
8546 i == Xsand_stonein_4 ? j + 24 :
8547 i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8548 int step = (is_backside ? step_frame : num_steps - step_frame);
8550 if (is_backside) /* tile where movement starts */
8552 if (dx < 0 || dy < 0)
8554 g_em->src_offset_x = cx * step;
8555 g_em->src_offset_y = cy * step;
8559 g_em->dst_offset_x = cx * step;
8560 g_em->dst_offset_y = cy * step;
8563 else /* tile where movement ends */
8565 if (dx < 0 || dy < 0)
8567 g_em->dst_offset_x = cx * step;
8568 g_em->dst_offset_y = cy * step;
8572 g_em->src_offset_x = cx * step;
8573 g_em->src_offset_y = cy * step;
8577 g_em->width = TILEX - cx * step;
8578 g_em->height = TILEY - cy * step;
8581 /* create unique graphic identifier to decide if tile must be redrawn */
8582 /* bit 31 - 16 (16 bit): EM style graphic
8583 bit 15 - 12 ( 4 bit): EM style frame
8584 bit 11 - 6 ( 6 bit): graphic width
8585 bit 5 - 0 ( 6 bit): graphic height */
8586 g_em->unique_identifier =
8587 (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8591 /* skip check for EMC elements not contained in original EMC artwork */
8592 if (element == EL_EMC_FAKE_ACID)
8595 if (g_em->bitmap != debug_bitmap ||
8596 g_em->src_x != debug_src_x ||
8597 g_em->src_y != debug_src_y ||
8598 g_em->src_offset_x != 0 ||
8599 g_em->src_offset_y != 0 ||
8600 g_em->dst_offset_x != 0 ||
8601 g_em->dst_offset_y != 0 ||
8602 g_em->width != TILEX ||
8603 g_em->height != TILEY)
8605 static int last_i = -1;
8613 printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
8614 i, element, element_info[element].token_name,
8615 element_action_info[effective_action].suffix, direction);
8617 if (element != effective_element)
8618 printf(" [%d ('%s')]",
8620 element_info[effective_element].token_name);
8624 if (g_em->bitmap != debug_bitmap)
8625 printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
8626 j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
8628 if (g_em->src_x != debug_src_x ||
8629 g_em->src_y != debug_src_y)
8630 printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8631 j, (is_backside ? 'B' : 'F'),
8632 g_em->src_x, g_em->src_y,
8633 g_em->src_x / 32, g_em->src_y / 32,
8634 debug_src_x, debug_src_y,
8635 debug_src_x / 32, debug_src_y / 32);
8637 if (g_em->src_offset_x != 0 ||
8638 g_em->src_offset_y != 0 ||
8639 g_em->dst_offset_x != 0 ||
8640 g_em->dst_offset_y != 0)
8641 printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
8643 g_em->src_offset_x, g_em->src_offset_y,
8644 g_em->dst_offset_x, g_em->dst_offset_y);
8646 if (g_em->width != TILEX ||
8647 g_em->height != TILEY)
8648 printf(" %d (%d): size %d,%d should be %d,%d\n",
8650 g_em->width, g_em->height, TILEX, TILEY);
8652 num_em_gfx_errors++;
8659 for (i = 0; i < TILE_MAX; i++)
8661 for (j = 0; j < 8; j++)
8663 int element = object_mapping[i].element_rnd;
8664 int action = object_mapping[i].action;
8665 int direction = object_mapping[i].direction;
8666 boolean is_backside = object_mapping[i].is_backside;
8667 int graphic_action = el_act_dir2img(element, action, direction);
8668 int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8670 if ((action == ACTION_SMASHED_BY_ROCK ||
8671 action == ACTION_SMASHED_BY_SPRING ||
8672 action == ACTION_EATING) &&
8673 graphic_action == graphic_default)
8675 int e = (action == ACTION_SMASHED_BY_ROCK ? Ystone_s :
8676 action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8677 direction == MV_LEFT ? (is_backside? Yspring_wB: Yspring_w) :
8678 direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8681 /* no separate animation for "smashed by rock" -- use rock instead */
8682 struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8683 struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8685 g_em->bitmap = g_xx->bitmap;
8686 g_em->src_x = g_xx->src_x;
8687 g_em->src_y = g_xx->src_y;
8688 g_em->src_offset_x = g_xx->src_offset_x;
8689 g_em->src_offset_y = g_xx->src_offset_y;
8690 g_em->dst_offset_x = g_xx->dst_offset_x;
8691 g_em->dst_offset_y = g_xx->dst_offset_y;
8692 g_em->width = g_xx->width;
8693 g_em->height = g_xx->height;
8694 g_em->unique_identifier = g_xx->unique_identifier;
8697 g_em->preserve_background = TRUE;
8702 for (p = 0; p < MAX_PLAYERS; p++)
8704 for (i = 0; i < SPR_MAX; i++)
8706 int element = player_mapping[p][i].element_rnd;
8707 int action = player_mapping[p][i].action;
8708 int direction = player_mapping[p][i].direction;
8710 for (j = 0; j < 8; j++)
8712 int effective_element = element;
8713 int effective_action = action;
8714 int graphic = (direction == MV_NONE ?
8715 el_act2img(effective_element, effective_action) :
8716 el_act_dir2img(effective_element, effective_action,
8718 struct GraphicInfo *g = &graphic_info[graphic];
8719 struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8725 Bitmap *debug_bitmap = g_em->bitmap;
8726 int debug_src_x = g_em->src_x;
8727 int debug_src_y = g_em->src_y;
8730 int frame = getAnimationFrame(g->anim_frames,
8733 g->anim_start_frame,
8736 getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8738 g_em->bitmap = src_bitmap;
8739 g_em->src_x = src_x;
8740 g_em->src_y = src_y;
8741 g_em->src_offset_x = 0;
8742 g_em->src_offset_y = 0;
8743 g_em->dst_offset_x = 0;
8744 g_em->dst_offset_y = 0;
8745 g_em->width = TILEX;
8746 g_em->height = TILEY;
8750 /* skip check for EMC elements not contained in original EMC artwork */
8751 if (element == EL_PLAYER_3 ||
8752 element == EL_PLAYER_4)
8755 if (g_em->bitmap != debug_bitmap ||
8756 g_em->src_x != debug_src_x ||
8757 g_em->src_y != debug_src_y)
8759 static int last_i = -1;
8767 printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
8768 p, i, element, element_info[element].token_name,
8769 element_action_info[effective_action].suffix, direction);
8771 if (element != effective_element)
8772 printf(" [%d ('%s')]",
8774 element_info[effective_element].token_name);
8778 if (g_em->bitmap != debug_bitmap)
8779 printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
8780 j, (int)(g_em->bitmap), (int)(debug_bitmap));
8782 if (g_em->src_x != debug_src_x ||
8783 g_em->src_y != debug_src_y)
8784 printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
8786 g_em->src_x, g_em->src_y,
8787 g_em->src_x / 32, g_em->src_y / 32,
8788 debug_src_x, debug_src_y,
8789 debug_src_x / 32, debug_src_y / 32);
8791 num_em_gfx_errors++;
8801 printf("::: [%d errors found]\n", num_em_gfx_errors);
8807 void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8808 boolean any_player_moving,
8809 boolean any_player_snapping,
8810 boolean any_player_dropping)
8812 if (frame == 0 && !any_player_dropping)
8814 if (!local_player->was_waiting)
8816 if (!CheckSaveEngineSnapshotToList())
8819 local_player->was_waiting = TRUE;
8822 else if (any_player_moving || any_player_snapping || any_player_dropping)
8824 local_player->was_waiting = FALSE;
8828 void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
8829 boolean murphy_is_dropping)
8831 if (murphy_is_waiting)
8833 if (!local_player->was_waiting)
8835 if (!CheckSaveEngineSnapshotToList())
8838 local_player->was_waiting = TRUE;
8843 local_player->was_waiting = FALSE;
8847 void CheckSaveEngineSnapshot_MM(boolean element_clicked,
8848 boolean button_released)
8850 if (button_released)
8852 if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
8853 CheckSaveEngineSnapshotToList();
8855 else if (element_clicked)
8857 if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
8858 CheckSaveEngineSnapshotToList();
8860 game.snapshot.changed_action = TRUE;
8864 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
8865 boolean any_player_moving,
8866 boolean any_player_snapping,
8867 boolean any_player_dropping)
8869 if (tape.single_step && tape.recording && !tape.pausing)
8870 if (frame == 0 && !any_player_dropping)
8871 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8873 CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
8874 any_player_snapping, any_player_dropping);
8877 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
8878 boolean murphy_is_dropping)
8880 boolean murphy_starts_dropping = FALSE;
8883 for (i = 0; i < MAX_PLAYERS; i++)
8884 if (stored_player[i].force_dropping)
8885 murphy_starts_dropping = TRUE;
8887 if (tape.single_step && tape.recording && !tape.pausing)
8888 if (murphy_is_waiting && !murphy_starts_dropping)
8889 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8891 CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
8894 void CheckSingleStepMode_MM(boolean element_clicked,
8895 boolean button_released)
8897 if (tape.single_step && tape.recording && !tape.pausing)
8898 if (button_released)
8899 TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
8901 CheckSaveEngineSnapshot_MM(element_clicked, button_released);
8904 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
8905 int graphic, int sync_frame, int x, int y)
8907 int frame = getGraphicAnimationFrame(graphic, sync_frame);
8909 getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
8912 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
8914 return (IS_NEXT_FRAME(sync_frame, graphic));
8917 int getGraphicInfo_Delay(int graphic)
8919 return graphic_info[graphic].anim_delay;
8922 void PlayMenuSoundExt(int sound)
8924 if (sound == SND_UNDEFINED)
8927 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8928 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8931 if (IS_LOOP_SOUND(sound))
8932 PlaySoundLoop(sound);
8937 void PlayMenuSound()
8939 PlayMenuSoundExt(menu.sound[game_status]);
8942 void PlayMenuSoundStereo(int sound, int stereo_position)
8944 if (sound == SND_UNDEFINED)
8947 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8948 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8951 if (IS_LOOP_SOUND(sound))
8952 PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
8954 PlaySoundStereo(sound, stereo_position);
8957 void PlayMenuSoundIfLoopExt(int sound)
8959 if (sound == SND_UNDEFINED)
8962 if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
8963 (!setup.sound_loops && IS_LOOP_SOUND(sound)))
8966 if (IS_LOOP_SOUND(sound))
8967 PlaySoundLoop(sound);
8970 void PlayMenuSoundIfLoop()
8972 PlayMenuSoundIfLoopExt(menu.sound[game_status]);
8975 void PlayMenuMusicExt(int music)
8977 if (music == MUS_UNDEFINED)
8980 if (!setup.sound_music)
8986 void PlayMenuMusic()
8988 char *curr_music = getCurrentlyPlayingMusicFilename();
8989 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
8991 if (!strEqual(curr_music, next_music))
8992 PlayMenuMusicExt(menu.music[game_status]);
8995 void PlayMenuSoundsAndMusic()
9001 static void FadeMenuSounds()
9006 static void FadeMenuMusic()
9008 char *curr_music = getCurrentlyPlayingMusicFilename();
9009 char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9011 if (!strEqual(curr_music, next_music))
9015 void FadeMenuSoundsAndMusic()
9021 void PlaySoundActivating()
9024 PlaySound(SND_MENU_ITEM_ACTIVATING);
9028 void PlaySoundSelecting()
9031 PlaySound(SND_MENU_ITEM_SELECTING);
9035 void ToggleFullscreenOrChangeWindowScalingIfNeeded()
9037 boolean change_fullscreen = (setup.fullscreen !=
9038 video.fullscreen_enabled);
9039 boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
9040 setup.window_scaling_percent !=
9041 video.window_scaling_percent);
9043 if (change_window_scaling_percent && video.fullscreen_enabled)
9046 if (!change_window_scaling_percent && !video.fullscreen_available)
9049 #if defined(TARGET_SDL2)
9050 if (change_window_scaling_percent)
9052 SDLSetWindowScaling(setup.window_scaling_percent);
9056 else if (change_fullscreen)
9058 SDLSetWindowFullscreen(setup.fullscreen);
9060 /* set setup value according to successfully changed fullscreen mode */
9061 setup.fullscreen = video.fullscreen_enabled;
9067 if (change_fullscreen ||
9068 change_window_scaling_percent)
9070 Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9072 /* save backbuffer content which gets lost when toggling fullscreen mode */
9073 BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9075 if (change_window_scaling_percent)
9077 /* keep window mode, but change window scaling */
9078 video.fullscreen_enabled = TRUE; /* force new window scaling */
9081 /* toggle fullscreen */
9082 ChangeVideoModeIfNeeded(setup.fullscreen);
9084 /* set setup value according to successfully changed fullscreen mode */
9085 setup.fullscreen = video.fullscreen_enabled;
9087 /* restore backbuffer content from temporary backbuffer backup bitmap */
9088 BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9090 FreeBitmap(tmp_backbuffer);
9092 /* update visible window/screen */
9093 BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9097 void JoinRectangles(int *x, int *y, int *width, int *height,
9098 int x2, int y2, int width2, int height2)
9100 // do not join with "off-screen" rectangle
9101 if (x2 == -1 || y2 == -1)
9106 *width = MAX(*width, width2);
9107 *height = MAX(*height, height2);
9110 void SetAnimStatus(int anim_status_new)
9112 if (anim_status_new == GAME_MODE_MAIN)
9113 anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9114 else if (anim_status_new == GAME_MODE_SCORES)
9115 anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9117 global.anim_status_next = anim_status_new;
9119 // directly set screen modes that are entered without fading
9120 if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
9121 global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9122 (global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
9123 global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
9124 global.anim_status = global.anim_status_next;
9127 void SetGameStatus(int game_status_new)
9129 if (game_status_new != game_status)
9130 game_status_last_screen = game_status;
9132 game_status = game_status_new;
9134 SetAnimStatus(game_status_new);
9137 void SetFontStatus(int game_status_new)
9139 static int last_game_status = -1;
9141 if (game_status_new != -1)
9143 // set game status for font use after storing last game status
9144 last_game_status = game_status;
9145 game_status = game_status_new;
9149 // reset game status after font use from last stored game status
9150 game_status = last_game_status;
9154 void ResetFontStatus()
9159 boolean CheckIfPlayfieldViewportHasChanged()
9161 // if game status has not changed, playfield viewport has not changed either
9162 if (game_status == game_status_last)
9165 // check if playfield viewport has changed with current game status
9166 struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9167 int new_real_sx = vp_playfield->x;
9168 int new_real_sy = vp_playfield->y;
9169 int new_full_sxsize = vp_playfield->width;
9170 int new_full_sysize = vp_playfield->height;
9172 return (new_real_sx != REAL_SX ||
9173 new_real_sy != REAL_SY ||
9174 new_full_sxsize != FULL_SXSIZE ||
9175 new_full_sysize != FULL_SYSIZE);
9178 boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged()
9180 return (CheckIfGlobalBorderHasChanged() ||
9181 CheckIfPlayfieldViewportHasChanged());
9184 void ChangeViewportPropertiesIfNeeded()
9186 boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9187 FALSE : setup.small_game_graphics);
9188 int gfx_game_mode = game_status;
9189 int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9191 struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
9192 struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9193 struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
9194 struct RectWithBorder *vp_door_2 = &viewport.door_2[gfx_game_mode2];
9195 struct RectWithBorder *vp_door_3 = &viewport.door_2[GAME_MODE_EDITOR];
9196 int new_win_xsize = vp_window->width;
9197 int new_win_ysize = vp_window->height;
9198 int border_size = vp_playfield->border_size;
9199 int new_sx = vp_playfield->x + border_size;
9200 int new_sy = vp_playfield->y + border_size;
9201 int new_sxsize = vp_playfield->width - 2 * border_size;
9202 int new_sysize = vp_playfield->height - 2 * border_size;
9203 int new_real_sx = vp_playfield->x;
9204 int new_real_sy = vp_playfield->y;
9205 int new_full_sxsize = vp_playfield->width;
9206 int new_full_sysize = vp_playfield->height;
9207 int new_dx = vp_door_1->x;
9208 int new_dy = vp_door_1->y;
9209 int new_dxsize = vp_door_1->width;
9210 int new_dysize = vp_door_1->height;
9211 int new_vx = vp_door_2->x;
9212 int new_vy = vp_door_2->y;
9213 int new_vxsize = vp_door_2->width;
9214 int new_vysize = vp_door_2->height;
9215 int new_ex = vp_door_3->x;
9216 int new_ey = vp_door_3->y;
9217 int new_exsize = vp_door_3->width;
9218 int new_eysize = vp_door_3->height;
9219 int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9220 int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9221 gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9222 int new_scr_fieldx = new_sxsize / tilesize;
9223 int new_scr_fieldy = new_sysize / tilesize;
9224 int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9225 int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9226 boolean init_gfx_buffers = FALSE;
9227 boolean init_video_buffer = FALSE;
9228 boolean init_gadgets_and_anims = FALSE;
9229 boolean init_em_graphics = FALSE;
9231 if (new_win_xsize != WIN_XSIZE ||
9232 new_win_ysize != WIN_YSIZE)
9234 WIN_XSIZE = new_win_xsize;
9235 WIN_YSIZE = new_win_ysize;
9237 init_video_buffer = TRUE;
9238 init_gfx_buffers = TRUE;
9239 init_gadgets_and_anims = TRUE;
9241 // printf("::: video: init_video_buffer, init_gfx_buffers\n");
9244 if (new_scr_fieldx != SCR_FIELDX ||
9245 new_scr_fieldy != SCR_FIELDY)
9247 /* this always toggles between MAIN and GAME when using small tile size */
9249 SCR_FIELDX = new_scr_fieldx;
9250 SCR_FIELDY = new_scr_fieldy;
9252 // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
9263 new_sxsize != SXSIZE ||
9264 new_sysize != SYSIZE ||
9265 new_dxsize != DXSIZE ||
9266 new_dysize != DYSIZE ||
9267 new_vxsize != VXSIZE ||
9268 new_vysize != VYSIZE ||
9269 new_exsize != EXSIZE ||
9270 new_eysize != EYSIZE ||
9271 new_real_sx != REAL_SX ||
9272 new_real_sy != REAL_SY ||
9273 new_full_sxsize != FULL_SXSIZE ||
9274 new_full_sysize != FULL_SYSIZE ||
9275 new_tilesize_var != TILESIZE_VAR
9278 // ------------------------------------------------------------------------
9279 // determine next fading area for changed viewport definitions
9280 // ------------------------------------------------------------------------
9282 // start with current playfield area (default fading area)
9285 FADE_SXSIZE = FULL_SXSIZE;
9286 FADE_SYSIZE = FULL_SYSIZE;
9288 // add new playfield area if position or size has changed
9289 if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9290 new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9292 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9293 new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9296 // add current and new door 1 area if position or size has changed
9297 if (new_dx != DX || new_dy != DY ||
9298 new_dxsize != DXSIZE || new_dysize != DYSIZE)
9300 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9301 DX, DY, DXSIZE, DYSIZE);
9302 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9303 new_dx, new_dy, new_dxsize, new_dysize);
9306 // add current and new door 2 area if position or size has changed
9307 if (new_dx != VX || new_dy != VY ||
9308 new_dxsize != VXSIZE || new_dysize != VYSIZE)
9310 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9311 VX, VY, VXSIZE, VYSIZE);
9312 JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9313 new_vx, new_vy, new_vxsize, new_vysize);
9316 // ------------------------------------------------------------------------
9317 // handle changed tile size
9318 // ------------------------------------------------------------------------
9320 if (new_tilesize_var != TILESIZE_VAR)
9322 // printf("::: new_tilesize_var != TILESIZE_VAR\n");
9324 // changing tile size invalidates scroll values of engine snapshots
9325 FreeEngineSnapshotSingle();
9327 // changing tile size requires update of graphic mapping for EM engine
9328 init_em_graphics = TRUE;
9339 SXSIZE = new_sxsize;
9340 SYSIZE = new_sysize;
9341 DXSIZE = new_dxsize;
9342 DYSIZE = new_dysize;
9343 VXSIZE = new_vxsize;
9344 VYSIZE = new_vysize;
9345 EXSIZE = new_exsize;
9346 EYSIZE = new_eysize;
9347 REAL_SX = new_real_sx;
9348 REAL_SY = new_real_sy;
9349 FULL_SXSIZE = new_full_sxsize;
9350 FULL_SYSIZE = new_full_sysize;
9351 TILESIZE_VAR = new_tilesize_var;
9353 init_gfx_buffers = TRUE;
9354 init_gadgets_and_anims = TRUE;
9356 // printf("::: viewports: init_gfx_buffers\n");
9357 // printf("::: viewports: init_gadgets_and_anims\n");
9360 if (init_gfx_buffers)
9362 // printf("::: init_gfx_buffers\n");
9364 SCR_FIELDX = new_scr_fieldx_buffers;
9365 SCR_FIELDY = new_scr_fieldy_buffers;
9369 SCR_FIELDX = new_scr_fieldx;
9370 SCR_FIELDY = new_scr_fieldy;
9372 SetDrawDeactivationMask(REDRAW_NONE);
9373 SetDrawBackgroundMask(REDRAW_FIELD);
9376 if (init_video_buffer)
9378 // printf("::: init_video_buffer\n");
9380 InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9381 InitImageTextures();
9384 if (init_gadgets_and_anims)
9386 // printf("::: init_gadgets_and_anims\n");
9389 InitGlobalAnimations();
9392 if (init_em_graphics)
9394 InitGraphicInfo_EM();