changed name of game element in EM engine
[rocksndiamonds.git] / src / tools.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // tools.c
10 // ============================================================================
11
12 #include <math.h>
13
14 #include "libgame/libgame.h"
15
16 #include "tools.h"
17 #include "init.h"
18 #include "game.h"
19 #include "events.h"
20 #include "anim.h"
21 #include "network.h"
22 #include "tape.h"
23 #include "screens.h"
24
25
26 #define DEBUG_FRAME_TIME        FALSE
27
28 // tool button identifiers
29 #define TOOL_CTRL_ID_YES        0
30 #define TOOL_CTRL_ID_NO         1
31 #define TOOL_CTRL_ID_CONFIRM    2
32 #define TOOL_CTRL_ID_PLAYER_1   3
33 #define TOOL_CTRL_ID_PLAYER_2   4
34 #define TOOL_CTRL_ID_PLAYER_3   5
35 #define TOOL_CTRL_ID_PLAYER_4   6
36 #define TOOL_CTRL_ID_TOUCH_YES  7
37 #define TOOL_CTRL_ID_TOUCH_NO   8
38 #define TOOL_CTRL_ID_TOUCH_CONFIRM 9
39
40 #define NUM_TOOL_BUTTONS        10
41
42 // constants for number of doors and door parts
43 #define NUM_DOORS               2
44 #define NUM_PANELS              NUM_DOORS
45 // #define NUM_PANELS           0
46 #define MAX_PARTS_PER_DOOR      8
47 #define MAX_DOOR_PARTS          (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
48 #define DOOR_PART_IS_PANEL(i)   ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
49
50
51 struct DoorPartOrderInfo
52 {
53   int nr;
54   int sort_priority;
55 };
56
57 static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
58
59 struct DoorPartControlInfo
60 {
61   int door_token;
62   int graphic;
63   struct DoorPartPosInfo *pos;
64 };
65
66 static struct DoorPartControlInfo door_part_controls[] =
67 {
68   {
69     DOOR_1,
70     IMG_GFX_DOOR_1_PART_1,
71     &door_1.part_1
72   },
73   {
74     DOOR_1,
75     IMG_GFX_DOOR_1_PART_2,
76     &door_1.part_2
77   },
78   {
79     DOOR_1,
80     IMG_GFX_DOOR_1_PART_3,
81     &door_1.part_3
82   },
83   {
84     DOOR_1,
85     IMG_GFX_DOOR_1_PART_4,
86     &door_1.part_4
87   },
88   {
89     DOOR_1,
90     IMG_GFX_DOOR_1_PART_5,
91     &door_1.part_5
92   },
93   {
94     DOOR_1,
95     IMG_GFX_DOOR_1_PART_6,
96     &door_1.part_6
97   },
98   {
99     DOOR_1,
100     IMG_GFX_DOOR_1_PART_7,
101     &door_1.part_7
102   },
103   {
104     DOOR_1,
105     IMG_GFX_DOOR_1_PART_8,
106     &door_1.part_8
107   },
108
109   {
110     DOOR_2,
111     IMG_GFX_DOOR_2_PART_1,
112     &door_2.part_1
113   },
114   {
115     DOOR_2,
116     IMG_GFX_DOOR_2_PART_2,
117     &door_2.part_2
118   },
119   {
120     DOOR_2,
121     IMG_GFX_DOOR_2_PART_3,
122     &door_2.part_3
123   },
124   {
125     DOOR_2,
126     IMG_GFX_DOOR_2_PART_4,
127     &door_2.part_4
128   },
129   {
130     DOOR_2,
131     IMG_GFX_DOOR_2_PART_5,
132     &door_2.part_5
133   },
134   {
135     DOOR_2,
136     IMG_GFX_DOOR_2_PART_6,
137     &door_2.part_6
138   },
139   {
140     DOOR_2,
141     IMG_GFX_DOOR_2_PART_7,
142     &door_2.part_7
143   },
144   {
145     DOOR_2,
146     IMG_GFX_DOOR_2_PART_8,
147     &door_2.part_8
148   },
149
150   {
151     DOOR_1,
152     IMG_BACKGROUND_PANEL,
153     &door_1.panel
154   },
155   {
156     DOOR_2,
157     IMG_BACKGROUND_TAPE,
158     &door_2.panel
159   },
160
161   {
162     -1,
163     -1,
164     NULL
165   }
166 };
167
168
169 // forward declaration for internal use
170 static void UnmapToolButtons(void);
171 static void HandleToolButtons(struct GadgetInfo *);
172 static int el_act_dir2crm(int, int, int);
173 static int el_act2crm(int, int);
174
175 static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS];
176 static int request_gadget_id = -1;
177
178 static char *print_if_not_empty(int element)
179 {
180   static char *s = NULL;
181   char *token_name = element_info[element].token_name;
182
183   if (s != NULL)
184     free(s);
185
186   s = checked_malloc(strlen(token_name) + 10 + 1);
187
188   if (element != EL_EMPTY)
189     sprintf(s, "%d\t['%s']", element, token_name);
190   else
191     sprintf(s, "%d", element);
192
193   return s;
194 }
195
196 int correctLevelPosX_EM(int lx)
197 {
198   lx -= 1;
199   lx -= (BorderElement != EL_EMPTY ? 1 : 0);
200
201   return lx;
202 }
203
204 int correctLevelPosY_EM(int ly)
205 {
206   ly -= 1;
207   ly -= (BorderElement != EL_EMPTY ? 1 : 0);
208
209   return ly;
210 }
211
212 int getFieldbufferOffsetX_RND(int dir, int pos)
213 {
214   int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
215   int dx = (dir & MV_HORIZONTAL ? pos : 0);
216   int dx_var = dx * TILESIZE_VAR / TILESIZE;
217   int fx = FX;
218
219   if (EVEN(SCR_FIELDX))
220   {
221     int sbx_right = SBX_Right + (BorderElement != EL_EMPTY ? 1 : 0);
222     int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
223
224     if (ffx < sbx_right * TILEX_VAR + TILEX_VAR / 2)
225       fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
226     else
227       fx += (dx_var > 0 ? TILEX_VAR : 0);
228   }
229   else
230   {
231     fx += dx_var;
232   }
233
234   if (full_lev_fieldx <= SCR_FIELDX)
235   {
236     if (EVEN(SCR_FIELDX))
237       fx = 2 * TILEX_VAR - (ODD(lev_fieldx)  ? TILEX_VAR / 2 : 0);
238     else
239       fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
240   }
241
242   return fx;
243 }
244
245 int getFieldbufferOffsetY_RND(int dir, int pos)
246 {
247   int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
248   int dy = (dir & MV_VERTICAL ? pos : 0);
249   int dy_var = dy * TILESIZE_VAR / TILESIZE;
250   int fy = FY;
251
252   if (EVEN(SCR_FIELDY))
253   {
254     int sby_lower = SBY_Lower + (BorderElement != EL_EMPTY ? 1 : 0);
255     int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
256
257     if (ffy < sby_lower * TILEY_VAR + TILEY_VAR / 2)
258       fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
259     else
260       fy += (dy_var > 0 ? TILEY_VAR : 0);
261   }
262   else
263   {
264     fy += dy_var;
265   }
266
267   if (full_lev_fieldy <= SCR_FIELDY)
268   {
269     if (EVEN(SCR_FIELDY))
270       fy = 2 * TILEY_VAR - (ODD(lev_fieldy)  ? TILEY_VAR / 2 : 0);
271     else
272       fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
273   }
274
275   return fy;
276 }
277
278 static int getLevelFromScreenX_RND(int sx)
279 {
280   int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
281   int dx = fx - FX;
282   int px = sx - SX;
283   int lx = LEVELX((px + dx) / TILESIZE_VAR);
284
285   return lx;
286 }
287
288 static int getLevelFromScreenY_RND(int sy)
289 {
290   int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
291   int dy = fy - FY;
292   int py = sy - SY;
293   int ly = LEVELY((py + dy) / TILESIZE_VAR);
294
295   return ly;
296 }
297
298 static int getLevelFromScreenX_EM(int sx)
299 {
300   int level_xsize = level.native_em_level->cav->width;
301   int full_xsize = level_xsize * TILESIZE_VAR;
302
303   sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
304
305   int fx = getFieldbufferOffsetX_EM();
306   int dx = fx;
307   int px = sx - SX;
308   int lx = LEVELX((px + dx) / TILESIZE_VAR);
309
310   lx = correctLevelPosX_EM(lx);
311
312   return lx;
313 }
314
315 static int getLevelFromScreenY_EM(int sy)
316 {
317   int level_ysize = level.native_em_level->cav->height;
318   int full_ysize = level_ysize * TILESIZE_VAR;
319
320   sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
321
322   int fy = getFieldbufferOffsetY_EM();
323   int dy = fy;
324   int py = sy - SY;
325   int ly = LEVELY((py + dy) / TILESIZE_VAR);
326
327   ly = correctLevelPosY_EM(ly);
328
329   return ly;
330 }
331
332 static int getLevelFromScreenX_SP(int sx)
333 {
334   int menBorder = setup.sp_show_border_elements;
335   int level_xsize = level.native_sp_level->width;
336   int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
337
338   sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
339
340   int fx = getFieldbufferOffsetX_SP();
341   int dx = fx - FX;
342   int px = sx - SX;
343   int lx = LEVELX((px + dx) / TILESIZE_VAR);
344
345   return lx;
346 }
347
348 static int getLevelFromScreenY_SP(int sy)
349 {
350   int menBorder = setup.sp_show_border_elements;
351   int level_ysize = level.native_sp_level->height;
352   int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
353
354   sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
355
356   int fy = getFieldbufferOffsetY_SP();
357   int dy = fy - FY;
358   int py = sy - SY;
359   int ly = LEVELY((py + dy) / TILESIZE_VAR);
360
361   return ly;
362 }
363
364 static int getLevelFromScreenX_MM(int sx)
365 {
366   int level_xsize = level.native_mm_level->fieldx;
367   int full_xsize = level_xsize * TILESIZE_VAR;
368
369   sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
370
371   int px = sx - SX;
372   int lx = (px + TILESIZE_VAR) / TILESIZE_VAR - 1;
373
374   return lx;
375 }
376
377 static int getLevelFromScreenY_MM(int sy)
378 {
379   int level_ysize = level.native_mm_level->fieldy;
380   int full_ysize = level_ysize * TILESIZE_VAR;
381
382   sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
383
384   int py = sy - SY;
385   int ly = (py + TILESIZE_VAR) / TILESIZE_VAR - 1;
386
387   return ly;
388 }
389
390 int getLevelFromScreenX(int x)
391 {
392   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
393     return getLevelFromScreenX_EM(x);
394   if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
395     return getLevelFromScreenX_SP(x);
396   if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
397     return getLevelFromScreenX_MM(x);
398   else
399     return getLevelFromScreenX_RND(x);
400 }
401
402 int getLevelFromScreenY(int y)
403 {
404   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
405     return getLevelFromScreenY_EM(y);
406   if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
407     return getLevelFromScreenY_SP(y);
408   if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
409     return getLevelFromScreenY_MM(y);
410   else
411     return getLevelFromScreenY_RND(y);
412 }
413
414 void DumpTile(int x, int y)
415 {
416   int sx = SCREENX(x);
417   int sy = SCREENY(y);
418   char *token_name;
419
420   printf_line("-", 79);
421   printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
422   printf_line("-", 79);
423
424   if (!IN_LEV_FIELD(x, y))
425   {
426     printf("(not in level field)\n");
427     printf("\n");
428
429     return;
430   }
431
432   token_name = element_info[Feld[x][y]].token_name;
433
434   printf("  Feld:        %d\t['%s']\n", Feld[x][y], token_name);
435   printf("  Back:        %s\n", print_if_not_empty(Back[x][y]));
436   printf("  Store:       %s\n", print_if_not_empty(Store[x][y]));
437   printf("  Store2:      %s\n", print_if_not_empty(Store2[x][y]));
438   printf("  StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
439   printf("  MovPos:      %d\n", MovPos[x][y]);
440   printf("  MovDir:      %d\n", MovDir[x][y]);
441   printf("  MovDelay:    %d\n", MovDelay[x][y]);
442   printf("  ChangeDelay: %d\n", ChangeDelay[x][y]);
443   printf("  CustomValue: %d\n", CustomValue[x][y]);
444   printf("  GfxElement:  %d\n", GfxElement[x][y]);
445   printf("  GfxAction:   %d\n", GfxAction[x][y]);
446   printf("  GfxFrame:    %d [%d]\n", GfxFrame[x][y], FrameCounter);
447   printf("  Player x/y:  %d, %d\n", local_player->jx, local_player->jy);
448   printf("\n");
449 }
450
451 void DumpTileFromScreen(int sx, int sy)
452 {
453   int lx = getLevelFromScreenX(sx);
454   int ly = getLevelFromScreenY(sy);
455
456   DumpTile(lx, ly);
457 }
458
459 void SetDrawtoField(int mode)
460 {
461   if (mode == DRAW_TO_FIELDBUFFER)
462   {
463     FX = 2 * TILEX_VAR;
464     FY = 2 * TILEY_VAR;
465     BX1 = -2;
466     BY1 = -2;
467     BX2 = SCR_FIELDX + 1;
468     BY2 = SCR_FIELDY + 1;
469
470     drawto_field = fieldbuffer;
471   }
472   else  // DRAW_TO_BACKBUFFER
473   {
474     FX = SX;
475     FY = SY;
476     BX1 = 0;
477     BY1 = 0;
478     BX2 = SCR_FIELDX - 1;
479     BY2 = SCR_FIELDY - 1;
480
481     drawto_field = backbuffer;
482   }
483 }
484
485 static void RedrawPlayfield_RND(void)
486 {
487   if (game.envelope_active)
488     return;
489
490   DrawLevel(REDRAW_ALL);
491   DrawAllPlayers();
492 }
493
494 void RedrawPlayfield(void)
495 {
496   if (game_status != GAME_MODE_PLAYING)
497     return;
498
499   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
500     RedrawPlayfield_EM(TRUE);
501   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
502     RedrawPlayfield_SP(TRUE);
503   else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
504     RedrawPlayfield_MM();
505   else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
506     RedrawPlayfield_RND();
507
508   BlitScreenToBitmap(backbuffer);
509
510   BlitBitmap(drawto, window, gfx.sx, gfx.sy, gfx.sxsize, gfx.sysize,
511              gfx.sx, gfx.sy);
512 }
513
514 static void DrawMaskedBorderExt_Rect(int x, int y, int width, int height,
515                                      int draw_target)
516 {
517   Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
518   Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
519
520   if (x == -1 && y == -1)
521     return;
522
523   if (draw_target == DRAW_TO_SCREEN)
524     BlitToScreenMasked(src_bitmap, x, y, width, height, x, y);
525   else
526     BlitBitmapMasked(src_bitmap, dst_bitmap, x, y, width, height, x, y);
527 }
528
529 static void DrawMaskedBorderExt_FIELD(int draw_target)
530 {
531   if (global.border_status >= GAME_MODE_MAIN &&
532       global.border_status <= GAME_MODE_PLAYING &&
533       border.draw_masked[global.border_status])
534     DrawMaskedBorderExt_Rect(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
535                              draw_target);
536 }
537
538 static void DrawMaskedBorderExt_DOOR_1(int draw_target)
539 {
540   // when drawing to backbuffer, never draw border over open doors
541   if (draw_target == DRAW_TO_BACKBUFFER &&
542       (GetDoorState() & DOOR_OPEN_1))
543     return;
544
545   if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
546       (global.border_status != GAME_MODE_EDITOR ||
547        border.draw_masked[GFX_SPECIAL_ARG_EDITOR]))
548     DrawMaskedBorderExt_Rect(DX, DY, DXSIZE, DYSIZE, draw_target);
549 }
550
551 static void DrawMaskedBorderExt_DOOR_2(int draw_target)
552 {
553   // when drawing to backbuffer, never draw border over open doors
554   if (draw_target == DRAW_TO_BACKBUFFER &&
555       (GetDoorState() & DOOR_OPEN_2))
556     return;
557
558   if (border.draw_masked[GFX_SPECIAL_ARG_DOOR] &&
559       global.border_status != GAME_MODE_EDITOR)
560     DrawMaskedBorderExt_Rect(VX, VY, VXSIZE, VYSIZE, draw_target);
561 }
562
563 static void DrawMaskedBorderExt_DOOR_3(int draw_target)
564 {
565   // currently not available
566 }
567
568 static void DrawMaskedBorderExt_ALL(int draw_target)
569 {
570   DrawMaskedBorderExt_FIELD(draw_target);
571   DrawMaskedBorderExt_DOOR_1(draw_target);
572   DrawMaskedBorderExt_DOOR_2(draw_target);
573   DrawMaskedBorderExt_DOOR_3(draw_target);
574 }
575
576 static void DrawMaskedBorderExt(int redraw_mask, int draw_target)
577 {
578   // never draw masked screen borders on borderless screens
579   if (global.border_status == GAME_MODE_LOADING ||
580       global.border_status == GAME_MODE_TITLE)
581     return;
582
583   if (redraw_mask & REDRAW_ALL)
584     DrawMaskedBorderExt_ALL(draw_target);
585   else
586   {
587     if (redraw_mask & REDRAW_FIELD)
588       DrawMaskedBorderExt_FIELD(draw_target);
589     if (redraw_mask & REDRAW_DOOR_1)
590       DrawMaskedBorderExt_DOOR_1(draw_target);
591     if (redraw_mask & REDRAW_DOOR_2)
592       DrawMaskedBorderExt_DOOR_2(draw_target);
593     if (redraw_mask & REDRAW_DOOR_3)
594       DrawMaskedBorderExt_DOOR_3(draw_target);
595   }
596 }
597
598 void DrawMaskedBorder_FIELD(void)
599 {
600   DrawMaskedBorderExt_FIELD(DRAW_TO_BACKBUFFER);
601 }
602
603 void DrawMaskedBorder(int redraw_mask)
604 {
605   DrawMaskedBorderExt(redraw_mask, DRAW_TO_BACKBUFFER);
606 }
607
608 void DrawMaskedBorderToTarget(int draw_target)
609 {
610   if (draw_target == DRAW_TO_BACKBUFFER ||
611       draw_target == DRAW_TO_SCREEN)
612   {
613     DrawMaskedBorderExt(REDRAW_ALL, draw_target);
614   }
615   else
616   {
617     int last_border_status = global.border_status;
618
619     if (draw_target == DRAW_TO_FADE_SOURCE)
620     {
621       global.border_status = gfx.fade_border_source_status;
622       gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_source;
623     }
624     else if (draw_target == DRAW_TO_FADE_TARGET)
625     {
626       global.border_status = gfx.fade_border_target_status;
627       gfx.masked_border_bitmap_ptr = gfx.fade_bitmap_target;
628     }
629
630     DrawMaskedBorderExt(REDRAW_ALL, draw_target);
631
632     global.border_status = last_border_status;
633     gfx.masked_border_bitmap_ptr = backbuffer;
634   }
635 }
636
637 void DrawTileCursor(int draw_target)
638 {
639   Bitmap *fade_bitmap;
640   Bitmap *src_bitmap;
641   int src_x, src_y;
642   int dst_x, dst_y;
643   int graphic = IMG_GLOBAL_TILE_CURSOR;
644   int frame = 0;
645   int tilesize = TILESIZE_VAR;
646   int width = tilesize;
647   int height = tilesize;
648
649   if (game_status != GAME_MODE_PLAYING)
650     return;
651
652   if (!tile_cursor.enabled ||
653       !tile_cursor.active)
654     return;
655
656   if (tile_cursor.moving)
657   {
658     int step = TILESIZE_VAR / 4;
659     int dx = tile_cursor.target_x - tile_cursor.x;
660     int dy = tile_cursor.target_y - tile_cursor.y;
661
662     if (ABS(dx) < step)
663       tile_cursor.x = tile_cursor.target_x;
664     else
665       tile_cursor.x += SIGN(dx) * step;
666
667     if (ABS(dy) < step)
668       tile_cursor.y = tile_cursor.target_y;
669     else
670       tile_cursor.y += SIGN(dy) * step;
671
672     if (tile_cursor.x == tile_cursor.target_x &&
673         tile_cursor.y == tile_cursor.target_y)
674       tile_cursor.moving = FALSE;
675   }
676
677   dst_x = tile_cursor.x;
678   dst_y = tile_cursor.y;
679
680   frame = getGraphicAnimationFrame(graphic, -1);
681
682   getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
683
684   fade_bitmap =
685     (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
686      draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
687
688   if (draw_target == DRAW_TO_SCREEN)
689     BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
690   else
691     BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
692                      dst_x, dst_y);
693 }
694
695 void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
696 {
697   BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
698 }
699
700 void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
701 {
702   int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
703   int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
704
705   BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
706 }
707
708 void BlitScreenToBitmap(Bitmap *target_bitmap)
709 {
710   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
711     BlitScreenToBitmap_EM(target_bitmap);
712   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
713     BlitScreenToBitmap_SP(target_bitmap);
714   else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
715     BlitScreenToBitmap_MM(target_bitmap);
716   else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
717     BlitScreenToBitmap_RND(target_bitmap);
718
719   redraw_mask |= REDRAW_FIELD;
720 }
721
722 static void DrawFramesPerSecond(void)
723 {
724   char text[100];
725   int font_nr = FONT_TEXT_2;
726   int font_width = getFontWidth(font_nr);
727   int draw_deactivation_mask = GetDrawDeactivationMask();
728   boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
729
730   // draw FPS with leading space (needed if field buffer deactivated)
731   sprintf(text, " %04.1f fps", global.frames_per_second);
732
733   // override draw deactivation mask (required for invisible warp mode)
734   SetDrawDeactivationMask(REDRAW_NONE);
735
736   // draw opaque FPS if field buffer deactivated, else draw masked FPS
737   DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
738               font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
739
740   // set draw deactivation mask to previous value
741   SetDrawDeactivationMask(draw_deactivation_mask);
742
743   // force full-screen redraw in this frame
744   redraw_mask = REDRAW_ALL;
745 }
746
747 #if DEBUG_FRAME_TIME
748 static void PrintFrameTimeDebugging(void)
749 {
750   static unsigned int last_counter = 0;
751   unsigned int counter = Counter();
752   int diff_1 = counter - last_counter;
753   int diff_2 = diff_1 - GAME_FRAME_DELAY;
754   int diff_2_max = 20;
755   int diff_2_cut = MIN(ABS(diff_2), diff_2_max);
756   char diff_bar[2 * diff_2_max + 5];
757   int pos = 0;
758   int i;
759
760   diff_bar[pos++] = (diff_2 < -diff_2_max ? '<' : ' ');
761
762   for (i = 0; i < diff_2_max; i++)
763     diff_bar[pos++] = (diff_2 >= 0 ? ' ' :
764                        i >= diff_2_max - diff_2_cut ? '-' : ' ');
765
766   diff_bar[pos++] = '|';
767
768   for (i = 0; i < diff_2_max; i++)
769     diff_bar[pos++] = (diff_2 <= 0 ? ' ' : i < diff_2_cut ? '+' : ' ');
770
771   diff_bar[pos++] = (diff_2 > diff_2_max ? '>' : ' ');
772
773   diff_bar[pos++] = '\0';
774
775   Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
776         counter,
777         diff_1,
778         (diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
779         diff_bar);
780
781   last_counter = counter;
782 }
783 #endif
784
785 static int unifiedRedrawMask(int mask)
786 {
787   if (mask & REDRAW_ALL)
788     return REDRAW_ALL;
789
790   if (mask & REDRAW_FIELD && mask & REDRAW_DOORS)
791     return REDRAW_ALL;
792
793   return mask;
794 }
795
796 static boolean equalRedrawMasks(int mask_1, int mask_2)
797 {
798   return unifiedRedrawMask(mask_1) == unifiedRedrawMask(mask_2);
799 }
800
801 void BackToFront(void)
802 {
803   static int last_redraw_mask = REDRAW_NONE;
804
805   // force screen redraw in every frame to continue drawing global animations
806   // (but always use the last redraw mask to prevent unwanted side effects)
807   if (redraw_mask == REDRAW_NONE)
808     redraw_mask = last_redraw_mask;
809
810   last_redraw_mask = redraw_mask;
811
812 #if 1
813   // masked border now drawn immediately when blitting backbuffer to window
814 #else
815   // draw masked border to all viewports, if defined
816   DrawMaskedBorder(redraw_mask);
817 #endif
818
819   // draw frames per second (only if debug mode is enabled)
820   if (redraw_mask & REDRAW_FPS)
821     DrawFramesPerSecond();
822
823   // remove playfield redraw before potentially merging with doors redraw
824   if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
825     redraw_mask &= ~REDRAW_FIELD;
826
827   // redraw complete window if both playfield and (some) doors need redraw
828   if (redraw_mask & REDRAW_FIELD && redraw_mask & REDRAW_DOORS)
829     redraw_mask = REDRAW_ALL;
830
831   /* although redrawing the whole window would be fine for normal gameplay,
832      being able to only redraw the playfield is required for deactivating
833      certain drawing areas (mainly playfield) to work, which is needed for
834      warp-forward to be fast enough (by skipping redraw of most frames) */
835
836   if (redraw_mask & REDRAW_ALL)
837   {
838     BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
839   }
840   else if (redraw_mask & REDRAW_FIELD)
841   {
842     BlitBitmap(backbuffer, window,
843                REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
844   }
845   else if (redraw_mask & REDRAW_DOORS)
846   {
847     // merge door areas to prevent calling screen redraw more than once
848     int x1 = WIN_XSIZE;
849     int y1 = WIN_YSIZE;
850     int x2 = 0;
851     int y2 = 0;
852
853     if (redraw_mask & REDRAW_DOOR_1)
854     {
855       x1 = MIN(x1, DX);
856       y1 = MIN(y1, DY);
857       x2 = MAX(x2, DX + DXSIZE);
858       y2 = MAX(y2, DY + DYSIZE);
859     }
860
861     if (redraw_mask & REDRAW_DOOR_2)
862     {
863       x1 = MIN(x1, VX);
864       y1 = MIN(y1, VY);
865       x2 = MAX(x2, VX + VXSIZE);
866       y2 = MAX(y2, VY + VYSIZE);
867     }
868
869     if (redraw_mask & REDRAW_DOOR_3)
870     {
871       x1 = MIN(x1, EX);
872       y1 = MIN(y1, EY);
873       x2 = MAX(x2, EX + EXSIZE);
874       y2 = MAX(y2, EY + EYSIZE);
875     }
876
877     // make sure that at least one pixel is blitted, and inside the screen
878     // (else nothing is blitted, causing the animations not to be updated)
879     x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
880     y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
881     x2 = MIN(MAX(1, x2), WIN_XSIZE);
882     y2 = MIN(MAX(1, y2), WIN_YSIZE);
883
884     BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
885   }
886
887   redraw_mask = REDRAW_NONE;
888
889 #if DEBUG_FRAME_TIME
890   PrintFrameTimeDebugging();
891 #endif
892 }
893
894 void BackToFront_WithFrameDelay(unsigned int frame_delay_value)
895 {
896   unsigned int frame_delay_value_old = GetVideoFrameDelay();
897
898   SetVideoFrameDelay(frame_delay_value);
899
900   BackToFront();
901
902   SetVideoFrameDelay(frame_delay_value_old);
903 }
904
905 static int fade_type_skip = FADE_TYPE_NONE;
906
907 static void FadeExt(int fade_mask, int fade_mode, int fade_type)
908 {
909   void (*draw_border_function)(void) = NULL;
910   int x, y, width, height;
911   int fade_delay, post_delay;
912
913   if (fade_type == FADE_TYPE_FADE_OUT)
914   {
915     if (fade_type_skip != FADE_TYPE_NONE)
916     {
917       // skip all fade operations until specified fade operation
918       if (fade_type & fade_type_skip)
919         fade_type_skip = FADE_TYPE_NONE;
920
921       return;
922     }
923
924     if (fading.fade_mode & FADE_TYPE_TRANSFORM)
925       return;
926   }
927
928   redraw_mask |= fade_mask;
929
930   if (fade_type == FADE_TYPE_SKIP)
931   {
932     fade_type_skip = fade_mode;
933
934     return;
935   }
936
937   fade_delay = fading.fade_delay;
938   post_delay = (fade_mode == FADE_MODE_FADE_OUT ? fading.post_delay : 0);
939
940   if (fade_type_skip != FADE_TYPE_NONE)
941   {
942     // skip all fade operations until specified fade operation
943     if (fade_type & fade_type_skip)
944       fade_type_skip = FADE_TYPE_NONE;
945
946     fade_delay = 0;
947   }
948
949   if (global.autoplay_leveldir)
950   {
951     return;
952   }
953
954   if (fade_mask == REDRAW_FIELD)
955   {
956     x = FADE_SX;
957     y = FADE_SY;
958     width  = FADE_SXSIZE;
959     height = FADE_SYSIZE;
960
961     if (border.draw_masked_when_fading)
962       draw_border_function = DrawMaskedBorder_FIELD;    // update when fading
963     else
964       DrawMaskedBorder_FIELD();                         // draw once
965   }
966   else          // REDRAW_ALL
967   {
968     x = 0;
969     y = 0;
970     width  = WIN_XSIZE;
971     height = WIN_YSIZE;
972   }
973
974   if (!setup.fade_screens ||
975       fade_delay == 0 ||
976       fading.fade_mode == FADE_MODE_NONE)
977   {
978     if (fade_mode == FADE_MODE_FADE_OUT)
979       return;
980
981     BlitBitmap(backbuffer, window, x, y, width, height, x, y);
982
983     redraw_mask &= ~fade_mask;
984
985     return;
986   }
987
988   FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
989                 draw_border_function);
990
991   redraw_mask &= ~fade_mask;
992
993   ClearAutoRepeatKeyEvents();
994 }
995
996 static void SetScreenStates_BeforeFadingIn(void)
997 {
998   // temporarily set screen mode for animations to screen after fading in
999   global.anim_status = global.anim_status_next;
1000
1001   // store backbuffer with all animations that will be started after fading in
1002   if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
1003     PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
1004
1005   // set screen mode for animations back to fading
1006   global.anim_status = GAME_MODE_PSEUDO_FADING;
1007 }
1008
1009 static void SetScreenStates_AfterFadingIn(void)
1010 {
1011   // store new source screen (to use correct masked border for fading)
1012   gfx.fade_border_source_status = global.border_status;
1013
1014   global.anim_status = global.anim_status_next;
1015 }
1016
1017 static void SetScreenStates_BeforeFadingOut(void)
1018 {
1019   // store new target screen (to use correct masked border for fading)
1020   gfx.fade_border_target_status = game_status;
1021
1022   // set screen mode for animations to fading
1023   global.anim_status = GAME_MODE_PSEUDO_FADING;
1024
1025   // store backbuffer with all animations that will be stopped for fading out
1026   if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1027     PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
1028 }
1029
1030 static void SetScreenStates_AfterFadingOut(void)
1031 {
1032   global.border_status = game_status;
1033 }
1034
1035 void FadeIn(int fade_mask)
1036 {
1037   SetScreenStates_BeforeFadingIn();
1038
1039 #if 1
1040   DrawMaskedBorder(REDRAW_ALL);
1041 #endif
1042
1043   if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1044     FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_IN);
1045   else
1046     FadeExt(fade_mask, FADE_MODE_FADE_IN, FADE_TYPE_FADE_IN);
1047
1048   FADE_SX = REAL_SX;
1049   FADE_SY = REAL_SY;
1050   FADE_SXSIZE = FULL_SXSIZE;
1051   FADE_SYSIZE = FULL_SYSIZE;
1052
1053   // activate virtual buttons depending on upcoming game status
1054   if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS) &&
1055       game_status == GAME_MODE_PLAYING && !tape.playing)
1056     SetOverlayActive(TRUE);
1057
1058   SetScreenStates_AfterFadingIn();
1059
1060   // force update of global animation status in case of rapid screen changes
1061   redraw_mask = REDRAW_ALL;
1062   BackToFront();
1063 }
1064
1065 void FadeOut(int fade_mask)
1066 {
1067   // update screen if areas covered by "fade_mask" and "redraw_mask" differ
1068   if (!equalRedrawMasks(fade_mask, redraw_mask) &&
1069       fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
1070     BackToFront();
1071
1072   SetScreenStates_BeforeFadingOut();
1073
1074   SetTileCursorActive(FALSE);
1075   SetOverlayActive(FALSE);
1076
1077 #if 0
1078   DrawMaskedBorder(REDRAW_ALL);
1079 #endif
1080
1081   if (fading.fade_mode & FADE_TYPE_TRANSFORM)
1082     FadeExt(fade_mask, fading.fade_mode, FADE_TYPE_FADE_OUT);
1083   else
1084     FadeExt(fade_mask, FADE_MODE_FADE_OUT, FADE_TYPE_FADE_OUT);
1085
1086   SetScreenStates_AfterFadingOut();
1087 }
1088
1089 static void FadeSetLeaveNext(struct TitleFadingInfo fading_leave, boolean set)
1090 {
1091   static struct TitleFadingInfo fading_leave_stored;
1092
1093   if (set)
1094     fading_leave_stored = fading_leave;
1095   else
1096     fading = fading_leave_stored;
1097 }
1098
1099 void FadeSetEnterMenu(void)
1100 {
1101   fading = menu.enter_menu;
1102
1103   FadeSetLeaveNext(fading, TRUE);       // (keep same fade mode)
1104 }
1105
1106 void FadeSetLeaveMenu(void)
1107 {
1108   fading = menu.leave_menu;
1109
1110   FadeSetLeaveNext(fading, TRUE);       // (keep same fade mode)
1111 }
1112
1113 void FadeSetEnterScreen(void)
1114 {
1115   fading = menu.enter_screen[game_status];
1116
1117   FadeSetLeaveNext(menu.leave_screen[game_status], TRUE);       // store
1118 }
1119
1120 void FadeSetNextScreen(void)
1121 {
1122   fading = menu.next_screen[game_status];
1123
1124   // (do not overwrite fade mode set by FadeSetEnterScreen)
1125   // FadeSetLeaveNext(fading, TRUE);    // (keep same fade mode)
1126 }
1127
1128 void FadeSetLeaveScreen(void)
1129 {
1130   FadeSetLeaveNext(menu.leave_screen[game_status], FALSE);      // recall
1131 }
1132
1133 void FadeSetFromType(int type)
1134 {
1135   if (type & TYPE_ENTER_SCREEN)
1136     FadeSetEnterScreen();
1137   else if (type & TYPE_ENTER)
1138     FadeSetEnterMenu();
1139   else if (type & TYPE_LEAVE)
1140     FadeSetLeaveMenu();
1141 }
1142
1143 void FadeSetDisabled(void)
1144 {
1145   static struct TitleFadingInfo fading_none = { FADE_MODE_NONE, -1, -1, -1 };
1146
1147   fading = fading_none;
1148 }
1149
1150 void FadeSkipNextFadeIn(void)
1151 {
1152   FadeExt(0, FADE_MODE_SKIP_FADE_IN, FADE_TYPE_SKIP);
1153 }
1154
1155 void FadeSkipNextFadeOut(void)
1156 {
1157   FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
1158 }
1159
1160 static Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
1161 {
1162   if (graphic == IMG_UNDEFINED)
1163     return NULL;
1164
1165   boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
1166
1167   return (graphic_info[graphic].bitmap != NULL || redefined ?
1168           graphic_info[graphic].bitmap :
1169           graphic_info[default_graphic].bitmap);
1170 }
1171
1172 static Bitmap *getBackgroundBitmap(int graphic)
1173 {
1174   return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
1175 }
1176
1177 static Bitmap *getGlobalBorderBitmap(int graphic)
1178 {
1179   return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
1180 }
1181
1182 Bitmap *getGlobalBorderBitmapFromStatus(int status)
1183 {
1184   int graphic =
1185     (status == GAME_MODE_MAIN ||
1186      status == GAME_MODE_PSEUDO_TYPENAME        ? IMG_GLOBAL_BORDER_MAIN :
1187      status == GAME_MODE_SCORES                 ? IMG_GLOBAL_BORDER_SCORES :
1188      status == GAME_MODE_EDITOR                 ? IMG_GLOBAL_BORDER_EDITOR :
1189      status == GAME_MODE_PLAYING                ? IMG_GLOBAL_BORDER_PLAYING :
1190      IMG_GLOBAL_BORDER);
1191
1192   return getGlobalBorderBitmap(graphic);
1193 }
1194
1195 void SetWindowBackgroundImageIfDefined(int graphic)
1196 {
1197   if (graphic_info[graphic].bitmap)
1198     SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
1199 }
1200
1201 void SetMainBackgroundImageIfDefined(int graphic)
1202 {
1203   if (graphic_info[graphic].bitmap)
1204     SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
1205 }
1206
1207 void SetDoorBackgroundImageIfDefined(int graphic)
1208 {
1209   if (graphic_info[graphic].bitmap)
1210     SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
1211 }
1212
1213 void SetWindowBackgroundImage(int graphic)
1214 {
1215   SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
1216 }
1217
1218 void SetMainBackgroundImage(int graphic)
1219 {
1220   SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
1221 }
1222
1223 void SetDoorBackgroundImage(int graphic)
1224 {
1225   SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
1226 }
1227
1228 void SetPanelBackground(void)
1229 {
1230   struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
1231
1232   BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
1233                   gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
1234
1235   SetDoorBackgroundBitmap(bitmap_db_panel);
1236 }
1237
1238 void DrawBackground(int x, int y, int width, int height)
1239 {
1240   // "drawto" might still point to playfield buffer here (hall of fame)
1241   ClearRectangleOnBackground(backbuffer, x, y, width, height);
1242
1243   if (IN_GFX_FIELD_FULL(x, y))
1244     redraw_mask |= REDRAW_FIELD;
1245   else if (IN_GFX_DOOR_1(x, y))
1246     redraw_mask |= REDRAW_DOOR_1;
1247   else if (IN_GFX_DOOR_2(x, y))
1248     redraw_mask |= REDRAW_DOOR_2;
1249   else if (IN_GFX_DOOR_3(x, y))
1250     redraw_mask |= REDRAW_DOOR_3;
1251 }
1252
1253 void DrawBackgroundForFont(int x, int y, int width, int height, int font_nr)
1254 {
1255   struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
1256
1257   if (font->bitmap == NULL)
1258     return;
1259
1260   DrawBackground(x, y, width, height);
1261 }
1262
1263 void DrawBackgroundForGraphic(int x, int y, int width, int height, int graphic)
1264 {
1265   struct GraphicInfo *g = &graphic_info[graphic];
1266
1267   if (g->bitmap == NULL)
1268     return;
1269
1270   DrawBackground(x, y, width, height);
1271 }
1272
1273 static int game_status_last = -1;
1274 static Bitmap *global_border_bitmap_last = NULL;
1275 static Bitmap *global_border_bitmap = NULL;
1276 static int real_sx_last = -1, real_sy_last = -1;
1277 static int full_sxsize_last = -1, full_sysize_last = -1;
1278 static int dx_last = -1, dy_last = -1;
1279 static int dxsize_last = -1, dysize_last = -1;
1280 static int vx_last = -1, vy_last = -1;
1281 static int vxsize_last = -1, vysize_last = -1;
1282 static int ex_last = -1, ey_last = -1;
1283 static int exsize_last = -1, eysize_last = -1;
1284
1285 boolean CheckIfGlobalBorderHasChanged(void)
1286 {
1287   // if game status has not changed, global border has not changed either
1288   if (game_status == game_status_last)
1289     return FALSE;
1290
1291   // determine and store new global border bitmap for current game status
1292   global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
1293
1294   return (global_border_bitmap_last != global_border_bitmap);
1295 }
1296
1297 #define ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED             0
1298
1299 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1300 static boolean CheckIfGlobalBorderRedrawIsNeeded(void)
1301 {
1302   // if game status has not changed, nothing has to be redrawn
1303   if (game_status == game_status_last)
1304     return FALSE;
1305
1306   // redraw if last screen was title screen
1307   if (game_status_last == GAME_MODE_TITLE)
1308     return TRUE;
1309
1310   // redraw if global screen border has changed
1311   if (CheckIfGlobalBorderHasChanged())
1312     return TRUE;
1313
1314   // redraw if position or size of playfield area has changed
1315   if (real_sx_last != REAL_SX || real_sy_last != REAL_SY ||
1316       full_sxsize_last != FULL_SXSIZE || full_sysize_last != FULL_SYSIZE)
1317     return TRUE;
1318
1319   // redraw if position or size of door area has changed
1320   if (dx_last != DX || dy_last != DY ||
1321       dxsize_last != DXSIZE || dysize_last != DYSIZE)
1322     return TRUE;
1323
1324   // redraw if position or size of tape area has changed
1325   if (vx_last != VX || vy_last != VY ||
1326       vxsize_last != VXSIZE || vysize_last != VYSIZE)
1327     return TRUE;
1328
1329   // redraw if position or size of editor area has changed
1330   if (ex_last != EX || ey_last != EY ||
1331       exsize_last != EXSIZE || eysize_last != EYSIZE)
1332     return TRUE;
1333
1334   return FALSE;
1335 }
1336 #endif
1337
1338 static void RedrawGlobalBorderFromBitmap(Bitmap *bitmap)
1339 {
1340   if (bitmap)
1341     BlitBitmap(bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1342   else
1343     ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
1344 }
1345
1346 void RedrawGlobalBorder(void)
1347 {
1348   Bitmap *bitmap = getGlobalBorderBitmapFromStatus(game_status);
1349
1350   RedrawGlobalBorderFromBitmap(bitmap);
1351
1352   redraw_mask = REDRAW_ALL;
1353 }
1354
1355 static void RedrawGlobalBorderIfNeeded(void)
1356 {
1357 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1358   if (game_status == game_status_last)
1359     return;
1360 #endif
1361
1362   // copy current draw buffer to later copy back areas that have not changed
1363   if (game_status_last != GAME_MODE_TITLE)
1364     BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
1365
1366 #if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
1367   if (CheckIfGlobalBorderRedrawIsNeeded())
1368 #endif
1369   {
1370     // redraw global screen border (or clear, if defined to be empty)
1371     RedrawGlobalBorderFromBitmap(global_border_bitmap);
1372
1373     if (game_status == GAME_MODE_EDITOR)
1374       DrawSpecialEditorDoor();
1375
1376     // copy previous playfield and door areas, if they are defined on both
1377     // previous and current screen and if they still have the same size
1378
1379     if (real_sx_last != -1 && real_sy_last != -1 &&
1380         REAL_SX != -1 && REAL_SY != -1 &&
1381         full_sxsize_last == FULL_SXSIZE && full_sysize_last == FULL_SYSIZE)
1382       BlitBitmap(bitmap_db_store_1, backbuffer,
1383                  real_sx_last, real_sy_last, FULL_SXSIZE, FULL_SYSIZE,
1384                  REAL_SX, REAL_SY);
1385
1386     if (dx_last != -1 && dy_last != -1 &&
1387         DX != -1 && DY != -1 &&
1388         dxsize_last == DXSIZE && dysize_last == DYSIZE)
1389       BlitBitmap(bitmap_db_store_1, backbuffer,
1390                  dx_last, dy_last, DXSIZE, DYSIZE, DX, DY);
1391
1392     if (game_status != GAME_MODE_EDITOR)
1393     {
1394       if (vx_last != -1 && vy_last != -1 &&
1395           VX != -1 && VY != -1 &&
1396           vxsize_last == VXSIZE && vysize_last == VYSIZE)
1397         BlitBitmap(bitmap_db_store_1, backbuffer,
1398                    vx_last, vy_last, VXSIZE, VYSIZE, VX, VY);
1399     }
1400     else
1401     {
1402       if (ex_last != -1 && ey_last != -1 &&
1403           EX != -1 && EY != -1 &&
1404           exsize_last == EXSIZE && eysize_last == EYSIZE)
1405         BlitBitmap(bitmap_db_store_1, backbuffer,
1406                    ex_last, ey_last, EXSIZE, EYSIZE, EX, EY);
1407     }
1408
1409     redraw_mask = REDRAW_ALL;
1410   }
1411
1412   game_status_last = game_status;
1413
1414   global_border_bitmap_last = global_border_bitmap;
1415
1416   real_sx_last = REAL_SX;
1417   real_sy_last = REAL_SY;
1418   full_sxsize_last = FULL_SXSIZE;
1419   full_sysize_last = FULL_SYSIZE;
1420   dx_last = DX;
1421   dy_last = DY;
1422   dxsize_last = DXSIZE;
1423   dysize_last = DYSIZE;
1424   vx_last = VX;
1425   vy_last = VY;
1426   vxsize_last = VXSIZE;
1427   vysize_last = VYSIZE;
1428   ex_last = EX;
1429   ey_last = EY;
1430   exsize_last = EXSIZE;
1431   eysize_last = EYSIZE;
1432 }
1433
1434 void ClearField(void)
1435 {
1436   RedrawGlobalBorderIfNeeded();
1437
1438   // !!! "drawto" might still point to playfield buffer here (see above) !!!
1439   // (when entering hall of fame after playing)
1440   DrawBackground(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
1441
1442   // !!! maybe this should be done before clearing the background !!!
1443   if (game_status == GAME_MODE_PLAYING)
1444   {
1445     ClearRectangle(fieldbuffer, 0, 0, FXSIZE, FYSIZE);
1446     SetDrawtoField(DRAW_TO_FIELDBUFFER);
1447   }
1448   else
1449   {
1450     SetDrawtoField(DRAW_TO_BACKBUFFER);
1451   }
1452 }
1453
1454 void MarkTileDirty(int x, int y)
1455 {
1456   redraw_mask |= REDRAW_FIELD;
1457 }
1458
1459 void SetBorderElement(void)
1460 {
1461   int x, y;
1462
1463   BorderElement = EL_EMPTY;
1464
1465   // the MM game engine does not use a visible border element
1466   if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
1467     return;
1468
1469   for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
1470   {
1471     for (x = 0; x < lev_fieldx; x++)
1472     {
1473       if (!IS_INDESTRUCTIBLE(Feld[x][y]))
1474         BorderElement = EL_STEELWALL;
1475
1476       if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
1477         x = lev_fieldx - 2;
1478     }
1479   }
1480 }
1481
1482 void FloodFillLevelExt(int from_x, int from_y, int fill_element,
1483                        int max_array_fieldx, int max_array_fieldy,
1484                        short field[max_array_fieldx][max_array_fieldy],
1485                        int max_fieldx, int max_fieldy)
1486 {
1487   int i,x,y;
1488   int old_element;
1489   static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
1490   static int safety = 0;
1491
1492   // check if starting field still has the desired content
1493   if (field[from_x][from_y] == fill_element)
1494     return;
1495
1496   safety++;
1497
1498   if (safety > max_fieldx * max_fieldy)
1499     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
1500
1501   old_element = field[from_x][from_y];
1502   field[from_x][from_y] = fill_element;
1503
1504   for (i = 0; i < 4; i++)
1505   {
1506     x = from_x + check[i][0];
1507     y = from_y + check[i][1];
1508
1509     if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
1510       FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
1511                         field, max_fieldx, max_fieldy);
1512   }
1513
1514   safety--;
1515 }
1516
1517 void FloodFillLevel(int from_x, int from_y, int fill_element,
1518                     short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
1519                     int max_fieldx, int max_fieldy)
1520 {
1521   FloodFillLevelExt(from_x, from_y, fill_element,
1522                     MAX_LEV_FIELDX, MAX_LEV_FIELDY, field,
1523                     max_fieldx, max_fieldy);
1524 }
1525
1526 void SetRandomAnimationValue(int x, int y)
1527 {
1528   gfx.anim_random_frame = GfxRandom[x][y];
1529 }
1530
1531 int getGraphicAnimationFrame(int graphic, int sync_frame)
1532 {
1533   // animation synchronized with global frame counter, not move position
1534   if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
1535     sync_frame = FrameCounter;
1536
1537   return getAnimationFrame(graphic_info[graphic].anim_frames,
1538                            graphic_info[graphic].anim_delay,
1539                            graphic_info[graphic].anim_mode,
1540                            graphic_info[graphic].anim_start_frame,
1541                            sync_frame);
1542 }
1543
1544 void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
1545 {
1546   struct GraphicInfo *g = &graphic_info[graphic];
1547   int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
1548
1549   if (tilesize == gfx.standard_tile_size)
1550     *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
1551   else if (tilesize == game.tile_size)
1552     *bitmap = g->bitmaps[IMG_BITMAP_GAME];
1553   else
1554     *bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
1555 }
1556
1557 void getGraphicSourceXY(int graphic, int frame, int *x, int *y,
1558                         boolean get_backside)
1559 {
1560   struct GraphicInfo *g = &graphic_info[graphic];
1561   int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
1562   int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
1563
1564   if (g->offset_y == 0)         // frames are ordered horizontally
1565   {
1566     int max_width = g->anim_frames_per_line * g->width;
1567     int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
1568
1569     *x = pos % max_width;
1570     *y = src_y % g->height + pos / max_width * g->height;
1571   }
1572   else if (g->offset_x == 0)    // frames are ordered vertically
1573   {
1574     int max_height = g->anim_frames_per_line * g->height;
1575     int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
1576
1577     *x = src_x % g->width + pos / max_height * g->width;
1578     *y = pos % max_height;
1579   }
1580   else                          // frames are ordered diagonally
1581   {
1582     *x = src_x + frame * g->offset_x;
1583     *y = src_y + frame * g->offset_y;
1584   }
1585 }
1586
1587 void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
1588                               Bitmap **bitmap, int *x, int *y,
1589                               boolean get_backside)
1590 {
1591   struct GraphicInfo *g = &graphic_info[graphic];
1592
1593   // if no graphics defined at all, use fallback graphics
1594   if (g->bitmaps == NULL)
1595     *g = graphic_info[IMG_CHAR_EXCLAM];
1596
1597   // if no in-game graphics defined, always use standard graphic size
1598   if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
1599     tilesize = TILESIZE;
1600
1601   getGraphicSourceBitmap(graphic, tilesize, bitmap);
1602   getGraphicSourceXY(graphic, frame, x, y, get_backside);
1603
1604   *x = *x * tilesize / g->tile_size;
1605   *y = *y * tilesize / g->tile_size;
1606 }
1607
1608 void getSizedGraphicSource(int graphic, int frame, int tilesize,
1609                            Bitmap **bitmap, int *x, int *y)
1610 {
1611   getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
1612 }
1613
1614 void getFixedGraphicSource(int graphic, int frame,
1615                            Bitmap **bitmap, int *x, int *y)
1616 {
1617   getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y, FALSE);
1618 }
1619
1620 void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
1621 {
1622   getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
1623 }
1624
1625 static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
1626                                 int *x, int *y, boolean get_backside)
1627 {
1628   getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
1629                            get_backside);
1630 }
1631
1632 void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
1633 {
1634   getGraphicSourceExt(graphic, frame, bitmap, x, y, FALSE);
1635 }
1636
1637 void DrawGraphic(int x, int y, int graphic, int frame)
1638 {
1639 #if DEBUG
1640   if (!IN_SCR_FIELD(x, y))
1641   {
1642     printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1643     printf("DrawGraphic(): This should never happen!\n");
1644     return;
1645   }
1646 #endif
1647
1648   DrawGraphicExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR, graphic,
1649                  frame);
1650
1651   MarkTileDirty(x, y);
1652 }
1653
1654 void DrawFixedGraphic(int x, int y, int graphic, int frame)
1655 {
1656 #if DEBUG
1657   if (!IN_SCR_FIELD(x, y))
1658   {
1659     printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
1660     printf("DrawGraphic(): This should never happen!\n");
1661     return;
1662   }
1663 #endif
1664
1665   DrawFixedGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic,
1666                       frame);
1667   MarkTileDirty(x, y);
1668 }
1669
1670 void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1671                     int frame)
1672 {
1673   Bitmap *src_bitmap;
1674   int src_x, src_y;
1675
1676   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1677
1678   BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX_VAR, TILEY_VAR, x, y);
1679 }
1680
1681 void DrawFixedGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
1682                          int frame)
1683 {
1684   Bitmap *src_bitmap;
1685   int src_x, src_y;
1686
1687   getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1688   BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
1689 }
1690
1691 void DrawGraphicThruMask(int x, int y, int graphic, int frame)
1692 {
1693 #if DEBUG
1694   if (!IN_SCR_FIELD(x, y))
1695   {
1696     printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1697     printf("DrawGraphicThruMask(): This should never happen!\n");
1698     return;
1699   }
1700 #endif
1701
1702   DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
1703                          graphic, frame);
1704
1705   MarkTileDirty(x, y);
1706 }
1707
1708 void DrawFixedGraphicThruMask(int x, int y, int graphic, int frame)
1709 {
1710 #if DEBUG
1711   if (!IN_SCR_FIELD(x, y))
1712   {
1713     printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
1714     printf("DrawGraphicThruMask(): This should never happen!\n");
1715     return;
1716   }
1717 #endif
1718
1719   DrawFixedGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
1720                               graphic, frame);
1721   MarkTileDirty(x, y);
1722 }
1723
1724 void DrawGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y, int graphic,
1725                             int frame)
1726 {
1727   Bitmap *src_bitmap;
1728   int src_x, src_y;
1729
1730   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1731
1732   BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
1733                    dst_x, dst_y);
1734 }
1735
1736 void DrawFixedGraphicThruMaskExt(DrawBuffer *d, int dst_x, int dst_y,
1737                                  int graphic, int frame)
1738 {
1739   Bitmap *src_bitmap;
1740   int src_x, src_y;
1741
1742   getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1743
1744   BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY,
1745                    dst_x, dst_y);
1746 }
1747
1748 void DrawSizedGraphic(int x, int y, int graphic, int frame, int tilesize)
1749 {
1750   DrawSizedGraphicExt(drawto, SX + x * tilesize, SY + y * tilesize, graphic,
1751                       frame, tilesize);
1752   MarkTileDirty(x / tilesize, y / tilesize);
1753 }
1754
1755 void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
1756                               int tilesize)
1757 {
1758   DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
1759                               graphic, frame, tilesize);
1760   MarkTileDirty(x / tilesize, y / tilesize);
1761 }
1762
1763 void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
1764                          int tilesize)
1765 {
1766   Bitmap *src_bitmap;
1767   int src_x, src_y;
1768
1769   getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1770   BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1771 }
1772
1773 void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
1774                                  int frame, int tilesize)
1775 {
1776   Bitmap *src_bitmap;
1777   int src_x, src_y;
1778
1779   getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
1780   BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
1781 }
1782
1783 void DrawMiniGraphic(int x, int y, int graphic)
1784 {
1785   DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
1786   MarkTileDirty(x / 2, y / 2);
1787 }
1788
1789 void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
1790 {
1791   Bitmap *src_bitmap;
1792   int src_x, src_y;
1793
1794   getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
1795   BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
1796 }
1797
1798 static void DrawGraphicShiftedNormal(int x, int y, int dx, int dy,
1799                                      int graphic, int frame,
1800                                      int cut_mode, int mask_mode)
1801 {
1802   Bitmap *src_bitmap;
1803   int src_x, src_y;
1804   int dst_x, dst_y;
1805   int width = TILEX, height = TILEY;
1806   int cx = 0, cy = 0;
1807
1808   if (dx || dy)                 // shifted graphic
1809   {
1810     if (x < BX1)                // object enters playfield from the left
1811     {
1812       x = BX1;
1813       width = dx;
1814       cx = TILEX - dx;
1815       dx = 0;
1816     }
1817     else if (x > BX2)           // object enters playfield from the right
1818     {
1819       x = BX2;
1820       width = -dx;
1821       dx = TILEX + dx;
1822     }
1823     else if (x == BX1 && dx < 0) // object leaves playfield to the left
1824     {
1825       width += dx;
1826       cx = -dx;
1827       dx = 0;
1828     }
1829     else if (x == BX2 && dx > 0) // object leaves playfield to the right
1830       width -= dx;
1831     else if (dx)                // general horizontal movement
1832       MarkTileDirty(x + SIGN(dx), y);
1833
1834     if (y < BY1)                // object enters playfield from the top
1835     {
1836       if (cut_mode == CUT_BELOW) // object completely above top border
1837         return;
1838
1839       y = BY1;
1840       height = dy;
1841       cy = TILEY - dy;
1842       dy = 0;
1843     }
1844     else if (y > BY2)           // object enters playfield from the bottom
1845     {
1846       y = BY2;
1847       height = -dy;
1848       dy = TILEY + dy;
1849     }
1850     else if (y == BY1 && dy < 0) // object leaves playfield to the top
1851     {
1852       height += dy;
1853       cy = -dy;
1854       dy = 0;
1855     }
1856     else if (dy > 0 && cut_mode == CUT_ABOVE)
1857     {
1858       if (y == BY2)             // object completely above bottom border
1859         return;
1860
1861       height = dy;
1862       cy = TILEY - dy;
1863       dy = TILEY;
1864       MarkTileDirty(x, y + 1);
1865     }                           // object leaves playfield to the bottom
1866     else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
1867       height -= dy;
1868     else if (dy)                // general vertical movement
1869       MarkTileDirty(x, y + SIGN(dy));
1870   }
1871
1872 #if DEBUG
1873   if (!IN_SCR_FIELD(x, y))
1874   {
1875     printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
1876     printf("DrawGraphicShifted(): This should never happen!\n");
1877     return;
1878   }
1879 #endif
1880
1881   width = width * TILESIZE_VAR / TILESIZE;
1882   height = height * TILESIZE_VAR / TILESIZE;
1883   cx = cx * TILESIZE_VAR / TILESIZE;
1884   cy = cy * TILESIZE_VAR / TILESIZE;
1885   dx = dx * TILESIZE_VAR / TILESIZE;
1886   dy = dy * TILESIZE_VAR / TILESIZE;
1887
1888   if (width > 0 && height > 0)
1889   {
1890     getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
1891
1892     src_x += cx;
1893     src_y += cy;
1894
1895     dst_x = FX + x * TILEX_VAR + dx;
1896     dst_y = FY + y * TILEY_VAR + dy;
1897
1898     if (mask_mode == USE_MASKING)
1899       BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1900                        dst_x, dst_y);
1901     else
1902       BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1903                  dst_x, dst_y);
1904
1905     MarkTileDirty(x, y);
1906   }
1907 }
1908
1909 static void DrawGraphicShiftedDouble(int x, int y, int dx, int dy,
1910                                      int graphic, int frame,
1911                                      int cut_mode, int mask_mode)
1912 {
1913   Bitmap *src_bitmap;
1914   int src_x, src_y;
1915   int dst_x, dst_y;
1916   int width = TILEX_VAR, height = TILEY_VAR;
1917   int x1 = x;
1918   int y1 = y;
1919   int x2 = x + SIGN(dx);
1920   int y2 = y + SIGN(dy);
1921
1922   // movement with two-tile animations must be sync'ed with movement position,
1923   // not with current GfxFrame (which can be higher when using slow movement)
1924   int anim_pos = (dx ? ABS(dx) : ABS(dy));
1925   int anim_frames = graphic_info[graphic].anim_frames;
1926
1927   // (we also need anim_delay here for movement animations with less frames)
1928   int anim_delay = graphic_info[graphic].anim_delay;
1929   int sync_frame = anim_pos * anim_frames * anim_delay / TILESIZE;
1930
1931   boolean draw_start_tile = (cut_mode != CUT_ABOVE);    // only for falling!
1932   boolean draw_end_tile   = (cut_mode != CUT_BELOW);    // only for falling!
1933
1934   // re-calculate animation frame for two-tile movement animation
1935   frame = getGraphicAnimationFrame(graphic, sync_frame);
1936
1937   // check if movement start graphic inside screen area and should be drawn
1938   if (draw_start_tile && IN_SCR_FIELD(x1, y1))
1939   {
1940     getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, TRUE);
1941
1942     dst_x = FX + x1 * TILEX_VAR;
1943     dst_y = FY + y1 * TILEY_VAR;
1944
1945     if (mask_mode == USE_MASKING)
1946       BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1947                        dst_x, dst_y);
1948     else
1949       BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1950                  dst_x, dst_y);
1951
1952     MarkTileDirty(x1, y1);
1953   }
1954
1955   // check if movement end graphic inside screen area and should be drawn
1956   if (draw_end_tile && IN_SCR_FIELD(x2, y2))
1957   {
1958     getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
1959
1960     dst_x = FX + x2 * TILEX_VAR;
1961     dst_y = FY + y2 * TILEY_VAR;
1962
1963     if (mask_mode == USE_MASKING)
1964       BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
1965                        dst_x, dst_y);
1966     else
1967       BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
1968                  dst_x, dst_y);
1969
1970     MarkTileDirty(x2, y2);
1971   }
1972 }
1973
1974 static void DrawGraphicShifted(int x, int y, int dx, int dy,
1975                                int graphic, int frame,
1976                                int cut_mode, int mask_mode)
1977 {
1978   if (graphic < 0)
1979   {
1980     DrawGraphic(x, y, graphic, frame);
1981
1982     return;
1983   }
1984
1985   if (graphic_info[graphic].double_movement)    // EM style movement images
1986     DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1987   else
1988     DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
1989 }
1990
1991 static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
1992                                        int graphic, int frame, int cut_mode)
1993 {
1994   DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, USE_MASKING);
1995 }
1996
1997 void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
1998                           int cut_mode, int mask_mode)
1999 {
2000   int lx = LEVELX(x), ly = LEVELY(y);
2001   int graphic;
2002   int frame;
2003
2004   if (IN_LEV_FIELD(lx, ly))
2005   {
2006     SetRandomAnimationValue(lx, ly);
2007
2008     graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
2009     frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
2010
2011     // do not use double (EM style) movement graphic when not moving
2012     if (graphic_info[graphic].double_movement && !dx && !dy)
2013     {
2014       graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
2015       frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
2016     }
2017   }
2018   else  // border element
2019   {
2020     graphic = el2img(element);
2021     frame = getGraphicAnimationFrame(graphic, -1);
2022   }
2023
2024   if (element == EL_EXPANDABLE_WALL)
2025   {
2026     boolean left_stopped = FALSE, right_stopped = FALSE;
2027
2028     if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
2029       left_stopped = TRUE;
2030     if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
2031       right_stopped = TRUE;
2032
2033     if (left_stopped && right_stopped)
2034       graphic = IMG_WALL;
2035     else if (left_stopped)
2036     {
2037       graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
2038       frame = graphic_info[graphic].anim_frames - 1;
2039     }
2040     else if (right_stopped)
2041     {
2042       graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
2043       frame = graphic_info[graphic].anim_frames - 1;
2044     }
2045   }
2046
2047   if (dx || dy)
2048     DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
2049   else if (mask_mode == USE_MASKING)
2050     DrawGraphicThruMask(x, y, graphic, frame);
2051   else
2052     DrawGraphic(x, y, graphic, frame);
2053 }
2054
2055 void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
2056                          int cut_mode, int mask_mode)
2057 {
2058   if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2059     DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
2060                          cut_mode, mask_mode);
2061 }
2062
2063 void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
2064                               int cut_mode)
2065 {
2066   DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2067 }
2068
2069 void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
2070                              int cut_mode)
2071 {
2072   DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
2073 }
2074
2075 void DrawLevelElementThruMask(int x, int y, int element)
2076 {
2077   DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
2078 }
2079
2080 void DrawLevelFieldThruMask(int x, int y)
2081 {
2082   DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
2083 }
2084
2085 // !!! implementation of quicksand is totally broken !!!
2086 #define IS_CRUMBLED_TILE(x, y, e)                                       \
2087         (GFX_CRUMBLED(e) && (!IN_LEV_FIELD(x, y) ||                     \
2088                              !IS_MOVING(x, y) ||                        \
2089                              (e) == EL_QUICKSAND_EMPTYING ||            \
2090                              (e) == EL_QUICKSAND_FAST_EMPTYING))
2091
2092 static void DrawLevelFieldCrumbledInnerCorners(int x, int y, int dx, int dy,
2093                                                int graphic)
2094 {
2095   Bitmap *src_bitmap;
2096   int src_x, src_y;
2097   int width, height, cx, cy;
2098   int sx = SCREENX(x), sy = SCREENY(y);
2099   int crumbled_border_size = graphic_info[graphic].border_size;
2100   int crumbled_tile_size = graphic_info[graphic].tile_size;
2101   int crumbled_border_size_var =
2102     crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2103   int i;
2104
2105   getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2106
2107   for (i = 1; i < 4; i++)
2108   {
2109     int dxx = (i & 1 ? dx : 0);
2110     int dyy = (i & 2 ? dy : 0);
2111     int xx = x + dxx;
2112     int yy = y + dyy;
2113     int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2114                    BorderElement);
2115
2116     // check if neighbour field is of same crumble type
2117     boolean same = (IS_CRUMBLED_TILE(xx, yy, element) &&
2118                     graphic_info[graphic].class ==
2119                     graphic_info[el_act2crm(element, ACTION_DEFAULT)].class);
2120
2121     // return if check prevents inner corner
2122     if (same == (dxx == dx && dyy == dy))
2123       return;
2124   }
2125
2126   // if we reach this point, we have an inner corner
2127
2128   getGraphicSource(graphic, 1, &src_bitmap, &src_x, &src_y);
2129
2130   width  = crumbled_border_size_var;
2131   height = crumbled_border_size_var;
2132   cx = (dx > 0 ? TILESIZE_VAR - width  : 0);
2133   cy = (dy > 0 ? TILESIZE_VAR - height : 0);
2134
2135   BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
2136              width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
2137 }
2138
2139 static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
2140                                           int dir)
2141 {
2142   Bitmap *src_bitmap;
2143   int src_x, src_y;
2144   int width, height, bx, by, cx, cy;
2145   int sx = SCREENX(x), sy = SCREENY(y);
2146   int crumbled_border_size = graphic_info[graphic].border_size;
2147   int crumbled_tile_size = graphic_info[graphic].tile_size;
2148   int crumbled_border_size_var =
2149     crumbled_border_size * TILESIZE_VAR / crumbled_tile_size;
2150   int crumbled_border_pos_var = TILESIZE_VAR - crumbled_border_size_var;
2151   int i;
2152
2153   getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
2154
2155   // draw simple, sloppy, non-corner-accurate crumbled border
2156
2157   width  = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
2158   height = (dir == 0 || dir == 3 ? crumbled_border_size_var : TILESIZE_VAR);
2159   cx = (dir == 2 ? crumbled_border_pos_var : 0);
2160   cy = (dir == 3 ? crumbled_border_pos_var : 0);
2161
2162   BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
2163              FX + sx * TILEX_VAR + cx,
2164              FY + sy * TILEY_VAR + cy);
2165
2166   // (remaining middle border part must be at least as big as corner part)
2167   if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
2168       crumbled_border_size_var >= TILESIZE_VAR / 3)
2169     return;
2170
2171   // correct corners of crumbled border, if needed
2172
2173   for (i = -1; i <= 1; i += 2)
2174   {
2175     int xx = x + (dir == 0 || dir == 3 ? i : 0);
2176     int yy = y + (dir == 1 || dir == 2 ? i : 0);
2177     int element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2178                    BorderElement);
2179
2180     // check if neighbour field is of same crumble type
2181     if (IS_CRUMBLED_TILE(xx, yy, element) &&
2182         graphic_info[graphic].class ==
2183         graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2184     {
2185       // no crumbled corner, but continued crumbled border
2186
2187       int c1 = (dir == 2 || dir == 3 ? crumbled_border_pos_var : 0);
2188       int c2 = (i == 1 ? crumbled_border_pos_var : 0);
2189       int b1 = (i == 1 ? crumbled_border_size_var :
2190                 TILESIZE_VAR - 2 * crumbled_border_size_var);
2191
2192       width  = crumbled_border_size_var;
2193       height = crumbled_border_size_var;
2194
2195       if (dir == 1 || dir == 2)
2196       {
2197         cx = c1;
2198         cy = c2;
2199         bx = cx;
2200         by = b1;
2201       }
2202       else
2203       {
2204         cx = c2;
2205         cy = c1;
2206         bx = b1;
2207         by = cy;
2208       }
2209
2210       BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
2211                  width, height,
2212                  FX + sx * TILEX_VAR + cx,
2213                  FY + sy * TILEY_VAR + cy);
2214     }
2215   }
2216 }
2217
2218 static void DrawLevelFieldCrumbledExt(int x, int y, int graphic, int frame)
2219 {
2220   int sx = SCREENX(x), sy = SCREENY(y);
2221   int element;
2222   int i;
2223   static int xy[4][2] =
2224   {
2225     { 0, -1 },
2226     { -1, 0 },
2227     { +1, 0 },
2228     { 0, +1 }
2229   };
2230
2231   if (!IN_LEV_FIELD(x, y))
2232     return;
2233
2234   element = TILE_GFX_ELEMENT(x, y);
2235
2236   if (IS_CRUMBLED_TILE(x, y, element))          // crumble field itself
2237   {
2238     if (!IN_SCR_FIELD(sx, sy))
2239       return;
2240
2241     // crumble field borders towards direct neighbour fields
2242     for (i = 0; i < 4; i++)
2243     {
2244       int xx = x + xy[i][0];
2245       int yy = y + xy[i][1];
2246
2247       element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
2248                  BorderElement);
2249
2250       // check if neighbour field is of same crumble type
2251       if (IS_CRUMBLED_TILE(xx, yy, element) &&
2252           graphic_info[graphic].class ==
2253           graphic_info[el_act2crm(element, ACTION_DEFAULT)].class)
2254         continue;
2255
2256       DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
2257     }
2258
2259     // crumble inner field corners towards corner neighbour fields
2260     if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2261         graphic_info[graphic].anim_frames == 2)
2262     {
2263       for (i = 0; i < 4; i++)
2264       {
2265         int dx = (i & 1 ? +1 : -1);
2266         int dy = (i & 2 ? +1 : -1);
2267
2268         DrawLevelFieldCrumbledInnerCorners(x, y, dx, dy, graphic);
2269       }
2270     }
2271
2272     MarkTileDirty(sx, sy);
2273   }
2274   else          // center field is not crumbled -- crumble neighbour fields
2275   {
2276     // crumble field borders of direct neighbour fields
2277     for (i = 0; i < 4; i++)
2278     {
2279       int xx = x + xy[i][0];
2280       int yy = y + xy[i][1];
2281       int sxx = sx + xy[i][0];
2282       int syy = sy + xy[i][1];
2283
2284       if (!IN_LEV_FIELD(xx, yy) ||
2285           !IN_SCR_FIELD(sxx, syy))
2286         continue;
2287
2288       // do not crumble fields that are being digged or snapped
2289       if (Feld[xx][yy] == EL_EMPTY ||
2290           Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2291         continue;
2292
2293       element = TILE_GFX_ELEMENT(xx, yy);
2294
2295       if (!IS_CRUMBLED_TILE(xx, yy, element))
2296         continue;
2297
2298       graphic = el_act2crm(element, ACTION_DEFAULT);
2299
2300       DrawLevelFieldCrumbledBorders(xx, yy, graphic, 0, 3 - i);
2301
2302       MarkTileDirty(sxx, syy);
2303     }
2304
2305     // crumble inner field corners of corner neighbour fields
2306     for (i = 0; i < 4; i++)
2307     {
2308       int dx = (i & 1 ? +1 : -1);
2309       int dy = (i & 2 ? +1 : -1);
2310       int xx = x + dx;
2311       int yy = y + dy;
2312       int sxx = sx + dx;
2313       int syy = sy + dy;
2314
2315       if (!IN_LEV_FIELD(xx, yy) ||
2316           !IN_SCR_FIELD(sxx, syy))
2317         continue;
2318
2319       if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
2320         continue;
2321
2322       element = TILE_GFX_ELEMENT(xx, yy);
2323
2324       if (!IS_CRUMBLED_TILE(xx, yy, element))
2325         continue;
2326
2327       graphic = el_act2crm(element, ACTION_DEFAULT);
2328
2329       if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2330           graphic_info[graphic].anim_frames == 2)
2331         DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
2332
2333       MarkTileDirty(sxx, syy);
2334     }
2335   }
2336 }
2337
2338 void DrawLevelFieldCrumbled(int x, int y)
2339 {
2340   int graphic;
2341
2342   if (!IN_LEV_FIELD(x, y))
2343     return;
2344
2345   if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
2346       GfxElement[x][y] != EL_UNDEFINED &&
2347       GFX_CRUMBLED(GfxElement[x][y]))
2348   {
2349     DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
2350
2351     return;
2352   }
2353
2354   graphic = el_act2crm(TILE_GFX_ELEMENT(x, y), ACTION_DEFAULT);
2355
2356   DrawLevelFieldCrumbledExt(x, y, graphic, 0);
2357 }
2358
2359 void DrawLevelFieldCrumbledDigging(int x, int y, int direction,
2360                                    int step_frame)
2361 {
2362   int graphic1 = el_act_dir2img(GfxElement[x][y], ACTION_DIGGING, direction);
2363   int graphic2 = el_act_dir2crm(GfxElement[x][y], ACTION_DIGGING, direction);
2364   int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
2365   int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
2366   int sx = SCREENX(x), sy = SCREENY(y);
2367
2368   DrawGraphic(sx, sy, graphic1, frame1);
2369   DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
2370 }
2371
2372 void DrawLevelFieldCrumbledNeighbours(int x, int y)
2373 {
2374   int sx = SCREENX(x), sy = SCREENY(y);
2375   static int xy[4][2] =
2376   {
2377     { 0, -1 },
2378     { -1, 0 },
2379     { +1, 0 },
2380     { 0, +1 }
2381   };
2382   int i;
2383
2384   // crumble direct neighbour fields (required for field borders)
2385   for (i = 0; i < 4; i++)
2386   {
2387     int xx = x + xy[i][0];
2388     int yy = y + xy[i][1];
2389     int sxx = sx + xy[i][0];
2390     int syy = sy + xy[i][1];
2391
2392     if (!IN_LEV_FIELD(xx, yy) ||
2393         !IN_SCR_FIELD(sxx, syy) ||
2394         !GFX_CRUMBLED(Feld[xx][yy]) ||
2395         IS_MOVING(xx, yy))
2396       continue;
2397
2398     DrawLevelField(xx, yy);
2399   }
2400
2401   // crumble corner neighbour fields (required for inner field corners)
2402   for (i = 0; i < 4; i++)
2403   {
2404     int dx = (i & 1 ? +1 : -1);
2405     int dy = (i & 2 ? +1 : -1);
2406     int xx = x + dx;
2407     int yy = y + dy;
2408     int sxx = sx + dx;
2409     int syy = sy + dy;
2410
2411     if (!IN_LEV_FIELD(xx, yy) ||
2412         !IN_SCR_FIELD(sxx, syy) ||
2413         !GFX_CRUMBLED(Feld[xx][yy]) ||
2414         IS_MOVING(xx, yy))
2415       continue;
2416
2417     int element = TILE_GFX_ELEMENT(xx, yy);
2418     int graphic = el_act2crm(element, ACTION_DEFAULT);
2419
2420     if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
2421         graphic_info[graphic].anim_frames == 2)
2422       DrawLevelField(xx, yy);
2423   }
2424 }
2425
2426 static int getBorderElement(int x, int y)
2427 {
2428   int border[7][2] =
2429   {
2430     { EL_STEELWALL_TOPLEFT,             EL_INVISIBLE_STEELWALL_TOPLEFT     },
2431     { EL_STEELWALL_TOPRIGHT,            EL_INVISIBLE_STEELWALL_TOPRIGHT    },
2432     { EL_STEELWALL_BOTTOMLEFT,          EL_INVISIBLE_STEELWALL_BOTTOMLEFT  },
2433     { EL_STEELWALL_BOTTOMRIGHT,         EL_INVISIBLE_STEELWALL_BOTTOMRIGHT },
2434     { EL_STEELWALL_VERTICAL,            EL_INVISIBLE_STEELWALL_VERTICAL    },
2435     { EL_STEELWALL_HORIZONTAL,          EL_INVISIBLE_STEELWALL_HORIZONTAL  },
2436     { EL_STEELWALL,                     EL_INVISIBLE_STEELWALL             }
2437   };
2438   int steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
2439   int steel_position = (x == -1         && y == -1              ? 0 :
2440                         x == lev_fieldx && y == -1              ? 1 :
2441                         x == -1         && y == lev_fieldy      ? 2 :
2442                         x == lev_fieldx && y == lev_fieldy      ? 3 :
2443                         x == -1         || x == lev_fieldx      ? 4 :
2444                         y == -1         || y == lev_fieldy      ? 5 : 6);
2445
2446   return border[steel_position][steel_type];
2447 }
2448
2449 void DrawScreenElement(int x, int y, int element)
2450 {
2451   DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
2452   DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
2453 }
2454
2455 void DrawLevelElement(int x, int y, int element)
2456 {
2457   if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2458     DrawScreenElement(SCREENX(x), SCREENY(y), element);
2459 }
2460
2461 void DrawScreenField(int x, int y)
2462 {
2463   int lx = LEVELX(x), ly = LEVELY(y);
2464   int element, content;
2465
2466   if (!IN_LEV_FIELD(lx, ly))
2467   {
2468     if (lx < -1 || lx > lev_fieldx || ly < -1 || ly > lev_fieldy)
2469       element = EL_EMPTY;
2470     else
2471       element = getBorderElement(lx, ly);
2472
2473     DrawScreenElement(x, y, element);
2474
2475     return;
2476   }
2477
2478   element = Feld[lx][ly];
2479   content = Store[lx][ly];
2480
2481   if (IS_MOVING(lx, ly))
2482   {
2483     int horiz_move = (MovDir[lx][ly] == MV_LEFT || MovDir[lx][ly] == MV_RIGHT);
2484     boolean cut_mode = NO_CUTTING;
2485
2486     if (element == EL_QUICKSAND_EMPTYING ||
2487         element == EL_QUICKSAND_FAST_EMPTYING ||
2488         element == EL_MAGIC_WALL_EMPTYING ||
2489         element == EL_BD_MAGIC_WALL_EMPTYING ||
2490         element == EL_DC_MAGIC_WALL_EMPTYING ||
2491         element == EL_AMOEBA_DROPPING)
2492       cut_mode = CUT_ABOVE;
2493     else if (element == EL_QUICKSAND_FILLING ||
2494              element == EL_QUICKSAND_FAST_FILLING ||
2495              element == EL_MAGIC_WALL_FILLING ||
2496              element == EL_BD_MAGIC_WALL_FILLING ||
2497              element == EL_DC_MAGIC_WALL_FILLING)
2498       cut_mode = CUT_BELOW;
2499
2500     if (cut_mode == CUT_ABOVE)
2501       DrawScreenElement(x, y, element);
2502     else
2503       DrawScreenElement(x, y, EL_EMPTY);
2504
2505     if (horiz_move)
2506       DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
2507     else if (cut_mode == NO_CUTTING)
2508       DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], element, cut_mode);
2509     else
2510     {
2511       DrawScreenElementShifted(x, y, 0, MovPos[lx][ly], content, cut_mode);
2512
2513       if (cut_mode == CUT_BELOW &&
2514           IN_LEV_FIELD(lx, ly + 1) && IN_SCR_FIELD(x, y + 1))
2515         DrawLevelElement(lx, ly + 1, element);
2516     }
2517
2518     if (content == EL_ACID)
2519     {
2520       int dir = MovDir[lx][ly];
2521       int newlx = lx + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
2522       int newly = ly + (dir == MV_UP   ? -1 : dir == MV_DOWN  ? +1 : 0);
2523
2524       DrawLevelElementThruMask(newlx, newly, EL_ACID);
2525
2526       // prevent target field from being drawn again (but without masking)
2527       // (this would happen if target field is scanned after moving element)
2528       Stop[newlx][newly] = TRUE;
2529     }
2530   }
2531   else if (IS_BLOCKED(lx, ly))
2532   {
2533     int oldx, oldy;
2534     int sx, sy;
2535     int horiz_move;
2536     boolean cut_mode = NO_CUTTING;
2537     int element_old, content_old;
2538
2539     Blocked2Moving(lx, ly, &oldx, &oldy);
2540     sx = SCREENX(oldx);
2541     sy = SCREENY(oldy);
2542     horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
2543                   MovDir[oldx][oldy] == MV_RIGHT);
2544
2545     element_old = Feld[oldx][oldy];
2546     content_old = Store[oldx][oldy];
2547
2548     if (element_old == EL_QUICKSAND_EMPTYING ||
2549         element_old == EL_QUICKSAND_FAST_EMPTYING ||
2550         element_old == EL_MAGIC_WALL_EMPTYING ||
2551         element_old == EL_BD_MAGIC_WALL_EMPTYING ||
2552         element_old == EL_DC_MAGIC_WALL_EMPTYING ||
2553         element_old == EL_AMOEBA_DROPPING)
2554       cut_mode = CUT_ABOVE;
2555
2556     DrawScreenElement(x, y, EL_EMPTY);
2557
2558     if (horiz_move)
2559       DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
2560                                NO_CUTTING);
2561     else if (cut_mode == NO_CUTTING)
2562       DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
2563                                cut_mode);
2564     else
2565       DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
2566                                cut_mode);
2567   }
2568   else if (IS_DRAWABLE(element))
2569     DrawScreenElement(x, y, element);
2570   else
2571     DrawScreenElement(x, y, EL_EMPTY);
2572 }
2573
2574 void DrawLevelField(int x, int y)
2575 {
2576   if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
2577     DrawScreenField(SCREENX(x), SCREENY(y));
2578   else if (IS_MOVING(x, y))
2579   {
2580     int newx,newy;
2581
2582     Moving2Blocked(x, y, &newx, &newy);
2583     if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
2584       DrawScreenField(SCREENX(newx), SCREENY(newy));
2585   }
2586   else if (IS_BLOCKED(x, y))
2587   {
2588     int oldx, oldy;
2589
2590     Blocked2Moving(x, y, &oldx, &oldy);
2591     if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
2592       DrawScreenField(SCREENX(oldx), SCREENY(oldy));
2593   }
2594 }
2595
2596 static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
2597                                 int (*el2img_function)(int), boolean masked,
2598                                 int element_bits_draw)
2599 {
2600   int element_base = map_mm_wall_element(element);
2601   int element_bits = (IS_DF_WALL(element) ?
2602                       element - EL_DF_WALL_START :
2603                       IS_MM_WALL(element) ?
2604                       element - EL_MM_WALL_START : EL_EMPTY) & 0x000f;
2605   int graphic = el2img_function(element_base);
2606   int tilesize_draw = tilesize / 2;
2607   Bitmap *src_bitmap;
2608   int src_x, src_y;
2609   int i;
2610
2611   getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
2612
2613   for (i = 0; i < 4; i++)
2614   {
2615     int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
2616     int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
2617
2618     if (!(element_bits_draw & (1 << i)))
2619       continue;
2620
2621     if (element_bits & (1 << i))
2622     {
2623       if (masked)
2624         BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
2625                          tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2626       else
2627         BlitBitmap(src_bitmap, drawto, src_x, src_y,
2628                    tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
2629     }
2630     else
2631     {
2632       if (!masked)
2633         ClearRectangle(drawto, dst_draw_x, dst_draw_y,
2634                        tilesize_draw, tilesize_draw);
2635     }
2636   }
2637 }
2638
2639 void DrawSizedWallParts_MM(int x, int y, int element, int tilesize,
2640                            boolean masked, int element_bits_draw)
2641 {
2642   DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2643                       element, tilesize, el2edimg, masked, element_bits_draw);
2644 }
2645
2646 static void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
2647                              int (*el2img_function)(int))
2648 {
2649   DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE,
2650                       0x000f);
2651 }
2652
2653 static void DrawSizedElementExt(int x, int y, int element, int tilesize,
2654                                 boolean masked)
2655 {
2656   if (IS_MM_WALL(element))
2657   {
2658     DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
2659                         element, tilesize, el2edimg, masked, 0x000f);
2660   }
2661   else
2662   {
2663     int graphic = el2edimg(element);
2664
2665     if (masked)
2666       DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
2667     else
2668       DrawSizedGraphic(x, y, graphic, 0, tilesize);
2669   }
2670 }
2671
2672 void DrawSizedElement(int x, int y, int element, int tilesize)
2673 {
2674   DrawSizedElementExt(x, y, element, tilesize, FALSE);
2675 }
2676
2677 void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
2678 {
2679   DrawSizedElementExt(x, y, element, tilesize, TRUE);
2680 }
2681
2682 void DrawMiniElement(int x, int y, int element)
2683 {
2684   int graphic;
2685
2686   graphic = el2edimg(element);
2687   DrawMiniGraphic(x, y, graphic);
2688 }
2689
2690 void DrawSizedElementOrWall(int sx, int sy, int scroll_x, int scroll_y,
2691                             int tilesize)
2692 {
2693   int x = sx + scroll_x, y = sy + scroll_y;
2694
2695   if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2696     DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
2697   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2698     DrawSizedElement(sx, sy, Feld[x][y], tilesize);
2699   else
2700     DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
2701 }
2702
2703 void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
2704 {
2705   int x = sx + scroll_x, y = sy + scroll_y;
2706
2707   if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
2708     DrawMiniElement(sx, sy, EL_EMPTY);
2709   else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
2710     DrawMiniElement(sx, sy, Feld[x][y]);
2711   else
2712     DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
2713 }
2714
2715 static void DrawEnvelopeBackgroundTiles(int graphic, int startx, int starty,
2716                                         int x, int y, int xsize, int ysize,
2717                                         int tile_width, int tile_height)
2718 {
2719   Bitmap *src_bitmap;
2720   int src_x, src_y;
2721   int dst_x = startx + x * tile_width;
2722   int dst_y = starty + y * tile_height;
2723   int width  = graphic_info[graphic].width;
2724   int height = graphic_info[graphic].height;
2725   int inner_width_raw  = MAX(width  - 2 * tile_width,  tile_width);
2726   int inner_height_raw = MAX(height - 2 * tile_height, tile_height);
2727   int inner_width  = inner_width_raw  - (inner_width_raw  % tile_width);
2728   int inner_height = inner_height_raw - (inner_height_raw % tile_height);
2729   int inner_sx = (width  >= 3 * tile_width  ? tile_width  : 0);
2730   int inner_sy = (height >= 3 * tile_height ? tile_height : 0);
2731   boolean draw_masked = graphic_info[graphic].draw_masked;
2732
2733   getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
2734
2735   if (src_bitmap == NULL || width < tile_width || height < tile_height)
2736   {
2737     ClearRectangle(drawto, dst_x, dst_y, tile_width, tile_height);
2738     return;
2739   }
2740
2741   src_x += (x == 0 ? 0 : x == xsize - 1 ? width  - tile_width  :
2742             inner_sx + (x - 1) * tile_width  % inner_width);
2743   src_y += (y == 0 ? 0 : y == ysize - 1 ? height - tile_height :
2744             inner_sy + (y - 1) * tile_height % inner_height);
2745
2746   if (draw_masked)
2747     BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2748                      dst_x, dst_y);
2749   else
2750     BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
2751                dst_x, dst_y);
2752 }
2753
2754 static void DrawEnvelopeBackground(int graphic, int startx, int starty,
2755                                    int x, int y, int xsize, int ysize,
2756                                    int font_nr)
2757 {
2758   int font_width  = getFontWidth(font_nr);
2759   int font_height = getFontHeight(font_nr);
2760
2761   DrawEnvelopeBackgroundTiles(graphic, startx, starty, x, y, xsize, ysize,
2762                               font_width, font_height);
2763 }
2764
2765 static void AnimateEnvelope(int envelope_nr, int anim_mode, int action)
2766 {
2767   int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2768   Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2769   int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2770   boolean ffwd_delay = (tape.playing && tape.fast_forward);
2771   boolean no_delay = (tape.warp_forward);
2772   unsigned int anim_delay = 0;
2773   int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
2774   int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
2775   int font_nr = FONT_ENVELOPE_1 + envelope_nr;
2776   int font_width = getFontWidth(font_nr);
2777   int font_height = getFontHeight(font_nr);
2778   int max_xsize = level.envelope[envelope_nr].xsize;
2779   int max_ysize = level.envelope[envelope_nr].ysize;
2780   int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize : 0);
2781   int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize : 0);
2782   int xend = max_xsize;
2783   int yend = (anim_mode != ANIM_DEFAULT ? max_ysize : 0);
2784   int xstep = (xstart < xend ? 1 : 0);
2785   int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
2786   int start = 0;
2787   int end = MAX(xend - xstart, yend - ystart);
2788   int i;
2789
2790   for (i = start; i <= end; i++)
2791   {
2792     int last_frame = end;       // last frame of this "for" loop
2793     int x = xstart + i * xstep;
2794     int y = ystart + i * ystep;
2795     int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
2796     int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
2797     int sx = SX + (SXSIZE - xsize * font_width)  / 2;
2798     int sy = SY + (SYSIZE - ysize * font_height) / 2;
2799     int xx, yy;
2800
2801     SetDrawtoField(DRAW_TO_FIELDBUFFER);
2802
2803     BlitScreenToBitmap(backbuffer);
2804
2805     SetDrawtoField(DRAW_TO_BACKBUFFER);
2806
2807     for (yy = 0; yy < ysize; yy++)
2808       for (xx = 0; xx < xsize; xx++)
2809         DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
2810
2811     DrawTextBuffer(sx + font_width, sy + font_height,
2812                    level.envelope[envelope_nr].text, font_nr, max_xsize,
2813                    xsize - 2, ysize - 2, 0, mask_mode,
2814                    level.envelope[envelope_nr].autowrap,
2815                    level.envelope[envelope_nr].centered, FALSE);
2816
2817     redraw_mask |= REDRAW_FIELD;
2818     BackToFront();
2819
2820     SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
2821   }
2822
2823   ClearAutoRepeatKeyEvents();
2824 }
2825
2826 void ShowEnvelope(int envelope_nr)
2827 {
2828   int element = EL_ENVELOPE_1 + envelope_nr;
2829   int graphic = IMG_BACKGROUND_ENVELOPE_1 + envelope_nr;
2830   int sound_opening = element_info[element].sound[ACTION_OPENING];
2831   int sound_closing = element_info[element].sound[ACTION_CLOSING];
2832   boolean ffwd_delay = (tape.playing && tape.fast_forward);
2833   boolean no_delay = (tape.warp_forward);
2834   int normal_delay_value = ONE_SECOND_DELAY / (ffwd_delay ? 2 : 1);
2835   int wait_delay_value = (no_delay ? 0 : normal_delay_value);
2836   int anim_mode = graphic_info[graphic].anim_mode;
2837   int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
2838                         anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
2839
2840   game.envelope_active = TRUE;  // needed for RedrawPlayfield() events
2841
2842   PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
2843
2844   if (anim_mode == ANIM_DEFAULT)
2845     AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_OPENING);
2846
2847   AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
2848
2849   if (tape.playing)
2850     Delay_WithScreenUpdates(wait_delay_value);
2851   else
2852     WaitForEventToContinue();
2853
2854   PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
2855
2856   if (anim_mode != ANIM_NONE)
2857     AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_CLOSING);
2858
2859   if (anim_mode == ANIM_DEFAULT)
2860     AnimateEnvelope(envelope_nr, ANIM_DEFAULT, ACTION_CLOSING);
2861
2862   game.envelope_active = FALSE;
2863
2864   SetDrawtoField(DRAW_TO_FIELDBUFFER);
2865
2866   redraw_mask |= REDRAW_FIELD;
2867   BackToFront();
2868 }
2869
2870 static void setRequestBasePosition(int *x, int *y)
2871 {
2872   int sx_base, sy_base;
2873
2874   if (request.x != -1)
2875     sx_base = request.x;
2876   else if (request.align == ALIGN_LEFT)
2877     sx_base = SX;
2878   else if (request.align == ALIGN_RIGHT)
2879     sx_base = SX + SXSIZE;
2880   else
2881     sx_base = SX + SXSIZE / 2;
2882
2883   if (request.y != -1)
2884     sy_base = request.y;
2885   else if (request.valign == VALIGN_TOP)
2886     sy_base = SY;
2887   else if (request.valign == VALIGN_BOTTOM)
2888     sy_base = SY + SYSIZE;
2889   else
2890     sy_base = SY + SYSIZE / 2;
2891
2892   *x = sx_base;
2893   *y = sy_base;
2894 }
2895
2896 static void setRequestPositionExt(int *x, int *y, int width, int height,
2897                                   boolean add_border_size)
2898 {
2899   int border_size = request.border_size;
2900   int sx_base, sy_base;
2901   int sx, sy;
2902
2903   setRequestBasePosition(&sx_base, &sy_base);
2904
2905   if (request.align == ALIGN_LEFT)
2906     sx = sx_base;
2907   else if (request.align == ALIGN_RIGHT)
2908     sx = sx_base - width;
2909   else
2910     sx = sx_base - width  / 2;
2911
2912   if (request.valign == VALIGN_TOP)
2913     sy = sy_base;
2914   else if (request.valign == VALIGN_BOTTOM)
2915     sy = sy_base - height;
2916   else
2917     sy = sy_base - height / 2;
2918
2919   sx = MAX(0, MIN(sx, WIN_XSIZE - width));
2920   sy = MAX(0, MIN(sy, WIN_YSIZE - height));
2921
2922   if (add_border_size)
2923   {
2924     sx += border_size;
2925     sy += border_size;
2926   }
2927
2928   *x = sx;
2929   *y = sy;
2930 }
2931
2932 static void setRequestPosition(int *x, int *y, boolean add_border_size)
2933 {
2934   setRequestPositionExt(x, y, request.width, request.height, add_border_size);
2935 }
2936
2937 static void DrawEnvelopeRequest(char *text)
2938 {
2939   char *text_final = text;
2940   char *text_door_style = NULL;
2941   int graphic = IMG_BACKGROUND_REQUEST;
2942   Bitmap *src_bitmap = graphic_info[graphic].bitmap;
2943   int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
2944   int font_nr = FONT_REQUEST;
2945   int font_width = getFontWidth(font_nr);
2946   int font_height = getFontHeight(font_nr);
2947   int border_size = request.border_size;
2948   int line_spacing = request.line_spacing;
2949   int line_height = font_height + line_spacing;
2950   int max_text_width  = request.width  - 2 * border_size;
2951   int max_text_height = request.height - 2 * border_size;
2952   int line_length = max_text_width  / font_width;
2953   int max_lines   = max_text_height / line_height;
2954   int text_width = line_length * font_width;
2955   int width = request.width;
2956   int height = request.height;
2957   int tile_size = MAX(request.step_offset, 1);
2958   int x_steps = width  / tile_size;
2959   int y_steps = height / tile_size;
2960   int sx_offset = border_size;
2961   int sy_offset = border_size;
2962   int sx, sy;
2963   int i, x, y;
2964
2965   if (request.centered)
2966     sx_offset = (request.width - text_width) / 2;
2967
2968   if (request.wrap_single_words && !request.autowrap)
2969   {
2970     char *src_text_ptr, *dst_text_ptr;
2971
2972     text_door_style = checked_malloc(2 * strlen(text) + 1);
2973
2974     src_text_ptr = text;
2975     dst_text_ptr = text_door_style;
2976
2977     while (*src_text_ptr)
2978     {
2979       if (*src_text_ptr == ' ' ||
2980           *src_text_ptr == '?' ||
2981           *src_text_ptr == '!')
2982         *dst_text_ptr++ = '\n';
2983
2984       if (*src_text_ptr != ' ')
2985         *dst_text_ptr++ = *src_text_ptr;
2986
2987       src_text_ptr++;
2988     }
2989
2990     *dst_text_ptr = '\0';
2991
2992     text_final = text_door_style;
2993   }
2994
2995   setRequestPosition(&sx, &sy, FALSE);
2996
2997   ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
2998
2999   for (y = 0; y < y_steps; y++)
3000     for (x = 0; x < x_steps; x++)
3001       DrawEnvelopeBackgroundTiles(graphic, sx, sy,
3002                                   x, y, x_steps, y_steps,
3003                                   tile_size, tile_size);
3004
3005   // force DOOR font inside door area
3006   SetFontStatus(GAME_MODE_PSEUDO_DOOR);
3007
3008   DrawTextBuffer(sx + sx_offset, sy + sy_offset, text_final, font_nr,
3009                  line_length, -1, max_lines, line_spacing, mask_mode,
3010                  request.autowrap, request.centered, FALSE);
3011
3012   ResetFontStatus();
3013
3014   for (i = 0; i < NUM_TOOL_BUTTONS; i++)
3015     RedrawGadget(tool_gadget[i]);
3016
3017   // store readily prepared envelope request for later use when animating
3018   BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3019
3020   if (text_door_style)
3021     free(text_door_style);
3022 }
3023
3024 static void AnimateEnvelopeRequest(int anim_mode, int action)
3025 {
3026   int graphic = IMG_BACKGROUND_REQUEST;
3027   boolean draw_masked = graphic_info[graphic].draw_masked;
3028   int delay_value_normal = request.step_delay;
3029   int delay_value_fast = delay_value_normal / 2;
3030   boolean ffwd_delay = (tape.playing && tape.fast_forward);
3031   boolean no_delay = (tape.warp_forward);
3032   int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
3033   int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
3034   unsigned int anim_delay = 0;
3035
3036   int tile_size = MAX(request.step_offset, 1);
3037   int max_xsize = request.width  / tile_size;
3038   int max_ysize = request.height / tile_size;
3039   int max_xsize_inner = max_xsize - 2;
3040   int max_ysize_inner = max_ysize - 2;
3041
3042   int xstart = (anim_mode & ANIM_VERTICAL ? max_xsize_inner : 0);
3043   int ystart = (anim_mode & ANIM_HORIZONTAL ? max_ysize_inner : 0);
3044   int xend = max_xsize_inner;
3045   int yend = (anim_mode != ANIM_DEFAULT ? max_ysize_inner : 0);
3046   int xstep = (xstart < xend ? 1 : 0);
3047   int ystep = (ystart < yend || xstep == 0 ? 1 : 0);
3048   int start = 0;
3049   int end = MAX(xend - xstart, yend - ystart);
3050   int i;
3051
3052   if (setup.quick_doors)
3053   {
3054     xstart = xend;
3055     ystart = yend;
3056     end = 0;
3057   }
3058
3059   for (i = start; i <= end; i++)
3060   {
3061     int last_frame = end;       // last frame of this "for" loop
3062     int x = xstart + i * xstep;
3063     int y = ystart + i * ystep;
3064     int xsize = (action == ACTION_CLOSING ? xend - (x - xstart) : x) + 2;
3065     int ysize = (action == ACTION_CLOSING ? yend - (y - ystart) : y) + 2;
3066     int xsize_size_left = (xsize - 1) * tile_size;
3067     int ysize_size_top  = (ysize - 1) * tile_size;
3068     int max_xsize_pos = (max_xsize - 1) * tile_size;
3069     int max_ysize_pos = (max_ysize - 1) * tile_size;
3070     int width  = xsize * tile_size;
3071     int height = ysize * tile_size;
3072     int src_x, src_y;
3073     int dst_x, dst_y;
3074     int xx, yy;
3075
3076     setRequestPosition(&src_x, &src_y, FALSE);
3077     setRequestPositionExt(&dst_x, &dst_y, width, height, FALSE);
3078
3079     BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3080
3081     for (yy = 0; yy < 2; yy++)
3082     {
3083       for (xx = 0; xx < 2; xx++)
3084       {
3085         int src_xx = src_x + xx * max_xsize_pos;
3086         int src_yy = src_y + yy * max_ysize_pos;
3087         int dst_xx = dst_x + xx * xsize_size_left;
3088         int dst_yy = dst_y + yy * ysize_size_top;
3089         int xx_size = (xx ? tile_size : xsize_size_left);
3090         int yy_size = (yy ? tile_size : ysize_size_top);
3091
3092         if (draw_masked)
3093           BlitBitmapMasked(bitmap_db_store_2, backbuffer,
3094                            src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3095         else
3096           BlitBitmap(bitmap_db_store_2, backbuffer,
3097                      src_xx, src_yy, xx_size, yy_size, dst_xx, dst_yy);
3098       }
3099     }
3100
3101     redraw_mask |= REDRAW_FIELD;
3102
3103     BackToFront();
3104
3105     SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
3106   }
3107
3108   ClearAutoRepeatKeyEvents();
3109 }
3110
3111 static void ShowEnvelopeRequest(char *text, unsigned int req_state, int action)
3112 {
3113   int graphic = IMG_BACKGROUND_REQUEST;
3114   int sound_opening = SND_REQUEST_OPENING;
3115   int sound_closing = SND_REQUEST_CLOSING;
3116   int anim_mode_1 = request.anim_mode;                  // (higher priority)
3117   int anim_mode_2 = graphic_info[graphic].anim_mode;    // (lower priority)
3118   int anim_mode = (anim_mode_1 != ANIM_DEFAULT ? anim_mode_1 : anim_mode_2);
3119   int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
3120                         anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
3121
3122   if (game_status == GAME_MODE_PLAYING)
3123     BlitScreenToBitmap(backbuffer);
3124
3125   SetDrawtoField(DRAW_TO_BACKBUFFER);
3126
3127   // SetDrawBackgroundMask(REDRAW_NONE);
3128
3129   if (action == ACTION_OPENING)
3130   {
3131     BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3132
3133     if (req_state & REQ_ASK)
3134     {
3135       MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
3136       MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
3137       MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
3138       MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
3139     }
3140     else if (req_state & REQ_CONFIRM)
3141     {
3142       MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
3143       MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
3144     }
3145     else if (req_state & REQ_PLAYER)
3146     {
3147       MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
3148       MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
3149       MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
3150       MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
3151     }
3152
3153     DrawEnvelopeRequest(text);
3154   }
3155
3156   game.envelope_active = TRUE;  // needed for RedrawPlayfield() events
3157
3158   if (action == ACTION_OPENING)
3159   {
3160     PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
3161
3162     if (anim_mode == ANIM_DEFAULT)
3163       AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_OPENING);
3164
3165     AnimateEnvelopeRequest(main_anim_mode, ACTION_OPENING);
3166   }
3167   else
3168   {
3169     PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
3170
3171     if (anim_mode != ANIM_NONE)
3172       AnimateEnvelopeRequest(main_anim_mode, ACTION_CLOSING);
3173
3174     if (anim_mode == ANIM_DEFAULT)
3175       AnimateEnvelopeRequest(ANIM_DEFAULT, ACTION_CLOSING);
3176   }
3177
3178   game.envelope_active = FALSE;
3179
3180   if (action == ACTION_CLOSING)
3181     BlitBitmap(bitmap_db_store_1, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
3182
3183   // SetDrawBackgroundMask(last_draw_background_mask);
3184
3185   redraw_mask |= REDRAW_FIELD;
3186
3187   BackToFront();
3188
3189   if (action == ACTION_CLOSING &&
3190       game_status == GAME_MODE_PLAYING &&
3191       level.game_engine_type == GAME_ENGINE_TYPE_RND)
3192     SetDrawtoField(DRAW_TO_FIELDBUFFER);
3193 }
3194
3195 static void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
3196 {
3197   if (IS_MM_WALL(element))
3198   {
3199     DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
3200   }
3201   else
3202   {
3203     Bitmap *src_bitmap;
3204     int src_x, src_y;
3205     int graphic = el2preimg(element);
3206
3207     getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
3208     BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
3209                dst_x, dst_y);
3210   }
3211 }
3212
3213 void DrawLevel(int draw_background_mask)
3214 {
3215   int x,y;
3216
3217   SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
3218   SetDrawBackgroundMask(draw_background_mask);
3219
3220   ClearField();
3221
3222   for (x = BX1; x <= BX2; x++)
3223     for (y = BY1; y <= BY2; y++)
3224       DrawScreenField(x, y);
3225
3226   redraw_mask |= REDRAW_FIELD;
3227 }
3228
3229 void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
3230                     int tilesize)
3231 {
3232   int x,y;
3233
3234   for (x = 0; x < size_x; x++)
3235     for (y = 0; y < size_y; y++)
3236       DrawSizedElementOrWall(x, y, scroll_x, scroll_y, tilesize);
3237
3238   redraw_mask |= REDRAW_FIELD;
3239 }
3240
3241 void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
3242 {
3243   int x,y;
3244
3245   for (x = 0; x < size_x; x++)
3246     for (y = 0; y < size_y; y++)
3247       DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
3248
3249   redraw_mask |= REDRAW_FIELD;
3250 }
3251
3252 static void DrawPreviewLevelPlayfield(int from_x, int from_y)
3253 {
3254   boolean show_level_border = (BorderElement != EL_EMPTY);
3255   int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3256   int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3257   int tile_size = preview.tile_size;
3258   int preview_width  = preview.xsize * tile_size;
3259   int preview_height = preview.ysize * tile_size;
3260   int real_preview_xsize = MIN(level_xsize, preview.xsize);
3261   int real_preview_ysize = MIN(level_ysize, preview.ysize);
3262   int real_preview_width  = real_preview_xsize * tile_size;
3263   int real_preview_height = real_preview_ysize * tile_size;
3264   int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
3265   int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
3266   int x, y;
3267
3268   if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
3269     return;
3270
3271   DrawBackground(dst_x, dst_y, preview_width, preview_height);
3272
3273   dst_x += (preview_width  - real_preview_width)  / 2;
3274   dst_y += (preview_height - real_preview_height) / 2;
3275
3276   for (x = 0; x < real_preview_xsize; x++)
3277   {
3278     for (y = 0; y < real_preview_ysize; y++)
3279     {
3280       int lx = from_x + x + (show_level_border ? -1 : 0);
3281       int ly = from_y + y + (show_level_border ? -1 : 0);
3282       int element = (IN_LEV_FIELD(lx, ly) ? level.field[lx][ly] :
3283                      getBorderElement(lx, ly));
3284
3285       DrawPreviewElement(dst_x + x * tile_size, dst_y + y * tile_size,
3286                          element, tile_size);
3287     }
3288   }
3289
3290   redraw_mask |= REDRAW_FIELD;
3291 }
3292
3293 #define MICROLABEL_EMPTY                0
3294 #define MICROLABEL_LEVEL_NAME           1
3295 #define MICROLABEL_LEVEL_AUTHOR_HEAD    2
3296 #define MICROLABEL_LEVEL_AUTHOR         3
3297 #define MICROLABEL_IMPORTED_FROM_HEAD   4
3298 #define MICROLABEL_IMPORTED_FROM        5
3299 #define MICROLABEL_IMPORTED_BY_HEAD     6
3300 #define MICROLABEL_IMPORTED_BY          7
3301
3302 static int getMaxTextLength(struct TextPosInfo *pos, int font_nr)
3303 {
3304   int max_text_width = SXSIZE;
3305   int font_width = getFontWidth(font_nr);
3306
3307   if (pos->align == ALIGN_CENTER)
3308     max_text_width = (pos->x < SXSIZE / 2 ? pos->x * 2 : (SXSIZE - pos->x) * 2);
3309   else if (pos->align == ALIGN_RIGHT)
3310     max_text_width = pos->x;
3311   else
3312     max_text_width = SXSIZE - pos->x;
3313
3314   return max_text_width / font_width;
3315 }
3316
3317 static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
3318 {
3319   char label_text[MAX_OUTPUT_LINESIZE + 1];
3320   int max_len_label_text;
3321   int font_nr = pos->font;
3322   int i;
3323
3324   if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3325     return;
3326
3327   if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
3328       mode == MICROLABEL_IMPORTED_FROM_HEAD ||
3329       mode == MICROLABEL_IMPORTED_BY_HEAD)
3330     font_nr = pos->font_alt;
3331
3332   max_len_label_text = getMaxTextLength(pos, font_nr);
3333
3334   if (pos->size != -1)
3335     max_len_label_text = pos->size;
3336
3337   for (i = 0; i < max_len_label_text; i++)
3338     label_text[i] = ' ';
3339   label_text[max_len_label_text] = '\0';
3340
3341   if (strlen(label_text) > 0)
3342     DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3343
3344   strncpy(label_text,
3345           (mode == MICROLABEL_LEVEL_NAME ? level.name :
3346            mode == MICROLABEL_LEVEL_AUTHOR_HEAD ? "created by" :
3347            mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
3348            mode == MICROLABEL_IMPORTED_FROM_HEAD ? "imported from" :
3349            mode == MICROLABEL_IMPORTED_FROM ? leveldir_current->imported_from :
3350            mode == MICROLABEL_IMPORTED_BY_HEAD ? "imported by" :
3351            mode == MICROLABEL_IMPORTED_BY ? leveldir_current->imported_by :""),
3352           max_len_label_text);
3353   label_text[max_len_label_text] = '\0';
3354
3355   if (strlen(label_text) > 0)
3356     DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3357
3358   redraw_mask |= REDRAW_FIELD;
3359 }
3360
3361 static void DrawPreviewLevelLabel(int mode)
3362 {
3363   DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
3364 }
3365
3366 static void DrawPreviewLevelInfo(int mode)
3367 {
3368   if (mode == MICROLABEL_LEVEL_NAME)
3369     DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
3370   else if (mode == MICROLABEL_LEVEL_AUTHOR)
3371     DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
3372 }
3373
3374 static void DrawPreviewLevelExt(boolean restart)
3375 {
3376   static unsigned int scroll_delay = 0;
3377   static unsigned int label_delay = 0;
3378   static int from_x, from_y, scroll_direction;
3379   static int label_state, label_counter;
3380   unsigned int scroll_delay_value = preview.step_delay;
3381   boolean show_level_border = (BorderElement != EL_EMPTY);
3382   int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
3383   int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
3384
3385   if (restart)
3386   {
3387     from_x = 0;
3388     from_y = 0;
3389
3390     if (preview.anim_mode == ANIM_CENTERED)
3391     {
3392       if (level_xsize > preview.xsize)
3393         from_x = (level_xsize - preview.xsize) / 2;
3394       if (level_ysize > preview.ysize)
3395         from_y = (level_ysize - preview.ysize) / 2;
3396     }
3397
3398     from_x += preview.xoffset;
3399     from_y += preview.yoffset;
3400
3401     scroll_direction = MV_RIGHT;
3402     label_state = 1;
3403     label_counter = 0;
3404
3405     DrawPreviewLevelPlayfield(from_x, from_y);
3406     DrawPreviewLevelLabel(label_state);
3407
3408     DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
3409     DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
3410
3411     // initialize delay counters
3412     DelayReached(&scroll_delay, 0);
3413     DelayReached(&label_delay, 0);
3414
3415     if (leveldir_current->name)
3416     {
3417       struct TextPosInfo *pos = &menu.main.text.level_info_1;
3418       char label_text[MAX_OUTPUT_LINESIZE + 1];
3419       int font_nr = pos->font;
3420       int max_len_label_text = getMaxTextLength(pos, font_nr);
3421
3422       if (pos->size != -1)
3423         max_len_label_text = pos->size;
3424
3425       strncpy(label_text, leveldir_current->name, max_len_label_text);
3426       label_text[max_len_label_text] = '\0';
3427
3428       if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
3429         DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
3430     }
3431
3432     return;
3433   }
3434
3435   // scroll preview level, if needed
3436   if (preview.anim_mode != ANIM_NONE &&
3437       (level_xsize > preview.xsize || level_ysize > preview.ysize) &&
3438       DelayReached(&scroll_delay, scroll_delay_value))
3439   {
3440     switch (scroll_direction)
3441     {
3442       case MV_LEFT:
3443         if (from_x > 0)
3444         {
3445           from_x -= preview.step_offset;
3446           from_x = (from_x < 0 ? 0 : from_x);
3447         }
3448         else
3449           scroll_direction = MV_UP;
3450         break;
3451
3452       case MV_RIGHT:
3453         if (from_x < level_xsize - preview.xsize)
3454         {
3455           from_x += preview.step_offset;
3456           from_x = (from_x > level_xsize - preview.xsize ?
3457                     level_xsize - preview.xsize : from_x);
3458         }
3459         else
3460           scroll_direction = MV_DOWN;
3461         break;
3462
3463       case MV_UP:
3464         if (from_y > 0)
3465         {
3466           from_y -= preview.step_offset;
3467           from_y = (from_y < 0 ? 0 : from_y);
3468         }
3469         else
3470           scroll_direction = MV_RIGHT;
3471         break;
3472
3473       case MV_DOWN:
3474         if (from_y < level_ysize - preview.ysize)
3475         {
3476           from_y += preview.step_offset;
3477           from_y = (from_y > level_ysize - preview.ysize ?
3478                     level_ysize - preview.ysize : from_y);
3479         }
3480         else
3481           scroll_direction = MV_LEFT;
3482         break;
3483
3484       default:
3485         break;
3486     }
3487
3488     DrawPreviewLevelPlayfield(from_x, from_y);
3489   }
3490
3491   // !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!!
3492   // redraw micro level label, if needed
3493   if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
3494       !strEqual(level.author, ANONYMOUS_NAME) &&
3495       !strEqual(level.author, leveldir_current->name) &&
3496       DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
3497   {
3498     int max_label_counter = 23;
3499
3500     if (leveldir_current->imported_from != NULL &&
3501         strlen(leveldir_current->imported_from) > 0)
3502       max_label_counter += 14;
3503     if (leveldir_current->imported_by != NULL &&
3504         strlen(leveldir_current->imported_by) > 0)
3505       max_label_counter += 14;
3506
3507     label_counter = (label_counter + 1) % max_label_counter;
3508     label_state = (label_counter >= 0 && label_counter <= 7 ?
3509                    MICROLABEL_LEVEL_NAME :
3510                    label_counter >= 9 && label_counter <= 12 ?
3511                    MICROLABEL_LEVEL_AUTHOR_HEAD :
3512                    label_counter >= 14 && label_counter <= 21 ?
3513                    MICROLABEL_LEVEL_AUTHOR :
3514                    label_counter >= 23 && label_counter <= 26 ?
3515                    MICROLABEL_IMPORTED_FROM_HEAD :
3516                    label_counter >= 28 && label_counter <= 35 ?
3517                    MICROLABEL_IMPORTED_FROM :
3518                    label_counter >= 37 && label_counter <= 40 ?
3519                    MICROLABEL_IMPORTED_BY_HEAD :
3520                    label_counter >= 42 && label_counter <= 49 ?
3521                    MICROLABEL_IMPORTED_BY : MICROLABEL_EMPTY);
3522
3523     if (leveldir_current->imported_from == NULL &&
3524         (label_state == MICROLABEL_IMPORTED_FROM_HEAD ||
3525          label_state == MICROLABEL_IMPORTED_FROM))
3526       label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
3527                      MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
3528
3529     DrawPreviewLevelLabel(label_state);
3530   }
3531 }
3532
3533 void DrawPreviewPlayers(void)
3534 {
3535   if (game_status != GAME_MODE_MAIN)
3536     return;
3537
3538   // do not draw preview players if level preview redefined, but players aren't
3539   if (preview.redefined && !menu.main.preview_players.redefined)
3540     return;
3541
3542   boolean player_found[MAX_PLAYERS];
3543   int num_players = 0;
3544   int i, x, y;
3545
3546   for (i = 0; i < MAX_PLAYERS; i++)
3547     player_found[i] = FALSE;
3548
3549   // check which players can be found in the level (simple approach)
3550   for (x = 0; x < lev_fieldx; x++)
3551   {
3552     for (y = 0; y < lev_fieldy; y++)
3553     {
3554       int element = level.field[x][y];
3555
3556       if (ELEM_IS_PLAYER(element))
3557       {
3558         int player_nr = GET_PLAYER_NR(element);
3559
3560         player_nr = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
3561
3562         if (!player_found[player_nr])
3563           num_players++;
3564
3565         player_found[player_nr] = TRUE;
3566       }
3567     }
3568   }
3569
3570   struct TextPosInfo *pos = &menu.main.preview_players;
3571   int tile_size = pos->tile_size;
3572   int border_size = pos->border_size;
3573   int player_xoffset_raw = (pos->vertical ? 0 : tile_size + border_size);
3574   int player_yoffset_raw = (pos->vertical ? tile_size + border_size : 0);
3575   int player_xoffset = (pos->xoffset != -1 ? pos->xoffset : player_xoffset_raw);
3576   int player_yoffset = (pos->yoffset != -1 ? pos->yoffset : player_yoffset_raw);
3577   int max_players_width  = (MAX_PLAYERS - 1) * player_xoffset + tile_size;
3578   int max_players_height = (MAX_PLAYERS - 1) * player_yoffset + tile_size;
3579   int all_players_width  = (num_players - 1) * player_xoffset + tile_size;
3580   int all_players_height = (num_players - 1) * player_yoffset + tile_size;
3581   int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width,  pos->align);
3582   int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3583   int xpos = SX + ALIGNED_XPOS(pos->x, all_players_width,  pos->align);
3584   int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3585
3586   // clear area in which the players will be drawn
3587   ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3588                              max_players_width, max_players_height);
3589
3590   if (!network.enabled && !setup.team_mode)
3591     return;
3592
3593   // only draw players if level is suited for team mode
3594   if (num_players < 2)
3595     return;
3596
3597   // draw all players that were found in the level
3598   for (i = 0; i < MAX_PLAYERS; i++)
3599   {
3600     if (player_found[i])
3601     {
3602       int graphic = el2img(EL_PLAYER_1 + i);
3603
3604       DrawSizedGraphicThruMaskExt(drawto, xpos, ypos, graphic, 0, tile_size);
3605
3606       xpos += player_xoffset;
3607       ypos += player_yoffset;
3608     }
3609   }
3610 }
3611
3612 void DrawPreviewLevelInitial(void)
3613 {
3614   DrawPreviewLevelExt(TRUE);
3615   DrawPreviewPlayers();
3616 }
3617
3618 void DrawPreviewLevelAnimation(void)
3619 {
3620   DrawPreviewLevelExt(FALSE);
3621 }
3622
3623 static void DrawNetworkPlayer(int x, int y, int player_nr, int tile_size,
3624                               int border_size, int font_nr)
3625 {
3626   int graphic = el2img(EL_PLAYER_1 + player_nr);
3627   int font_height = getFontHeight(font_nr);
3628   int player_height = MAX(tile_size, font_height);
3629   int xoffset_text = tile_size + border_size;
3630   int yoffset_text    = (player_height - font_height) / 2;
3631   int yoffset_graphic = (player_height - tile_size) / 2;
3632   char *player_name = getNetworkPlayerName(player_nr + 1);
3633
3634   DrawSizedGraphicThruMaskExt(drawto, x, y + yoffset_graphic, graphic, 0,
3635                               tile_size);
3636   DrawText(x + xoffset_text, y + yoffset_text, player_name, font_nr);
3637 }
3638
3639 static void DrawNetworkPlayersExt(boolean force)
3640 {
3641   if (game_status != GAME_MODE_MAIN)
3642     return;
3643
3644   if (!network.connected && !force)
3645     return;
3646
3647   // do not draw network players if level preview redefined, but players aren't
3648   if (preview.redefined && !menu.main.network_players.redefined)
3649     return;
3650
3651   int num_players = 0;
3652   int i;
3653
3654   for (i = 0; i < MAX_PLAYERS; i++)
3655     if (stored_player[i].connected_network)
3656       num_players++;
3657
3658   struct TextPosInfo *pos = &menu.main.network_players;
3659   int tile_size = pos->tile_size;
3660   int border_size = pos->border_size;
3661   int xoffset_text = tile_size + border_size;
3662   int font_nr = pos->font;
3663   int font_width = getFontWidth(font_nr);
3664   int font_height = getFontHeight(font_nr);
3665   int player_height = MAX(tile_size, font_height);
3666   int player_yoffset = player_height + border_size;
3667   int max_players_width = xoffset_text + MAX_PLAYER_NAME_LEN * font_width;
3668   int max_players_height = MAX_PLAYERS * player_yoffset - border_size;
3669   int all_players_height = num_players * player_yoffset - border_size;
3670   int max_xpos = SX + ALIGNED_XPOS(pos->x, max_players_width,  pos->align);
3671   int max_ypos = SY + ALIGNED_YPOS(pos->y, max_players_height, pos->valign);
3672   int ypos = SY + ALIGNED_YPOS(pos->y, all_players_height, pos->valign);
3673
3674   ClearRectangleOnBackground(drawto, max_xpos, max_ypos,
3675                              max_players_width, max_players_height);
3676
3677   // first draw local network player ...
3678   for (i = 0; i < MAX_PLAYERS; i++)
3679   {
3680     if (stored_player[i].connected_network &&
3681         stored_player[i].connected_locally)
3682     {
3683       char *player_name = getNetworkPlayerName(i + 1);
3684       int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3685       int xpos = SX + ALIGNED_XPOS(pos->x, player_width,  pos->align);
3686
3687       DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3688
3689       ypos += player_yoffset;
3690     }
3691   }
3692
3693   // ... then draw all other network players
3694   for (i = 0; i < MAX_PLAYERS; i++)
3695   {
3696     if (stored_player[i].connected_network &&
3697         !stored_player[i].connected_locally)
3698     {
3699       char *player_name = getNetworkPlayerName(i + 1);
3700       int player_width = xoffset_text + getTextWidth(player_name, font_nr);
3701       int xpos = SX + ALIGNED_XPOS(pos->x, player_width,  pos->align);
3702
3703       DrawNetworkPlayer(xpos, ypos, i, tile_size, border_size, font_nr);
3704
3705       ypos += player_yoffset;
3706     }
3707   }
3708 }
3709
3710 void DrawNetworkPlayers(void)
3711 {
3712   DrawNetworkPlayersExt(FALSE);
3713 }
3714
3715 void ClearNetworkPlayers(void)
3716 {
3717   DrawNetworkPlayersExt(TRUE);
3718 }
3719
3720 static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3721                                     int graphic, int sync_frame,
3722                                     int mask_mode)
3723 {
3724   int frame = getGraphicAnimationFrame(graphic, sync_frame);
3725
3726   if (mask_mode == USE_MASKING)
3727     DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3728   else
3729     DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
3730 }
3731
3732 void DrawFixedGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
3733                                   int graphic, int sync_frame, int mask_mode)
3734 {
3735   int frame = getGraphicAnimationFrame(graphic, sync_frame);
3736
3737   if (mask_mode == USE_MASKING)
3738     DrawFixedGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
3739   else
3740     DrawFixedGraphicExt(dst_bitmap, x, y, graphic, frame);
3741 }
3742
3743 static void DrawGraphicAnimation(int x, int y, int graphic)
3744 {
3745   int lx = LEVELX(x), ly = LEVELY(y);
3746
3747   if (!IN_SCR_FIELD(x, y))
3748     return;
3749
3750   DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
3751                           graphic, GfxFrame[lx][ly], NO_MASKING);
3752
3753   MarkTileDirty(x, y);
3754 }
3755
3756 void DrawFixedGraphicAnimation(int x, int y, int graphic)
3757 {
3758   int lx = LEVELX(x), ly = LEVELY(y);
3759
3760   if (!IN_SCR_FIELD(x, y))
3761     return;
3762
3763   DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
3764                           graphic, GfxFrame[lx][ly], NO_MASKING);
3765   MarkTileDirty(x, y);
3766 }
3767
3768 void DrawLevelGraphicAnimation(int x, int y, int graphic)
3769 {
3770   DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3771 }
3772
3773 void DrawLevelElementAnimation(int x, int y, int element)
3774 {
3775   int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3776
3777   DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
3778 }
3779
3780 void DrawLevelGraphicAnimationIfNeeded(int x, int y, int graphic)
3781 {
3782   int sx = SCREENX(x), sy = SCREENY(y);
3783
3784   if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3785     return;
3786
3787   if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3788     return;
3789
3790   DrawGraphicAnimation(sx, sy, graphic);
3791
3792 #if 1
3793   if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
3794     DrawLevelFieldCrumbled(x, y);
3795 #else
3796   if (GFX_CRUMBLED(Feld[x][y]))
3797     DrawLevelFieldCrumbled(x, y);
3798 #endif
3799 }
3800
3801 void DrawLevelElementAnimationIfNeeded(int x, int y, int element)
3802 {
3803   int sx = SCREENX(x), sy = SCREENY(y);
3804   int graphic;
3805
3806   if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
3807     return;
3808
3809   graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]);
3810
3811   if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
3812     return;
3813
3814   DrawGraphicAnimation(sx, sy, graphic);
3815
3816   if (GFX_CRUMBLED(element))
3817     DrawLevelFieldCrumbled(x, y);
3818 }
3819
3820 static int getPlayerGraphic(struct PlayerInfo *player, int move_dir)
3821 {
3822   if (player->use_murphy)
3823   {
3824     // this works only because currently only one player can be "murphy" ...
3825     static int last_horizontal_dir = MV_LEFT;
3826     int graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, move_dir);
3827
3828     if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
3829       last_horizontal_dir = move_dir;
3830
3831     if (graphic == IMG_SP_MURPHY)       // undefined => use special graphic
3832     {
3833       int direction = (player->is_snapping ? move_dir : last_horizontal_dir);
3834
3835       graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
3836     }
3837
3838     return graphic;
3839   }
3840   else
3841     return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
3842 }
3843
3844 static boolean equalGraphics(int graphic1, int graphic2)
3845 {
3846   struct GraphicInfo *g1 = &graphic_info[graphic1];
3847   struct GraphicInfo *g2 = &graphic_info[graphic2];
3848
3849   return (g1->bitmap      == g2->bitmap &&
3850           g1->src_x       == g2->src_x &&
3851           g1->src_y       == g2->src_y &&
3852           g1->anim_frames == g2->anim_frames &&
3853           g1->anim_delay  == g2->anim_delay &&
3854           g1->anim_mode   == g2->anim_mode);
3855 }
3856
3857 #define DRAW_PLAYER_OVER_PUSHED_ELEMENT 1
3858
3859 enum
3860 {
3861   DRAW_PLAYER_STAGE_INIT = 0,
3862   DRAW_PLAYER_STAGE_LAST_FIELD,
3863   DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER,
3864 #if DRAW_PLAYER_OVER_PUSHED_ELEMENT
3865   DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
3866   DRAW_PLAYER_STAGE_PLAYER,
3867 #else
3868   DRAW_PLAYER_STAGE_PLAYER,
3869   DRAW_PLAYER_STAGE_ELEMENT_PUSHED,
3870 #endif
3871   DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER,
3872   DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER,
3873
3874   NUM_DRAW_PLAYER_STAGES
3875 };
3876
3877 static void DrawPlayerExt(struct PlayerInfo *player, int drawing_stage)
3878 {
3879   static int static_last_player_graphic[MAX_PLAYERS];
3880   static int static_last_player_frame[MAX_PLAYERS];
3881   static boolean static_player_is_opaque[MAX_PLAYERS];
3882   static boolean draw_player[MAX_PLAYERS];
3883   int pnr = player->index_nr;
3884
3885   if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
3886   {
3887     static_last_player_graphic[pnr] = getPlayerGraphic(player, player->MovDir);
3888     static_last_player_frame[pnr] = player->Frame;
3889     static_player_is_opaque[pnr] = FALSE;
3890
3891     draw_player[pnr] = TRUE;
3892   }
3893
3894   if (!draw_player[pnr])
3895     return;
3896
3897 #if DEBUG
3898   if (!IN_LEV_FIELD(player->jx, player->jy))
3899   {
3900     printf("DrawPlayerField(): x = %d, y = %d\n", player->jx, player->jy);
3901     printf("DrawPlayerField(): This should never happen!\n");
3902
3903     draw_player[pnr] = FALSE;
3904
3905     return;
3906   }
3907 #endif
3908
3909   int last_player_graphic  = static_last_player_graphic[pnr];
3910   int last_player_frame    = static_last_player_frame[pnr];
3911   boolean player_is_opaque = static_player_is_opaque[pnr];
3912
3913   int jx = player->jx;
3914   int jy = player->jy;
3915   int move_dir = (player->is_waiting ? player->dir_waiting : player->MovDir);
3916   int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? +1 : 0);
3917   int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? +1 : 0);
3918   int last_jx = (player->is_moving ? jx - dx : jx);
3919   int last_jy = (player->is_moving ? jy - dy : jy);
3920   int next_jx = jx + dx;
3921   int next_jy = jy + dy;
3922   boolean player_is_moving = (player->MovPos != 0 ? TRUE : FALSE);
3923   int sx = SCREENX(jx);
3924   int sy = SCREENY(jy);
3925   int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
3926   int syy = (move_dir == MV_UP   || move_dir == MV_DOWN  ? player->GfxPos : 0);
3927   int element = Feld[jx][jy];
3928   int last_element = Feld[last_jx][last_jy];
3929   int action = (player->is_pushing    ? ACTION_PUSHING         :
3930                 player->is_digging    ? ACTION_DIGGING         :
3931                 player->is_collecting ? ACTION_COLLECTING      :
3932                 player->is_moving     ? ACTION_MOVING          :
3933                 player->is_snapping   ? ACTION_SNAPPING        :
3934                 player->is_dropping   ? ACTION_DROPPING        :
3935                 player->is_waiting    ? player->action_waiting :
3936                 ACTION_DEFAULT);
3937
3938   if (drawing_stage == DRAW_PLAYER_STAGE_INIT)
3939   {
3940     // ------------------------------------------------------------------------
3941     // initialize drawing the player
3942     // ------------------------------------------------------------------------
3943
3944     draw_player[pnr] = FALSE;
3945
3946     // GfxElement[][] is set to the element the player is digging or collecting;
3947     // remove also for off-screen player if the player is not moving anymore
3948     if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
3949       GfxElement[jx][jy] = EL_UNDEFINED;
3950
3951     if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
3952       return;
3953
3954     if (element == EL_EXPLOSION)
3955       return;
3956
3957     InitPlayerGfxAnimation(player, action, move_dir);
3958
3959     draw_player[pnr] = TRUE;
3960   }
3961   else if (drawing_stage == DRAW_PLAYER_STAGE_LAST_FIELD)
3962   {
3963     // ------------------------------------------------------------------------
3964     // draw things in the field the player is leaving, if needed
3965     // ------------------------------------------------------------------------
3966
3967     if (!IN_SCR_FIELD(sx, sy))
3968       draw_player[pnr] = FALSE;
3969
3970     if (!player->is_moving)
3971       return;
3972
3973     if (Back[last_jx][last_jy] && IS_DRAWABLE(last_element))
3974     {
3975       DrawLevelElement(last_jx, last_jy, Back[last_jx][last_jy]);
3976
3977       if (last_element == EL_DYNAMITE_ACTIVE ||
3978           last_element == EL_EM_DYNAMITE_ACTIVE ||
3979           last_element == EL_SP_DISK_RED_ACTIVE)
3980         DrawDynamite(last_jx, last_jy);
3981       else
3982         DrawLevelFieldThruMask(last_jx, last_jy);
3983     }
3984     else if (last_element == EL_DYNAMITE_ACTIVE ||
3985              last_element == EL_EM_DYNAMITE_ACTIVE ||
3986              last_element == EL_SP_DISK_RED_ACTIVE)
3987       DrawDynamite(last_jx, last_jy);
3988     else
3989       DrawLevelField(last_jx, last_jy);
3990
3991     if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
3992       DrawLevelElement(next_jx, next_jy, EL_EMPTY);
3993   }
3994   else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
3995   {
3996     // ------------------------------------------------------------------------
3997     // draw things behind the player, if needed
3998     // ------------------------------------------------------------------------
3999
4000     if (Back[jx][jy])
4001     {
4002       DrawLevelElement(jx, jy, Back[jx][jy]);
4003
4004       return;
4005     }
4006
4007     if (IS_ACTIVE_BOMB(element))
4008     {
4009       DrawLevelElement(jx, jy, EL_EMPTY);
4010
4011       return;
4012     }
4013
4014     if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
4015     {
4016       int old_element = GfxElement[jx][jy];
4017       int old_graphic = el_act_dir2img(old_element, action, move_dir);
4018       int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
4019
4020       if (GFX_CRUMBLED(old_element))
4021         DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
4022       else
4023         DrawGraphic(sx, sy, old_graphic, frame);
4024
4025       if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
4026         static_player_is_opaque[pnr] = TRUE;
4027     }
4028     else
4029     {
4030       GfxElement[jx][jy] = EL_UNDEFINED;
4031
4032       // make sure that pushed elements are drawn with correct frame rate
4033       int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4034
4035       if (player->is_pushing && player->is_moving && !IS_ANIM_MODE_CE(graphic))
4036         GfxFrame[jx][jy] = player->StepFrame;
4037
4038       DrawLevelField(jx, jy);
4039     }
4040   }
4041   else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_PUSHED)
4042   {
4043     // ------------------------------------------------------------------------
4044     // draw things the player is pushing, if needed
4045     // ------------------------------------------------------------------------
4046
4047     if (!player->is_pushing || !player->is_moving)
4048       return;
4049
4050     int gfx_frame = GfxFrame[jx][jy];
4051
4052     if (!IS_MOVING(jx, jy))             // push movement already finished
4053     {
4054       element = Feld[next_jx][next_jy];
4055       gfx_frame = GfxFrame[next_jx][next_jy];
4056     }
4057
4058     int graphic = el_act_dir2img(element, ACTION_PUSHING, move_dir);
4059     int sync_frame = (IS_ANIM_MODE_CE(graphic) ? gfx_frame : player->StepFrame);
4060     int frame = getGraphicAnimationFrame(graphic, sync_frame);
4061
4062     // draw background element under pushed element (like the Sokoban field)
4063     if (game.use_masked_pushing && IS_MOVING(jx, jy))
4064     {
4065       // this allows transparent pushing animation over non-black background
4066
4067       if (Back[jx][jy])
4068         DrawLevelElement(jx, jy, Back[jx][jy]);
4069       else
4070         DrawLevelElement(jx, jy, EL_EMPTY);
4071
4072       if (Back[next_jx][next_jy])
4073         DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4074       else
4075         DrawLevelElement(next_jx, next_jy, EL_EMPTY);
4076     }
4077     else if (Back[next_jx][next_jy])
4078       DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
4079
4080     int px = SCREENX(jx), py = SCREENY(jy);
4081     int pxx = (TILEX - ABS(sxx)) * dx;
4082     int pyy = (TILEY - ABS(syy)) * dy;
4083
4084 #if 1
4085     // do not draw (EM style) pushing animation when pushing is finished
4086     // (two-tile animations usually do not contain start and end frame)
4087     if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
4088       DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
4089     else
4090       DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4091 #else
4092     // masked drawing is needed for EMC style (double) movement graphics
4093     // !!! (ONLY WHEN DRAWING PUSHED ELEMENT OVER THE PLAYER) !!!
4094     DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
4095 #endif
4096   }
4097   else if (drawing_stage == DRAW_PLAYER_STAGE_PLAYER)
4098   {
4099     // ------------------------------------------------------------------------
4100     // draw player himself
4101     // ------------------------------------------------------------------------
4102
4103     int graphic = getPlayerGraphic(player, move_dir);
4104
4105     // in the case of changed player action or direction, prevent the current
4106     // animation frame from being restarted for identical animations
4107     if (player->Frame == 0 && equalGraphics(graphic, last_player_graphic))
4108       player->Frame = last_player_frame;
4109
4110     int frame = getGraphicAnimationFrame(graphic, player->Frame);
4111
4112     if (player_is_opaque)
4113       DrawGraphicShifted(sx,sy, sxx,syy, graphic, frame, NO_CUTTING,NO_MASKING);
4114     else
4115       DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4116
4117     if (SHIELD_ON(player))
4118     {
4119       graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
4120                  IMG_SHIELD_NORMAL_ACTIVE);
4121       frame = getGraphicAnimationFrame(graphic, -1);
4122
4123       DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
4124     }
4125   }
4126   else if (drawing_stage == DRAW_PLAYER_STAGE_ELEMENT_OVER_PLAYER)
4127   {
4128     // ------------------------------------------------------------------------
4129     // draw things in front of player (active dynamite or dynabombs)
4130     // ------------------------------------------------------------------------
4131
4132     if (IS_ACTIVE_BOMB(element))
4133     {
4134       int graphic = el2img(element);
4135       int frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
4136
4137       if (game.emulation == EMU_SUPAPLEX)
4138         DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
4139       else
4140         DrawGraphicThruMask(sx, sy, graphic, frame);
4141     }
4142
4143     if (player_is_moving && last_element == EL_EXPLOSION)
4144     {
4145       int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
4146                      GfxElement[last_jx][last_jy] :  EL_EMPTY);
4147       int graphic = el_act2img(element, ACTION_EXPLODING);
4148       int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
4149       int phase = ExplodePhase[last_jx][last_jy] - 1;
4150       int frame = getGraphicAnimationFrame(graphic, phase - delay);
4151
4152       if (phase >= delay)
4153         DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
4154     }
4155   }
4156   else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_OVER_PLAYER)
4157   {
4158     // ------------------------------------------------------------------------
4159     // draw elements the player is just walking/passing through/under
4160     // ------------------------------------------------------------------------
4161
4162     if (player_is_moving)
4163     {
4164       // handle the field the player is leaving ...
4165       if (IS_ACCESSIBLE_INSIDE(last_element))
4166         DrawLevelField(last_jx, last_jy);
4167       else if (IS_ACCESSIBLE_UNDER(last_element))
4168         DrawLevelFieldThruMask(last_jx, last_jy);
4169     }
4170
4171     // do not redraw accessible elements if the player is just pushing them
4172     if (!player_is_moving || !player->is_pushing)
4173     {
4174       // ... and the field the player is entering
4175       if (IS_ACCESSIBLE_INSIDE(element))
4176         DrawLevelField(jx, jy);
4177       else if (IS_ACCESSIBLE_UNDER(element))
4178         DrawLevelFieldThruMask(jx, jy);
4179     }
4180
4181     MarkTileDirty(sx, sy);
4182   }
4183 }
4184
4185 void DrawPlayer(struct PlayerInfo *player)
4186 {
4187   int i;
4188
4189   for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4190     DrawPlayerExt(player, i);
4191 }
4192
4193 void DrawAllPlayers(void)
4194 {
4195   int i, j;
4196
4197   for (i = 0; i < NUM_DRAW_PLAYER_STAGES; i++)
4198     for (j = 0; j < MAX_PLAYERS; j++)
4199       if (stored_player[j].active)
4200         DrawPlayerExt(&stored_player[j], i);
4201 }
4202
4203 void DrawPlayerField(int x, int y)
4204 {
4205   if (!IS_PLAYER(x, y))
4206     return;
4207
4208   DrawPlayer(PLAYERINFO(x, y));
4209 }
4210
4211 // ----------------------------------------------------------------------------
4212
4213 void WaitForEventToContinue(void)
4214 {
4215   boolean still_wait = TRUE;
4216
4217   if (program.headless)
4218     return;
4219
4220   // simulate releasing mouse button over last gadget, if still pressed
4221   if (button_status)
4222     HandleGadgets(-1, -1, 0);
4223
4224   button_status = MB_RELEASED;
4225
4226   ClearEventQueue();
4227
4228   while (still_wait)
4229   {
4230     Event event;
4231
4232     if (NextValidEvent(&event))
4233     {
4234       switch (event.type)
4235       {
4236         case EVENT_BUTTONRELEASE:
4237         case EVENT_KEYPRESS:
4238         case SDL_CONTROLLERBUTTONDOWN:
4239         case SDL_JOYBUTTONDOWN:
4240           still_wait = FALSE;
4241           break;
4242
4243         case EVENT_KEYRELEASE:
4244           ClearPlayerAction();
4245           break;
4246
4247         default:
4248           HandleOtherEvents(&event);
4249           break;
4250       }
4251     }
4252     else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4253     {
4254       still_wait = FALSE;
4255     }
4256
4257     BackToFront();
4258   }
4259 }
4260
4261 #define MAX_REQUEST_LINES               13
4262 #define MAX_REQUEST_LINE_FONT1_LEN      7
4263 #define MAX_REQUEST_LINE_FONT2_LEN      10
4264
4265 static int RequestHandleEvents(unsigned int req_state)
4266 {
4267   boolean game_just_ended = (game_status == GAME_MODE_PLAYING &&
4268                              checkGameEnded());
4269   int width  = request.width;
4270   int height = request.height;
4271   int sx, sy;
4272   int result;
4273
4274   // when showing request dialog after game ended, deactivate game panel
4275   if (game_just_ended)
4276     game.panel.active = FALSE;
4277
4278   game.request_active = TRUE;
4279
4280   setRequestPosition(&sx, &sy, FALSE);
4281
4282   button_status = MB_RELEASED;
4283
4284   request_gadget_id = -1;
4285   result = -1;
4286
4287   while (result < 0)
4288   {
4289     if (game_just_ended)
4290     {
4291       // the MM game engine does not use a special (scrollable) field buffer
4292       if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
4293         SetDrawtoField(DRAW_TO_FIELDBUFFER);
4294
4295       HandleGameActions();
4296
4297       SetDrawtoField(DRAW_TO_BACKBUFFER);
4298
4299       if (global.use_envelope_request)
4300       {
4301         // copy current state of request area to middle of playfield area
4302         BlitBitmap(bitmap_db_store_2, drawto, sx, sy, width, height, sx, sy);
4303       }
4304     }
4305
4306     if (PendingEvent())
4307     {
4308       Event event;
4309
4310       while (NextValidEvent(&event))
4311       {
4312         switch (event.type)
4313         {
4314           case EVENT_BUTTONPRESS:
4315           case EVENT_BUTTONRELEASE:
4316           case EVENT_MOTIONNOTIFY:
4317           {
4318             int mx, my;
4319
4320             if (event.type == EVENT_MOTIONNOTIFY)
4321             {
4322               if (!button_status)
4323                 continue;
4324
4325               motion_status = TRUE;
4326               mx = ((MotionEvent *) &event)->x;
4327               my = ((MotionEvent *) &event)->y;
4328             }
4329             else
4330             {
4331               motion_status = FALSE;
4332               mx = ((ButtonEvent *) &event)->x;
4333               my = ((ButtonEvent *) &event)->y;
4334               if (event.type == EVENT_BUTTONPRESS)
4335                 button_status = ((ButtonEvent *) &event)->button;
4336               else
4337                 button_status = MB_RELEASED;
4338             }
4339
4340             // this sets 'request_gadget_id'
4341             HandleGadgets(mx, my, button_status);
4342
4343             switch (request_gadget_id)
4344             {
4345               case TOOL_CTRL_ID_YES:
4346               case TOOL_CTRL_ID_TOUCH_YES:
4347                 result = TRUE;
4348                 break;
4349               case TOOL_CTRL_ID_NO:
4350               case TOOL_CTRL_ID_TOUCH_NO:
4351                 result = FALSE;
4352                 break;
4353               case TOOL_CTRL_ID_CONFIRM:
4354               case TOOL_CTRL_ID_TOUCH_CONFIRM:
4355                 result = TRUE | FALSE;
4356                 break;
4357
4358               case TOOL_CTRL_ID_PLAYER_1:
4359                 result = 1;
4360                 break;
4361               case TOOL_CTRL_ID_PLAYER_2:
4362                 result = 2;
4363                 break;
4364               case TOOL_CTRL_ID_PLAYER_3:
4365                 result = 3;
4366                 break;
4367               case TOOL_CTRL_ID_PLAYER_4:
4368                 result = 4;
4369                 break;
4370
4371               default:
4372                 // only check clickable animations if no request gadget clicked
4373                 HandleGlobalAnimClicks(mx, my, button_status, FALSE);
4374                 break;
4375             }
4376
4377             break;
4378           }
4379
4380           case SDL_WINDOWEVENT:
4381             HandleWindowEvent((WindowEvent *) &event);
4382             break;
4383
4384           case SDL_APP_WILLENTERBACKGROUND:
4385           case SDL_APP_DIDENTERBACKGROUND:
4386           case SDL_APP_WILLENTERFOREGROUND:
4387           case SDL_APP_DIDENTERFOREGROUND:
4388             HandlePauseResumeEvent((PauseResumeEvent *) &event);
4389             break;
4390
4391           case EVENT_KEYPRESS:
4392           {
4393             Key key = GetEventKey((KeyEvent *)&event, TRUE);
4394
4395             switch (key)
4396             {
4397               case KSYM_space:
4398                 if (req_state & REQ_CONFIRM)
4399                   result = 1;
4400                 break;
4401
4402               case KSYM_Return:
4403               case KSYM_y:
4404               case KSYM_Y:
4405               case KSYM_Select:
4406               case KSYM_Menu:
4407 #if defined(KSYM_Rewind)
4408               case KSYM_Rewind:         // for Amazon Fire TV remote
4409 #endif
4410                 result = 1;
4411                 break;
4412
4413               case KSYM_Escape:
4414               case KSYM_n:
4415               case KSYM_N:
4416               case KSYM_Back:
4417 #if defined(KSYM_FastForward)
4418               case KSYM_FastForward:    // for Amazon Fire TV remote
4419 #endif
4420                 result = 0;
4421                 break;
4422
4423               default:
4424                 HandleKeysDebug(key, KEY_PRESSED);
4425                 break;
4426             }
4427
4428             if (req_state & REQ_PLAYER)
4429             {
4430               int old_player_nr = setup.network_player_nr;
4431
4432               if (result != -1)
4433                 result = old_player_nr + 1;
4434
4435               switch (key)
4436               {
4437                 case KSYM_space:
4438                   result = old_player_nr + 1;
4439                   break;
4440
4441                 case KSYM_Up:
4442                 case KSYM_1:
4443                   result = 1;
4444                   break;
4445
4446                 case KSYM_Right:
4447                 case KSYM_2:
4448                   result = 2;
4449                   break;
4450
4451                 case KSYM_Down:
4452                 case KSYM_3:
4453                   result = 3;
4454                   break;
4455
4456                 case KSYM_Left:
4457                 case KSYM_4:
4458                   result = 4;
4459                   break;
4460
4461                 default:
4462                   break;
4463               }
4464             }
4465
4466             break;
4467           }
4468
4469           case EVENT_KEYRELEASE:
4470             ClearPlayerAction();
4471             break;
4472
4473           case SDL_CONTROLLERBUTTONDOWN:
4474             switch (event.cbutton.button)
4475             {
4476               case SDL_CONTROLLER_BUTTON_A:
4477               case SDL_CONTROLLER_BUTTON_X:
4478               case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
4479               case SDL_CONTROLLER_BUTTON_LEFTSTICK:
4480                 result = 1;
4481                 break;
4482
4483               case SDL_CONTROLLER_BUTTON_B:
4484               case SDL_CONTROLLER_BUTTON_Y:
4485               case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
4486               case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
4487               case SDL_CONTROLLER_BUTTON_BACK:
4488                 result = 0;
4489                 break;
4490             }
4491
4492             if (req_state & REQ_PLAYER)
4493             {
4494               int old_player_nr = setup.network_player_nr;
4495
4496               if (result != -1)
4497                 result = old_player_nr + 1;
4498
4499               switch (event.cbutton.button)
4500               {
4501                 case SDL_CONTROLLER_BUTTON_DPAD_UP:
4502                 case SDL_CONTROLLER_BUTTON_Y:
4503                   result = 1;
4504                   break;
4505
4506                 case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
4507                 case SDL_CONTROLLER_BUTTON_B:
4508                   result = 2;
4509                   break;
4510
4511                 case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
4512                 case SDL_CONTROLLER_BUTTON_A:
4513                   result = 3;
4514                   break;
4515
4516                 case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
4517                 case SDL_CONTROLLER_BUTTON_X:
4518                   result = 4;
4519                   break;
4520
4521                 default:
4522                   break;
4523               }
4524             }
4525
4526             break;
4527
4528           case SDL_CONTROLLERBUTTONUP:
4529             HandleJoystickEvent(&event);
4530             ClearPlayerAction();
4531             break;
4532
4533           default:
4534             HandleOtherEvents(&event);
4535             break;
4536         }
4537       }
4538     }
4539     else if (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED)
4540     {
4541       int joy = AnyJoystick();
4542
4543       if (joy & JOY_BUTTON_1)
4544         result = 1;
4545       else if (joy & JOY_BUTTON_2)
4546         result = 0;
4547     }
4548     else if (AnyJoystick())
4549     {
4550       int joy = AnyJoystick();
4551
4552       if (req_state & REQ_PLAYER)
4553       {
4554         if (joy & JOY_UP)
4555           result = 1;
4556         else if (joy & JOY_RIGHT)
4557           result = 2;
4558         else if (joy & JOY_DOWN)
4559           result = 3;
4560         else if (joy & JOY_LEFT)
4561           result = 4;
4562       }
4563     }
4564
4565     if (game_just_ended)
4566     {
4567       if (global.use_envelope_request)
4568       {
4569         // copy back current state of pressed buttons inside request area
4570         BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
4571       }
4572     }
4573
4574     BackToFront();
4575   }
4576
4577   game.request_active = FALSE;
4578
4579   return result;
4580 }
4581
4582 static boolean RequestDoor(char *text, unsigned int req_state)
4583 {
4584   unsigned int old_door_state;
4585   int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
4586   int font_nr = FONT_TEXT_2;
4587   char *text_ptr;
4588   int result;
4589   int ty;
4590
4591   if (maxWordLengthInRequestString(text) > MAX_REQUEST_LINE_FONT1_LEN)
4592   {
4593     max_request_line_len = MAX_REQUEST_LINE_FONT2_LEN;
4594     font_nr = FONT_TEXT_1;
4595   }
4596
4597   if (game_status == GAME_MODE_PLAYING)
4598     BlitScreenToBitmap(backbuffer);
4599
4600   // disable deactivated drawing when quick-loading level tape recording
4601   if (tape.playing && tape.deactivate_display)
4602     TapeDeactivateDisplayOff(TRUE);
4603
4604   SetMouseCursor(CURSOR_DEFAULT);
4605
4606   // pause network game while waiting for request to answer
4607   if (network.enabled &&
4608       game_status == GAME_MODE_PLAYING &&
4609       !game.all_players_gone &&
4610       req_state & REQUEST_WAIT_FOR_INPUT)
4611     SendToServer_PausePlaying();
4612
4613   old_door_state = GetDoorState();
4614
4615   // simulate releasing mouse button over last gadget, if still pressed
4616   if (button_status)
4617     HandleGadgets(-1, -1, 0);
4618
4619   UnmapAllGadgets();
4620
4621   // draw released gadget before proceeding
4622   // BackToFront();
4623
4624   if (old_door_state & DOOR_OPEN_1)
4625   {
4626     CloseDoor(DOOR_CLOSE_1);
4627
4628     // save old door content
4629     BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
4630                0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
4631   }
4632
4633   SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4634   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4635
4636   // clear door drawing field
4637   DrawBackground(DX, DY, DXSIZE, DYSIZE);
4638
4639   // force DOOR font inside door area
4640   SetFontStatus(GAME_MODE_PSEUDO_DOOR);
4641
4642   // write text for request
4643   for (text_ptr = text, ty = 0; ty < MAX_REQUEST_LINES; ty++)
4644   {
4645     char text_line[max_request_line_len + 1];
4646     int tx, tl, tc = 0;
4647
4648     if (!*text_ptr)
4649       break;
4650
4651     for (tl = 0, tx = 0; tx < max_request_line_len; tl++, tx++)
4652     {
4653       tc = *(text_ptr + tx);
4654       // if (!tc || tc == ' ')
4655       if (!tc || tc == ' ' || tc == '?' || tc == '!')
4656         break;
4657     }
4658
4659     if ((tc == '?' || tc == '!') && tl == 0)
4660       tl = 1;
4661
4662     if (!tl)
4663     { 
4664       text_ptr++; 
4665       ty--; 
4666       continue; 
4667     }
4668
4669     strncpy(text_line, text_ptr, tl);
4670     text_line[tl] = 0;
4671
4672     DrawText(DX + (DXSIZE - tl * getFontWidth(font_nr)) / 2,
4673              DY + 8 + ty * (getFontHeight(font_nr) + 2),
4674              text_line, font_nr);
4675
4676     text_ptr += tl + (tc == ' ' ? 1 : 0);
4677     // text_ptr += tl + (tc == ' ' || tc == '?' || tc == '!' ? 1 : 0);
4678   }
4679
4680   ResetFontStatus();
4681
4682   if (req_state & REQ_ASK)
4683   {
4684     MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
4685     MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
4686     MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
4687     MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
4688   }
4689   else if (req_state & REQ_CONFIRM)
4690   {
4691     MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
4692     MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
4693   }
4694   else if (req_state & REQ_PLAYER)
4695   {
4696     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_1]);
4697     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_2]);
4698     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_3]);
4699     MapGadget(tool_gadget[TOOL_CTRL_ID_PLAYER_4]);
4700   }
4701
4702   // copy request gadgets to door backbuffer
4703   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
4704
4705   OpenDoor(DOOR_OPEN_1);
4706
4707   if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4708   {
4709     if (game_status == GAME_MODE_PLAYING)
4710     {
4711       SetPanelBackground();
4712       SetDrawBackgroundMask(REDRAW_DOOR_1);
4713     }
4714     else
4715     {
4716       SetDrawBackgroundMask(REDRAW_FIELD);
4717     }
4718
4719     return FALSE;
4720   }
4721
4722   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4723
4724   // ---------- handle request buttons ----------
4725   result = RequestHandleEvents(req_state);
4726
4727   UnmapToolButtons();
4728
4729   if (!(req_state & REQ_STAY_OPEN))
4730   {
4731     CloseDoor(DOOR_CLOSE_1);
4732
4733     if (((old_door_state & DOOR_OPEN_1) && !(req_state & REQ_STAY_CLOSED)) ||
4734         (req_state & REQ_REOPEN))
4735       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
4736   }
4737
4738   RemapAllGadgets();
4739
4740   if (game_status == GAME_MODE_PLAYING)
4741   {
4742     SetPanelBackground();
4743     SetDrawBackgroundMask(REDRAW_DOOR_1);
4744   }
4745   else
4746   {
4747     SetDrawBackgroundMask(REDRAW_FIELD);
4748   }
4749
4750   // continue network game after request
4751   if (network.enabled &&
4752       game_status == GAME_MODE_PLAYING &&
4753       !game.all_players_gone &&
4754       req_state & REQUEST_WAIT_FOR_INPUT)
4755     SendToServer_ContinuePlaying();
4756
4757   // restore deactivated drawing when quick-loading level tape recording
4758   if (tape.playing && tape.deactivate_display)
4759     TapeDeactivateDisplayOn();
4760
4761   return result;
4762 }
4763
4764 static boolean RequestEnvelope(char *text, unsigned int req_state)
4765 {
4766   int result;
4767
4768   if (game_status == GAME_MODE_PLAYING)
4769     BlitScreenToBitmap(backbuffer);
4770
4771   // disable deactivated drawing when quick-loading level tape recording
4772   if (tape.playing && tape.deactivate_display)
4773     TapeDeactivateDisplayOff(TRUE);
4774
4775   SetMouseCursor(CURSOR_DEFAULT);
4776
4777   // pause network game while waiting for request to answer
4778   if (network.enabled &&
4779       game_status == GAME_MODE_PLAYING &&
4780       !game.all_players_gone &&
4781       req_state & REQUEST_WAIT_FOR_INPUT)
4782     SendToServer_PausePlaying();
4783
4784   // simulate releasing mouse button over last gadget, if still pressed
4785   if (button_status)
4786     HandleGadgets(-1, -1, 0);
4787
4788   UnmapAllGadgets();
4789
4790   // (replace with setting corresponding request background)
4791   // SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
4792   // SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4793
4794   // clear door drawing field
4795   // DrawBackground(DX, DY, DXSIZE, DYSIZE);
4796
4797   ShowEnvelopeRequest(text, req_state, ACTION_OPENING);
4798
4799   if (!(req_state & REQUEST_WAIT_FOR_INPUT))
4800   {
4801     if (game_status == GAME_MODE_PLAYING)
4802     {
4803       SetPanelBackground();
4804       SetDrawBackgroundMask(REDRAW_DOOR_1);
4805     }
4806     else
4807     {
4808       SetDrawBackgroundMask(REDRAW_FIELD);
4809     }
4810
4811     return FALSE;
4812   }
4813
4814   SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
4815
4816   // ---------- handle request buttons ----------
4817   result = RequestHandleEvents(req_state);
4818
4819   UnmapToolButtons();
4820
4821   ShowEnvelopeRequest(text, req_state, ACTION_CLOSING);
4822
4823   RemapAllGadgets();
4824
4825   if (game_status == GAME_MODE_PLAYING)
4826   {
4827     SetPanelBackground();
4828     SetDrawBackgroundMask(REDRAW_DOOR_1);
4829   }
4830   else
4831   {
4832     SetDrawBackgroundMask(REDRAW_FIELD);
4833   }
4834
4835   // continue network game after request
4836   if (network.enabled &&
4837       game_status == GAME_MODE_PLAYING &&
4838       !game.all_players_gone &&
4839       req_state & REQUEST_WAIT_FOR_INPUT)
4840     SendToServer_ContinuePlaying();
4841
4842   // restore deactivated drawing when quick-loading level tape recording
4843   if (tape.playing && tape.deactivate_display)
4844     TapeDeactivateDisplayOn();
4845
4846   return result;
4847 }
4848
4849 boolean Request(char *text, unsigned int req_state)
4850 {
4851   boolean overlay_enabled = GetOverlayEnabled();
4852   boolean result;
4853
4854   SetOverlayEnabled(FALSE);
4855
4856   if (global.use_envelope_request)
4857     result = RequestEnvelope(text, req_state);
4858   else
4859     result = RequestDoor(text, req_state);
4860
4861   SetOverlayEnabled(overlay_enabled);
4862
4863   return result;
4864 }
4865
4866 static int compareDoorPartOrderInfo(const void *object1, const void *object2)
4867 {
4868   const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
4869   const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
4870   int compare_result;
4871
4872   if (dpo1->sort_priority != dpo2->sort_priority)
4873     compare_result = dpo1->sort_priority - dpo2->sort_priority;
4874   else
4875     compare_result = dpo1->nr - dpo2->nr;
4876
4877   return compare_result;
4878 }
4879
4880 void InitGraphicCompatibilityInfo_Doors(void)
4881 {
4882   struct
4883   {
4884     int door_token;
4885     int part_1, part_8;
4886     struct DoorInfo *door;
4887   }
4888   doors[] =
4889   {
4890     { DOOR_1,   IMG_GFX_DOOR_1_PART_1,  IMG_GFX_DOOR_1_PART_8,  &door_1 },
4891     { DOOR_2,   IMG_GFX_DOOR_2_PART_1,  IMG_GFX_DOOR_2_PART_8,  &door_2 },
4892
4893     { -1,       -1,                     -1,                     NULL    }
4894   };
4895   struct Rect door_rect_list[] =
4896   {
4897     { DX, DY, DXSIZE, DYSIZE },
4898     { VX, VY, VXSIZE, VYSIZE }
4899   };
4900   int i, j;
4901
4902   for (i = 0; doors[i].door_token != -1; i++)
4903   {
4904     int door_token = doors[i].door_token;
4905     int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
4906     int part_1 = doors[i].part_1;
4907     int part_8 = doors[i].part_8;
4908     int part_2 = part_1 + 1;
4909     int part_3 = part_1 + 2;
4910     struct DoorInfo *door = doors[i].door;
4911     struct Rect *door_rect = &door_rect_list[door_index];
4912     boolean door_gfx_redefined = FALSE;
4913
4914     // check if any door part graphic definitions have been redefined
4915
4916     for (j = 0; door_part_controls[j].door_token != -1; j++)
4917     {
4918       struct DoorPartControlInfo *dpc = &door_part_controls[j];
4919       struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
4920
4921       if (dpc->door_token == door_token && fi->redefined)
4922         door_gfx_redefined = TRUE;
4923     }
4924
4925     // check for old-style door graphic/animation modifications
4926
4927     if (!door_gfx_redefined)
4928     {
4929       if (door->anim_mode & ANIM_STATIC_PANEL)
4930       {
4931         door->panel.step_xoffset = 0;
4932         door->panel.step_yoffset = 0;
4933       }
4934
4935       if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
4936       {
4937         struct GraphicInfo *g_part_1 = &graphic_info[part_1];
4938         struct GraphicInfo *g_part_2 = &graphic_info[part_2];
4939         int num_door_steps, num_panel_steps;
4940
4941         // remove door part graphics other than the two default wings
4942
4943         for (j = 0; door_part_controls[j].door_token != -1; j++)
4944         {
4945           struct DoorPartControlInfo *dpc = &door_part_controls[j];
4946           struct GraphicInfo *g = &graphic_info[dpc->graphic];
4947
4948           if (dpc->graphic >= part_3 &&
4949               dpc->graphic <= part_8)
4950             g->bitmap = NULL;
4951         }
4952
4953         // set graphics and screen positions of the default wings
4954
4955         g_part_1->width  = door_rect->width;
4956         g_part_1->height = door_rect->height;
4957         g_part_2->width  = door_rect->width;
4958         g_part_2->height = door_rect->height;
4959         g_part_2->src_x = door_rect->width;
4960         g_part_2->src_y = g_part_1->src_y;
4961
4962         door->part_2.x = door->part_1.x;
4963         door->part_2.y = door->part_1.y;
4964
4965         if (door->width != -1)
4966         {
4967           g_part_1->width = door->width;
4968           g_part_2->width = door->width;
4969
4970           // special treatment for graphics and screen position of right wing
4971           g_part_2->src_x += door_rect->width - door->width;
4972           door->part_2.x  += door_rect->width - door->width;
4973         }
4974
4975         if (door->height != -1)
4976         {
4977           g_part_1->height = door->height;
4978           g_part_2->height = door->height;
4979
4980           // special treatment for graphics and screen position of bottom wing
4981           g_part_2->src_y += door_rect->height - door->height;
4982           door->part_2.y  += door_rect->height - door->height;
4983         }
4984
4985         // set animation delays for the default wings and panels
4986
4987         door->part_1.step_delay = door->step_delay;
4988         door->part_2.step_delay = door->step_delay;
4989         door->panel.step_delay  = door->step_delay;
4990
4991         // set animation draw order for the default wings
4992
4993         door->part_1.sort_priority = 2; // draw left wing over ...
4994         door->part_2.sort_priority = 1; //          ... right wing
4995
4996         // set animation draw offset for the default wings
4997
4998         if (door->anim_mode & ANIM_HORIZONTAL)
4999         {
5000           door->part_1.step_xoffset = door->step_offset;
5001           door->part_1.step_yoffset = 0;
5002           door->part_2.step_xoffset = door->step_offset * -1;
5003           door->part_2.step_yoffset = 0;
5004
5005           num_door_steps = g_part_1->width / door->step_offset;
5006         }
5007         else    // ANIM_VERTICAL
5008         {
5009           door->part_1.step_xoffset = 0;
5010           door->part_1.step_yoffset = door->step_offset;
5011           door->part_2.step_xoffset = 0;
5012           door->part_2.step_yoffset = door->step_offset * -1;
5013
5014           num_door_steps = g_part_1->height / door->step_offset;
5015         }
5016
5017         // set animation draw offset for the default panels
5018
5019         if (door->step_offset > 1)
5020         {
5021           num_panel_steps = 2 * door_rect->height / door->step_offset;
5022           door->panel.start_step = num_panel_steps - num_door_steps;
5023           door->panel.start_step_closing = door->panel.start_step;
5024         }
5025         else
5026         {
5027           num_panel_steps = door_rect->height / door->step_offset;
5028           door->panel.start_step = num_panel_steps - num_door_steps / 2;
5029           door->panel.start_step_closing = door->panel.start_step;
5030           door->panel.step_delay *= 2;
5031         }
5032       }
5033     }
5034   }
5035 }
5036
5037 void InitDoors(void)
5038 {
5039   int i;
5040
5041   for (i = 0; door_part_controls[i].door_token != -1; i++)
5042   {
5043     struct DoorPartControlInfo *dpc = &door_part_controls[i];
5044     struct DoorPartOrderInfo *dpo = &door_part_order[i];
5045
5046     // initialize "start_step_opening" and "start_step_closing", if needed
5047     if (dpc->pos->start_step_opening == 0 &&
5048         dpc->pos->start_step_closing == 0)
5049     {
5050       // dpc->pos->start_step_opening = dpc->pos->start_step;
5051       dpc->pos->start_step_closing = dpc->pos->start_step;
5052     }
5053
5054     // fill structure for door part draw order (sorted below)
5055     dpo->nr = i;
5056     dpo->sort_priority = dpc->pos->sort_priority;
5057   }
5058
5059   // sort door part controls according to sort_priority and graphic number
5060   qsort(door_part_order, MAX_DOOR_PARTS,
5061         sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
5062 }
5063
5064 unsigned int OpenDoor(unsigned int door_state)
5065 {
5066   if (door_state & DOOR_COPY_BACK)
5067   {
5068     if (door_state & DOOR_OPEN_1)
5069       BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
5070                  1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
5071
5072     if (door_state & DOOR_OPEN_2)
5073       BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
5074                  1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
5075
5076     door_state &= ~DOOR_COPY_BACK;
5077   }
5078
5079   return MoveDoor(door_state);
5080 }
5081
5082 unsigned int CloseDoor(unsigned int door_state)
5083 {
5084   unsigned int old_door_state = GetDoorState();
5085
5086   if (!(door_state & DOOR_NO_COPY_BACK))
5087   {
5088     if (old_door_state & DOOR_OPEN_1)
5089       BlitBitmap(backbuffer, bitmap_db_door_1,
5090                  DX, DY, DXSIZE, DYSIZE, 0, 0);
5091
5092     if (old_door_state & DOOR_OPEN_2)
5093       BlitBitmap(backbuffer, bitmap_db_door_2,
5094                  VX, VY, VXSIZE, VYSIZE, 0, 0);
5095
5096     door_state &= ~DOOR_NO_COPY_BACK;
5097   }
5098
5099   return MoveDoor(door_state);
5100 }
5101
5102 unsigned int GetDoorState(void)
5103 {
5104   return MoveDoor(DOOR_GET_STATE);
5105 }
5106
5107 unsigned int SetDoorState(unsigned int door_state)
5108 {
5109   return MoveDoor(door_state | DOOR_SET_STATE);
5110 }
5111
5112 static int euclid(int a, int b)
5113 {
5114   return (b ? euclid(b, a % b) : a);
5115 }
5116
5117 unsigned int MoveDoor(unsigned int door_state)
5118 {
5119   struct Rect door_rect_list[] =
5120   {
5121     { DX, DY, DXSIZE, DYSIZE },
5122     { VX, VY, VXSIZE, VYSIZE }
5123   };
5124   static int door1 = DOOR_CLOSE_1;
5125   static int door2 = DOOR_CLOSE_2;
5126   unsigned int door_delay = 0;
5127   unsigned int door_delay_value;
5128   int i;
5129
5130   if (door_state == DOOR_GET_STATE)
5131     return (door1 | door2);
5132
5133   if (door_state & DOOR_SET_STATE)
5134   {
5135     if (door_state & DOOR_ACTION_1)
5136       door1 = door_state & DOOR_ACTION_1;
5137     if (door_state & DOOR_ACTION_2)
5138       door2 = door_state & DOOR_ACTION_2;
5139
5140     return (door1 | door2);
5141   }
5142
5143   if (!(door_state & DOOR_FORCE_REDRAW))
5144   {
5145     if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
5146       door_state &= ~DOOR_OPEN_1;
5147     else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
5148       door_state &= ~DOOR_CLOSE_1;
5149     if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
5150       door_state &= ~DOOR_OPEN_2;
5151     else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
5152       door_state &= ~DOOR_CLOSE_2;
5153   }
5154
5155   if (global.autoplay_leveldir)
5156   {
5157     door_state |= DOOR_NO_DELAY;
5158     door_state &= ~DOOR_CLOSE_ALL;
5159   }
5160
5161   if (game_status == GAME_MODE_EDITOR && !(door_state & DOOR_FORCE_ANIM))
5162     door_state |= DOOR_NO_DELAY;
5163
5164   if (door_state & DOOR_ACTION)
5165   {
5166     boolean door_panel_drawn[NUM_DOORS];
5167     boolean panel_has_doors[NUM_DOORS];
5168     boolean door_part_skip[MAX_DOOR_PARTS];
5169     boolean door_part_done[MAX_DOOR_PARTS];
5170     boolean door_part_done_all;
5171     int num_steps[MAX_DOOR_PARTS];
5172     int max_move_delay = 0;     // delay for complete animations of all doors
5173     int max_step_delay = 0;     // delay (ms) between two animation frames
5174     int num_move_steps = 0;     // number of animation steps for all doors
5175     int max_move_delay_doors_only = 0;  // delay for doors only (no panel)
5176     int num_move_steps_doors_only = 0;  // steps for doors only (no panel)
5177     int current_move_delay = 0;
5178     int start = 0;
5179     int k;
5180
5181     for (i = 0; i < NUM_DOORS; i++)
5182       panel_has_doors[i] = FALSE;
5183
5184     for (i = 0; i < MAX_DOOR_PARTS; i++)
5185     {
5186       struct DoorPartControlInfo *dpc = &door_part_controls[i];
5187       struct GraphicInfo *g = &graphic_info[dpc->graphic];
5188       int door_token = dpc->door_token;
5189
5190       door_part_done[i] = FALSE;
5191       door_part_skip[i] = (!(door_state & door_token) ||
5192                            !g->bitmap);
5193     }
5194
5195     for (i = 0; i < MAX_DOOR_PARTS; i++)
5196     {
5197       int nr = door_part_order[i].nr;
5198       struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5199       struct DoorPartPosInfo *pos = dpc->pos;
5200       struct GraphicInfo *g = &graphic_info[dpc->graphic];
5201       int door_token = dpc->door_token;
5202       int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5203       boolean is_panel = DOOR_PART_IS_PANEL(nr);
5204       int step_xoffset = ABS(pos->step_xoffset);
5205       int step_yoffset = ABS(pos->step_yoffset);
5206       int step_delay = pos->step_delay;
5207       int current_door_state = door_state & door_token;
5208       boolean door_opening = ((current_door_state & DOOR_OPEN)  != 0);
5209       boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
5210       boolean part_opening = (is_panel ? door_closing : door_opening);
5211       int start_step = (part_opening ? pos->start_step_opening :
5212                         pos->start_step_closing);
5213       float move_xsize = (step_xoffset ? g->width  : 0);
5214       float move_ysize = (step_yoffset ? g->height : 0);
5215       int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
5216       int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
5217       int move_steps = (move_xsteps && move_ysteps ?
5218                         MIN(move_xsteps, move_ysteps) :
5219                         move_xsteps ? move_xsteps : move_ysteps) - start_step;
5220       int move_delay = move_steps * step_delay;
5221
5222       if (door_part_skip[nr])
5223         continue;
5224
5225       max_move_delay = MAX(max_move_delay, move_delay);
5226       max_step_delay = (max_step_delay == 0 ? step_delay :
5227                         euclid(max_step_delay, step_delay));
5228       num_steps[nr] = move_steps;
5229
5230       if (!is_panel)
5231       {
5232         max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
5233
5234         panel_has_doors[door_index] = TRUE;
5235       }
5236     }
5237
5238     max_step_delay = MAX(1, max_step_delay);    // prevent division by zero
5239
5240     num_move_steps = max_move_delay / max_step_delay;
5241     num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
5242
5243     door_delay_value = max_step_delay;
5244
5245     if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
5246     {
5247       start = num_move_steps - 1;
5248     }
5249     else
5250     {
5251       // opening door sound has priority over simultaneously closing door
5252       if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
5253       {
5254         PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
5255
5256         if (door_state & DOOR_OPEN_1)
5257           PlayMenuSoundStereo(SND_DOOR_1_OPENING, SOUND_MIDDLE);
5258         if (door_state & DOOR_OPEN_2)
5259           PlayMenuSoundStereo(SND_DOOR_2_OPENING, SOUND_MIDDLE);
5260       }
5261       else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
5262       {
5263         PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
5264
5265         if (door_state & DOOR_CLOSE_1)
5266           PlayMenuSoundStereo(SND_DOOR_1_CLOSING, SOUND_MIDDLE);
5267         if (door_state & DOOR_CLOSE_2)
5268           PlayMenuSoundStereo(SND_DOOR_2_CLOSING, SOUND_MIDDLE);
5269       }
5270     }
5271
5272     for (k = start; k < num_move_steps; k++)
5273     {
5274       int last_frame = num_move_steps - 1;      // last frame of this "for" loop
5275
5276       door_part_done_all = TRUE;
5277
5278       for (i = 0; i < NUM_DOORS; i++)
5279         door_panel_drawn[i] = FALSE;
5280
5281       for (i = 0; i < MAX_DOOR_PARTS; i++)
5282       {
5283         int nr = door_part_order[i].nr;
5284         struct DoorPartControlInfo *dpc = &door_part_controls[nr];
5285         struct DoorPartPosInfo *pos = dpc->pos;
5286         struct GraphicInfo *g = &graphic_info[dpc->graphic];
5287         int door_token = dpc->door_token;
5288         int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
5289         boolean is_panel = DOOR_PART_IS_PANEL(nr);
5290         boolean is_panel_and_door_has_closed = FALSE;
5291         struct Rect *door_rect = &door_rect_list[door_index];
5292         Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
5293                                   bitmap_db_door_2);
5294         Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
5295         int current_door_state = door_state & door_token;
5296         boolean door_opening = ((current_door_state & DOOR_OPEN)  != 0);
5297         boolean door_closing = !door_opening;
5298         boolean part_opening = (is_panel ? door_closing : door_opening);
5299         boolean part_closing = !part_opening;
5300         int start_step = (part_opening ? pos->start_step_opening :
5301                           pos->start_step_closing);
5302         int step_delay = pos->step_delay;
5303         int step_factor = step_delay / max_step_delay;
5304         int k1 = (step_factor ? k / step_factor + 1 : k);
5305         int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
5306         int kk = MAX(0, k2);
5307         int g_src_x = 0;
5308         int g_src_y = 0;
5309         int src_x, src_y, src_xx, src_yy;
5310         int dst_x, dst_y, dst_xx, dst_yy;
5311         int width, height;
5312
5313         if (door_part_skip[nr])
5314           continue;
5315
5316         if (!(door_state & door_token))
5317           continue;
5318
5319         if (!g->bitmap)
5320           continue;
5321
5322         if (!is_panel)
5323         {
5324           int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
5325           int kk_door = MAX(0, k2_door);
5326           int sync_frame = kk_door * door_delay_value;
5327           int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
5328
5329           getFixedGraphicSource(dpc->graphic, frame, &bitmap,
5330                                 &g_src_x, &g_src_y);
5331         }
5332
5333         // draw door panel
5334
5335         if (!door_panel_drawn[door_index])
5336         {
5337           ClearRectangle(drawto, door_rect->x, door_rect->y,
5338                          door_rect->width, door_rect->height);
5339
5340           door_panel_drawn[door_index] = TRUE;
5341         }
5342
5343         // draw opening or closing door parts
5344
5345         if (pos->step_xoffset < 0)      // door part on right side
5346         {
5347           src_xx = 0;
5348           dst_xx = pos->x + ABS(kk * pos->step_xoffset);
5349           width = g->width;
5350
5351           if (dst_xx + width > door_rect->width)
5352             width = door_rect->width - dst_xx;
5353         }
5354         else                            // door part on left side
5355         {
5356           src_xx = 0;
5357           dst_xx = pos->x - kk * pos->step_xoffset;
5358
5359           if (dst_xx < 0)
5360           {
5361             src_xx = ABS(dst_xx);
5362             dst_xx = 0;
5363           }
5364
5365           width = g->width - src_xx;
5366
5367           if (width > door_rect->width)
5368             width = door_rect->width;
5369
5370           // printf("::: k == %d [%d] \n", k, start_step);
5371         }
5372
5373         if (pos->step_yoffset < 0)      // door part on bottom side
5374         {
5375           src_yy = 0;
5376           dst_yy = pos->y + ABS(kk * pos->step_yoffset);
5377           height = g->height;
5378
5379           if (dst_yy + height > door_rect->height)
5380             height = door_rect->height - dst_yy;
5381         }
5382         else                            // door part on top side
5383         {
5384           src_yy = 0;
5385           dst_yy = pos->y - kk * pos->step_yoffset;
5386
5387           if (dst_yy < 0)
5388           {
5389             src_yy = ABS(dst_yy);
5390             dst_yy = 0;
5391           }
5392
5393           height = g->height - src_yy;
5394         }
5395
5396         src_x = g_src_x + src_xx;
5397         src_y = g_src_y + src_yy;
5398
5399         dst_x = door_rect->x + dst_xx;
5400         dst_y = door_rect->y + dst_yy;
5401
5402         is_panel_and_door_has_closed =
5403           (is_panel &&
5404            door_closing &&
5405            panel_has_doors[door_index] &&
5406            k >= num_move_steps_doors_only - 1);
5407
5408         if (width  >= 0 && width  <= g->width &&
5409             height >= 0 && height <= g->height &&
5410             !is_panel_and_door_has_closed)
5411         {
5412           if (is_panel || !pos->draw_masked)
5413             BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
5414                        dst_x, dst_y);
5415           else
5416             BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
5417                              dst_x, dst_y);
5418         }
5419
5420         redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
5421
5422         if ((part_opening && (width < 0         || height < 0)) ||
5423             (part_closing && (width >= g->width && height >= g->height)))
5424           door_part_done[nr] = TRUE;
5425
5426         // continue door part animations, but not panel after door has closed
5427         if (!door_part_done[nr] && !is_panel_and_door_has_closed)
5428           door_part_done_all = FALSE;
5429       }
5430
5431       if (!(door_state & DOOR_NO_DELAY))
5432       {
5433         BackToFront();
5434
5435         SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
5436
5437         current_move_delay += max_step_delay;
5438
5439         // prevent OS (Windows) from complaining about program not responding
5440         CheckQuitEvent();
5441       }
5442
5443       if (door_part_done_all)
5444         break;
5445     }
5446
5447     if (!(door_state & DOOR_NO_DELAY))
5448     {
5449       // wait for specified door action post delay
5450       if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
5451         door_delay_value = MAX(door_1.post_delay, door_2.post_delay);
5452       else if (door_state & DOOR_ACTION_1)
5453         door_delay_value = door_1.post_delay;
5454       else if (door_state & DOOR_ACTION_2)
5455         door_delay_value = door_2.post_delay;
5456
5457       while (!DelayReached(&door_delay, door_delay_value))
5458         BackToFront();
5459     }
5460   }
5461
5462   if (door_state & DOOR_ACTION_1)
5463     door1 = door_state & DOOR_ACTION_1;
5464   if (door_state & DOOR_ACTION_2)
5465     door2 = door_state & DOOR_ACTION_2;
5466
5467   // draw masked border over door area
5468   DrawMaskedBorder(REDRAW_DOOR_1);
5469   DrawMaskedBorder(REDRAW_DOOR_2);
5470
5471   ClearAutoRepeatKeyEvents();
5472
5473   return (door1 | door2);
5474 }
5475
5476 static boolean useSpecialEditorDoor(void)
5477 {
5478   int graphic = IMG_GLOBAL_BORDER_EDITOR;
5479   boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
5480
5481   // do not draw special editor door if editor border defined or redefined
5482   if (graphic_info[graphic].bitmap != NULL || redefined)
5483     return FALSE;
5484
5485   // do not draw special editor door if global border defined to be empty
5486   if (graphic_info[IMG_GLOBAL_BORDER].bitmap == NULL)
5487     return FALSE;
5488
5489   // do not draw special editor door if viewport definitions do not match
5490   if (EX != VX ||
5491       EY >= VY ||
5492       EXSIZE != VXSIZE ||
5493       EY + EYSIZE != VY + VYSIZE)
5494     return FALSE;
5495
5496   return TRUE;
5497 }
5498
5499 void DrawSpecialEditorDoor(void)
5500 {
5501   struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5502   int top_border_width = gfx1->width;
5503   int top_border_height = gfx1->height;
5504   int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5505   int ex = EX - outer_border;
5506   int ey = EY - outer_border;
5507   int vy = VY - outer_border;
5508   int exsize = EXSIZE + 2 * outer_border;
5509
5510   if (!useSpecialEditorDoor())
5511     return;
5512
5513   // draw bigger level editor toolbox window
5514   BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
5515              top_border_width, top_border_height, ex, ey - top_border_height);
5516   BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
5517              exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
5518
5519   redraw_mask |= REDRAW_ALL;
5520 }
5521
5522 void UndrawSpecialEditorDoor(void)
5523 {
5524   struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
5525   int top_border_width = gfx1->width;
5526   int top_border_height = gfx1->height;
5527   int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
5528   int ex = EX - outer_border;
5529   int ey = EY - outer_border;
5530   int ey_top = ey - top_border_height;
5531   int exsize = EXSIZE + 2 * outer_border;
5532   int eysize = EYSIZE + 2 * outer_border;
5533
5534   if (!useSpecialEditorDoor())
5535     return;
5536
5537   // draw normal tape recorder window
5538   if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
5539   {
5540     BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5541                ex, ey_top, top_border_width, top_border_height,
5542                ex, ey_top);
5543     BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
5544                ex, ey, exsize, eysize, ex, ey);
5545   }
5546   else
5547   {
5548     // if screen background is set to "[NONE]", clear editor toolbox window
5549     ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
5550     ClearRectangle(drawto, ex, ey, exsize, eysize);
5551   }
5552
5553   redraw_mask |= REDRAW_ALL;
5554 }
5555
5556
5557 // ---------- new tool button stuff -------------------------------------------
5558
5559 static struct
5560 {
5561   int graphic;
5562   struct TextPosInfo *pos;
5563   int gadget_id;
5564   boolean is_touch_button;
5565   char *infotext;
5566 } toolbutton_info[NUM_TOOL_BUTTONS] =
5567 {
5568   {
5569     IMG_GFX_REQUEST_BUTTON_YES,         &request.button.yes,
5570     TOOL_CTRL_ID_YES, FALSE,            "yes"
5571   },
5572   {
5573     IMG_GFX_REQUEST_BUTTON_NO,          &request.button.no,
5574     TOOL_CTRL_ID_NO, FALSE,             "no"
5575   },
5576   {
5577     IMG_GFX_REQUEST_BUTTON_CONFIRM,     &request.button.confirm,
5578     TOOL_CTRL_ID_CONFIRM, FALSE,        "confirm"
5579   },
5580   {
5581     IMG_GFX_REQUEST_BUTTON_PLAYER_1,    &request.button.player_1,
5582     TOOL_CTRL_ID_PLAYER_1, FALSE,       "player 1"
5583   },
5584   {
5585     IMG_GFX_REQUEST_BUTTON_PLAYER_2,    &request.button.player_2,
5586     TOOL_CTRL_ID_PLAYER_2, FALSE,       "player 2"
5587   },
5588   {
5589     IMG_GFX_REQUEST_BUTTON_PLAYER_3,    &request.button.player_3,
5590     TOOL_CTRL_ID_PLAYER_3, FALSE,       "player 3"
5591   },
5592   {
5593     IMG_GFX_REQUEST_BUTTON_PLAYER_4,    &request.button.player_4,
5594     TOOL_CTRL_ID_PLAYER_4, FALSE,       "player 4"
5595   },
5596   {
5597     IMG_GFX_REQUEST_BUTTON_TOUCH_YES,   &request.button.touch_yes,
5598     TOOL_CTRL_ID_TOUCH_YES, TRUE,       "yes"
5599   },
5600   {
5601     IMG_GFX_REQUEST_BUTTON_TOUCH_NO,    &request.button.touch_no,
5602     TOOL_CTRL_ID_TOUCH_NO, TRUE,        "no"
5603   },
5604   {
5605     IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
5606     TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE,   "confirm"
5607   }
5608 };
5609
5610 void CreateToolButtons(void)
5611 {
5612   int i;
5613
5614   for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5615   {
5616     int graphic = toolbutton_info[i].graphic;
5617     struct GraphicInfo *gfx = &graphic_info[graphic];
5618     struct TextPosInfo *pos = toolbutton_info[i].pos;
5619     struct GadgetInfo *gi;
5620     Bitmap *deco_bitmap = None;
5621     int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
5622     unsigned int event_mask = GD_EVENT_RELEASED;
5623     boolean is_touch_button = toolbutton_info[i].is_touch_button;
5624     int base_x = (is_touch_button ? 0 : DX);
5625     int base_y = (is_touch_button ? 0 : DY);
5626     int gd_x = gfx->src_x;
5627     int gd_y = gfx->src_y;
5628     int gd_xp = gfx->src_x + gfx->pressed_xoffset;
5629     int gd_yp = gfx->src_y + gfx->pressed_yoffset;
5630     int x = pos->x;
5631     int y = pos->y;
5632     int id = i;
5633
5634     if (global.use_envelope_request && !is_touch_button)
5635     {
5636       setRequestPosition(&base_x, &base_y, TRUE);
5637
5638       // check if request buttons are outside of envelope and fix, if needed
5639       if (x < 0 || x + gfx->width  > request.width ||
5640           y < 0 || y + gfx->height > request.height)
5641       {
5642         if (id == TOOL_CTRL_ID_YES)
5643         {
5644           x = 0;
5645           y = request.height - 2 * request.border_size - gfx->height;
5646         }
5647         else if (id == TOOL_CTRL_ID_NO)
5648         {
5649           x = request.width  - 2 * request.border_size - gfx->width;
5650           y = request.height - 2 * request.border_size - gfx->height;
5651         }
5652         else if (id == TOOL_CTRL_ID_CONFIRM)
5653         {
5654           x = (request.width - 2 * request.border_size - gfx->width) / 2;
5655           y = request.height - 2 * request.border_size - gfx->height;
5656         }
5657         else if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5658         {
5659           int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5660
5661           x = (request.width - 2 * request.border_size - gfx->width) / 2;
5662           y = request.height - 2 * request.border_size - gfx->height * 2;
5663
5664           x += (player_nr == 3 ? -1 : player_nr == 1 ? +1 : 0) * gfx->width;
5665           y += (player_nr == 0 ? -1 : player_nr == 2 ? +1 : 0) * gfx->height;
5666         }
5667       }
5668     }
5669
5670     if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
5671     {
5672       int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
5673
5674       getSizedGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0,
5675                             pos->size, &deco_bitmap, &deco_x, &deco_y);
5676       deco_xpos = (gfx->width  - pos->size) / 2;
5677       deco_ypos = (gfx->height - pos->size) / 2;
5678     }
5679
5680     gi = CreateGadget(GDI_CUSTOM_ID, id,
5681                       GDI_IMAGE_ID, graphic,
5682                       GDI_INFO_TEXT, toolbutton_info[i].infotext,
5683                       GDI_X, base_x + x,
5684                       GDI_Y, base_y + y,
5685                       GDI_WIDTH, gfx->width,
5686                       GDI_HEIGHT, gfx->height,
5687                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5688                       GDI_STATE, GD_BUTTON_UNPRESSED,
5689                       GDI_DESIGN_UNPRESSED, gfx->bitmap, gd_x, gd_y,
5690                       GDI_DESIGN_PRESSED, gfx->bitmap, gd_xp, gd_yp,
5691                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5692                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5693                       GDI_DECORATION_SIZE, pos->size, pos->size,
5694                       GDI_DECORATION_SHIFTING, 1, 1,
5695                       GDI_DIRECT_DRAW, FALSE,
5696                       GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
5697                       GDI_EVENT_MASK, event_mask,
5698                       GDI_CALLBACK_ACTION, HandleToolButtons,
5699                       GDI_END);
5700
5701     if (gi == NULL)
5702       Error(ERR_EXIT, "cannot create gadget");
5703
5704     tool_gadget[id] = gi;
5705   }
5706 }
5707
5708 void FreeToolButtons(void)
5709 {
5710   int i;
5711
5712   for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5713     FreeGadget(tool_gadget[i]);
5714 }
5715
5716 static void UnmapToolButtons(void)
5717 {
5718   int i;
5719
5720   for (i = 0; i < NUM_TOOL_BUTTONS; i++)
5721     UnmapGadget(tool_gadget[i]);
5722 }
5723
5724 static void HandleToolButtons(struct GadgetInfo *gi)
5725 {
5726   request_gadget_id = gi->custom_id;
5727 }
5728
5729 static struct Mapping_EM_to_RND_object
5730 {
5731   int element_em;
5732   boolean is_rnd_to_em_mapping;         // unique mapping EM <-> RND
5733   boolean is_backside;                  // backside of moving element
5734
5735   int element_rnd;
5736   int action;
5737   int direction;
5738 }
5739 em_object_mapping_list[] =
5740 {
5741   {
5742     Zborder,                            FALSE,  FALSE,
5743     EL_EMPTY,                           -1, -1
5744   },
5745   {
5746     Zplayer,                            FALSE,  FALSE,
5747     EL_EMPTY,                           -1, -1
5748   },
5749
5750   {
5751     Zbug,                               FALSE,  FALSE,
5752     EL_EMPTY,                           -1, -1
5753   },
5754   {
5755     Ztank,                              FALSE,  FALSE,
5756     EL_EMPTY,                           -1, -1
5757   },
5758   {
5759     Zeater,                             FALSE,  FALSE,
5760     EL_EMPTY,                           -1, -1
5761   },
5762   {
5763     Zdynamite,                          FALSE,  FALSE,
5764     EL_EMPTY,                           -1, -1
5765   },
5766
5767   {
5768     Xboom_bug,                          FALSE,  FALSE,
5769     EL_BUG,                             ACTION_EXPLODING, -1
5770   },
5771   {
5772     Xboom_tank,                         FALSE,  FALSE,
5773     EL_SPACESHIP,                       ACTION_EXPLODING, -1
5774   },
5775   {
5776     Xboom_android,                      FALSE,  FALSE,
5777     EL_EMC_ANDROID,                     ACTION_OTHER, -1
5778   },
5779   {
5780     Xboom_1,                            FALSE,  FALSE,
5781     EL_DEFAULT,                         ACTION_EXPLODING, -1
5782   },
5783   {
5784     Xboom_2,                            FALSE,  FALSE,
5785     EL_DEFAULT,                         ACTION_EXPLODING, -1
5786   },
5787
5788   {
5789     Xblank,                             TRUE,   FALSE,
5790     EL_EMPTY,                           -1, -1
5791   },
5792
5793   {
5794     Xsplash_e,                          FALSE,  FALSE,
5795     EL_ACID_SPLASH_RIGHT,               -1, -1
5796   },
5797   {
5798     Xsplash_w,                          FALSE,  FALSE,
5799     EL_ACID_SPLASH_LEFT,                -1, -1
5800   },
5801
5802   {
5803     Xplant,                             TRUE,   FALSE,
5804     EL_EMC_PLANT,                       -1, -1
5805   },
5806   {
5807     Yplant,                             FALSE,  FALSE,
5808     EL_EMC_PLANT,                       -1, -1
5809   },
5810
5811   {
5812     Xacid_1,                            TRUE,   FALSE,
5813     EL_ACID,                            -1, -1
5814   },
5815   {
5816     Xacid_2,                            FALSE,  FALSE,
5817     EL_ACID,                            -1, -1
5818   },
5819   {
5820     Xacid_3,                            FALSE,  FALSE,
5821     EL_ACID,                            -1, -1
5822   },
5823   {
5824     Xacid_4,                            FALSE,  FALSE,
5825     EL_ACID,                            -1, -1
5826   },
5827   {
5828     Xacid_5,                            FALSE,  FALSE,
5829     EL_ACID,                            -1, -1
5830   },
5831   {
5832     Xacid_6,                            FALSE,  FALSE,
5833     EL_ACID,                            -1, -1
5834   },
5835   {
5836     Xacid_7,                            FALSE,  FALSE,
5837     EL_ACID,                            -1, -1
5838   },
5839   {
5840     Xacid_8,                            FALSE,  FALSE,
5841     EL_ACID,                            -1, -1
5842   },
5843
5844   {
5845     Xfake_acid_1,                       TRUE,   FALSE,
5846     EL_EMC_FAKE_ACID,                   -1, -1
5847   },
5848   {
5849     Xfake_acid_2,                       FALSE,  FALSE,
5850     EL_EMC_FAKE_ACID,                   -1, -1
5851   },
5852   {
5853     Xfake_acid_3,                       FALSE,  FALSE,
5854     EL_EMC_FAKE_ACID,                   -1, -1
5855   },
5856   {
5857     Xfake_acid_4,                       FALSE,  FALSE,
5858     EL_EMC_FAKE_ACID,                   -1, -1
5859   },
5860   {
5861     Xfake_acid_5,                       FALSE,  FALSE,
5862     EL_EMC_FAKE_ACID,                   -1, -1
5863   },
5864   {
5865     Xfake_acid_6,                       FALSE,  FALSE,
5866     EL_EMC_FAKE_ACID,                   -1, -1
5867   },
5868   {
5869     Xfake_acid_7,                       FALSE,  FALSE,
5870     EL_EMC_FAKE_ACID,                   -1, -1
5871   },
5872   {
5873     Xfake_acid_8,                       FALSE,  FALSE,
5874     EL_EMC_FAKE_ACID,                   -1, -1
5875   },
5876
5877   {
5878     Xgrass,                             TRUE,   FALSE,
5879     EL_EMC_GRASS,                       -1, -1
5880   },
5881   {
5882     Ygrass_nB,                          FALSE,  FALSE,
5883     EL_EMC_GRASS,                       ACTION_DIGGING, MV_BIT_UP
5884   },
5885   {
5886     Ygrass_eB,                          FALSE,  FALSE,
5887     EL_EMC_GRASS,                       ACTION_DIGGING, MV_BIT_RIGHT
5888   },
5889   {
5890     Ygrass_sB,                          FALSE,  FALSE,
5891     EL_EMC_GRASS,                       ACTION_DIGGING, MV_BIT_DOWN
5892   },
5893   {
5894     Ygrass_wB,                          FALSE,  FALSE,
5895     EL_EMC_GRASS,                       ACTION_DIGGING, MV_BIT_LEFT
5896   },
5897
5898   {
5899     Xdirt,                              TRUE,   FALSE,
5900     EL_SAND,                            -1, -1
5901   },
5902   {
5903     Ydirt_nB,                           FALSE,  FALSE,
5904     EL_SAND,                            ACTION_DIGGING, MV_BIT_UP
5905   },
5906   {
5907     Ydirt_eB,                           FALSE,  FALSE,
5908     EL_SAND,                            ACTION_DIGGING, MV_BIT_RIGHT
5909   },
5910   {
5911     Ydirt_sB,                           FALSE,  FALSE,
5912     EL_SAND,                            ACTION_DIGGING, MV_BIT_DOWN
5913   },
5914   {
5915     Ydirt_wB,                           FALSE,  FALSE,
5916     EL_SAND,                            ACTION_DIGGING, MV_BIT_LEFT
5917   },
5918
5919   {
5920     Xandroid,                           TRUE,   FALSE,
5921     EL_EMC_ANDROID,                     ACTION_ACTIVE, -1
5922   },
5923   {
5924     Xandroid_1_n,                       FALSE,  FALSE,
5925     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_UP
5926   },
5927   {
5928     Xandroid_2_n,                       FALSE,  FALSE,
5929     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_UP
5930   },
5931   {
5932     Xandroid_1_e,                       FALSE,  FALSE,
5933     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_RIGHT
5934   },
5935   {
5936     Xandroid_2_e,                       FALSE,  FALSE,
5937     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_RIGHT
5938   },
5939   {
5940     Xandroid_1_w,                       FALSE,  FALSE,
5941     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_LEFT
5942   },
5943   {
5944     Xandroid_2_w,                       FALSE,  FALSE,
5945     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_LEFT
5946   },
5947   {
5948     Xandroid_1_s,                       FALSE,  FALSE,
5949     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_DOWN
5950   },
5951   {
5952     Xandroid_2_s,                       FALSE,  FALSE,
5953     EL_EMC_ANDROID,                     ACTION_ACTIVE, MV_BIT_DOWN
5954   },
5955   {
5956     Yandroid_n,                         FALSE,  FALSE,
5957     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_UP
5958   },
5959   {
5960     Yandroid_nB,                        FALSE,  TRUE,
5961     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_UP
5962   },
5963   {
5964     Yandroid_ne,                        FALSE,  FALSE,
5965     EL_EMC_ANDROID,                     ACTION_GROWING, MV_BIT_UPRIGHT
5966   },
5967   {
5968     Yandroid_neB,                       FALSE,  TRUE,
5969     EL_EMC_ANDROID,                     ACTION_SHRINKING, MV_BIT_UPRIGHT
5970   },
5971   {
5972     Yandroid_e,                         FALSE,  FALSE,
5973     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_RIGHT
5974   },
5975   {
5976     Yandroid_eB,                        FALSE,  TRUE,
5977     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_RIGHT
5978   },
5979   {
5980     Yandroid_se,                        FALSE,  FALSE,
5981     EL_EMC_ANDROID,                     ACTION_GROWING, MV_BIT_DOWNRIGHT
5982   },
5983   {
5984     Yandroid_seB,                       FALSE,  TRUE,
5985     EL_EMC_ANDROID,                     ACTION_SHRINKING, MV_BIT_DOWNRIGHT
5986   },
5987   {
5988     Yandroid_s,                         FALSE,  FALSE,
5989     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_DOWN
5990   },
5991   {
5992     Yandroid_sB,                        FALSE,  TRUE,
5993     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_DOWN
5994   },
5995   {
5996     Yandroid_sw,                        FALSE,  FALSE,
5997     EL_EMC_ANDROID,                     ACTION_GROWING, MV_BIT_DOWNLEFT
5998   },
5999   {
6000     Yandroid_swB,                       FALSE,  TRUE,
6001     EL_EMC_ANDROID,                     ACTION_SHRINKING, MV_BIT_DOWNLEFT
6002   },
6003   {
6004     Yandroid_w,                         FALSE,  FALSE,
6005     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_LEFT
6006   },
6007   {
6008     Yandroid_wB,                        FALSE,  TRUE,
6009     EL_EMC_ANDROID,                     ACTION_MOVING, MV_BIT_LEFT
6010   },
6011   {
6012     Yandroid_nw,                        FALSE,  FALSE,
6013     EL_EMC_ANDROID,                     ACTION_GROWING, MV_BIT_UPLEFT
6014   },
6015   {
6016     Yandroid_nwB,                       FALSE,  TRUE,
6017     EL_EMC_ANDROID,                     ACTION_SHRINKING, MV_BIT_UPLEFT
6018   },
6019
6020   {
6021     Xeater_n,                           TRUE,   FALSE,
6022     EL_YAMYAM_UP,                       -1, -1
6023   },
6024   {
6025     Xeater_e,                           TRUE,   FALSE,
6026     EL_YAMYAM_RIGHT,                    -1, -1
6027   },
6028   {
6029     Xeater_w,                           TRUE,   FALSE,
6030     EL_YAMYAM_LEFT,                     -1, -1
6031   },
6032   {
6033     Xeater_s,                           TRUE,   FALSE,
6034     EL_YAMYAM_DOWN,                     -1, -1
6035   },
6036   {
6037     Yeater_n,                           FALSE,  FALSE,
6038     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_UP
6039   },
6040   {
6041     Yeater_nB,                          FALSE,  TRUE,
6042     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_UP
6043   },
6044   {
6045     Yeater_e,                           FALSE,  FALSE,
6046     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_RIGHT
6047   },
6048   {
6049     Yeater_eB,                          FALSE,  TRUE,
6050     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_RIGHT
6051   },
6052   {
6053     Yeater_s,                           FALSE,  FALSE,
6054     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_DOWN
6055   },
6056   {
6057     Yeater_sB,                          FALSE,  TRUE,
6058     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_DOWN
6059   },
6060   {
6061     Yeater_w,                           FALSE,  FALSE,
6062     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_LEFT
6063   },
6064   {
6065     Yeater_wB,                          FALSE,  TRUE,
6066     EL_YAMYAM,                          ACTION_MOVING, MV_BIT_LEFT
6067   },
6068   {
6069     Yeater_stone,                       FALSE,  FALSE,
6070     EL_YAMYAM,                          ACTION_SMASHED_BY_ROCK, -1
6071   },
6072   {
6073     Yeater_spring,                      FALSE,  FALSE,
6074     EL_YAMYAM,                          ACTION_SMASHED_BY_SPRING, -1
6075   },
6076
6077   {
6078     Xalien,                             TRUE,   FALSE,
6079     EL_ROBOT,                           -1, -1
6080   },
6081   {
6082     Xalien_pause,                       FALSE,  FALSE,
6083     EL_ROBOT,                           -1, -1
6084   },
6085   {
6086     Yalien_n,                           FALSE,  FALSE,
6087     EL_ROBOT,                           ACTION_MOVING, MV_BIT_UP
6088   },
6089   {
6090     Yalien_nB,                          FALSE,  TRUE,
6091     EL_ROBOT,                           ACTION_MOVING, MV_BIT_UP
6092   },
6093   {
6094     Yalien_e,                           FALSE,  FALSE,
6095     EL_ROBOT,                           ACTION_MOVING, MV_BIT_RIGHT
6096   },
6097   {
6098     Yalien_eB,                          FALSE,  TRUE,
6099     EL_ROBOT,                           ACTION_MOVING, MV_BIT_RIGHT
6100   },
6101   {
6102     Yalien_s,                           FALSE,  FALSE,
6103     EL_ROBOT,                           ACTION_MOVING, MV_BIT_DOWN
6104   },
6105   {
6106     Yalien_sB,                          FALSE,  TRUE,
6107     EL_ROBOT,                           ACTION_MOVING, MV_BIT_DOWN
6108   },
6109   {
6110     Yalien_w,                           FALSE,  FALSE,
6111     EL_ROBOT,                           ACTION_MOVING, MV_BIT_LEFT
6112   },
6113   {
6114     Yalien_wB,                          FALSE,  TRUE,
6115     EL_ROBOT,                           ACTION_MOVING, MV_BIT_LEFT
6116   },
6117   {
6118     Yalien_stone,                       FALSE,  FALSE,
6119     EL_ROBOT,                           ACTION_SMASHED_BY_ROCK, -1
6120   },
6121   {
6122     Yalien_spring,                      FALSE,  FALSE,
6123     EL_ROBOT,                           ACTION_SMASHED_BY_SPRING, -1
6124   },
6125
6126   {
6127     Xbug_1_n,                           TRUE,   FALSE,
6128     EL_BUG_UP,                          -1, -1
6129   },
6130   {
6131     Xbug_1_e,                           TRUE,   FALSE,
6132     EL_BUG_RIGHT,                       -1, -1
6133   },
6134   {
6135     Xbug_1_s,                           TRUE,   FALSE,
6136     EL_BUG_DOWN,                        -1, -1
6137   },
6138   {
6139     Xbug_1_w,                           TRUE,   FALSE,
6140     EL_BUG_LEFT,                        -1, -1
6141   },
6142   {
6143     Xbug_2_n,                           FALSE,  FALSE,
6144     EL_BUG_UP,                          -1, -1
6145   },
6146   {
6147     Xbug_2_e,                           FALSE,  FALSE,
6148     EL_BUG_RIGHT,                       -1, -1
6149   },
6150   {
6151     Xbug_2_s,                           FALSE,  FALSE,
6152     EL_BUG_DOWN,                        -1, -1
6153   },
6154   {
6155     Xbug_2_w,                           FALSE,  FALSE,
6156     EL_BUG_LEFT,                        -1, -1
6157   },
6158   {
6159     Ybug_n,                             FALSE,  FALSE,
6160     EL_BUG,                             ACTION_MOVING, MV_BIT_UP
6161   },
6162   {
6163     Ybug_nB,                            FALSE,  TRUE,
6164     EL_BUG,                             ACTION_MOVING, MV_BIT_UP
6165   },
6166   {
6167     Ybug_e,                             FALSE,  FALSE,
6168     EL_BUG,                             ACTION_MOVING, MV_BIT_RIGHT
6169   },
6170   {
6171     Ybug_eB,                            FALSE,  TRUE,
6172     EL_BUG,                             ACTION_MOVING, MV_BIT_RIGHT
6173   },
6174   {
6175     Ybug_s,                             FALSE,  FALSE,
6176     EL_BUG,                             ACTION_MOVING, MV_BIT_DOWN
6177   },
6178   {
6179     Ybug_sB,                            FALSE,  TRUE,
6180     EL_BUG,                             ACTION_MOVING, MV_BIT_DOWN
6181   },
6182   {
6183     Ybug_w,                             FALSE,  FALSE,
6184     EL_BUG,                             ACTION_MOVING, MV_BIT_LEFT
6185   },
6186   {
6187     Ybug_wB,                            FALSE,  TRUE,
6188     EL_BUG,                             ACTION_MOVING, MV_BIT_LEFT
6189   },
6190   {
6191     Ybug_w_n,                           FALSE,  FALSE,
6192     EL_BUG,                             ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6193   },
6194   {
6195     Ybug_n_e,                           FALSE,  FALSE,
6196     EL_BUG,                             ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6197   },
6198   {
6199     Ybug_e_s,                           FALSE,  FALSE,
6200     EL_BUG,                             ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6201   },
6202   {
6203     Ybug_s_w,                           FALSE,  FALSE,
6204     EL_BUG,                             ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6205   },
6206   {
6207     Ybug_e_n,                           FALSE,  FALSE,
6208     EL_BUG,                             ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6209   },
6210   {
6211     Ybug_s_e,                           FALSE,  FALSE,
6212     EL_BUG,                             ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6213   },
6214   {
6215     Ybug_w_s,                           FALSE,  FALSE,
6216     EL_BUG,                             ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6217   },
6218   {
6219     Ybug_n_w,                           FALSE,  FALSE,
6220     EL_BUG,                             ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6221   },
6222   {
6223     Ybug_stone,                         FALSE,  FALSE,
6224     EL_BUG,                             ACTION_SMASHED_BY_ROCK, -1
6225   },
6226   {
6227     Ybug_spring,                        FALSE,  FALSE,
6228     EL_BUG,                             ACTION_SMASHED_BY_SPRING, -1
6229   },
6230
6231   {
6232     Xtank_1_n,                          TRUE,   FALSE,
6233     EL_SPACESHIP_UP,                    -1, -1
6234   },
6235   {
6236     Xtank_1_e,                          TRUE,   FALSE,
6237     EL_SPACESHIP_RIGHT,                 -1, -1
6238   },
6239   {
6240     Xtank_1_s,                          TRUE,   FALSE,
6241     EL_SPACESHIP_DOWN,                  -1, -1
6242   },
6243   {
6244     Xtank_1_w,                          TRUE,   FALSE,
6245     EL_SPACESHIP_LEFT,                  -1, -1
6246   },
6247   {
6248     Xtank_2_n,                          FALSE,  FALSE,
6249     EL_SPACESHIP_UP,                    -1, -1
6250   },
6251   {
6252     Xtank_2_e,                          FALSE,  FALSE,
6253     EL_SPACESHIP_RIGHT,                 -1, -1
6254   },
6255   {
6256     Xtank_2_s,                          FALSE,  FALSE,
6257     EL_SPACESHIP_DOWN,                  -1, -1
6258   },
6259   {
6260     Xtank_2_w,                          FALSE,  FALSE,
6261     EL_SPACESHIP_LEFT,                  -1, -1
6262   },
6263   {
6264     Ytank_n,                            FALSE,  FALSE,
6265     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_UP
6266   },
6267   {
6268     Ytank_nB,                           FALSE,  TRUE,
6269     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_UP
6270   },
6271   {
6272     Ytank_e,                            FALSE,  FALSE,
6273     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_RIGHT
6274   },
6275   {
6276     Ytank_eB,                           FALSE,  TRUE,
6277     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_RIGHT
6278   },
6279   {
6280     Ytank_s,                            FALSE,  FALSE,
6281     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_DOWN
6282   },
6283   {
6284     Ytank_sB,                           FALSE,  TRUE,
6285     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_DOWN
6286   },
6287   {
6288     Ytank_w,                            FALSE,  FALSE,
6289     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_LEFT
6290   },
6291   {
6292     Ytank_wB,                           FALSE,  TRUE,
6293     EL_SPACESHIP,                       ACTION_MOVING, MV_BIT_LEFT
6294   },
6295   {
6296     Ytank_w_n,                          FALSE,  FALSE,
6297     EL_SPACESHIP,                       ACTION_TURNING_FROM_LEFT, MV_BIT_UP
6298   },
6299   {
6300     Ytank_n_e,                          FALSE,  FALSE,
6301     EL_SPACESHIP,                       ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
6302   },
6303   {
6304     Ytank_e_s,                          FALSE,  FALSE,
6305     EL_SPACESHIP,                       ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
6306   },
6307   {
6308     Ytank_s_w,                          FALSE,  FALSE,
6309     EL_SPACESHIP,                       ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
6310   },
6311   {
6312     Ytank_e_n,                          FALSE,  FALSE,
6313     EL_SPACESHIP,                       ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
6314   },
6315   {
6316     Ytank_s_e,                          FALSE,  FALSE,
6317     EL_SPACESHIP,                       ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
6318   },
6319   {
6320     Ytank_w_s,                          FALSE,  FALSE,
6321     EL_SPACESHIP,                       ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
6322   },
6323   {
6324     Ytank_n_w,                          FALSE,  FALSE,
6325     EL_SPACESHIP,                       ACTION_TURNING_FROM_UP, MV_BIT_LEFT
6326   },
6327   {
6328     Ytank_stone,                        FALSE,  FALSE,
6329     EL_SPACESHIP,                       ACTION_SMASHED_BY_ROCK, -1
6330   },
6331   {
6332     Ytank_spring,                       FALSE,  FALSE,
6333     EL_SPACESHIP,                       ACTION_SMASHED_BY_SPRING, -1
6334   },
6335
6336   {
6337     Xemerald,                           TRUE,   FALSE,
6338     EL_EMERALD,                         -1, -1
6339   },
6340   {
6341     Xemerald_pause,                     FALSE,  FALSE,
6342     EL_EMERALD,                         -1, -1
6343   },
6344   {
6345     Xemerald_fall,                      FALSE,  FALSE,
6346     EL_EMERALD,                         -1, -1
6347   },
6348   {
6349     Xemerald_shine,                     FALSE,  FALSE,
6350     EL_EMERALD,                         ACTION_TWINKLING, -1
6351   },
6352   {
6353     Yemerald_s,                         FALSE,  FALSE,
6354     EL_EMERALD,                         ACTION_FALLING, -1
6355   },
6356   {
6357     Yemerald_sB,                        FALSE,  TRUE,
6358     EL_EMERALD,                         ACTION_FALLING, -1
6359   },
6360   {
6361     Yemerald_e,                         FALSE,  FALSE,
6362     EL_EMERALD,                         ACTION_MOVING, MV_BIT_RIGHT
6363   },
6364   {
6365     Yemerald_eB,                        FALSE,  TRUE,
6366     EL_EMERALD,                         ACTION_MOVING, MV_BIT_RIGHT
6367   },
6368   {
6369     Yemerald_w,                         FALSE,  FALSE,
6370     EL_EMERALD,                         ACTION_MOVING, MV_BIT_LEFT
6371   },
6372   {
6373     Yemerald_wB,                        FALSE,  TRUE,
6374     EL_EMERALD,                         ACTION_MOVING, MV_BIT_LEFT
6375   },
6376   {
6377     Yemerald_blank,                     FALSE,  FALSE,
6378     EL_EMERALD,                         ACTION_COLLECTING, -1
6379   },
6380
6381   {
6382     Xdiamond,                           TRUE,   FALSE,
6383     EL_DIAMOND,                         -1, -1
6384   },
6385   {
6386     Xdiamond_pause,                     FALSE,  FALSE,
6387     EL_DIAMOND,                         -1, -1
6388   },
6389   {
6390     Xdiamond_fall,                      FALSE,  FALSE,
6391     EL_DIAMOND,                         -1, -1
6392   },
6393   {
6394     Xdiamond_shine,                     FALSE,  FALSE,
6395     EL_DIAMOND,                         ACTION_TWINKLING, -1
6396   },
6397   {
6398     Ydiamond_s,                         FALSE,  FALSE,
6399     EL_DIAMOND,                         ACTION_FALLING, -1
6400   },
6401   {
6402     Ydiamond_sB,                        FALSE,  TRUE,
6403     EL_DIAMOND,                         ACTION_FALLING, -1
6404   },
6405   {
6406     Ydiamond_e,                         FALSE,  FALSE,
6407     EL_DIAMOND,                         ACTION_MOVING, MV_BIT_RIGHT
6408   },
6409   {
6410     Ydiamond_eB,                        FALSE,  TRUE,
6411     EL_DIAMOND,                         ACTION_MOVING, MV_BIT_RIGHT
6412   },
6413   {
6414     Ydiamond_w,                         FALSE,  FALSE,
6415     EL_DIAMOND,                         ACTION_MOVING, MV_BIT_LEFT
6416   },
6417   {
6418     Ydiamond_wB,                        FALSE,  TRUE,
6419     EL_DIAMOND,                         ACTION_MOVING, MV_BIT_LEFT
6420   },
6421   {
6422     Ydiamond_blank,                     FALSE,  FALSE,
6423     EL_DIAMOND,                         ACTION_COLLECTING, -1
6424   },
6425   {
6426     Ydiamond_stone,                     FALSE,  FALSE,
6427     EL_DIAMOND,                         ACTION_SMASHED_BY_ROCK, -1
6428   },
6429
6430   {
6431     Xstone,                             TRUE,   FALSE,
6432     EL_ROCK,                            -1, -1
6433   },
6434   {
6435     Xstone_pause,                       FALSE,  FALSE,
6436     EL_ROCK,                            -1, -1
6437   },
6438   {
6439     Xstone_fall,                        FALSE,  FALSE,
6440     EL_ROCK,                            -1, -1
6441   },
6442   {
6443     Ystone_s,                           FALSE,  FALSE,
6444     EL_ROCK,                            ACTION_FALLING, -1
6445   },
6446   {
6447     Ystone_sB,                          FALSE,  TRUE,
6448     EL_ROCK,                            ACTION_FALLING, -1
6449   },
6450   {
6451     Ystone_e,                           FALSE,  FALSE,
6452     EL_ROCK,                            ACTION_MOVING, MV_BIT_RIGHT
6453   },
6454   {
6455     Ystone_eB,                          FALSE,  TRUE,
6456     EL_ROCK,                            ACTION_MOVING, MV_BIT_RIGHT
6457   },
6458   {
6459     Ystone_w,                           FALSE,  FALSE,
6460     EL_ROCK,                            ACTION_MOVING, MV_BIT_LEFT
6461   },
6462   {
6463     Ystone_wB,                          FALSE,  TRUE,
6464     EL_ROCK,                            ACTION_MOVING, MV_BIT_LEFT
6465   },
6466
6467   {
6468     Xbomb,                              TRUE,   FALSE,
6469     EL_BOMB,                            -1, -1
6470   },
6471   {
6472     Xbomb_pause,                        FALSE,  FALSE,
6473     EL_BOMB,                            -1, -1
6474   },
6475   {
6476     Xbomb_fall,                         FALSE,  FALSE,
6477     EL_BOMB,                            -1, -1
6478   },
6479   {
6480     Ybomb_s,                            FALSE,  FALSE,
6481     EL_BOMB,                            ACTION_FALLING, -1
6482   },
6483   {
6484     Ybomb_sB,                           FALSE,  TRUE,
6485     EL_BOMB,                            ACTION_FALLING, -1
6486   },
6487   {
6488     Ybomb_e,                            FALSE,  FALSE,
6489     EL_BOMB,                            ACTION_MOVING, MV_BIT_RIGHT
6490   },
6491   {
6492     Ybomb_eB,                           FALSE,  TRUE,
6493     EL_BOMB,                            ACTION_MOVING, MV_BIT_RIGHT
6494   },
6495   {
6496     Ybomb_w,                            FALSE,  FALSE,
6497     EL_BOMB,                            ACTION_MOVING, MV_BIT_LEFT
6498   },
6499   {
6500     Ybomb_wB,                           FALSE,  TRUE,
6501     EL_BOMB,                            ACTION_MOVING, MV_BIT_LEFT
6502   },
6503   {
6504     Ybomb_blank,                        FALSE,  FALSE,
6505     EL_BOMB,                            ACTION_ACTIVATING, -1
6506   },
6507
6508   {
6509     Xnut,                               TRUE,   FALSE,
6510     EL_NUT,                             -1, -1
6511   },
6512   {
6513     Xnut_pause,                         FALSE,  FALSE,
6514     EL_NUT,                             -1, -1
6515   },
6516   {
6517     Xnut_fall,                          FALSE,  FALSE,
6518     EL_NUT,                             -1, -1
6519   },
6520   {
6521     Ynut_s,                             FALSE,  FALSE,
6522     EL_NUT,                             ACTION_FALLING, -1
6523   },
6524   {
6525     Ynut_sB,                            FALSE,  TRUE,
6526     EL_NUT,                             ACTION_FALLING, -1
6527   },
6528   {
6529     Ynut_e,                             FALSE,  FALSE,
6530     EL_NUT,                             ACTION_MOVING, MV_BIT_RIGHT
6531   },
6532   {
6533     Ynut_eB,                            FALSE,  TRUE,
6534     EL_NUT,                             ACTION_MOVING, MV_BIT_RIGHT
6535   },
6536   {
6537     Ynut_w,                             FALSE,  FALSE,
6538     EL_NUT,                             ACTION_MOVING, MV_BIT_LEFT
6539   },
6540   {
6541     Ynut_wB,                            FALSE,  TRUE,
6542     EL_NUT,                             ACTION_MOVING, MV_BIT_LEFT
6543   },
6544   {
6545     Ynut_stone,                         FALSE,  FALSE,
6546     EL_NUT,                             ACTION_BREAKING, -1
6547   },
6548
6549   {
6550     Xspring,                            TRUE,   FALSE,
6551     EL_SPRING,                          -1, -1
6552   },
6553   {
6554     Xspring_pause,                      FALSE,  FALSE,
6555     EL_SPRING,                          -1, -1
6556   },
6557   {
6558     Xspring_e,                          FALSE,  FALSE,
6559     EL_SPRING,                          -1, -1
6560   },
6561   {
6562     Xspring_w,                          FALSE,  FALSE,
6563     EL_SPRING,                          -1, -1
6564   },
6565   {
6566     Xspring_fall,                       FALSE,  FALSE,
6567     EL_SPRING,                          -1, -1
6568   },
6569   {
6570     Yspring_s,                          FALSE,  FALSE,
6571     EL_SPRING,                          ACTION_FALLING, -1
6572   },
6573   {
6574     Yspring_sB,                         FALSE,  TRUE,
6575     EL_SPRING,                          ACTION_FALLING, -1
6576   },
6577   {
6578     Yspring_e,                          FALSE,  FALSE,
6579     EL_SPRING,                          ACTION_MOVING, MV_BIT_RIGHT
6580   },
6581   {
6582     Yspring_eB,                         FALSE,  TRUE,
6583     EL_SPRING,                          ACTION_MOVING, MV_BIT_RIGHT
6584   },
6585   {
6586     Yspring_w,                          FALSE,  FALSE,
6587     EL_SPRING,                          ACTION_MOVING, MV_BIT_LEFT
6588   },
6589   {
6590     Yspring_wB,                         FALSE,  TRUE,
6591     EL_SPRING,                          ACTION_MOVING, MV_BIT_LEFT
6592   },
6593   {
6594     Yspring_alien_e,                    FALSE,  FALSE,
6595     EL_SPRING,                          ACTION_EATING, MV_BIT_RIGHT
6596   },
6597   {
6598     Yspring_alien_eB,                   FALSE,  TRUE,
6599     EL_SPRING,                          ACTION_EATING, MV_BIT_RIGHT
6600   },
6601   {
6602     Yspring_alien_w,                    FALSE,  FALSE,
6603     EL_SPRING,                          ACTION_EATING, MV_BIT_LEFT
6604   },
6605   {
6606     Yspring_alien_wB,                   FALSE,  TRUE,
6607     EL_SPRING,                          ACTION_EATING, MV_BIT_LEFT
6608   },
6609
6610   {
6611     Xpush_emerald_e,                    FALSE,  FALSE,
6612     EL_EMERALD,                         -1, MV_BIT_RIGHT
6613   },
6614   {
6615     Xpush_emerald_w,                    FALSE,  FALSE,
6616     EL_EMERALD,                         -1, MV_BIT_LEFT
6617   },
6618   {
6619     Xpush_diamond_e,                    FALSE,  FALSE,
6620     EL_DIAMOND,                         -1, MV_BIT_RIGHT
6621   },
6622   {
6623     Xpush_diamond_w,                    FALSE,  FALSE,
6624     EL_DIAMOND,                         -1, MV_BIT_LEFT
6625   },
6626   {
6627     Xpush_stone_e,                      FALSE,  FALSE,
6628     EL_ROCK,                            -1, MV_BIT_RIGHT
6629   },
6630   {
6631     Xpush_stone_w,                      FALSE,  FALSE,
6632     EL_ROCK,                            -1, MV_BIT_LEFT
6633   },
6634   {
6635     Xpush_bomb_e,                       FALSE,  FALSE,
6636     EL_BOMB,                            -1, MV_BIT_RIGHT
6637   },
6638   {
6639     Xpush_bomb_w,                       FALSE,  FALSE,
6640     EL_BOMB,                            -1, MV_BIT_LEFT
6641   },
6642   {
6643     Xpush_nut_e,                        FALSE,  FALSE,
6644     EL_NUT,                             -1, MV_BIT_RIGHT
6645   },
6646   {
6647     Xpush_nut_w,                        FALSE,  FALSE,
6648     EL_NUT,                             -1, MV_BIT_LEFT
6649   },
6650   {
6651     Xpush_spring_e,                     FALSE,  FALSE,
6652     EL_SPRING,                          -1, MV_BIT_RIGHT
6653   },
6654   {
6655     Xpush_spring_w,                     FALSE,  FALSE,
6656     EL_SPRING,                          -1, MV_BIT_LEFT
6657   },
6658
6659   {
6660     Xdynamite,                          TRUE,   FALSE,
6661     EL_EM_DYNAMITE,                     -1, -1
6662   },
6663   {
6664     Ydynamite_blank,                    FALSE,  FALSE,
6665     EL_EM_DYNAMITE,                     ACTION_COLLECTING, -1
6666   },
6667   {
6668     Xdynamite_1,                        TRUE,   FALSE,
6669     EL_EM_DYNAMITE_ACTIVE,              -1, -1
6670   },
6671   {
6672     Xdynamite_2,                        FALSE,  FALSE,
6673     EL_EM_DYNAMITE_ACTIVE,              -1, -1
6674   },
6675   {
6676     Xdynamite_3,                        FALSE,  FALSE,
6677     EL_EM_DYNAMITE_ACTIVE,              -1, -1
6678   },
6679   {
6680     Xdynamite_4,                        FALSE,  FALSE,
6681     EL_EM_DYNAMITE_ACTIVE,              -1, -1
6682   },
6683
6684   {
6685     Xkey_1,                             TRUE,   FALSE,
6686     EL_EM_KEY_1,                        -1, -1
6687   },
6688   {
6689     Xkey_2,                             TRUE,   FALSE,
6690     EL_EM_KEY_2,                        -1, -1
6691   },
6692   {
6693     Xkey_3,                             TRUE,   FALSE,
6694     EL_EM_KEY_3,                        -1, -1
6695   },
6696   {
6697     Xkey_4,                             TRUE,   FALSE,
6698     EL_EM_KEY_4,                        -1, -1
6699   },
6700   {
6701     Xkey_5,                             TRUE,   FALSE,
6702     EL_EMC_KEY_5,                       -1, -1
6703   },
6704   {
6705     Xkey_6,                             TRUE,   FALSE,
6706     EL_EMC_KEY_6,                       -1, -1
6707   },
6708   {
6709     Xkey_7,                             TRUE,   FALSE,
6710     EL_EMC_KEY_7,                       -1, -1
6711   },
6712   {
6713     Xkey_8,                             TRUE,   FALSE,
6714     EL_EMC_KEY_8,                       -1, -1
6715   },
6716
6717   {
6718     Xdoor_1,                            TRUE,   FALSE,
6719     EL_EM_GATE_1,                       -1, -1
6720   },
6721   {
6722     Xdoor_2,                            TRUE,   FALSE,
6723     EL_EM_GATE_2,                       -1, -1
6724   },
6725   {
6726     Xdoor_3,                            TRUE,   FALSE,
6727     EL_EM_GATE_3,                       -1, -1
6728   },
6729   {
6730     Xdoor_4,                            TRUE,   FALSE,
6731     EL_EM_GATE_4,                       -1, -1
6732   },
6733   {
6734     Xdoor_5,                            TRUE,   FALSE,
6735     EL_EMC_GATE_5,                      -1, -1
6736   },
6737   {
6738     Xdoor_6,                            TRUE,   FALSE,
6739     EL_EMC_GATE_6,                      -1, -1
6740   },
6741   {
6742     Xdoor_7,                            TRUE,   FALSE,
6743     EL_EMC_GATE_7,                      -1, -1
6744   },
6745   {
6746     Xdoor_8,                            TRUE,   FALSE,
6747     EL_EMC_GATE_8,                      -1, -1
6748   },
6749
6750   {
6751     Xfake_door_1,                       TRUE,   FALSE,
6752     EL_EM_GATE_1_GRAY,                  -1, -1
6753   },
6754   {
6755     Xfake_door_2,                       TRUE,   FALSE,
6756     EL_EM_GATE_2_GRAY,                  -1, -1
6757   },
6758   {
6759     Xfake_door_3,                       TRUE,   FALSE,
6760     EL_EM_GATE_3_GRAY,                  -1, -1
6761   },
6762   {
6763     Xfake_door_4,                       TRUE,   FALSE,
6764     EL_EM_GATE_4_GRAY,                  -1, -1
6765   },
6766   {
6767     Xfake_door_5,                       TRUE,   FALSE,
6768     EL_EMC_GATE_5_GRAY,                 -1, -1
6769   },
6770   {
6771     Xfake_door_6,                       TRUE,   FALSE,
6772     EL_EMC_GATE_6_GRAY,                 -1, -1
6773   },
6774   {
6775     Xfake_door_7,                       TRUE,   FALSE,
6776     EL_EMC_GATE_7_GRAY,                 -1, -1
6777   },
6778   {
6779     Xfake_door_8,                       TRUE,   FALSE,
6780     EL_EMC_GATE_8_GRAY,                 -1, -1
6781   },
6782
6783   {
6784     Xballoon,                           TRUE,   FALSE,
6785     EL_BALLOON,                         -1, -1
6786   },
6787   {
6788     Yballoon_n,                         FALSE,  FALSE,
6789     EL_BALLOON,                         ACTION_MOVING, MV_BIT_UP
6790   },
6791   {
6792     Yballoon_nB,                        FALSE,  TRUE,
6793     EL_BALLOON,                         ACTION_MOVING, MV_BIT_UP
6794   },
6795   {
6796     Yballoon_e,                         FALSE,  FALSE,
6797     EL_BALLOON,                         ACTION_MOVING, MV_BIT_RIGHT
6798   },
6799   {
6800     Yballoon_eB,                        FALSE,  TRUE,
6801     EL_BALLOON,                         ACTION_MOVING, MV_BIT_RIGHT
6802   },
6803   {
6804     Yballoon_s,                         FALSE,  FALSE,
6805     EL_BALLOON,                         ACTION_MOVING, MV_BIT_DOWN
6806   },
6807   {
6808     Yballoon_sB,                        FALSE,  TRUE,
6809     EL_BALLOON,                         ACTION_MOVING, MV_BIT_DOWN
6810   },
6811   {
6812     Yballoon_w,                         FALSE,  FALSE,
6813     EL_BALLOON,                         ACTION_MOVING, MV_BIT_LEFT
6814   },
6815   {
6816     Yballoon_wB,                        FALSE,  TRUE,
6817     EL_BALLOON,                         ACTION_MOVING, MV_BIT_LEFT
6818   },
6819
6820   {
6821     Xball_1,                            TRUE,   FALSE,
6822     EL_EMC_MAGIC_BALL,                  -1, -1
6823   },
6824   {
6825     Yball_1,                            FALSE,  FALSE,
6826     EL_EMC_MAGIC_BALL,                  ACTION_ACTIVE, -1
6827   },
6828   {
6829     Xball_2,                            FALSE,  FALSE,
6830     EL_EMC_MAGIC_BALL,                  ACTION_ACTIVE, -1
6831   },
6832   {
6833     Yball_2,                            FALSE,  FALSE,
6834     EL_EMC_MAGIC_BALL,                  ACTION_ACTIVE, -1
6835   },
6836   {
6837     Yball_blank,                        FALSE,  FALSE,
6838     EL_EMC_MAGIC_BALL,                  ACTION_DROPPING, -1
6839   },
6840
6841   {
6842     Xamoeba_1,                          TRUE,   FALSE,
6843     EL_AMOEBA_DRY,                      ACTION_OTHER, -1
6844   },
6845   {
6846     Xamoeba_2,                          FALSE,  FALSE,
6847     EL_AMOEBA_DRY,                      ACTION_OTHER, -1
6848   },
6849   {
6850     Xamoeba_3,                          FALSE,  FALSE,
6851     EL_AMOEBA_DRY,                      ACTION_OTHER, -1
6852   },
6853   {
6854     Xamoeba_4,                          FALSE,  FALSE,
6855     EL_AMOEBA_DRY,                      ACTION_OTHER, -1
6856   },
6857   {
6858     Xamoeba_5,                          TRUE,   FALSE,
6859     EL_AMOEBA_WET,                      ACTION_OTHER, -1
6860   },
6861   {
6862     Xamoeba_6,                          FALSE,  FALSE,
6863     EL_AMOEBA_WET,                      ACTION_OTHER, -1
6864   },
6865   {
6866     Xamoeba_7,                          FALSE,  FALSE,
6867     EL_AMOEBA_WET,                      ACTION_OTHER, -1
6868   },
6869   {
6870     Xamoeba_8,                          FALSE,  FALSE,
6871     EL_AMOEBA_WET,                      ACTION_OTHER, -1
6872   },
6873
6874   {
6875     Xdrip,                              FALSE,  FALSE,
6876     EL_AMOEBA_DROP,                     ACTION_GROWING, -1
6877   },
6878   {
6879     Xdrip_fall,                         TRUE,   FALSE,
6880     EL_AMOEBA_DROP,                     -1, -1
6881   },
6882   {
6883     Xdrip_stretch,                      FALSE,  FALSE,
6884     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
6885   },
6886   {
6887     Xdrip_stretchB,                     FALSE,  TRUE,
6888     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
6889   },
6890   {
6891     Ydrip_1_s,                          FALSE,  FALSE,
6892     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
6893   },
6894   {
6895     Ydrip_1_sB,                         FALSE,  TRUE,
6896     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
6897   },
6898   {
6899     Ydrip_2_s,                          FALSE,  FALSE,
6900     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
6901   },
6902   {
6903     Ydrip_2_sB,                         FALSE,  TRUE,
6904     EL_AMOEBA_DROP,                     ACTION_FALLING, -1
6905   },
6906
6907   {
6908     Xwonderwall,                        TRUE,   FALSE,
6909     EL_MAGIC_WALL,                      -1, -1
6910   },
6911   {
6912     Ywonderwall,                        FALSE,  FALSE,
6913     EL_MAGIC_WALL,                      ACTION_ACTIVE, -1
6914   },
6915
6916   {
6917     Xwheel,                             TRUE,   FALSE,
6918     EL_ROBOT_WHEEL,                     -1, -1
6919   },
6920   {
6921     Ywheel,                             FALSE,  FALSE,
6922     EL_ROBOT_WHEEL,                     ACTION_ACTIVE, -1
6923   },
6924
6925   {
6926     Xswitch,                            TRUE,   FALSE,
6927     EL_EMC_MAGIC_BALL_SWITCH,           -1, -1
6928   },
6929   {
6930     Yswitch,                            FALSE,  FALSE,
6931     EL_EMC_MAGIC_BALL_SWITCH,           ACTION_ACTIVE, -1
6932   },
6933
6934   {
6935     Xbumper,                            TRUE,   FALSE,
6936     EL_EMC_SPRING_BUMPER,               -1, -1
6937   },
6938   {
6939     Ybumper,                            FALSE,  FALSE,
6940     EL_EMC_SPRING_BUMPER,               ACTION_ACTIVE, -1
6941   },
6942
6943   {
6944     Xacid_nw,                           TRUE,   FALSE,
6945     EL_ACID_POOL_TOPLEFT,               -1, -1
6946   },
6947   {
6948     Xacid_ne,                           TRUE,   FALSE,
6949     EL_ACID_POOL_TOPRIGHT,              -1, -1
6950   },
6951   {
6952     Xacid_sw,                           TRUE,   FALSE,
6953     EL_ACID_POOL_BOTTOMLEFT,            -1, -1
6954   },
6955   {
6956     Xacid_s,                            TRUE,   FALSE,
6957     EL_ACID_POOL_BOTTOM,                -1, -1
6958   },
6959   {
6960     Xacid_se,                           TRUE,   FALSE,
6961     EL_ACID_POOL_BOTTOMRIGHT,           -1, -1
6962   },
6963
6964   {
6965     Xfake_blank,                        TRUE,   FALSE,
6966     EL_INVISIBLE_WALL,                  -1, -1
6967   },
6968   {
6969     Yfake_blank,                        FALSE,  FALSE,
6970     EL_INVISIBLE_WALL,                  ACTION_ACTIVE, -1
6971   },
6972
6973   {
6974     Xfake_grass,                        TRUE,   FALSE,
6975     EL_EMC_FAKE_GRASS,                  -1, -1
6976   },
6977   {
6978     Yfake_grass,                        FALSE,  FALSE,
6979     EL_EMC_FAKE_GRASS,                  ACTION_ACTIVE, -1
6980   },
6981
6982   {
6983     Xfake_amoeba,                       TRUE,   FALSE,
6984     EL_EMC_DRIPPER,                     -1, -1
6985   },
6986   {
6987     Yfake_amoeba,                       FALSE,  FALSE,
6988     EL_EMC_DRIPPER,                     ACTION_ACTIVE, -1
6989   },
6990
6991   {
6992     Xlenses,                            TRUE,   FALSE,
6993     EL_EMC_LENSES,                      -1, -1
6994   },
6995
6996   {
6997     Xmagnify,                           TRUE,   FALSE,
6998     EL_EMC_MAGNIFIER,                   -1, -1
6999   },
7000
7001   {
7002     Xsand,                              TRUE,   FALSE,
7003     EL_QUICKSAND_EMPTY,                 -1, -1
7004   },
7005   {
7006     Xsand_stone,                        TRUE,   FALSE,
7007     EL_QUICKSAND_FULL,                  -1, -1
7008   },
7009   {
7010     Xsand_stonein_1,                    FALSE,  TRUE,
7011     EL_ROCK,                            ACTION_FILLING, -1
7012   },
7013   {
7014     Xsand_stonein_2,                    FALSE,  TRUE,
7015     EL_ROCK,                            ACTION_FILLING, -1
7016   },
7017   {
7018     Xsand_stonein_3,                    FALSE,  TRUE,
7019     EL_ROCK,                            ACTION_FILLING, -1
7020   },
7021   {
7022     Xsand_stonein_4,                    FALSE,  TRUE,
7023     EL_ROCK,                            ACTION_FILLING, -1
7024   },
7025   {
7026     Xsand_sandstone_1,                  FALSE,  FALSE,
7027     EL_QUICKSAND_FILLING,               -1, -1
7028   },
7029   {
7030     Xsand_sandstone_2,                  FALSE,  FALSE,
7031     EL_QUICKSAND_FILLING,               -1, -1
7032   },
7033   {
7034     Xsand_sandstone_3,                  FALSE,  FALSE,
7035     EL_QUICKSAND_FILLING,               -1, -1
7036   },
7037   {
7038     Xsand_sandstone_4,                  FALSE,  FALSE,
7039     EL_QUICKSAND_FILLING,               -1, -1
7040   },
7041   {
7042     Xsand_stonesand_1,                  FALSE,  FALSE,
7043     EL_QUICKSAND_EMPTYING,              -1, -1
7044   },
7045   {
7046     Xsand_stonesand_2,                  FALSE,  FALSE,
7047     EL_QUICKSAND_EMPTYING,              -1, -1
7048   },
7049   {
7050     Xsand_stonesand_3,                  FALSE,  FALSE,
7051     EL_QUICKSAND_EMPTYING,              -1, -1
7052   },
7053   {
7054     Xsand_stonesand_4,                  FALSE,  FALSE,
7055     EL_QUICKSAND_EMPTYING,              -1, -1
7056   },
7057   {
7058     Xsand_stoneout_1,                   FALSE,  FALSE,
7059     EL_ROCK,                            ACTION_EMPTYING, -1
7060   },
7061   {
7062     Xsand_stoneout_2,                   FALSE,  FALSE,
7063     EL_ROCK,                            ACTION_EMPTYING, -1
7064   },
7065   {
7066     Xsand_stonesand_quickout_1,         FALSE,  FALSE,
7067     EL_QUICKSAND_EMPTYING,              -1, -1
7068   },
7069   {
7070     Xsand_stonesand_quickout_2,         FALSE,  FALSE,
7071     EL_QUICKSAND_EMPTYING,              -1, -1
7072   },
7073
7074   {
7075     Xslide_ns,                          TRUE,   FALSE,
7076     EL_EXPANDABLE_WALL_VERTICAL,        -1, -1
7077   },
7078   {
7079     Yslide_ns_blank,                    FALSE,  FALSE,
7080     EL_EXPANDABLE_WALL_VERTICAL,        ACTION_GROWING, -1
7081   },
7082   {
7083     Xslide_ew,                          TRUE,   FALSE,
7084     EL_EXPANDABLE_WALL_HORIZONTAL,      -1, -1
7085   },
7086   {
7087     Yslide_ew_blank,                    FALSE,  FALSE,
7088     EL_EXPANDABLE_WALL_HORIZONTAL,      ACTION_GROWING, -1
7089   },
7090
7091   {
7092     Xwind_n,                            TRUE,   FALSE,
7093     EL_BALLOON_SWITCH_UP,               -1, -1
7094   },
7095   {
7096     Xwind_e,                            TRUE,   FALSE,
7097     EL_BALLOON_SWITCH_RIGHT,            -1, -1
7098   },
7099   {
7100     Xwind_s,                            TRUE,   FALSE,
7101     EL_BALLOON_SWITCH_DOWN,             -1, -1
7102   },
7103   {
7104     Xwind_w,                            TRUE,   FALSE,
7105     EL_BALLOON_SWITCH_LEFT,             -1, -1
7106   },
7107   {
7108     Xwind_any,                          TRUE,   FALSE,
7109     EL_BALLOON_SWITCH_ANY,              -1, -1
7110   },
7111   {
7112     Xwind_stop,                         TRUE,   FALSE,
7113     EL_BALLOON_SWITCH_NONE,             -1, -1
7114   },
7115
7116   {
7117     Xexit,                              TRUE,   FALSE,
7118     EL_EM_EXIT_CLOSED,                  -1, -1
7119   },
7120   {
7121     Xexit_1,                            TRUE,   FALSE,
7122     EL_EM_EXIT_OPEN,                    -1, -1
7123   },
7124   {
7125     Xexit_2,                            FALSE,  FALSE,
7126     EL_EM_EXIT_OPEN,                    -1, -1
7127   },
7128   {
7129     Xexit_3,                            FALSE,  FALSE,
7130     EL_EM_EXIT_OPEN,                    -1, -1
7131   },
7132
7133   {
7134     Xpause,                             FALSE,  FALSE,
7135     EL_EMPTY,                           -1, -1
7136   },
7137
7138   {
7139     Xwall_1,                            TRUE,   FALSE,
7140     EL_WALL,                            -1, -1
7141   },
7142   {
7143     Xwall_2,                            TRUE,   FALSE,
7144     EL_EMC_WALL_14,                     -1, -1
7145   },
7146   {
7147     Xwall_3,                            TRUE,   FALSE,
7148     EL_EMC_WALL_15,                     -1, -1
7149   },
7150   {
7151     Xwall_4,                            TRUE,   FALSE,
7152     EL_EMC_WALL_16,                     -1, -1
7153   },
7154
7155   {
7156     Xroundwall_1,                       TRUE,   FALSE,
7157     EL_WALL_SLIPPERY,                   -1, -1
7158   },
7159   {
7160     Xroundwall_2,                       TRUE,   FALSE,
7161     EL_EMC_WALL_SLIPPERY_2,             -1, -1
7162   },
7163   {
7164     Xroundwall_3,                       TRUE,   FALSE,
7165     EL_EMC_WALL_SLIPPERY_3,             -1, -1
7166   },
7167   {
7168     Xroundwall_4,                       TRUE,   FALSE,
7169     EL_EMC_WALL_SLIPPERY_4,             -1, -1
7170   },
7171
7172   {
7173     Xsteel_1,                           TRUE,   FALSE,
7174     EL_STEELWALL,                       -1, -1
7175   },
7176   {
7177     Xsteel_2,                           TRUE,   FALSE,
7178     EL_EMC_STEELWALL_2,                 -1, -1
7179   },
7180   {
7181     Xsteel_3,                           TRUE,   FALSE,
7182     EL_EMC_STEELWALL_3,                 -1, -1
7183   },
7184   {
7185     Xsteel_4,                           TRUE,   FALSE,
7186     EL_EMC_STEELWALL_4,                 -1, -1
7187   },
7188
7189   {
7190     Xdecor_1,                           TRUE,   FALSE,
7191     EL_EMC_WALL_8,                      -1, -1
7192   },
7193   {
7194     Xdecor_2,                           TRUE,   FALSE,
7195     EL_EMC_WALL_6,                      -1, -1
7196   },
7197   {
7198     Xdecor_3,                           TRUE,   FALSE,
7199     EL_EMC_WALL_4,                      -1, -1
7200   },
7201   {
7202     Xdecor_4,                           TRUE,   FALSE,
7203     EL_EMC_WALL_7,                      -1, -1
7204   },
7205   {
7206     Xdecor_5,                           TRUE,   FALSE,
7207     EL_EMC_WALL_5,                      -1, -1
7208   },
7209   {
7210     Xdecor_6,                           TRUE,   FALSE,
7211     EL_EMC_WALL_9,                      -1, -1
7212   },
7213   {
7214     Xdecor_7,                           TRUE,   FALSE,
7215     EL_EMC_WALL_10,                     -1, -1
7216   },
7217   {
7218     Xdecor_8,                           TRUE,   FALSE,
7219     EL_EMC_WALL_1,                      -1, -1
7220   },
7221   {
7222     Xdecor_9,                           TRUE,   FALSE,
7223     EL_EMC_WALL_2,                      -1, -1
7224   },
7225   {
7226     Xdecor_10,                          TRUE,   FALSE,
7227     EL_EMC_WALL_3,                      -1, -1
7228   },
7229   {
7230     Xdecor_11,                          TRUE,   FALSE,
7231     EL_EMC_WALL_11,                     -1, -1
7232   },
7233   {
7234     Xdecor_12,                          TRUE,   FALSE,
7235     EL_EMC_WALL_12,                     -1, -1
7236   },
7237
7238   {
7239     Xalpha_0,                           TRUE,   FALSE,
7240     EL_CHAR('0'),                       -1, -1
7241   },
7242   {
7243     Xalpha_1,                           TRUE,   FALSE,
7244     EL_CHAR('1'),                       -1, -1
7245   },
7246   {
7247     Xalpha_2,                           TRUE,   FALSE,
7248     EL_CHAR('2'),                       -1, -1
7249   },
7250   {
7251     Xalpha_3,                           TRUE,   FALSE,
7252     EL_CHAR('3'),                       -1, -1
7253   },
7254   {
7255     Xalpha_4,                           TRUE,   FALSE,
7256     EL_CHAR('4'),                       -1, -1
7257   },
7258   {
7259     Xalpha_5,                           TRUE,   FALSE,
7260     EL_CHAR('5'),                       -1, -1
7261   },
7262   {
7263     Xalpha_6,                           TRUE,   FALSE,
7264     EL_CHAR('6'),                       -1, -1
7265   },
7266   {
7267     Xalpha_7,                           TRUE,   FALSE,
7268     EL_CHAR('7'),                       -1, -1
7269   },
7270   {
7271     Xalpha_8,                           TRUE,   FALSE,
7272     EL_CHAR('8'),                       -1, -1
7273   },
7274   {
7275     Xalpha_9,                           TRUE,   FALSE,
7276     EL_CHAR('9'),                       -1, -1
7277   },
7278   {
7279     Xalpha_excla,                       TRUE,   FALSE,
7280     EL_CHAR('!'),                       -1, -1
7281   },
7282   {
7283     Xalpha_quote,                       TRUE,   FALSE,
7284     EL_CHAR('"'),                       -1, -1
7285   },
7286   {
7287     Xalpha_comma,                       TRUE,   FALSE,
7288     EL_CHAR(','),                       -1, -1
7289   },
7290   {
7291     Xalpha_minus,                       TRUE,   FALSE,
7292     EL_CHAR('-'),                       -1, -1
7293   },
7294   {
7295     Xalpha_perio,                       TRUE,   FALSE,
7296     EL_CHAR('.'),                       -1, -1
7297   },
7298   {
7299     Xalpha_colon,                       TRUE,   FALSE,
7300     EL_CHAR(':'),                       -1, -1
7301   },
7302   {
7303     Xalpha_quest,                       TRUE,   FALSE,
7304     EL_CHAR('?'),                       -1, -1
7305   },
7306   {
7307     Xalpha_a,                           TRUE,   FALSE,
7308     EL_CHAR('A'),                       -1, -1
7309   },
7310   {
7311     Xalpha_b,                           TRUE,   FALSE,
7312     EL_CHAR('B'),                       -1, -1
7313   },
7314   {
7315     Xalpha_c,                           TRUE,   FALSE,
7316     EL_CHAR('C'),                       -1, -1
7317   },
7318   {
7319     Xalpha_d,                           TRUE,   FALSE,
7320     EL_CHAR('D'),                       -1, -1
7321   },
7322   {
7323     Xalpha_e,                           TRUE,   FALSE,
7324     EL_CHAR('E'),                       -1, -1
7325   },
7326   {
7327     Xalpha_f,                           TRUE,   FALSE,
7328     EL_CHAR('F'),                       -1, -1
7329   },
7330   {
7331     Xalpha_g,                           TRUE,   FALSE,
7332     EL_CHAR('G'),                       -1, -1
7333   },
7334   {
7335     Xalpha_h,                           TRUE,   FALSE,
7336     EL_CHAR('H'),                       -1, -1
7337   },
7338   {
7339     Xalpha_i,                           TRUE,   FALSE,
7340     EL_CHAR('I'),                       -1, -1
7341   },
7342   {
7343     Xalpha_j,                           TRUE,   FALSE,
7344     EL_CHAR('J'),                       -1, -1
7345   },
7346   {
7347     Xalpha_k,                           TRUE,   FALSE,
7348     EL_CHAR('K'),                       -1, -1
7349   },
7350   {
7351     Xalpha_l,                           TRUE,   FALSE,
7352     EL_CHAR('L'),                       -1, -1
7353   },
7354   {
7355     Xalpha_m,                           TRUE,   FALSE,
7356     EL_CHAR('M'),                       -1, -1
7357   },
7358   {
7359     Xalpha_n,                           TRUE,   FALSE,
7360     EL_CHAR('N'),                       -1, -1
7361   },
7362   {
7363     Xalpha_o,                           TRUE,   FALSE,
7364     EL_CHAR('O'),                       -1, -1
7365   },
7366   {
7367     Xalpha_p,                           TRUE,   FALSE,
7368     EL_CHAR('P'),                       -1, -1
7369   },
7370   {
7371     Xalpha_q,                           TRUE,   FALSE,
7372     EL_CHAR('Q'),                       -1, -1
7373   },
7374   {
7375     Xalpha_r,                           TRUE,   FALSE,
7376     EL_CHAR('R'),                       -1, -1
7377   },
7378   {
7379     Xalpha_s,                           TRUE,   FALSE,
7380     EL_CHAR('S'),                       -1, -1
7381   },
7382   {
7383     Xalpha_t,                           TRUE,   FALSE,
7384     EL_CHAR('T'),                       -1, -1
7385   },
7386   {
7387     Xalpha_u,                           TRUE,   FALSE,
7388     EL_CHAR('U'),                       -1, -1
7389   },
7390   {
7391     Xalpha_v,                           TRUE,   FALSE,
7392     EL_CHAR('V'),                       -1, -1
7393   },
7394   {
7395     Xalpha_w,                           TRUE,   FALSE,
7396     EL_CHAR('W'),                       -1, -1
7397   },
7398   {
7399     Xalpha_x,                           TRUE,   FALSE,
7400     EL_CHAR('X'),                       -1, -1
7401   },
7402   {
7403     Xalpha_y,                           TRUE,   FALSE,
7404     EL_CHAR('Y'),                       -1, -1
7405   },
7406   {
7407     Xalpha_z,                           TRUE,   FALSE,
7408     EL_CHAR('Z'),                       -1, -1
7409   },
7410   {
7411     Xalpha_arrow_e,                     TRUE,   FALSE,
7412     EL_CHAR('>'),                       -1, -1
7413   },
7414   {
7415     Xalpha_arrow_w,                     TRUE,   FALSE,
7416     EL_CHAR('<'),                       -1, -1
7417   },
7418   {
7419     Xalpha_copyr,                       TRUE,   FALSE,
7420     EL_CHAR(CHAR_BYTE_COPYRIGHT),       -1, -1
7421   },
7422
7423   {
7424     Ykey_1_blank,                       FALSE,  FALSE,
7425     EL_EM_KEY_1,                        ACTION_COLLECTING, -1
7426   },
7427   {
7428     Ykey_2_blank,                       FALSE,  FALSE,
7429     EL_EM_KEY_2,                        ACTION_COLLECTING, -1
7430   },
7431   {
7432     Ykey_3_blank,                       FALSE,  FALSE,
7433     EL_EM_KEY_3,                        ACTION_COLLECTING, -1
7434   },
7435   {
7436     Ykey_4_blank,                       FALSE,  FALSE,
7437     EL_EM_KEY_4,                        ACTION_COLLECTING, -1
7438   },
7439   {
7440     Ykey_5_blank,                       FALSE,  FALSE,
7441     EL_EMC_KEY_5,                       ACTION_COLLECTING, -1
7442   },
7443   {
7444     Ykey_6_blank,                       FALSE,  FALSE,
7445     EL_EMC_KEY_6,                       ACTION_COLLECTING, -1
7446   },
7447   {
7448     Ykey_7_blank,                       FALSE,  FALSE,
7449     EL_EMC_KEY_7,                       ACTION_COLLECTING, -1
7450   },
7451   {
7452     Ykey_8_blank,                       FALSE,  FALSE,
7453     EL_EMC_KEY_8,                       ACTION_COLLECTING, -1
7454   },
7455   {
7456     Ylenses_blank,                      FALSE,  FALSE,
7457     EL_EMC_LENSES,                      ACTION_COLLECTING, -1
7458   },
7459   {
7460     Ymagnify_blank,                     FALSE,  FALSE,
7461     EL_EMC_MAGNIFIER,                   ACTION_COLLECTING, -1
7462   },
7463   {
7464     Ygrass_blank,                       FALSE,  FALSE,
7465     EL_EMC_GRASS,                       ACTION_SNAPPING, -1
7466   },
7467   {
7468     Ydirt_blank,                        FALSE,  FALSE,
7469     EL_SAND,                            ACTION_SNAPPING, -1
7470   },
7471
7472   {
7473     -1,                                 FALSE,  FALSE,
7474     -1,                                 -1, -1
7475   }
7476 };
7477
7478 static struct Mapping_EM_to_RND_player
7479 {
7480   int action_em;
7481   int player_nr;
7482
7483   int element_rnd;
7484   int action;
7485   int direction;
7486 }
7487 em_player_mapping_list[] =
7488 {
7489   {
7490     PLY_walk_n,                         0,
7491     EL_PLAYER_1,                        ACTION_MOVING, MV_BIT_UP,
7492   },
7493   {
7494     PLY_walk_e,                         0,
7495     EL_PLAYER_1,                        ACTION_MOVING, MV_BIT_RIGHT,
7496   },
7497   {
7498     PLY_walk_s,                         0,
7499     EL_PLAYER_1,                        ACTION_MOVING, MV_BIT_DOWN,
7500   },
7501   {
7502     PLY_walk_w,                         0,
7503     EL_PLAYER_1,                        ACTION_MOVING, MV_BIT_LEFT,
7504   },
7505   {
7506     PLY_push_n,                         0,
7507     EL_PLAYER_1,                        ACTION_PUSHING, MV_BIT_UP,
7508   },
7509   {
7510     PLY_push_e,                         0,
7511     EL_PLAYER_1,                        ACTION_PUSHING, MV_BIT_RIGHT,
7512   },
7513   {
7514     PLY_push_s,                         0,
7515     EL_PLAYER_1,                        ACTION_PUSHING, MV_BIT_DOWN,
7516   },
7517   {
7518     PLY_push_w,                         0,
7519     EL_PLAYER_1,                        ACTION_PUSHING, MV_BIT_LEFT,
7520   },
7521   {
7522     PLY_shoot_n,                        0,
7523     EL_PLAYER_1,                        ACTION_SNAPPING, MV_BIT_UP,
7524   },
7525   {
7526     PLY_shoot_e,                        0,
7527     EL_PLAYER_1,                        ACTION_SNAPPING, MV_BIT_RIGHT,
7528   },
7529   {
7530     PLY_shoot_s,                        0,
7531     EL_PLAYER_1,                        ACTION_SNAPPING, MV_BIT_DOWN,
7532   },
7533   {
7534     PLY_shoot_w,                        0,
7535     EL_PLAYER_1,                        ACTION_SNAPPING, MV_BIT_LEFT,
7536   },
7537   {
7538     PLY_walk_n,                         1,
7539     EL_PLAYER_2,                        ACTION_MOVING, MV_BIT_UP,
7540   },
7541   {
7542     PLY_walk_e,                         1,
7543     EL_PLAYER_2,                        ACTION_MOVING, MV_BIT_RIGHT,
7544   },
7545   {
7546     PLY_walk_s,                         1,
7547     EL_PLAYER_2,                        ACTION_MOVING, MV_BIT_DOWN,
7548   },
7549   {
7550     PLY_walk_w,                         1,
7551     EL_PLAYER_2,                        ACTION_MOVING, MV_BIT_LEFT,
7552   },
7553   {
7554     PLY_push_n,                         1,
7555     EL_PLAYER_2,                        ACTION_PUSHING, MV_BIT_UP,
7556   },
7557   {
7558     PLY_push_e,                         1,
7559     EL_PLAYER_2,                        ACTION_PUSHING, MV_BIT_RIGHT,
7560   },
7561   {
7562     PLY_push_s,                         1,
7563     EL_PLAYER_2,                        ACTION_PUSHING, MV_BIT_DOWN,
7564   },
7565   {
7566     PLY_push_w,                         1,
7567     EL_PLAYER_2,                        ACTION_PUSHING, MV_BIT_LEFT,
7568   },
7569   {
7570     PLY_shoot_n,                        1,
7571     EL_PLAYER_2,                        ACTION_SNAPPING, MV_BIT_UP,
7572   },
7573   {
7574     PLY_shoot_e,                        1,
7575     EL_PLAYER_2,                        ACTION_SNAPPING, MV_BIT_RIGHT,
7576   },
7577   {
7578     PLY_shoot_s,                        1,
7579     EL_PLAYER_2,                        ACTION_SNAPPING, MV_BIT_DOWN,
7580   },
7581   {
7582     PLY_shoot_w,                        1,
7583     EL_PLAYER_2,                        ACTION_SNAPPING, MV_BIT_LEFT,
7584   },
7585   {
7586     PLY_still,                          0,
7587     EL_PLAYER_1,                        ACTION_DEFAULT, -1,
7588   },
7589   {
7590     PLY_still,                          1,
7591     EL_PLAYER_2,                        ACTION_DEFAULT, -1,
7592   },
7593   {
7594     PLY_walk_n,                         2,
7595     EL_PLAYER_3,                        ACTION_MOVING, MV_BIT_UP,
7596   },
7597   {
7598     PLY_walk_e,                         2,
7599     EL_PLAYER_3,                        ACTION_MOVING, MV_BIT_RIGHT,
7600   },
7601   {
7602     PLY_walk_s,                         2,
7603     EL_PLAYER_3,                        ACTION_MOVING, MV_BIT_DOWN,
7604   },
7605   {
7606     PLY_walk_w,                         2,
7607     EL_PLAYER_3,                        ACTION_MOVING, MV_BIT_LEFT,
7608   },
7609   {
7610     PLY_push_n,                         2,
7611     EL_PLAYER_3,                        ACTION_PUSHING, MV_BIT_UP,
7612   },
7613   {
7614     PLY_push_e,                         2,
7615     EL_PLAYER_3,                        ACTION_PUSHING, MV_BIT_RIGHT,
7616   },
7617   {
7618     PLY_push_s,                         2,
7619     EL_PLAYER_3,                        ACTION_PUSHING, MV_BIT_DOWN,
7620   },
7621   {
7622     PLY_push_w,                         2,
7623     EL_PLAYER_3,                        ACTION_PUSHING, MV_BIT_LEFT,
7624   },
7625   {
7626     PLY_shoot_n,                        2,
7627     EL_PLAYER_3,                        ACTION_SNAPPING, MV_BIT_UP,
7628   },
7629   {
7630     PLY_shoot_e,                        2,
7631     EL_PLAYER_3,                        ACTION_SNAPPING, MV_BIT_RIGHT,
7632   },
7633   {
7634     PLY_shoot_s,                        2,
7635     EL_PLAYER_3,                        ACTION_SNAPPING, MV_BIT_DOWN,
7636   },
7637   {
7638     PLY_shoot_w,                        2,
7639     EL_PLAYER_3,                        ACTION_SNAPPING, MV_BIT_LEFT,
7640   },
7641   {
7642     PLY_walk_n,                         3,
7643     EL_PLAYER_4,                        ACTION_MOVING, MV_BIT_UP,
7644   },
7645   {
7646     PLY_walk_e,                         3,
7647     EL_PLAYER_4,                        ACTION_MOVING, MV_BIT_RIGHT,
7648   },
7649   {
7650     PLY_walk_s,                         3,
7651     EL_PLAYER_4,                        ACTION_MOVING, MV_BIT_DOWN,
7652   },
7653   {
7654     PLY_walk_w,                         3,
7655     EL_PLAYER_4,                        ACTION_MOVING, MV_BIT_LEFT,
7656   },
7657   {
7658     PLY_push_n,                         3,
7659     EL_PLAYER_4,                        ACTION_PUSHING, MV_BIT_UP,
7660   },
7661   {
7662     PLY_push_e,                         3,
7663     EL_PLAYER_4,                        ACTION_PUSHING, MV_BIT_RIGHT,
7664   },
7665   {
7666     PLY_push_s,                         3,
7667     EL_PLAYER_4,                        ACTION_PUSHING, MV_BIT_DOWN,
7668   },
7669   {
7670     PLY_push_w,                         3,
7671     EL_PLAYER_4,                        ACTION_PUSHING, MV_BIT_LEFT,
7672   },
7673   {
7674     PLY_shoot_n,                        3,
7675     EL_PLAYER_4,                        ACTION_SNAPPING, MV_BIT_UP,
7676   },
7677   {
7678     PLY_shoot_e,                        3,
7679     EL_PLAYER_4,                        ACTION_SNAPPING, MV_BIT_RIGHT,
7680   },
7681   {
7682     PLY_shoot_s,                        3,
7683     EL_PLAYER_4,                        ACTION_SNAPPING, MV_BIT_DOWN,
7684   },
7685   {
7686     PLY_shoot_w,                        3,
7687     EL_PLAYER_4,                        ACTION_SNAPPING, MV_BIT_LEFT,
7688   },
7689   {
7690     PLY_still,                          2,
7691     EL_PLAYER_3,                        ACTION_DEFAULT, -1,
7692   },
7693   {
7694     PLY_still,                          3,
7695     EL_PLAYER_4,                        ACTION_DEFAULT, -1,
7696   },
7697
7698   {
7699     -1,                                 -1,
7700     -1,                                 -1, -1
7701   }
7702 };
7703
7704 int map_element_RND_to_EM(int element_rnd)
7705 {
7706   static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
7707   static boolean mapping_initialized = FALSE;
7708
7709   if (!mapping_initialized)
7710   {
7711     int i;
7712
7713     // return "Xalpha_quest" for all undefined elements in mapping array
7714     for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7715       mapping_RND_to_EM[i] = Xalpha_quest;
7716
7717     for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7718       if (em_object_mapping_list[i].is_rnd_to_em_mapping)
7719         mapping_RND_to_EM[em_object_mapping_list[i].element_rnd] =
7720           em_object_mapping_list[i].element_em;
7721
7722     mapping_initialized = TRUE;
7723   }
7724
7725   if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
7726     return mapping_RND_to_EM[element_rnd];
7727
7728   Error(ERR_WARN, "invalid RND level element %d", element_rnd);
7729
7730   return EL_UNKNOWN;
7731 }
7732
7733 int map_element_EM_to_RND(int element_em)
7734 {
7735   static unsigned short mapping_EM_to_RND[TILE_MAX];
7736   static boolean mapping_initialized = FALSE;
7737
7738   if (!mapping_initialized)
7739   {
7740     int i;
7741
7742     // return "EL_UNKNOWN" for all undefined elements in mapping array
7743     for (i = 0; i < TILE_MAX; i++)
7744       mapping_EM_to_RND[i] = EL_UNKNOWN;
7745
7746     for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
7747       mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
7748         em_object_mapping_list[i].element_rnd;
7749
7750     mapping_initialized = TRUE;
7751   }
7752
7753   if (element_em >= 0 && element_em < TILE_MAX)
7754     return mapping_EM_to_RND[element_em];
7755
7756   Error(ERR_WARN, "invalid EM level element %d", element_em);
7757
7758   return EL_UNKNOWN;
7759 }
7760
7761 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
7762 {
7763   struct LevelInfo_EM *level_em = level->native_em_level;
7764   struct CAVE *cav = level_em->cav;
7765   int i, j;
7766
7767   for (i = 0; i < TILE_MAX; i++)
7768     cav->android_array[i] = Xblank;
7769
7770   for (i = 0; i < level->num_android_clone_elements; i++)
7771   {
7772     int element_rnd = level->android_clone_element[i];
7773     int element_em = map_element_RND_to_EM(element_rnd);
7774
7775     for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
7776       if (em_object_mapping_list[j].element_rnd == element_rnd)
7777         cav->android_array[em_object_mapping_list[j].element_em] = element_em;
7778   }
7779 }
7780
7781 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
7782 {
7783   struct LevelInfo_EM *level_em = level->native_em_level;
7784   struct CAVE *cav = level_em->cav;
7785   int i, j;
7786
7787   level->num_android_clone_elements = 0;
7788
7789   for (i = 0; i < TILE_MAX; i++)
7790   {
7791     int element_em = cav->android_array[i];
7792     int element_rnd;
7793     boolean element_found = FALSE;
7794
7795     if (element_em == Xblank)
7796       continue;
7797
7798     element_rnd = map_element_EM_to_RND(element_em);
7799
7800     for (j = 0; j < level->num_android_clone_elements; j++)
7801       if (level->android_clone_element[j] == element_rnd)
7802         element_found = TRUE;
7803
7804     if (!element_found)
7805     {
7806       level->android_clone_element[level->num_android_clone_elements++] =
7807         element_rnd;
7808
7809       if (level->num_android_clone_elements == MAX_ANDROID_ELEMENTS)
7810         break;
7811     }
7812   }
7813
7814   if (level->num_android_clone_elements == 0)
7815   {
7816     level->num_android_clone_elements = 1;
7817     level->android_clone_element[0] = EL_EMPTY;
7818   }
7819 }
7820
7821 int map_direction_RND_to_EM(int direction)
7822 {
7823   return (direction == MV_UP    ? 0 :
7824           direction == MV_RIGHT ? 1 :
7825           direction == MV_DOWN  ? 2 :
7826           direction == MV_LEFT  ? 3 :
7827           -1);
7828 }
7829
7830 int map_direction_EM_to_RND(int direction)
7831 {
7832   return (direction == 0 ? MV_UP    :
7833           direction == 1 ? MV_RIGHT :
7834           direction == 2 ? MV_DOWN  :
7835           direction == 3 ? MV_LEFT  :
7836           MV_NONE);
7837 }
7838
7839 int map_element_RND_to_SP(int element_rnd)
7840 {
7841   int element_sp = 0x20;        // map unknown elements to yellow "hardware"
7842
7843   if (element_rnd >= EL_SP_START &&
7844       element_rnd <= EL_SP_END)
7845     element_sp = element_rnd - EL_SP_START;
7846   else if (element_rnd == EL_EMPTY_SPACE)
7847     element_sp = 0x00;
7848   else if (element_rnd == EL_INVISIBLE_WALL)
7849     element_sp = 0x28;
7850
7851   return element_sp;
7852 }
7853
7854 int map_element_SP_to_RND(int element_sp)
7855 {
7856   int element_rnd = EL_UNKNOWN;
7857
7858   if (element_sp >= 0x00 &&
7859       element_sp <= 0x27)
7860     element_rnd = EL_SP_START + element_sp;
7861   else if (element_sp == 0x28)
7862     element_rnd = EL_INVISIBLE_WALL;
7863
7864   return element_rnd;
7865 }
7866
7867 int map_action_SP_to_RND(int action_sp)
7868 {
7869   switch (action_sp)
7870   {
7871     case actActive:             return ACTION_ACTIVE;
7872     case actImpact:             return ACTION_IMPACT;
7873     case actExploding:          return ACTION_EXPLODING;
7874     case actDigging:            return ACTION_DIGGING;
7875     case actSnapping:           return ACTION_SNAPPING;
7876     case actCollecting:         return ACTION_COLLECTING;
7877     case actPassing:            return ACTION_PASSING;
7878     case actPushing:            return ACTION_PUSHING;
7879     case actDropping:           return ACTION_DROPPING;
7880
7881     default:                    return ACTION_DEFAULT;
7882   }
7883 }
7884
7885 int map_element_RND_to_MM(int element_rnd)
7886 {
7887   return (element_rnd >= EL_MM_START_1 &&
7888           element_rnd <= EL_MM_END_1 ?
7889           EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
7890
7891           element_rnd >= EL_MM_START_2 &&
7892           element_rnd <= EL_MM_END_2 ?
7893           EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
7894
7895           element_rnd >= EL_CHAR_START &&
7896           element_rnd <= EL_CHAR_END ?
7897           EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
7898
7899           element_rnd >= EL_MM_RUNTIME_START &&
7900           element_rnd <= EL_MM_RUNTIME_END ?
7901           EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
7902
7903           element_rnd >= EL_MM_DUMMY_START &&
7904           element_rnd <= EL_MM_DUMMY_END ?
7905           EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
7906
7907           EL_MM_EMPTY_NATIVE);
7908 }
7909
7910 int map_element_MM_to_RND(int element_mm)
7911 {
7912   return (element_mm == EL_MM_EMPTY_NATIVE ||
7913           element_mm == EL_DF_EMPTY_NATIVE ?
7914           EL_EMPTY :
7915
7916           element_mm >= EL_MM_START_1_NATIVE &&
7917           element_mm <= EL_MM_END_1_NATIVE ?
7918           EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
7919
7920           element_mm >= EL_MM_START_2_NATIVE &&
7921           element_mm <= EL_MM_END_2_NATIVE ?
7922           EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
7923
7924           element_mm >= EL_MM_CHAR_START_NATIVE &&
7925           element_mm <= EL_MM_CHAR_END_NATIVE ?
7926           EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
7927
7928           element_mm >= EL_MM_RUNTIME_START_NATIVE &&
7929           element_mm <= EL_MM_RUNTIME_END_NATIVE ?
7930           EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
7931
7932           element_mm >= EL_MM_DUMMY_START_NATIVE &&
7933           element_mm <= EL_MM_DUMMY_END_NATIVE ?
7934           EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
7935
7936           EL_EMPTY);
7937 }
7938
7939 int map_action_MM_to_RND(int action_mm)
7940 {
7941   // all MM actions are defined to exactly match their RND counterparts
7942   return action_mm;
7943 }
7944
7945 int map_sound_MM_to_RND(int sound_mm)
7946 {
7947   switch (sound_mm)
7948   {
7949     case SND_MM_GAME_LEVELTIME_CHARGING:
7950       return SND_GAME_LEVELTIME_CHARGING;
7951
7952     case SND_MM_GAME_HEALTH_CHARGING:
7953       return SND_GAME_HEALTH_CHARGING;
7954
7955     default:
7956       return SND_UNDEFINED;
7957   }
7958 }
7959
7960 int map_mm_wall_element(int element)
7961 {
7962   return (element >= EL_MM_STEEL_WALL_START &&
7963           element <= EL_MM_STEEL_WALL_END ?
7964           EL_MM_STEEL_WALL :
7965
7966           element >= EL_MM_WOODEN_WALL_START &&
7967           element <= EL_MM_WOODEN_WALL_END ?
7968           EL_MM_WOODEN_WALL :
7969
7970           element >= EL_MM_ICE_WALL_START &&
7971           element <= EL_MM_ICE_WALL_END ?
7972           EL_MM_ICE_WALL :
7973
7974           element >= EL_MM_AMOEBA_WALL_START &&
7975           element <= EL_MM_AMOEBA_WALL_END ?
7976           EL_MM_AMOEBA_WALL :
7977
7978           element >= EL_DF_STEEL_WALL_START &&
7979           element <= EL_DF_STEEL_WALL_END ?
7980           EL_DF_STEEL_WALL :
7981
7982           element >= EL_DF_WOODEN_WALL_START &&
7983           element <= EL_DF_WOODEN_WALL_END ?
7984           EL_DF_WOODEN_WALL :
7985
7986           element);
7987 }
7988
7989 int map_mm_wall_element_editor(int element)
7990 {
7991   switch (element)
7992   {
7993     case EL_MM_STEEL_WALL:      return EL_MM_STEEL_WALL_START;
7994     case EL_MM_WOODEN_WALL:     return EL_MM_WOODEN_WALL_START;
7995     case EL_MM_ICE_WALL:        return EL_MM_ICE_WALL_START;
7996     case EL_MM_AMOEBA_WALL:     return EL_MM_AMOEBA_WALL_START;
7997     case EL_DF_STEEL_WALL:      return EL_DF_STEEL_WALL_START;
7998     case EL_DF_WOODEN_WALL:     return EL_DF_WOODEN_WALL_START;
7999
8000     default:                    return element;
8001   }
8002 }
8003
8004 int get_next_element(int element)
8005 {
8006   switch (element)
8007   {
8008     case EL_QUICKSAND_FILLING:          return EL_QUICKSAND_FULL;
8009     case EL_QUICKSAND_EMPTYING:         return EL_QUICKSAND_EMPTY;
8010     case EL_QUICKSAND_FAST_FILLING:     return EL_QUICKSAND_FAST_FULL;
8011     case EL_QUICKSAND_FAST_EMPTYING:    return EL_QUICKSAND_FAST_EMPTY;
8012     case EL_MAGIC_WALL_FILLING:         return EL_MAGIC_WALL_FULL;
8013     case EL_MAGIC_WALL_EMPTYING:        return EL_MAGIC_WALL_ACTIVE;
8014     case EL_BD_MAGIC_WALL_FILLING:      return EL_BD_MAGIC_WALL_FULL;
8015     case EL_BD_MAGIC_WALL_EMPTYING:     return EL_BD_MAGIC_WALL_ACTIVE;
8016     case EL_DC_MAGIC_WALL_FILLING:      return EL_DC_MAGIC_WALL_FULL;
8017     case EL_DC_MAGIC_WALL_EMPTYING:     return EL_DC_MAGIC_WALL_ACTIVE;
8018     case EL_AMOEBA_DROPPING:            return EL_AMOEBA_WET;
8019
8020     default:                            return element;
8021   }
8022 }
8023
8024 int el2img_mm(int element_mm)
8025 {
8026   return el2img(map_element_MM_to_RND(element_mm));
8027 }
8028
8029 int el_act_dir2img(int element, int action, int direction)
8030 {
8031   element = GFX_ELEMENT(element);
8032   direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8033
8034   // direction_graphic[][] == graphic[] for undefined direction graphics
8035   return element_info[element].direction_graphic[action][direction];
8036 }
8037
8038 static int el_act_dir2crm(int element, int action, int direction)
8039 {
8040   element = GFX_ELEMENT(element);
8041   direction = MV_DIR_TO_BIT(direction); // default: MV_NONE => MV_DOWN
8042
8043   // direction_graphic[][] == graphic[] for undefined direction graphics
8044   return element_info[element].direction_crumbled[action][direction];
8045 }
8046
8047 int el_act2img(int element, int action)
8048 {
8049   element = GFX_ELEMENT(element);
8050
8051   return element_info[element].graphic[action];
8052 }
8053
8054 int el_act2crm(int element, int action)
8055 {
8056   element = GFX_ELEMENT(element);
8057
8058   return element_info[element].crumbled[action];
8059 }
8060
8061 int el_dir2img(int element, int direction)
8062 {
8063   element = GFX_ELEMENT(element);
8064
8065   return el_act_dir2img(element, ACTION_DEFAULT, direction);
8066 }
8067
8068 int el2baseimg(int element)
8069 {
8070   return element_info[element].graphic[ACTION_DEFAULT];
8071 }
8072
8073 int el2img(int element)
8074 {
8075   element = GFX_ELEMENT(element);
8076
8077   return element_info[element].graphic[ACTION_DEFAULT];
8078 }
8079
8080 int el2edimg(int element)
8081 {
8082   element = GFX_ELEMENT(element);
8083
8084   return element_info[element].special_graphic[GFX_SPECIAL_ARG_EDITOR];
8085 }
8086
8087 int el2preimg(int element)
8088 {
8089   element = GFX_ELEMENT(element);
8090
8091   return element_info[element].special_graphic[GFX_SPECIAL_ARG_PREVIEW];
8092 }
8093
8094 int el2panelimg(int element)
8095 {
8096   element = GFX_ELEMENT(element);
8097
8098   return element_info[element].special_graphic[GFX_SPECIAL_ARG_PANEL];
8099 }
8100
8101 int font2baseimg(int font_nr)
8102 {
8103   return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
8104 }
8105
8106 int getBeltNrFromBeltElement(int element)
8107 {
8108   return (element < EL_CONVEYOR_BELT_2_LEFT ? 0 :
8109           element < EL_CONVEYOR_BELT_3_LEFT ? 1 :
8110           element < EL_CONVEYOR_BELT_4_LEFT ? 2 : 3);
8111 }
8112
8113 int getBeltNrFromBeltActiveElement(int element)
8114 {
8115   return (element < EL_CONVEYOR_BELT_2_LEFT_ACTIVE ? 0 :
8116           element < EL_CONVEYOR_BELT_3_LEFT_ACTIVE ? 1 :
8117           element < EL_CONVEYOR_BELT_4_LEFT_ACTIVE ? 2 : 3);
8118 }
8119
8120 int getBeltNrFromBeltSwitchElement(int element)
8121 {
8122   return (element < EL_CONVEYOR_BELT_2_SWITCH_LEFT ? 0 :
8123           element < EL_CONVEYOR_BELT_3_SWITCH_LEFT ? 1 :
8124           element < EL_CONVEYOR_BELT_4_SWITCH_LEFT ? 2 : 3);
8125 }
8126
8127 int getBeltDirNrFromBeltElement(int element)
8128 {
8129   static int belt_base_element[4] =
8130   {
8131     EL_CONVEYOR_BELT_1_LEFT,
8132     EL_CONVEYOR_BELT_2_LEFT,
8133     EL_CONVEYOR_BELT_3_LEFT,
8134     EL_CONVEYOR_BELT_4_LEFT
8135   };
8136
8137   int belt_nr = getBeltNrFromBeltElement(element);
8138   int belt_dir_nr = element - belt_base_element[belt_nr];
8139
8140   return (belt_dir_nr % 3);
8141 }
8142
8143 int getBeltDirNrFromBeltSwitchElement(int element)
8144 {
8145   static int belt_base_element[4] =
8146   {
8147     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8148     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8149     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8150     EL_CONVEYOR_BELT_4_SWITCH_LEFT
8151   };
8152
8153   int belt_nr = getBeltNrFromBeltSwitchElement(element);
8154   int belt_dir_nr = element - belt_base_element[belt_nr];
8155
8156   return (belt_dir_nr % 3);
8157 }
8158
8159 int getBeltDirFromBeltElement(int element)
8160 {
8161   static int belt_move_dir[3] =
8162   {
8163     MV_LEFT,
8164     MV_NONE,
8165     MV_RIGHT
8166   };
8167
8168   int belt_dir_nr = getBeltDirNrFromBeltElement(element);
8169
8170   return belt_move_dir[belt_dir_nr];
8171 }
8172
8173 int getBeltDirFromBeltSwitchElement(int element)
8174 {
8175   static int belt_move_dir[3] =
8176   {
8177     MV_LEFT,
8178     MV_NONE,
8179     MV_RIGHT
8180   };
8181
8182   int belt_dir_nr = getBeltDirNrFromBeltSwitchElement(element);
8183
8184   return belt_move_dir[belt_dir_nr];
8185 }
8186
8187 int getBeltElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8188 {
8189   static int belt_base_element[4] =
8190   {
8191     EL_CONVEYOR_BELT_1_LEFT,
8192     EL_CONVEYOR_BELT_2_LEFT,
8193     EL_CONVEYOR_BELT_3_LEFT,
8194     EL_CONVEYOR_BELT_4_LEFT
8195   };
8196
8197   return belt_base_element[belt_nr] + belt_dir_nr;
8198 }
8199
8200 int getBeltElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8201 {
8202   int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8203
8204   return getBeltElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8205 }
8206
8207 int getBeltSwitchElementFromBeltNrAndBeltDirNr(int belt_nr, int belt_dir_nr)
8208 {
8209   static int belt_base_element[4] =
8210   {
8211     EL_CONVEYOR_BELT_1_SWITCH_LEFT,
8212     EL_CONVEYOR_BELT_2_SWITCH_LEFT,
8213     EL_CONVEYOR_BELT_3_SWITCH_LEFT,
8214     EL_CONVEYOR_BELT_4_SWITCH_LEFT
8215   };
8216
8217   return belt_base_element[belt_nr] + belt_dir_nr;
8218 }
8219
8220 int getBeltSwitchElementFromBeltNrAndBeltDir(int belt_nr, int belt_dir)
8221 {
8222   int belt_dir_nr = (belt_dir == MV_LEFT ? 0 : belt_dir == MV_RIGHT ? 2 : 1);
8223
8224   return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
8225 }
8226
8227 boolean getTeamMode_EM(void)
8228 {
8229   return game.team_mode || network_playing;
8230 }
8231
8232 unsigned int InitRND(int seed)
8233 {
8234   if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
8235     return InitEngineRandom_EM(seed);
8236   else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
8237     return InitEngineRandom_SP(seed);
8238   else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
8239     return InitEngineRandom_MM(seed);
8240   else
8241     return InitEngineRandom_RND(seed);
8242 }
8243
8244 static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
8245 static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
8246
8247 static int get_effective_element_EM(int tile, int frame_em)
8248 {
8249   int element             = object_mapping[tile].element_rnd;
8250   int action              = object_mapping[tile].action;
8251   boolean is_backside     = object_mapping[tile].is_backside;
8252   boolean action_removing = (action == ACTION_DIGGING ||
8253                              action == ACTION_SNAPPING ||
8254                              action == ACTION_COLLECTING);
8255
8256   if (frame_em < 7)
8257   {
8258     switch (tile)
8259     {
8260       case Xsplash_e:
8261       case Xsplash_w:
8262         return (frame_em > 5 ? EL_EMPTY : element);
8263
8264       default:
8265         return element;
8266     }
8267   }
8268   else  // frame_em == 7
8269   {
8270     switch (tile)
8271     {
8272       case Xsplash_e:
8273       case Xsplash_w:
8274         return EL_EMPTY;
8275
8276       case Ynut_stone:
8277         return EL_EMERALD;
8278
8279       case Ydiamond_stone:
8280         return EL_ROCK;
8281
8282       case Xdrip_stretch:
8283       case Xdrip_stretchB:
8284       case Ydrip_1_s:
8285       case Ydrip_1_sB:
8286       case Yball_1:
8287       case Xball_2:
8288       case Yball_2:
8289       case Yball_blank:
8290       case Ykey_1_blank:
8291       case Ykey_2_blank:
8292       case Ykey_3_blank:
8293       case Ykey_4_blank:
8294       case Ykey_5_blank:
8295       case Ykey_6_blank:
8296       case Ykey_7_blank:
8297       case Ykey_8_blank:
8298       case Ylenses_blank:
8299       case Ymagnify_blank:
8300       case Ygrass_blank:
8301       case Ydirt_blank:
8302       case Xsand_stonein_1:
8303       case Xsand_stonein_2:
8304       case Xsand_stonein_3:
8305       case Xsand_stonein_4:
8306         return element;
8307
8308       default:
8309         return (is_backside || action_removing ? EL_EMPTY : element);
8310     }
8311   }
8312 }
8313
8314 static boolean check_linear_animation_EM(int tile)
8315 {
8316   switch (tile)
8317   {
8318     case Xsand_stonesand_1:
8319     case Xsand_stonesand_quickout_1:
8320     case Xsand_sandstone_1:
8321     case Xsand_stonein_1:
8322     case Xsand_stoneout_1:
8323     case Xboom_1:
8324     case Xdynamite_1:
8325     case Ybug_w_n:
8326     case Ybug_n_e:
8327     case Ybug_e_s:
8328     case Ybug_s_w:
8329     case Ybug_e_n:
8330     case Ybug_s_e:
8331     case Ybug_w_s:
8332     case Ybug_n_w:
8333     case Ytank_w_n:
8334     case Ytank_n_e:
8335     case Ytank_e_s:
8336     case Ytank_s_w:
8337     case Ytank_e_n:
8338     case Ytank_s_e:
8339     case Ytank_w_s:
8340     case Ytank_n_w:
8341     case Xsplash_e:
8342     case Xsplash_w:
8343     case Ynut_stone:
8344       return TRUE;
8345   }
8346
8347   return FALSE;
8348 }
8349
8350 static void set_crumbled_graphics_EM(struct GraphicInfo_EM *g_em,
8351                                      boolean has_crumbled_graphics,
8352                                      int crumbled, int sync_frame)
8353 {
8354   // if element can be crumbled, but certain action graphics are just empty
8355   // space (like instantly snapping sand to empty space in 1 frame), do not
8356   // treat these empty space graphics as crumbled graphics in EMC engine
8357   if (crumbled == IMG_EMPTY_SPACE)
8358     has_crumbled_graphics = FALSE;
8359
8360   if (has_crumbled_graphics)
8361   {
8362     struct GraphicInfo *g_crumbled = &graphic_info[crumbled];
8363     int frame_crumbled = getAnimationFrame(g_crumbled->anim_frames,
8364                                            g_crumbled->anim_delay,
8365                                            g_crumbled->anim_mode,
8366                                            g_crumbled->anim_start_frame,
8367                                            sync_frame);
8368
8369     getGraphicSource(crumbled, frame_crumbled, &g_em->crumbled_bitmap,
8370                      &g_em->crumbled_src_x, &g_em->crumbled_src_y);
8371
8372     g_em->crumbled_border_size = graphic_info[crumbled].border_size;
8373     g_em->crumbled_tile_size = graphic_info[crumbled].tile_size;
8374
8375     g_em->has_crumbled_graphics = TRUE;
8376   }
8377   else
8378   {
8379     g_em->crumbled_bitmap = NULL;
8380     g_em->crumbled_src_x = 0;
8381     g_em->crumbled_src_y = 0;
8382     g_em->crumbled_border_size = 0;
8383     g_em->crumbled_tile_size = 0;
8384
8385     g_em->has_crumbled_graphics = FALSE;
8386   }
8387 }
8388
8389 #if 0
8390 void ResetGfxAnimation_EM(int x, int y, int tile)
8391 {
8392   GfxFrame[x][y] = 0;
8393 }
8394 #endif
8395
8396 void SetGfxAnimation_EM(struct GraphicInfo_EM *g_em,
8397                         int tile, int frame_em, int x, int y)
8398 {
8399   int action = object_mapping[tile].action;
8400   int direction = object_mapping[tile].direction;
8401   int effective_element = get_effective_element_EM(tile, frame_em);
8402   int graphic = (direction == MV_NONE ?
8403                  el_act2img(effective_element, action) :
8404                  el_act_dir2img(effective_element, action, direction));
8405   struct GraphicInfo *g = &graphic_info[graphic];
8406   int sync_frame;
8407   boolean action_removing = (action == ACTION_DIGGING ||
8408                              action == ACTION_SNAPPING ||
8409                              action == ACTION_COLLECTING);
8410   boolean action_moving   = (action == ACTION_FALLING ||
8411                              action == ACTION_MOVING ||
8412                              action == ACTION_PUSHING ||
8413                              action == ACTION_EATING ||
8414                              action == ACTION_FILLING ||
8415                              action == ACTION_EMPTYING);
8416   boolean action_falling  = (action == ACTION_FALLING ||
8417                              action == ACTION_FILLING ||
8418                              action == ACTION_EMPTYING);
8419
8420   // special case: graphic uses "2nd movement tile" and has defined
8421   // 7 frames for movement animation (or less) => use default graphic
8422   // for last (8th) frame which ends the movement animation
8423   if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8424   {
8425     action = ACTION_DEFAULT;    // (keep action_* unchanged for now)
8426     graphic = (direction == MV_NONE ?
8427                el_act2img(effective_element, action) :
8428                el_act_dir2img(effective_element, action, direction));
8429
8430     g = &graphic_info[graphic];
8431   }
8432
8433   if ((action_removing || check_linear_animation_EM(tile)) && frame_em == 0)
8434   {
8435     GfxFrame[x][y] = 0;
8436   }
8437   else if (action_moving)
8438   {
8439     boolean is_backside = object_mapping[tile].is_backside;
8440
8441     if (is_backside)
8442     {
8443       int direction = object_mapping[tile].direction;
8444       int move_dir = (action_falling ? MV_DOWN : direction);
8445
8446       GfxFrame[x][y]++;
8447
8448 #if 1
8449       // !!! TEST !!! NEW !!! DOES NOT WORK RIGHT YET !!!
8450       if (g->double_movement && frame_em == 0)
8451         GfxFrame[x][y] = 0;
8452 #endif
8453
8454       if (move_dir == MV_LEFT)
8455         GfxFrame[x - 1][y] = GfxFrame[x][y];
8456       else if (move_dir == MV_RIGHT)
8457         GfxFrame[x + 1][y] = GfxFrame[x][y];
8458       else if (move_dir == MV_UP)
8459         GfxFrame[x][y - 1] = GfxFrame[x][y];
8460       else if (move_dir == MV_DOWN)
8461         GfxFrame[x][y + 1] = GfxFrame[x][y];
8462     }
8463   }
8464   else
8465   {
8466     GfxFrame[x][y]++;
8467
8468     // special case: animation for Xsand_stonesand_quickout_1/2 twice as fast
8469     if (tile == Xsand_stonesand_quickout_1 ||
8470         tile == Xsand_stonesand_quickout_2)
8471       GfxFrame[x][y]++;
8472   }
8473
8474   if (graphic_info[graphic].anim_global_sync)
8475     sync_frame = FrameCounter;
8476   else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8477     sync_frame = GfxFrame[x][y];
8478   else
8479     sync_frame = 0;     // playfield border (pseudo steel)
8480
8481   SetRandomAnimationValue(x, y);
8482
8483   int frame = getAnimationFrame(g->anim_frames,
8484                                 g->anim_delay,
8485                                 g->anim_mode,
8486                                 g->anim_start_frame,
8487                                 sync_frame);
8488
8489   g_em->unique_identifier =
8490     (graphic << 16) | ((frame % 8) << 12) | (g_em->width << 6) | g_em->height;
8491 }
8492
8493 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *g_em,
8494                                   int tile, int frame_em, int x, int y)
8495 {
8496   int action = object_mapping[tile].action;
8497   int direction = object_mapping[tile].direction;
8498   boolean is_backside = object_mapping[tile].is_backside;
8499   int effective_element = get_effective_element_EM(tile, frame_em);
8500   int effective_action = action;
8501   int graphic = (direction == MV_NONE ?
8502                  el_act2img(effective_element, effective_action) :
8503                  el_act_dir2img(effective_element, effective_action,
8504                                 direction));
8505   int crumbled = (direction == MV_NONE ?
8506                   el_act2crm(effective_element, effective_action) :
8507                   el_act_dir2crm(effective_element, effective_action,
8508                                  direction));
8509   int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8510   int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8511   boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8512   struct GraphicInfo *g = &graphic_info[graphic];
8513   int sync_frame;
8514
8515   // special case: graphic uses "2nd movement tile" and has defined
8516   // 7 frames for movement animation (or less) => use default graphic
8517   // for last (8th) frame which ends the movement animation
8518   if (g->double_movement && g->anim_frames < 8 && frame_em == 7)
8519   {
8520     effective_action = ACTION_DEFAULT;
8521     graphic = (direction == MV_NONE ?
8522                el_act2img(effective_element, effective_action) :
8523                el_act_dir2img(effective_element, effective_action,
8524                               direction));
8525     crumbled = (direction == MV_NONE ?
8526                 el_act2crm(effective_element, effective_action) :
8527                 el_act_dir2crm(effective_element, effective_action,
8528                                direction));
8529
8530     g = &graphic_info[graphic];
8531   }
8532
8533   if (graphic_info[graphic].anim_global_sync)
8534     sync_frame = FrameCounter;
8535   else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
8536     sync_frame = GfxFrame[x][y];
8537   else
8538     sync_frame = 0;     // playfield border (pseudo steel)
8539
8540   SetRandomAnimationValue(x, y);
8541
8542   int frame = getAnimationFrame(g->anim_frames,
8543                                 g->anim_delay,
8544                                 g->anim_mode,
8545                                 g->anim_start_frame,
8546                                 sync_frame);
8547
8548   getGraphicSourceExt(graphic, frame, &g_em->bitmap, &g_em->src_x, &g_em->src_y,
8549                       g->double_movement && is_backside);
8550
8551   // (updating the "crumbled" graphic definitions is probably not really needed,
8552   // as animations for crumbled graphics can't be longer than one EMC cycle)
8553   set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8554                            sync_frame);
8555 }
8556
8557 void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *g_em,
8558                                   int player_nr, int anim, int frame_em)
8559 {
8560   int element   = player_mapping[player_nr][anim].element_rnd;
8561   int action    = player_mapping[player_nr][anim].action;
8562   int direction = player_mapping[player_nr][anim].direction;
8563   int graphic = (direction == MV_NONE ?
8564                  el_act2img(element, action) :
8565                  el_act_dir2img(element, action, direction));
8566   struct GraphicInfo *g = &graphic_info[graphic];
8567   int sync_frame;
8568
8569   InitPlayerGfxAnimation(&stored_player[player_nr], action, direction);
8570
8571   stored_player[player_nr].StepFrame = frame_em;
8572
8573   sync_frame = stored_player[player_nr].Frame;
8574
8575   int frame = getAnimationFrame(g->anim_frames,
8576                                 g->anim_delay,
8577                                 g->anim_mode,
8578                                 g->anim_start_frame,
8579                                 sync_frame);
8580
8581   getGraphicSourceExt(graphic, frame, &g_em->bitmap,
8582                       &g_em->src_x, &g_em->src_y, FALSE);
8583 }
8584
8585 void InitGraphicInfo_EM(void)
8586 {
8587   int i, j, p;
8588
8589   // always start with reliable default values
8590   for (i = 0; i < TILE_MAX; i++)
8591   {
8592     object_mapping[i].element_rnd = EL_UNKNOWN;
8593     object_mapping[i].is_backside = FALSE;
8594     object_mapping[i].action = ACTION_DEFAULT;
8595     object_mapping[i].direction = MV_NONE;
8596   }
8597
8598   // always start with reliable default values
8599   for (p = 0; p < MAX_PLAYERS; p++)
8600   {
8601     for (i = 0; i < PLY_MAX; i++)
8602     {
8603       player_mapping[p][i].element_rnd = EL_UNKNOWN;
8604       player_mapping[p][i].action = ACTION_DEFAULT;
8605       player_mapping[p][i].direction = MV_NONE;
8606     }
8607   }
8608
8609   for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
8610   {
8611     int e = em_object_mapping_list[i].element_em;
8612
8613     object_mapping[e].element_rnd = em_object_mapping_list[i].element_rnd;
8614     object_mapping[e].is_backside = em_object_mapping_list[i].is_backside;
8615
8616     if (em_object_mapping_list[i].action != -1)
8617       object_mapping[e].action = em_object_mapping_list[i].action;
8618
8619     if (em_object_mapping_list[i].direction != -1)
8620       object_mapping[e].direction =
8621         MV_DIR_FROM_BIT(em_object_mapping_list[i].direction);
8622   }
8623
8624   for (i = 0; em_player_mapping_list[i].action_em != -1; i++)
8625   {
8626     int a = em_player_mapping_list[i].action_em;
8627     int p = em_player_mapping_list[i].player_nr;
8628
8629     player_mapping[p][a].element_rnd = em_player_mapping_list[i].element_rnd;
8630
8631     if (em_player_mapping_list[i].action != -1)
8632       player_mapping[p][a].action = em_player_mapping_list[i].action;
8633
8634     if (em_player_mapping_list[i].direction != -1)
8635       player_mapping[p][a].direction =
8636         MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
8637   }
8638
8639   for (i = 0; i < TILE_MAX; i++)
8640   {
8641     int element = object_mapping[i].element_rnd;
8642     int action = object_mapping[i].action;
8643     int direction = object_mapping[i].direction;
8644     boolean is_backside = object_mapping[i].is_backside;
8645     boolean action_exploding = ((action == ACTION_EXPLODING ||
8646                                  action == ACTION_SMASHED_BY_ROCK ||
8647                                  action == ACTION_SMASHED_BY_SPRING) &&
8648                                 element != EL_DIAMOND);
8649     boolean action_active = (action == ACTION_ACTIVE);
8650     boolean action_other = (action == ACTION_OTHER);
8651
8652     for (j = 0; j < 8; j++)
8653     {
8654       int effective_element = get_effective_element_EM(i, j);
8655       int effective_action = (j < 7 ? action :
8656                               i == Xdrip_stretch ? action :
8657                               i == Xdrip_stretchB ? action :
8658                               i == Ydrip_1_s ? action :
8659                               i == Ydrip_1_sB ? action :
8660                               i == Yball_1 ? action :
8661                               i == Xball_2 ? action :
8662                               i == Yball_2 ? action :
8663                               i == Yball_blank ? action :
8664                               i == Ykey_1_blank ? action :
8665                               i == Ykey_2_blank ? action :
8666                               i == Ykey_3_blank ? action :
8667                               i == Ykey_4_blank ? action :
8668                               i == Ykey_5_blank ? action :
8669                               i == Ykey_6_blank ? action :
8670                               i == Ykey_7_blank ? action :
8671                               i == Ykey_8_blank ? action :
8672                               i == Ylenses_blank ? action :
8673                               i == Ymagnify_blank ? action :
8674                               i == Ygrass_blank ? action :
8675                               i == Ydirt_blank ? action :
8676                               i == Xsand_stonein_1 ? action :
8677                               i == Xsand_stonein_2 ? action :
8678                               i == Xsand_stonein_3 ? action :
8679                               i == Xsand_stonein_4 ? action :
8680                               i == Xsand_stoneout_1 ? action :
8681                               i == Xsand_stoneout_2 ? action :
8682                               i == Xboom_android ? ACTION_EXPLODING :
8683                               action_exploding ? ACTION_EXPLODING :
8684                               action_active ? action :
8685                               action_other ? action :
8686                               ACTION_DEFAULT);
8687       int graphic = (el_act_dir2img(effective_element, effective_action,
8688                                     direction));
8689       int crumbled = (el_act_dir2crm(effective_element, effective_action,
8690                                      direction));
8691       int base_graphic = el_act2img(effective_element, ACTION_DEFAULT);
8692       int base_crumbled = el_act2crm(effective_element, ACTION_DEFAULT);
8693       boolean has_action_graphics = (graphic != base_graphic);
8694       boolean has_crumbled_graphics = (base_crumbled != base_graphic);
8695       struct GraphicInfo *g = &graphic_info[graphic];
8696       struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8697       Bitmap *src_bitmap;
8698       int src_x, src_y;
8699       // ensure to get symmetric 3-frame, 2-delay animations as used in EM
8700       boolean special_animation = (action != ACTION_DEFAULT &&
8701                                    g->anim_frames == 3 &&
8702                                    g->anim_delay == 2 &&
8703                                    g->anim_mode & ANIM_LINEAR);
8704       int sync_frame = (i == Xdrip_stretch ? 7 :
8705                         i == Xdrip_stretchB ? 7 :
8706                         i == Ydrip_2_s ? j + 8 :
8707                         i == Ydrip_2_sB ? j + 8 :
8708                         i == Xacid_1 ? 0 :
8709                         i == Xacid_2 ? 10 :
8710                         i == Xacid_3 ? 20 :
8711                         i == Xacid_4 ? 30 :
8712                         i == Xacid_5 ? 40 :
8713                         i == Xacid_6 ? 50 :
8714                         i == Xacid_7 ? 60 :
8715                         i == Xacid_8 ? 70 :
8716                         i == Xfake_acid_1 ? 0 :
8717                         i == Xfake_acid_2 ? 10 :
8718                         i == Xfake_acid_3 ? 20 :
8719                         i == Xfake_acid_4 ? 30 :
8720                         i == Xfake_acid_5 ? 40 :
8721                         i == Xfake_acid_6 ? 50 :
8722                         i == Xfake_acid_7 ? 60 :
8723                         i == Xfake_acid_8 ? 70 :
8724                         i == Xball_2 ? 7 :
8725                         i == Yball_2 ? j + 8 :
8726                         i == Yball_blank ? j + 1 :
8727                         i == Ykey_1_blank ? j + 1 :
8728                         i == Ykey_2_blank ? j + 1 :
8729                         i == Ykey_3_blank ? j + 1 :
8730                         i == Ykey_4_blank ? j + 1 :
8731                         i == Ykey_5_blank ? j + 1 :
8732                         i == Ykey_6_blank ? j + 1 :
8733                         i == Ykey_7_blank ? j + 1 :
8734                         i == Ykey_8_blank ? j + 1 :
8735                         i == Ylenses_blank ? j + 1 :
8736                         i == Ymagnify_blank ? j + 1 :
8737                         i == Ygrass_blank ? j + 1 :
8738                         i == Ydirt_blank ? j + 1 :
8739                         i == Xamoeba_1 ? 0 :
8740                         i == Xamoeba_2 ? 1 :
8741                         i == Xamoeba_3 ? 2 :
8742                         i == Xamoeba_4 ? 3 :
8743                         i == Xamoeba_5 ? 0 :
8744                         i == Xamoeba_6 ? 1 :
8745                         i == Xamoeba_7 ? 2 :
8746                         i == Xamoeba_8 ? 3 :
8747                         i == Xexit_2 ? j + 8 :
8748                         i == Xexit_3 ? j + 16 :
8749                         i == Xdynamite_1 ? 0 :
8750                         i == Xdynamite_2 ? 8 :
8751                         i == Xdynamite_3 ? 16 :
8752                         i == Xdynamite_4 ? 24 :
8753                         i == Xsand_stonein_1 ? j + 1 :
8754                         i == Xsand_stonein_2 ? j + 9 :
8755                         i == Xsand_stonein_3 ? j + 17 :
8756                         i == Xsand_stonein_4 ? j + 25 :
8757                         i == Xsand_stoneout_1 && j == 0 ? 0 :
8758                         i == Xsand_stoneout_1 && j == 1 ? 0 :
8759                         i == Xsand_stoneout_1 && j == 2 ? 1 :
8760                         i == Xsand_stoneout_1 && j == 3 ? 2 :
8761                         i == Xsand_stoneout_1 && j == 4 ? 2 :
8762                         i == Xsand_stoneout_1 && j == 5 ? 3 :
8763                         i == Xsand_stoneout_1 && j == 6 ? 4 :
8764                         i == Xsand_stoneout_1 && j == 7 ? 4 :
8765                         i == Xsand_stoneout_2 && j == 0 ? 5 :
8766                         i == Xsand_stoneout_2 && j == 1 ? 6 :
8767                         i == Xsand_stoneout_2 && j == 2 ? 7 :
8768                         i == Xsand_stoneout_2 && j == 3 ? 8 :
8769                         i == Xsand_stoneout_2 && j == 4 ? 9 :
8770                         i == Xsand_stoneout_2 && j == 5 ? 11 :
8771                         i == Xsand_stoneout_2 && j == 6 ? 13 :
8772                         i == Xsand_stoneout_2 && j == 7 ? 15 :
8773                         i == Xboom_bug && j == 1 ? 2 :
8774                         i == Xboom_bug && j == 2 ? 2 :
8775                         i == Xboom_bug && j == 3 ? 4 :
8776                         i == Xboom_bug && j == 4 ? 4 :
8777                         i == Xboom_bug && j == 5 ? 2 :
8778                         i == Xboom_bug && j == 6 ? 2 :
8779                         i == Xboom_bug && j == 7 ? 0 :
8780                         i == Xboom_tank && j == 1 ? 2 :
8781                         i == Xboom_tank && j == 2 ? 2 :
8782                         i == Xboom_tank && j == 3 ? 4 :
8783                         i == Xboom_tank && j == 4 ? 4 :
8784                         i == Xboom_tank && j == 5 ? 2 :
8785                         i == Xboom_tank && j == 6 ? 2 :
8786                         i == Xboom_tank && j == 7 ? 0 :
8787                         i == Xboom_android && j == 7 ? 6 :
8788                         i == Xboom_1 && j == 1 ? 2 :
8789                         i == Xboom_1 && j == 2 ? 2 :
8790                         i == Xboom_1 && j == 3 ? 4 :
8791                         i == Xboom_1 && j == 4 ? 4 :
8792                         i == Xboom_1 && j == 5 ? 6 :
8793                         i == Xboom_1 && j == 6 ? 6 :
8794                         i == Xboom_1 && j == 7 ? 8 :
8795                         i == Xboom_2 && j == 0 ? 8 :
8796                         i == Xboom_2 && j == 1 ? 8 :
8797                         i == Xboom_2 && j == 2 ? 10 :
8798                         i == Xboom_2 && j == 3 ? 10 :
8799                         i == Xboom_2 && j == 4 ? 10 :
8800                         i == Xboom_2 && j == 5 ? 12 :
8801                         i == Xboom_2 && j == 6 ? 12 :
8802                         i == Xboom_2 && j == 7 ? 12 :
8803                         special_animation && j == 4 ? 3 :
8804                         effective_action != action ? 0 :
8805                         j);
8806       int frame = getAnimationFrame(g->anim_frames,
8807                                     g->anim_delay,
8808                                     g->anim_mode,
8809                                     g->anim_start_frame,
8810                                     sync_frame);
8811
8812       getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y,
8813                           g->double_movement && is_backside);
8814
8815       g_em->bitmap = src_bitmap;
8816       g_em->src_x = src_x;
8817       g_em->src_y = src_y;
8818       g_em->src_offset_x = 0;
8819       g_em->src_offset_y = 0;
8820       g_em->dst_offset_x = 0;
8821       g_em->dst_offset_y = 0;
8822       g_em->width  = TILEX;
8823       g_em->height = TILEY;
8824
8825       g_em->preserve_background = FALSE;
8826
8827       set_crumbled_graphics_EM(g_em, has_crumbled_graphics, crumbled,
8828                                sync_frame);
8829
8830       if ((!g->double_movement && (effective_action == ACTION_FALLING ||
8831                                    effective_action == ACTION_MOVING  ||
8832                                    effective_action == ACTION_PUSHING ||
8833                                    effective_action == ACTION_EATING)) ||
8834           (!has_action_graphics && (effective_action == ACTION_FILLING ||
8835                                     effective_action == ACTION_EMPTYING)))
8836       {
8837         int move_dir =
8838           (effective_action == ACTION_FALLING ||
8839            effective_action == ACTION_FILLING ||
8840            effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
8841         int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
8842         int dy = (move_dir == MV_UP   ? -1 : move_dir == MV_DOWN  ? 1 : 0);
8843         int num_steps = (i == Ydrip_1_s  ? 16 :
8844                          i == Ydrip_1_sB ? 16 :
8845                          i == Ydrip_2_s  ? 16 :
8846                          i == Ydrip_2_sB ? 16 :
8847                          i == Xsand_stonein_1 ? 32 :
8848                          i == Xsand_stonein_2 ? 32 :
8849                          i == Xsand_stonein_3 ? 32 :
8850                          i == Xsand_stonein_4 ? 32 :
8851                          i == Xsand_stoneout_1 ? 16 :
8852                          i == Xsand_stoneout_2 ? 16 : 8);
8853         int cx = ABS(dx) * (TILEX / num_steps);
8854         int cy = ABS(dy) * (TILEY / num_steps);
8855         int step_frame = (i == Ydrip_2_s        ? j + 8 :
8856                           i == Ydrip_2_sB       ? j + 8 :
8857                           i == Xsand_stonein_2  ? j + 8 :
8858                           i == Xsand_stonein_3  ? j + 16 :
8859                           i == Xsand_stonein_4  ? j + 24 :
8860                           i == Xsand_stoneout_2 ? j + 8 : j) + 1;
8861         int step = (is_backside ? step_frame : num_steps - step_frame);
8862
8863         if (is_backside)        // tile where movement starts
8864         {
8865           if (dx < 0 || dy < 0)
8866           {
8867             g_em->src_offset_x = cx * step;
8868             g_em->src_offset_y = cy * step;
8869           }
8870           else
8871           {
8872             g_em->dst_offset_x = cx * step;
8873             g_em->dst_offset_y = cy * step;
8874           }
8875         }
8876         else                    // tile where movement ends
8877         {
8878           if (dx < 0 || dy < 0)
8879           {
8880             g_em->dst_offset_x = cx * step;
8881             g_em->dst_offset_y = cy * step;
8882           }
8883           else
8884           {
8885             g_em->src_offset_x = cx * step;
8886             g_em->src_offset_y = cy * step;
8887           }
8888         }
8889
8890         g_em->width  = TILEX - cx * step;
8891         g_em->height = TILEY - cy * step;
8892       }
8893
8894       // create unique graphic identifier to decide if tile must be redrawn
8895       /* bit 31 - 16 (16 bit): EM style graphic
8896          bit 15 - 12 ( 4 bit): EM style frame
8897          bit 11 -  6 ( 6 bit): graphic width
8898          bit  5 -  0 ( 6 bit): graphic height */
8899       g_em->unique_identifier =
8900         (graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
8901     }
8902   }
8903
8904   for (i = 0; i < TILE_MAX; i++)
8905   {
8906     for (j = 0; j < 8; j++)
8907     {
8908       int element = object_mapping[i].element_rnd;
8909       int action = object_mapping[i].action;
8910       int direction = object_mapping[i].direction;
8911       boolean is_backside = object_mapping[i].is_backside;
8912       int graphic_action  = el_act_dir2img(element, action, direction);
8913       int graphic_default = el_act_dir2img(element, ACTION_DEFAULT, direction);
8914
8915       if ((action == ACTION_SMASHED_BY_ROCK ||
8916            action == ACTION_SMASHED_BY_SPRING ||
8917            action == ACTION_EATING) &&
8918           graphic_action == graphic_default)
8919       {
8920         int e = (action == ACTION_SMASHED_BY_ROCK   ? Ystone_s  :
8921                  action == ACTION_SMASHED_BY_SPRING ? Yspring_s :
8922                  direction == MV_LEFT  ? (is_backside? Yspring_wB: Yspring_w) :
8923                  direction == MV_RIGHT ? (is_backside? Yspring_eB: Yspring_e) :
8924                  Xspring);
8925
8926         // no separate animation for "smashed by rock" -- use rock instead
8927         struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
8928         struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
8929
8930         g_em->bitmap            = g_xx->bitmap;
8931         g_em->src_x             = g_xx->src_x;
8932         g_em->src_y             = g_xx->src_y;
8933         g_em->src_offset_x      = g_xx->src_offset_x;
8934         g_em->src_offset_y      = g_xx->src_offset_y;
8935         g_em->dst_offset_x      = g_xx->dst_offset_x;
8936         g_em->dst_offset_y      = g_xx->dst_offset_y;
8937         g_em->width             = g_xx->width;
8938         g_em->height            = g_xx->height;
8939         g_em->unique_identifier = g_xx->unique_identifier;
8940
8941         if (!is_backside)
8942           g_em->preserve_background = TRUE;
8943       }
8944     }
8945   }
8946
8947   for (p = 0; p < MAX_PLAYERS; p++)
8948   {
8949     for (i = 0; i < PLY_MAX; i++)
8950     {
8951       int element = player_mapping[p][i].element_rnd;
8952       int action = player_mapping[p][i].action;
8953       int direction = player_mapping[p][i].direction;
8954
8955       for (j = 0; j < 8; j++)
8956       {
8957         int effective_element = element;
8958         int effective_action = action;
8959         int graphic = (direction == MV_NONE ?
8960                        el_act2img(effective_element, effective_action) :
8961                        el_act_dir2img(effective_element, effective_action,
8962                                       direction));
8963         struct GraphicInfo *g = &graphic_info[graphic];
8964         struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
8965         Bitmap *src_bitmap;
8966         int src_x, src_y;
8967         int sync_frame = j;
8968         int frame = getAnimationFrame(g->anim_frames,
8969                                       g->anim_delay,
8970                                       g->anim_mode,
8971                                       g->anim_start_frame,
8972                                       sync_frame);
8973
8974         getGraphicSourceExt(graphic, frame, &src_bitmap, &src_x, &src_y, FALSE);
8975
8976         g_em->bitmap = src_bitmap;
8977         g_em->src_x = src_x;
8978         g_em->src_y = src_y;
8979         g_em->src_offset_x = 0;
8980         g_em->src_offset_y = 0;
8981         g_em->dst_offset_x = 0;
8982         g_em->dst_offset_y = 0;
8983         g_em->width  = TILEX;
8984         g_em->height = TILEY;
8985       }
8986     }
8987   }
8988 }
8989
8990 static void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
8991                                        boolean any_player_moving,
8992                                        boolean any_player_snapping,
8993                                        boolean any_player_dropping)
8994 {
8995   if (frame == 0 && !any_player_dropping)
8996   {
8997     if (!local_player->was_waiting)
8998     {
8999       if (!CheckSaveEngineSnapshotToList())
9000         return;
9001
9002       local_player->was_waiting = TRUE;
9003     }
9004   }
9005   else if (any_player_moving || any_player_snapping || any_player_dropping)
9006   {
9007     local_player->was_waiting = FALSE;
9008   }
9009 }
9010
9011 static void CheckSaveEngineSnapshot_SP(boolean murphy_is_waiting,
9012                                        boolean murphy_is_dropping)
9013 {
9014   if (murphy_is_waiting)
9015   {
9016     if (!local_player->was_waiting)
9017     {
9018       if (!CheckSaveEngineSnapshotToList())
9019         return;
9020
9021       local_player->was_waiting = TRUE;
9022     }
9023   }
9024   else
9025   {
9026     local_player->was_waiting = FALSE;
9027   }
9028 }
9029
9030 static void CheckSaveEngineSnapshot_MM(boolean element_clicked,
9031                                        boolean button_released)
9032 {
9033   if (button_released)
9034   {
9035     if (game.snapshot.mode == SNAPSHOT_MODE_EVERY_MOVE)
9036       CheckSaveEngineSnapshotToList();
9037   }
9038   else if (element_clicked)
9039   {
9040     if (game.snapshot.mode != SNAPSHOT_MODE_EVERY_MOVE)
9041       CheckSaveEngineSnapshotToList();
9042
9043     game.snapshot.changed_action = TRUE;
9044   }
9045 }
9046
9047 void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
9048                             boolean any_player_moving,
9049                             boolean any_player_snapping,
9050                             boolean any_player_dropping)
9051 {
9052   if (tape.single_step && tape.recording && !tape.pausing)
9053     if (frame == 0 && !any_player_dropping)
9054       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9055
9056   CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
9057                              any_player_snapping, any_player_dropping);
9058 }
9059
9060 void CheckSingleStepMode_SP(boolean murphy_is_waiting,
9061                             boolean murphy_is_dropping)
9062 {
9063   boolean murphy_starts_dropping = FALSE;
9064   int i;
9065
9066   for (i = 0; i < MAX_PLAYERS; i++)
9067     if (stored_player[i].force_dropping)
9068       murphy_starts_dropping = TRUE;
9069
9070   if (tape.single_step && tape.recording && !tape.pausing)
9071     if (murphy_is_waiting && !murphy_starts_dropping)
9072       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9073
9074   CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
9075 }
9076
9077 void CheckSingleStepMode_MM(boolean element_clicked,
9078                             boolean button_released)
9079 {
9080   if (tape.single_step && tape.recording && !tape.pausing)
9081     if (button_released)
9082       TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
9083
9084   CheckSaveEngineSnapshot_MM(element_clicked, button_released);
9085 }
9086
9087 void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
9088                          int graphic, int sync_frame, int x, int y)
9089 {
9090   int frame = getGraphicAnimationFrame(graphic, sync_frame);
9091
9092   getGraphicSource(graphic, frame, &g_sp->bitmap, &g_sp->src_x, &g_sp->src_y);
9093 }
9094
9095 boolean isNextAnimationFrame_SP(int graphic, int sync_frame)
9096 {
9097   return (IS_NEXT_FRAME(sync_frame, graphic));
9098 }
9099
9100 int getGraphicInfo_Delay(int graphic)
9101 {
9102   return graphic_info[graphic].anim_delay;
9103 }
9104
9105 void PlayMenuSoundExt(int sound)
9106 {
9107   if (sound == SND_UNDEFINED)
9108     return;
9109
9110   if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9111       (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9112     return;
9113
9114   if (IS_LOOP_SOUND(sound))
9115     PlaySoundLoop(sound);
9116   else
9117     PlaySound(sound);
9118 }
9119
9120 void PlayMenuSound(void)
9121 {
9122   PlayMenuSoundExt(menu.sound[game_status]);
9123 }
9124
9125 void PlayMenuSoundStereo(int sound, int stereo_position)
9126 {
9127   if (sound == SND_UNDEFINED)
9128     return;
9129
9130   if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9131       (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9132     return;
9133
9134   if (IS_LOOP_SOUND(sound))
9135     PlaySoundExt(sound, SOUND_MAX_VOLUME, stereo_position, SND_CTRL_PLAY_LOOP);
9136   else
9137     PlaySoundStereo(sound, stereo_position);
9138 }
9139
9140 void PlayMenuSoundIfLoopExt(int sound)
9141 {
9142   if (sound == SND_UNDEFINED)
9143     return;
9144
9145   if ((!setup.sound_simple && !IS_LOOP_SOUND(sound)) ||
9146       (!setup.sound_loops && IS_LOOP_SOUND(sound)))
9147     return;
9148
9149   if (IS_LOOP_SOUND(sound))
9150     PlaySoundLoop(sound);
9151 }
9152
9153 void PlayMenuSoundIfLoop(void)
9154 {
9155   PlayMenuSoundIfLoopExt(menu.sound[game_status]);
9156 }
9157
9158 void PlayMenuMusicExt(int music)
9159 {
9160   if (music == MUS_UNDEFINED)
9161     return;
9162
9163   if (!setup.sound_music)
9164     return;
9165
9166   if (IS_LOOP_MUSIC(music))
9167     PlayMusicLoop(music);
9168   else
9169     PlayMusic(music);
9170 }
9171
9172 void PlayMenuMusic(void)
9173 {
9174   char *curr_music = getCurrentlyPlayingMusicFilename();
9175   char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9176
9177   if (!strEqual(curr_music, next_music))
9178     PlayMenuMusicExt(menu.music[game_status]);
9179 }
9180
9181 void PlayMenuSoundsAndMusic(void)
9182 {
9183   PlayMenuSound();
9184   PlayMenuMusic();
9185 }
9186
9187 static void FadeMenuSounds(void)
9188 {
9189   FadeSounds();
9190 }
9191
9192 static void FadeMenuMusic(void)
9193 {
9194   char *curr_music = getCurrentlyPlayingMusicFilename();
9195   char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
9196
9197   if (!strEqual(curr_music, next_music))
9198     FadeMusic();
9199 }
9200
9201 void FadeMenuSoundsAndMusic(void)
9202 {
9203   FadeMenuSounds();
9204   FadeMenuMusic();
9205 }
9206
9207 void PlaySoundActivating(void)
9208 {
9209 #if 0
9210   PlaySound(SND_MENU_ITEM_ACTIVATING);
9211 #endif
9212 }
9213
9214 void PlaySoundSelecting(void)
9215 {
9216 #if 0
9217   PlaySound(SND_MENU_ITEM_SELECTING);
9218 #endif
9219 }
9220
9221 void ToggleFullscreenOrChangeWindowScalingIfNeeded(void)
9222 {
9223   boolean change_fullscreen = (setup.fullscreen !=
9224                                video.fullscreen_enabled);
9225   boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
9226                                            setup.window_scaling_percent !=
9227                                            video.window_scaling_percent);
9228
9229   if (change_window_scaling_percent && video.fullscreen_enabled)
9230     return;
9231
9232   if (!change_window_scaling_percent && !video.fullscreen_available)
9233     return;
9234
9235   if (change_window_scaling_percent)
9236   {
9237     SDLSetWindowScaling(setup.window_scaling_percent);
9238
9239     return;
9240   }
9241   else if (change_fullscreen)
9242   {
9243     SDLSetWindowFullscreen(setup.fullscreen);
9244
9245     // set setup value according to successfully changed fullscreen mode
9246     setup.fullscreen = video.fullscreen_enabled;
9247
9248     return;
9249   }
9250
9251   if (change_fullscreen ||
9252       change_window_scaling_percent)
9253   {
9254     Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
9255
9256     // save backbuffer content which gets lost when toggling fullscreen mode
9257     BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9258
9259     if (change_window_scaling_percent)
9260     {
9261       // keep window mode, but change window scaling
9262       video.fullscreen_enabled = TRUE;          // force new window scaling
9263     }
9264
9265     // toggle fullscreen
9266     ChangeVideoModeIfNeeded(setup.fullscreen);
9267
9268     // set setup value according to successfully changed fullscreen mode
9269     setup.fullscreen = video.fullscreen_enabled;
9270
9271     // restore backbuffer content from temporary backbuffer backup bitmap
9272     BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9273
9274     FreeBitmap(tmp_backbuffer);
9275
9276     // update visible window/screen
9277     BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
9278   }
9279 }
9280
9281 static void JoinRectangles(int *x, int *y, int *width, int *height,
9282                            int x2, int y2, int width2, int height2)
9283 {
9284   // do not join with "off-screen" rectangle
9285   if (x2 == -1 || y2 == -1)
9286     return;
9287
9288   *x = MIN(*x, x2);
9289   *y = MIN(*y, y2);
9290   *width = MAX(*width, width2);
9291   *height = MAX(*height, height2);
9292 }
9293
9294 void SetAnimStatus(int anim_status_new)
9295 {
9296   if (anim_status_new == GAME_MODE_MAIN)
9297     anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
9298   else if (anim_status_new == GAME_MODE_SCORES)
9299     anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
9300
9301   global.anim_status_next = anim_status_new;
9302
9303   // directly set screen modes that are entered without fading
9304   if ((global.anim_status      == GAME_MODE_PSEUDO_MAINONLY &&
9305        global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
9306       (global.anim_status      == GAME_MODE_PSEUDO_TYPENAME &&
9307        global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
9308     global.anim_status = global.anim_status_next;
9309 }
9310
9311 void SetGameStatus(int game_status_new)
9312 {
9313   if (game_status_new != game_status)
9314     game_status_last_screen = game_status;
9315
9316   game_status = game_status_new;
9317
9318   SetAnimStatus(game_status_new);
9319 }
9320
9321 void SetFontStatus(int game_status_new)
9322 {
9323   static int last_game_status = -1;
9324
9325   if (game_status_new != -1)
9326   {
9327     // set game status for font use after storing last game status
9328     last_game_status = game_status;
9329     game_status = game_status_new;
9330   }
9331   else
9332   {
9333     // reset game status after font use from last stored game status
9334     game_status = last_game_status;
9335   }
9336 }
9337
9338 void ResetFontStatus(void)
9339 {
9340   SetFontStatus(-1);
9341 }
9342
9343 void SetLevelSetInfo(char *identifier, int level_nr)
9344 {
9345   setString(&levelset.identifier, identifier);
9346
9347   levelset.level_nr = level_nr;
9348 }
9349
9350 boolean CheckIfAllViewportsHaveChanged(void)
9351 {
9352   // if game status has not changed, viewports have not changed either
9353   if (game_status == game_status_last)
9354     return FALSE;
9355
9356   // check if all viewports have changed with current game status
9357
9358   struct RectWithBorder *vp_playfield = &viewport.playfield[game_status];
9359   struct RectWithBorder *vp_door_1    = &viewport.door_1[game_status];
9360   struct RectWithBorder *vp_door_2    = &viewport.door_2[game_status];
9361   int new_real_sx       = vp_playfield->x;
9362   int new_real_sy       = vp_playfield->y;
9363   int new_full_sxsize   = vp_playfield->width;
9364   int new_full_sysize   = vp_playfield->height;
9365   int new_dx            = vp_door_1->x;
9366   int new_dy            = vp_door_1->y;
9367   int new_dxsize        = vp_door_1->width;
9368   int new_dysize        = vp_door_1->height;
9369   int new_vx            = vp_door_2->x;
9370   int new_vy            = vp_door_2->y;
9371   int new_vxsize        = vp_door_2->width;
9372   int new_vysize        = vp_door_2->height;
9373
9374   boolean playfield_viewport_has_changed =
9375     (new_real_sx != REAL_SX ||
9376      new_real_sy != REAL_SY ||
9377      new_full_sxsize != FULL_SXSIZE ||
9378      new_full_sysize != FULL_SYSIZE);
9379
9380   boolean door_1_viewport_has_changed =
9381     (new_dx != DX ||
9382      new_dy != DY ||
9383      new_dxsize != DXSIZE ||
9384      new_dysize != DYSIZE);
9385
9386   boolean door_2_viewport_has_changed =
9387     (new_vx != VX ||
9388      new_vy != VY ||
9389      new_vxsize != VXSIZE ||
9390      new_vysize != VYSIZE ||
9391      game_status_last == GAME_MODE_EDITOR);
9392
9393   return (playfield_viewport_has_changed &&
9394           door_1_viewport_has_changed &&
9395           door_2_viewport_has_changed);
9396 }
9397
9398 boolean CheckFadeAll(void)
9399 {
9400   return (CheckIfGlobalBorderHasChanged() ||
9401           CheckIfAllViewportsHaveChanged());
9402 }
9403
9404 void ChangeViewportPropertiesIfNeeded(void)
9405 {
9406   boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
9407                                FALSE : setup.small_game_graphics);
9408   int gfx_game_mode = game_status;
9409   int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
9410                         game_status);
9411   struct RectWithBorder *vp_window    = &viewport.window[gfx_game_mode];
9412   struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
9413   struct RectWithBorder *vp_door_1    = &viewport.door_1[gfx_game_mode];
9414   struct RectWithBorder *vp_door_2    = &viewport.door_2[gfx_game_mode2];
9415   struct RectWithBorder *vp_door_3    = &viewport.door_2[GAME_MODE_EDITOR];
9416   int new_win_xsize     = vp_window->width;
9417   int new_win_ysize     = vp_window->height;
9418   int border_left       = vp_playfield->border_left;
9419   int border_right      = vp_playfield->border_right;
9420   int border_top        = vp_playfield->border_top;
9421   int border_bottom     = vp_playfield->border_bottom;
9422   int new_sx            = vp_playfield->x      + border_left;
9423   int new_sy            = vp_playfield->y      + border_top;
9424   int new_sxsize        = vp_playfield->width  - border_left - border_right;
9425   int new_sysize        = vp_playfield->height - border_top  - border_bottom;
9426   int new_real_sx       = vp_playfield->x;
9427   int new_real_sy       = vp_playfield->y;
9428   int new_full_sxsize   = vp_playfield->width;
9429   int new_full_sysize   = vp_playfield->height;
9430   int new_dx            = vp_door_1->x;
9431   int new_dy            = vp_door_1->y;
9432   int new_dxsize        = vp_door_1->width;
9433   int new_dysize        = vp_door_1->height;
9434   int new_vx            = vp_door_2->x;
9435   int new_vy            = vp_door_2->y;
9436   int new_vxsize        = vp_door_2->width;
9437   int new_vysize        = vp_door_2->height;
9438   int new_ex            = vp_door_3->x;
9439   int new_ey            = vp_door_3->y;
9440   int new_exsize        = vp_door_3->width;
9441   int new_eysize        = vp_door_3->height;
9442   int new_tilesize_var = (use_mini_tilesize ? MINI_TILESIZE : game.tile_size);
9443   int tilesize = (gfx_game_mode == GAME_MODE_PLAYING ? new_tilesize_var :
9444                   gfx_game_mode == GAME_MODE_EDITOR ? MINI_TILESIZE : TILESIZE);
9445   int new_scr_fieldx = new_sxsize / tilesize;
9446   int new_scr_fieldy = new_sysize / tilesize;
9447   int new_scr_fieldx_buffers = new_sxsize / new_tilesize_var;
9448   int new_scr_fieldy_buffers = new_sysize / new_tilesize_var;
9449   boolean init_gfx_buffers = FALSE;
9450   boolean init_video_buffer = FALSE;
9451   boolean init_gadgets_and_anims = FALSE;
9452   boolean init_em_graphics = FALSE;
9453
9454   if (new_win_xsize != WIN_XSIZE ||
9455       new_win_ysize != WIN_YSIZE)
9456   {
9457     WIN_XSIZE = new_win_xsize;
9458     WIN_YSIZE = new_win_ysize;
9459
9460     init_video_buffer = TRUE;
9461     init_gfx_buffers = TRUE;
9462     init_gadgets_and_anims = TRUE;
9463
9464     // printf("::: video: init_video_buffer, init_gfx_buffers\n");
9465   }
9466
9467   if (new_scr_fieldx != SCR_FIELDX ||
9468       new_scr_fieldy != SCR_FIELDY)
9469   {
9470     // this always toggles between MAIN and GAME when using small tile size
9471
9472     SCR_FIELDX = new_scr_fieldx;
9473     SCR_FIELDY = new_scr_fieldy;
9474
9475     // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
9476   }
9477
9478   if (new_sx != SX ||
9479       new_sy != SY ||
9480       new_dx != DX ||
9481       new_dy != DY ||
9482       new_vx != VX ||
9483       new_vy != VY ||
9484       new_ex != EX ||
9485       new_ey != EY ||
9486       new_sxsize != SXSIZE ||
9487       new_sysize != SYSIZE ||
9488       new_dxsize != DXSIZE ||
9489       new_dysize != DYSIZE ||
9490       new_vxsize != VXSIZE ||
9491       new_vysize != VYSIZE ||
9492       new_exsize != EXSIZE ||
9493       new_eysize != EYSIZE ||
9494       new_real_sx != REAL_SX ||
9495       new_real_sy != REAL_SY ||
9496       new_full_sxsize != FULL_SXSIZE ||
9497       new_full_sysize != FULL_SYSIZE ||
9498       new_tilesize_var != TILESIZE_VAR
9499       )
9500   {
9501     // ------------------------------------------------------------------------
9502     // determine next fading area for changed viewport definitions
9503     // ------------------------------------------------------------------------
9504
9505     // start with current playfield area (default fading area)
9506     FADE_SX = REAL_SX;
9507     FADE_SY = REAL_SY;
9508     FADE_SXSIZE = FULL_SXSIZE;
9509     FADE_SYSIZE = FULL_SYSIZE;
9510
9511     // add new playfield area if position or size has changed
9512     if (new_real_sx != REAL_SX || new_real_sy != REAL_SY ||
9513         new_full_sxsize != FULL_SXSIZE || new_full_sysize != FULL_SYSIZE)
9514     {
9515       JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9516                      new_real_sx, new_real_sy, new_full_sxsize,new_full_sysize);
9517     }
9518
9519     // add current and new door 1 area if position or size has changed
9520     if (new_dx != DX || new_dy != DY ||
9521         new_dxsize != DXSIZE || new_dysize != DYSIZE)
9522     {
9523       JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9524                      DX, DY, DXSIZE, DYSIZE);
9525       JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9526                      new_dx, new_dy, new_dxsize, new_dysize);
9527     }
9528
9529     // add current and new door 2 area if position or size has changed
9530     if (new_vx != VX || new_vy != VY ||
9531         new_vxsize != VXSIZE || new_vysize != VYSIZE)
9532     {
9533       JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9534                      VX, VY, VXSIZE, VYSIZE);
9535       JoinRectangles(&FADE_SX, &FADE_SY, &FADE_SXSIZE, &FADE_SYSIZE,
9536                      new_vx, new_vy, new_vxsize, new_vysize);
9537     }
9538
9539     // ------------------------------------------------------------------------
9540     // handle changed tile size
9541     // ------------------------------------------------------------------------
9542
9543     if (new_tilesize_var != TILESIZE_VAR)
9544     {
9545       // printf("::: new_tilesize_var != TILESIZE_VAR\n");
9546
9547       // changing tile size invalidates scroll values of engine snapshots
9548       FreeEngineSnapshotSingle();
9549
9550       // changing tile size requires update of graphic mapping for EM engine
9551       init_em_graphics = TRUE;
9552     }
9553
9554     SX = new_sx;
9555     SY = new_sy;
9556     DX = new_dx;
9557     DY = new_dy;
9558     VX = new_vx;
9559     VY = new_vy;
9560     EX = new_ex;
9561     EY = new_ey;
9562     SXSIZE = new_sxsize;
9563     SYSIZE = new_sysize;
9564     DXSIZE = new_dxsize;
9565     DYSIZE = new_dysize;
9566     VXSIZE = new_vxsize;
9567     VYSIZE = new_vysize;
9568     EXSIZE = new_exsize;
9569     EYSIZE = new_eysize;
9570     REAL_SX = new_real_sx;
9571     REAL_SY = new_real_sy;
9572     FULL_SXSIZE = new_full_sxsize;
9573     FULL_SYSIZE = new_full_sysize;
9574     TILESIZE_VAR = new_tilesize_var;
9575
9576     init_gfx_buffers = TRUE;
9577     init_gadgets_and_anims = TRUE;
9578
9579     // printf("::: viewports: init_gfx_buffers\n");
9580     // printf("::: viewports: init_gadgets_and_anims\n");
9581   }
9582
9583   if (init_gfx_buffers)
9584   {
9585     // printf("::: init_gfx_buffers\n");
9586
9587     SCR_FIELDX = new_scr_fieldx_buffers;
9588     SCR_FIELDY = new_scr_fieldy_buffers;
9589
9590     InitGfxBuffers();
9591
9592     SCR_FIELDX = new_scr_fieldx;
9593     SCR_FIELDY = new_scr_fieldy;
9594
9595     SetDrawDeactivationMask(REDRAW_NONE);
9596     SetDrawBackgroundMask(REDRAW_FIELD);
9597   }
9598
9599   if (init_video_buffer)
9600   {
9601     // printf("::: init_video_buffer\n");
9602
9603     FreeAllImageTextures();     // needs old renderer to free the textures
9604
9605     InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
9606     InitImageTextures();
9607   }
9608
9609   if (init_gadgets_and_anims)
9610   {
9611     // printf("::: init_gadgets_and_anims\n");
9612
9613     InitGadgets();
9614     InitGlobalAnimations();
9615   }
9616
9617   if (init_em_graphics)
9618   {
9619       InitGraphicInfo_EM();
9620   }
9621 }