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removed support for off-screen positions for request dialog buttons
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
2018-04-12
Holger Schemel
changed internal program versioning naming conventions
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2018-04-10
Holger Schemel
fixed tile selection cursor position for levels smaller...
4.1.0.0
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2018-04-02
Holger Schemel
added support for non-button touch pads for MM game...
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2018-03-23
Holger Schemel
fixed moving tile selection cursor
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-03-23
Holger Schemel
added option 'off' for touch controls (for non-Android...
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2018-03-23
Holger Schemel
added support for main menu titles in level and graphic...
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2018-03-23
Holger Schemel
added support for font definitions with different chara...
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2018-03-23
Holger Schemel
corrected comment
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2018-03-23
Holger Schemel
fixed default video depth not being initialized in...
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2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
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2018-03-23
Holger Schemel
added graphical panel values for time and health (mainl...
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2018-03-23
Holger Schemel
added new automatically saved config file for level...
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2018-03-23
Holger Schemel
added level editor support for Mirror Magic (and Deflek...
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2018-02-06
Holger Schemel
added some performance tuning for "autotest" and warp...
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2018-01-31
Holger Schemel
renamed function 'NextEvent' to 'WaitEvent'
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2017-11-15
Holger Schemel
added fix to prevent Windows from complaining about...
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2017-10-11
Holger Schemel
added flag to (not) show scaling in title to default...
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2017-10-11
Holger Schemel
added custom version string to default program configur...
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2017-10-07
Holger Schemel
added setup debug option for displaying frames per...
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2017-10-07
Holger Schemel
added function for getting current draw deactivation...
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2017-09-12
Holger Schemel
moved game controller base mappings file to new 'conf...
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2017-07-17
Holger Schemel
moved clearing joystick state from closing to initializ...
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2017-07-16
Holger Schemel
added enabling/disabling virtual button overlay dependi...
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2017-07-03
Holger Schemel
fixed joystick naming convention from file descriptor...
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2017-07-03
Holger Schemel
added using global and personal game controller mapping...
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2017-06-30
Holger Schemel
improved support for game controllers and joysticks
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2017-05-06
Holger Schemel
increased maximum number of global animations (and...
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2017-04-24
Holger Schemel
added 'position: last' for global animations to continu...
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2017-04-23
Holger Schemel
added animation event by 'any' input (click anywhere...
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2017-04-19
Holger Schemel
added animation events triggered by clicking other...
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2017-04-18
Holger Schemel
added first version of simple click events for global...
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2017-02-02
Holger Schemel
added option to 'editor' tab to use level template...
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2017-02-01
Holger Schemel
added setup option to enable/disable auto-incrementing...
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2017-02-01
Holger Schemel
added headless mode (no window) for automated tape...
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2017-01-31
Holger Schemel
added setup option to show/hide classic elements in...
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2017-01-23
Holger Schemel
added separate functions to determine local and global...
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2017-01-10
Holger Schemel
added detection of global (common/system-wide) scores...
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2016-12-18
Holger Schemel
added option '--mytapes' to use private tapes for tape...
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2016-12-01
Holger Schemel
added overlay graphics for virtual buttons for touch...
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2016-11-29
Holger Schemel
adjust drawable screen size to cover the whole device...
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2016-11-29
Holger Schemel
changed event filter to not set as SDL event filter...
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2016-11-23
Holger Schemel
added new game control input method 'follow finger...
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2016-10-27
Holger Schemel
improved shifting up video display when activating...
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2016-10-26
Holger Schemel
added shifting up video display when activating screen...
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2016-10-20
Holger Schemel
added separate buttons for element properties of drawin...
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2016-06-29
Holger Schemel
cleanup code for zooming bitmaps and creating correspon...
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2016-06-14
Holger Schemel
added mouse wheel support also for SDL2 target
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2016-06-13
Holger Schemel
added configurable debug key shortcuts for changing...
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2016-06-12
Holger Schemel
added setup value for maximum allowed engine snapshot...
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2016-05-31
Holger Schemel
changed function for re-creating bitmaps to always...
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2016-05-29
Holger Schemel
fixed redrawing playfield and doors when drawing playfi...
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2016-05-25
Holger Schemel
removed using cross-fading buffer (not needed anymore...
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2016-05-25
Holger Schemel
added also fading in/out global animations to be starte...
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2016-05-23
Holger Schemel
prepared global animation functions to update different...
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2016-05-11
Holger Schemel
changed names of constants for different drawing targets
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2016-04-21
Holger Schemel
changed maximum window size to 400% of unscaled window...
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2016-04-21
Holger Schemel
changed minimum window size to 30% of unscaled window...
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2016-04-19
Holger Schemel
moved video frame synchronization to single location...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-03
Holger Schemel
changed screen rendering mode from preprocessor to...
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2016-03-31
Holger Schemel
removed support for 'real' (non-desktop) fullscreen...
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2016-03-31
Holger Schemel
removed unused (obsolete) option to specify X11 server...
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2016-03-22
Holger Schemel
added drawing global borders when fading screens
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic appro...
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic approach
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2016-03-22
Holger Schemel
cleanup of fade bitmap handling (after screen size...
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2016-03-09
Holger Schemel
added new animation mode (modifier) 'once' for global...
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2016-03-08
Holger Schemel
added initial window size to default program config...
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-17
Holger Schemel
added drawing global animations below and above masked...
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2016-02-09
Holger Schemel
fixed re-initialization of textures after change of...
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2016-02-08
Holger Schemel
added test code for using bitmaps instead of textures...
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2016-02-02
Holger Schemel
added some configuration options for global animation...
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2016-01-19
Holger Schemel
added blitting of textures for global animations
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2016-01-19
Holger Schemel
added initialization of config and textures for global...
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2015-11-25
Holger Schemel
added definitions for new screen transition effect...
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2015-10-15
Holger Schemel
removed some old Mac stuff not needed anymore
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2015-06-09
Holger Schemel
cleanup of screen fading code
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2015-05-31
Holger Schemel
added setup option to enable/disable (now optional...
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2015-05-21
Holger Schemel
added generically setting redraw mask when blitting...
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2015-05-19
Holger Schemel
cleanup of redraw masks
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2015-05-15
Holger Schemel
removed artifact from removed X11 support
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2015-05-15
Holger Schemel
removed obsolete code for single-tile playfield redraw
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2015-05-15
Holger Schemel
removed unused code for single-tile playfield redraw
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2015-05-15
Holger Schemel
removed unused setup option 'soft_scrolling'
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2015-04-21
Holger Schemel
improved logfile handling
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2015-04-15
Holger Schemel
added option for window icon file to run-time special...
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2015-04-14
Holger Schemel
added program config file support for run-time special...
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2015-03-30
Holger Schemel
added setting engine snapshot mode to setup screen...
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2015-03-24
Holger Schemel
added step-based engine snapshots to undo/redo game...
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2015-03-10
Holger Schemel
added main menu backlink to level set selection
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2015-03-03
Holger Schemel
fixed using SDL_DisplayFormat() even if video is not...
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2015-03-02
Holger Schemel
changed mouse cursor on title screens not being always...
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2015-02-02
Holger Schemel
improved configurability of tape date and time display...
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2014-11-02
Holger Schemel
fixed redraw/fade bugs when redefining the playfield...
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2014-10-17
Holger Schemel
removed some remaining unused X11 stuff
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2014-10-07
Holger Schemel
fixed bug when changing between graphic sets with diffe...
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2014-09-14
Holger Schemel
updated contact info in source file headers
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