added button to level editor to set random level colors for BD engine
[rocksndiamonds.git] / src / game_em /
2020-05-19 Holger Schemeladded using separate level structures (initial and...
2020-05-19 Holger Schemelmoved initial cave data to level structure for EM engine
2020-05-19 Holger Schemelchanged order of some level structure values for EM...
2020-05-19 Holger Schemelrenamed level pointer in level structure for EM engine
2020-05-19 Holger Schemelmoved initial player position to level structure for...
2020-05-19 Holger Schemelremoved runtime values from level structure for EM...
2020-05-19 Holger Schemelmoved setting android clone data back to previous function
2020-05-19 Holger Schemelmoved change of "grass" to "dirt" for pre-V5 EM levels...
2020-05-19 Holger Schemelchanged order of cave parameter initializations in...
2020-05-19 Holger Schemeladded macros to get and put 16 bit big endian values
2020-05-19 Holger Schemelchanged some numbers from hexadecimal to decimal
2020-05-19 Holger Schemelmoved setting android clone data to different function
2020-05-19 Holger Schemelmoved function to different source file
2020-05-19 Holger Schemelmoved cave handling code for EM engine to new source...
2020-05-19 Holger Schemeladded missing handling of bumper element in EM engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemeladded using some more game element tables in EM engine
2020-05-19 Holger Schemelmoved game element tables to game logic source file
2020-05-19 Holger Schemelrenamed functions
2020-05-19 Holger Schemelremoved unused declarations
2020-05-19 Holger Schemelmoved global variables for graphic info to graphics...
2020-05-19 Holger Schemelcleanup of EM engine initialization
2020-05-19 Holger Schemelremoved unused graphics initializations from EM engine
2020-05-19 Holger Schemelremoved unused bitmaps from EM engine
2020-05-19 Holger Schemelremoved test/debug code for EM graphics engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelremoved pre-processor directive for newly added EM...
2020-05-19 Holger Schemelfixed handling of fake acid for EM engine
2020-05-19 Holger Schemeladded fast player relocation for level wrap-around...
2020-05-19 Holger Schemelchanged function from public to static
2020-05-19 Holger Schemelremoved needless delay when relocating the player
2020-05-19 Holger Schemeladded support for EM wrap-around levels also to level...
2020-05-19 Holger Schemeladded support for wrap-around levels in EM engine
2020-05-19 Holger Schemeladded limiting amoeba handling in EM engine to the...
2020-05-19 Holger Schemelfixed using cave buffer offsets in EM engine graphics
2020-05-19 Holger Schemeladded using cave buffer offsets in EM level conversion...
2020-05-19 Holger Schemeladded cave buffer offsets to level structure in EM...
2020-05-19 Holger Schemelsplit function
2020-05-19 Holger Schemelincreased cave buffer offset (and adjusted graphics...
2020-05-19 Holger Schemelchanged storing native EM cave without internal border...
2020-05-19 Holger Schemeladded separate playfield and buffer sizes for EM engine...
2020-05-19 Holger Schemelcleanup of EM engine cave size definition names
2020-05-19 Holger Schemelmoved cave arrays and pointers for EM engine to level...
2020-05-19 Holger Schemelwhitespace changes
2020-05-19 Holger Schemeladded using cave pointers to handle game logic in EM...
2020-05-19 Holger Schemelchanged order of cave tile changes in EM engine
2020-05-19 Holger Schemelmoved code for explosions in EM engine to separate...
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemelmoved some switch statements in EM engine to separate...
2020-05-19 Holger Schemelmoved game logic for EM engine to single source file
2020-05-19 Holger Schemelchanged order of functions in EM engine source file
2020-05-19 Holger Schemelmoved switch statement for handling EM engine tiles...
2020-05-19 Holger Schemelswapped x and y dimensions in EM engine cave arrays
2020-05-19 Holger Schemelimproved readability of some condition checks in EM...
2020-05-19 Holger Schemelimproved readability of random number macro in EM engine
2020-05-19 Holger Schemelfixed some pre-processor defines in EM engine source...
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemelchanged code formatting in EM engine source file
2020-05-19 Holger Schemelchanged order of functions in EM engine source file
2020-05-19 Holger Schemelmoved element handling code for EM engine to separate...
2020-05-19 Holger Schemeladded "pause" element to game elements in EM engine
2020-05-19 Holger Schemelchanged order of game elements in EM engine (no functio...
2020-05-19 Holger Schemelremoved options to prevent initial rolling objects...
2020-05-19 Holger Schemelminor code formatting changes
2020-05-19 Holger Schemelwhitespace changes
2020-05-19 Holger Schemelupdated various names of EM engine specific definitions
2020-05-19 Holger Schemelmoved EM engine specific definitions to separate includ...
2020-05-19 Holger Schemelcleanup of unused EM engine source files and declarations
2019-02-16 Holger Schemelfixed bug with using too large scroll delay value on...
2019-01-15 Holger Schemelremoved warning from "ar" on newer systems
2018-10-30 Holger Schemeladded flags for "level solved" and "game over" to EM...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-22 Holger Schemelremoved unneeded 'extern' keyword for function declarat...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-06-18 Holger Schemeldeactivated some debug messages
2018-02-24 Holger Schemelfixed bug with not updating screen scroll position... 4.0.1.3
2018-02-06 Holger Schemeladded some performance tuning for "autotest" and warp...
2018-02-04 Holger Schemelfixed broken tapes caused by a bugfix (with TAS snap...
2018-02-04 Holger Schemelfixed bug with overwriting version-specific engine...
2018-02-04 Holger Schemelfixed bug with variable defined as "long" that should...
2017-09-23 Holger Schemelfixed bug in single button handling causing broken...
2017-09-08 Holger Schemeladded using single button for snap and drop when using...
2017-09-07 Holger Schemelfixed bug with TAS snap keys sometimes moving the playe...
2016-11-07 Holger Schemeladded functions to get current player position for...
2016-11-07 Holger Schemelminor cleanup
2016-11-07 Holger Schemeladded functions to get level position (tile) from scree...
2016-10-07 Holger Schemelfixed drawing of crumbled borders for 64x64 sized game...
2016-05-31 Holger Schemelchanged function for re-creating bitmaps to always...
2016-02-23 Holger SchemelMerge branch 'master' into global-anims
2016-02-23 Holger Schemeladded collecting-based engine snapshot mode to step...
2015-05-18 Holger Schemelcleanup of some common and specific game engine functio...
2015-05-17 Holger Schemelchanged redraw system to prevent unneeded screen updates
2015-05-16 Holger Schemelsmall code cleanup of screen redraw functions (EM)
2015-05-15 Holger Schemelremoved obsolete code for single-tile playfield redraw
2015-05-15 Holger Schemelremoved unused code for single-tile playfield redraw
2015-03-24 Holger Schemeladded step-based engine snapshots to undo/redo game...
2015-02-11 Holger Schemelfixed bug not updating game panel values in visible...
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