rocksndiamonds.git
2020-05-19 Holger Schemelchanged handling of chain explosions in EM engine
2020-05-19 Holger Schemelminor change to handle explosion sound for EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelminor comments changes
2020-05-19 Holger Schemelcleanup of some source files and functions for EM engine
2020-05-19 Holger Schemelrenamed variable
2020-05-19 Holger Schemelmoved global random variable for EM engine to game...
2020-05-19 Holger Schemelchanged order of some game elements in EM engine
2020-05-19 Holger Schemelminor comments changes
2020-05-19 Holger Schemeladded internal explosion objects in EM engine
2020-05-19 Holger Schemelchanged handling of pushed objects in EM engine
2020-05-19 Holger Schemeladded pushed objects going into acid (with compile...
2020-05-19 Holger Schemelcleanup of code for loading native EM levels
2020-05-19 Holger Schemelrenamed field in level structure for EM engine
2020-05-19 Holger Schemelfixed initialization of level structure values for...
2020-05-19 Holger Schemelchanged order of some level structure values for EM...
2020-05-19 Holger Schemelrenamed some fields in level structure for EM engine
2020-05-19 Holger Schemeladded separate initial and runtime level structure...
2020-05-19 Holger Schemelcompleted setting runtime from initial level structure...
2020-05-19 Holger Schemelchanged setting runtime from initial level structure...
2020-05-19 Holger Schemeladded using separate level structures (initial and...
2020-05-19 Holger Schemelmoved initial cave data to level structure for EM engine
2020-05-19 Holger Schemelchanged order of some level structure values for EM...
2020-05-19 Holger Schemelrenamed level pointer in level structure for EM engine
2020-05-19 Holger Schemelmoved initial player position to level structure for...
2020-05-19 Holger Schemelremoved runtime values from level structure for EM...
2020-05-19 Holger Schemelmoved setting android clone data back to previous function
2020-05-19 Holger Schemelmoved change of "grass" to "dirt" for pre-V5 EM levels...
2020-05-19 Holger Schemelchanged order of cave parameter initializations in...
2020-05-19 Holger Schemeladded macros to get and put 16 bit big endian values
2020-05-19 Holger Schemelchanged some numbers from hexadecimal to decimal
2020-05-19 Holger Schemelmoved setting android clone data to different function
2020-05-19 Holger Schemelmoved function to different source file
2020-05-19 Holger Schemelmoved cave handling code for EM engine to new source...
2020-05-19 Holger Schemeladded missing handling of bumper element in EM engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemeladded using some more game element tables in EM engine
2020-05-19 Holger Schemelmoved game element tables to game logic source file
2020-05-19 Holger Schemelrenamed functions
2020-05-19 Holger Schemelremoved unused declarations
2020-05-19 Holger Schemelmoved global variables for graphic info to graphics...
2020-05-19 Holger Schemelcleanup of EM engine initialization
2020-05-19 Holger Schemelremoved unused graphics initializations from EM engine
2020-05-19 Holger Schemelremoved unused bitmaps from EM engine
2020-05-19 Holger Schemelremoved test/debug code for EM graphics engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelremoved pre-processor directive for newly added EM...
2020-05-19 Holger Schemelfixed handling of fake acid for EM engine
2020-05-19 Holger Schemeladded fast player relocation for level wrap-around...
2020-05-19 Holger Schemelchanged function from public to static
2020-05-19 Holger Schemelremoved unused function
2020-05-19 Holger Schemelremoved needless delay when relocating the player
2020-05-19 Holger Schemeladded support for EM wrap-around levels also to level...
2020-05-19 Holger Schemeladded support for wrap-around levels in EM engine
2020-05-19 Holger Schemeladded limiting amoeba handling in EM engine to the...
2020-05-19 Holger Schemelfixed using cave buffer offsets in EM engine graphics
2020-05-19 Holger Schemeladded using cave buffer offsets in EM level conversion...
2020-05-19 Holger Schemeladded cave buffer offsets to level structure in EM...
2020-05-19 Holger Schemelsplit function
2020-05-19 Holger Schemelincreased cave buffer offset (and adjusted graphics...
2020-05-19 Holger Schemelchanged storing native EM cave without internal border...
2020-05-19 Holger Schemeladded separate playfield and buffer sizes for EM engine...
2020-05-19 Holger Schemelcleanup of EM engine cave size definition names
2020-05-19 Holger Schemelmoved cave arrays and pointers for EM engine to level...
2020-05-19 Holger Schemelwhitespace changes
2020-05-19 Holger Schemeladded using cave pointers to handle game logic in EM...
2020-05-19 Holger Schemelchanged order of cave tile changes in EM engine
2020-05-19 Holger Schemelmoved code for explosions in EM engine to separate...
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemelmoved some switch statements in EM engine to separate...
2020-05-19 Holger Schemelmoved game logic for EM engine to single source file
2020-05-19 Holger Schemelchanged order of functions in EM engine source file
2020-05-19 Holger Schemelmoved switch statement for handling EM engine tiles...
2020-05-19 Holger Schemelswapped x and y dimensions in EM engine cave arrays
2020-05-19 Holger Schemelimproved readability of some condition checks in EM...
2020-05-19 Holger Schemelimproved readability of random number macro in EM engine
2020-05-19 Holger Schemelfixed some pre-processor defines in EM engine source...
2020-05-19 Holger Schemelchanged order of switch cases in EM engine source file
2020-05-19 Holger Schemelchanged code formatting in EM engine source file
2020-05-19 Holger Schemelchanged order of functions in EM engine source file
2020-05-19 Holger Schemelmoved element handling code for EM engine to separate...
2020-05-19 Holger Schemeladded "pause" element to game elements in EM engine
2020-05-19 Holger Schemelchanged order of game elements in EM engine (no functio...
2020-05-19 Holger Schemelremoved options to prevent initial rolling objects...
2020-05-19 Holger Schemelminor code formatting changes
2020-05-19 Holger Schemelwhitespace changes
2020-05-19 Holger Schemelupdated various names of EM engine specific definitions
2020-05-19 Holger Schemelmoved EM engine specific definitions to separate includ...
2020-05-19 Holger Schemelcleanup of unused EM engine source files and declarations
2020-05-19 Holger Schemelimproved readability of tape test summary
2020-05-19 Holger Schemelfixed potential crash bug if personal user level set...
2020-05-19 Holger Schemelrenamed duplicate definition of global variable
2020-05-19 Holger Schemelremoved duplicate definition of global variable
2020-05-19 Holger Schemelremoved declarations for unused objects
2020-05-19 Holger Schemelversion number set to 4.1.4.2
2020-05-19 Holger Schemelcleanup of unused MM engine declarations
2020-05-19 Holger Schemelcleanup of unused SP engine declarations
2020-05-19 Holger Schemeladded workaround for a bug in SDL 2.0.12 which prevents...
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