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added property for growing BD engine game elements
[rocksndiamonds.git]
/
src
/
game_em
/
2020-05-19
Holger Schemel
added using separate level structures (initial and...
tree
|
commitdiff
2020-05-19
Holger Schemel
moved initial cave data to level structure for EM engine
tree
|
commitdiff
2020-05-19
Holger Schemel
changed order of some level structure values for EM...
tree
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commitdiff
2020-05-19
Holger Schemel
renamed level pointer in level structure for EM engine
tree
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commitdiff
2020-05-19
Holger Schemel
moved initial player position to level structure for...
tree
|
commitdiff
2020-05-19
Holger Schemel
removed runtime values from level structure for EM...
tree
|
commitdiff
2020-05-19
Holger Schemel
moved setting android clone data back to previous function
tree
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commitdiff
2020-05-19
Holger Schemel
moved change of "grass" to "dirt" for pre-V5 EM levels...
tree
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commitdiff
2020-05-19
Holger Schemel
changed order of cave parameter initializations in...
tree
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commitdiff
2020-05-19
Holger Schemel
added macros to get and put 16 bit big endian values
tree
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commitdiff
2020-05-19
Holger Schemel
changed some numbers from hexadecimal to decimal
tree
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commitdiff
2020-05-19
Holger Schemel
moved setting android clone data to different function
tree
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commitdiff
2020-05-19
Holger Schemel
moved function to different source file
tree
|
commitdiff
2020-05-19
Holger Schemel
moved cave handling code for EM engine to new source...
tree
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commitdiff
2020-05-19
Holger Schemel
added missing handling of bumper element in EM engine
tree
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commitdiff
2020-05-19
Holger Schemel
changed some EM engine game element names
tree
|
commitdiff
2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
tree
|
commitdiff
2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
tree
|
commitdiff
2020-05-19
Holger Schemel
added using some more game element tables in EM engine
tree
|
commitdiff
2020-05-19
Holger Schemel
moved game element tables to game logic source file
tree
|
commitdiff
2020-05-19
Holger Schemel
renamed functions
tree
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commitdiff
2020-05-19
Holger Schemel
removed unused declarations
tree
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commitdiff
2020-05-19
Holger Schemel
moved global variables for graphic info to graphics...
tree
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commitdiff
2020-05-19
Holger Schemel
cleanup of EM engine initialization
tree
|
commitdiff
2020-05-19
Holger Schemel
removed unused graphics initializations from EM engine
tree
|
commitdiff
2020-05-19
Holger Schemel
removed unused bitmaps from EM engine
tree
|
commitdiff
2020-05-19
Holger Schemel
removed test/debug code for EM graphics engine
tree
|
commitdiff
2020-05-19
Holger Schemel
changed some EM engine game element names
tree
|
commitdiff
2020-05-19
Holger Schemel
removed pre-processor directive for newly added EM...
tree
|
commitdiff
2020-05-19
Holger Schemel
fixed handling of fake acid for EM engine
tree
|
commitdiff
2020-05-19
Holger Schemel
added fast player relocation for level wrap-around...
tree
|
commitdiff
2020-05-19
Holger Schemel
changed function from public to static
tree
|
commitdiff
2020-05-19
Holger Schemel
removed needless delay when relocating the player
tree
|
commitdiff
2020-05-19
Holger Schemel
added support for EM wrap-around levels also to level...
tree
|
commitdiff
2020-05-19
Holger Schemel
added support for wrap-around levels in EM engine
tree
|
commitdiff
2020-05-19
Holger Schemel
added limiting amoeba handling in EM engine to the...
tree
|
commitdiff
2020-05-19
Holger Schemel
fixed using cave buffer offsets in EM engine graphics
tree
|
commitdiff
2020-05-19
Holger Schemel
added using cave buffer offsets in EM level conversion...
tree
|
commitdiff
2020-05-19
Holger Schemel
added cave buffer offsets to level structure in EM...
tree
|
commitdiff
2020-05-19
Holger Schemel
split function
tree
|
commitdiff
2020-05-19
Holger Schemel
increased cave buffer offset (and adjusted graphics...
tree
|
commitdiff
2020-05-19
Holger Schemel
changed storing native EM cave without internal border...
tree
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commitdiff
2020-05-19
Holger Schemel
added separate playfield and buffer sizes for EM engine...
tree
|
commitdiff
2020-05-19
Holger Schemel
cleanup of EM engine cave size definition names
tree
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commitdiff
2020-05-19
Holger Schemel
moved cave arrays and pointers for EM engine to level...
tree
|
commitdiff
2020-05-19
Holger Schemel
whitespace changes
tree
|
commitdiff
2020-05-19
Holger Schemel
added using cave pointers to handle game logic in EM...
tree
|
commitdiff
2020-05-19
Holger Schemel
changed order of cave tile changes in EM engine
tree
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commitdiff
2020-05-19
Holger Schemel
moved code for explosions in EM engine to separate...
tree
|
commitdiff
2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
tree
|
commitdiff
2020-05-19
Holger Schemel
moved some switch statements in EM engine to separate...
tree
|
commitdiff
2020-05-19
Holger Schemel
moved game logic for EM engine to single source file
tree
|
commitdiff
2020-05-19
Holger Schemel
changed order of functions in EM engine source file
tree
|
commitdiff
2020-05-19
Holger Schemel
moved switch statement for handling EM engine tiles...
tree
|
commitdiff
2020-05-19
Holger Schemel
swapped x and y dimensions in EM engine cave arrays
tree
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commitdiff
2020-05-19
Holger Schemel
improved readability of some condition checks in EM...
tree
|
commitdiff
2020-05-19
Holger Schemel
improved readability of random number macro in EM engine
tree
|
commitdiff
2020-05-19
Holger Schemel
fixed some pre-processor defines in EM engine source...
tree
|
commitdiff
2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
tree
|
commitdiff
2020-05-19
Holger Schemel
changed code formatting in EM engine source file
tree
|
commitdiff
2020-05-19
Holger Schemel
changed order of functions in EM engine source file
tree
|
commitdiff
2020-05-19
Holger Schemel
moved element handling code for EM engine to separate...
tree
|
commitdiff
2020-05-19
Holger Schemel
added "pause" element to game elements in EM engine
tree
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commitdiff
2020-05-19
Holger Schemel
changed order of game elements in EM engine (no functio...
tree
|
commitdiff
2020-05-19
Holger Schemel
removed options to prevent initial rolling objects...
tree
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commitdiff
2020-05-19
Holger Schemel
minor code formatting changes
tree
|
commitdiff
2020-05-19
Holger Schemel
whitespace changes
tree
|
commitdiff
2020-05-19
Holger Schemel
updated various names of EM engine specific definitions
tree
|
commitdiff
2020-05-19
Holger Schemel
moved EM engine specific definitions to separate includ...
tree
|
commitdiff
2020-05-19
Holger Schemel
cleanup of unused EM engine source files and declarations
tree
|
commitdiff
2019-02-16
Holger Schemel
fixed bug with using too large scroll delay value on...
tree
|
commitdiff
2019-01-15
Holger Schemel
removed warning from "ar" on newer systems
tree
|
commitdiff
2018-10-30
Holger Schemel
added flags for "level solved" and "game over" to EM...
tree
|
commitdiff
2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
tree
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commitdiff
2018-10-22
Holger Schemel
removed unneeded 'extern' keyword for function declarat...
tree
|
commitdiff
2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
tree
|
commitdiff
2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
tree
|
commitdiff
2018-06-18
Holger Schemel
deactivated some debug messages
tree
|
commitdiff
2018-02-24
Holger Schemel
fixed bug with not updating screen scroll position...
4.0.1.3
tree
|
commitdiff
2018-02-06
Holger Schemel
added some performance tuning for "autotest" and warp...
tree
|
commitdiff
2018-02-04
Holger Schemel
fixed broken tapes caused by a bugfix (with TAS snap...
tree
|
commitdiff
2018-02-04
Holger Schemel
fixed bug with overwriting version-specific engine...
tree
|
commitdiff
2018-02-04
Holger Schemel
fixed bug with variable defined as "long" that should...
tree
|
commitdiff
2017-09-23
Holger Schemel
fixed bug in single button handling causing broken...
tree
|
commitdiff
2017-09-08
Holger Schemel
added using single button for snap and drop when using...
tree
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commitdiff
2017-09-07
Holger Schemel
fixed bug with TAS snap keys sometimes moving the playe...
tree
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commitdiff
2016-11-07
Holger Schemel
added functions to get current player position for...
tree
|
commitdiff
2016-11-07
Holger Schemel
minor cleanup
tree
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commitdiff
2016-11-07
Holger Schemel
added functions to get level position (tile) from scree...
tree
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commitdiff
2016-10-07
Holger Schemel
fixed drawing of crumbled borders for 64x64 sized game...
tree
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commitdiff
2016-05-31
Holger Schemel
changed function for re-creating bitmaps to always...
tree
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commitdiff
2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
tree
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commitdiff
2016-02-23
Holger Schemel
added collecting-based engine snapshot mode to step...
tree
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commitdiff
2015-05-18
Holger Schemel
cleanup of some common and specific game engine functio...
tree
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commitdiff
2015-05-17
Holger Schemel
changed redraw system to prevent unneeded screen updates
tree
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commitdiff
2015-05-16
Holger Schemel
small code cleanup of screen redraw functions (EM)
tree
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commitdiff
2015-05-15
Holger Schemel
removed obsolete code for single-tile playfield redraw
tree
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commitdiff
2015-05-15
Holger Schemel
removed unused code for single-tile playfield redraw
tree
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commitdiff
2015-03-24
Holger Schemel
added step-based engine snapshots to undo/redo game...
tree
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commitdiff
2015-02-11
Holger Schemel
fixed bug not updating game panel values in visible...
tree
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commitdiff
next