fixed replicator animation definition for native BD engine
[rocksndiamonds.git] / src / game_mm /
2023-01-02 Holger Schemelfixed drawing overloaded laser when rotating McDuffin...
2022-12-29 Holger Schemelfixed bugs with request dialog on game over in MM engine
2022-12-29 Holger Schemeladded skipping certain game actions on game over in...
2022-12-29 Holger Schemelmoved code for fading out laser to separate function...
2022-12-29 Holger Schemelfixed bug with re-scanning laser when rotating teleport...
2022-11-25 Holger Schemeladded drawing sparkles when laser hits mirrors for...
2022-11-25 Holger Schemeladded frame parameter to graphics drawing function...
2022-11-02 Holger Schemelcode cleanup
2022-11-02 Holger Schemeladded support for custom graphics for many elements...
2022-10-22 Holger Schemelremoved unused function parameters
2022-10-22 Holger Schemelremoved unused function parameters
2022-10-21 Holger Schemelremoved unused functions
2022-07-21 Holger Schemeladded delay counter data type and adjusted related...
2022-06-24 Holger Schemeladded separate game variable to check for time limit...
2021-06-13 Holger Schemelcode cleanup (by using function to reset delay counter)
2021-05-01 Holger Schemelremoved unused code
2020-12-28 Holger Schemelimproved visibility of tile selection cursor for MM...
2020-12-13 Holger Schemelfixed bug with tile selection cursor for MM game engine
2020-12-13 Holger Schemeladded using setup values for tile selection cursor...
2020-12-12 Holger Schemelimproved tile selection cursor for MM game engine
2020-12-12 Holger Schemelmoved function to different source file
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-05-19 Holger Schemelwhitespace changes
2020-05-19 Holger Schemelremoved declarations for unused objects
2020-05-19 Holger Schemelcleanup of unused MM engine declarations
2019-04-25 Holger Schemeladded handling global animations during delays in Mirro...
2019-01-15 Holger Schemelremoved warning from "ar" on newer systems
2018-12-28 Holger Schemelfixed bug with not updating game panel on maximum overl...
2018-11-17 Holger Schemelremoved some unused stuff from MM engine code
2018-11-14 Holger Schemelmoved (and renamed) global variables to game structure...
2018-11-14 Holger Schemelmoved (and renamed) global variables to game structure...
2018-11-14 Holger Schemelmoved (and renamed) global variable to game structure...
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-22 Holger Schemelremoved unneeded 'extern' keyword for function declarat...
2018-10-04 Holger Schemelremoved unneeded spaces in request texts
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-09-17 Holger Schemelfixed bug with calling function with invalid (although...
2018-08-23 Holger Schemelfixed extremely nasty bug when using level template...
2018-04-12 Holger Schemelchanged internal program versioning naming conventions
2018-04-10 Holger Schemelfixed tile selection cursor position for levels smaller... 4.1.0.0
2018-03-23 Holger Schemeladded centering levels that are smaller than the playfi...
2018-03-23 Holger Schemelfixed name of element 'beamer' to 'teleporter'
2018-03-23 Holger Schemelfixed name of element 'polarisator' to 'polarizer'
2018-03-23 Holger Schemeladded asking for restart after game was lost (MM game...
2018-03-23 Holger Schemelfixed saving snapshots (step, move and collect mode...
2018-03-23 Holger Schemeladded single-step mode (well, sort of) to MM game engine
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-03-23 Holger Schemelcompleted touch controls (follow finger) for MM game...
2018-03-23 Holger Schemeladded touch controls (follow finger) for MM game engine...
2018-03-23 Holger Schemelcompleted game engine snapshot values to save/load...
2018-03-23 Holger Schemelfixed stopping game music after running out of time...
2018-03-23 Holger Schemeladded configurable delay times for some MM style elemen...
2018-03-23 Holger Schemelfixed drawing disabled fuse when redrawing level playfi...
2018-03-23 Holger Schemelfixed drawing enabled laser when redrawing level playfi...
2018-03-23 Holger Schemelfixed element scores for MM style elements (MM engine)
2018-03-23 Holger Schemelfixed exit not opening for levels without kettles/cells...
2018-03-23 Holger Schemelminor whitespace change
2018-03-23 Holger Schemelchanged level time units from 4-second-intervals to...
2018-03-23 Holger Schemelfixed bug with time countdown not stopping at zero...
2018-03-23 Holger Schemeladded initialization of static game engine variables...
2018-03-23 Holger Schemelfixed bug when rotating beamer using new laser bitmap...
2018-03-23 Holger Schemeladded laser bitmap for black laser beam or headless...
2018-03-23 Holger Schemelremoved code to create pre-calculated element mask...
2018-03-23 Holger Schemelreplaced graphics based element masks with pre-calculat...
2018-03-23 Holger Schemelfixed bug with laser still growing amoeba after it...
2018-03-23 Holger Schemelchanged delays in MM engine from clock delay to determi...
2018-03-23 Holger Schemelfixed bug with laser still overloading after it was...
2018-03-23 Holger Schemelfixed bug with bomb not disabling laser beam when using...
2018-03-23 Holger Schemelremoved unneeded delayed screen update when overloading...
2018-03-23 Holger Schemelchanged delays in MM engine from clock delay to determi...
2018-03-23 Holger Schemelreplaced hardcoded sounds with newly added element...
2018-03-23 Holger Schemelfixed sound for charging level time (energy) for MM...
2018-03-23 Holger Schemelimproved handling mouse actions (for MM engine)
2018-03-23 Holger Schemelparallelized initial charging of laser and cycling...
2018-03-23 Holger Schemelenabled initial charging of laser energy (MM engine)
2018-03-23 Holger Schemelmoved initial cycling of mirrors from 'after fading...
2018-03-23 Holger Schemeladded graphical panel values for time and health (mainl...
2018-03-23 Holger Schemelrenamed duplicate struct in MM engine
2018-03-23 Holger Schemelfixed bug with overwriting variables by same named...
2018-03-23 Holger Schemelstopped scanning laser after game was lost (MM engine)
2018-03-23 Holger Schemelstopped rotating objects hit by laser after game was...
2018-03-23 Holger Schemelfixed comment
2018-03-23 Holger Schemelwhitespace changes
2018-03-23 Holger Schemelfixed animation of opening exit door (MM engine)
2018-03-23 Holger Schemelreplaced function to draw graphic animation (MM engine)
2018-03-23 Holger Schemelfixed copying level from native R'n'D to MM engine
2018-03-23 Holger Schemelfixed decrementing counter for kettles (removed by...
2018-03-23 Holger Schemelfixed explosion graphics for Mirror Magic game engine
2018-03-23 Holger Schemelfixed pacman graphics for Mirror Magic game engine
2018-03-23 Holger Schemelcode cleanup (MM engine)
2018-03-23 Holger Schemelfixed scanning laser using element masks for Mirror...
2018-03-23 Holger Schemelfixed fading in game screen before playing for Mirror...
2018-03-23 Holger Schemelfixed wall animations for Mirror Magic game engine
2018-03-23 Holger Schemeladded missing initialization of element properties...
2018-03-23 Holger Schemelfixed bug with endless explosions (MM engine)
next