renamed duplicate struct in MM engine
authorHolger Schemel <info@artsoft.org>
Sat, 11 Mar 2017 17:13:05 +0000 (18:13 +0100)
committerHolger Schemel <info@artsoft.org>
Fri, 23 Mar 2018 22:21:11 +0000 (23:21 +0100)
src/game_mm/mm_main.h

index 46d65beaa08283e4c1cecd9efbe675d3c8975da6..6c2ae34c899fb2a00cdbd8d48475dd91b2ff659a 100644 (file)
 #define MICROLEVEL_SCROLL_DELAY        50      /* delay for scrolling micro level */
 #define MICROLEVEL_LABEL_DELAY 250     /* delay for micro level label */
 
-struct HiScore
+struct HiScore_MM
 {
   char Name[MAX_PLAYER_NAME_LEN + 1];
   int Score;
@@ -222,7 +222,7 @@ extern boolean              SiebAktiv;
 extern int             SiebCount;
 
 extern struct LevelInfo_MM     native_mm_level;
-extern struct HiScore          highscore[];
+extern struct HiScore_MM       highscore[];
 extern struct TapeInfo         tape;
 extern struct SetupInfo                setup;
 extern struct GameInfo_MM      game_mm;