added setting video vsync mode when creating renderer
[rocksndiamonds.git] / src / game_mm /
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-05-19 Holger Schemelwhitespace changes
2020-05-19 Holger Schemelremoved declarations for unused objects
2020-05-19 Holger Schemelcleanup of unused MM engine declarations
2019-04-25 Holger Schemeladded handling global animations during delays in Mirro...
2019-01-15 Holger Schemelremoved warning from "ar" on newer systems
2018-12-28 Holger Schemelfixed bug with not updating game panel on maximum overl...
2018-11-17 Holger Schemelremoved some unused stuff from MM engine code
2018-11-14 Holger Schemelmoved (and renamed) global variables to game structure...
2018-11-14 Holger Schemelmoved (and renamed) global variables to game structure...
2018-11-14 Holger Schemelmoved (and renamed) global variable to game structure...
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-22 Holger Schemelremoved unneeded 'extern' keyword for function declarat...
2018-10-04 Holger Schemelremoved unneeded spaces in request texts
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wmissing-protot...
2018-09-19 Holger Schemelfixed compiler warnings (after adding "-Wstrict-prototy...
2018-09-17 Holger Schemelfixed bug with calling function with invalid (although...
2018-08-23 Holger Schemelfixed extremely nasty bug when using level template...
2018-04-12 Holger Schemelchanged internal program versioning naming conventions
2018-04-10 Holger Schemelfixed tile selection cursor position for levels smaller... 4.1.0.0
2018-03-23 Holger Schemeladded centering levels that are smaller than the playfi...
2018-03-23 Holger Schemelfixed name of element 'beamer' to 'teleporter'
2018-03-23 Holger Schemelfixed name of element 'polarisator' to 'polarizer'
2018-03-23 Holger Schemeladded asking for restart after game was lost (MM game...
2018-03-23 Holger Schemelfixed saving snapshots (step, move and collect mode...
2018-03-23 Holger Schemeladded single-step mode (well, sort of) to MM game engine
2018-03-23 Holger Schemeladded tile selection cursor for playing MM levels with...
2018-03-23 Holger Schemelcompleted touch controls (follow finger) for MM game...
2018-03-23 Holger Schemeladded touch controls (follow finger) for MM game engine...
2018-03-23 Holger Schemelcompleted game engine snapshot values to save/load...
2018-03-23 Holger Schemelfixed stopping game music after running out of time...
2018-03-23 Holger Schemeladded configurable delay times for some MM style elemen...
2018-03-23 Holger Schemelfixed drawing disabled fuse when redrawing level playfi...
2018-03-23 Holger Schemelfixed drawing enabled laser when redrawing level playfi...
2018-03-23 Holger Schemelfixed element scores for MM style elements (MM engine)
2018-03-23 Holger Schemelfixed exit not opening for levels without kettles/cells...
2018-03-23 Holger Schemelminor whitespace change
2018-03-23 Holger Schemelchanged level time units from 4-second-intervals to...
2018-03-23 Holger Schemelfixed bug with time countdown not stopping at zero...
2018-03-23 Holger Schemeladded initialization of static game engine variables...
2018-03-23 Holger Schemelfixed bug when rotating beamer using new laser bitmap...
2018-03-23 Holger Schemeladded laser bitmap for black laser beam or headless...
2018-03-23 Holger Schemelremoved code to create pre-calculated element mask...
2018-03-23 Holger Schemelreplaced graphics based element masks with pre-calculat...
2018-03-23 Holger Schemelfixed bug with laser still growing amoeba after it...
2018-03-23 Holger Schemelchanged delays in MM engine from clock delay to determi...
2018-03-23 Holger Schemelfixed bug with laser still overloading after it was...
2018-03-23 Holger Schemelfixed bug with bomb not disabling laser beam when using...
2018-03-23 Holger Schemelremoved unneeded delayed screen update when overloading...
2018-03-23 Holger Schemelchanged delays in MM engine from clock delay to determi...
2018-03-23 Holger Schemelreplaced hardcoded sounds with newly added element...
2018-03-23 Holger Schemelfixed sound for charging level time (energy) for MM...
2018-03-23 Holger Schemelimproved handling mouse actions (for MM engine)
2018-03-23 Holger Schemelparallelized initial charging of laser and cycling...
2018-03-23 Holger Schemelenabled initial charging of laser energy (MM engine)
2018-03-23 Holger Schemelmoved initial cycling of mirrors from 'after fading...
2018-03-23 Holger Schemeladded graphical panel values for time and health (mainl...
2018-03-23 Holger Schemelrenamed duplicate struct in MM engine
2018-03-23 Holger Schemelfixed bug with overwriting variables by same named...
2018-03-23 Holger Schemelstopped scanning laser after game was lost (MM engine)
2018-03-23 Holger Schemelstopped rotating objects hit by laser after game was...
2018-03-23 Holger Schemelfixed comment
2018-03-23 Holger Schemelwhitespace changes
2018-03-23 Holger Schemelfixed animation of opening exit door (MM engine)
2018-03-23 Holger Schemelreplaced function to draw graphic animation (MM engine)
2018-03-23 Holger Schemelfixed copying level from native R'n'D to MM engine
2018-03-23 Holger Schemelfixed decrementing counter for kettles (removed by...
2018-03-23 Holger Schemelfixed explosion graphics for Mirror Magic game engine
2018-03-23 Holger Schemelfixed pacman graphics for Mirror Magic game engine
2018-03-23 Holger Schemelcode cleanup (MM engine)
2018-03-23 Holger Schemelfixed scanning laser using element masks for Mirror...
2018-03-23 Holger Schemelfixed fading in game screen before playing for Mirror...
2018-03-23 Holger Schemelfixed wall animations for Mirror Magic game engine
2018-03-23 Holger Schemeladded missing initialization of element properties...
2018-03-23 Holger Schemelfixed bug with endless explosions (MM engine)
2018-03-23 Holger Schemelfixed mapping level file game elements between RND...
2018-03-23 Holger Schemeladded in-game mouse actions for Mirror Magic game engine
2018-03-23 Holger Schemelfixed various graphics functions for Mirror Magic game...
2018-03-23 Holger Schemelremoved unused code
2018-03-23 Holger Schemeladded basic game engine integration for Mirror Magic...
2018-03-23 Holger Schemeladded special element definitions for Mirror Magic...
2018-03-23 Holger Schemeladded basic support for game engine snapshots for Mirro...
2018-03-23 Holger Schemelfixed mapping level file game elements between RND...
2018-03-23 Holger Schemelfixed loading playfield data for Mirror Magic level...
2018-03-23 Holger Schemelfixed macros for level file version handling for Mirror...
2018-03-23 Holger Schemeladded and adjusted source files for Mirror Magic game...