added using setup option for displaying overlay touch buttons
[rocksndiamonds.git] / src / tools.c
2022-06-15 Holger Schemeladded using setup option for displaying overlay touch... 4.3.2.2
2022-06-14 Holger Schemeladded not using touch buttons if touch controls are...
2022-06-11 Holger Schemelfixed bug with broken text area content when editing...
2022-06-10 Holger Schemelchanged some platform-related preprocessor definition...
2022-04-12 Holger Schemelmoved code to determine global game status to separate...
2022-04-12 Holger Schemelfixed viewport properties for score info page
2022-04-12 Holger Schemelfixed global border for score info page
2022-04-09 Holger Schemeladded functions to open URLs (not used yet)
2022-03-10 Holger Schemeladded wrapper function to draw graphic at level playfie...
2022-03-01 Holger Schemelfixed crash bug for some graphics configurations with...
2022-02-08 Holger Schemelminor code cleanup 4.3.1.1
2022-02-08 Holger Schemelfixed redraw problems if screen field is much larger...
2022-02-08 Holger Schemelfixed crash bug caused by accessing invalid (off-playfi...
2022-02-08 Holger Schemelfixed crash bug caused by accessing invalid (off-playfi...
2022-02-07 Holger Schemelremoved unused variable
2022-02-06 Holger Schemelremoved warning when compiling for Windows platform
2022-01-22 Holger Schemeladded support for graphic animations of empty space...
2022-01-22 Holger Schemeladded basic support for additional empty space elements...
2022-01-22 Holger Schemeladded graphics animation mode "random_static" (unchange...
2022-01-22 Holger Schemelfixed updating tiled graphics only when needed
2022-01-22 Holger Schemeladded support for tiled level border graphics
2022-01-22 Holger Schemeladded graphics animation mode "tiled" for tiled graphic...
2022-01-22 Holger Schemeladded wrapper function for graphic animation frame...
2022-01-06 Holger Schemeladded functions for testing UUID generation
2021-06-13 Holger Schemelcode cleanup (by using function to reset delay counter)
2021-06-11 Holger Schemelchanged name of preprocessor macro
2021-05-01 Holger Schemelchanged flood fill function to prevent stack overflow...
2021-03-04 Holger Schemelfixed using custom sized game graphics also for global...
2021-03-04 Holger Schemelchanged name of preprocessor constant to improve readab...
2021-03-03 Holger Schemelfixed graphics config option to support elements on...
2021-01-20 Holger Schemeladded graphics config option to support elements on...
2021-01-10 Holger Schemelfixed graphical bug with wrong draw buffer when using... 4.2.2.1
2020-12-30 Holger Schemelfixed bug with playing team mode tapes with changed...
2020-12-21 Holger Schemeladded support for drawing request dialog on top of...
2020-12-21 Holger Schemeladded storing active or opening/closing request dialog...
2020-12-21 Holger Schemeladded variable to store if request dialog event was...
2020-12-21 Holger Schemeladded variable to store if request dialog is active...
2020-12-21 Holger Schemelfixed entering single step pause mode before processing...
2020-12-16 Holger Schemelfixed bug with using wrong draw buffer after request...
2020-12-13 Holger Schemeladded definitions for upcoming new name selection screen
2020-12-12 Holger Schemelmoved function to different source file
2020-11-14 Holger Schemelfixed handling of player at fake acid for EM engine
2020-10-04 Holger Schemeladded disabling overlay touch buttons when showing... 4.2.0.3
2020-10-04 Holger Schemelremoved unnecessary screen redraws when waiting for...
2020-10-04 Holger Schemeladded waiting for press/release events when waiting...
2020-10-04 Holger Schemeladded always clearing player action when waiting for...
2020-10-04 Holger Schemeladded clearing player action for non-game finger releas...
2020-10-01 Holger Schemelfixed potential crash bug when loading custom artwork
2020-09-29 Holger Schemelfixed single-step mode for wrap-around levels in EM...
2020-09-18 Holger Schemelchanged fatal error handling to use new error functions
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged printing game tile information to console and...
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-05 Holger Schemelchanged function logic for changing fullscreen/scaling...
2020-09-05 Holger Schemelsplit function to toggle fullscreen and change window...
2020-09-05 Holger Schemelimproved function to toggle fullscreen or change window...
2020-09-05 Holger Schemeladded re-creating renderer and textures when changing...
2020-09-03 Holger Schemelminor whitespace change
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-08-23 Holger Schemelfixed element mapping for amoeba drop for use with...
2020-08-23 Holger Schemelfixed support for initially moving spring in EM game...
2020-08-21 Holger Schemeladded support for initially moving spring to R'n'D...
2020-05-28 Holger Schemeladded correcting playfield scroll position for EM engine
2020-05-28 Holger Schemelmoved functions for correcting playfield buffer positio...
2020-05-28 Holger Schemelremoved checks for (unused) border element for EM engine
2020-05-19 Holger Schemelfixed drawing old screens for one video frame when...
2020-05-19 Holger Schemelfixed drawing global animations when switching screens...
2020-05-19 Holger Schemeladded option to swap game elements in EM caves using...
2020-05-19 Holger Schemelfixed frame counter for EM engine for single step mode...
2020-05-19 Holger Schemelfixed bug with playing EM level with inactive player
2020-05-19 Holger Schemelfixed incorrectly using steelwall border for non-R...
2020-05-19 Holger Schemelimproved error handling code when mapping EM engine...
2020-05-19 Holger Schemelrenamed constant
2020-05-19 Holger Schemeladded using separate constants for tiles in EM engine...
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelchanged frame counter for EM engine counting upward...
2020-05-19 Holger Schemelchanged handling of chain explosions in EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemeladded internal explosion objects in EM engine
2020-05-19 Holger Schemeladded separate initial and runtime level structure...
2020-05-19 Holger Schemelrenamed level pointer in level structure for EM engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelremoved test/debug code for EM graphics engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelremoved unused function
2020-05-19 Holger Schemeladded "pause" element to game elements in EM engine
2020-05-19 Holger Schemelchanged order of game elements in EM engine (no functio...
2020-05-19 Holger Schemelremoved options to prevent initial rolling objects...
2020-05-19 Holger Schemelupdated various names of EM engine specific definitions
2019-09-19 Holger Schemeladded overlay touch buttons for door request dialog
2019-04-28 Holger Schemelfixed handling clickable global animations during reque...
2019-04-25 Holger Schemeladded handling global animations when showing envelope...
2019-04-25 Holger Schemeladded handling clickable global animations during reque...
2019-02-27 Holger Schemelfixed graphical bugs caused by commit f77bbb8f and...
2019-02-12 Holger Schemelprepared some tool functions for the following commit
2019-02-11 Holger Schemelminor whitespace change
2019-02-11 Holger Schemelfixed bug with even sized playfield screen and levels...
2019-02-10 Holger Schemelchanged drawing preview/network players if only level...
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