added some sound definitions for BD engine game elements
[rocksndiamonds.git] / src / tools.c
2022-01-22 Holger Schemeladded support for tiled level border graphics
2022-01-22 Holger Schemeladded graphics animation mode "tiled" for tiled graphic...
2022-01-22 Holger Schemeladded wrapper function for graphic animation frame...
2022-01-06 Holger Schemeladded functions for testing UUID generation
2021-06-13 Holger Schemelcode cleanup (by using function to reset delay counter)
2021-06-11 Holger Schemelchanged name of preprocessor macro
2021-05-01 Holger Schemelchanged flood fill function to prevent stack overflow...
2021-03-04 Holger Schemelfixed using custom sized game graphics also for global...
2021-03-04 Holger Schemelchanged name of preprocessor constant to improve readab...
2021-03-03 Holger Schemelfixed graphics config option to support elements on...
2021-01-20 Holger Schemeladded graphics config option to support elements on...
2021-01-10 Holger Schemelfixed graphical bug with wrong draw buffer when using... 4.2.2.1
2020-12-30 Holger Schemelfixed bug with playing team mode tapes with changed...
2020-12-21 Holger Schemeladded support for drawing request dialog on top of...
2020-12-21 Holger Schemeladded storing active or opening/closing request dialog...
2020-12-21 Holger Schemeladded variable to store if request dialog event was...
2020-12-21 Holger Schemeladded variable to store if request dialog is active...
2020-12-21 Holger Schemelfixed entering single step pause mode before processing...
2020-12-16 Holger Schemelfixed bug with using wrong draw buffer after request...
2020-12-13 Holger Schemeladded definitions for upcoming new name selection screen
2020-12-12 Holger Schemelmoved function to different source file
2020-11-14 Holger Schemelfixed handling of player at fake acid for EM engine
2020-10-04 Holger Schemeladded disabling overlay touch buttons when showing... 4.2.0.3
2020-10-04 Holger Schemelremoved unnecessary screen redraws when waiting for...
2020-10-04 Holger Schemeladded waiting for press/release events when waiting...
2020-10-04 Holger Schemeladded always clearing player action when waiting for...
2020-10-04 Holger Schemeladded clearing player action for non-game finger releas...
2020-10-01 Holger Schemelfixed potential crash bug when loading custom artwork
2020-09-29 Holger Schemelfixed single-step mode for wrap-around levels in EM...
2020-09-18 Holger Schemelchanged fatal error handling to use new error functions
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged printing game tile information to console and...
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-05 Holger Schemelchanged function logic for changing fullscreen/scaling...
2020-09-05 Holger Schemelsplit function to toggle fullscreen and change window...
2020-09-05 Holger Schemelimproved function to toggle fullscreen or change window...
2020-09-05 Holger Schemeladded re-creating renderer and textures when changing...
2020-09-03 Holger Schemelminor whitespace change
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-08-23 Holger Schemelfixed element mapping for amoeba drop for use with...
2020-08-23 Holger Schemelfixed support for initially moving spring in EM game...
2020-08-21 Holger Schemeladded support for initially moving spring to R'n'D...
2020-05-28 Holger Schemeladded correcting playfield scroll position for EM engine
2020-05-28 Holger Schemelmoved functions for correcting playfield buffer positio...
2020-05-28 Holger Schemelremoved checks for (unused) border element for EM engine
2020-05-19 Holger Schemelfixed drawing old screens for one video frame when...
2020-05-19 Holger Schemelfixed drawing global animations when switching screens...
2020-05-19 Holger Schemeladded option to swap game elements in EM caves using...
2020-05-19 Holger Schemelfixed frame counter for EM engine for single step mode...
2020-05-19 Holger Schemelfixed bug with playing EM level with inactive player
2020-05-19 Holger Schemelfixed incorrectly using steelwall border for non-R...
2020-05-19 Holger Schemelimproved error handling code when mapping EM engine...
2020-05-19 Holger Schemelrenamed constant
2020-05-19 Holger Schemeladded using separate constants for tiles in EM engine...
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelchanged frame counter for EM engine counting upward...
2020-05-19 Holger Schemelchanged handling of chain explosions in EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemeladded internal explosion objects in EM engine
2020-05-19 Holger Schemeladded separate initial and runtime level structure...
2020-05-19 Holger Schemelrenamed level pointer in level structure for EM engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelremoved test/debug code for EM graphics engine
2020-05-19 Holger Schemelchanged some EM engine game element names
2020-05-19 Holger Schemelremoved unused function
2020-05-19 Holger Schemeladded "pause" element to game elements in EM engine
2020-05-19 Holger Schemelchanged order of game elements in EM engine (no functio...
2020-05-19 Holger Schemelremoved options to prevent initial rolling objects...
2020-05-19 Holger Schemelupdated various names of EM engine specific definitions
2019-09-19 Holger Schemeladded overlay touch buttons for door request dialog
2019-04-28 Holger Schemelfixed handling clickable global animations during reque...
2019-04-25 Holger Schemeladded handling global animations when showing envelope...
2019-04-25 Holger Schemeladded handling clickable global animations during reque...
2019-02-27 Holger Schemelfixed graphical bugs caused by commit f77bbb8f and...
2019-02-12 Holger Schemelprepared some tool functions for the following commit
2019-02-11 Holger Schemelminor whitespace change
2019-02-11 Holger Schemelfixed bug with even sized playfield screen and levels...
2019-02-10 Holger Schemelchanged drawing preview/network players if only level...
2019-01-26 Holger Schemelfixed incorrect drawing of players which are moving...
2019-01-07 Holger Schemelfixed potential crash bug (accessing invalid memory)
2019-01-07 Holger Schemelfixed potential crash bug (accessing already destroyed...
2019-01-04 Holger Schemeladded quickly toggling team mode by clicking on main...
2018-12-18 Holger Schemelfixed graphical bug when digging (crumbled) sand next...
2018-12-11 Holger Schemelchanged request dialog to disable virtual buttons inste...
2018-12-03 Holger Schemelchanged fading complete screen only if all viewports...
2018-12-03 Holger Schemelrenamed function
2018-12-03 Holger Schemelfixed bug with comparing wrong viewport variables
2018-12-01 Holger Schemeladded support for dynamic window and playfield size
2018-11-16 Holger Schemelfixed handling debug keys to prevent handling keys...
2018-11-15 Holger Schemelfixed some bugs with (not) displaying virtual buttons
2018-11-14 Holger Schemelremoved support for SDL 1.2
2018-11-14 Holger Schemelmoved (and renamed) global variable to game structure...
2018-10-23 Holger Schemelchanged comments from old to new style (multiple-line...
2018-10-23 Holger Schemelchanged comments from old to new style (one-line commen...
2018-10-22 Holger Schemelremoved 'inline' keyword (compilers are better at this...
2018-10-12 Holger Schemeladded handling game actions also after unsolved game...
2018-10-12 Holger Schemelfixed bug with handling networking packets if request...
2018-10-03 Holger Schemelfixed problem when determining maximum word length...
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