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added support for gravity settings in BD engine to level editor
[rocksndiamonds.git]
/
src
/
tools.c
2021-05-01
Holger Schemel
changed flood fill function to prevent stack overflow...
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2021-03-04
Holger Schemel
fixed using custom sized game graphics also for global...
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2021-03-04
Holger Schemel
changed name of preprocessor constant to improve readab...
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2021-03-03
Holger Schemel
fixed graphics config option to support elements on...
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2021-01-20
Holger Schemel
added graphics config option to support elements on...
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2021-01-10
Holger Schemel
fixed graphical bug with wrong draw buffer when using...
4.2.2.1
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2020-12-30
Holger Schemel
fixed bug with playing team mode tapes with changed...
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2020-12-21
Holger Schemel
added support for drawing request dialog on top of...
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2020-12-21
Holger Schemel
added storing active or opening/closing request dialog...
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2020-12-21
Holger Schemel
added variable to store if request dialog event was...
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2020-12-21
Holger Schemel
added variable to store if request dialog is active...
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2020-12-21
Holger Schemel
fixed entering single step pause mode before processing...
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2020-12-16
Holger Schemel
fixed bug with using wrong draw buffer after request...
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2020-12-13
Holger Schemel
added definitions for upcoming new name selection screen
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2020-12-12
Holger Schemel
moved function to different source file
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2020-11-14
Holger Schemel
fixed handling of player at fake acid for EM engine
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2020-10-04
Holger Schemel
added disabling overlay touch buttons when showing...
4.2.0.3
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2020-10-04
Holger Schemel
removed unnecessary screen redraws when waiting for...
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2020-10-04
Holger Schemel
added waiting for press/release events when waiting...
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2020-10-04
Holger Schemel
added always clearing player action when waiting for...
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2020-10-04
Holger Schemel
added clearing player action for non-game finger releas...
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2020-10-01
Holger Schemel
fixed potential crash bug when loading custom artwork
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2020-09-29
Holger Schemel
fixed single-step mode for wrap-around levels in EM...
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2020-09-18
Holger Schemel
changed fatal error handling to use new error functions
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed printing game tile information to console and...
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-11
Holger Schemel
renamed playfield variable
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2020-09-05
Holger Schemel
changed function logic for changing fullscreen/scaling...
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2020-09-05
Holger Schemel
split function to toggle fullscreen and change window...
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2020-09-05
Holger Schemel
improved function to toggle fullscreen or change window...
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2020-09-05
Holger Schemel
added re-creating renderer and textures when changing...
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2020-09-03
Holger Schemel
minor whitespace change
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-08-23
Holger Schemel
fixed element mapping for amoeba drop for use with...
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2020-08-23
Holger Schemel
fixed support for initially moving spring in EM game...
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2020-08-21
Holger Schemel
added support for initially moving spring to R'n'D...
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2020-05-28
Holger Schemel
added correcting playfield scroll position for EM engine
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2020-05-28
Holger Schemel
moved functions for correcting playfield buffer positio...
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2020-05-28
Holger Schemel
removed checks for (unused) border element for EM engine
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2020-05-19
Holger Schemel
fixed drawing old screens for one video frame when...
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2020-05-19
Holger Schemel
fixed drawing global animations when switching screens...
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2020-05-19
Holger Schemel
added option to swap game elements in EM caves using...
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2020-05-19
Holger Schemel
fixed frame counter for EM engine for single step mode...
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2020-05-19
Holger Schemel
fixed bug with playing EM level with inactive player
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2020-05-19
Holger Schemel
fixed incorrectly using steelwall border for non-R...
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2020-05-19
Holger Schemel
improved error handling code when mapping EM engine...
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2020-05-19
Holger Schemel
renamed constant
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2020-05-19
Holger Schemel
added using separate constants for tiles in EM engine...
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
changed frame counter for EM engine counting upward...
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2020-05-19
Holger Schemel
changed handling of chain explosions in EM engine
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
added internal explosion objects in EM engine
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2020-05-19
Holger Schemel
added separate initial and runtime level structure...
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2020-05-19
Holger Schemel
renamed level pointer in level structure for EM engine
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
removed test/debug code for EM graphics engine
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
removed unused function
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2020-05-19
Holger Schemel
added "pause" element to game elements in EM engine
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2020-05-19
Holger Schemel
changed order of game elements in EM engine (no functio...
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2020-05-19
Holger Schemel
removed options to prevent initial rolling objects...
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2020-05-19
Holger Schemel
updated various names of EM engine specific definitions
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2019-09-19
Holger Schemel
added overlay touch buttons for door request dialog
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2019-04-28
Holger Schemel
fixed handling clickable global animations during reque...
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2019-04-25
Holger Schemel
added handling global animations when showing envelope...
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2019-04-25
Holger Schemel
added handling clickable global animations during reque...
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2019-02-27
Holger Schemel
fixed graphical bugs caused by commit f77bbb8f and...
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2019-02-12
Holger Schemel
prepared some tool functions for the following commit
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2019-02-11
Holger Schemel
minor whitespace change
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2019-02-11
Holger Schemel
fixed bug with even sized playfield screen and levels...
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2019-02-10
Holger Schemel
changed drawing preview/network players if only level...
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2019-01-26
Holger Schemel
fixed incorrect drawing of players which are moving...
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2019-01-07
Holger Schemel
fixed potential crash bug (accessing invalid memory)
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2019-01-07
Holger Schemel
fixed potential crash bug (accessing already destroyed...
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2019-01-04
Holger Schemel
added quickly toggling team mode by clicking on main...
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2018-12-18
Holger Schemel
fixed graphical bug when digging (crumbled) sand next...
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2018-12-11
Holger Schemel
changed request dialog to disable virtual buttons inste...
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2018-12-03
Holger Schemel
changed fading complete screen only if all viewports...
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2018-12-03
Holger Schemel
renamed function
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2018-12-03
Holger Schemel
fixed bug with comparing wrong viewport variables
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2018-12-01
Holger Schemel
added support for dynamic window and playfield size
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2018-11-16
Holger Schemel
fixed handling debug keys to prevent handling keys...
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2018-11-15
Holger Schemel
fixed some bugs with (not) displaying virtual buttons
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2018-11-14
Holger Schemel
removed support for SDL 1.2
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2018-11-14
Holger Schemel
moved (and renamed) global variable to game structure...
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2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-10-22
Holger Schemel
removed 'inline' keyword (compilers are better at this...
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2018-10-12
Holger Schemel
added handling game actions also after unsolved game...
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2018-10-12
Holger Schemel
fixed bug with handling networking packets if request...
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2018-10-03
Holger Schemel
fixed problem when determining maximum word length...
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2018-10-01
Holger Schemel
fixed handling mouse button events when waiting for...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-09-12
Holger Schemel
improved clearing event queue after fading and after...
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2018-09-12
Holger Schemel
fixed bug with not recognizing ".mode_loop: false"...
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2018-08-30
Holger Schemel
added (and set) identifier and level number to global...
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