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rocksndiamonds.git
2020-05-19
Holger Schemel
improved code for loading native EM levels
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2020-05-19
Holger Schemel
renamed some variables and changed some initializations
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2020-05-19
Holger Schemel
minor change of initialization for EM engine caves
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2020-05-19
Holger Schemel
renamed and removed some variables
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2020-05-19
Holger Schemel
changed order of some structures in EM engine
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2020-05-19
Holger Schemel
added flags for test mode, teamwork mode and infinite...
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2020-05-19
Holger Schemel
fixed incorrectly using steelwall border for non-R...
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2020-05-19
Holger Schemel
added setup option to force scroll delay when using...
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2020-05-19
Holger Schemel
fixed wrong variable type
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2020-05-19
Holger Schemel
fixed keeping vertical player position when wrapping...
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2020-05-19
Holger Schemel
renamed some variables to better describe their purpose
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2020-05-19
Holger Schemel
fixed broken screen blitting if cave is smaller than...
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2020-05-19
Holger Schemel
cleanup of code to blit screen bitmap to target bitmap...
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2020-05-19
Holger Schemel
extended maximum number of android clone elements from...
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2020-05-19
Holger Schemel
added support for text above drawing areas in level...
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2020-05-19
Holger Schemel
improved setting android clone elements
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2020-05-19
Holger Schemel
improved error handling code when mapping EM engine...
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2020-05-19
Holger Schemel
renamed constant
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2020-05-19
Holger Schemel
changed order of some game elements in EM engine
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2020-05-19
Holger Schemel
added using separate constants for tiles in EM engine...
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2020-05-19
Holger Schemel
removed unused declarations
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2020-05-19
Holger Schemel
changed some initial cave elements for EM engine
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
fixed checking position of inactive players
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2020-05-19
Holger Schemel
removed repeated code
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2020-05-19
Holger Schemel
changed function interface
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2020-05-19
Holger Schemel
changed frame counter for EM engine counting upward...
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2020-05-19
Holger Schemel
moved calling EM engine logic to corresponding source...
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2020-05-19
Holger Schemel
removed empty function
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2020-05-19
Holger Schemel
changed handling of chain explosions in EM engine
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2020-05-19
Holger Schemel
minor change to handle explosion sound for EM engine
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
minor comments changes
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2020-05-19
Holger Schemel
cleanup of some source files and functions for EM engine
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2020-05-19
Holger Schemel
renamed variable
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2020-05-19
Holger Schemel
moved global random variable for EM engine to game...
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2020-05-19
Holger Schemel
changed order of some game elements in EM engine
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2020-05-19
Holger Schemel
minor comments changes
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2020-05-19
Holger Schemel
added internal explosion objects in EM engine
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2020-05-19
Holger Schemel
changed handling of pushed objects in EM engine
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2020-05-19
Holger Schemel
added pushed objects going into acid (with compile...
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2020-05-19
Holger Schemel
cleanup of code for loading native EM levels
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2020-05-19
Holger Schemel
renamed field in level structure for EM engine
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2020-05-19
Holger Schemel
fixed initialization of level structure values for...
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2020-05-19
Holger Schemel
changed order of some level structure values for EM...
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2020-05-19
Holger Schemel
renamed some fields in level structure for EM engine
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2020-05-19
Holger Schemel
added separate initial and runtime level structure...
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2020-05-19
Holger Schemel
completed setting runtime from initial level structure...
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2020-05-19
Holger Schemel
changed setting runtime from initial level structure...
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2020-05-19
Holger Schemel
added using separate level structures (initial and...
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2020-05-19
Holger Schemel
moved initial cave data to level structure for EM engine
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2020-05-19
Holger Schemel
changed order of some level structure values for EM...
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2020-05-19
Holger Schemel
renamed level pointer in level structure for EM engine
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2020-05-19
Holger Schemel
moved initial player position to level structure for...
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2020-05-19
Holger Schemel
removed runtime values from level structure for EM...
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2020-05-19
Holger Schemel
moved setting android clone data back to previous function
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2020-05-19
Holger Schemel
moved change of "grass" to "dirt" for pre-V5 EM levels...
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2020-05-19
Holger Schemel
changed order of cave parameter initializations in...
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2020-05-19
Holger Schemel
added macros to get and put 16 bit big endian values
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2020-05-19
Holger Schemel
changed some numbers from hexadecimal to decimal
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2020-05-19
Holger Schemel
moved setting android clone data to different function
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2020-05-19
Holger Schemel
moved function to different source file
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2020-05-19
Holger Schemel
moved cave handling code for EM engine to new source...
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2020-05-19
Holger Schemel
added missing handling of bumper element in EM engine
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
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2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
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2020-05-19
Holger Schemel
added using some more game element tables in EM engine
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2020-05-19
Holger Schemel
moved game element tables to game logic source file
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2020-05-19
Holger Schemel
renamed functions
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2020-05-19
Holger Schemel
removed unused declarations
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2020-05-19
Holger Schemel
moved global variables for graphic info to graphics...
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2020-05-19
Holger Schemel
cleanup of EM engine initialization
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2020-05-19
Holger Schemel
removed unused graphics initializations from EM engine
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2020-05-19
Holger Schemel
removed unused bitmaps from EM engine
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2020-05-19
Holger Schemel
removed test/debug code for EM graphics engine
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
removed pre-processor directive for newly added EM...
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2020-05-19
Holger Schemel
fixed handling of fake acid for EM engine
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2020-05-19
Holger Schemel
added fast player relocation for level wrap-around...
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2020-05-19
Holger Schemel
changed function from public to static
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2020-05-19
Holger Schemel
removed unused function
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2020-05-19
Holger Schemel
removed needless delay when relocating the player
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2020-05-19
Holger Schemel
added support for EM wrap-around levels also to level...
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2020-05-19
Holger Schemel
added support for wrap-around levels in EM engine
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2020-05-19
Holger Schemel
added limiting amoeba handling in EM engine to the...
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2020-05-19
Holger Schemel
fixed using cave buffer offsets in EM engine graphics
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2020-05-19
Holger Schemel
added using cave buffer offsets in EM level conversion...
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2020-05-19
Holger Schemel
added cave buffer offsets to level structure in EM...
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2020-05-19
Holger Schemel
split function
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2020-05-19
Holger Schemel
increased cave buffer offset (and adjusted graphics...
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2020-05-19
Holger Schemel
changed storing native EM cave without internal border...
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2020-05-19
Holger Schemel
added separate playfield and buffer sizes for EM engine...
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2020-05-19
Holger Schemel
cleanup of EM engine cave size definition names
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2020-05-19
Holger Schemel
moved cave arrays and pointers for EM engine to level...
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2020-05-19
Holger Schemel
whitespace changes
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2020-05-19
Holger Schemel
added using cave pointers to handle game logic in EM...
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2020-05-19
Holger Schemel
changed order of cave tile changes in EM engine
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2020-05-19
Holger Schemel
moved code for explosions in EM engine to separate...
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2020-05-19
Holger Schemel
changed order of switch cases in EM engine source file
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