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replaced glib function calls to g_rand_*() and g_random_*()
[rocksndiamonds.git]
/
src
/
tools.h
2024-02-18
Holger Schemel
changed indentation (no functional change)
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2024-02-18
Holger Schemel
added engine and graphics initialization functions...
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2024-02-18
Holger Schemel
added mapping for native game elements for Boulder...
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2023-12-09
Holger Schemel
fixed "level_nr" style global animations on level selec...
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2023-12-04
Holger Schemel
fixed tile cursor drawing position
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2023-12-03
Holger Schemel
fixed function signature
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2023-12-02
Holger Schemel
removed code for condition that is always true
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2023-10-02
Holger Schemel
moved code to draw envelope request over global animations
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2023-03-27
Holger Schemel
added support for tile size for game elements info...
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2023-01-31
Holger Schemel
added support for x/y/width/height parameters for borde...
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2022-10-20
Holger Schemel
fixed compiler warnings with GCC 11
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2022-07-22
Holger Schemel
fixed crash bug caused by custom loading screen support
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2022-04-09
Holger Schemel
added functions to open URLs (not used yet)
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2022-03-10
Holger Schemel
added wrapper function to draw graphic at level playfie...
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2022-01-22
Holger Schemel
added wrapper function for graphic animation frame...
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2022-01-06
Holger Schemel
added functions for testing UUID generation
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2021-03-04
Holger Schemel
fixed using custom sized game graphics also for global...
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2021-01-20
Holger Schemel
added graphics config option to support elements on...
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2020-12-30
Holger Schemel
fixed bug with playing team mode tapes with changed...
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2020-12-21
Holger Schemel
added support for drawing request dialog on top of...
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2020-12-16
Holger Schemel
fixed bug with using wrong draw buffer after request...
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2020-09-05
Holger Schemel
split function to toggle fullscreen and change window...
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2020-09-05
Holger Schemel
added re-creating renderer and textures when changing...
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-05-28
Holger Schemel
moved functions for correcting playfield buffer positio...
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2020-05-19
Holger Schemel
added using separate constants for tiles in EM engine...
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2019-02-12
Holger Schemel
prepared some tool functions for the following commit
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2019-01-04
Holger Schemel
added quickly toggling team mode by clicking on main...
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2018-12-03
Holger Schemel
changed fading complete screen only if all viewports...
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2018-12-03
Holger Schemel
renamed function
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2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
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2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
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2018-08-30
Holger Schemel
added (and set) identifier and level number to global...
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2018-07-03
Holger Schemel
added clearing network players from main menu screen...
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2018-07-01
Holger Schemel
added drawing network players (graphics and names)...
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2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
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2018-03-23
Holger Schemel
added editor door 1 animation if viewport is unchanged...
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2018-03-23
Holger Schemel
fixed fading complete screen if playfield viewport...
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2018-03-23
Holger Schemel
fixed line style drawing with empty space over MM style...
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2018-03-23
Holger Schemel
fixed sound for charging level time (energy) for MM...
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2018-03-23
Holger Schemel
extended level flood fill function for variable array...
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2018-03-23
Holger Schemel
added functions for masked drawing of sized elements
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2018-03-23
Holger Schemel
added function to map editor elements to game elements...
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2018-03-23
Holger Schemel
fixed editor and preview wall graphics for Mirror Magic...
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2018-03-23
Holger Schemel
added basic support for Mirror Magic game engine (first...
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2018-02-18
Holger Schemel
removed unused function
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2016-12-20
Holger Schemel
added wrapper function for playing and fading menu...
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2016-11-07
Holger Schemel
added functions to get current player position for...
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2016-11-07
Holger Schemel
added functions to get level position (tile) from scree...
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2016-09-13
Holger Schemel
cleanup of functions for getting graphic source (bitmap...
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2016-05-11
Holger Schemel
changed names of constants for different drawing targets
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2016-04-19
Holger Schemel
moved video frame synchronization to single location...
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2016-04-15
Holger Schemel
Merge branch 'global-anims'
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2016-04-09
Holger Schemel
cleanup of setting/resetting game status to control...
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2016-03-22
Holger Schemel
changed drawing of global borders to more generic appro...
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2016-03-22
Holger Schemel
changed getting global border from game status to more...
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2016-03-06
Holger Schemel
added dedicated setter function for setting game status
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2016-03-01
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-23
Holger Schemel
Merge branch 'master' into global-anims
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2016-02-17
Holger Schemel
added drawing global animations below and above masked...
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2015-06-26
Holger Schemel
fixed inline function definitions
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2015-06-25
Holger Schemel
fixed a lot of bugs when using custom global borders...
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2015-06-16
Holger Schemel
fixed background and global border handling
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2015-06-14
Holger Schemel
fixed and enhanced screen fading and global border...
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2015-06-09
Holger Schemel
fixed and enhanced screen fading and global border...
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2015-05-17
Holger Schemel
changed redraw system to prevent unneeded screen updates
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2015-05-15
Holger Schemel
changed name of constant
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2015-02-12
Holger Schemel
added zoom functionality for playfield drawing area...
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2014-09-16
Holger Schemel
major cleanup of preprocessor hell
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2014-09-14
Holger Schemel
updated contact info in source file headers
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2014-08-30
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