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added "pause" element to game elements in EM engine
[rocksndiamonds.git]
/
src
/
game_mm
/
2020-05-19
Holger Schemel
removed declarations for unused objects
tree
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commitdiff
2020-05-19
Holger Schemel
cleanup of unused MM engine declarations
tree
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commitdiff
2019-04-25
Holger Schemel
added handling global animations during delays in Mirro...
tree
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commitdiff
2019-01-15
Holger Schemel
removed warning from "ar" on newer systems
tree
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commitdiff
2018-12-28
Holger Schemel
fixed bug with not updating game panel on maximum overl...
tree
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commitdiff
2018-11-17
Holger Schemel
removed some unused stuff from MM engine code
tree
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commitdiff
2018-11-14
Holger Schemel
moved (and renamed) global variables to game structure...
tree
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commitdiff
2018-11-14
Holger Schemel
moved (and renamed) global variables to game structure...
tree
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commitdiff
2018-11-14
Holger Schemel
moved (and renamed) global variable to game structure...
tree
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commitdiff
2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
tree
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commitdiff
2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
tree
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commitdiff
2018-10-22
Holger Schemel
removed unneeded 'extern' keyword for function declarat...
tree
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commitdiff
2018-10-04
Holger Schemel
removed unneeded spaces in request texts
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commitdiff
2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
tree
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commitdiff
2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
tree
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commitdiff
2018-09-17
Holger Schemel
fixed bug with calling function with invalid (although...
tree
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commitdiff
2018-08-23
Holger Schemel
fixed extremely nasty bug when using level template...
tree
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commitdiff
2018-04-12
Holger Schemel
changed internal program versioning naming conventions
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commitdiff
2018-04-10
Holger Schemel
fixed tile selection cursor position for levels smaller...
4.1.0.0
tree
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commitdiff
2018-03-23
Holger Schemel
added centering levels that are smaller than the playfi...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed name of element 'beamer' to 'teleporter'
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commitdiff
2018-03-23
Holger Schemel
fixed name of element 'polarisator' to 'polarizer'
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commitdiff
2018-03-23
Holger Schemel
added asking for restart after game was lost (MM game...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed saving snapshots (step, move and collect mode...
tree
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commitdiff
2018-03-23
Holger Schemel
added single-step mode (well, sort of) to MM game engine
tree
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commitdiff
2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
tree
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commitdiff
2018-03-23
Holger Schemel
completed touch controls (follow finger) for MM game...
tree
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commitdiff
2018-03-23
Holger Schemel
added touch controls (follow finger) for MM game engine...
tree
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commitdiff
2018-03-23
Holger Schemel
completed game engine snapshot values to save/load...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed stopping game music after running out of time...
tree
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commitdiff
2018-03-23
Holger Schemel
added configurable delay times for some MM style elemen...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed drawing disabled fuse when redrawing level playfi...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed drawing enabled laser when redrawing level playfi...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed element scores for MM style elements (MM engine)
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commitdiff
2018-03-23
Holger Schemel
fixed exit not opening for levels without kettles/cells...
tree
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commitdiff
2018-03-23
Holger Schemel
minor whitespace change
tree
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commitdiff
2018-03-23
Holger Schemel
changed level time units from 4-second-intervals to...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with time countdown not stopping at zero...
tree
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commitdiff
2018-03-23
Holger Schemel
added initialization of static game engine variables...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug when rotating beamer using new laser bitmap...
tree
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commitdiff
2018-03-23
Holger Schemel
added laser bitmap for black laser beam or headless...
tree
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commitdiff
2018-03-23
Holger Schemel
removed code to create pre-calculated element mask...
tree
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commitdiff
2018-03-23
Holger Schemel
replaced graphics based element masks with pre-calculat...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with laser still growing amoeba after it...
tree
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commitdiff
2018-03-23
Holger Schemel
changed delays in MM engine from clock delay to determi...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with laser still overloading after it was...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with bomb not disabling laser beam when using...
tree
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commitdiff
2018-03-23
Holger Schemel
removed unneeded delayed screen update when overloading...
tree
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commitdiff
2018-03-23
Holger Schemel
changed delays in MM engine from clock delay to determi...
tree
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commitdiff
2018-03-23
Holger Schemel
replaced hardcoded sounds with newly added element...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed sound for charging level time (energy) for MM...
tree
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commitdiff
2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
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commitdiff
2018-03-23
Holger Schemel
parallelized initial charging of laser and cycling...
tree
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commitdiff
2018-03-23
Holger Schemel
enabled initial charging of laser energy (MM engine)
tree
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commitdiff
2018-03-23
Holger Schemel
moved initial cycling of mirrors from 'after fading...
tree
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commitdiff
2018-03-23
Holger Schemel
added graphical panel values for time and health (mainl...
tree
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commitdiff
2018-03-23
Holger Schemel
renamed duplicate struct in MM engine
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with overwriting variables by same named...
tree
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commitdiff
2018-03-23
Holger Schemel
stopped scanning laser after game was lost (MM engine)
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commitdiff
2018-03-23
Holger Schemel
stopped rotating objects hit by laser after game was...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed comment
tree
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commitdiff
2018-03-23
Holger Schemel
whitespace changes
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commitdiff
2018-03-23
Holger Schemel
fixed animation of opening exit door (MM engine)
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commitdiff
2018-03-23
Holger Schemel
replaced function to draw graphic animation (MM engine)
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commitdiff
2018-03-23
Holger Schemel
fixed copying level from native R'n'D to MM engine
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commitdiff
2018-03-23
Holger Schemel
fixed decrementing counter for kettles (removed by...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed explosion graphics for Mirror Magic game engine
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commitdiff
2018-03-23
Holger Schemel
fixed pacman graphics for Mirror Magic game engine
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commitdiff
2018-03-23
Holger Schemel
code cleanup (MM engine)
tree
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commitdiff
2018-03-23
Holger Schemel
fixed scanning laser using element masks for Mirror...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed fading in game screen before playing for Mirror...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed wall animations for Mirror Magic game engine
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commitdiff
2018-03-23
Holger Schemel
added missing initialization of element properties...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with endless explosions (MM engine)
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commitdiff
2018-03-23
Holger Schemel
fixed mapping level file game elements between RND...
tree
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commitdiff
2018-03-23
Holger Schemel
added in-game mouse actions for Mirror Magic game engine
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commitdiff
2018-03-23
Holger Schemel
fixed various graphics functions for Mirror Magic game...
tree
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commitdiff
2018-03-23
Holger Schemel
removed unused code
tree
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commitdiff
2018-03-23
Holger Schemel
added basic game engine integration for Mirror Magic...
tree
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commitdiff
2018-03-23
Holger Schemel
added special element definitions for Mirror Magic...
tree
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commitdiff
2018-03-23
Holger Schemel
added basic support for game engine snapshots for Mirro...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed mapping level file game elements between RND...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed loading playfield data for Mirror Magic level...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed macros for level file version handling for Mirror...
tree
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commitdiff
2018-03-23
Holger Schemel
added and adjusted source files for Mirror Magic game...
tree
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commitdiff