projects
/
rocksndiamonds.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
updated title text and border graphic to show current year
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_game.c
2023-01-29
Holger Schemel
added support for text envelope elements to the MM...
blob
|
commitdiff
|
raw
2023-01-28
Holger Schemel
fixed overloading laser due to duplicated tiles in...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-28
Holger Schemel
fixed bugs with missing re-initializations of delay...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-28
Holger Schemel
removed workaround for playing some older tapes for...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-22
Holger Schemel
fixed bug with re-scanning laser when rotating teleport...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-22
Holger Schemel
fixed playing older tapes for MM engine
blob
|
commitdiff
|
raw
|
diff to current
2023-01-21
Holger Schemel
improved performance of game actions loop in MM engine
blob
|
commitdiff
|
raw
|
diff to current
2023-01-18
Holger Schemel
fixed bug with leaving steel grid after passing it...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-18
Holger Schemel
fixed bug with cutting through laser emitter in special...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-18
Holger Schemel
fixed bug with laser not passing alongside DF steel...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-17
Holger Schemel
fixed using custom laser color defined in DF style...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-12
Holger Schemel
added not drawing or scanning laser if fuse is off...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-12
Holger Schemel
added deactivating laser target element when disabling...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-12
Holger Schemel
moved code to deactivate target element to separate...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-10
Holger Schemel
improved handling of opening gray ball when turning...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-08
Holger Schemel
added customizability of gray ball content for MM engine
blob
|
commitdiff
|
raw
|
diff to current
2023-01-08
Holger Schemel
added active animation for bomb and mine in MM engine
blob
|
commitdiff
|
raw
|
diff to current
2023-01-05
Holger Schemel
improved MM graphics engine to support custom explosion...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-05
Holger Schemel
removed unneeded mask element and graphic definitions...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-04
Holger Schemel
changed MM engine to use explosion phase array from...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-03
Holger Schemel
fixed bugs when re-charging laser with fuel element...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-02
Holger Schemel
fixed bug that prevents playing levels without time...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-02
Holger Schemel
fixed bug with reduced initial time limit in MM engine
blob
|
commitdiff
|
raw
|
diff to current
2023-01-02
Holger Schemel
cleanup of function for fading laser in MM engine
blob
|
commitdiff
|
raw
|
diff to current
2023-01-02
Holger Schemel
moved code to set laser color to separate function...
blob
|
commitdiff
|
raw
|
diff to current
2023-01-02
Holger Schemel
fixed drawing overloaded laser when rotating McDuffin...
blob
|
commitdiff
|
raw
|
diff to current
2022-12-29
Holger Schemel
fixed bugs with request dialog on game over in MM engine
blob
|
commitdiff
|
raw
|
diff to current
2022-12-29
Holger Schemel
added skipping certain game actions on game over in...
blob
|
commitdiff
|
raw
|
diff to current
2022-12-29
Holger Schemel
moved code for fading out laser to separate function...
blob
|
commitdiff
|
raw
|
diff to current
2022-12-29
Holger Schemel
fixed bug with re-scanning laser when rotating teleport...
blob
|
commitdiff
|
raw
|
diff to current
2022-11-25
Holger Schemel
added drawing sparkles when laser hits mirrors for...
blob
|
commitdiff
|
raw
|
diff to current
2022-11-02
Holger Schemel
added support for custom graphics for many elements...
blob
|
commitdiff
|
raw
|
diff to current
2022-10-22
Holger Schemel
removed unused function parameters
blob
|
commitdiff
|
raw
|
diff to current
2022-10-22
Holger Schemel
removed unused function parameters
blob
|
commitdiff
|
raw
|
diff to current
2022-07-21
Holger Schemel
added delay counter data type and adjusted related...
blob
|
commitdiff
|
raw
|
diff to current
2022-06-24
Holger Schemel
added separate game variable to check for time limit...
blob
|
commitdiff
|
raw
|
diff to current
2021-05-01
Holger Schemel
removed unused code
blob
|
commitdiff
|
raw
|
diff to current
2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
blob
|
commitdiff
|
raw
|
diff to current
2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
blob
|
commitdiff
|
raw
|
diff to current
2020-09-11
Holger Schemel
renamed playfield variable
blob
|
commitdiff
|
raw
|
diff to current
2020-09-03
Holger Schemel
changed "http" to "https" in URLs
blob
|
commitdiff
|
raw
|
diff to current
2020-05-19
Holger Schemel
whitespace changes
blob
|
commitdiff
|
raw
|
diff to current
2019-04-25
Holger Schemel
added handling global animations during delays in Mirro...
blob
|
commitdiff
|
raw
|
diff to current
2018-12-28
Holger Schemel
fixed bug with not updating game panel on maximum overl...
blob
|
commitdiff
|
raw
|
diff to current
2018-11-17
Holger Schemel
removed some unused stuff from MM engine code
blob
|
commitdiff
|
raw
|
diff to current
2018-10-23
Holger Schemel
changed comments from old to new style (multiple-line...
blob
|
commitdiff
|
raw
|
diff to current
2018-10-23
Holger Schemel
changed comments from old to new style (one-line commen...
blob
|
commitdiff
|
raw
|
diff to current
2018-10-04
Holger Schemel
removed unneeded spaces in request texts
blob
|
commitdiff
|
raw
|
diff to current
2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wmissing-protot...
blob
|
commitdiff
|
raw
|
diff to current
2018-09-19
Holger Schemel
fixed compiler warnings (after adding "-Wstrict-prototy...
blob
|
commitdiff
|
raw
|
diff to current
2018-09-17
Holger Schemel
fixed bug with calling function with invalid (although...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
added centering levels that are smaller than the playfi...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
added asking for restart after game was lost (MM game...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed saving snapshots (step, move and collect mode...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
added single-step mode (well, sort of) to MM game engine
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
added tile selection cursor for playing MM levels with...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
completed touch controls (follow finger) for MM game...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
added touch controls (follow finger) for MM game engine...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
completed game engine snapshot values to save/load...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed stopping game music after running out of time...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
added configurable delay times for some MM style elemen...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed drawing enabled laser when redrawing level playfi...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed element scores for MM style elements (MM engine)
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed exit not opening for levels without kettles/cells...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
minor whitespace change
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
changed level time units from 4-second-intervals to...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed bug with time countdown not stopping at zero...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
added initialization of static game engine variables...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed bug when rotating beamer using new laser bitmap...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
added laser bitmap for black laser beam or headless...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
removed code to create pre-calculated element mask...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
replaced graphics based element masks with pre-calculat...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed bug with laser still growing amoeba after it...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
changed delays in MM engine from clock delay to determi...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed bug with laser still overloading after it was...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed bug with bomb not disabling laser beam when using...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
removed unneeded delayed screen update when overloading...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
changed delays in MM engine from clock delay to determi...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
replaced hardcoded sounds with newly added element...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed sound for charging level time (energy) for MM...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
parallelized initial charging of laser and cycling...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
enabled initial charging of laser energy (MM engine)
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
moved initial cycling of mirrors from 'after fading...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
added graphical panel values for time and health (mainl...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed bug with overwriting variables by same named...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
stopped scanning laser after game was lost (MM engine)
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
stopped rotating objects hit by laser after game was...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
whitespace changes
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed animation of opening exit door (MM engine)
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed decrementing counter for kettles (removed by...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed explosion graphics for Mirror Magic game engine
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed pacman graphics for Mirror Magic game engine
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
code cleanup (MM engine)
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed scanning laser using element masks for Mirror...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed fading in game screen before playing for Mirror...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed bug with endless explosions (MM engine)
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
added in-game mouse actions for Mirror Magic game engine
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
fixed various graphics functions for Mirror Magic game...
blob
|
commitdiff
|
raw
|
diff to current
2018-03-23
Holger Schemel
removed unused code
blob
|
commitdiff
|
raw
|
diff to current
next