fixed wording of some request texts
[rocksndiamonds.git] / src / game_em /
2022-10-22 Holger Schemelremoved unused function parameters
2022-10-22 Holger Schemelremoved unused function parameters
2022-10-20 Holger Schemelfixed compiler warnings with GCC 11
2022-07-21 Holger Schemeladded using globally predefined X/Y arrays
2022-06-24 Holger Schemeladded separate game variable to check for time limit...
2021-01-07 Holger Schemelfixed time score for native Emerald Mine and Diamond...
2020-12-30 Holger Schemelfixed bug with playing team mode tapes with changed...
2020-12-01 Holger Schemelfixed activating robot wheel at wrap-around position...
2020-12-01 Holger Schemelfixed wrap-around with entering EM style door (gate...
2020-11-24 Holger Schemelremoved unused array
2020-11-14 Holger Schemelfixed handling of player at fake acid for EM engine
2020-09-29 Holger Schemelfixed single-step mode for wrap-around levels in EM...
2020-09-25 Holger Schemeladded full compatibility for wrap-around levels in...
2020-09-24 Holger Schemelfixed support for wrap-around levels in EM engine
2020-09-16 Holger Schemelremoved checking for debug mode when using debug logging
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-10 Holger Schemeladded handling 64-bit random value bug with old tapes...
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-09-02 Holger Schemelfixed wrong eater content when loading native EM levels
2020-09-01 Holger Schemelchanged number of eater arrays from 8 to 4 for pre...
2020-09-01 Holger Schemelchanged constant number of eater arrays to variable...
2020-08-26 Holger Schemeladded missing cave buffer offsets to robot wheel position
2020-08-25 Holger Schemelfixed pushed objects going into acid in EM engine for...
2020-08-25 Holger Schemelfixed handling of pushed objects in EM engine for old...
2020-08-25 Holger Schemelfixed handling of androids in EM engine for old tapes
2020-08-25 Holger Schemelfixed handling of chain explosions in EM engine for...
2020-08-23 Holger Schemelfixed support for initially moving spring in EM game...
2020-08-20 Holger Schemelfixed support for wrap-around levels in EM engine for... 4.2.0.1
2020-05-28 Holger Schemeladded playing door/gate sound when wrapping-around...
2020-05-28 Holger Schemelremoved functions for correcting playfield buffer posit...
2020-05-28 Holger Schemelmoved correcting playfield buffer sound position to...
2020-05-28 Holger Schemelmoved correcting playfield buffer scroll position to...
2020-05-28 Holger Schemelfixed correcting playfield buffer offsets for EM engine
2020-05-28 Holger Schemelmoved functions for correcting playfield buffer positio...
2020-05-19 Holger Schemelminor change of preprocessor macro
2020-05-19 Holger Schemelreplaced a few bitmask operations by modulo operations
2020-05-19 Holger Schemeladded option to swap game elements in EM caves using...
2020-05-19 Holger Schemelfixed centering screen to active player(s) at game...
2020-05-19 Holger Schemelfixed bug with playing EM level with inactive player
2020-05-19 Holger Schemelmoved removing inactive players to separate loop
2020-05-19 Holger Schemeladded drawing player twice when wrapping-around in...
2020-05-19 Holger Schemelfixed initialization of flag for wrap-around levels...
2020-05-19 Holger Schemelchanged element mapping for native EM levels (V4/V5...
2020-05-19 Holger Schemelchanged element mapping for native EM levels (final...
2020-05-19 Holger Schemelfixed bad formatting
2020-05-19 Holger Schemelfixed using correct wall elements for different EM...
2020-05-19 Holger Schemeladded byte positions to mapping tables for EM engine
2020-05-19 Holger Schemelminor code cleanup
2020-05-19 Holger Schemelchanged type of some variables
2020-05-19 Holger Schemelimproved code for loading native EM levels
2020-05-19 Holger Schemelrenamed some variables and changed some initializations
2020-05-19 Holger Schemelminor change of initialization for EM engine caves
2020-05-19 Holger Schemelrenamed and removed some variables
2020-05-19 Holger Schemelchanged order of some structures in EM engine
2020-05-19 Holger Schemeladded flags for test mode, teamwork mode and infinite...
2020-05-19 Holger Schemelfixed keeping vertical player position when wrapping...
2020-05-19 Holger Schemelrenamed some variables to better describe their purpose
2020-05-19 Holger Schemelfixed broken screen blitting if cave is smaller than...
2020-05-19 Holger Schemelcleanup of code to blit screen bitmap to target bitmap...
2020-05-19 Holger Schemelimproved setting android clone elements
2020-05-19 Holger Schemelimproved error handling code when mapping EM engine...
2020-05-19 Holger Schemelrenamed constant
2020-05-19 Holger Schemelchanged order of some game elements in EM engine
2020-05-19 Holger Schemeladded using separate constants for tiles in EM engine...
2020-05-19 Holger Schemelremoved unused declarations
2020-05-19 Holger Schemelchanged some initial cave elements for EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelfixed checking position of inactive players
2020-05-19 Holger Schemelremoved repeated code
2020-05-19 Holger Schemelchanged function interface
2020-05-19 Holger Schemelchanged frame counter for EM engine counting upward...
2020-05-19 Holger Schemelmoved calling EM engine logic to corresponding source...
2020-05-19 Holger Schemelremoved empty function
2020-05-19 Holger Schemelchanged handling of chain explosions in EM engine
2020-05-19 Holger Schemelminor change to handle explosion sound for EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelminor comments changes
2020-05-19 Holger Schemelcleanup of some source files and functions for EM engine
2020-05-19 Holger Schemelrenamed variable
2020-05-19 Holger Schemelmoved global random variable for EM engine to game...
2020-05-19 Holger Schemelchanged order of some game elements in EM engine
2020-05-19 Holger Schemelminor comments changes
2020-05-19 Holger Schemeladded internal explosion objects in EM engine
2020-05-19 Holger Schemelchanged handling of pushed objects in EM engine
2020-05-19 Holger Schemeladded pushed objects going into acid (with compile...
2020-05-19 Holger Schemelcleanup of code for loading native EM levels
2020-05-19 Holger Schemelrenamed field in level structure for EM engine
2020-05-19 Holger Schemelfixed initialization of level structure values for...
2020-05-19 Holger Schemelchanged order of some level structure values for EM...
2020-05-19 Holger Schemelrenamed some fields in level structure for EM engine
2020-05-19 Holger Schemeladded separate initial and runtime level structure...
2020-05-19 Holger Schemelcompleted setting runtime from initial level structure...
2020-05-19 Holger Schemelchanged setting runtime from initial level structure...
2020-05-19 Holger Schemeladded using separate level structures (initial and...
2020-05-19 Holger Schemelmoved initial cave data to level structure for EM engine
2020-05-19 Holger Schemelchanged order of some level structure values for EM...
2020-05-19 Holger Schemelrenamed level pointer in level structure for EM engine
2020-05-19 Holger Schemelmoved initial player position to level structure for...
2020-05-19 Holger Schemelremoved runtime values from level structure for EM...
2020-05-19 Holger Schemelmoved setting android clone data back to previous function
next