rocksndiamonds.git
2020-05-19 Holger Schemelreplaced a few bitmask operations by modulo operations
2020-05-19 Holger Schemelreplaced bitmask for game/tape key/mouse actions by...
2020-05-19 Holger Schemeladded support for tapes with both keyboard/joystick...
2020-05-19 Holger Schemelreplaced flag for game/tape mouse actions by bitmask
2020-05-19 Holger Schemelfixed bug with potentially wrong data size at tape...
2020-05-19 Holger Schemeladded function to calculate data size at tape position
2020-05-19 Holger Schemelchanged variable for counting number of tape players
2020-05-19 Holger Schemelprepared code to support more tape actions than players
2020-05-19 Holger Schemelmoved conditions to separate "if" statement
2020-05-19 Holger Schemelfixed bug with invisible, but active overlay touch...
2020-05-19 Holger Schemelmoved flag for mouse click events from level to game...
2020-05-19 Holger Schemeladded new change action "move player new" to CE change...
2020-05-19 Holger Schemeladded mouse click events to CE change events (experimental)
2020-05-19 Holger Schemeladded being able to use CE condition "CE value/score...
2020-05-19 Holger Schemelfixed drawing old screens for one video frame when...
2020-05-19 Holger Schemelfixed drawing global animations when switching screens...
2020-05-19 Holger Schemeladded option to generally set global animations to...
2020-05-19 Holger Schemeladded (optional) main menu button to switch between...
2020-05-19 Holger Schemeladded support for check buttons on menu screens
2020-05-19 Holger Schemeladded missing handling of animation mode "random" for...
2020-05-19 Holger Schemelfixed selecting ECS/AGA graphics if only ECS or AGA...
2020-05-19 Holger Schemeladded option to swap game elements in EM caves using...
2020-05-19 Holger Schemelfixed frame counter for EM engine for single step mode...
2020-05-19 Holger Schemelfixed centering screen to active player(s) at game...
2020-05-19 Holger Schemelfixed bug with playing EM level with inactive player
2020-05-19 Holger Schemelmoved removing inactive players to separate loop
2020-05-19 Holger Schemelfixed initializing locally connected player in single...
2020-05-19 Holger Schemeladded drawing player twice when wrapping-around in...
2020-05-19 Holger Schemelfixed initialization of flag for wrap-around levels...
2020-05-19 Holger Schemelchanged element mapping for native EM levels (V4/V5...
2020-05-19 Holger Schemelchanged element mapping for native EM levels (final...
2020-05-19 Holger Schemelfixed bad formatting
2020-05-19 Holger Schemelfixed using correct wall elements for different EM...
2020-05-19 Holger Schemeladded byte positions to mapping tables for EM engine
2020-05-19 Holger Schemelimproved game element display names
2020-05-19 Holger Schemelminor code cleanup
2020-05-19 Holger Schemelchanged type of some variables
2020-05-19 Holger Schemelimproved code for loading native EM levels
2020-05-19 Holger Schemelrenamed some variables and changed some initializations
2020-05-19 Holger Schemelminor change of initialization for EM engine caves
2020-05-19 Holger Schemelrenamed and removed some variables
2020-05-19 Holger Schemelchanged order of some structures in EM engine
2020-05-19 Holger Schemeladded flags for test mode, teamwork mode and infinite...
2020-05-19 Holger Schemelfixed incorrectly using steelwall border for non-R...
2020-05-19 Holger Schemeladded setup option to force scroll delay when using...
2020-05-19 Holger Schemelfixed wrong variable type
2020-05-19 Holger Schemelfixed keeping vertical player position when wrapping...
2020-05-19 Holger Schemelrenamed some variables to better describe their purpose
2020-05-19 Holger Schemelfixed broken screen blitting if cave is smaller than...
2020-05-19 Holger Schemelcleanup of code to blit screen bitmap to target bitmap...
2020-05-19 Holger Schemelextended maximum number of android clone elements from...
2020-05-19 Holger Schemeladded support for text above drawing areas in level...
2020-05-19 Holger Schemelimproved setting android clone elements
2020-05-19 Holger Schemelimproved error handling code when mapping EM engine...
2020-05-19 Holger Schemelrenamed constant
2020-05-19 Holger Schemelchanged order of some game elements in EM engine
2020-05-19 Holger Schemeladded using separate constants for tiles in EM engine...
2020-05-19 Holger Schemelremoved unused declarations
2020-05-19 Holger Schemelchanged some initial cave elements for EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelfixed checking position of inactive players
2020-05-19 Holger Schemelremoved repeated code
2020-05-19 Holger Schemelchanged function interface
2020-05-19 Holger Schemelchanged frame counter for EM engine counting upward...
2020-05-19 Holger Schemelmoved calling EM engine logic to corresponding source...
2020-05-19 Holger Schemelremoved empty function
2020-05-19 Holger Schemelchanged handling of chain explosions in EM engine
2020-05-19 Holger Schemelminor change to handle explosion sound for EM engine
2020-05-19 Holger Schemelchanged name of game element in EM engine
2020-05-19 Holger Schemelminor comments changes
2020-05-19 Holger Schemelcleanup of some source files and functions for EM engine
2020-05-19 Holger Schemelrenamed variable
2020-05-19 Holger Schemelmoved global random variable for EM engine to game...
2020-05-19 Holger Schemelchanged order of some game elements in EM engine
2020-05-19 Holger Schemelminor comments changes
2020-05-19 Holger Schemeladded internal explosion objects in EM engine
2020-05-19 Holger Schemelchanged handling of pushed objects in EM engine
2020-05-19 Holger Schemeladded pushed objects going into acid (with compile...
2020-05-19 Holger Schemelcleanup of code for loading native EM levels
2020-05-19 Holger Schemelrenamed field in level structure for EM engine
2020-05-19 Holger Schemelfixed initialization of level structure values for...
2020-05-19 Holger Schemelchanged order of some level structure values for EM...
2020-05-19 Holger Schemelrenamed some fields in level structure for EM engine
2020-05-19 Holger Schemeladded separate initial and runtime level structure...
2020-05-19 Holger Schemelcompleted setting runtime from initial level structure...
2020-05-19 Holger Schemelchanged setting runtime from initial level structure...
2020-05-19 Holger Schemeladded using separate level structures (initial and...
2020-05-19 Holger Schemelmoved initial cave data to level structure for EM engine
2020-05-19 Holger Schemelchanged order of some level structure values for EM...
2020-05-19 Holger Schemelrenamed level pointer in level structure for EM engine
2020-05-19 Holger Schemelmoved initial player position to level structure for...
2020-05-19 Holger Schemelremoved runtime values from level structure for EM...
2020-05-19 Holger Schemelmoved setting android clone data back to previous function
2020-05-19 Holger Schemelmoved change of "grass" to "dirt" for pre-V5 EM levels...
2020-05-19 Holger Schemelchanged order of cave parameter initializations in...
2020-05-19 Holger Schemeladded macros to get and put 16 bit big endian values
2020-05-19 Holger Schemelchanged some numbers from hexadecimal to decimal
2020-05-19 Holger Schemelmoved setting android clone data to different function
2020-05-19 Holger Schemelmoved function to different source file
2020-05-19 Holger Schemelmoved cave handling code for EM engine to new source...
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