rocksndiamonds.git
2020-10-04 Holger Schemeladded clearing touch info when clearing player action
2020-10-04 Holger Schemelmoved code for setting touch info for finger events...
2020-10-03 Holger Schemeladded creating engine snapshots when using mouse click...
2020-10-03 Holger Schemelfixed single-step mode for mouse click events
2020-10-02 Holger Schemelchanged compiling on Android to use optimization for...
2020-10-02 Holger Schemelchanged gcc optimization level from "-O3" to "-O2"...
2020-10-01 Holger Schemelfixed showing commit hash on version page of info scree...
2020-10-01 Holger Schemelfixed potential crash bug when loading custom artwork
2020-09-29 Holger Schemelfixed single-step mode for wrap-around levels in EM...
2020-09-25 Holger Schemeladded full compatibility for wrap-around levels in...
2020-09-24 Holger Schemelfixed support for wrap-around levels in EM engine
2020-09-19 Holger Schemeladded showing commit hash on version page of info screen
2020-09-19 Holger Schemelenabled init time debugging messages when compiled...
2020-09-18 Holger Schemeladded multi-part line debug logging functions
2020-09-18 Holger Schemelremoved unused functions to set/get internal error...
2020-09-18 Holger Schemelchanged non-fatal error handling to use new error functions
2020-09-18 Holger Schemelchanged fatal error handling to use new error functions
2020-09-18 Holger Schemelmoved variables for network server thread to network...
2020-09-18 Holger Schemelrenamed function
2020-09-17 Holger Schemelchanged check for limiting debug output to substring...
2020-09-17 Holger Schemelmoved checks for debug mode to main logging function
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelchanged printing game tile information to console and...
2020-09-16 Holger Schemelchanged printing level editor brush data to console...
2020-09-16 Holger Schemelfixed text event handling for newer SDL versions (again)
2020-09-16 Holger Schemelchanged simple "printf()" debug output to new debug...
2020-09-16 Holger Schemelremoved checking for debug mode when using debug logging
2020-09-16 Holger Schemelfixed debug logging to omit output if debug mode disabled
2020-09-16 Holger Schemeladded setting Android log level for new logging functions
2020-09-16 Holger Schemelchanged warnings and debug output to use new generic...
2020-09-16 Holger Schemeladded option to limit debug output to specific debug...
2020-09-16 Holger Schemeladded generic logging functions (not used yet)
2020-09-16 Holger Schemelfixed potentially invalid string pointers when parsing...
2020-09-15 Holger Schemelfixed regression bug introduced by changes for "autofix...
2020-09-15 Holger Schemelimproved startup speed by optimizing parsing of paramet...
2020-09-15 Holger Schemeladded ability to undo (restore) the previously recorded...
2020-09-14 Holger Schemelfixed key shortcut to start/end game (broken by regression)
2020-09-14 Holger Schemelmoved code for fixing single-player tapes to separate...
2020-09-14 Holger Schemelminor improvement of function to check for string suffix
2020-09-14 Holger Schemelremoved duplicate function to check for string suffix
2020-09-14 Holger Schemelfixed output to logfile for "autofix" command
2020-09-12 Holger Schemeladded command to automatically test tapes and try to...
2020-09-11 Holger Schemelsmall change of console output when auto-playing tapes
2020-09-11 Holger Schemelrenamed function
2020-09-11 Holger Schemelrenamed playfield variable
2020-09-11 Holger Schemelrenamed some functions
2020-09-10 Holger Schemeladded command to automatically patch tapes for the...
2020-09-10 Holger Schemelsplit function to save tape
2020-09-10 Holger Schemeladded handling 64-bit random value bug with old tapes...
2020-09-10 Holger Schemeladded support for tape property bits (not used yet)
2020-09-08 Holger Schemelversion number set to 4.2.0.3
2020-09-08 Holger Schemelupdated installation instructions 4.2.0.2
2020-09-08 Holger Schemelfixed version number references for changes since versi...
2020-09-05 Holger Schemeladded check if setting vsync mode to selected value...
2020-09-05 Holger Schemelchanged function logic for changing fullscreen/scaling...
2020-09-05 Holger Schemelsplit function to toggle fullscreen and change window...
2020-09-05 Holger Schemelfixed setting setup value and list selection for vsync...
2020-09-05 Holger Schemelimproved function to toggle fullscreen or change window...
2020-09-05 Holger Schemeladded re-creating renderer and textures when changing...
2020-09-05 Holger Schemeladded check for OpenGL renderer when trying to change...
2020-09-05 Holger Schemeladded macros for converting vsync mode string and integ...
2020-09-05 Holger Schemeladded setting video vsync mode when creating renderer
2020-09-03 Holger Schemeladded storing current video vsync mode after setting it
2020-09-03 Holger Schemeladded option for setting hint for render driver to...
2020-09-03 Holger Schemelminor whitespace change
2020-09-03 Holger Schemelchanged "http" to "https" in URLs
2020-09-03 Holger Schemeladded displaying render driver on info screen page
2020-09-03 Holger Schemelimproved displaying video and audio driver on info...
2020-09-03 Holger Schemelversion number set to 4.2.0.2
2020-09-02 Holger Schemelfixed wrong eater content when loading native EM levels
2020-09-01 Holger Schemelchanged number of eater arrays from 8 to 4 for pre...
2020-09-01 Holger Schemelchanged constant number of eater arrays to variable...
2020-08-29 Holger Schemelfixed potential crash bug when reading from artwork...
2020-08-26 Holger Schemeladded missing cave buffer offsets to robot wheel position
2020-08-25 Holger Schemelfixed pushed objects going into acid in EM engine for...
2020-08-25 Holger Schemelfixed handling of pushed objects in EM engine for old...
2020-08-25 Holger Schemelfixed handling of androids in EM engine for old tapes
2020-08-25 Holger Schemelfixed handling of chain explosions in EM engine for...
2020-08-23 Holger Schemelfixed element mapping for amoeba drop for use with...
2020-08-23 Holger Schemelfixed support for initially moving spring in EM game...
2020-08-21 Holger Schemeladded support for initially moving spring to R'n'D...
2020-08-20 Holger Schemelfixed support for wrap-around levels in EM engine for... 4.2.0.1
2020-08-20 Holger Schemelfixed level editor key shortcuts (broken by regression)
2020-08-18 Holger Schemelversion number set to 4.2.0.1
2020-08-12 Holger Schemelfixed bug with reanimating killed player by CE condition 4.2.0.0
2020-08-10 Holger Schemelrenamed targets in Makefile
2020-08-10 Holger Schemelupdated custom game controller mappings for newer SDL...
2020-08-09 Holger Schemeladded disabling overlay touch buttons when using joystick
2020-07-28 Holger Schemeladded tutorial level sets (those which are always part...
2020-07-28 Holger Schemelchanged build system for Android from Ant to Gradle
2020-07-27 Holger Schemelfixed screen size for newer SDL versions on Android
2020-07-14 Holger Schemelfixed screen rotation for newer SDL versions on Android
2020-07-14 Holger Schemelfixed text event handling for newer SDL versions on...
2020-07-14 Holger Schemeladded build support for older versions of Mac OS X
2020-07-14 Holger Schemelremoved obsolete targets and statements from Makefiles
2020-06-29 Holger Schemeladded CPU architecture (32/64 bit) to version info...
2020-06-21 Holger Schemeladded support for cross-compiling to Windows 64-bit...
2020-06-21 Holger Schemelfixed compiler warning on non-Unix systems
2020-06-18 Holger Schemeladded pre-processor directive to set if platform has...
2020-06-18 Holger Schemelfixed bug with scrollbar still active on virtual button...
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