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rocksndiamonds.git
2020-10-01
Holger Schemel
fixed showing commit hash on version page of info scree...
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2020-10-01
Holger Schemel
fixed potential crash bug when loading custom artwork
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2020-09-29
Holger Schemel
fixed single-step mode for wrap-around levels in EM...
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2020-09-25
Holger Schemel
added full compatibility for wrap-around levels in...
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2020-09-24
Holger Schemel
fixed support for wrap-around levels in EM engine
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2020-09-19
Holger Schemel
added showing commit hash on version page of info screen
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2020-09-19
Holger Schemel
enabled init time debugging messages when compiled...
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2020-09-18
Holger Schemel
added multi-part line debug logging functions
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2020-09-18
Holger Schemel
removed unused functions to set/get internal error...
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2020-09-18
Holger Schemel
changed non-fatal error handling to use new error functions
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2020-09-18
Holger Schemel
changed fatal error handling to use new error functions
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2020-09-18
Holger Schemel
moved variables for network server thread to network...
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2020-09-18
Holger Schemel
renamed function
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2020-09-17
Holger Schemel
changed check for limiting debug output to substring...
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2020-09-17
Holger Schemel
moved checks for debug mode to main logging function
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
changed printing game tile information to console and...
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2020-09-16
Holger Schemel
changed printing level editor brush data to console...
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2020-09-16
Holger Schemel
fixed text event handling for newer SDL versions (again)
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2020-09-16
Holger Schemel
changed simple "printf()" debug output to new debug...
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2020-09-16
Holger Schemel
removed checking for debug mode when using debug logging
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2020-09-16
Holger Schemel
fixed debug logging to omit output if debug mode disabled
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2020-09-16
Holger Schemel
added setting Android log level for new logging functions
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2020-09-16
Holger Schemel
changed warnings and debug output to use new generic...
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2020-09-16
Holger Schemel
added option to limit debug output to specific debug...
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2020-09-16
Holger Schemel
added generic logging functions (not used yet)
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2020-09-16
Holger Schemel
fixed potentially invalid string pointers when parsing...
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2020-09-15
Holger Schemel
fixed regression bug introduced by changes for "autofix...
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2020-09-15
Holger Schemel
improved startup speed by optimizing parsing of paramet...
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2020-09-15
Holger Schemel
added ability to undo (restore) the previously recorded...
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2020-09-14
Holger Schemel
fixed key shortcut to start/end game (broken by regression)
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2020-09-14
Holger Schemel
moved code for fixing single-player tapes to separate...
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2020-09-14
Holger Schemel
minor improvement of function to check for string suffix
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2020-09-14
Holger Schemel
removed duplicate function to check for string suffix
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2020-09-14
Holger Schemel
fixed output to logfile for "autofix" command
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2020-09-12
Holger Schemel
added command to automatically test tapes and try to...
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2020-09-11
Holger Schemel
small change of console output when auto-playing tapes
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2020-09-11
Holger Schemel
renamed function
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2020-09-11
Holger Schemel
renamed playfield variable
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2020-09-11
Holger Schemel
renamed some functions
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2020-09-10
Holger Schemel
added command to automatically patch tapes for the...
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2020-09-10
Holger Schemel
split function to save tape
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2020-09-10
Holger Schemel
added handling 64-bit random value bug with old tapes...
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2020-09-10
Holger Schemel
added support for tape property bits (not used yet)
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2020-09-08
Holger Schemel
version number set to 4.2.0.3
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2020-09-08
Holger Schemel
updated installation instructions
4.2.0.2
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2020-09-08
Holger Schemel
fixed version number references for changes since versi...
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2020-09-05
Holger Schemel
added check if setting vsync mode to selected value...
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2020-09-05
Holger Schemel
changed function logic for changing fullscreen/scaling...
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2020-09-05
Holger Schemel
split function to toggle fullscreen and change window...
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2020-09-05
Holger Schemel
fixed setting setup value and list selection for vsync...
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2020-09-05
Holger Schemel
improved function to toggle fullscreen or change window...
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2020-09-05
Holger Schemel
added re-creating renderer and textures when changing...
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2020-09-05
Holger Schemel
added check for OpenGL renderer when trying to change...
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2020-09-05
Holger Schemel
added macros for converting vsync mode string and integ...
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2020-09-05
Holger Schemel
added setting video vsync mode when creating renderer
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2020-09-03
Holger Schemel
added storing current video vsync mode after setting it
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2020-09-03
Holger Schemel
added option for setting hint for render driver to...
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2020-09-03
Holger Schemel
minor whitespace change
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2020-09-03
Holger Schemel
changed "http" to "https" in URLs
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2020-09-03
Holger Schemel
added displaying render driver on info screen page
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2020-09-03
Holger Schemel
improved displaying video and audio driver on info...
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2020-09-03
Holger Schemel
version number set to 4.2.0.2
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2020-09-02
Holger Schemel
fixed wrong eater content when loading native EM levels
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2020-09-01
Holger Schemel
changed number of eater arrays from 8 to 4 for pre...
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2020-09-01
Holger Schemel
changed constant number of eater arrays to variable...
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2020-08-29
Holger Schemel
fixed potential crash bug when reading from artwork...
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2020-08-26
Holger Schemel
added missing cave buffer offsets to robot wheel position
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2020-08-25
Holger Schemel
fixed pushed objects going into acid in EM engine for...
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2020-08-25
Holger Schemel
fixed handling of pushed objects in EM engine for old...
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2020-08-25
Holger Schemel
fixed handling of androids in EM engine for old tapes
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2020-08-25
Holger Schemel
fixed handling of chain explosions in EM engine for...
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2020-08-23
Holger Schemel
fixed element mapping for amoeba drop for use with...
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2020-08-23
Holger Schemel
fixed support for initially moving spring in EM game...
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2020-08-21
Holger Schemel
added support for initially moving spring to R'n'D...
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2020-08-20
Holger Schemel
fixed support for wrap-around levels in EM engine for...
4.2.0.1
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2020-08-20
Holger Schemel
fixed level editor key shortcuts (broken by regression)
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2020-08-18
Holger Schemel
version number set to 4.2.0.1
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2020-08-12
Holger Schemel
fixed bug with reanimating killed player by CE condition
4.2.0.0
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2020-08-10
Holger Schemel
renamed targets in Makefile
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2020-08-10
Holger Schemel
updated custom game controller mappings for newer SDL...
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2020-08-09
Holger Schemel
added disabling overlay touch buttons when using joystick
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2020-07-28
Holger Schemel
added tutorial level sets (those which are always part...
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2020-07-28
Holger Schemel
changed build system for Android from Ant to Gradle
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2020-07-27
Holger Schemel
fixed screen size for newer SDL versions on Android
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2020-07-14
Holger Schemel
fixed screen rotation for newer SDL versions on Android
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2020-07-14
Holger Schemel
fixed text event handling for newer SDL versions on...
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2020-07-14
Holger Schemel
added build support for older versions of Mac OS X
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2020-07-14
Holger Schemel
removed obsolete targets and statements from Makefiles
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2020-06-29
Holger Schemel
added CPU architecture (32/64 bit) to version info...
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2020-06-21
Holger Schemel
added support for cross-compiling to Windows 64-bit...
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2020-06-21
Holger Schemel
fixed compiler warning on non-Unix systems
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2020-06-18
Holger Schemel
added pre-processor directive to set if platform has...
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2020-06-18
Holger Schemel
fixed bug with scrollbar still active on virtual button...
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2020-06-17
Holger Schemel
replaced ILBM graphics source files in repository with...
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2020-06-14
Holger Schemel
version number set to 4.2.0.0
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2020-06-14
Holger Schemel
updated title text and border graphic to show current...
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2020-06-08
Holger Schemel
fixed calculation of clickable area for list entries...
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2020-06-08
Holger Schemel
added setup option to select default or low-pass sounds...
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2020-06-07
Holger Schemel
fixed text on game engines setup menu screen
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