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rocksndiamonds.git
2020-05-19
Holger Schemel
fixed element property that caused levels/tapes to...
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2020-05-19
Holger Schemel
changed move speed for some elements for older game...
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2020-05-19
Holger Schemel
minor whitespace change
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2020-05-19
Holger Schemel
minor change of preprocessor macro
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2020-05-19
Holger Schemel
replaced a few bitmask operations by modulo operations
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2020-05-19
Holger Schemel
replaced bitmask for game/tape key/mouse actions by...
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2020-05-19
Holger Schemel
added support for tapes with both keyboard/joystick...
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2020-05-19
Holger Schemel
replaced flag for game/tape mouse actions by bitmask
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2020-05-19
Holger Schemel
fixed bug with potentially wrong data size at tape...
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2020-05-19
Holger Schemel
added function to calculate data size at tape position
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2020-05-19
Holger Schemel
changed variable for counting number of tape players
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2020-05-19
Holger Schemel
prepared code to support more tape actions than players
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2020-05-19
Holger Schemel
moved conditions to separate "if" statement
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2020-05-19
Holger Schemel
fixed bug with invisible, but active overlay touch...
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2020-05-19
Holger Schemel
moved flag for mouse click events from level to game...
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2020-05-19
Holger Schemel
added new change action "move player new" to CE change...
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2020-05-19
Holger Schemel
added mouse click events to CE change events (experimental)
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2020-05-19
Holger Schemel
added being able to use CE condition "CE value/score...
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2020-05-19
Holger Schemel
fixed drawing old screens for one video frame when...
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2020-05-19
Holger Schemel
fixed drawing global animations when switching screens...
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2020-05-19
Holger Schemel
added option to generally set global animations to...
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2020-05-19
Holger Schemel
added (optional) main menu button to switch between...
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2020-05-19
Holger Schemel
added support for check buttons on menu screens
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2020-05-19
Holger Schemel
added missing handling of animation mode "random" for...
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2020-05-19
Holger Schemel
fixed selecting ECS/AGA graphics if only ECS or AGA...
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2020-05-19
Holger Schemel
added option to swap game elements in EM caves using...
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2020-05-19
Holger Schemel
fixed frame counter for EM engine for single step mode...
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2020-05-19
Holger Schemel
fixed centering screen to active player(s) at game...
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2020-05-19
Holger Schemel
fixed bug with playing EM level with inactive player
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2020-05-19
Holger Schemel
moved removing inactive players to separate loop
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2020-05-19
Holger Schemel
fixed initializing locally connected player in single...
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2020-05-19
Holger Schemel
added drawing player twice when wrapping-around in...
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2020-05-19
Holger Schemel
fixed initialization of flag for wrap-around levels...
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2020-05-19
Holger Schemel
changed element mapping for native EM levels (V4/V5...
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2020-05-19
Holger Schemel
changed element mapping for native EM levels (final...
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2020-05-19
Holger Schemel
fixed bad formatting
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2020-05-19
Holger Schemel
fixed using correct wall elements for different EM...
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2020-05-19
Holger Schemel
added byte positions to mapping tables for EM engine
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2020-05-19
Holger Schemel
improved game element display names
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2020-05-19
Holger Schemel
minor code cleanup
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2020-05-19
Holger Schemel
changed type of some variables
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2020-05-19
Holger Schemel
improved code for loading native EM levels
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2020-05-19
Holger Schemel
renamed some variables and changed some initializations
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2020-05-19
Holger Schemel
minor change of initialization for EM engine caves
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2020-05-19
Holger Schemel
renamed and removed some variables
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2020-05-19
Holger Schemel
changed order of some structures in EM engine
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2020-05-19
Holger Schemel
added flags for test mode, teamwork mode and infinite...
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2020-05-19
Holger Schemel
fixed incorrectly using steelwall border for non-R...
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2020-05-19
Holger Schemel
added setup option to force scroll delay when using...
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2020-05-19
Holger Schemel
fixed wrong variable type
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2020-05-19
Holger Schemel
fixed keeping vertical player position when wrapping...
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2020-05-19
Holger Schemel
renamed some variables to better describe their purpose
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2020-05-19
Holger Schemel
fixed broken screen blitting if cave is smaller than...
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2020-05-19
Holger Schemel
cleanup of code to blit screen bitmap to target bitmap...
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2020-05-19
Holger Schemel
extended maximum number of android clone elements from...
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2020-05-19
Holger Schemel
added support for text above drawing areas in level...
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2020-05-19
Holger Schemel
improved setting android clone elements
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2020-05-19
Holger Schemel
improved error handling code when mapping EM engine...
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2020-05-19
Holger Schemel
renamed constant
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2020-05-19
Holger Schemel
changed order of some game elements in EM engine
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2020-05-19
Holger Schemel
added using separate constants for tiles in EM engine...
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2020-05-19
Holger Schemel
removed unused declarations
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2020-05-19
Holger Schemel
changed some initial cave elements for EM engine
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
fixed checking position of inactive players
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2020-05-19
Holger Schemel
removed repeated code
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2020-05-19
Holger Schemel
changed function interface
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2020-05-19
Holger Schemel
changed frame counter for EM engine counting upward...
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2020-05-19
Holger Schemel
moved calling EM engine logic to corresponding source...
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2020-05-19
Holger Schemel
removed empty function
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2020-05-19
Holger Schemel
changed handling of chain explosions in EM engine
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2020-05-19
Holger Schemel
minor change to handle explosion sound for EM engine
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
minor comments changes
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2020-05-19
Holger Schemel
cleanup of some source files and functions for EM engine
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2020-05-19
Holger Schemel
renamed variable
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2020-05-19
Holger Schemel
moved global random variable for EM engine to game...
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2020-05-19
Holger Schemel
changed order of some game elements in EM engine
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2020-05-19
Holger Schemel
minor comments changes
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2020-05-19
Holger Schemel
added internal explosion objects in EM engine
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2020-05-19
Holger Schemel
changed handling of pushed objects in EM engine
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2020-05-19
Holger Schemel
added pushed objects going into acid (with compile...
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2020-05-19
Holger Schemel
cleanup of code for loading native EM levels
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2020-05-19
Holger Schemel
renamed field in level structure for EM engine
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2020-05-19
Holger Schemel
fixed initialization of level structure values for...
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2020-05-19
Holger Schemel
changed order of some level structure values for EM...
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2020-05-19
Holger Schemel
renamed some fields in level structure for EM engine
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2020-05-19
Holger Schemel
added separate initial and runtime level structure...
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2020-05-19
Holger Schemel
completed setting runtime from initial level structure...
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2020-05-19
Holger Schemel
changed setting runtime from initial level structure...
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2020-05-19
Holger Schemel
added using separate level structures (initial and...
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2020-05-19
Holger Schemel
moved initial cave data to level structure for EM engine
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2020-05-19
Holger Schemel
changed order of some level structure values for EM...
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2020-05-19
Holger Schemel
renamed level pointer in level structure for EM engine
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2020-05-19
Holger Schemel
moved initial player position to level structure for...
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2020-05-19
Holger Schemel
removed runtime values from level structure for EM...
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2020-05-19
Holger Schemel
moved setting android clone data back to previous function
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2020-05-19
Holger Schemel
moved change of "grass" to "dirt" for pre-V5 EM levels...
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2020-05-19
Holger Schemel
changed order of cave parameter initializations in...
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2020-05-19
Holger Schemel
added macros to get and put 16 bit big endian values
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