Holger Schemel [Wed, 14 May 2014 21:08:07 +0000 (23:08 +0200)]
Holger Schemel [Wed, 14 May 2014 19:57:09 +0000 (21:57 +0200)]
rnd-
20140514-2-src
* cleanup of functions RedrawPlayfield() and BlitScreenToBitmap()
Holger Schemel [Tue, 13 May 2014 23:56:16 +0000 (01:56 +0200)]
rnd-
20140514-1-src
* fixed level redraw after quick-loading tape with small tile graphics
Holger Schemel [Wed, 30 Apr 2014 19:41:30 +0000 (21:41 +0200)]
Holger Schemel [Fri, 18 Apr 2014 00:51:53 +0000 (02:51 +0200)]
Holger Schemel [Mon, 31 Mar 2014 19:32:14 +0000 (21:32 +0200)]
Holger Schemel [Mon, 31 Mar 2014 19:18:10 +0000 (21:18 +0200)]
Holger Schemel [Thu, 27 Mar 2014 17:58:47 +0000 (18:58 +0100)]
Holger Schemel [Thu, 20 Mar 2014 17:55:21 +0000 (18:55 +0100)]
Holger Schemel [Sat, 15 Mar 2014 02:16:12 +0000 (03:16 +0100)]
Holger Schemel [Thu, 13 Mar 2014 12:45:15 +0000 (13:45 +0100)]
Holger Schemel [Thu, 13 Mar 2014 02:01:44 +0000 (03:01 +0100)]
Holger Schemel [Tue, 11 Mar 2014 21:33:06 +0000 (22:33 +0100)]
Holger Schemel [Fri, 7 Mar 2014 23:10:21 +0000 (00:10 +0100)]
Holger Schemel [Fri, 7 Mar 2014 10:02:33 +0000 (11:02 +0100)]
Holger Schemel [Fri, 7 Mar 2014 00:22:25 +0000 (01:22 +0100)]
Holger Schemel [Wed, 5 Mar 2014 23:54:47 +0000 (00:54 +0100)]
Holger Schemel [Wed, 5 Mar 2014 20:08:12 +0000 (21:08 +0100)]
Holger Schemel [Wed, 5 Mar 2014 16:45:17 +0000 (17:45 +0100)]
Holger Schemel [Wed, 5 Mar 2014 01:28:53 +0000 (02:28 +0100)]
Holger Schemel [Tue, 4 Mar 2014 13:58:14 +0000 (14:58 +0100)]
Holger Schemel [Tue, 4 Mar 2014 00:20:59 +0000 (01:20 +0100)]
rnd-
20140304-1-src
* added compatibility code for existing request door animation settings
Holger Schemel [Sat, 1 Mar 2014 00:02:21 +0000 (01:02 +0100)]
rnd-
20140301-1-src
* added ultra-generic, ultra-flexible request door animation handling
Holger Schemel [Fri, 28 Feb 2014 20:56:32 +0000 (21:56 +0100)]
Holger Schemel [Thu, 27 Feb 2014 01:26:45 +0000 (02:26 +0100)]
Holger Schemel [Wed, 26 Feb 2014 00:12:38 +0000 (01:12 +0100)]
Holger Schemel [Tue, 25 Feb 2014 20:55:40 +0000 (21:55 +0100)]
Holger Schemel [Tue, 25 Feb 2014 16:12:53 +0000 (17:12 +0100)]
Holger Schemel [Tue, 25 Feb 2014 01:25:55 +0000 (02:25 +0100)]
Holger Schemel [Mon, 24 Feb 2014 16:50:31 +0000 (17:50 +0100)]
Holger Schemel [Sat, 22 Feb 2014 13:10:53 +0000 (14:10 +0100)]
Holger Schemel [Sat, 22 Feb 2014 13:08:27 +0000 (14:08 +0100)]
Holger Schemel [Wed, 19 Feb 2014 22:18:33 +0000 (23:18 +0100)]
rnd-
20140219-1-src
* fixed major bugs in handling single-player and multi-player tapes
(for details, see http://www.artsoft.org/forum/viewtopic.php?t=2086)
Holger Schemel [Tue, 18 Feb 2014 20:43:09 +0000 (21:43 +0100)]
Holger Schemel [Tue, 18 Feb 2014 16:45:11 +0000 (17:45 +0100)]
Holger Schemel [Mon, 17 Feb 2014 20:44:56 +0000 (21:44 +0100)]
Holger Schemel [Thu, 13 Feb 2014 21:54:26 +0000 (22:54 +0100)]
rnd-
20140213-1-src
* fixed various problems with playfield and requester/tape/editor doors
defined to be at non-standard screen positions in artwork config file
Holger Schemel [Wed, 12 Feb 2014 01:14:46 +0000 (02:14 +0100)]
Holger Schemel [Tue, 11 Feb 2014 00:46:13 +0000 (01:46 +0100)]
Holger Schemel [Thu, 6 Feb 2014 00:19:02 +0000 (01:19 +0100)]
Holger Schemel [Wed, 5 Feb 2014 20:47:09 +0000 (21:47 +0100)]
Holger Schemel [Wed, 29 Jan 2014 00:50:30 +0000 (01:50 +0100)]
rnd-
20140129-1-src
* added envelope style requester dialog (alternative to door requester)
Holger Schemel [Mon, 27 Jan 2014 21:17:08 +0000 (22:17 +0100)]
rnd-
20140127-1-src
* fixed problems with window scaling and updating related setup value
* added setup option to select anti-aliasing quality of scaled windows
Holger Schemel [Thu, 23 Jan 2014 00:17:32 +0000 (01:17 +0100)]
Holger Schemel [Fri, 17 Jan 2014 20:52:05 +0000 (21:52 +0100)]
rnd-
20140117-2-src
* changed fullscreen and window scaling changes in setup menu to have
immediate effect (instead of being effective after leaving setup menu)
Holger Schemel [Fri, 17 Jan 2014 15:55:52 +0000 (16:55 +0100)]
rnd-
20140117-1-src
* improved speed of displaying progress when loading levels and artwork
Holger Schemel [Wed, 15 Jan 2014 19:20:38 +0000 (20:20 +0100)]
rnd-
20140115-2-src
* fixed toons stopping on continuous touch events on Mac OS X
Holger Schemel [Wed, 15 Jan 2014 18:23:46 +0000 (19:23 +0100)]
rnd-
20140115-1-src
* fixed bug when displaying game envelope with even sized playfield
Holger Schemel [Tue, 14 Jan 2014 22:35:34 +0000 (23:35 +0100)]
rnd-
20140114-1-src
* added graphic configuration options for request (dialog) buttons
Holger Schemel [Fri, 10 Jan 2014 22:07:36 +0000 (23:07 +0100)]
Holger Schemel [Wed, 8 Jan 2014 00:06:28 +0000 (01:06 +0100)]
rnd-
20140108-1-src
* fixed problems related to fullscreen switching and window scaling
* fixed inconsistent custom artwork contant numbering in src/main.h,
src/screen.c and src/conf_gfx.c (this really should be cleaned up)
(this bug caused custom artwork definition to set wrong variable)
Holger Schemel [Mon, 6 Jan 2014 00:37:59 +0000 (01:37 +0100)]
rnd-
20140106-1-src
* fixed using fullscreen mode on Android instead of pseudo-window mode
* fixed keeping desktop fullscreen mode when changing viewport size
Holger Schemel [Sat, 4 Jan 2014 21:57:10 +0000 (22:57 +0100)]
Holger Schemel [Sat, 4 Jan 2014 21:07:09 +0000 (22:07 +0100)]
rnd-
20140104-3-src
* added window scaling options to graphics setup menu
Holger Schemel [Sat, 4 Jan 2014 12:50:39 +0000 (13:50 +0100)]
rnd-
20140104-2-src
* fixed remaining text input problems for non-ASCII keys with modifier
Holger Schemel [Sat, 4 Jan 2014 02:08:37 +0000 (03:08 +0100)]
rnd-
20140104-1-src
* fixed key code problems with certain keys for SDL2
* fixed text input problems for text characters using modifier keys
Holger Schemel [Fri, 3 Jan 2014 15:54:54 +0000 (16:54 +0100)]
rnd-
20140103-2-src
* fixed fullscreen option for SDL2 (using only desktop fullscreen now)
Holger Schemel [Fri, 3 Jan 2014 15:30:12 +0000 (16:30 +0100)]
Holger Schemel [Sat, 28 Dec 2013 22:19:55 +0000 (23:19 +0100)]
rnd-
20131228-1-src
* fixed graphical bugs when using renderer/texture based graphics
* fixed playing certain sounds (menu navigation sound and counting
score sound after solving a level) when "normal sounds" are disabled
Holger Schemel [Tue, 17 Dec 2013 22:59:09 +0000 (23:59 +0100)]
rnd-
20131217-2-src
* continued porting Rocks'n'Diamonds to Android (levels now playable)
Holger Schemel [Mon, 16 Dec 2013 23:01:32 +0000 (00:01 +0100)]
Holger Schemel [Mon, 16 Dec 2013 21:19:53 +0000 (22:19 +0100)]
Holger Schemel [Thu, 12 Dec 2013 16:58:35 +0000 (17:58 +0100)]
rnd-
20131212-2-src
* added SDL2 renderer/texture based graphics frame handling to allow for
"desktop" style fullscreen mode and scaling of game screen/window
Holger Schemel [Wed, 11 Dec 2013 23:44:23 +0000 (00:44 +0100)]
rnd-
20131212-1-src
* removed limitation of artwork files to selected file types (this means
that every file type supported by SDL_image and SDL_mixer can be used)
* changed default graphics vom PCX to PNG (needed for Android version to
prevent painfully slow loading of images, although not compressing PCX
files in the assets directory of the APK package might also work fine)
* fixed bug with SDL_BlitSurface creating garbage when source and target
surface are the same (this bug also existed in versions of SDL 1.2.x)
* started porting Rocks'n'Diamonds to Android
Holger Schemel [Wed, 11 Dec 2013 10:29:05 +0000 (11:29 +0100)]
Holger Schemel [Tue, 10 Dec 2013 00:52:33 +0000 (01:52 +0100)]
Holger Schemel [Mon, 9 Dec 2013 20:43:09 +0000 (21:43 +0100)]
rnd-
20131209-1-src
* ported Rocks'n'Diamonds to SDL2
Holger Schemel [Tue, 3 Dec 2013 13:20:52 +0000 (14:20 +0100)]
Holger Schemel [Mon, 2 Dec 2013 01:04:19 +0000 (02:04 +0100)]
rnd-
20131202-1-src
* version number set to 3.3.1.3
Holger Schemel [Sun, 1 Dec 2013 14:31:47 +0000 (15:31 +0100)]
Holger Schemel [Sun, 24 Nov 2013 13:05:57 +0000 (14:05 +0100)]
rocksndiamonds-3.3.1.2
* version 3.3.1.2 released
Holger Schemel [Tue, 19 Nov 2013 23:54:55 +0000 (00:54 +0100)]
rnd-
20131120-1-src
* improved error handling: display error message on screen (not only in
the error file or on the console), and display path of the error file
Holger Schemel [Wed, 13 Nov 2013 00:29:26 +0000 (01:29 +0100)]
rnd-
20131113-1-src
* fixed problem with R'n'D restarting with same level set that may have
caused a problem (and therefore failing again and again); after an
error, the last level set is now deactivated in file "levelsetup.conf"
to restart with default level set (which should work without error)
* fixed determining main game data directory on Mac OS X "Mavericks"
* version number set to 3.3.1.2
Holger Schemel [Sun, 3 Nov 2013 23:44:55 +0000 (00:44 +0100)]
rocksndiamonds-3.3.1.1
* version 3.3.1.1 released
* added scripts directory to distribution package to enable building
element definitions after editing artwork config source code files
Holger Schemel [Mon, 28 Oct 2013 19:39:08 +0000 (20:39 +0100)]
rnd-
20131028-1-src
* added volume controls for sounds, loops and music to sound setup
* version number set to 3.3.1.1
Holger Schemel [Thu, 24 Oct 2013 11:45:56 +0000 (13:45 +0200)]
Holger Schemel [Wed, 23 Oct 2013 20:33:49 +0000 (22:33 +0200)]
rocksndiamonds-3.3.1.0
* version 3.3.1.0 released
* version number set to 3.3.1.0
Holger Schemel [Mon, 16 Sep 2013 18:55:43 +0000 (20:55 +0200)]
Holger Schemel [Thu, 5 Sep 2013 07:52:33 +0000 (09:52 +0200)]
Holger Schemel [Sun, 14 Oct 2012 10:41:11 +0000 (12:41 +0200)]
Holger Schemel [Sat, 13 Oct 2012 18:10:43 +0000 (20:10 +0200)]
rnd-
20121013-1-src
* fixed display of current level time when making use of time orb bug
(see level set "rnd_equinox_tetrachloride_ii", level 053)
Holger Schemel [Fri, 7 Oct 2011 21:32:32 +0000 (23:32 +0200)]
rnd-
20111007-1-src
* fixed code (esp. random/tape handling) when compiled on 64-bit systems
(by simply replacing all "long" by "int" types)
Holger Schemel [Tue, 22 Mar 2011 08:01:49 +0000 (09:01 +0100)]
Holger Schemel [Fri, 19 Nov 2010 11:21:57 +0000 (12:21 +0100)]
rnd-
20101119-1-src
* fixed nasty bug (affecting crumbled graphics) after adding new special
graphics suffix ".TAPE" (and messing some things up in src/main.c)
Holger Schemel [Wed, 4 Aug 2010 09:05:19 +0000 (11:05 +0200)]
rnd-
20100804-1-src
* fixed wrong argument order in DrawTextBuffer() in gadgets.c
Holger Schemel [Mon, 19 Jul 2010 19:08:27 +0000 (21:08 +0200)]
rnd-
20100719-1-src
* fixed some problems with half tile size and even tile sized playfields
Holger Schemel [Mon, 12 Jul 2010 23:29:32 +0000 (01:29 +0200)]
rnd-
20100713-1-src
* added level tracing (played, solved) for use in level selection screen
(to display already played or solved levels in different font color)
Holger Schemel [Mon, 12 Jul 2010 13:57:31 +0000 (15:57 +0200)]
rnd-
20100712-1-src
* added level selection screen (when clicking on main menu level number)
Holger Schemel [Thu, 8 Jul 2010 13:42:00 +0000 (15:42 +0200)]
Holger Schemel [Wed, 7 Jul 2010 07:33:09 +0000 (09:33 +0200)]
Holger Schemel [Wed, 30 Jun 2010 22:53:24 +0000 (00:53 +0200)]
Holger Schemel [Wed, 30 Jun 2010 21:36:25 +0000 (23:36 +0200)]
Holger Schemel [Mon, 28 Jun 2010 18:55:24 +0000 (20:55 +0200)]
Holger Schemel [Mon, 28 Jun 2010 16:30:01 +0000 (18:30 +0200)]
Holger Schemel [Thu, 24 Jun 2010 18:46:30 +0000 (20:46 +0200)]
Holger Schemel [Thu, 24 Jun 2010 09:28:00 +0000 (11:28 +0200)]
rnd-
20100624-2-src
* fixed another memory violation bug in the native Supaplex game engine
(this potential memory bug was also in the original Megaplex code, but
apparently only occured under rare conditions triggered by using the
additional added preceding playfield memory area to make a few strange
levels using dirty off-playfield tricks (bugs) like "12s033.sp" also
solvable (this all worked fine in the classic DOS version, of course))
Holger Schemel [Wed, 23 Jun 2010 23:42:53 +0000 (01:42 +0200)]
rnd-
20100624-1-src
* started adding alternative (smaller) tile size option for playing game
Holger Schemel [Wed, 23 Jun 2010 11:42:13 +0000 (13:42 +0200)]
rnd-
20100623-3-src
* moved some editor graphics from "RocksDoor.pcx" to "RocksMore.pcx"
(to prevent compatibility mapping of these newer graphics to older
(custom) versions of "RocksDoor.pcx" which did not contain them yet)
Holger Schemel [Wed, 23 Jun 2010 08:29:50 +0000 (10:29 +0200)]
rnd-
20100623-2-src
* fixed bug with accidentally removing preceding buffer in SP engine
Holger Schemel [Wed, 23 Jun 2010 00:15:37 +0000 (02:15 +0200)]
rnd-
20100623-1-src
* added graphics performance optimization to native Supaplex game engine