+2014-02-13
+ * fixed various problems with playfield and requester/tape/editor doors
+ defined to be at non-standard screen positions in artwork config file
+
2014-01-28
* added envelope style requester dialog (alternative to door requester)
-#define COMPILE_DATE_STRING "2014-02-12 02:10"
+#define COMPILE_DATE_STRING "2014-02-13 21:54"
UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
}
-static void UnmapLevelEditorWindowGadgets()
+static void UnmapLevelEditorFieldGadgets()
{
int i;
+#if 1
+ for (i = 0; i < NUM_EDITOR_GADGETS; i++)
+ if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
+ level_editor_gadget[i]->y))
+ UnmapGadget(level_editor_gadget[i]);
+#else
for (i = 0; i < NUM_EDITOR_GADGETS; i++)
if (level_editor_gadget[i]->x < SX + SXSIZE)
UnmapGadget(level_editor_gadget[i]);
+#endif
}
void UnmapLevelEditorGadgets()
SetMainBackgroundImage(IMG_UNDEFINED);
ClearField();
- UnmapLevelEditorWindowGadgets();
+ UnmapLevelEditorFieldGadgets();
UnmapLevelEditorToolboxCustomGadgets();
AdjustDrawingAreaGadgets();
{
stick_element_properties_window = FALSE;
- UnmapLevelEditorWindowGadgets();
+ UnmapLevelEditorFieldGadgets();
SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
ClearField();
CopyElementPropertiesToEditor(properties_element);
- UnmapLevelEditorWindowGadgets();
+ UnmapLevelEditorFieldGadgets();
UnmapLevelEditorToolboxDrawingGadgets();
UnmapLevelEditorToolboxCustomGadgets();
case GAME_MODE_PLAYING:
#ifdef DEBUG
- if (button == MB_PRESSED && !motion_status && IN_GFX_SCREEN(mx, my))
+ if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD(mx, my))
DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
#endif
break;
void InitGfxBuffers()
{
+ /* create additional image buffers for double-buffering and cross-fading */
ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH);
bitmap_db_field);
InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
InitGfxClipRegion(FALSE, -1, -1, -1, -1);
if (filename_font_initial == NULL) /* should not happen */
Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
-#if 1
InitGfxBuffers();
-#else
- /* create additional image buffers for double-buffering and cross-fading */
- bitmap_db_store = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
- bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
- bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
- bitmap_db_toons = CreateBitmap(FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH);
-
- /* initialize screen properties */
- InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- bitmap_db_field);
- InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
- InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
- InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
- InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
-#endif
-
InitGfxCustomArtworkInfo();
bitmap_font_initial = LoadCustomImage(filename_font_initial);
gi->selectbox.x, gi->selectbox.y);
}
else
+ {
+#if 1
+ int x = gi->x;
+ int y = gi->y;
+
+ redraw_mask |= (IN_GFX_FIELD_FULL(x, y) ? REDRAW_FIELD :
+ IN_GFX_DOOR_1(x, y) ? REDRAW_DOOR_1 :
+ IN_GFX_DOOR_2(x, y) ? REDRAW_DOOR_2 :
+ IN_GFX_DOOR_3(x, y) ? REDRAW_DOOR_3 : REDRAW_ALL);
+#else
redraw_mask |= (gi->x < gfx.sx + gfx.sxsize ? REDRAW_FIELD :
gi->y < gfx.dy + gfx.dysize ? REDRAW_DOOR_1 :
gi->y > gfx.vy ? REDRAW_DOOR_2 : REDRAW_DOOR_3);
+#endif
+ }
}
static int get_minimal_size_for_numeric_input(int minmax_value)
#define MULTIMAP_PLAYFIELD (1 << 3)
#define MULTIMAP_DOOR_1 (1 << 4)
#define MULTIMAP_DOOR_2 (1 << 5)
+#define MULTIMAP_DOOR_3 (1 << 6)
#define MULTIMAP_ALL (MULTIMAP_PLAYFIELD | \
- MULTIMAP_DOOR_1 | \
- MULTIMAP_DOOR_2)
+ MULTIMAP_DOOR_1 | \
+ MULTIMAP_DOOR_2 | \
+ MULTIMAP_DOOR_3)
static void MultiMapGadgets(int mode)
{
while (gi != NULL)
{
+#if 1
+ int x = gi->x;
+ int y = gi->y;
+
+ if ((mode & MULTIMAP_PLAYFIELD && IN_GFX_FIELD_FULL(x, y)) ||
+ (mode & MULTIMAP_DOOR_1 && IN_GFX_DOOR_1(x, y)) ||
+ (mode & MULTIMAP_DOOR_2 && IN_GFX_DOOR_2(x, y)) ||
+ (mode & MULTIMAP_DOOR_3 && IN_GFX_DOOR_3(x, y)) ||
+ (mode & MULTIMAP_ALL) == MULTIMAP_ALL)
+#else
if ((mode & MULTIMAP_PLAYFIELD &&
gi->x < gfx.sx + gfx.sxsize) ||
(mode & MULTIMAP_DOOR_1 &&
(mode & MULTIMAP_DOOR_2 &&
gi->x >= gfx.dx && gi->y > gfx.dy + gfx.dysize) ||
(mode & MULTIMAP_ALL) == MULTIMAP_ALL)
+#endif
{
if (mode & MULTIMAP_UNMAP)
{
gfx.vysize = vysize;
}
+void InitGfxDoor3Info(int ex, int ey, int exsize, int eysize)
+{
+ gfx.ex = ex;
+ gfx.ey = ey;
+ gfx.exsize = exsize;
+ gfx.eysize = eysize;
+}
+
void InitGfxWindowInfo(int win_xsize, int win_ysize)
{
gfx.win_xsize = win_xsize;
if (draw_mask & REDRAW_ALL)
return TRUE;
+#if 1
+ if ((draw_mask & REDRAW_FIELD) && IN_GFX_FIELD_FULL(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_1) && IN_GFX_DOOR_1(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_2) && IN_GFX_DOOR_2(x, y))
+ return TRUE;
+
+ if ((draw_mask & REDRAW_DOOR_3) && IN_GFX_DOOR_3(x, y))
+ return TRUE;
+#else
if ((draw_mask & REDRAW_FIELD) &&
x >= gfx.real_sx && x < gfx.real_sx + gfx.full_sxsize)
return TRUE;
if ((draw_mask & REDRAW_DOOR_2) &&
x >= gfx.dx && y >= gfx.vy)
return TRUE;
+#endif
return FALSE;
}
#define REDRAWTILES_THRESHOLD 0
#endif
-#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+#define IN_GFX_FIELD(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
-#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
+#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
+ x < gfx.real_sx + gfx.full_sxsize && \
+ y >= gfx.real_sy && \
+ y < gfx.real_sy + gfx.full_sysize)
+#define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
y >= gfx.dy && y < gfx.dy + gfx.dysize)
-#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
+#define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
y >= gfx.vy && y < gfx.vy + gfx.vysize)
+#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
+ y >= gfx.ey && y < gfx.ey + gfx.eysize)
/* values for mouse cursor */
#define CURSOR_DEFAULT 0
int vx, vy;
int vxsize, vysize;
+ int ex, ey;
+ int exsize, eysize;
+
int win_xsize, win_ysize;
int draw_deactivation_mask;
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
+void InitGfxDoor3Info(int, int, int, int);
void InitGfxWindowInfo(int, int);
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);
DrawTextExt(drawto, x, y, text, font_nr, mask_mode);
+#if 1
+ if (IN_GFX_FIELD_FULL(x, y))
+ redraw_mask |= REDRAW_FIELD;
+ else if (IN_GFX_DOOR_1(x, y))
+ redraw_mask |= REDRAW_DOOR_1;
+ else if (IN_GFX_DOOR_2(x, y))
+ redraw_mask |= REDRAW_DOOR_2;
+ else if (IN_GFX_DOOR_3(x, y))
+ redraw_mask |= REDRAW_DOOR_3;
+ else
+ redraw_mask |= REDRAW_ALL;
+#else
if (x < gfx.dx)
redraw_mask |= REDRAW_FIELD;
else if (y < gfx.vy || gfx.vy == 0)
redraw_mask |= REDRAW_DOOR_1;
+#endif
}
void DrawTextExt(DrawBuffer *dst_bitmap, int dst_x, int dst_y, char *text,
!strEqual(setup.player_name, "Artsoft"))
Request("This level is read only!", REQ_CONFIRM);
+ CloseDoor(DOOR_CLOSE_2);
+
game_status = GAME_MODE_EDITOR;
FadeSetEnterScreen();
{
#if 1
struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
-
- /* draw bigger toolbox window */
- BlitBitmap(gfx1->bitmap, drawto,
- gfx1->src_x, gfx1->src_y, gfx1->width, gfx1->height,
- EX - outer_border, EY - outer_border - gfx1->height);
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - outer_border, VY - outer_border,
- EXSIZE + 2 * outer_border, EYSIZE - VYSIZE + outer_border,
- EX - outer_border, EY - outer_border);
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int vy = VY - outer_border;
+ int exsize = EXSIZE + 2 * outer_border;
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ /* draw bigger level editor toolbox window */
+ BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
+ top_border_width, top_border_height, ex, ey - top_border_height);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
+ exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
#else
- /* draw bigger toolbox window */
+ /* draw bigger level editor toolbox window */
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
EX - 4, EY - 12);
{
#if 1
struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
- int top_border = gfx1->height;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int ey_top = ey - top_border_height;
+ int exsize = EXSIZE + 2 * outer_border;
+ int eysize = EYSIZE + 2 * outer_border;
/* draw normal tape recorder window */
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - outer_border, EY - outer_border - top_border,
- EXSIZE + 2 * outer_border,
- EYSIZE - VYSIZE + outer_border + top_border,
- EX - outer_border, EY - outer_border - top_border);
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
+ {
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey_top, top_border_width, top_border_height,
+ ex, ey_top);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey, exsize, eysize, ex, ey);
+ }
+ else
+ {
+ // if screen background is set to "[NONE]", clear editor toolbox window
+ ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
+ ClearRectangle(drawto, ex, ey, exsize, eysize);
+ }
#else
/* draw normal tape recorder window */
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,