#endif
#if 1
- if (fade_mask == REDRAW_ALL)
+ // if (fade_mask == REDRAW_ALL)
+ // (always redraw current door state)
{
int door_state = GetDoorState();
}
#endif
+#if 0
+ redraw_mask |= REDRAW_ALL;
+ BackToFront();
+ Delay(3000);
+#endif
+
DrawMaskedBorder(REDRAW_ALL);
FadeIn(fade_mask);
redraw_mask = REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
// redraw_mask |= REDRAW_ALL | REDRAW_FROM_BACKBUFFER;
#else
+ /* CHECK AGAIN (previous code reactivated) */
redraw_mask |= REDRAW_FIELD | REDRAW_FROM_BACKBUFFER;
#endif
redraw_mask = REDRAW_FIELD;
// redraw_mask |= REDRAW_ALL;
#else
+ /* CHECK AGAIN (previous code reactivated) */
redraw_mask |= REDRAW_FIELD;
#endif