static struct
{
+ boolean touched;
SDL_FingerID finger_id;
int counter;
Key key;
event->x < 5.0 / 6.0 ? setup.input[0].key.left :
setup.input[0].key.right) :
KSYM_UNDEFINED);
+ char *key_name = (key == setup.input[0].key.snap ? "SNAP" :
+ key == setup.input[0].key.drop ? "DROP" :
+ key == setup.input[0].key.up ? "UP" :
+ key == setup.input[0].key.down ? "DOWN" :
+ key == setup.input[0].key.left ? "LEFT" :
+ key == setup.input[0].key.right ? "RIGHT" : "(unknown)");
+ char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
+ "KEY_PRESSED");
#else
Key key = (event->y < 1.0 / 3.0 ? setup.input[0].key.up :
event->y > 2.0 / 3.0 ? setup.input[0].key.down :
#endif
int i;
+ Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
+ getKeyNameFromKey(key), key_status_name, event->fingerId);
+
// check if we already know this touch event's finger id
for (i = 0; i < NUM_TOUCH_FINGERS; i++)
{
- if (touch_info[i].finger_id == event->fingerId)
+ if (touch_info[i].touched &&
+ touch_info[i].finger_id == event->fingerId)
+ {
+ // Error(ERR_DEBUG, "MARK 1: %d", i);
+
break;
+ }
}
if (i >= NUM_TOUCH_FINGERS)
{
oldest_pos = i;
oldest_counter = touch_info[i].counter;
+
+ // Error(ERR_DEBUG, "MARK 2: %d", i);
}
- if (touch_info[i].finger_id == 0)
+ if (!touch_info[i].touched)
+ {
+ // Error(ERR_DEBUG, "MARK 3: %d", i);
+
break;
+ }
}
if (i >= NUM_TOUCH_FINGERS)
{
// all slots allocated -- use oldest slot
i = oldest_pos;
+
+ // Error(ERR_DEBUG, "MARK 4: %d", i);
}
}
else
// release of previously unknown key (should not happen)
if (key != KSYM_UNDEFINED)
+ {
HandleKey(key, KEY_RELEASED);
+
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [1]",
+ getKeyNameFromKey(key), "KEY_RELEASED", i);
+ }
}
}
if (touch_info[i].key != key)
{
if (touch_info[i].key != KSYM_UNDEFINED)
+ {
HandleKey(touch_info[i].key, KEY_RELEASED);
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]",
+ getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
+ }
+
if (key != KSYM_UNDEFINED)
+ {
HandleKey(key, KEY_PRESSED);
+
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [3]",
+ getKeyNameFromKey(key), "KEY_PRESSED", i);
+ }
}
+ touch_info[i].touched = TRUE;
touch_info[i].finger_id = event->fingerId;
touch_info[i].counter = Counter();
touch_info[i].key = key;
else
{
if (touch_info[i].key != KSYM_UNDEFINED)
+ {
HandleKey(touch_info[i].key, KEY_RELEASED);
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [4]",
+ getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
+ }
+
+ touch_info[i].touched = FALSE;
touch_info[i].finger_id = 0;
touch_info[i].counter = 0;
touch_info[i].key = 0;
}
}
- Error(ERR_DEBUG, "=> key == %d, key_status == %d", key, key_status);
+#if 0
+#if 1
+ Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d]",
+ key_name, key_status_name, i);
+#else
+ Error(ERR_DEBUG, "=> key == %d, key_status == %d [%d]", key, key_status, i);
+#endif
+#endif
return;
}
old_my = my;
}
+#if defined(PLATFORM_ANDROID)
+ if (game_status != GAME_MODE_PLAYING &&
+ HandleGadgets(mx, my, button))
+ {
+ /* do not handle this button event anymore */
+ mx = my = -32; /* force mouse event to be outside screen tiles */
+ }
+#else
if (HandleGadgets(mx, my, button))
{
/* do not handle this button event anymore */
mx = my = -32; /* force mouse event to be outside screen tiles */
}
+#endif
/* do not use scroll wheel button events for anything other than gadgets */
if (IS_WHEEL_BUTTON(button_nr))