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fixed time of some game elements when reading native DC2 levels
[rocksndiamonds.git]
/
src
/
game_em
/
emerald.h
2020-11-14
Holger Schemel
fixed handling of player at fake acid for EM engine
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2020-09-25
Holger Schemel
added full compatibility for wrap-around levels in...
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2020-09-24
Holger Schemel
fixed support for wrap-around levels in EM engine
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2020-09-01
Holger Schemel
changed constant number of eater arrays to variable...
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2020-05-19
Holger Schemel
changed type of some variables
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2020-05-19
Holger Schemel
renamed some variables and changed some initializations
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2020-05-19
Holger Schemel
renamed and removed some variables
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2020-05-19
Holger Schemel
changed order of some structures in EM engine
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2020-05-19
Holger Schemel
added flags for test mode, teamwork mode and infinite...
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2020-05-19
Holger Schemel
renamed constant
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2020-05-19
Holger Schemel
changed order of some game elements in EM engine
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
changed handling of chain explosions in EM engine
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2020-05-19
Holger Schemel
changed name of game element in EM engine
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2020-05-19
Holger Schemel
minor comments changes
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2020-05-19
Holger Schemel
changed order of some game elements in EM engine
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2020-05-19
Holger Schemel
minor comments changes
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2020-05-19
Holger Schemel
added internal explosion objects in EM engine
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2020-05-19
Holger Schemel
renamed field in level structure for EM engine
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2020-05-19
Holger Schemel
changed order of some level structure values for EM...
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2020-05-19
Holger Schemel
renamed some fields in level structure for EM engine
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2020-05-19
Holger Schemel
added separate initial and runtime level structure...
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2020-05-19
Holger Schemel
moved initial cave data to level structure for EM engine
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2020-05-19
Holger Schemel
changed order of some level structure values for EM...
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2020-05-19
Holger Schemel
moved initial player position to level structure for...
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2020-05-19
Holger Schemel
moved setting android clone data back to previous function
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2020-05-19
Holger Schemel
moved setting android clone data to different function
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
changed some EM engine game element names
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2020-05-19
Holger Schemel
removed pre-processor directive for newly added EM...
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2020-05-19
Holger Schemel
added support for EM wrap-around levels also to level...
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2020-05-19
Holger Schemel
added cave buffer offsets to level structure in EM...
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2020-05-19
Holger Schemel
increased cave buffer offset (and adjusted graphics...
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2020-05-19
Holger Schemel
added separate playfield and buffer sizes for EM engine...
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2020-05-19
Holger Schemel
cleanup of EM engine cave size definition names
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2020-05-19
Holger Schemel
moved cave arrays and pointers for EM engine to level...
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2020-05-19
Holger Schemel
added "pause" element to game elements in EM engine
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2020-05-19
Holger Schemel
changed order of game elements in EM engine (no functio...
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2020-05-19
Holger Schemel
removed options to prevent initial rolling objects...
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2020-05-19
Holger Schemel
minor code formatting changes
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2020-05-19
Holger Schemel
updated various names of EM engine specific definitions
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2020-05-19
Holger Schemel
moved EM engine specific definitions to separate includ...
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