Holger Schemel [Sun, 26 Jun 2005 18:16:43 +0000 (20:16 +0200)]
Holger Schemel [Fri, 24 Jun 2005 06:46:57 +0000 (08:46 +0200)]
Holger Schemel [Wed, 15 Jun 2005 08:15:35 +0000 (10:15 +0200)]
rnd-
20050615-1-src
* fixed graphical bug which caused the player (being Murphy) to show
collecting animations although the element was collected by penguin
Holger Schemel [Fri, 10 Jun 2005 07:51:09 +0000 (09:51 +0200)]
rnd-
20050610-1-src
* fixed two bugs causing wrong door background graphics in system.c
(in functions "SetBackgroundBitmap()" and "DrawingOnBackground()")
Holger Schemel [Wed, 8 Jun 2005 00:18:34 +0000 (02:18 +0200)]
Holger Schemel [Sun, 5 Jun 2005 22:02:47 +0000 (00:02 +0200)]
rnd-
20050606-1-src
* fixed bug with exploding bomb using R'n'D graphics in EM engine
* enhanced tape autoplay to accept "autoplay <set> [<nr> ...]" format
Holger Schemel [Sat, 4 Jun 2005 01:46:34 +0000 (03:46 +0200)]
Holger Schemel [Fri, 3 Jun 2005 07:29:34 +0000 (09:29 +0200)]
Holger Schemel [Mon, 30 May 2005 22:33:24 +0000 (00:33 +0200)]
rnd-
20050531-1-src
* uploaded pre-release (test) version 3.2.0-2 binary and source code
* fixed small bug with "linear" animation not working for active lamp
Holger Schemel [Tue, 24 May 2005 23:21:33 +0000 (01:21 +0200)]
rnd-
20050525-1-src
* fixed bug with moving up despite gravity due to "block last field"
* fixed small bug with wrong draw offset when typing name in main menu
* when reading user names from "passwd", ignore data after first comma
* when creating new "levelinfo.conf", only write some selected entries
Holger Schemel [Mon, 23 May 2005 19:30:58 +0000 (21:30 +0200)]
rnd-
20050523-1-src
* added setup option "skip levels" and possibility to skip levels
* fixed displaying "imported from/by" on preview with empty string
* fixed ignoring draw offset for fonts used for level preview texts
Holger Schemel [Sun, 24 Apr 2005 00:15:10 +0000 (02:15 +0200)]
rnd-
20050424-1-src
* fixed a delay problem with SDL and too many mouse motion events
* added setup option "skip levels" and level skipping functionality
Holger Schemel [Mon, 11 Apr 2005 22:05:12 +0000 (00:05 +0200)]
Holger Schemel [Mon, 14 Mar 2005 00:19:43 +0000 (01:19 +0100)]
Holger Schemel [Sun, 6 Mar 2005 23:22:32 +0000 (00:22 +0100)]
rnd-
20050307-1-src
* fixed mapping of obsolete element token names in "editorsetup.conf"
* fixed bug with sound "acid.splashing" treated as a loop sound
* fixed some little sound bugs in native EM engine
Holger Schemel [Mon, 21 Feb 2005 02:15:00 +0000 (03:15 +0100)]
rnd-
20050221-1-src
* fixed small bug when dragging scrollbars to end positions
Holger Schemel [Sun, 20 Feb 2005 03:23:59 +0000 (04:23 +0100)]
Holger Schemel [Sat, 19 Feb 2005 03:19:55 +0000 (04:19 +0100)]
rnd-
20050219-1-src
* added editor element descriptions written by Aaron Davidson
Holger Schemel [Thu, 3 Feb 2005 02:40:56 +0000 (03:40 +0100)]
rnd-
20050203-1-src
* improved fallback handling when configured artwork is not available
(now using default artwork instead of exiting when files not found)
Holger Schemel [Wed, 2 Feb 2005 02:16:18 +0000 (03:16 +0100)]
rnd-
20050202-1-src
* fixed bug on level selection screen when dragging scrollbar
Holger Schemel [Sat, 29 Jan 2005 00:37:37 +0000 (01:37 +0100)]
Holger Schemel [Sat, 22 Jan 2005 17:21:42 +0000 (18:21 +0100)]
Holger Schemel [Sat, 22 Jan 2005 16:11:39 +0000 (17:11 +0100)]
rnd-
20050122-1-src
* fixed bug which caused broken tapes when appending to EM engine tapes
* uploaded pre-release (test) version 3.2.0-1 binary and source code
* added code to replace changed artwork config tokens with other tokens
(needed for backwards compatibility, so that older tokens still work)
* added native R'n'D graphics for some new EMC elements in EM engine
* fixed some bugs in the EM engine integration code
* changed EM engine code to allow diagonal movement
* changed EM engine code to allow use of separate snap and drop keys
Holger Schemel [Mon, 17 Jan 2005 00:29:45 +0000 (01:29 +0100)]
Holger Schemel [Sun, 16 Jan 2005 01:18:23 +0000 (02:18 +0100)]
Holger Schemel [Sat, 15 Jan 2005 20:51:18 +0000 (21:51 +0100)]
Holger Schemel [Mon, 3 Jan 2005 19:50:41 +0000 (20:50 +0100)]
rnd-
20050103-2-src
* fixed some redraw bugs when using EM engine
Holger Schemel [Mon, 3 Jan 2005 00:23:32 +0000 (01:23 +0100)]
rnd-
20050103-1-src
* fixed bug with not converting RND levels which are set to use native
engine to native level structure when loading
* uploaded pre-release (test) version 3.2.0-0 binary and source code
* version number set to 3.2.0
Holger Schemel [Sat, 1 Jan 2005 18:34:07 +0000 (19:34 +0100)]
rnd-
20050101-1-src
* level data now reset to defaults after attempt to load invalid file
Holger Schemel [Mon, 6 Dec 2004 02:18:56 +0000 (03:18 +0100)]
Holger Schemel [Tue, 30 Nov 2004 01:39:25 +0000 (02:39 +0100)]
Holger Schemel [Mon, 29 Nov 2004 22:29:53 +0000 (23:29 +0100)]
Holger Schemel [Mon, 29 Nov 2004 17:05:46 +0000 (18:05 +0100)]
Holger Schemel [Mon, 29 Nov 2004 12:14:45 +0000 (13:14 +0100)]
Holger Schemel [Mon, 29 Nov 2004 04:07:56 +0000 (05:07 +0100)]
Holger Schemel [Sat, 27 Nov 2004 17:48:07 +0000 (18:48 +0100)]
Holger Schemel [Sat, 27 Nov 2004 15:26:24 +0000 (16:26 +0100)]
Holger Schemel [Sat, 27 Nov 2004 03:44:49 +0000 (04:44 +0100)]
Holger Schemel [Fri, 26 Nov 2004 15:56:03 +0000 (16:56 +0100)]
Holger Schemel [Thu, 25 Nov 2004 02:37:03 +0000 (03:37 +0100)]
Holger Schemel [Wed, 24 Nov 2004 00:57:28 +0000 (01:57 +0100)]
Holger Schemel [Mon, 22 Nov 2004 01:36:55 +0000 (02:36 +0100)]
Holger Schemel [Sun, 21 Nov 2004 01:53:21 +0000 (02:53 +0100)]
Holger Schemel [Sun, 14 Nov 2004 10:46:09 +0000 (11:46 +0100)]
rnd-
20041114-1-src
* added use of "editorsetup.conf" for different level sets
Holger Schemel [Tue, 26 Oct 2004 00:16:37 +0000 (02:16 +0200)]
rnd-
20041026-1-src
* added auto-detection for various types of Emerald Mine level files
Holger Schemel [Sun, 17 Oct 2004 22:58:38 +0000 (00:58 +0200)]
Holger Schemel [Sun, 17 Oct 2004 21:21:00 +0000 (23:21 +0200)]
Holger Schemel [Sun, 17 Oct 2004 01:58:32 +0000 (03:58 +0200)]
rnd-
20041017-1-src
* fixed bug with scrollbars getting too small when list is very large
* fixed bug with 3+3 (cross) sized explosion not making explosion sound
Holger Schemel [Mon, 4 Oct 2004 21:58:46 +0000 (23:58 +0200)]
rnd-
20041004-2-src
* added most level editor configuration gadgets for new EMC elements
Holger Schemel [Mon, 4 Oct 2004 20:15:05 +0000 (22:15 +0200)]
Holger Schemel [Fri, 1 Oct 2004 01:25:34 +0000 (03:25 +0200)]
rnd-
20041001-1-src
* added more element and graphic definitions for new EMC elements
Holger Schemel [Tue, 28 Sep 2004 00:10:42 +0000 (02:10 +0200)]
rnd-
20040928-1-src
* modified native EM engine to use integrated R'n'D sound system
Holger Schemel [Mon, 27 Sep 2004 18:50:02 +0000 (20:50 +0200)]
Holger Schemel [Mon, 27 Sep 2004 17:24:37 +0000 (19:24 +0200)]
Holger Schemel [Mon, 27 Sep 2004 10:07:59 +0000 (12:07 +0200)]
Holger Schemel [Tue, 21 Sep 2004 00:10:09 +0000 (02:10 +0200)]
rnd-
20040921-1-src
* added SDL support to graphics functions in native EM engine
(by always using generic libgame interface functions)
* fixed bug in frame synchronization in native EM engine
* added code to convert levels between R'n'D and native EM engine
* new Emerald Mine engine can now play levels selected in main menu
Holger Schemel [Sat, 18 Sep 2004 02:10:52 +0000 (04:10 +0200)]
Holger Schemel [Sat, 18 Sep 2004 01:20:03 +0000 (03:20 +0200)]
Holger Schemel [Fri, 17 Sep 2004 18:23:56 +0000 (20:23 +0200)]
Holger Schemel [Wed, 15 Sep 2004 23:00:40 +0000 (01:00 +0200)]
Holger Schemel [Sun, 22 Aug 2004 23:42:22 +0000 (01:42 +0200)]
Holger Schemel [Sun, 22 Aug 2004 23:08:32 +0000 (01:08 +0200)]
Holger Schemel [Sun, 22 Aug 2004 18:34:19 +0000 (20:34 +0200)]
Holger Schemel [Sun, 22 Aug 2004 13:54:57 +0000 (15:54 +0200)]
Holger Schemel [Sat, 21 Aug 2004 23:54:35 +0000 (01:54 +0200)]
Holger Schemel [Sat, 21 Aug 2004 22:48:49 +0000 (00:48 +0200)]
Holger Schemel [Sat, 21 Aug 2004 20:14:09 +0000 (22:14 +0200)]
Holger Schemel [Sat, 21 Aug 2004 17:10:34 +0000 (19:10 +0200)]
Holger Schemel [Sat, 21 Aug 2004 14:51:43 +0000 (16:51 +0200)]
Holger Schemel [Sat, 21 Aug 2004 12:12:19 +0000 (14:12 +0200)]
Holger Schemel [Sat, 21 Aug 2004 10:10:23 +0000 (12:10 +0200)]
Holger Schemel [Fri, 20 Aug 2004 01:28:25 +0000 (03:28 +0200)]
Holger Schemel [Thu, 19 Aug 2004 01:37:14 +0000 (03:37 +0200)]
Holger Schemel [Tue, 17 Aug 2004 09:01:20 +0000 (11:01 +0200)]
Holger Schemel [Mon, 16 Aug 2004 01:11:24 +0000 (03:11 +0200)]
rnd-
20040816-2-src
* fixed big memory leak in function "CreateBitmapWithSmallBitmaps()"
(which creates scaled down graphics for level editor and preview);
there's still a memory leak somewhere in the artwork handling code
* added "scale image up" functionality to X11 version of zoom function
Holger Schemel [Sun, 15 Aug 2004 22:15:52 +0000 (00:15 +0200)]
Holger Schemel [Sat, 14 Aug 2004 20:58:59 +0000 (22:58 +0200)]
Holger Schemel [Sun, 8 Aug 2004 08:22:36 +0000 (10:22 +0200)]
rnd-
20040808-1-src
* improved level change detection in editor (settings now also checked)
* fixed bug with "can move into acid" and "don't collide with" state
Holger Schemel [Sat, 7 Aug 2004 13:47:55 +0000 (15:47 +0200)]
rnd-
20040807-1-src
* fixed bug in gadget code which caused reset of CEs in level editor
(example: pressing 'b' [grab brush] on CE config page erased values)
(solution: check if gadgets in ClickOnGadget() are really mapped)
* fixed maze runner style CEs to use the configured move delay value
* added Aaron Davidson's tutorial level set to the "Tutorials" section
Holger Schemel [Mon, 21 Jun 2004 07:40:58 +0000 (09:40 +0200)]
rnd-
20040621-1-src
* fixed engine change that broke 3.0.8 levels like "Walpurgis Gardens"
* fixed the above fix because it broke level set "machine" (*sigh*)
* fixed random element placement in level editor to work as expected
* fixed undefined graphic of runtime element "EL_AMOEBA_TO_DIAMOND"
Holger Schemel [Sat, 19 Jun 2004 20:06:58 +0000 (22:06 +0200)]
rnd-
20040619-1-src
* re-recorded tape for BD2K3, level 010 (broken due to bugfix)
Holger Schemel [Tue, 15 Jun 2004 19:39:09 +0000 (21:39 +0200)]
rnd-
20040615-1-src
* fixed bug (missing array boundary check) which caused broken tapes
* fixed bug (when loading level template) which caused broken levels
* fixed bug with new block last field code when using non-yellow player
Holger Schemel [Sat, 12 Jun 2004 21:36:15 +0000 (23:36 +0200)]
rnd-
20040612-4-src
* fixed blocking delay of last field for EM and SP style block delay
* fixed bug where the player had to wait for the usual move delay after
unsuccessfully trying to move, when he directly could move after that
* the last two changes should make original Supaplex level 93 solvable
* improved use of random number generator to make it less predictable
Holger Schemel [Sat, 12 Jun 2004 21:00:45 +0000 (23:00 +0200)]
rnd-
20040612-3-src
* internal change of how the player blocks the last field when moving
Holger Schemel [Sat, 12 Jun 2004 17:51:42 +0000 (19:51 +0200)]
rnd-
20040612-2-src
* fixed bug when pressing "stop, pause, stop, play" on tape recorder
Holger Schemel [Sat, 12 Jun 2004 10:06:42 +0000 (12:06 +0200)]
rnd-
20040612-1-src
* fixed waste of static memory usage of the binary, making it smaller
* fixed very little graphical bug in Supaplex explosion
Holger Schemel [Fri, 11 Jun 2004 02:02:35 +0000 (04:02 +0200)]
rnd-
20040611-1-src
* fixed bug with wrong door state after trying to quickload empty tape
* version number set to 3.1.1
* version 3.1.0 released
Holger Schemel [Mon, 7 Jun 2004 01:07:17 +0000 (03:07 +0200)]
Holger Schemel [Sun, 6 Jun 2004 23:57:07 +0000 (01:57 +0200)]
rocksndiamonds-3.1.0
* fixed bug with crash when writing user levelinfo.conf the first time
Holger Schemel [Sun, 6 Jun 2004 15:07:53 +0000 (17:07 +0200)]
rnd-
20040606-1-src
* added option "convert LEVELDIR [NR]" to command line batch commands
* re-converted Supaplex levels to apply latest engine fixes
* changed "use graphic/sound of element" to "use graphic of element"
due to compatibility problems with some levels ("bug machine" etc.)
Holger Schemel [Mon, 24 May 2004 07:12:29 +0000 (09:12 +0200)]
rnd-
20040524-1-src
* fixed bug with CE change replacing player with same or other player
Holger Schemel [Sun, 16 May 2004 12:41:12 +0000 (14:41 +0200)]
rnd-
20040516-1-src
* fixed bug with opaque font in envelope with background graphic when
background graphic is not transparent itself
Holger Schemel [Thu, 13 May 2004 08:15:24 +0000 (10:15 +0200)]
rnd-
20040513-1-src
* added "gravity on" and "gravity off" ports for Supaplex compatibility
* corrected original Supaplex level loading code to use these new ports
Holger Schemel [Wed, 12 May 2004 20:56:16 +0000 (22:56 +0200)]
rnd-
20040512-1-src
* fixed bug with missing initialization of "modified" flag for GEs
* fixed bug that caused endless recursion loop when relocating player
* fixed tape recorder bug in "step mode" when using "pause before end"
* fixed tape recorder bug when changing from "warp forward" mode
* fixed bug with "when touching" for pushed elements at last position
Holger Schemel [Sat, 8 May 2004 09:31:20 +0000 (11:31 +0200)]
Holger Schemel [Thu, 6 May 2004 07:19:37 +0000 (09:19 +0200)]
rnd-
20040506-1-src
* fixed bug with exploding dynabomb under player due to other explosion
Holger Schemel [Wed, 5 May 2004 20:34:18 +0000 (22:34 +0200)]
rnd-
20040505-1-src
* fixed bug that caused two activated toolbox buttons in level editor
Holger Schemel [Sun, 2 May 2004 22:33:20 +0000 (00:33 +0200)]
rnd-
20040503-1-src
* fixed bug with creating walkable custom element under player (again)
* fixed bug with not copying explosion type when copying CEs in editor
* fixed graphical bug when drawing player in setup menu (input devices)
* fixed graphical bug when the player is pushing an accessible element
* fixed bug with classic switchable elements triggering CE changes
* fixed bug with entering/leaving walkable element in RelocatePlayer()
* added special behaviour of Supaplex ports with gravity enabled
* fixed bug with broken tubes after placing/exploding dynamite in them
* fixed bug with exploding dynamite under player due to other explosion
Holger Schemel [Fri, 30 Apr 2004 18:20:55 +0000 (20:20 +0200)]
Holger Schemel [Thu, 29 Apr 2004 23:11:24 +0000 (01:11 +0200)]
rnd-
20040430-1-src
* added option "handicap" for "levelinfo.conf" (thanks to Niko Böhm)
* added network multiplayer code for Windows (thanks to Niko Böhm)