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added clearing network players from main menu screen if server disconnects
[rocksndiamonds.git]
/
src
/
2018-03-23
Holger Schemel
fixed small bug with (unused) bad path in level info...
tree
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commitdiff
2018-03-23
Holger Schemel
added loading newly created user level set after it...
tree
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commitdiff
2018-03-23
Holger Schemel
added updating internal level directory tree when chang...
tree
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commitdiff
2018-03-23
Holger Schemel
small change to tidy up level info files
tree
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commitdiff
2018-03-23
Holger Schemel
fixed updating user level set fields (more generic...
tree
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commitdiff
2018-03-23
Holger Schemel
added function to get existing or new user level set
tree
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commitdiff
2018-03-23
Holger Schemel
added updating metadata for current level set and creat...
tree
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commitdiff
2018-03-23
Holger Schemel
replaced duplicate code for updating user level set...
tree
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commitdiff
2018-03-23
Holger Schemel
added functions for creating and updating user level...
tree
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commitdiff
2018-03-23
Holger Schemel
added fields 'sort_priority' and 'readonly' when saving...
tree
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commitdiff
2018-03-23
Holger Schemel
moved two functions to different position in source...
tree
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commitdiff
2018-03-23
Holger Schemel
minor whitespace change
tree
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commitdiff
2018-03-23
Holger Schemel
added support for text above selectboxes (but not using...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with showing DC2 game elements when using...
tree
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commitdiff
2018-03-23
Holger Schemel
added source files for MM engine to Android Makefile
tree
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commitdiff
2018-03-23
Holger Schemel
fixed line style drawing with empty space over MM style...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed drawing with brush using middle/right button...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with grabbing brush in editor marking level...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with changing selectboxes in editor not marki...
tree
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commitdiff
2018-03-23
Holger Schemel
added configurable delay times for some MM style elemen...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed drawing disabled fuse when redrawing level playfi...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed drawing enabled laser when redrawing level playfi...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed element scores for MM style elements (MM engine)
tree
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commitdiff
2018-03-23
Holger Schemel
removed copying file/game version between native RND...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with copying wrong score entry between RND...
tree
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commitdiff
2018-03-23
Holger Schemel
changed counting down time with the same step size...
tree
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commitdiff
2018-03-23
Holger Schemel
added check to only count down time/health if this...
tree
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commitdiff
2018-03-23
Holger Schemel
added counting remaining health to score after solved...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed exit not opening for levels without kettles/cells...
tree
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commitdiff
2018-03-23
Holger Schemel
minor whitespace change
tree
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commitdiff
2018-03-23
Holger Schemel
changed level time units from 4-second-intervals to...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with time countdown not stopping at zero...
tree
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commitdiff
2018-03-23
Holger Schemel
added initialization of static game engine variables...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug when rotating beamer using new laser bitmap...
tree
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commitdiff
2018-03-23
Holger Schemel
added laser bitmap for black laser beam or headless...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with trying to display exit message screen...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed setting flag for initialized video for headless...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed default video depth not being initialized in...
tree
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commitdiff
2018-03-23
Holger Schemel
removed code to create pre-calculated element mask...
tree
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commitdiff
2018-03-23
Holger Schemel
replaced graphics based element masks with pre-calculat...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with laser still growing amoeba after it...
tree
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commitdiff
2018-03-23
Holger Schemel
changed delays in MM engine from clock delay to determi...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with laser still overloading after it was...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with bomb not disabling laser beam when using...
tree
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commitdiff
2018-03-23
Holger Schemel
removed unneeded delayed screen update when overloading...
tree
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commitdiff
2018-03-23
Holger Schemel
changed delays in MM engine from clock delay to determi...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed crash bug when playing MM style tapes in headless...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with using last mouse actions when tape finis...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed nasty bug with mouse actions breaking non-mouse...
tree
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commitdiff
2018-03-23
Holger Schemel
replaced hardcoded sounds with newly added element...
tree
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commitdiff
2018-03-23
Holger Schemel
added using MM default action sound for unknown MM...
tree
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commitdiff
2018-03-23
Holger Schemel
added definition for new action '.hitting' for MM style...
tree
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commitdiff
2018-03-23
Holger Schemel
added default definitions for graphics and sounds for...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed sound for charging level time (energy) for MM...
tree
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commitdiff
2018-03-23
Holger Schemel
added unpausing tape by key or mouse button for appropr...
tree
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commitdiff
2018-03-23
Holger Schemel
added loading/saving mouse actions from/to tape (for...
tree
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commitdiff
2018-03-23
Holger Schemel
improved handling mouse actions (for MM engine)
tree
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commitdiff
2018-03-23
Holger Schemel
moved level property 'initial wind direction' to balloo...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with snapshot buttons not restored when tape...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with clickable mirrors not disabled when...
tree
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commitdiff
2018-03-23
Holger Schemel
parallelized initial charging of laser and cycling...
tree
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commitdiff
2018-03-23
Holger Schemel
enabled initial charging of laser energy (MM engine)
tree
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commitdiff
2018-03-23
Holger Schemel
moved initial cycling of mirrors from 'after fading...
tree
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commitdiff
2018-03-23
Holger Schemel
added graphical panel values for time and health (mainl...
tree
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commitdiff
2018-03-23
Holger Schemel
added new automatically saved config file for level...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed crash bug when executing command 'print editorset...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed drawing lines for MM style wall elements in level...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bugs in support for MM style wall elements in...
tree
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commitdiff
2018-03-23
Holger Schemel
added MM/DF elements to 'IntelliDraw' (Shift key) drawi...
tree
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commitdiff
2018-03-23
Holger Schemel
renamed duplicate struct in MM engine
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with overwriting variables by same named...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed updating editor element list for game engine...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed indentation
tree
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commitdiff
2018-03-23
Holger Schemel
added remaining MM/DF level properties to level editor...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed graphic definition of element 'mm_kettle'
tree
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commitdiff
2018-03-23
Holger Schemel
added doing 'redo' by pressing 'undo' button with Ctrl...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed buggy zoom gadget info text in level editor
tree
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commitdiff
2018-03-23
Holger Schemel
added redrawing zoom gadget info text after zooming...
tree
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commitdiff
2018-03-23
Holger Schemel
stopped scanning laser after game was lost (MM engine)
tree
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commitdiff
2018-03-23
Holger Schemel
stopped rotating objects hit by laser after game was...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug using scroll buffer also for MM engine after...
tree
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commitdiff
2018-03-23
Holger Schemel
forced standard element size when playing levels using...
tree
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commitdiff
2018-03-23
Holger Schemel
added full support for MM style wall elements in level...
tree
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commitdiff
2018-03-23
Holger Schemel
extended level flood fill function for variable array...
tree
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commitdiff
2018-03-23
Holger Schemel
added functions for masked drawing of sized elements
tree
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commitdiff
2018-03-23
Holger Schemel
added basic support for MM style wall elements in level...
tree
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commitdiff
2018-03-23
Holger Schemel
added macros for MM style wall handling
tree
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commitdiff
2018-03-23
Holger Schemel
added unused dummy elements to align DF style wall...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed comment
tree
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commitdiff
2018-03-23
Holger Schemel
added gadget flag to create pixel precise mouse movemen...
tree
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commitdiff
2018-03-23
Holger Schemel
added function to map editor elements to game elements...
tree
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commitdiff
2018-03-23
Holger Schemel
whitespace changes
tree
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commitdiff
2018-03-23
Holger Schemel
added showing/hiding element sections in editor dependi...
tree
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commitdiff
2018-03-23
Holger Schemel
changed initializing CE properties to older versions...
tree
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commitdiff
2018-03-23
Holger Schemel
changed initializing CE properties to older versions...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed setting level info to defaults for native game...
tree
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commitdiff
2018-03-23
Holger Schemel
added using author from file 'levelinfo.conf' if not...
tree
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commitdiff
2018-03-23
Holger Schemel
added detecting Mirror Magic style level files from...
tree
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commitdiff
2018-03-23
Holger Schemel
fixed bug with using wrong values for 'level solved...
tree
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commitdiff
2018-03-23
Holger Schemel
added using invisible border element for Mirror Magic...
tree
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commitdiff
next