fixed small bug with (unused) bad path in level info tree top node
authorHolger Schemel <info@artsoft.org>
Tue, 17 Oct 2017 19:32:32 +0000 (21:32 +0200)
committerHolger Schemel <info@artsoft.org>
Fri, 23 Mar 2018 22:21:14 +0000 (23:21 +0100)
src/libgame/setup.c

index 62a8322a78ade618840ef4cd0d3a13ee30945376..80d224e5747fe3f6eeedf77808e168c159541c87 100644 (file)
@@ -2649,7 +2649,7 @@ static TreeInfo *createTopTreeInfoNode(TreeInfo *node_first)
   setString(&ti_new->name_sorting, ti_new->name);
 
   setString(&ti_new->subdir, STRING_TOP_DIRECTORY);
-  setString(&ti_new->fullpath, node_first->fullpath);
+  setString(&ti_new->fullpath, ".");
 
   ti_new->sort_priority = node_first->sort_priority;;
   ti_new->latest_engine = node_first->latest_engine;