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added separate playfield and buffer sizes for EM engine caves
[rocksndiamonds.git]
/
src
/
main.h
2020-05-19
Holger Schemel
version number set to 4.1.4.2
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2020-01-16
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version number set to 4.1.4.1
4.1.4.1
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2020-01-03
Holger Schemel
version number set to 4.1.4.0
4.1.4.0
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2019-09-19
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added overlay touch buttons for virtual buttons configu...
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2019-09-19
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added overlay touch buttons for door request dialog
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2019-09-17
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added options for player selection button positions...
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2019-05-25
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version number set to 4.1.3.1
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2019-05-24
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added new screen fading option ".auto_delay_unit" ...
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2019-05-20
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version number set to 4.1.3.0
4.1.3.0
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2019-03-23
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added global animation actions executed after init...
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2019-03-12
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added support for storing multiple event definitions...
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2019-02-25
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version number set to 4.1.2.1
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2019-02-17
Holger Schemel
version number set to 4.1.2.0
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2019-02-17
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updated title text and border graphic to show current...
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2019-02-10
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changed drawing preview/network players if only level...
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2019-02-04
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added options for alignment of selection lists on setup...
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2018-11-19
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replaced preprocessor constants with enum values
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2018-11-14
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removed support for SDL 1.2
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2018-11-14
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moved (and renamed) global variables to game structure...
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2018-11-14
Holger Schemel
moved (and renamed) global variables to game structure...
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2018-11-14
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moved (and renamed) global variable to game structure...
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2018-10-29
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added editor settings if Sokoban fields and objects...
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2018-10-27
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added special global animation mode 'NO_TITLE' for...
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2018-10-23
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changed comments from old to new style (one-line commen...
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2018-10-10
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added flag to level files for using "game of life"...
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2018-10-10
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added playfield array "Last[][]" to store tile from...
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2018-10-09
Holger Schemel
version number set to 4.1.1.1
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2018-10-07
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version number set to 4.1.1.0
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2018-09-19
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fixed compiler warnings (after adding "-Wmissing-protot...
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2018-09-17
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added checkbox to player settings in editor if first...
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2018-09-12
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fixed bug with not recognizing ".mode_loop: false"...
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2018-09-08
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cleanup of network level function names and parameters
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2018-08-28
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moved level set info structure to game library layer
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2018-07-04
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added drawing players with level preview when using...
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2018-07-01
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added drawing network players (graphics and names)...
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2018-06-17
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added (optional) main menu buttons to insert or play...
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2018-06-17
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added event action parameter for global animations...
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2018-06-12
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added (optional) menu buttons to select level number...
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2018-04-20
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added font definition for narrow variant of existing...
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2018-04-12
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changed internal program versioning naming conventions
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2018-04-12
Holger Schemel
version number set to 4.1.0.1
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2018-04-06
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version number set to 4.1.0.0
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2018-03-25
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added options for left/right/top/bottom spacing for...
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2018-03-23
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fixed incorrect sizes of some arrays in menu info structure
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2018-03-23
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fixed name of element 'beamer' to 'teleporter'
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2018-03-23
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fixed name of element 'polarisator' to 'polarizer'
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2018-03-23
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added options for custom position of editor tooltip...
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2018-03-23
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added options for post delay for door actions
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2018-03-23
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completed options for vertical text spacing on info...
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2018-03-23
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improved options for vertical text spacing on info...
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2018-03-23
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added options for vertical text spacing (used on info...
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2018-03-23
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added configurable delay times for some MM style elemen...
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2018-03-23
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fixed element scores for MM style elements (MM engine)
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2018-03-23
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added definition for new action '.hitting' for MM style...
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2018-03-23
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moved level property 'initial wind direction' to balloo...
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2018-03-23
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added remaining MM/DF level properties to level editor...
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2018-03-23
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added macros for MM style wall handling
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2018-03-23
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added unused dummy elements to align DF style wall...
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2018-03-23
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changed initializing CE properties to older versions...
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2018-03-23
Holger Schemel
fixed pacman graphics for Mirror Magic game engine
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2018-03-23
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fixed editor and preview wall graphics for Mirror Magic...
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2018-03-23
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fixed mapping level file game elements between RND...
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2018-03-23
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added some more definitions for Mirror Magic element...
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2018-03-23
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added more definitions for Mirror Magic (and Deflektor...
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2018-03-23
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added definitions for Mirror Magic (and Deflektor)...
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2018-03-23
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added basic support for Mirror Magic game engine (first...
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2018-03-17
Holger Schemel
version number set to 4.0.1.5
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2018-02-25
Holger Schemel
version number set to 4.0.1.4
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2018-02-23
Holger Schemel
updated title text and border graphic to show current...
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2018-02-23
Holger Schemel
version number set to 4.0.1.3
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2018-02-03
Holger Schemel
version number set to 4.0.1.2
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2017-10-07
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changed displaying FPS by cheat code ':fps' instead...
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2017-10-06
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added '.hide' suffix to default program config to hide...
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2017-10-03
Holger Schemel
version number set to 4.0.1.1
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2017-09-07
Holger Schemel
version number set to 4.0.1.0
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2017-05-20
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added support for separate animations for 'old' (entere...
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2017-05-06
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increased maximum number of global animations (and...
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2017-04-18
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added first version of simple click events for global...
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2017-01-24
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added initializing level data from level template if...
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2017-01-14
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changed year in copyright string to '2017'
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2017-01-13
Holger Schemel
version number set to 4.0.0.2
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2017-01-03
Holger Schemel
version number set to 4.0.0.1
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2016-12-23
Holger Schemel
version 4.0.0.0 released
4.0.0.0
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2016-10-23
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added options for showing editor elements list when...
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2016-10-20
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added separate buttons for element properties of drawin...
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2016-06-24
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fixed and extended auto-replay modes from command line
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2016-06-22
Holger Schemel
version number set to 4.0.0.0 RC3
4.0.0.0-rc3
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2016-06-13
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added configurable debug key shortcuts for changing...
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2016-05-25
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renamed variables which changed their meaning after...
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2016-05-10
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added music support for global animations
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2016-05-09
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fixed default screen fading for the first title screen
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2016-05-01
Holger Schemel
version number set to 4.0.0.0 RC2
4.0.0.0-rc2
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2016-04-24
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removed obsolete toon animation code (done by global...
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2016-04-15
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Merge branch 'global-anims'
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2016-04-14
Holger Schemel
version number set to 4.0.0.0 RC1
4.0.0.0-rc1
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2016-04-14
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changed year in copyright string to '2016'
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2016-04-14
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added support for separate animations for 'main only...
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2016-04-12
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added sound support for global animations
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2016-04-09
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added support for separate animations for single title...
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2016-04-05
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added using narrow fonts for setup values on setup...
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